Yearly Archives: 2020

Fall Guys Season 2 Launches October 8

Season 2 of Fall Guys: Ultimate Knockout launches next week on Oct. 8. Devolver Digital published Fall Guys on Aug. 4, and it has found much success as a battle-royale that pits 60 players through a number of colorful and fast-paced challenges in a TV game show-esque format. Developer Mediatonic announced Season 2's medieval-themed back in August, but we didn't get a release date at the time of Season 2's announcement. We now know it's coming to PS4 and PC next week. [widget path="global/article/imagegallery" parameters="albumSlug=fall-guys-season-2-first-look&captions=true"] "BEAN SPILLING POST," a tweet from the official Fall Guys Twitter reads. "Announcing dates always feels like you're cursing things, but it's Halloween month, so let's get cursed! Season 2 launches on Thursday 8th October." Not only is Season 2 coming Oct. 8, but from now until the beginning of Season 2, fame points earned for competing in Fall Guys will be doubled. You earn fame points by advancing through each match's many rounds and by ultimately winning the entire match as the last bean standing. The amount of points accrued is now double what you're used to and it will remain that way until next Thursday. [ignvideo url="https://www.ign.com/videos/2020/08/27/fall-guys-season-2-sneak-peek-trailer"] While earning double the fame points leading up to next week, be sure to check out all of the details we know about Fall Guys: Ultimate Knockout Season 2. After that, check out the Fall Guys Season 2 sneak peek trailer and then watch this Fall Guys minigame explainer. When you're done watching all of those, check out our ranking of every Fall Guys minigame and then watch the Fall guys level designers rate IGN's ideas for new mini games. [poilib element="accentDivider"] Wesley LeBlanc is a freelance news writer and guide maker for IGN who is not very good at Fall Guys. You can follow him on Twitter @LeBlancWes

Hyper Scape Already Being Overhauled 3 Months After Launch

Ubisoft is overhauling Hyper Scape just three months after the game's launch. Hyper Scape was released back in July as a free-to-play battle royale on PC. It eventually made its way to console in August but the game's console launch did not "achieve the high expectations (Ubisoft) set for" the game. The studio said it is aware that it also didn't meet player expectations either and as a result, the studio is working on a large overhaul to the game's combat, game modes, player goals, and more. [widget path="global/article/imagegallery" parameters="albumSlug=hyper-scape-screenshots&captions=true"] "While July's launch and Open Beta on PC were successful, we were not able to achieve the high expectations we set for ourselves with our full console release that followed in August," a Hyper Scape blog post made on Sept. 30 reads. "We also know we didn't fully meet the high expectations of our players, so we are taking action. We have more work to do to get there, but our team is fully committed to the challenge." The blog post breaks down the overhaul into five different sections: combat comfort, onboarding, game modes, player goals, and cross play. Ubisoft says it always intended for Hyper Scape's ceiling to be high but admits that the skill floor is too high, which "results in a difficult experience for new players." Specifically, Ubisoft says it is too hard to aim, track, and consistently damage players and eliminate them, especially on consoles. [ignvideo url="https://www.ign.com/videos/2020/07/24/hyper-scape-review"] It also said that Hyper Scape does not provide enough time or opportunities for new players to learn how the game works. The team is looking to add training activities to help new players become more proficient. In terms of game modes, Ubisoft says the core game mode, Crown Rush, is "quite unforgiving" and that as a result, the game will get different modes with a variety of formats in terms of activity and match size. This includes deathmatch-style game modes and respawn systems. This overhaul will also include additional medium and long-term goals for players to entice them to stick around with Hyper Scape longer. "We are introducing (the) first version of our Player Ranking system in Season 2, and we will bring more progression systems and match-to-match flow improvements as well," the blog post reads. [ignvideo url="https://www.ign.com/videos/2020/07/06/hyper-scape-gameplay-overview-trailer"] The Sept. 30 blog post touches on cross play. Ubisoft said it intended to have it earlier than planned. The company also said it is restructuring its development team into a "cell-based format," which is something the Rainbow Six: Siege developers use "to fantastic results." These interdisciplinary cells allow greater focus and autonomy in tackling the work ahead as each pillar —combat comfort, onboarding, game modes, player goals, and cross play — has a dedicated dev cell. "As you can see, all these pieces depend on each other to get where we want to go with Hyper Scape," the blog post reads. "We have started our wok on these pillars, and plan to release more frequently updates in Season 2 than in Season 1. We will also communicate often to keep you up to date on our progress. As always, we cannot do this without your valuable feedback, so keep it coming." If you haven't given Hyper Scape a try, check out our thoughts on it in our Hyper Scape PC Beta review and then check out this video about 7 things to know about Hyper Scape. If you are playing, be sure to check out the Hyper Scape Season 1 Battle Pass trailer. [poilib element="accentDivider"] Wesley LeBlanc is a freelance news writer and guide maker for IGN. You can follow him on Twitter @LeBlancWes.

