Yearly Archives: 2020

Autocorrect Creator Releases His First iOS Game

Ken Kocienda, a former Apple software engineer and creator of the autocorrect feature, has released his first iOS game, Up Spell. Appropriately (and perhaps sinisterly) enough, it requires spelling words correctly.

spell

As reported by Tech Crunch, Up Spell challenges players to use a Scrabble-like collection of letters to spell out as many words as possible in two minutes. You can check out the trailer on YouTube.

Kocienda, who has never made an iOS app before Up Spell, fixated on creating a word game that would acknowledge proper names and slang. “Many games accept words like PHARAOH and PYRAMID, but not NILE or EGYPT. This doesn’t make sense to me. These are all words!,” Kocienda told Tech Crunch. An example of how Kocienda’s work influences gameplay is that a player can spell “s’ mores,” which involves an apostrophe, something many word games may not support.

[caption id="attachment_241903" align="alignnone" width="720"]ios game A screenshot from Up Spell, from Ken Kocienda, the creator of autocorrect on iOS.[/caption]

The mental strain of 2020 was also a key influence in the design of Up Spell, according to Kocienda.

“I made Up Spell a two-minute game without much in the way of gameplay gimmicks,” Kocienda says. “You just spell words. 2020 has been a rough year for everyone, and sometimes taking out two minutes to think about nothing but spelling a few words is just the kind of right kind of stress reliever. I hope Up Spell brings people a little unexpected happiness to their 2020.”

While Kocienda hopes Up Spell makes some suffering through 2020 a little happiness, players who buy the game can put a little good back out into the world. Up Spell, which is a one-time purchase of $1.99, will send 25 cents of each purchase to the San Francisco-Marin Food Bank. IGN has reached out to Kocienda to ask if he plans to bring Up Spell to Android devices as well. [poilib element="accentDivider"] Joseph Knoop is a writer/producer for IGN, and 

PS5’s Launch Sales Possibilities and Storage Space Concerns

On this week's episode of IGN's PlayStation show, Podcast Beyond!, host Jonathon Dornbush is joined by Lucy O'Brien, Janet Garcia, and guest Zombaekillz to discuss the latest PS5 and PS4 news. The cast talks about Sony's ambitious PS5 launch sales hopes and whther it can surpass the PS4's launch, the issues around next-gen storage space solutions, Spider-Man's new face, and more. [poilib element="accentDivider"] [widget path="global/article/imagegallery" parameters="albumSlug=every-game-and-announcement-featured-in-the-playstation-5-showcase-event&captions=true"] Podcast Beyond! is live every Wednesday. For more on PS5, check out the PS5 full specs list, why we're excited about PS5's 3D audio focus, and an analysis of what teraflops really mean for the PS5 and Xbox Series X. [poilib element="poll" parameters="id=0b8b1f86-da52-4fef-b0a7-2729ca596785"] [poilib element="accentDivider"] Jonathon Dornbush is IGN's Senior News Editor, host of Podcast Beyond!, and PlayStation lead. Talk to him on Twitter @jmdornbush.

T. Rex Fossil Sells for 31.8 Million, Becomes Most Expensive Dinosaur Fossil Ever Sold

Bidding for a complete Tyrannosaurus rex fossil recently ended at $31.8 million, making it the most expensive dinosaur fossil ever sold. As reported by The New York Times, the final bid went to an anonymous buyer who is now the proud owner of Stan, a 40-foot-long Tyrannosaurus rex up for auction at Christie's Evening Sale of 20th Century Art. The event took place at Rockefeller Center in New York City and was live-streamed to audiences around the world. James Hyslop, head of Christie's Scientific Instruments, Globes, and Natural History department, took in the final bid Tuesday evening. Hyslop explained that it's extremely rare for paleontologists to come across fossils as complete as Stan, let alone see them available for purchase on the public market. The record-setting final sale was nearly four times as much as its estimated $8 million price tag. The auction opened at $3 million and quickly rose to the final $31.8 million during the 20-minute bidding war that included buyers from London and New York. [widget path="global/article/imagegallery" parameters="albumSlug=the-best-deaths-in-the-jurassic-park-movies&captions=true"] Stan stands tall at nearly 13 feet in height and almost 40 feet in length. “I’ll never forget the moment I came face to face with him for the first time,” Hyslop recalled. “He looked even larger and more ferocious than I’d imagined.” Scientists estimate Stan would've weighed almost 8 tons when it was alive and judging by the punctures in its skull, it's theorized that he was a warrior, surviving countless bouts of combat. Stan is far from the largest T. rex ever recorded, though. That record still belongs to Scotty, a massive 9.7 ton specimen uncovered in the 1990s, although paleontologists only recovered about 65 percent of its bones. [ignvideo width=610 height=374 url=https://www.ign.com/videos/2020/02/12/new-tyrannosaur-species-discovered-dubbed-reaper-of-death] The last complete dinosaur fossil brought to auction was in 1997 when a comparable T. rex named Sue was sold to a the Field Museum of Natural History in Chicago for $8.36 million. The only question now is, where do you display such a massive skeleton? For more dinosaur discoveries check out what scientists have to say about extracting DNA from amber resin and the incredible findings within a 75 million-year-old fossil. [poilib element="accentDivider"] Matthew Adler is a Features, News, Previews, and Review writer for IGN. You can follow him on Twitter @MatthewAdler and watch him stream on Twitch.

