Yearly Archives: 2020

Monster Hunter Rise’s Skippable Cutscenes and 8 More New Details

Capcom featured Monster Hunter Rise prominently at Tokyo Game Show, with not one, but two 20-minute gameplay demos with developer commentary. After that showcase, we had the opportunity to interview Monster Hunter Rise producer Ryozo Tsujimoto and director Yasunori Ichinose, and learned even more.

Here is some of the most important new information about Monster Hunter Rise for the Nintendo Switch, from skippable cutscenes to how Capcom is handling Nintendo Switch Online.

1. The New Normal Naming Convention

This is more of a big picture detail, but you should know Monster Hunter games with subheads, like World and Rise, are the new norm.

Tsujimoto said each new game is based around a specific theme or concept, and they decided that it would be better to give new Monster Hunters a title that reflects their focus – for example, World’s introduction of large, open areas, and Rise’s emphasis on verticality.

Specifically, I asked if Rise and World were examples of a new normal naming convention, and if we were done with numbered Monster Hunters. Tsujimoto responded with: “Yeah… Each new game is based around a specific theme or concept, and we decided that it would be better for the players to understand what kind of, what the game is about, if we give the game a title that reflects what it's about rather than just a number. So yes, we will be doing this in the future as well."

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2. Rise Is “Very Much Its Own Unique Thing”

Though it has shared similarities with Monster Hunter World, Tsujimoto and Ichinose insisted it’s “very much its own unique thing” and “not just a carbon copy of World.”

Ichinose was the director for Monster Hunter Generations, and had been wanting to make a new portable Monster Hunter, which he began working on largely in tandem with Monster Hunter World - this game became what we now know as Monster Hunter Rise.

“If you try out the game, I'm sure you will notice that it is very much its own unique thing,” Ichinose said. “We have some of the same quality of life improvements [as Monster Hunter World], but it is very much focused on the Switch as a platform.”

[poilib element="quoteBox" parameters="excerpt=%5BRise%20is%5D%20going%20to%20have%20its%20own%20unique%2C%20new%20things%20as%20well.%20Some%20of%20which%20we%20are%20not%20allowed%20to%20talk%20about%20yet."]

As for whether Rise “feels” more like World or a more classic Monster Hunter like Generations, Ichinose said "there are elements from Generations and from World, but, [Rise is] going to have its own unique, new things as well. Some of which we are not allowed to talk about yet. So there's a lot to look forward to."

Ichinose also said that Rise will certainly feel like a Monster Hunter, and every game in the series has to meet those standards as not to alienate fans. With that in mind, any experience from any past game, whether it's World, Generations, or an older Monster Hunter game, will prepare you for a new game in the series.

[ignvideo url="https://www.ign.com/videos/2020/09/17/monster-hunter-rise-official-announcement-trailer"]

3. Single-Player and Multiplayer Quests are Separated

If you’ve only played Monster Hunter World, you'll be used to the idea that all key quests can be completed either solo or with friends. But in previous Monster Hunters, there was a separation between the two playstyles, with single-player quests accepted in the “Village Hub” and multiplayer quests accepted in a “Gathering Hub”-like location.

This more traditional method of quest separation returns in Monster Hunter Rise – but don’t worry, single-player progression won’t affect your ability to progress in multiplayer quests and vice versa. However, past Monster Hunters did require players to progress the single-player campaign in order to unlock certain features and facilities, and we don’t know if this is the case for Rise just yet. [widget path="global/article/imagegallery" parameters="albumSlug=every-ign-monster-hunter-review&captions=true"]

4. Monster Hunter Rise’s Cutscenes Can Be Skipped

In Monster Hunter Rise, cutscenes are skippable in both multiplayer and single-player. This means they will no longer create a barrier to joining multiplayer quests, like they did in World.

“We made sure not to put too many restrictions on that,” Ichinose explained. “...So, you can play with anyone you want. The only restrictions that are in place are your Hunter Rank [your character level in multiplayer].”

Thankfully, you will always be able to rewatch these cutscenes at your leisure, even if you do choose to skip them initially.

