Yearly Archives: 2020

Final Fantasy 16 Has Already Completed ‘Basic Development’

Square Enix says Final Fantasy 16 has "completed basic development and scenario production". As spotted by GamesTalk (and translated by Gematsu), a Square Enix recruitment page reports that the company is seeking the final staff to join the FF16 team. The page reports that "We have already completed basic development and scenario production, and are continuing to create large-scale resources and build boss battles while expanding our various development tools." "Basic development" isn't a hugely specific term, and the recruitment page also asks for those who can work on level design, "large-scale" cutscenes, and character actions – so don't assume the game is coming anytime too soon. The careers page also makes clear that most staff are currently working remotely. [ignvideo url="https://www.ign.com/videos/2020/09/16/final-fantasy-16-reveal-trailer"] Final Fantasy 16 was announced last month for PS5. Well, technically, it was announced for PS5 and PC, but Square Enix and PlayStation subsequently scrubbed all mention of a PC version, and have refused to acknowledge its potential existence ever since. That situation hasn't changed in the new job advert, which only mentions development for PS5. The new game has a medieval fantasy setting, and is being produced by Naoki Yoshida, who led the popular relaunch of Final Fantasy 14. No release date has been set for the game, but we're due to learn more about the game in 2021. [widget path="global/article/imagegallery" parameters="albumSlug=final-fantasy-xvi-playstation-5-showcase-screenshots&captions=true"] [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Final Fantasy 16 Has Already Completed ‘Basic Development’

Square Enix says Final Fantasy 16 has "completed basic development and scenario production". As spotted by GamesTalk (and translated by Gematsu), a Square Enix recruitment page reports that the company is seeking the final staff to join the FF16 team. The page reports that "We have already completed basic development and scenario production, and are continuing to create large-scale resources and build boss battles while expanding our various development tools." "Basic development" isn't a hugely specific term, and the recruitment page also asks for those who can work on level design, "large-scale" cutscenes, and character actions – so don't assume the game is coming anytime too soon. The careers page also makes clear that most staff are currently working remotely. [ignvideo url="https://www.ign.com/videos/2020/09/16/final-fantasy-16-reveal-trailer"] Final Fantasy 16 was announced last month for PS5. Well, technically, it was announced for PS5 and PC, but Square Enix and PlayStation subsequently scrubbed all mention of a PC version, and have refused to acknowledge its potential existence ever since. That situation hasn't changed in the new job advert, which only mentions development for PS5. The new game has a medieval fantasy setting, and is being produced by Naoki Yoshida, who led the popular relaunch of Final Fantasy 14. No release date has been set for the game, but we're due to learn more about the game in 2021. [widget path="global/article/imagegallery" parameters="albumSlug=final-fantasy-xvi-playstation-5-showcase-screenshots&captions=true"] [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Cyberpunk 2077: Night City Wire Episode 4 Coming Next Week

The fourth episode of CD Projekt Red's Night City Wire livestream showcase for Cyberpunk 2077 will take place on Thursday, October 15 at 9am PT/12pm ET/6pm CEST and will "go into details about the looks, sounds, and specs of #Cyberpunk2077 vehicles." Announced on Cyberpunk 2077's Twitter, fans can expect "new gameplay footage, announcements, and more!" This episode of Night City Wire follows the previous one that focused on Night City itself, its gangs, and the creation of Cyberpunk 2077's original score. Since that third episode, Cyberpunk 2077 has gone gold, meaning the release version of the game is complete and production of physical copies of the much-anticipated game can now begin. [ignvideo url="https://www.ign.com/videos/2020/09/18/cyberpunk-2077-tour-of-night-city-trailer"] However, news also broke that CD Projekt Red has enacted mandatory six-day workweeks leading up the November 19 release date. CD Projekt Red Head of Studio Adam Badowski has said that the move was "one of the hardest decisions I've had to make", but noted that Cyberpunk 2077's developers will be "well compensated for every extra hour they put in." For more on Cyberpunk 2077, check out Night City's full map that seemingly leaked, its PC specs, and how its campaign will be shorter than The Witcher 3's because a lot of people didn't finish it. [widget path="global/article/imagegallery" parameters="albumSlug=100-new-cyberpunk-2077-screenshots-gangs-characters-and-playstyles-revealed&captions=true"] [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Mortal Kombat 11 Adds Rambo as DLC Character