Pikmin 3 Deluxe Demo Comes With Save-Data Transfer

A demo for Pikmin 3 Deluxe is coming later tonight on the Nintendo eShop. The demo will include save-data transfer so you can carry your progress over to the full game when it’s released. Today, Nintendo of America hosted a new Treehouse Live which included a live gameplay demo for Pikmin 3 Deluxe. Two Nintendo Treehouse hosts walked viewers through a few of the new features coming to the Nintendo Switch version of Pikmin 3, including the first-ever story mode co-op mode. The hosts ended the Pikmin 3 portion by announcing a demo will be coming to the Nintendo eShop later today. What’s more, the demo will include save-data transfer so players can take their progress from the demo and transfer it to the full game when it’s released on October 30. [ignvideo url="https://www.ign.com/videos/2020/10/07/pikmin-3-deluxe-20-minutes-of-gameplay-commentary"] Check out the Pikmin 3 gameplay demos in the video above. The other half of the Nintendo Treehouse Live covered the upcoming Hyrule Warriors: Age of Calamity, which you can see in the video below. [ignvideo url="https://www.ign.com/videos/2020/10/07/hyrule-warriors-age-of-calamity-urbosa-zelda-and-gerudo-town-gameplay-commentary"] For more, you can check out IGN’s review of the original Pikmin 3 on the Wii U. [poilib element="accentDivider"] Matt T.M. Kim is a reporter for IGN.

Jurassic World: Dominion Halts Filming After Multiple Crew Test Positive for Coronavirus

Jurassic World: Dominion will pause filming after multiple crew members recently tested positive for coronavirus (COVID-19). Filming is expected to resume in two weeks. Director Colin Trevorrow notified everyone via Twitter (along with a photo of an adorable baby dinosaur in a face mask) that there were multiple positive tests among crew members recently. Thankfully, affected crew members were tested again and returned negative results, but Trevorrow mentioned they will pause production for two weeks as a safety precaution. This news comes on the heels of its recent delay, pushing the upcoming sequel back a year from its original summer 2021 release date to June 10, 2022. Filming was also shut down this past March as the pandemic swept the world. Jurassic World: Dominion is the third film in the sequel trilogy with Chris Pratt and Bryce Dallas Howard returning for lead roles. It was also reported that original Jurassic Park cast members Sam Neill, Jeff Goldblum, and Laura Dern will be joining the cast as well, reprising their original roles. [ignvideo width=610 height=374 url=https://www.ign.com/videos/2020/04/20/jurassic-world-may-feature-dinosaurs-in-the-snow-for-the-first-time] It's unclear how the latter will factor into the overall story, but Neill mentioned the three will play a sizeable role "all the way through the film," as opposed to just a handful of cameos. Dominion will also feature more animatronic dinosaurs and practical effects than the previous two installments with Trevorrow blending "really simple puppetry" and digital effects to make the dinosaurs look more realistic within their environments. [widget path="global/article/imagegallery" parameters="albumSlug=every-delayed-movie-due-to-coronavirus-so-far&captions=true"] For the full list of movie delays, check out our updated gallery above of every movie impacted by coronavirus this year including The Batman's move to 2022 and Dune's new release date in 2021. [poilib element="accentDivider"] Matthew Adler is a Features, News, Previews, and Review writer for IGN. You can follow him on Twitter @MatthewAdler and watch him stream on Twitch.

