Yearly Archives: 2020

Kingdom Hearts: Melody of Memory Getting Playable Demo

Kingdom Hearts: Melody of Memory will be getting a playable demo in mid-October, producer Ichiro Hazama announced during a live show at the 2020 Tokyo Game Show on Friday. More details, such as the exact date, and a potential western release, will be released later. Some gameplay was also shown off, with Hazama and special guest Kasumi Ashizawa, a member of e-Sports team G-Star Gaming, playing through the game’s co-op mode. Ashizawa also took a spin through one level of the World Trip single player mode. The game will also feature online versus play. The title is a departure for the series, swapping out the usual RPG trappings for a rhythm action game in the vein of the Theatrhythm Final Fantasy and Theatrhythm Dragon Quest games that were released for Nintendo 3DS in 2012 and 2015. Hazama and co-director Masanobu Suzui worked on those two titles. Tetsuya Nomura is also a director and participated in Friday’s panel as a voiceover. [ignvideo url="https://www.ign.com/videos/2020/06/22/kingdom-hearts-melody-of-memory-announcement-trailer"] Kingdom Hearts: Melody of Memory is a recounting of the famously complex Kingdom Hearts series set against the backdrop of over 140 songs from across the various Kingdom Hearts games. Players will control teams of three characters as they traverse through each world by pressing the correct button in rhythm to the music. “The controls weren’t really that different from a normal game in the Kingdom Hearts series,” Ashizawa said. “Jump is jump and attack is attack.” Of course, the most important part of a rhythm game is the music itself, and the work of famed series composer Yoko Shimomura gives the game a solid foundation to work from. [widget path="global/article/imagegallery" parameters="albumSlug=kingdom-hearts-melody-of-memory-screenshots&captions=true"] Shimomura was also part of Friday’s show and said the game was a new experience for her. She’s used to having her melodies work their magic in the background of scenes. This time, a lot of her music is serving as an integral part of the gameplay itself. “I always felt that music was supposed to be in the background but also help set the scene without standing out too much,” Shimomura said. “But this time my music is at the front, so it’s surprising. “When I was able to see the game played a little while ago, the music was really front and center all the way through. I actually felt a little embarrassed,” she added with a laugh. Kingdom Hearts: Melody of Memory releases on November 13 for PS4, Xbox One and Nintendo Switch. [poilib element="accentDivider"]

Resident Evil Village: Capcom ‘Looking Into’ Xbox One and PS4 Release Alongside Next-Gen

Capcom is "looking into" releasing Resident Evil Village on Xbox One and PS4, but "can't make any promises". During a Tokyo Game Show showcase, producer Tsuyoshi Kanda explained that, "While Resident Evil Village is being developed specifically for next-generation consoles and PC, we're looking into delivering the experience on Xbox One and PS4 as well. We're looking into it, but we can't make any promises. However, we will do our best in creating a top-tier survival horror experience on current generation consoles." [ignvideo url="https://www.ign.com/videos/2020/09/16/resident-evil-8-village-gameplay-trailer"] While announced specifically for PC, Xbox Series X/S and PS5, it seems Capcom doesn't want to leave behind the huge current-gen player base – but development work will seemingly be to scale down the new game for lower-powered hardware. The eighth mainline Resident Evil game is set a few years after Resident Evil 7, and takes us on a first-person adventure through a monster-infested village, using returning hero Ethan. Series mainstay Chris Redfield will also make a prominent appearance. [widget path="global/article/imagegallery" parameters="albumSlug=resident-evil-village-playstation-5-showcase-screenshots&captions=true"] The village itself is designed to be a more open area than RE7's Baker house, perhaps returning to a more action-oriented game. It will also feature a revamped inventory that looks to be closer to Resident Evil 4's briefcase design. The series has seen a number of major new and remade releases recently, including RE7, which shifted the perspective of mainline entries, followed by the acclaimed Resident Evil 2 remake in 2019, as well as the Resident Evil 3 Remake this year, which IGN praised as "a wonderful continuation of Capcom’s latest remake efforts." [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Resident Evil Village: Capcom ‘Looking Into’ Xbox One and PS4 Release Alongside Next-Gen

