Yearly Archives: 2020

PS5 Teardown: Everything We’ve Learned About the Inside of PlayStation 5

Sony has finally given us a full, in-depth look at what's inside a PS5 in a new teardown video, and it's an elegant machine that seems built very much with the failings of the PS4 in mind. You can watch the full video below, or read on for everything we've learned about the silicone and metal guts of PlayStation's next-generation offering. Let's start from the outside with the obvious point: it's massive, and bigger than a PS4. The teardown, performed by Sony Interactive Entertainment's VP of Mechanical Design Department, Yasuhiro Ootori, revealed some interesting elements about the console's size. Standing 104mm wide, 390mm high, and 260mm deep (thats 4.09 inches wide, 15.35 inches high, and 10.23 inches deep if you speak Imperial), it's a chunky machine for a home console. For reference, a PS4 Pro is 55mm x 327mm x 295mm. [ignvideo url="https://www.ign.com/videos/2020/10/07/ps5-teardown-official-hardware-deep-dive"] Ootori says that the size results in a “dramatic improvement in performance in terms of processing power and quietness”. It appears that the design ethos behind the PS5 has focused a lot on heat management. On the front panel are two USB ports, a USB type-A port with hi-speed data transfer, and a USB type-C with SuperSpeed 10gbs transfer. On the rear are a further two USB type-A ports (both SuperSpeed 10gbs), a LAN port for networking, HDMI Out to link to your TV/display, and AC In for power. If you don't plan on using the LAN port, the console has Wi-Fi 6 support for wireless networking, and also Bluetooth 5.1 for connecting devices. The sides of the console can be slid off by hand with no tools required, which reminds me a lot of tool-less entry PC cases. Those sides flair out along the sides of the console, as air intakes are on both sides of the machine, with air drawn by a 120mm diameter, 45mm thick dual-intake fan. Airflow is then exhausted out the back of the console, where vents cover basically every section of the backplate not dedicated to ports. With the covers off, you can access two ports for the dust filters that run along the intakes. Ootori specifically notes that these ports can be used with a vacuum cleaner, which will allow users to easily clean the filters with a household vacuum cleaner. Again, another way to help keep heat under control. With the side panels off, users can also access a metal plate, under which is a bay for an SSD drive, should you wish to expand your storage. This is an M.2 interface with the latest high-speed PCIe 4.0 rating, which is the same as those used in PCs, so standard off-the-shelf NVMe drives will work. [widget path="global/article/imagegallery" parameters="albumSlug=ps5-teardown&captions=true"] That's all you can reach from beneath the side panels, but Ootori unscrewed the casing and showed off the guts of the machine, too. Inside is a one-piece motherboard fitted with a AMD SoC (system on a chip) that contains the x86-64-AMD Ryzen Zen 2 CPU and RDNA-2 Radeon graphics processor. On the rear of the board is also eight units of GDDR6 system memory, clocking in at 16GB overall at 448GB/s. For more on the nitty gritty, see our complete PS5 specs page. The SSD is also soldered directly onto the motherboard, with its chips surrounding the custom SSD controller module, which allows for the fast 5.5GB/s raw transfer speeds. Running almost the entire length of the console is a huge heatsink. It's a classic finned design with heat pipes, but Ootori claims that because of the shape and airflow design, it actually functions with the same performance as a vapor chamber. Between the chipset and the heatsink is a layer of liquid metal, which is used instead of a standard thermal paste. Ootori says that liquid metal has had to be used because the chipset runs at a very high clock rate within a very small die, and so had very high thermal density which needed to be dealt with by an enhanced thermal conductor. [widget path="global/article/imagegallery" parameters="albumSlug=confirmed-playstation-5-games&captions=true"] The whole thing is powered by a 350W power supply, which sits in the bottom corner of the unit. Above it is the UHD blu-ray player, which is housed in a sheet metal shroud and insulated by two layers to reduce noise and vibration. Finally, the entire thing can be used horizontally or vertically. A stand comes in the box, and can be easily attached with a single slot-head screw. The screw is only needed in the vertical position; if you use it horizontally, the screw can be stored in a little compartment in the base, and there's a plastic plug to put in the screw-hole that no longer has a screw in it. PS5 will cost US$499 / £449 / AU$750 for the full edition, and US$399 / £359 / AU$600 for the digital edition. It will arrive on November 12 in the US, Japan, Canada, Mexico, Australia, New Zealand and South Korea and November 19 in all other territories. [poilib element="accentDivider"] Matt Purslow is IGN's UK News and Entertainment Writer. 