Concrete Genie Developer Hiring For ‘New and Exciting PS5 Adventure’

Pixelopus, developer of the 2019 PlayStation 4 exclusive Concrete Genie, is hiring for its next project. Pixelopus is a first-party developer for Sony Interactive Entertainment, based in San Mateo, California. Through a post on Linkedin, the studio revealed it is looking for a Senior Game Engine Programmer and a Gameplay Programmer for a, "new and exciting PlayStation 5 adventure." No other details are known about the project at this time. [ignvideo url="https://www.ign.com/videos/2019/10/08/concrete-genie-review"] In our Concrete Genie review, we thought the game was great, saying, "Success in Concrete Genie comes easily – probably too easily for some – but that ease lets its best moments breathe." The game got some recognition last year as well, receiving Outstanding Achievement in Art Direction and Outstanding Technical Achievement nominations at the DICE Awards, and a Games for Impact nomination at The Game Awards. While we don't know much about Pixelopus' next project, we do know it's coming to PlayStation 5, which is just over a month away from launch. This week, Sony gave us a teardown video for the PlayStation 5, promising a "dramatic improvement in performance in terms of processing power and quietness." [widget path="global/article/imagegallery" parameters="albumSlug=confirmed-playstation-5-games&captions=true"] For more, read about every game confirmed for the PS5, or how Sony expects PS5 to sell more than PS4 did in its first fiscal year. If you're still hoping to secure a PS5 at launch, check out our PS5 preorder guide, which we will update whenever new stock becomes available. Story originally reported by PlayStation Universe. [poilib element="accentDivider"] Logan Plant is a news writer for IGN, and the Production Assistant for Nintendo Voice Chat, IGN's weekly Nintendo show. You can find him on Twitter at @LoganJPlant.

Astro’s Playroom Includes Four Worlds, Online Ranking, PlayStation Tributes and More

Astro's Playroom will include multiple worlds, online ranking, and more. Astro's Playroom was announced back in June as a title from Team Asobi that comes pre-loaded on every PlayStation 5, essentially making it a launch title for all PS5 owners. Details about the game have continued to trickle out as the console nears its release date next month. The latest details about the game come from Japanese game site and magazine, Famitsu. [widget path="global/article/imagegallery" parameters="albumSlug=astros-playroom-playstation-5-screenshots&captions=true"] The creative director and producer of Team Asobi, Nicolas Doucet, told Famitsu, as translated by IGN, that Astro's Playroom will include four worlds, four to five hours of playtime, a bunch of collectibles and PlayStation tributes, and more. As pointed out by Nibel on Twitter, the four worlds are reportedly called Cooling Resort, GPU Jungle, SSD Speedway, and Memory Sky. These stage names may be different in the English version of the game though. As far as how much game time players can expect in Astro's Playroom, Doucet told Famitsu that there's about four to five hours of playtime within and that the game is filled with collectibles to find and PlayStation tributes to see. It's unclear if the four to five hours of playtime is referring to simply completing the game's main missions or if it also includes finding every collectible. [ignvideo url="https://www.ign.com/videos/2020/06/11/astros-playroom-announcement-trailer-ps5-reveal-event"] Beyond the four worlds in Astro's Playroom, Doucet said there is a time attack mode and an online ranking system. There aren't many details about this time attack mode but considering it's an Astro Bot game, it could be similar to Astro Bot: Rescue Mission's challenges that featured time limits. The online ranking system might be a way for players to race against other player times in time attack mode. For more about Astro's Playroom, read about how the PS5 DualSense controller was developed with help from Astro's Playroom  and then check out the game's reveal trailer from June. There's also a video showcasing three minutes of DualSense hands-on gameplay with Astro's Playroom that you can watch as well. [poilib element="accentDivider"] Wesley LeBlanc is a freelance news writer and guide maker for IGN. You can follow him on Twitter @LeBlancWes

