Yearly Archives: 2020

Cyberpunk 2077: New Figure of Keanu Reeves’ Johnny Silverhand Revealed

A new Cyberpunk 2077 figure from Good Smile will let you add Keanu Reeves' Johnny Silverhand to your collection. This Johnny Silverhand figure is part of Good Smile's POP UP PARADE series and will cost $37.99 USD and is set to ship in March 2021. The pre-order period, however, will only last from September 24 - October 21. It is painted ABS & PVC and is a non-scale articulated figure with a stand included. It also stands approximately 190mm (7.48 inches) high. [widget path="global/article/imagegallery" parameters="albumSlug=pop-up-parade-cyberpunk-2077-keanu-reeves-johnny-silverhand-figure&captions=true"] Cyberpunk 2077 will be released on PlayStation 4, Xbox One, and PC on November 19, 2020, and Reeves' Johnny Silverhand will have the most dialogue of any character besides you. If this figure isn't enough for you, there are also other Johnny Silverhand figures and merch from McFarlane Toys and Funko Pop! Furthermore, Good Smile is teasing other options from Nendoroid - Series, Figma, Kosuke Kawamura, and more. [ignvideo url="https://www.ign.com/videos/2019/06/12/keanu-reeves-talks-about-whats-cool-in-cyberpunk-2077"] For more on Cyberpunk 2077, Keanu Reeves, and Johnny Silverhand, check out Reeves' comments on what's cool in Cyberpunk 2077, why he won't be a romance option, and how every Keanu Reeves character would do as a Cyberpunk 2077 protagonist. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Hyrule Warriors: Age of Calamity – Breath of the Wild Bonus Item, Special Editions Revealed

After revealing live gameplay footage of the upcoming Hyrule Warriors: Age of Calamity for Nintendo Switch, Koei Tecmo producer Yosuke Hayashi, director Ryota Matsushita and producer Masaki Furusawa showed off a number of goods, both physical and virtual, that fans can get their hands on along with the game when it is released on November 20.

For players with The Legend of Zelda: Breath of the Wild save data on their Switch, Link will receive a special wooden training sword (below) which, when paired with a pot lid shield, will sometimes auto-guard enemy attacks. Ei2RRYbXkAAwlhp As a pre-order bonus for the downloadable version of Hyrule Warriors, Link will receive a soup ladle. Paired with a pot lid, it serves as a weapon but it can also be used to enhance other weapons as a "boost item". The fine print below the announcement stated that these items "might be sold as DLC after release." For those interested in actual merchandise, Hyrule Warriors in Japan has a special Treasure Box edition, an exclusive for the My Nintendo store, Gamecity, Geo, and Amazon Japan. This package will retail for 16,720 yen (about $158) – more than double the regular edition's MSRP of 7,920 yen. The special SKU includes an acrylic art print of the game's cover illustration, a small metal charm of a mysterious white robot seen in the gameplay footage, and what appears to be a full-size "parasail blanket" as first seen in Breath of the Wild. The development staff were quick to warn "don't go flying with this". [ignvideo url="https://www.ign.com/videos/hyrule-warriors-age-of-calamity-13-minutes-of-gameplay-japanese-vo-tgs-2020"] Lastly, 15 different retail chains in Japan will offer 15 different exclusive bonus items to customers who buy the game at retail (physical version only, not a download code). Most of these are recreations of the game's cover art on a postcard, cloth, clear file or magnet, but a few exceptions include cloth images of Mipha or Link, a poster of Link or Zelda, and a calendar featuring Link, Zelda, all four Champions and the game's cover art. It's not clear if any of these physical items will get an equivalent western release. A full list of all these items is available in Japanese on Koei Tecmo's official page. [poilib element="accentDivider"]

Hyrule Warriors: Age of Calamity – Breath of the Wild Bonus Item, Special Editions Revealed

After revealing live gameplay footage of the upcoming Hyrule Warriors: Age of Calamity for Nintendo Switch, Koei Tecmo producer Yosuke Hayashi, director Ryota Matsushita and producer Masaki Furusawa showed off a number of goods, both physical and virtual, that fans can get their hands on along with the game when it is released on November 20.