Marvel’s Spider-Man: Miles Morales Art Book, Prequel Novel Announced

Marvel's Spider-Man: Miles Morales is set to hit the PS4 and PS5 in just a few weeks, but fans of Insomniac's take on Miles will have more opportunities to jump into the character's world via two newly announcred books. IGN can exclusively reveal the titles and cover art for Titan Books' Marvel's Spider-Man: Miles Morales - Wings of Fury, the prequel novel tied to the game, as well as Marvel's Spider-Man: Miles Morales - The Art of the Game. Check out the cover art for both below: [caption id="attachment_2418146" align="alignnone" width="720"]Marvel's Spider-Man: Miles Morales - Wings of Fury Cover Marvel's Spider-Man: Miles Morales - Wings of Fury Cover[/caption] blogroll-spidey-watermark Wings of Fury will actually hit before the PS4/PS5 game is released, with the novel written by SLAY author Brittney Morris being available from Titan on November 10. The story focuses on Miles grappling with the responsibility of being Spider-Man as he deals with Vulture and Starling setting experimental tech onto the streets of New York. It will cost $16 and is 288 pages long.
The official description reads: With an exclusive adventure leading directly into the game itself, Marvel’s Spider-Man: Miles Morales – Wings of Fury features Miles Morales coming to terms with what it means to be Spider-Man. A mix-up with the law leaves Miles questioning everything and when Vulture and his accomplice Starling unleash experimental tech on Marvel’s New York, Miles must decide what kind of hero he wants to be.
Meanwhile, Titan will release The Art of the Game in February 2021. Written by Matt Ralphs, the book will trace the creative process of in a hardcover book that includes concept art, in-game renders, and insight from the artists and developers at Insomniac, Marvel, and PlayStation. The 192-page art book will cost $39.95. [ignvideo url="https://www.ign.com/videos/spider-man-miles-morales-gameplay-trailer"] Titan also previously released a prequel novel and art book for Marvel's Spider-Man on PS4, which fans can still purchase if they're looking for even more of Insomniac's take on the webhead. Marvel's Spider-Man: Miles Morales will hit the PS4 and PS5 on November 12, the launch day of the PS5, and after recently getting an extended look at Miles Morales PS5 gameplay, we also learned about Spider-Man and other games' PS5 preorder bonuses. And if you want to learn about the game's villain, be sure to check out our character breakdown of villain The Tinkerer. [poilib element="accentDivider"] Jonathon Dornbush is IGN's Senior News Editor. Talk to him on Twitter @jmdornbush.  

The New Mutants Coming to Blu-ray and Digital in November

Against all odds, the long-delayed New Mutants movie finally made it to theaters in 2020. If you aren't lucky enough to live in an area where going to the movies is a safe option, there's good news. 20th Century Studios' final X-Men movie is headed to Blu-ray, 4K Ultra HD, DVD and Digital HD on November 17. To celebrate the news, IGN can exclusively debut a new clip from this upcoming release. Check out the video player above or the embed below to see several members of the crew reflect on the iconic work of comic book artist Bill Sienkiewicz and how it helped shape the look and tone of the movie: [ignvideo url="https://www.ign.com/videos/2020/10/07/the-new-mutants-exclusive-blu-ray-clip"] The clip shows director Josh Boone, other crew members and even Sienkiewicz himself reflecting on the influence classic New Mutants stories like "The Demon Bear Saga" had on the movie. That landmark 1984 story established a very different and much darker tone for the comic. Sienkiewicz's surreal, even psychedelic approach was wholly unlike anything X-Men readers at the time had ever seen. And this featurette shows us how much Boone and his team worked to capture that feeling in both the look of the monstrous villain and the way the New Mutants themselves are portrayed on screen. Sienkiewicz previously illustrated the cover for the Best Buy-exclusive steelbook version of the Dark Phoenix Blu-ray. We were able to interview Sienkiewicz last year to learn more about how that collaboration came about. He also had plenty of great things to say about his experience on the New Mutants set, even revealing his belief that the series could continue on at Marvel Studios. rsz_thenewmutants_staticbb_uhd_us Unfortunately, there's no sign Marvel will be greenlighting a New Mutants sequel or working this particular incarnation of the team into the MCU. Still, with WandaVision dropping a very intriguing X-Men cameo and the next Doctor Strange movie delving headlong into the multiverse concept, anything is possible. [ignvideo url="https://www.ign.com/videos/2020/08/28/the-new-mutants-review"] IGN's Jim Vejvoda gave The New Mutants a 7 out of 10 in his review, saying, "The New Mutants had already earned its place as a curious footnote in Fox’s now-defunct X-Men franchise, but it’s a stronger, better movie than such diminished expectations from its long-delayed release would suggest." [poilib element="accentDivider"] Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter.