Baldur’s Gate 3 Reveals the 16 Races You Can Play at Early Access Launch

Larian has revealed that Baldur's Gate 3's character creator will feature 16 races and subraces to choose from at launch, as well as 6 base classes (each with at least two subclasses). It's also explained how the character creator will feature 150 photo-scanned faces to choose from. Players will be able to choose from humans, githyanki, elves, drow, half-elf, dwarves, halflings, and tieflings (most of which come with subraces, a full list of which you can see below). Races such as drow and githyanki are incredibly rare in the game's Sword Coast setting, and NPCs will react accordingly. You can see pictures of those races in the character creator in the gallery below: [widget path="global/article/imagegallery" parameters="albumSlug=baldurs-gate-3-character-creation-screenshots&captions=true"] That character creator will feature 150 faces to choose from across the races, which Larian explains are "based on 3D scans of actors and models (blemishes and all), selected because their features roughly resembled the direction for each race in the game, as well of course for diversity and variety in the human-like races." The choice to include scanned faces was made to allow for a much higher level of detail than a traditional custom-created character face. Aside from the faces, Larian promises hundreds of choices in the character creator to make your hero unique, many of which will have a direct effect on the world and characters around you. One of the most important choices you'll make is your character's class. Early Access classes will be Cleric, Fighter, Ranger, Rogue, Warlock and Wizard, each of which will feature at least two subclasses. [ignvideo url="https://www.ign.com/videos/2020/02/27/baldurs-gate-3-gameplay-demo"] You can see the full list of Early Access races and subraces below, as described by Larian: Human The most common face to see in Faerûn, humans are known for their tenacity, creativity, and endless capacity for growth. They live fully in the present - making them well suited to the adventuring life - but also plan for the future, striving to leave a lasting legacy. Githyanki Githyanki are peerless warriors from the Astral Plane, known for their legendary silver blades and red dragon mounts. They seek the total destruction of mind flayers, whose ancient empire enslaved the githyanki for millennia. Elf High Elf - Heirs of the mystical Feywild, high elves value magic in all its forms, and even those who do not study spellcraft can manipulate the Weave. Wood Elf - Wood elves spend their reclusive lives in Faerûn’s forests. Decades of training in archery and camouflage are enhanced by an otherworldly swiftness. Drow Seldarine Drow - Drow are the result of an ancient schism between the elven deities Corellon Larethian and Lolth. The latters’ treachery drove the drow into the Underdark, where they splintered into warring factions. Seldarine drow can be found seeking allies from all over Faerûn, aiming to settle their conflict with Lolth - and each other - by any means necessary. Lolth-Sworn Drow - Raised by Lolth’s cult in the city of Menzoberranzan, these drow extol the virtues of their corrupt and merciless goddess. Lolth marks her followers with bright red eyes so the Underdark will learn to fear drow on sight. Half-Elf High Half-Elf - A touch of the Feywild remains in half-elves with this bloodline, and even those untrained in magic possess a hint of wild power. Wood Half-Elf - Like their wood elf parent, these half-elves have a quickened stride and eye for stealth. Yet many break away from isolation in Faerûn’s forests to explore the rest of the Realms. Drow Half-Elf - Most half-drow result from liaisons between Seldarine drow and surfacers. While half-drow inherit a few magical gifts, they aren’t usually raised in the Underdark. Dwarf Gold - Gold dwarves are known for their confidence and keen intuition. The culture of their Deep Kingdom values family, ritual, and fine craftsmanship. Shield - Shield dwarves survived a long fall from grace, surrendering many of their ancient kingdoms in wars with goblins and orcs. These losses have lead to a cynical mindset, yet shield dwarves will endure anything to restore their ancestral homelands. Halfling Lightfoot Halfling - Lightfoot halflings are stealthy but social, travelling all over Faeûn to make names for themselves. Strongheart Halfling - Legends say dwarven blood gave stronghearts their hardiness. Resistant to poison and wellsprings of endurance, these halflings easily hold their own. Tiefling Asmodeus Tiefling - Bound to Nessus, the deepest layer of the Hells, these tieflings inherit the ability to wield fire and darkness from the archdevil Asmodeus’ infernal bloodline. Mephistopheles Tiefling - Descended from the archdevil Mephistopheles, these tieflings are gifted with a particular affinity for arcane magic. Zariel Tiefling - Tieflings from Zariel’s bloodline are empowered with martial strength, and can channel searing flame to punish their enemies.