5. No, Monster Hunter Rise Is Not Inspired by The Legend of Zelda: Breath of the Wild

In Monster Hunter Rise you can climb and explore pretty freely, so it’s not hard to make comparisons to another familiar and explosively popular Nintendo Switch game. I’m sure Ichinose and Tsujimoto have heard this comparison quite a bit already, because they burst out laughing when I asked if Rise was inspired at all by The Legend of Zelda: Breath of the Wild. But contrary to what people might think, Breath of the Wild isn’t the inspiration behind Rise, as the team has wanted to create a Monster Hunter with a lot more freedom of movement ever since they completed Generations – which was released in 2015 for the Nintendo 3DS.

[poilib element="quoteBox" parameters="excerpt=%E2%80%9CJust%20moving%20around%20alone%20is%20going%20to%20be%20a%20lot%20more%20fun%20in%20this%20game.%E2%80%9D"]

“[Monster Hunter games] already had a lot of exploration elements to them, and we basically wanted to build on that. We wanted to give the player even more freedom to move around,” Ichinose said.  “Just moving around alone is going to be a lot more fun in this game.”

As far as how this freedom of movement affects combat, I was told “it doesn’t mean that you have to use the Wirebug during the battle, but monsters’ attacks have different variations, and depending on where the hunter is, there are monsters that will change their attack methods.”

So don’t expect to be able to cheese monsters too badly by taking advantage of being able to traverse walls. Ichinose also said, “We hope that players enjoy having the freedom to do various actions by using the Wirebug.”

6. All About the Wirebug (and More Surprises to Come)

In both the trailers and TGS gameplay, we've been able to see quite a few flashy new attacks made possible by consuming the Wirebug gauge. These attacks remind me of Generations’ Hunter Arts – however, Ichinose explained that while Hunter Arts were mostly used as a “sort of special moment that could only be used occasionally because of long cooldowns,” the Wirebug attacks are something they “actively want players to use during combat in between attacks to make new combos.”

Also unlike Hunter Arts, these Wirebug attacks are not customizable.  However – here comes the exciting part – there are other new elements regarding actions that they can't talk about yet. They said to please look forward to that. (And as a bonus detail about combat, they told me there would be no armor skills that augment the Wirebug’s abilities.)

7. Icons Are Being Adapted to Suit the Nintendo Switch’s Small Screen

Screen Shot 2020-10-06 at 12.42.52 AM

I must admit, I didn't actually notice this myself, but I did see plenty of buzz around it online – and like me, the director and producer were surprised that so many people were talking about it:  the change in the antidote icon. In previous Monster Hunter games, the antidote icon looked exactly like a potion except it was blue. However, in Monster Hunter Rise it has a totally different shape. This is because they are adapting some icons to be more legible on the smaller screen of the Switch. As a result, they've been looking over existing icons and fixing them to suit the Switch as necessary, like Bowgun ammo as well.

8. NintenDon’t Voice Chat

Speaking of adapting for the Nintendo Switch (and unfortunately moving on to the “not so hype” part of this list),  there will be no voice chat on the Nintendo Switch or on the Switch mobile app. This is pretty much the norm when it comes to Nintendo Switch games, however I can't help but be a bit disappointed. When asked to elaborate as to why, they said they "cannot comment on Nintendo Switch hardware features."

Instead, you will be able to input messages, create quick commands, post stickers, and use gestures in order to communicate with your fellow hunters. Capcom also confirmed a Nintendo Switch Online subscription would be required to play online multiplayer.

[ignvideo url="https://www.ign.com/videos/2020/09/26/21-minutes-of-monster-hunter-rise-dual-blades-gameplay-tgs-2020"]

9. Prowler Mode Is Not Returning

Finally, one final bit of mildly disappointing news we learned is that the Prowler mode, which let you play as a felyne in Generations, will not be returning in Monster Hunter Rise. But hey, at least you can play with your adorable Palicos and Palamutes by your side instead!

Of course, we learned a ton more than that during the gameplay videos shown at Tokyo Game Show – like how you won't need paintballs or scout flies to track monsters in Rise. You can read more about what we learned during TGS in Monster Hunter Rise: Gameplay Shows Off New Abilities, Combat and More or watch in the presentation above.