Mortal Kombat 11 will add Sylvester Stallone's Rambo as a DLC character, alongside classic characters Mileena and Rain. Mortal Kombat 11 will also receive an Ultimate edition, arriving on November 17, and all versions of the game are coming to PS5, Xbox Series X and Xbox Series S, with free upgrades for existing owners. Mortal Kombat 11 Ultimate will comprise the base game, the Aftermath expansion, and Kombat Packs 1 & 2. It will be released on PS5, PS4, Xbox Series X/S, Xbox One, Nintendo Switch, PC, and Stadia. Next-gen versions of the game will feature "4K dynamic resolution, enhanced visuals, improved loading times and more." Mortal Kombat 11, and Mortal Kombat 11 Ultimate owners will qualify for free upgrades from PS4 and Xbox One to PS5 and Xbox Series consoles. Cross-play is also available across PS5, PS4, Xbox Series X/S and Xbox One, in "select modes". Kombat Pack 2 contains Rambo, Mileena, and Rain, and is available to purchase separately. Check out a trailer with a first look at Rambo, Rain and Mileena below: [ignvideo url="https://www.ign.com/videos/2020/10/08/mortal-kombat-11-ultimate-official-rambo-kombat-pack-2-trailer"] Pre-ordering Mortal Kombat 11 Ultimate (and its Kollector's Edition), or Kombat Pack 2 will net you an additional Time Warrios Skin Pack, which includes “Dark Web” Noob Saibot, “HCF” (Halt and Catch Fire) Liu Kang and “Blood Moon” Skarlet. Developing...

Star Wars: The High Republic Reveals Its ‘Opening Crawl’

Lucasfilm has unveiled the opening crawl for Star Wars: The High Republic, which establishes an all-new era of tales in the galaxy far, far away. The opening crawl was posted on StarWars.com under the site's High Republic banner to provide fans with an early insight into the state of the galaxy, 200 years before the Star Wars prequels. The text teases a time of peace, hope, and prosperity in a "magnificent renaissance" that soon becomes endangered by a "frightening new adversary" who threatens to disrupt the harmony of the Republic. Read the opening crawl for Star Wars: The High Republic in full below: Star Wars The High Republic Opening Crawl Star Wars: The High Republic is a multi-pronged publishing initiative that will shed light on the galaxy during the High Republic sub-era of the Age of Republic, set 200 years before the events of the Skywalker saga and 800 years after the fall of the Old Republic. Readers will learn about a dark event known as the Great Disaster and see the Jedi confront an enemy called the Nihil, which is teased above. [ignvideo url="https://www.ign.com/videos/2020/02/27/star-wars-the-high-republic-explained"] The story will be told in multiple publishing phases, with the first phase being dubbed "Light of the Jedi." That also happens to be the name of writer Charles Soule's novel, which officially kicks off The High Republic. From there, Lucasfilm has revealed two more novels - Claudia Gray's YA-focused "Into the Dark" and Justina Ireland's junior novel "A Test of Courage" - as well as two comic book series. Lucasfilm delayed the launch of its cross-media Star Wars prequel series from August 2020 to January 2021 as a result of the coronavirus (COVID-19) pandemic, so there's still plenty of time to dig into The High Republic archives. Read the first chapter of Soule's Light of the Jedi, find out why lightsabers are different in The High Republic era, and discover more about the five new Jedi knights and masters. [widget path="global/article/imagegallery" parameters="albumSlug=star-wars-the-high-republic-publishing-initiative-novels-books-and-comics&captions=true"] [poilib element="accentDivider"] Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.