The Raid Director Breaks Down That Insane Gangs of London Bar Brawl

After Gangs of London made an impressive debut in the UK on Sky earlier this year, the action-packed crime drama from co-creators Gareth Evans and Mike Flannery has finally made its way to the US via the AMC+ streaming service. Evans and Flannery have been creative partners for nearly a decade, collaborating on the epic martial arts franchise, The Raid. This time around, Flannery and Evans have left Jakarta behind for the mean streets of London, where the Wallace crime family, led by newly appointed kingpin Sean Wallace (Peaky Blinders' Joe Cole), is trying to maintain his family's dominance over the city. During the first episode, one of Sean's footmen, Elliot (Sope Dirisu), gets into a brawl at a local pub and the fight choreography is insane! While we shouldn't expect anything less than a spectacular opening fight scene from the creators of The Raid, IGN spoke to Evans to discover how he and his team brought this incredible action sequence to life. Check out Evan's fight break down in the video below or at the top of the page: [ignvideo url="https://www.ign.com/videos/2020/10/02/the-raid-director-breaks-down-insane-gangs-of-london-bar-brawl"] Gangs of London has already been renewed by AMC and Sky for a second season. The series also boasts a talented ensemble, including veteran actors Colm Meaney (Star Trek), Lucian Msamati (His Dark Materials), Michelle Fairley (Game of Thrones) Paapa Essiedu (Kiri), and Pippa Bennett-Warner (Harlots). The first three episodes of Gangs of London debuted on AMC+ in the US on October 1, with the remaining 7 episodes airing every Thursday until the Season 1 finale. Be sure to check out our spoiler-free review of the Gangs of London premiere right here. [widget path="global/article/imagegallery" parameters="albumSlug=the-best-action-movies-on-netflix-right-now&captions=true"] [poilib element="accentDivider"] David Griffin still watches DuckTales in his pajamas with a cereal bowl in hand. He's also the TV Editor for IGN. Say hi on Twitter.