[ignvideo url="https://www.ign.com/videos/2016/04/07/monster-hunter-generations-official-prowler-trailer"]

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Casey DeFreitas is an Editor at IGN who loves monster hunting, slaying, and catching. Catch her on Twitter @ShinyCaseyD.

Xbox’s Phil Spencer Isn’t Sure 8K Will Ever Be Standard in Video Games

Xbox boss Phil Spencer has said that he isn’t sure if 8K resolution will ever be standard for video games, calling it “aspirational technology.” Talking to Wired, Spencer said “I think 8K is aspirational technology. The display capabilities of devices are not really there yet. I think we’re years away from 8K being—if it ever is—standard in video games.” [ignvideo url="https://www.ign.com/videos/2020/06/25/xbox-series-x-official-optimized-for-xbox-series-x-trailer"] Spencer’s comments come despite the Xbox Series X being able to support 8K output. However, while it may technically be able to push video at a resolution of 7680 x 4320, there are more factors to consider, chiefly being if anyone even has an 8K television or monitor to view such visuals on. According to Wired’s chat with Liz Hamren, head of gaming engineering at Xbox, Microsoft's data suggests that 4K TV adoption is less than what publishers may think, and so that suggests 8K adoption is still years away at least. If you aspire to 8K gaming, you’re best off taking a look at PCs and the new Nvidia RTX 3090 GPU, which costs a cool $1499 (and requires the rest of a PC and an 8K display, too). If that’s out of your budget, then you’re out of luck on 8K for now. [widget path="global/article/imagegallery" parameters="albumSlug=confirmed-xbox-series-x-games&captions=true"] For more on Microsoft’s new console, check out our hands-on preview of the Xbox Series X and our discussion on how expandable storage and SSDs are huge parts of the next-gen experience. [poilib element="accentDivider"] Matt Purslow is IGN's UK News and Entertainment Writer. 

Xbox’s Phil Spencer Isn’t Sure 8K Will Ever Be Standard in Video Games

Xbox boss Phil Spencer has said that he isn’t sure if 8K resolution will ever be standard for video games, calling it “aspirational technology.” Talking to Wired, Spencer said “I think 8K is aspirational technology. The display capabilities of devices are not really there yet. I think we’re years away from 8K being—if it ever is—standard in video games.” [ignvideo url="https://www.ign.com/videos/2020/06/25/xbox-series-x-official-optimized-for-xbox-series-x-trailer"] Spencer’s comments come despite the Xbox Series X being able to support 8K output. However, while it may technically be able to push video at a resolution of 7680 x 4320, there are more factors to consider, chiefly being if anyone even has an 8K television or monitor to view such visuals on. According to Wired’s chat with Liz Hamren, head of gaming engineering at Xbox, Microsoft's data suggests that 4K TV adoption is less than what publishers may think, and so that suggests 8K adoption is still years away at least. If you aspire to 8K gaming, you’re best off taking a look at PCs and the new Nvidia RTX 3090 GPU, which costs a cool $1499 (and requires the rest of a PC and an 8K display, too). If that’s out of your budget, then you’re out of luck on 8K for now. [widget path="global/article/imagegallery" parameters="albumSlug=confirmed-xbox-series-x-games&captions=true"] For more on Microsoft’s new console, check out our hands-on preview of the Xbox Series X and our discussion on how expandable storage and SSDs are huge parts of the next-gen experience. [poilib element="accentDivider"] Matt Purslow is IGN's UK News and Entertainment Writer. 