Capcom is "looking into" releasing Resident Evil Village on Xbox One and PS4, but "can't make any promises". During a Tokyo Game Show showcase, producer Tsuyoshi Kanda explained that, "While Resident Evil Village is being developed specifically for next-generation consoles and PC, we're looking into delivering the experience on Xbox One and PS4 as well. We're looking into it, but we can't make any promises. However, we will do our best in creating a top-tier survival horror experience on current generation consoles." [ignvideo url="https://www.ign.com/videos/2020/09/16/resident-evil-8-village-gameplay-trailer"] While announced specifically for PC, Xbox Series X/S and PS5, it seems Capcom doesn't want to leave behind the huge current-gen player base – but development work will seemingly be to scale down the new game for lower-powered hardware. The eighth mainline Resident Evil game is set a few years after Resident Evil 7, and takes us on a first-person adventure through a monster-infested village, using returning hero Ethan. Series mainstay Chris Redfield will also make a prominent appearance. [widget path="global/article/imagegallery" parameters="albumSlug=resident-evil-village-playstation-5-showcase-screenshots&captions=true"] The village itself is designed to be a more open area than RE7's Baker house, perhaps returning to a more action-oriented game. It will also feature a revamped inventory that looks to be closer to Resident Evil 4's briefcase design. The series has seen a number of major new and remade releases recently, including RE7, which shifted the perspective of mainline entries, followed by the acclaimed Resident Evil 2 remake in 2019, as well as the Resident Evil 3 Remake this year, which IGN praised as "a wonderful continuation of Capcom’s latest remake efforts." [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

MGS1 and 2 Available on PC Today

Konami has announced and released a slew of PC ports for some of its classic games, including the Metal Gear, Castlevania, and Contra franchises. Starting today, the original 1987 Metal Gear, Metal Gear Solid, and Metal Gear Solid 2: Substance, are all available on GoG.com. All can be purchased separately, while additionally Konami has released the Konami Collector's Series: Castlevania & Contra, which includes: Castlevania, Castlevania II: Simon's Quest, Castlevania III: Dracula's Curse, Contra, and Super C. [widget path="global/article/imagegallery" parameters="albumSlug=metal-gear-mgs-mgs-2-pc-screenshots&captions=true"] Word of these ports broke via ratings board classifications earlier this week, but the games are now finally available for purchase. This release marks MGS' first PC availability since 2000, while MGS 2 hit PC in 2003. Substance is the expanded version of the original MGS 2: Sons of Liberty. Konami has recently been reviving its classic games, including both the Castlevania Anniversary Collection and the Contra Anniversary Collection. [ignvideo url="https://www.ign.com/videos/2019/05/16/castlevania-anniversary-collection-launch-trailer"] For other Metal Gear Solid news, check out this interview with voice actor David Hayter as he reflects on the legacy of Solid Snake. [widget path="global/article/imagegallery" parameters="albumSlug=konami-collection-pc-screenshots&captions=true"] [poilib element="accentDivider"]

MGS1 and 2 Available on PC Today

Konami has announced and released a slew of PC ports for some of its classic games, including the Metal Gear, Castlevania, and Contra franchises. Starting today, the original 1987 Metal Gear, Metal Gear Solid, and Metal Gear Solid 2: Substance, are all available on GoG.com. All can be purchased separately, while additionally Konami has released the Konami Collector's Series: Castlevania & Contra, which includes: Castlevania, Castlevania II: Simon's Quest, Castlevania III: Dracula's Curse, Contra, and Super C. [widget path="global/article/imagegallery" parameters="albumSlug=metal-gear-mgs-mgs-2-pc-screenshots&captions=true"] Word of these ports broke via ratings board classifications earlier this week, but the games are now finally available for purchase. This release marks MGS' first PC availability since 2000, while MGS 2 hit PC in 2003. Substance is the expanded version of the original MGS 2: Sons of Liberty. Konami has recently been reviving its classic games, including both the Castlevania Anniversary Collection and the Contra Anniversary Collection. [ignvideo url="https://www.ign.com/videos/2019/05/16/castlevania-anniversary-collection-launch-trailer"] For other Metal Gear Solid news, check out this interview with voice actor David Hayter as he reflects on the legacy of Solid Snake. [widget path="global/article/imagegallery" parameters="albumSlug=konami-collection-pc-screenshots&captions=true"] [poilib element="accentDivider"]