Flight Simulator Studio Working on a New Project With Microsoft

Microsoft Flight Simulator was released just a little over a month ago and its developer, Asobo Studio, is already working on another project with Microsoft. Asobo Studio said in an interview with La Tribune (as translated by MadInfinite) that in addition to supporting Microsoft Flight Simulator for 10 years, it is working on two new projects: one is a partnership with Focus Home Interactive, the publisher behind 2019's A Plague Tale: Innocence - another Asobo game. The other project is another collaboration with Microsoft. As far as what this continued partnership could mean, it's anybody's guess. Considering Microsoft Flight Simulator has a supposed 10-year tail to it, the two obviously aren't working on a sequel to the game anytime soon. A sequel to A Plague Tale: Innocence might seem like a good guess but Asobo Studio made that game with Focus Home Interactive so a sequel would likely come from that umbrella. [widget path="global/article/imagegallery" parameters="albumSlug=microsoft-flight-simulator-japan-update-screenshots&captions=true"] The last game Microsoft and Asobo Studio worked on together before Microsoft Flight Simulator was 2012's Rush: A Disney-Pixar Adventure and something tells us it's not that. Only time will tell for now. Microsoft Flight Simulator is just that — an airplane flight simulator — and it's received an overwhelming amount of praise for its realism, due to its use of Bing map data, and its attention to detail. It's been an especially great game for those staying home due to the ongoing COVID-19 pandemic who still yearn for a way to travel.  It seems Microsoft is keen to continue this success with Asobo Studios as the two companies are already working on a new project together. [ignvideo url="https://www.ign.com/videos/2020/08/05/microsoft-flight-simulator-14-of-the-worlds-most-famous-landmarks"] While we wait to see what's next for the two, check out why we think Asobo Studio's latest is a 10 out of 10 in our Microsoft Flight Simulator review. If you're excited about what's next for the game, check out the Japan World update trailer released last week and then watch this video of the craziest stunts you can pull off in actual planes in Microsoft Flight Simulator. [poilib element="accentDivider"] Wesley LeBlanc is a freelance news writer and guide maker for IGN. You can follow him on Twitter @LeBlancWes