For players with The Legend of Zelda: Breath of the Wild save data on their Switch, Link will receive a special wooden training sword (below) which, when paired with a pot lid shield, will sometimes auto-guard enemy attacks. Ei2RRYbXkAAwlhp As a pre-order bonus for the downloadable version of Hyrule Warriors, Link will receive a soup ladle. Paired with a pot lid, it serves as a weapon but it can also be used to enhance other weapons as a "boost item". The fine print below the announcement stated that these items "might be sold as DLC after release." For those interested in actual merchandise, Hyrule Warriors in Japan has a special Treasure Box edition, an exclusive for the My Nintendo store, Gamecity, Geo, and Amazon Japan. This package will retail for 16,720 yen (about $158) – more than double the regular edition's MSRP of 7,920 yen. The special SKU includes an acrylic art print of the game's cover illustration, a small metal charm of a mysterious white robot seen in the gameplay footage, and what appears to be a full-size "parasail blanket" as first seen in Breath of the Wild. The development staff were quick to warn "don't go flying with this". [ignvideo url="https://www.ign.com/videos/hyrule-warriors-age-of-calamity-13-minutes-of-gameplay-japanese-vo-tgs-2020"] Lastly, 15 different retail chains in Japan will offer 15 different exclusive bonus items to customers who buy the game at retail (physical version only, not a download code). Most of these are recreations of the game's cover art on a postcard, cloth, clear file or magnet, but a few exceptions include cloth images of Mipha or Link, a poster of Link or Zelda, and a calendar featuring Link, Zelda, all four Champions and the game's cover art. It's not clear if any of these physical items will get an equivalent western release. A full list of all these items is available in Japanese on Koei Tecmo's official page. [poilib element="accentDivider"]

Hyrule Warriors: Age of Calamity – First Gameplay Shows Young Impa, Combat and More

In a special livestream presented today at Tokyo Game Show 2020, Koei Tecmo revealed live gameplay of Hyrule Warriors: Age of Calamity on the Nintendo Switch, giving the world a glimpse of what kind of action to expect from Link, young Impa, and the four Champions of Hyrule from The Legend of Zelda: Breath of the Wild, the 2017 Nintendo game that this title serves as a prequel for. Play began with "The Battle of Hyrule Field" as Link, clad in armor instead of his blue Champion's Garb from the previous game, stood surrounded by the royal Hyrulian army. In Dynasty Warriors style, different character portraits popped into the corner of the screen delivering lore and directives. Link charged forward at full speed with no sign of a stamina meter in sight, offering no indication that he needs to walk at all when he can run everywhere – or surf, as a tap of a button sent him rocketing forward sliding atop his shield, knocking back enemies by the dozens. [ignvideo url="https://www.ign.com/videos/hyrule-warriors-age-of-calamity-13-minutes-of-gameplay-japanese-vo-tgs-2020"] Instead of a single attack button, Hyrule Warriors offers a choice of "regular" and "strong" attacks with the Y and X buttons, respectively. This being a Dynasty Warriors game, every attack Link used has huge range; his first combo in the video scattered eight Bokoblins. A running counter in the corner kept track of how many monsters were slain during the demo. It surpassed 600 in just a few minutes of fighting. Nearly all of Link's combat abilities from Breath of the Wild were shown to be in Hyrule Warriors. A timely dodge will trigger a slow-motion opportunity to rush an opponent for multiple hits. Pulling out his bow while in mid-air likewise slows the game down for an arrow rush. Using the Sheikah Slate, he can throw bombs, freeze enemies with Stasis, and create columns of Ice with Cryonis. Hyrule Warriors also gives Link new ways to fight. The spin attack from Breath of the Wild is now a "special attack" which nearly clears the screen. When fighting certain stronger enemies like a Moblin, a "weak point" can appear on screen as a hexagon. Attacking during this time lowers their health and shaves down the hexagon; once it is gone, Link can execute a special "Smash" attack which should end the fight. New "counter" abilities also allow him to toss multiple bombs in succession or summon an ice pillar to stun charging foes. [widget path="global/article/imagegallery" parameters="albumSlug=hyrule-warriors-age-of-calamity-impa-images&captions=true"] The biggest surprise of the stream was when Link happened upon a young Impa, seen as an old woman in Breath of the Wild, running from monsters. He rescued her, and in doing so triggered the activation of a small, egg-like Guardian Robot which seemingly triggered a tower to burst out of the ground. The development staff declined to explain this sequence. However, a few minutes later an on-screen message announced Impa was now playable. With a push of a button, the action switched to her. Impa in Hyrule Warriors moves like a ninja, with the ability to create shadowy doubles of herself and slice enemies on screen so fast that she disappears. In a separate trailer shown after the live gameplay, footage of the four Champions in battle was shown featuring some of their special combat abilities. Mipha summoned a wave of water to wash foes away. Revali was adept with a bow. Urbosa wielded bolts of lightning. Daruk, besides using Stasis as Link does, could curl into a ball with his Protection shield to bowl over monsters. While today's live stream was focused on the action, it was impossible not to notice how different the world looks in this game set 100 years before Breath of the Wild. Hyrule Castle is still Hyrule Castle, untouched by Ganon. As Link ran around there were more castles and shops and signs of an active society everywhere, even as monsters appeared. [ignvideo url="https://www.ign.com/videos/hyrule-warriors-age-of-calamity-official-trailer-tgs-2020"] Along with the gameplay, we also learned that players with Zelda: Breath of the Wild save data will get a bonus item in the new game, and saw a set of special edition products revealed. Hyrule Warriors launches for Switch on November 20 this year. While the members of the development team were generally tight-lipped about answering questions during gameplay, producer Yosuke Hayashi said that "more new info" would be revealed on Sunday, September 27 during a separate livestream. [poilib element="accentDivider"]