Marvel’s Eternals Villain Seemingly Leaked By Action Figure

Marvel's upcoming Eternals movie may have seen one of its key villains leak, thanks to an action figure. If you want to know nothing more about Eternals ahead of release, mild spoilers may follow. This is your chance you turn back! [ignvideo url="https://www.ign.com/videos/2019/08/08/marvels-eternals-movie-villains-the-deviants-explained"] We already knew that the Eternals would see their mortal enemies, the Deviants appear as villains, but it seems the Deviants' traditional leader, Kro will be putting in an appearance – and we may have seen a glimpse of his MCU true form. Discovered by Instagram user dtapia22, an unreleased Marvel Legends Series action figure appears to show Kro in the form of a sinewy humanoid with an opalescent sheen. The back of the figure's box shows him with tentacle-like hands, four eyes, and a six-back to be proud of. The box blurb reads: "A powerful Deviant unlike any other the Eternals have faced over the millenia, Kro's appearance is the harbinger for a global threat." Kro is the leader of the Deviants, a race of destructive immortals created alongside the Eternals that harbours a very longstanding grudge against their sister species. We'd already guessed that Kro may be making an appearance in the movie, especially as - in the comics - he has a past relationship with the Eternals' Thena (due to be played by Angelina Jolie). It's not yet known who'll play Kro in the movie, but we know the full hero line-up for the Eternals: Richard Madden as Ikaris, Kumail Nanjiani as Kingo, Lauren Ridloff as Makkari, Brian Tyree Henry as Phastos, Salma Hayek as Ajak, Lia McHugh as Sprite, Don Lee as Gilgamesh and Angelina Jolie as Thena. Kit Harrington will also appear as Dane Whitman, who becomes Black Knight in the comics. Eternals is due to be Marvel's "most sci-fi" movie so far, and has been set up by the ending of Avengers: Endgame in some fashion. Sadly, it's a part of the huge slate of Disney movies recently delayed, now scheduled to arrive on November 5, 2021. [widget path="global/article/imagegallery" parameters="albumSlug=every-actor-and-character-confirmed-for-marvels-eternals-movie&captions=true"] [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Marvel’s Eternals Villain Seemingly Leaked By Action Figure

Marvel's upcoming Eternals movie may have seen one of its key villains leak, thanks to an action figure. If you want to know nothing more about Eternals ahead of release, mild spoilers may follow. This is your chance you turn back! [ignvideo url="https://www.ign.com/videos/2019/08/08/marvels-eternals-movie-villains-the-deviants-explained"] We already knew that the Eternals would see their mortal enemies, the Deviants appear as villains, but it seems the Deviants' traditional leader, Kro will be putting in an appearance – and we may have seen a glimpse of his MCU true form. Discovered by Instagram user dtapia22, an unreleased Marvel Legends Series action figure appears to show Kro in the form of a sinewy humanoid with an opalescent sheen. The back of the figure's box shows him with tentacle-like hands, four eyes, and a six-back to be proud of. The box blurb reads: "A powerful Deviant unlike any other the Eternals have faced over the millenia, Kro's appearance is the harbinger for a global threat." Kro is the leader of the Deviants, a race of destructive immortals created alongside the Eternals that harbours a very longstanding grudge against their sister species. We'd already guessed that Kro may be making an appearance in the movie, especially as - in the comics - he has a past relationship with the Eternals' Thena (due to be played by Angelina Jolie). It's not yet known who'll play Kro in the movie, but we know the full hero line-up for the Eternals: Richard Madden as Ikaris, Kumail Nanjiani as Kingo, Lauren Ridloff as Makkari, Brian Tyree Henry as Phastos, Salma Hayek as Ajak, Lia McHugh as Sprite, Don Lee as Gilgamesh and Angelina Jolie as Thena. Kit Harrington will also appear as Dane Whitman, who becomes Black Knight in the comics. Eternals is due to be Marvel's "most sci-fi" movie so far, and has been set up by the ending of Avengers: Endgame in some fashion. Sadly, it's a part of the huge slate of Disney movies recently delayed, now scheduled to arrive on November 5, 2021. [widget path="global/article/imagegallery" parameters="albumSlug=every-actor-and-character-confirmed-for-marvels-eternals-movie&captions=true"] [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Andy Samberg’s Next Movie Is a Superhero Comedy