Latest Fault Visual Novel Game Gets a Gorgeous New Trailer

The latest entry in the fault series of visual novels from developer Alice in Dissonance, has gotten a new trailer. The first full-length trailer for fault - milestone two side: below, was revealed at Tokyo Game Show 2020 on the IGN Japan TGS livestream.

The game, written and directed by series creator Musinix with art by Hare Konatsu, is expected to be released on Steam next spring, though an exact date is as yet unknown. Console versions for Nintendo Switch and PlayStation 4 have also been announced, but without an estimated release window.

[ignvideo url="https://www.ign.com/videos/2020/09/25/fault-milestone-two-side-below-exclusive-japanese-trailer-tgs-2020"]

fault - milestone two side: below is actually the third game in the series, not counting spin-off titles. The original game, fault - milestone one, was released in Japan in 2013 on Steam and GOG, and eventually localized and ported to Nintendo Switch and PlayStation 4.

A direct sequel, fault - milestone two side: above, was released in 2015 on Steam and GOG but is now confirmed for release on the Nintendo Switch "with an extensive visual update" in December 2020. The two halves of fault - milestone two tell a complete story but each half has its own ending. According to publisher Phoenixx, the fault series has sold "over half a million copies around the world."

[widget path="global/article/imagegallery" parameters="albumSlug=fault-milestone-two-below-screenshots&captions=true"]

In the trailer we get a glimpse of fault - milestone two side: below's underwater setting, an institution on the ocean floor called Vita Domain. Before we get to the jellyfish watching, however, series protagonist Selphine and her royal guardian Ritona are shown captured on the surface. Not for long, of course, since the ragtag crew sent to detain these two clearly underestimated Ritona's abilities. Anyone looking to catch up with the story so far and try the series for themselves should start by visiting the official website which outlines all the releases so far, including spin-offs, or playing the demo for fault - milestone two side: above which is available on Steam. [poilib element="accentDivider"]

Latest Fault Visual Novel Game Gets a Gorgeous New Trailer

The latest entry in the fault series of visual novels from developer Alice in Dissonance, has gotten a new trailer. The first full-length trailer for fault - milestone two side: below, was revealed at Tokyo Game Show 2020 on the IGN Japan TGS livestream.

The game, written and directed by series creator Musinix with art by Hare Konatsu, is expected to be released on Steam next spring, though an exact date is as yet unknown. Console versions for Nintendo Switch and PlayStation 4 have also been announced, but without an estimated release window.

[ignvideo url="https://www.ign.com/videos/2020/09/25/fault-milestone-two-side-below-exclusive-japanese-trailer-tgs-2020"]

fault - milestone two side: below is actually the third game in the series, not counting spin-off titles. The original game, fault - milestone one, was released in Japan in 2013 on Steam and GOG, and eventually localized and ported to Nintendo Switch and PlayStation 4.

A direct sequel, fault - milestone two side: above, was released in 2015 on Steam and GOG but is now confirmed for release on the Nintendo Switch "with an extensive visual update" in December 2020. The two halves of fault - milestone two tell a complete story but each half has its own ending. According to publisher Phoenixx, the fault series has sold "over half a million copies around the world."