RockLove Reveals New Marvel Collection in Exclusive First Look

RockLove Jewelry has revealed their newest collection in an exclusive announcement with IGN, and the collaboration is with none other than Marvel. The collection features pieces from the beloved superheroes of Captain America, Spider-Man, and Thor, consisting of seven separate jewelry pieces. CEO and Designer of RockLove, Allison Cimino, spoke with IGN about the new additions to their other Marvel lines (consisting of Black Panther and Captain Marvel) including where the inspiration came from, the empowerment she hopes fans will feel from the pieces, and even sharing a tease for more upcoming Marvel collabs she's working on. The Marvel X RockLove collection includes:
  • Thor Winged Ring: $60 USD
  • Thor Winged Ear Climbers: $135 USD
  • Captain America Shield Necklace: $85 USD
  • Captain America Shield Earrings: $95 USD
  • Spider-Man Web Necklace: $65 USD
  • Spider-Man Web Earrings: $60 USD
  • Spider-Man Web Ring: $55 USD
[widget path="global/article/imagegallery" parameters="albumSlug=exclusive-marvel-x-rocklove-collection-first-look-gallery&captions=true"] All the new pieces with full descriptions can be viewed in the gallery above. In terms of the inspiration behind the release, Cimino explained that she specifically wanted to build off the previous Marvel lines with Black Panther and Captain Marvel, expanding into further classic comic book characters. "Each character is fearless in the face of adversity and it is their moral desire to do good that each piece is built upon," Cimino said. "It’s not their physical strength that makes them Earth’s Mightiest, it’s their inner strength that pushes them forward. By wearing their signature tools, I hope the collection acts as a manifestation of personal strength for fans around the world." Cimino continued about the intention of the collection, saying, "With this release I wanted to portray the power of these iconic characters through the tools that lend themselves to their cause – Captain America’s shield, Spider-Man’s webs, and Thor’s helmet. Handcrafted in sterling silver, the pieces feature each hero’s individual iconography in a new and elegant way. I chose to launch all three at once as a treat to fans and, after all, who can pick just one." [caption id="attachment_241553" align="alignnone" width="720"]Captain America 08142020 (7 of 20) Marvel X RockLove Captain America Shield Necklace at $85. Accented by red, white, and blue hand-painted premium enamel, the reverse of the pendant is cutout to reveal an ingeniously mounted crystal, hovering between stars.[/caption] When it comes to the specific designs, Cimino said her challenge was designing pieces that were unique from all of the other merchandise out there, while still being creative, yet refined for RockLove. "The goal with these three sets was to design sophisticated jewelry representative of each character, without being on-the-nose." Cimino is already designing more Marvel X RockLove pieces, and she gave a hint to one we can expect this year yet – if you can solve the riddle. "Right now I am putting pencil to paper to design future iterations of Marvel X RockLove, both for new movies and classic characters, but can’t divulge too much more on those releases quite yet. What I can say is that Marvel fans who are tricksters at heart will see a special collection that speaks to them before the year is over." [caption id="attachment_241553" align="alignnone" width="720"]Thor 09212020 (3 of 1) Cropped Marvel X RockLove Thor Winged Ear Climbers at $135 and Thor Winged Ring at $60. Both pieces are carved in sterling silver and are inspired by Thor's helmet from the classic comic books.[/caption] One of the pieces that stands out the most, the Thor Winged Ear Climbers, are reminiscent of RockLoves prior collection with Disney, where Cimino created Maleficent Dragon Wing Earrings (that have since sold out), except the Thor earrings face upward and literally climb up the entire ear – specifically to look like battle armor. "Inspired by the Wings on classic comic Thor’s helmet, they add dramatic flair to any look and lend themselves to both cosplay and everyday wear," Cimino said. "Fans will be excited to see more ear climbers coming soon in an upcoming DC Comics Collection, so keep an eye out on Instagram at @RockLoveJewelry for more." The Marvel X RockLove pieces will be available for purchase on October 8 at 9am PT at RockLove.com during the kick off of New York Comic Con. A preview of the pieces seen here will be published on RockLove's website beginning October 2 at 9am PT. For more Marvel bits, check out our side-by-side comparison of Marvel's Spider-Man PS4 version and the upcoming PS5 remaster, read about who was cast as Kamala Khan in the upcoming Ms. Marvel Disney+ series, and a huge theory we have about X-Men in the MCU from the WandaVision trailer. [poilib element="accentDivider"] Jessie Wade is Homepage Editor at IGN and loves everything Marvel. Follow her on Twitter @jessieannwade.