Andy Samberg is teaming up with Craig Robinson and Common to develop a new superhero comedy titled Super High. According to Deadline, Samberg, Robinson, and Common are planning to produce and star in the superhero comedy in which "smoking special weed gives you superpowers." Adam Mansbach has signed on to write the screenplay based on a story that he created with Shamier Anderson, who is also on board to executive produce the film. [ignvideo url="https://www.ign.com/videos/2020/07/18/palm-springs-official-trailer"] Sources have claimed that the film was caught up in a competitive bidding war based on its premise, however, New Line Cinema eventually won the rights to the highly sought-after project in a reported seven-figure deal that includes a production commitment. Super High is still in its early stages of development, so does not yet have a release date. Samberg's most recent credits include Hulu's Palm Springs and Netflix's The Dark Crystal: Age of Resistance. In recent years, he's also starred as Jake Peralta on Brooklyn Nine-Nine, alongside Robinson who plays Doug Judy. Robinson's other recent credits include Dolemite Is My Name and Timmy Failure: Mistakes Were Made, while Common just starred as Westley in Quibi's adaptation of The Princess Bride. [widget path="global/article/imagegallery" parameters="albumSlug=the-25-best-superhero-movies&captions=true"] For more on Samberg's last feature film, click to read IGN's review of Palm Springs. In our write-up, we praised the script for playing into the "dystopian fantasy of being able to reinvent yourself in a lawless world" to deliver "a clever tale about what it takes for someone who's not a part of existence to want to reengage with life." [poilib element="accentDivider"] Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.

Andy Samberg’s Next Movie Is a Superhero Comedy

Andy Samberg is teaming up with Craig Robinson and Common to develop a new superhero comedy titled Super High. According to Deadline, Samberg, Robinson, and Common are planning to produce and star in the superhero comedy in which "smoking special weed gives you superpowers." Adam Mansbach has signed on to write the screenplay based on a story that he created with Shamier Anderson, who is also on board to executive produce the film. [ignvideo url="https://www.ign.com/videos/2020/07/18/palm-springs-official-trailer"] Sources have claimed that the film was caught up in a competitive bidding war based on its premise, however, New Line Cinema eventually won the rights to the highly sought-after project in a reported seven-figure deal that includes a production commitment. Super High is still in its early stages of development, so does not yet have a release date. Samberg's most recent credits include Hulu's Palm Springs and Netflix's The Dark Crystal: Age of Resistance. In recent years, he's also starred as Jake Peralta on Brooklyn Nine-Nine, alongside Robinson who plays Doug Judy. Robinson's other recent credits include Dolemite Is My Name and Timmy Failure: Mistakes Were Made, while Common just starred as Westley in Quibi's adaptation of The Princess Bride. [widget path="global/article/imagegallery" parameters="albumSlug=the-25-best-superhero-movies&captions=true"] For more on Samberg's last feature film, click to read IGN's review of Palm Springs. In our write-up, we praised the script for playing into the "dystopian fantasy of being able to reinvent yourself in a lawless world" to deliver "a clever tale about what it takes for someone who's not a part of existence to want to reengage with life." [poilib element="accentDivider"] Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.

The Solitaire Conspiracy Review – Jack Of All Trades

As I played The Solitaire Conspiracy, I couldn’t help but wonder what other classics of tabletop gaming would benefit from the treatment that the solo card game receives here. Story-driven checkers? Chess with hero characters? Mancala with a leaderboard? The latest project from Bithell Games reimagines solitaire as a means of espionage. And while the FMV story that frames each hand is pretty predictable, the mechanical ramifications of this conceit make for a fantastic take on the traditional card game.

You are an unwitting spy, kidnapped and put to work by Protega, an intel organization working outside the confines of any nation’s government. Protega is represented to you by Kinda Funny’s Greg Miller as Jim Ratio, your handler and constant companion throughout the campaign. Ratio tells you that you need to take down a mysterious figure called Solitaire, who has shut down Protega’s means of communication with their operatives out in the field. It’s your mission to regain control of this spy network.

No Caption Provided
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Your spy work plays out through games of solitaire. According to the credits, the versions of the game that The Solitaire Conspiracy takes inspiration from are Beleaguered Castle and Streets and Alleys. These variants are less popular than Klondike or Spider, to be sure, but they’re intuitive enough and easy to pick up. The board is made up of three columns, each with four rows. In the central column, you place the ace for each suit that’s currently in play, then build on it until you reach the King. You draw these cards from the outer columns, where the cards are dealt in piles. Unlike in some other popular solitaire variants, you can only move one card at a time, rather than picking up the furthest consecutive card in and moving the stack. But, you can move each card to any pile, regardless of suit, as long as the numeric value on the card is lower than the topmost card on the desired pile. These core rules are fairly simple, and will be easy to pick up for anyone who’s played a hand or two of solitaire before. But that simplicity provides a solid framework for Bithell Games to use as it builds out its unique, hero-based take on solitaire.