Josh Brolin: Making Deadpool 2 Was a ‘Business Transaction’ Compared to MCU

Josh Brolin is one of a handful of actors to appear in both the MCU and Fox's X-Men universe. But as Brolin reveals, one experience was far more satisfying than the other. As spotted by People, Brolin reflected on his dual roles as Thanos and Cable in a recent episode of the Team Deakins Podcast. The actor revealed Deadpool 2 was a much more difficult experience than Avengers: Infinity War and Endgame, even referring to the former as "a business transaction." [widget path="global/article/imagegallery" parameters="albumSlug=the-a-z-of-deadpool&captions=true"] “Deadpool was hard,” Brolin told TDP. “Even though it was funny, it was harder.” He added, “That was more of a business transaction, it was more, ‘We need to make this like this,’ which I didn’t feel that way with Avengers.” Brolin also revealed Infinity War/Endgame directors Joe and Anthony Russo provided him with a story bible for Thanos after he signed on for the role, one that helped him understand and connect with the character on a much deeper level. "The fact that it was all the Avengers against this one guy, I liked that aspect of it," he said. "The more I talked to the Russo brothers, I mentioned [Marlon] Brando in Apocalypse Now [as inspiration]. I started seeing the parallel which I liked for me." [caption id="attachment_2418627" align="aligncenter" width="3000"]"I watched a snail crawl along the edge of a straight razor. That's my dream. That's my nightmare." "I watched a snail crawl along the edge of a straight razor. That's my dream. That's my nightmare."[/caption] Brolin is expected to reprise the Thanos role in the upcoming Disney+ animated series Marvel's What If...? However, we wouldn't bet on Brolin playing Cable in the MCU. Back in 2019, Ryan Reynolds revealed Deadpool 3 is in development at Marvel, but beyond Reynolds himself it's unclear how many actors will carry over into the MCU. Deadpool's co-creator Rob Liefeld recently called Marvel out for the studio's seeming reluctance to capitalize on Deadpool's popularity. Which of Brolin's Marvel roles do you prefer? Do you want to see him play Cable in the MCU? Let us know in the comments below. [ignvideo url="https://www.ign.com/videos/2020/07/22/rob-liefeld-calls-out-kevin-feige-and-disney-over-deadpool"] [poilib element="accentDivider"] Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter.

Xbox Takes a Jab at PS5’s Vertical-Horizontal Process

Xbox has taken a playful jab at PS5 after Sony revealed the process for switching its new console from a vertical to horizontal orientation. In a PS5 teardown, Sony's Yasuhiro Ootori explained that to turn the console sideways a vertical stand needs to be unscrewed, with the screw then stored inside the stand, which is then clipped onto the side of the console. Xbox then responded on Twitter, showing a slightly more simple process for Xbox Series X – you just turn the console on its side: The tweet harks back to a similar moment before the launch of PS4 and Xbox One. After Xbox revealed that, initially, it would potentially support players paying a licensing fee to activate used games, Sony produced a joking guide to sharing used games on PS4 – which amounted to handing someone else your old game. You can watch the video below: [ignvideo url="https://www.ign.com/videos/2013/06/10/how-to-share-used-playstation-4-games"] Today's tweet doesn't mark the first time Xbox has called out Sony ahead of the next generation of consoles – previously it made a point of pointing out the chaos around PS5 preorders, saying its process would be more transparent. Unfortunately, other problems conspired to make Xbox preorders a mess in their own right. Xbox Series X retails at $499 USD / £449 / $749 AUD, while Xbox Series S comes in at $299 USD / £249.99 / $499 AUD. Both Xbox Series consoles will be released on November 10. PS5 will cost US$499 / £449 / AU$750 for the full edition, and US$399 / £359 / AU$600 for the digital edition. It will arrive on November 12 in the US, Japan, Canada, Mexico, Australia, New Zealand and South Korea and November 19 in all other territories. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Lumberjanes to Be Adapted as an HBO Max Animated Series

BOOM! Studios' beloved comic book series Lumberjanes is getting an animated special and a follow-up series at HBO Max. According to The Hollywood Reporter, Noelle Stevenson, who co-created the award-winning comic book, is attached as a writer and an executive producer on the project, which would initially launch on the streaming service as an animated special before leading into a complete animated series. The outlet notes that Stevenson will direct the Lumberjanes special and some of the subsequent episodes. [ignvideo url="https://www.ign.com/videos/2020/05/30/hbo-max-streaming-service-review"] Lumberjanes follows a group of girls named Jo, April, Mal, Molly, and Ripley during a summer break at "Miss Qiunzella Thiskwin Penniquiqul Thistle Crumpet's Camp for Hardcore Lady Types." However, the butt-kicking best pals soon discover that things are not what they seem, though they refuse to let a magical quest or an array of supernatural critters get in the way of their adventures. In addition to Lumberjanes, Stevenson is well known for the fantasy comic book Nimona and her illustrated memoir The Fire Never Goes Out, which chronicles her successful career through a series of essays and short, autobiographical comics. On the TV side of things, Stevenson most recently helmed Netflix's animated series She-Ra and the Princesses of Power. [widget path="global/article/imagegallery" parameters="albumSlug=movies-and-tv-based-on-comics&captions=true"] The Lumberjanes animated series at HBO Max will be executive produced by Ross Richie and Stephen Christy for BOOM! Studios. BOOM's Mette Norkjaer will also join the creative team as a co-executive producer along with Lumberjanes comics' co-creators Shannon Watters, Grace Ellis, and Brooklyn A. Allen who took home the 2016 GLAAD Media Award for Outstanding Comic. [poilib element="accentDivider"] Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.