Sakuna: Of Rice and Ruin – Check Out 13 Minutes of Farming and Fighting

Releasing this November on Steam, PlayStation 4, and Nintendo Switch, Sakuna: Of Rice and Ruin is a "Japanese-style action RPG" primarily developed by just two people. Two months ahead of the game's release, IGN Japan got an exclusive hands-on with Sakuna's fast-paced action and detailed rice farming techniques – check out our video for 13 minutes of gameplay: [ignvideo url="https://www.ign.com/videos/2020/10/02/sakuna-of-rice-and-ruin-13-minutes-of-gameplay"] IGN Japan asked Naru and Koichi of indie developer Edelweiss for more details on the team's latest project, which has been more than five years in the making. "Sakuna: Of Rice and Ruin began as a sequel to Fairy Bloom Freesia," Naru said, referring to an indie action title originally released in 2011, "It was abandoned due to technological and developmental problems at the time. I've always wanted to make it since then." Development of the game has "exceeded five years" but he has been "grateful" that publisher Marvelous "never meddled with the game's content". Sakuna: Of Rice and Ruin is a Japanese game by nature of its creators, but it is also a distinctly “Japanese” Japanese game based on its setting, presentation and character design, featuring divine beings and monsters. "At the time, there weren't many Japanese-style high-end consumer games, so I thought maybe if we made such a game in 3D, it would be seen as distinct," Naru said, noting that in the time it took to make his game, big titles like Sekiro: Shadows Die Twice and Ghosts of Tsushima have found mainstream success. "When those games came out I was all, 'Whoa, these are super incredible!', but since Sakuna is a Japanese-style anime fantasy, it's not really competing with those games." Even the action has a Japanese flavor thanks to the heroine's fashion sense: Sakuna wears a special kind of kimono called a hagoromono. "The hagoromono has been around since the beginning of the project," Naru said. "It pulls enemies closer, or lets her approach them in a flash. It's also fun for changing directions while in mid-air." As seen in our exclusive gameplay footage embedded above, the hagoromono is also useful outside of combat as a kind of grappling hook. [widget path="global/article/imagegallery" parameters="albumSlug=sakuna-of-rice-and-ruin-screenshots&captions=true"] Speaking of Japanese flavor, a major element in this game (and in the title) is rice. From plowing the field to planting the rice, then harvesting and washing it, nearly every aspect of growing and preparing rice is included in Sakuna: Of Rice and Ruin. "Originally, the game was supposed to incorporate building a village instead of rice cultivation," Koichi said, "and that's what was written into the plot." He noted that a lot of video games at the time already featured that sort of mechanic, including "smartphone and browser games" which they wanted to differentiate their game from, hence the later change. Rice cultivation isn't just in the game for show, it's integral to developing Sakuna as a character. Growing and eating rice helps her level up, a feature that Naru said "aids players who aren't good at action games". However, he warned that players cannot spend all their time farming to overlevel as "it gets harder and harder" with each crop. Conversely, players cannot choose to shun the farmwork and build all their strength on the battlefield. "As time goes by, you will definitely grow rice." Sakuna: Of Rice and Ruin is the largest game Edelweiss has created; Naru estimated that it takes "about 25 to 35 hours" to clear based on playtesting, even though when the project began "it was supposed to be a game that would end in about 10 hours". The game will launch on November 10 fully voiced in both Japanese and English. With his parting words, Naru said, "It's a game that deals with the unfamiliar theme of rice farming, but I hope overseas fans enjoy it.” [poilib element="accentDivider"]

Robert Zemeckis’ The Witches: First Trailer and Images Released [Updated]