Hyrule Warriors: Age of Calamity – First Gameplay Shows Young Impa, Combat and More

In a special livestream presented today at Tokyo Game Show 2020, Koei Tecmo revealed live gameplay of Hyrule Warriors: Age of Calamity on the Nintendo Switch, giving the world a glimpse of what kind of action to expect from Link, young Impa, and the four Champions of Hyrule from The Legend of Zelda: Breath of the Wild, the 2017 Nintendo game that this title serves as a prequel for. Play began with "The Battle of Hyrule Field" as Link, clad in armor instead of his blue Champion's Garb from the previous game, stood surrounded by the royal Hyrulian army. In Dynasty Warriors style, different character portraits popped into the corner of the screen delivering lore and directives. Link charged forward at full speed with no sign of a stamina meter in sight, offering no indication that he needs to walk at all when he can run everywhere – or surf, as a tap of a button sent him rocketing forward sliding atop his shield, knocking back enemies by the dozens. [ignvideo url="https://www.ign.com/videos/hyrule-warriors-age-of-calamity-13-minutes-of-gameplay-japanese-vo-tgs-2020"] Instead of a single attack button, Hyrule Warriors offers a choice of "regular" and "strong" attacks with the Y and X buttons, respectively. This being a Dynasty Warriors game, every attack Link used has huge range; his first combo in the video scattered eight Bokoblins. A running counter in the corner kept track of how many monsters were slain during the demo. It surpassed 600 in just a few minutes of fighting. Nearly all of Link's combat abilities from Breath of the Wild were shown to be in Hyrule Warriors. A timely dodge will trigger a slow-motion opportunity to rush an opponent for multiple hits. Pulling out his bow while in mid-air likewise slows the game down for an arrow rush. Using the Sheikah Slate, he can throw bombs, freeze enemies with Stasis, and create columns of Ice with Cryonis. Hyrule Warriors also gives Link new ways to fight. The spin attack from Breath of the Wild is now a "special attack" which nearly clears the screen. When fighting certain stronger enemies like a Moblin, a "weak point" can appear on screen as a hexagon. Attacking during this time lowers their health and shaves down the hexagon; once it is gone, Link can execute a special "Smash" attack which should end the fight. New "counter" abilities also allow him to toss multiple bombs in succession or summon an ice pillar to stun charging foes. [widget path="global/article/imagegallery" parameters="albumSlug=hyrule-warriors-age-of-calamity-impa-images&captions=true"] The biggest surprise of the stream was when Link happened upon a young Impa, seen as an old woman in Breath of the Wild, running from monsters. He rescued her, and in doing so triggered the activation of a small, egg-like Guardian Robot which seemingly triggered a tower to burst out of the ground. The development staff declined to explain this sequence. However, a few minutes later an on-screen message announced Impa was now playable. With a push of a button, the action switched to her. Impa in Hyrule Warriors moves like a ninja, with the ability to create shadowy doubles of herself and slice enemies on screen so fast that she disappears. In a separate trailer shown after the live gameplay, footage of the four Champions in battle was shown featuring some of their special combat abilities. Mipha summoned a wave of water to wash foes away. Revali was adept with a bow. Urbosa wielded bolts of lightning. Daruk, besides using Stasis as Link does, could curl into a ball with his Protection shield to bowl over monsters. While today's live stream was focused on the action, it was impossible not to notice how different the world looks in this game set 100 years before Breath of the Wild. Hyrule Castle is still Hyrule Castle, untouched by Ganon. As Link ran around there were more castles and shops and signs of an active society everywhere, even as monsters appeared. [ignvideo url="https://www.ign.com/videos/hyrule-warriors-age-of-calamity-official-trailer-tgs-2020"] Along with the gameplay, we also learned that players with Zelda: Breath of the Wild save data will get a bonus item in the new game, and saw a set of special edition products revealed. Hyrule Warriors launches for Switch on November 20 this year. While the members of the development team were generally tight-lipped about answering questions during gameplay, producer Yosuke Hayashi said that "more new info" would be revealed on Sunday, September 27 during a separate livestream. [poilib element="accentDivider"]