PS5 Teardown Explains Why It’s So Big – To Stay Cool and Quiet

Today's official PlayStation 5 teardown told us a lot about the console, but perhaps the most interesting element was learning just how afraid Sony seems to have been about heat buildup in the new generation, and the lengths it's gone to correct that. It even explains why PS5 is quite so massive. Clearly as sick of "my PS4 sounds like a jet engine" tweets as the rest of us, Sony appears to have thrown everything it can at the wall to help PS5 run cool and, thus, quietly. In the course of the teardown, we see multiple means of keeping the console cool:
  • The entire rear side of the console is an exhaust port.
  • A huge, 120mm x 45mm cooling fan, capable of drawing in air from both sides.
  • Dust catching ports that have been built to withstand vacuuming.
  • A liquid metal thermal conductor to keep the CPU and GPU cool.
  • A large heatsink, using a heat pipe that achieves the same performance as a vapor chamber.
[ignvideo url="https://www.ign.com/videos/2020/10/07/ps5-teardown-official-hardware-deep-dive"] It's a multi-pronged approach to reduce dust build-up and increase expelled heat, which should reduce noise overall (and that's not confined to heat reduction either - even the Blu-Ray drive has been insulated to reduce vibration noise). Those elements make up the bulk of Sony engineer Yasuhiro Ootori's explanations during the teardown video – it's abundantly clear that Sony thought this was a major problem in PS4, and has sought to correct it for PS5. There's a case to be made, in fact, that the primary reason for PS5 being the skyscraper-sized object it is down to keeping it cool. Ootori makes clear that the size enables for a "dramatic improvement in performance in terms of processing power and quietness." The only system element the width of the console is that fan, and the heatsink takes up a huge portion of the rest of the internal space. It might not fit quite as nicely in your TV stand as previous boxes, but PS5 should at the very least be quiet once it's in there. [widget path="global/article/imagegallery" parameters="albumSlug=ps5-teardown&captions=true"]

PS5 will cost US$499 / £449 / AU$750 for the full edition, and US$399 / £359 / AU$600 for the digital edition. It will arrive on November 12 in the US, Japan, Canada, Mexico, Australia, New Zealand and South Korea and November 19 in all other territories.

PS5 preorders are currently sold out at all major retailers, but make sure to follow the IGN Deals Twitter page to be alerted the moment they go live again. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Genshin Impact Has Plans for New Characters, Locations and Next-Gen – But Not Xbox

Genshin Impact developer MiHoYo is working on more characters, locations, and next-gen versions of the game – but has no plans for an Xbox version. Speaking to IGN Japan, a MiHoYo spokesperson explained that it considers Genshin Impact a live service game, "and the current version is only a portion of the content [...] We will continue developing even more content and gameplay while also releasing updates and optimizations. So, the product that goes online isn't the 'final version', but rather the 'first step'." While MiHoYo doesn't have immediate plans to add new mechanics to the mix, its aim is to build Genshin Impact's world out from its current state. The game launched with 20 characters and two major city locations (Mondstadt and Liyue), and the developer makes clear that more charcaters, character-specific missions, and a third city are currently in development. New side quests will also be added. [ignvideo url="https://www.ign.com/videos/genshin-impact-12-minutes-of-gameplay"] Many of the ongoing decisions will be made based on player feedback, and MiHoYo's inviting players to tell them what they'd like to see. "One could say that the real work has only just begun", said the spokesperson. The game was released on PC, PS4 and mobile, with a Switch version already confirmed. However, MiHoYo is already working on  other platforms: "We already have plans in regards to Genshin Impact on next-gen consoles, and we will update everyone accordingly at a future date." Those won't necessarily be straight ports either, with the spokesperson making clear that, "We are also in discussion over future visual improvements as well." However, the one area that Genshin Impact won't seem to be expanding into is Microsoft consoles, with MiHoYo saying, "We currently don't have any plans for an Xbox version of the game." It's not clear if that's down to an exclusivity deal, Xbox's lower presence in Asian markets, or other factors. Genshin Impact's had a very strong start to its life, seeing over 17 million downloads on mobile alone, and making an estimated $50 million. The free-to-play action-RPG can be a little confusing as it begins, so we've got a beginner's guide to characters, combat and currencies, as well as a primer on how to use its cross saves, and how to play co-op. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.  