[widget path="global/article/imagegallery" parameters="albumSlug=fault-milestone-two-below-screenshots&captions=true"]

In the trailer we get a glimpse of fault - milestone two side: below's underwater setting, an institution on the ocean floor called Vita Domain. Before we get to the jellyfish watching, however, series protagonist Selphine and her royal guardian Ritona are shown captured on the surface. Not for long, of course, since the ragtag crew sent to detain these two clearly underestimated Ritona's abilities. Anyone looking to catch up with the story so far and try the series for themselves should start by visiting the official website which outlines all the releases so far, including spin-offs, or playing the demo for fault - milestone two side: above which is available on Steam. [poilib element="accentDivider"]

Battlestar Galactica Cast Voice Support for Michael Hogan After Brain Injury

A fleet of Battlestar Galactica cast members have been sharing the crowdfunding campaign that was launched for co-star Michael Hogan after he suffered a "life-changing" brain injury earlier this year. Several stars have shared the GoFundMe page organized by family friend Shari Ulrich to help to cover the medical expenses for the actor who has been hospitalized since February after suffering a "massive brain bleed" from a fall that left him with "complete paralysis on his left side, memory loss, cognitive impairment and an inability to swallow." [ignvideo url="https://www.ign.com/videos/2019/09/18/battlestar-galactic-reboot-coming-to-nbcs-peacock"] Hogan's wife, Susan Hogan, penned a message on the page to explain that her husband, who played Colonel Saul Tigh in the 2004 sci-fi series, fell and hit his head at dinner after attending a Battlestar Galactica convention in Vancouver on February 17. "He went to bed that night not realizing that the impact had caused a massive brain bleed," she wrote, detailing the aftermath of the accident. "He was unable to be woken the next morning and was taken to Vancouver General Hospital and emergency surgery performed. It took 57 staples to close the part of his scull [sic] they had to remove in order to reach the damage." Ulrich noted that Hogan has since regained his speech and is "largely coherent," though she acknowledged that there is still a "long, long road ahead" for the actor who is "unlikely" to be able to work again. As a result, Ulrich is currently asking for donations to "give Susan a way forward without the crushing financial weight of the ever-changing costs for his care." [widget path="global/article/imagegallery" parameters="albumSlug=tvs-most-divisive-series-finales&captions=true"] Hogan's former Battlestar Galactica castmates have taken to social media this week to voice their support for the actor and the fundraiser, which, at the time of writing, has exceeded $265K in donations. Showrunner Ronald D. Moore pinned a message of support for his "dear friend" at the top of his Twitter page. "Michael Hogan - Col Tigh from BSG and our dear friend - is fighting to recover from a terrible head injury," he wrote. "Please help his family in this time of need by contributing whatever you can." Tricia Helfer, who player Number Six in the iconic franchise, promoted the fundraiser on her Twitter account. "Our amazing XO has been fighting for months now," she wrote in the tweet alongside the link to the campaign. "Michael Hogan is one of the dearest, funniest, most talented men I know, and is going through an incredibly challenging time. Here's where we all can help him and his family." Keegan Connor Tracy, who played Jeanne on the series, also shared a few words to raise awareness for Michael and his family at this difficult time. "I've known Michael and his family since my earliest days as an actor," she wrote in a message to her followers. "I know they have many fans. Wishing the best for their family and a recovery from this terrible health crisis." Battlestar Galactica's producer Jane Espensen also shared the GoFundMe campaign link on Twitter, writing a heartfelt message that described Hogan (AKA "our own Colonel Tigh") as a "wonderful, kind soul who could use our help." [poilib element="accentDivider"] Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.