Destro, Roadblock, and Scarlett Join the G.I. Joe Retro Collection

Old-school G.I. Joe fans are getting treated to a new wave of G.I. Joe Retro Collection figures and vehicles, including Destro, Roadblock, Scarlett, and Cobra F.A.N.G. helicopter. The line is based on the 3 3/4" G.I. Joe action figure line of the 1980s, and includes period-perfect packaging and accessories. They compliment, but are quite different from, the premium 6" G.I. Joe Classified line of figures, which are more akin to the Star Wars Black Series and Hasbro's other premium figure lines. Anyone who grew up in the 1980s should instantly recognize everything about these figures. Check them out in the gallery below. [widget path="global/article/imagegallery" parameters="albumSlug=gi-joe-pulsecon-retro-collection-reveals&captions=true"] The G.I. Joe Retro Collection uses the same playbook as the Vintage G1 Transformers line, which routinely releases classic 1980s Transformers designs in accurate packaging, with that line being made using the same dies and molds as the originals. Revealed during Hasbro PulseCon, happening now on YouTube, Roadblock, Scarlett and Destro should be available to preorder starting now, with the Walmart-exclusive F.A.N.G. vehicle going up soon. The figures cost $12.99 each and have a December 1, 2020 release date. The Cobra F.A.N.G. is $24.99, with a "January 2021" availability. [poilib element="accentDivider"] Seth Macy is Executive Editor, IGN Commerce, and just wants to be your friend. Find him on Instagram at sethgmacy.

Destro, Roadblock, and Scarlett Join the G.I. Joe Retro Collection

Old-school G.I. Joe fans are getting treated to a new wave of G.I. Joe Retro Collection figures and vehicles, including Destro, Roadblock, Scarlett, and Cobra F.A.N.G. helicopter. The line is based on the 3 3/4" G.I. Joe action figure line of the 1980s, and includes period-perfect packaging and accessories. They compliment, but are quite different from, the premium 6" G.I. Joe Classified line of figures, which are more akin to the Star Wars Black Series and Hasbro's other premium figure lines. Anyone who grew up in the 1980s should instantly recognize everything about these figures. Check them out in the gallery below. [widget path="global/article/imagegallery" parameters="albumSlug=gi-joe-pulsecon-retro-collection-reveals&captions=true"] The G.I. Joe Retro Collection uses the same playbook as the Vintage G1 Transformers line, which routinely releases classic 1980s Transformers designs in accurate packaging, with that line being made using the same dies and molds as the originals. Revealed during Hasbro PulseCon, happening now on YouTube, Roadblock, Scarlett and Destro should be available to preorder starting now, with the Walmart-exclusive F.A.N.G. vehicle going up soon. The figures cost $12.99 each and have a December 1, 2020 release date. The Cobra F.A.N.G. is $24.99, with a "January 2021" availability. [poilib element="accentDivider"] Seth Macy is Executive Editor, IGN Commerce, and just wants to be your friend. Find him on Instagram at sethgmacy.