Universal Studios Japan’s Super Nintendo World Now Plans to Open Spring 2021

Update: Nintendo of America confirmed that Super Nintendo World will open in Universal Studios Japan in Early 2021. Nintendo also released four new concept illustrations on Twitter showcasing some of the attractions that will be opening along with the park. [poilib element="accentDivider"] Original Story: Super Nintendo World is reportedly now planning to open in Spring 2021 at Universal Studios Japan. Pop culture website Kai-You reports that the Super Mario-themed theme park is planning to open early next year. Super Nintendo World's was supposed to open in July 2020, but its launch was indefinitely delayed back in June 2020 in the midst of the ongoing COVID-19 pandemic. Kotaku's Brian Ashcraft suggests that the opening date for Super Nintendo World may be April 2021, due to the fact that this is when the country is currently considering removing its entry ban for tourists. [ignvideo url="https://www.ign.com/videos/2017/06/08/super-nintendo-world-japan-teaser-trailer"] The Kai-You report also reveals the 'Mario Cafe & Store,' which will apparently open prior to the official launch of the theme park - in its Hollywood Boulevard area - offering Nintendo merchandise and themed food and drinks. Some of the images shown offer a glimpse at the confectionary, including a pancake sandwich shaped like Mario and Luigi's iconic caps, a Super Mushroom cup and a set of themed Mario Brothers drinks with cute straws that make it look like you've got the face furniture made famous by the moustached plumbers. Check out these images to see some of the theme park's areas, courtesy of a Japanese photographer who captured the shots during the theme park's construction. [poilib element="accentDivider"] Jordan Oloman is a freelance writer. Follow him on Twitter.

The Witcher: First Look at Anya Chalotra as Yennefer in Season 2

Netflix has revealed the first official look for Anya Chalotra as Yennefer in The Witcher Season 2. The two new photos were shared to The Witcher's official Twitter account on Wednesday in a tweet that teases Yen's return in the upcoming season. The verse accompanying the first-look images reads: "She used her full might, and the battlefield burned. Then she vanished from sight, but Yen will return." Yennefer First Look Season 2 Yennfer Season 2 The photos were also posted on the show's official Instagram page, with a caption to assure fans that Yennefer is "out there somewhere." The last time that we saw Yennefer, she had unleashed her fire and roasted most of the Nilfgaardian troops at The Battle of Sodden Hill. Now she appears to be paying the price for her actions, as her face is bloodied and her hands are bound in her Season 2 character photos. [ignvideo url="https://www.ign.com/videos/2019/12/19/the-witcher-how-magic-works-for-geralt-and-yennefer-ign-first"] Yennefer's storyline in Season 1 spanned about 70 years, and even though she had her time at court and had many lovers, she ultimately found that her life was unfulfilled. Witcher showrunner Lauren Schmidt Hissrich previously told IGN that she intended to deal with all of the "messy stuff" that the character experiences before her transformation. The second season of The Witcher will finally see all of the characters exist on the "same timeline," with the show's "controversial" multi-timeline format being dropped in favour of a more streamlined narrative structure. With this news, a lot of fans are now looking forward to seeing how Yennefer's storyline could potentially intersect with Geralt and Ciri's stories. [widget path="global/article/imagegallery" parameters="albumSlug=the-witcher-netflix-first-look-season-2-images-geralt-ciri-yennefer&captions=true"] Netflix's daily teasers of The Witcher Season 2 have already given us a little bit of insight into Geralt and Ciri's adventures. In their individual character photos, we glimpsed Henry Cavill's Geralt suited up in his new armour ahead of any training sessions that he might be having with Freya Allan's Ciri, who looked ready for combat in her official character snaps. We'll catch up with all of the characters when The Witcher Season 2 premieres in 2021. Filming resumed on The Witcher's highly anticipated second season in August following a five-month production shutdown as a result of the coronavirus (COVID-19) pandemic. Netflix is currently also working on The Witcher: Blood Origin and The Witcher: Nightmare of the Wolf. [poilib element="accentDivider"] Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.