Star Wars: Squadrons Dev Has No Plans for More Content

The developers of Star Wars Squadrons have no plans for post-launch content right now, nor an Oculus Quest port. In an interview with UploadVR, Star Wars Squadrons creative director Ian Frazier said "never say never", but that the team has no plans to add to the release product. Frazier explained, "We’ve tried to treat it in kind of an old-school approach saying, ‘You’ve paid the $40, this is the game and it’s entirely self-contained. We’re not planning to add more content, this is the game, and we hope you understand the value proposition.'” According to Frazier, the team never intended to treat Squadrons as a live service and provide content over time, instead opting for that "old-school approach" where everything that you pay for is what you get. [ignvideo url="https://www.ign.com/videos/2020/06/15/star-wars-squadrons-official-trailer"] In the same interview, Frazier also ruled out a potential Oculus Quest port for Star Wars Squadrons but noted that players can use the Oculus Link cable with a capable PC to run it on the headset. We reviewed Star Wars Squadrons' multiplayer component, scoring it a 7 and calling it a "treat", but noting that it's a shame that there aren't more modes, maps or progression to sustain the experience. If you're digging into the game at the moment, here's a handy guide to help you with Star Wars Squadrons' objective-based multiplayer mode, Fleet Battles. You can also peruse some loadouts we've picked for all of the ships in Star Wars Squadrons, to help you switch up your tactics and scale the scoreboard. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Graphics Card Manufacturer Apologises After Subsidiary Is Caught Scalping RTX 3080 and 3090s

Graphics card manufacturer MSI has issued a statement after its subsidiary company, Starlit Partner, was caught selling MSI GeForce RTX 3080 and 3090 graphics cards on eBay at inflated prices. As noted in a report on PC Mag, Starlit Partner has sold at least four RTX 3080 Gaming X Trio cards for $1,359 - $1,399, and between eight and 11 units of the RTX 3090 Gaming X Trio, sold for up to $2,599. These prices are far above the RRP of $759 and $1,589 respectively. The sales were seen and discussed on Reddit, with users realising that Starlit Partner is a registered trademark with MSI. The reveal of the situation has prompted MSI to post a tweet apologising for the situation. According to the statement, Starlit Partner is a subsidiary of MSI that deals with excess inventory and refurbished items. Through an "error", Starlit were able to acquire the new - and very out-of-stock - Nvidia GeForce RTX 30-series cards, which it then sold on eBay at vastly inflated prices. “Starlit Partner has been instructed to contact the individual customers who purchased these graphic card products and offer two options—return the product and receive a full refund, or a partial refund of the amount paid over MSI’s MSRP,” said MSI. [ignvideo url="https://www.ign.com/videos/2020/09/16/nvidia-geforce-rtx-3080-founders-edition-review"] “Moving forward, MSI will enforce a stricter policy to avoid situations like this happening again,” the statement concludes. Nvidia’s RTX 3080 and 3090 cards launched in September, and have already proven a monumental success. Cards made by Nvidia itself - known as the reference version or ‘Founders Edition’ - are sold out entirely, and the situation is the same for third-party developed cards, such as MSI’s variants. Scalpers have been selling cards on auction sites at huge prices, meaning only those willing to pay extraordinary prices have been able to get their hands on an RTX 30-series since stores sold out. For more on Nvidia’s latest batch of cards, take a look at our RTX 3080 review and RTX 3090 review. [poilib element="accentDivider"] Matt Purslow is IGN's UK News and Entertainment Writer. 

Sega’s Next Micro Console Could Be a Dreamcast Mini

Sega creative producer Yosuke Okunari has suggested that the next micro console could be a Dreamcast Mini. As reported by Siliconera, Okunari spoke to Famitsu magazine about the future of the mini-console range and suggested that Sega - among other things - is considering a mini version of the cult 1999 console. "I think for the next one, we may go with a concept close to the Mega Drive Mini," Okunari explains. "If I have to say some names, it could be an SG-1000 Mini or a Dreamcast Mini." [ignvideo url="https://www.ign.com/videos/2020/06/03/sega-announces-palm-sized-game-gear-micro-console"] Okunari also mentioned that Sega is considering "projects that nobody has imagined" for the next micro-console, and added that "the project scope will be much bigger as we gaze upon the world" as the company moves forward with the micro-console range. This suggests that the next devices could launch in the west as well as Japan. The palm-sized Game Gear Micro was announced back in June of 2020 and launched in Japan on October 6. Four colourways of the mini console were available, each with a separate selection of classic games such as Gunstar Heroes and Sonic the Hedgehog. We reviewed the Sega Mega Drive Mini last year, scoring it a 9 and calling it "as close to perfect as any retro all-in-one mini-console has come so far." If it does end up becoming a reality, hopefully, the Dreamcast Mini can follow in its footsteps! [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Super Mario Bros. 35 Review – Mario Royale