Monster Hunter Rise: Gameplay Shows Off New Abilities, Combat and More

Capcom showed off an extended gameplay demo for Monster Hunter Rise at Tokyo Game Show, expanding on the Switch game's new abilities, combat, dog companions and more. Gameplay showed a Dual Blade-using player taking on a two-star quest to slay a Tetranadon, the platypus-like new beast introduced in the game's announcement. After fighting it for some time, we also saw an Arzuros enter the fray, showing how the game's open areas allow for unexpected extra monsters to interrupt your quest, and perhaps even cause fights between monsters. We also saw a non-boss creature based on Japanese tanuki, described as something like a mascot character. Like Monster Hunter World, the open areas also include endemic insect life, which can offer health boosts and buffs along the way to your prey. [ignvideo url="https://www.ign.com/videos/2020/09/26/21-minutes-of-monster-hunter-rise-dual-blades-gameplay-tgs-2020"] We got a good look at the game's new free-form movement, using a combination of jumps and the new Wirebug ability to climb buildings and even mountains. The Wirebug can be used twice in succession before needing a cooldown, although wild Wirebugs can be collected to extend the number of uses you have in the current quest. The new potential for exploration means Capcom has hidden gathering points and other areas of interest among the maps. In combat, the Wirebug can be used as a means of adding mobility, but it can also be used specifically as a counter-attack ability. It's designed as a way to simultaneously offer new attacks and evasion opportunities. We also saw the player riding the new Palamute companion - you can either jump onto its back, or hold the A button to climb on. They can also be asked to sit or shake hands. Like the player character, Palamutes can jump and climb, increasing your potential for exploration. They come with a health bar, but can never die in combat, similarly to the previous games' Palicoes. While riding a Palamute, players can use items without stopping or having to use stamina. [ignvideo url="https://www.ign.com/videos/2020/09/26/20-minutes-of-monster-hunter-rise-longsword-gameplay-tgs-2020"] Producer Ryozo Tsujimoto explained that these new features are additions to the existing Monster Hunter formula, rather than a new structure for the game - and made clear that experienced players will be able to approach combat exactly as they'd expect to in previous games and still be able to succeed. The additions are designed to accentuate classic Monster Hunter play, not replace it. Monster Hunter Rise will be released for Nintendo Switch on March 26, 2021. [widget path="global/article/imagegallery" parameters="albumSlug=%5Bwidget%20path%3D%22global%2Farticle%2Fimagegallery%22%20parameters%3D%22albumSlug%3Dmonster-hunter-rise-screenshots%26captions%3Dtrue%22%5D&captions=true"] [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Monster Hunter Rise: Gameplay Shows Off New Abilities, Combat and More

Capcom showed off an extended gameplay demo for Monster Hunter Rise at Tokyo Game Show, expanding on the Switch game's new abilities, combat, dog companions and more. Gameplay showed a Dual Blade-using player taking on a two-star quest to slay a Tetranadon, the platypus-like new beast introduced in the game's announcement. After fighting it for some time, we also saw an Arzuros enter the fray, showing how the game's open areas allow for unexpected extra monsters to interrupt your quest, and perhaps even cause fights between monsters. We also saw a non-boss creature based on Japanese tanuki, described as something like a mascot character. Like Monster Hunter World, the open areas also include endemic insect life, which can offer health boosts and buffs along the way to your prey. [ignvideo url="https://www.ign.com/videos/2020/09/26/21-minutes-of-monster-hunter-rise-dual-blades-gameplay-tgs-2020"] We got a good look at the game's new free-form movement, using a combination of jumps and the new Wirebug ability to climb buildings and even mountains. The Wirebug can be used twice in succession before needing a cooldown, although wild Wirebugs can be collected to extend the number of uses you have in the current quest. The new potential for exploration means Capcom has hidden gathering points and other areas of interest among the maps. In combat, the Wirebug can be used as a means of adding mobility, but it can also be used specifically as a counter-attack ability. It's designed as a way to simultaneously offer new attacks and evasion opportunities. We also saw the player riding the new Palamute companion - you can either jump onto its back, or hold the A button to climb on. They can also be asked to sit or shake hands. Like the player character, Palamutes can jump and climb, increasing your potential for exploration. They come with a health bar, but can never die in combat, similarly to the previous games' Palicoes. While riding a Palamute, players can use items without stopping or having to use stamina. [ignvideo url="https://www.ign.com/videos/2020/09/26/20-minutes-of-monster-hunter-rise-longsword-gameplay-tgs-2020"] Producer Ryozo Tsujimoto explained that these new features are additions to the existing Monster Hunter formula, rather than a new structure for the game - and made clear that experienced players will be able to approach combat exactly as they'd expect to in previous games and still be able to succeed. The additions are designed to accentuate classic Monster Hunter play, not replace it. Monster Hunter Rise will be released for Nintendo Switch on March 26, 2021. [widget path="global/article/imagegallery" parameters="albumSlug=%5Bwidget%20path%3D%22global%2Farticle%2Fimagegallery%22%20parameters%3D%22albumSlug%3Dmonster-hunter-rise-screenshots%26captions%3Dtrue%22%5D&captions=true"] [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Level-5 Shows First Gameplay of Ni no Kuni: Cross Worlds