Battlestar Galactica Cast Voice Support for Michael Hogan After Brain Injury

A fleet of Battlestar Galactica cast members have been sharing the crowdfunding campaign that was launched for co-star Michael Hogan after he suffered a "life-changing" brain injury earlier this year. Several stars have shared the GoFundMe page organized by family friend Shari Ulrich to help to cover the medical expenses for the actor who has been hospitalized since February after suffering a "massive brain bleed" from a fall that left him with "complete paralysis on his left side, memory loss, cognitive impairment and an inability to swallow." [ignvideo url="https://www.ign.com/videos/2019/09/18/battlestar-galactic-reboot-coming-to-nbcs-peacock"] Hogan's wife, Susan Hogan, penned a message on the page to explain that her husband, who played Colonel Saul Tigh in the 2004 sci-fi series, fell and hit his head at dinner after attending a Battlestar Galactica convention in Vancouver on February 17. "He went to bed that night not realizing that the impact had caused a massive brain bleed," she wrote, detailing the aftermath of the accident. "He was unable to be woken the next morning and was taken to Vancouver General Hospital and emergency surgery performed. It took 57 staples to close the part of his scull [sic] they had to remove in order to reach the damage." Ulrich noted that Hogan has since regained his speech and is "largely coherent," though she acknowledged that there is still a "long, long road ahead" for the actor who is "unlikely" to be able to work again. As a result, Ulrich is currently asking for donations to "give Susan a way forward without the crushing financial weight of the ever-changing costs for his care." [widget path="global/article/imagegallery" parameters="albumSlug=tvs-most-divisive-series-finales&captions=true"] Hogan's former Battlestar Galactica castmates have taken to social media this week to voice their support for the actor and the fundraiser, which, at the time of writing, has exceeded $265K in donations. Showrunner Ronald D. Moore pinned a message of support for his "dear friend" at the top of his Twitter page. "Michael Hogan - Col Tigh from BSG and our dear friend - is fighting to recover from a terrible head injury," he wrote. "Please help his family in this time of need by contributing whatever you can." Tricia Helfer, who player Number Six in the iconic franchise, promoted the fundraiser on her Twitter account. "Our amazing XO has been fighting for months now," she wrote in the tweet alongside the link to the campaign. "Michael Hogan is one of the dearest, funniest, most talented men I know, and is going through an incredibly challenging time. Here's where we all can help him and his family." Keegan Connor Tracy, who played Jeanne on the series, also shared a few words to raise awareness for Michael and his family at this difficult time. "I've known Michael and his family since my earliest days as an actor," she wrote in a message to her followers. "I know they have many fans. Wishing the best for their family and a recovery from this terrible health crisis." Battlestar Galactica's producer Jane Espensen also shared the GoFundMe campaign link on Twitter, writing a heartfelt message that described Hogan (AKA "our own Colonel Tigh") as a "wonderful, kind soul who could use our help." [poilib element="accentDivider"] Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.

Snyder Cut: Henry Cavill Not Part of New Justice League Shoots

Henry Cavill has revealed that he isn’t returning to film any additional scenes for the Snyder Cut of Justice League. In an interview with Collider, Superman's Cavill confirmed that he would not be reuniting with the cast to partake in any new shoots for the infamous cut, contrary to recent reports claiming that Zack Snyder had a weeklong Justice League shoot planned for October with Cavill and several other cast members returning, including Ben Affleck, Gal Gadot, and Ray Fisher. [ignvideo url="https://www.ign.com/videos/2020/07/26/zack-snyder-reveals-henry-cavill-in-snyder-cut-black-superman-suit-clip"] "Not shooting anything additional. No," Cavill revealed in the new interview. "It's all stuff that has been already done. Obviously I don't know how things are going to evolve and change and adapt depending on now a different length of movie and whatever may happen in post-production. Whatever lessons may be learned from what is it four years since Justice League came out? Four years' worth of fan reaction. For me... I'm now just watching the party." It is perhaps worth noting that Cavill denied his participation in the supposed reshoots shortly before the report about additional photography hit, which means that there is a possibility that he purposefully kept those details under his cape knowing that the news had not yet hit the headlines. After all, Cavill acknowledges in the interview that circumstances could change as work continues on the Snyder Cut, even though he's currently in London shooting The Witcher Season 2. [widget path="global/article/imagegallery" parameters="albumSlug=justice-league-snyder-cut-all-the-known-differences-from-the-theatrical-version&captions=true"] Regardless of whether or not there are new shoots planned with Cavill for the Snyder cut of Justice League, there are already a lot of known differences between the theatrical version of the film and the upcoming four-hour director's version, which will release in four parts on HBO Max in 2021. For more on the Snyder Cut of Justice League, check out our full breakdown on the legendary project's history if you want to learn more about how this mythical director's cut became a reality, watch this clip of Henry Cavill's Superman in his black costume, and read why Zack Snyder refuses to use a "single frame" of Joss Whedon footage in his version of Justice League, which he says is not part of the DCEU. [poilib element="accentDivider"] Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.