Super Mario Bros. 35 marks something of a historic moment for the multitalented plumber. In Mario's extensive past, there have been plenty of multiplayer games, but many of these come in the form of sporting spin-offs or asynchronous multiplayer where you take turns attempting levels. Even the likes of New Super Mario Bros. and Super Mario 3D World--both of which feature competitive elements--ultimately revolve around a shared goal of completing levels together as the main objective. This is where Super Mario Bros. 35 stands out; Mario's latest in a long line of entries is the first time you compete synchronously against other players on traditional platforming courses. It's a significant achievement both in and of itself and as an online multiplayer experience, even if there can be a few dull moments.

In the vein of fellow Nintendo Switch Online release Tetris 99, Super Mario Bros. 35 has you compete against up to 34 others simultaneously to be the last Mario standing, playing levels from the original NES Super Mario Bros. Like Tetris 99, your play area takes up the center of the screen while everyone else's concurrent games form a surrounding border, allowing you to glance at opponents' progress as you jump your way through course 1-1 and beyond. Essentially, the main two factors separating Super Mario Bros. 35 and Super Mario Bros. is the pressure of competition, plus a lot more enemies to navigate.

No Caption Provided

As is the case with most of Mario's platforming adventures, running out of time or dying are your only two methods of failure. However, there are no extra lives to be had here, only one chance per round to become the only Mario remaining. In your quest to be the number one mustachioed Italian man, you disrupt other players by defeating enemies, who will then be sent over to other courses. Additionally, taking another note from Tetris 99's playbook, you can select who to send those Goombas and Koopas to or let a preset choose--such as who has the least time remaining or anyone who's actively targeting you.

Continue Reading at GameSpot

Super Mario Bros. 35 Review – Mario Royale

Super Mario Bros. 35 marks something of a historic moment for the multitalented plumber. In Mario's extensive past, there have been plenty of multiplayer games, but many of these come in the form of sporting spin-offs or asynchronous multiplayer where you take turns attempting levels. Even the likes of New Super Mario Bros. and Super Mario 3D World--both of which feature competitive elements--ultimately revolve around a shared goal of completing levels together as the main objective. This is where Super Mario Bros. 35 stands out; Mario's latest in a long line of entries is the first time you compete synchronously against other players on traditional platforming courses. It's a significant achievement both in and of itself and as an online multiplayer experience, even if there can be a few dull moments.

In the vein of fellow Nintendo Switch Online release Tetris 99, Super Mario Bros. 35 has you compete against up to 34 others simultaneously to be the last Mario standing, playing levels from the original NES Super Mario Bros. Like Tetris 99, your play area takes up the center of the screen while everyone else's concurrent games form a surrounding border, allowing you to glance at opponents' progress as you jump your way through course 1-1 and beyond. Essentially, the main two factors separating Super Mario Bros. 35 and Super Mario Bros. is the pressure of competition, plus a lot more enemies to navigate.

No Caption Provided

As is the case with most of Mario's platforming adventures, running out of time or dying are your only two methods of failure. However, there are no extra lives to be had here, only one chance per round to become the only Mario remaining. In your quest to be the number one mustachioed Italian man, you disrupt other players by defeating enemies, who will then be sent over to other courses. Additionally, taking another note from Tetris 99's playbook, you can select who to send those Goombas and Koopas to or let a preset choose--such as who has the least time remaining or anyone who's actively targeting you.

Continue Reading at GameSpot