At a special online presentation during Tokyo Game Show 2020 today, publisher Level-5 and developer Netmarble showed a few minutes of gameplay of their upcoming mobile RPG Ni no Kuni: Cross Worlds. The entire presentation was later uploaded to YouTube with English subtitles ("for a limited time" according to the official Twitter account).

Cross Worlds is a departure from the previous Ni no Kuni games, which used a traditional fantasy setting. Instead, Cross Worlds has a science-fiction twist: the player is a regular person in the "real" world of Ichi no Kuni (literally "one country") who is beta-testing a new virtual reality game called Soul Diver, which takes them into the world of Ni no Kuni. Five player classes have been revealed for Ni no Kuni Cross Worlds: Swordsman, Witch, Rogue, Destroyer and Engineer. In today's online presentation, popular Japanese YouTuber Masuo was able to begin a game as the Swordsman, although his in-game character looked different than the default version, suggesting there will be character customization options (but none were shown). In the game inside the game, his character was greeted by an AI character called Rania. A sudden glitch in the system replaces Rania with a "real" version of the same woman, but before they can explain the situation everything goes dark. [ignvideo url="https://www.ign.com/videos/2020/09/26/ni-no-kuni-cross-worlds-15-minutes-of-gameplay-japanese-vo-tgs-2020"] The Swordsman awakes in a burning city greeted by a small imp-like creature called Cluu, but the action starts immediately as the player must swipe the screen to avoid a falling tower. After a brief encounter with a dragon wearing a giant amulet, Cluu directs the player to head towards the castle to aid the Queen. This gives us a glimpse at the control interface for Cross Worlds: A virtual slide pad on the left of the screen moves the player, while the camera can be adjusted by swiping the screen. The Swordsman enters combat, which is controlled with a circle of buttons on the right side of the screen; a big "attack" button is in the center, and Masuo was hammering it to slash the monsters. Smaller buttons around the attack button were not explained but appear to be special abilities which have a cooldown timer before becoming active again. Debris blocks the way to the Queen and the only way through is to pick up a bomb and throw it through contextual button presses and swipes. Once he reaches the Queen and interrupts her death at the hands of a towering villain, the player discovers she is the woman he met when he first entered Ni no Kuni. At this point the demo cut off, but other trailers have shown the player travelling to Evermore on a quest to save the kingdom. It should be said that unlike previous Ni no Kuni mobile titles, Cross Worlds looks on par with the console releases of the past: Despite being entirely 3D creations, the characters resemble 2D drawings from famed Japanese animation company Studio Ghibli, which was a collaborator on the first Ni no Kuni; indeed, during the presentation, Netmarble Japan CEO Yuji Endo said that the new game recreates Ghibli's world from the original. In footage during today's presentation, a variety of lush environments were shown, from forests to deserts and fields to cities. [widget path="global/article/imagegallery" parameters="albumSlug=ni-no-kuni-cross-worlds-screenshots&captions=true"] Two other gameplay modes were featured in today's presentation, Kingdom and Team Arena. Kingdom Mode is a cooperative multiplayer mode where players can explore the city and countryside together. Players also have a familiar who trails behind them and can "help them on their journey" though no skills were shown; one touch of a button beneath them can swap the familiar for another. During today's video, the on-air hosts were shown chasing wild animals and capturing them, though earlier footage showed competitive games like soccer or dice. In Team Arena, six players were able to compete in a 3-on-3 combat mini-game. Rather than a test of strength, the actual goal is to collect creatures called "higgledies" inside the arena. Players can attack each other and throw items to make their opponents lose their higgledies, but even if they are knocked out they will come back in a few seconds. The only way to win is to collect the most higgledies and evade the other players for 10 seconds. Ni no Kuni: Cross Worlds has no formal release date, but previous announcements suggest it will be out in Japan before the year ends. No foreign releases or localization have yet been confirmed either, but the presence of fully subtitled English and Chinese videos on the official Ni no Kuni: Cross Worlds channel suggests international versions may be released later. [poilib element="accentDivider"]