Continue Reading at GameSpot

The Solitaire Conspiracy Review – Jack Of All Trades

As I played The Solitaire Conspiracy, I couldn’t help but wonder what other classics of tabletop gaming would benefit from the treatment that the solo card game receives here. Story-driven checkers? Chess with hero characters? Mancala with a leaderboard? The latest project from Bithell Games reimagines solitaire as a means of espionage. And while the FMV story that frames each hand is pretty predictable, the mechanical ramifications of this conceit make for a fantastic take on the traditional card game.

You are an unwitting spy, kidnapped and put to work by Protega, an intel organization working outside the confines of any nation’s government. Protega is represented to you by Kinda Funny’s Greg Miller as Jim Ratio, your handler and constant companion throughout the campaign. Ratio tells you that you need to take down a mysterious figure called Solitaire, who has shut down Protega’s means of communication with their operatives out in the field. It’s your mission to regain control of this spy network.

No Caption Provided
Gallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5Gallery image 6Gallery image 7Gallery image 8Gallery image 9Gallery image 10

Your spy work plays out through games of solitaire. According to the credits, the versions of the game that The Solitaire Conspiracy takes inspiration from are Beleaguered Castle and Streets and Alleys. These variants are less popular than Klondike or Spider, to be sure, but they’re intuitive enough and easy to pick up. The board is made up of three columns, each with four rows. In the central column, you place the ace for each suit that’s currently in play, then build on it until you reach the King. You draw these cards from the outer columns, where the cards are dealt in piles. Unlike in some other popular solitaire variants, you can only move one card at a time, rather than picking up the furthest consecutive card in and moving the stack. But, you can move each card to any pile, regardless of suit, as long as the numeric value on the card is lower than the topmost card on the desired pile. These core rules are fairly simple, and will be easy to pick up for anyone who’s played a hand or two of solitaire before. But that simplicity provides a solid framework for Bithell Games to use as it builds out its unique, hero-based take on solitaire.

Continue Reading at GameSpot

PS5 DualSense Was Developed With Help From Astro’s Playroom Pack-In Game

The new technology in the PS5 DualSense controller was developed alongside Astro’s Playroom, with developer Japan Studio helping test and refine the controller through the design process. Talking to Famitsu, as detailed in an English-language report from VGC, Japan Studio boss Nicolas Doucet said that the systems they developed for Astro’s Playroom helped them provide critical feedback for the controller team. [ignvideo url="https://www.ign.com/videos/2020/06/11/dualsense-controller-features-trailer-ps5-reveal-event"] “After considering the experience of the game, we thought about what parts should be further improved and what direction should be taken,” he said. “We continued to send that feedback with the development of the DualSense. It’s really quite fun, and I think it’s an uncommon development practice, but it may lead the way to the future of gameplay, so it’s really exciting to be able to do this kind of work.” “For example, as we tested haptic feedback and adaptive triggers, we compiled personal feedback, such as ‘this has too strong of a recoil.’ We shared such thoughts with the hardware team and then shared them with our international studios,” he explained. “The DualSense received a lot of feedback and was progressively getting more cohesive and better integrated. This was quite a long process – about a year-and-a-half to two years.” [widget path="global/article/imagegallery" parameters="albumSlug=confirmed-playstation-5-games&captions=true"] Doucet explained that the design of the DualSense has “changed considerably” over the nearly two years of development, but it has always been designed with haptics and adaptive triggers. For more PS5 news, take a look at our story about Sony predicting that PS5 will sell more in its first fiscal year than PS4 did, and what you need to know about PS4 to PS5 save transfers. [poilib element="accentDivider"] Matt Purslow is IGN's UK News and Entertainment Writer.