UPDATE: Warner Bros. has released the first official trailer for Robert Zemeckis' adaptation of Roald Dahl's The Witches, together with nine first-look images. The trailer recounts the heartwarming tale of a brave young child, who stumbles upon a secret coven of witches and, with the help of his loving grandma, tries to stop their evil plan to turn all the world's children into mice. The footage starts out being told from the perspective of the young orphaned boy, Bruno, being played by Jahzir Bruno, with adult narration from Chris Rock. In late 1967, Bruno goes to live with his grandma in the rural Alabama town of Demopolis. Together, they encounter some deceptively glamorous but thoroughly diabolical witches, so she wisely whisks her grandson away to an opulent seaside resort. Regrettably, they arrive at precisely the same time as the world's Grand High Witch and her fellow cronies from around the globe. Watch the wickedly funny first trailer for the reimagined version of The Witches below: [ignvideo url="https://www.ign.com/videos/2020/10/02/roald-dahls-the-witches-official-trailer-2020-anne-hathaway-octavia-spencer"] As a further treat, the studio released a batch of first-look images for the family event film of the season, which is premiering exclusively in the U.S. on HBO Max on October 22. The photos offer us a closer look at the fun cast of characters, particularly Anne Hathaway's sly, menacing Grand High Witch, Stanley Tucci's Hotel Manager, and Octavia Spencer's Grandmother. Get acquainted with the secret society of witches in our slideshow of first-look images below: [widget path="global/article/imagegallery" parameters="albumSlug=roald-dahls-the-witches-reimagined-first-look-images-for-robert-zemeckis-new-adaptation&captions=true"] [poilib element="accentDivider"] ORIGINAL STORY: The release date for the reimagined version of Roald Dahl's The Witches has been revealed alongside a colourful new poster, an it will arrive on HBO Max on October 22. Warner Bros. has announced that Robert Zemeckis' remake will be flying into homes just in time for Halloween, as the movie is set to premiere exclusively in the U.S. on HBO Max on October 22. Feast your eyes on the first official poster for the remake below: [caption id="attachment_2415707" align="alignnone" width="1638"]Image credit: Warner Bros. Image credit: Warner Bros.[/caption] As the Grand High Witch, Anne Hathaway is commanding attention on the red carpet at the centre of the one-sheet, with the secret society of witches (disguised as humans) looking on. Stanley Tucci also appears on the poster, as the hotel manager who unwittingly hosts the witches' convention, alongside Octavia Spencer, the tough but loving grandmother who will try to put a stop to the witches' evil plans. Kristin Chenoweth is also lending her familiar voice to the new adaptation, together with Chris Rock, who is providing the adult narration for the young boy at the heart of the story, played by Jahzir Bruno. He will become the brave but unlikely hero of the film, which is coming from a screenplay by Robert Zemeckis, Kenya Barris, and Guillermo del Toro. [ignvideo url="https://www.ign.com/videos/2017/11/03/9-shocking-movie-transformations"] Zemeckis is also producing, alongside Jack Rapke, del Toro, Alfonso Cuarón and Luke Kelly, with Jacqueline Levine, Marianne Jenkins, Michael Siegel, Gideon Simeloff and Cate Adams serving as executive producers. The team also includes director of photography Don Burgess, editors Jeremiah O'Driscoll and Ryan Chan, production designer Gary Freeman, and costume designer Joanna Johnston. HBO Max launched in May, with a vast library of movies and TV shows on the platform. Check out IGN's review of HBO Max and then take a look at our review roundup of the best and worst HBO Max originals. [poilib element="accentDivider"] Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.

Kirby Fighters 2 Review – 2 Kirby 2 Furious

Kirby Fighters 2 has somewhat of an adorable identity crisis on its puffy, pink hands. It initially comes across as a gateway fighting game, an entry step even before the widely-loved Super Smash Bros. series. Approachable in both controls and tone, Kirby Fighters 2 is a mostly pleasant brawler bursting with charm. A slender content offering and some bizarre difficult spikes notwithstanding, Kirby's latest spinoff is a capable combatant.

There are no stage knockouts or lives here, just a scrap until someone gets knocked out. Also, most of the characters are Kirby--well, a variety of Kirbys equipped with different copy abilities, alongside some other familiar characters who aren't Kirby to round out the roster. Among the pink puffballs of pain are series classics such as the Link-wannabe Sword Kirby, Artist Kirby who draws minions to cause damage, and Bomb Kirby, who does exactly what you think. My personal favourite is Wrestler Kirby, thanks to his stylish little lucha libre-inspired mask and utterly brutal throws.

Continue Reading at GameSpot

Kirby Fighters 2 Review – 2 Kirby 2 Furious

Kirby Fighters 2 has somewhat of an adorable identity crisis on its puffy, pink hands. It initially comes across as a gateway fighting game, an entry step even before the widely-loved Super Smash Bros. series. Approachable in both controls and tone, Kirby Fighters 2 is a mostly pleasant brawler bursting with charm. A slender content offering and some bizarre difficult spikes notwithstanding, Kirby's latest spinoff is a capable combatant.

There are no stage knockouts or lives here, just a scrap until someone gets knocked out. Also, most of the characters are Kirby--well, a variety of Kirbys equipped with different copy abilities, alongside some other familiar characters who aren't Kirby to round out the roster. Among the pink puffballs of pain are series classics such as the Link-wannabe Sword Kirby, Artist Kirby who draws minions to cause damage, and Bomb Kirby, who does exactly what you think. My personal favourite is Wrestler Kirby, thanks to his stylish little lucha libre-inspired mask and utterly brutal throws.

Continue Reading at GameSpot