Phil Spencer Says xCloud on Console Is on the ‘Long List’ of Things to Do

Xbox boss Phil Spencer has said that he and Microsoft want to bring xCloud to Xbox consoles and PC, but that it is “just a bit further down” a long list of “cool things the xCloud team is working on”. Talking to a fan on Twitter, who quote-tweeted a post from Insider’s Ben Gilbert questioning why Xbox Game Pass doesn’t stream to consoles and PCs, Spencer clarified that the xCloud team does intend to bring the streaming service to console and PC. “Yes, we want to do this,” said Spencer. “It's in the long list of cool things the xCloud team is working on, just a bit further down the list. But we want console and PC players to be able to browse as easily as mobile players, it's a good game pass feature.” Currently, xCloud is only available on Android phones and tablets, although internal testing began for Windows 10 PCs earlier this year. It is unavailable on iOS devices due to Apple guidelines that restricts Microsoft from streaming the Game Pass library. But, despite being an Xbox product, xCloud is unavailable on actual Xbox consoles, and so games must be fully downloaded to play. [ignvideo url="https://www.ign.com/videos/2020/08/05/xcloud-might-be-xboxs-secret-weapon-unlocked-455"] If or when xCloud does make it to Xbox, it would allow players to sample games before they commit to the download, or play entire games through the cloud. For more in xCloud, check out our hands-on preview of xCloud. [poilib element="accentDivider"] Matt Purslow is IGN's UK News and Entertainment Writer. 

Netflix’s Godzilla Singular Point Anime Series Coming in 2021

Netflix has announced that Godzilla Singular Point, an all-new anime series centered on the titular famed Kaiju, will premiere on its streaming service in 2021. Godzilla Singular Point will not be directly tied into any of the other Godzilla-related projects that have debuted on the streaming service in recent years. In fact, the upcoming anime series is set to feature a brand new cast and a completely original story, which will combine hand-drawn and CG animation styles. Check out an early sketch from the show's character designer Kazue Kato below: [caption id="attachment_2418357" align="alignnone" width="1920"]Image credit: Netflix Image credit: Netflix[/caption] Atsushi Takahashi is directing the new anime series, with a creative team that comprises of Doraemon composer Kan Sawada, sci-fi novelist turned writer and editor Toh EnJoe, and Studio Ghibli animator Eiji Yamamori who is creating a brand new Godzilla design for the series. The project is being produced by Bones, the anime studio behind My Hero Academia, in partnership with Orange. [ignvideo url="https://www.ign.com/videos/2020/10/02/new-to-netflix-for-october-2020"] Godzilla Singular Point is the latest addition to a growing list of Godzilla titles in the Netflix library, following on from the success of the streamer's slate of anime films based on the classic Japanese monster, including 2017's Godzilla: Planet of the Monsters, 2018's Godzilla: City on the Edge of Battle, and Godzilla: The Planet Eater. IGN's review of Godzilla: The Planet Eater praised the film for providing an "emotionally satisfying conclusion" to an "uneven" animated trilogy. In our write-up, we also gave credit to the final chapter for offering "an emotional payoff and makes the trilogy as a whole much better when viewed as the conclusion of a single, ambitious longform story." [widget path="global/article/imagegallery" parameters="albumSlug=a-visual-history-of-godzilla&captions=true"] [poilib element="accentDivider"] Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.

BlackMilk Clothing Reveals First Look at Animal Crossing Line

Following the immense success of their recent Pokemon line, BlackMilk Clothing, a popular Australia-based clothing brand who collaborates with fandoms, announced the release of not one, but two licensed lines in partnership with Nintendo. BlackMilk just revealed the lookbook for their upcoming Animal Crossing line, which will be dropping next week. First teased during Nintendo’s Super Mario Bros. 35th Anniversary Direct, the Super Mario Bros. line is officially live and available for purchase. Check out the Animal Crossing x BlackMilk Collection first-look, as well as the Super Mario line below: [widget path="global/article/imagegallery" parameters="albumSlug=blackmilk-clothing-x-animal-crossing-and-super-mario&captions=true"] The Animal Crossing line appears to feature Nook, Isabelle, Timmy, and Tommy, along with a variety of villagers with recognizable items like flowers and fruits. The Super Mario line features Mario, Bowser, Peach, and Yoshi along with additional characters and items, on both athletic and casual designed apparel. BlackMilk's lines are generally geared toward feminine silhouettes, but some of their pieces are unisex, like their bomber jackets and shooter shirts. Pieces range in price from AUD $59 to $139. If you decide you want something from either collection, you’ll want to hurry – their initial run of the Pokemon line sold out within 15 minutes. [poilib element="poll" parameters="id=4a0609a5-c0b7-41a3-b6aa-7f28871a08a5"] [poilib element="accentDivider"] Ginger Smith is the product manager of user research and retention at IGN. She loves geek fashion and has a massive shoe collection. You can find her on Twitter @Gengarsmyth