Yearly Archives: 2020

Smallville: Michael Rosenbaum on the ‘Great’ Episode He Wished Had Happened

Some of the key players from the fan-favorite series Smallville showed up at New York Comic Con's virtual event on Saturday to celebrate the show's upcoming 20th anniversary (the young Clark Kent tale debuted on October 16, 2001). Read on for the highlights from the panelists' trip down meteor-rock memory lane, and be sure to also check out our preview of the NYCC 2020 panels we're most excited about. Tom Welling (Clark Kent), Michael Rosenbaum (Lex Luthor), Sam Witwer (Davis Bloome/Doomsday), and Laura Vandervoort (Kara/Supergirl) all took part in the "20 Years of Fandom, Friendship and Flying" panel, which was moderated by Garrett Wang (Star Trek: Voyager). smallville-nycc-panelWelling spoke about first learning he had gotten the lead role in the show, and how even then he was resistant to the idea that he was playing "Superman" rather than Clark Kent. This would inform his mindset throughout the course of Smallville, and apparently it still does. "I remember telling my parents that I got this role, the lead in Smallville," Welling laughed. "And my mom was like, 'Wait, so you're Superman.' And I go, 'No, no, no. I'm not Superman. I'm Clark Kent.' She goes, 'But that's Superman.' 'No, no, no. It's not Superman yet.' And that was something that carried on for me and still carries on, where people are like, 'Hey Superman.' And I'm like, 'Ah, no, but yeah... no.' So it was one of those things." Rosenbaum, who left the show after the seventh season (but returned for the series finale), spoke about how his character evolved over the years, and how it became increasingly difficult to sustain Lex over the course of the show's long run. "The development, I felt like -- I have ADD," the actor explained. "So it's very hard to imagine seven years of doing the freaking same character. So in the beginning, I was like, 'Nice.' And then like, 'A moment of a flashback!' And then all of a sudden, Season 3, I'm in a straight-jacket going crazy! And then all of a sudden, I'm fine again for a season! So there was... it's hard, again, for the writers and creators to write 22 episodes a year. And you're going to get a couple of gems, some decent ones, and some that you can just throw under the rug. But for me, I think by the seventh season, or maybe before that, I was like, 'I'm ready to just explode and be done.'" [widget path="global/article/imagegallery" parameters="albumSlug=every-character-in-the-arrowverses-crisis-on-infinite-earths-crossover&captions=true"] When put that way, it's perhaps not surprising that Rosenbaum chose to leave the series when he did. But he said Tom Welling did have one "great" idea for an episode that never happened and that he wishes they could've gotten the chance to do. "I didn't want to stretch it out," he said. "And I just felt like you have to. But I felt like we could have... You know, Tom always says the great episode would have been if I got his powers, and he got my brains or some shit like that. That would have been an awesome episode! Because we did a 'Lexmas' [episode] where Lex is good in this other world, married Lana, and has a child. You can see the sweetness that it could have been. So I would have loved to do something like that. But I think they did the best they could. And I think there were glimpses of greatness. But remember, it's not movie where you start out good, and then like the Joker [explain] this is why he became bad. It's like, he has two hours. We have thousands of hours. So anyway, it was still cool. I don't have any regrets or anything." [widget path="global/article/imagegallery" parameters="albumSlug=dc-extended-universe-every-upcoming-movie&captions=true"] It's actually surprising that Smallville never did a Clark/Lex power swap. In fact, imagine if it had been a multi-episode story or even a full-season arc, with Clark brought low and having to resort to more creative means to defeat his enemies while Lex... well, let's face it. Lex would've been flying within a couple of days and probably ruling the world inside a week. It could've been cool! Also cool, and a lot of fun, is the full Smallville NYCC panel, which you can check out here. The friendship among the group, especially Welling and Rosenbaum, is palpable.

The Razer Blade Stealth 13 and Every Product Announced at RazerCon 2020

The inaugural RazerCon 2020 featured some big announcements for PC gamers, including a new laptop, desktop mic, gaming chassis, Razer's first gaming chair, and much more. From the Razer Blade Stealth 13 to the Razer Iskur Gaming Chair, we've gathered each and every product announced below; [poilib element="accentDivider"]

Razer Blade Stealth 13

Picture3 Available in October 2020 for a starting price of $1,799.99 USD, the Razer Blade Stealth 13 features an all-new 11th Gen Intel Core i7-1165G7 Gprocessor, a new full HD OLED touch display option, and THX Spatial Audio. This laptop is capable of up to 4.7GHz using Intel Turbo Boost technology and can be paired with the NVIDIA GeForce 1650 Ti for those looking for a great solution for productivity, gaming, video rendering, and more. In addition to the Full HD OLED Tourch screen, the Razer Blade Stealth also offers a Full HD 120Hz option that features the highest refresh rate panel available on a 13" laptop, a matte finish for reduced glared, and full coverage of the SRGB color space.

Razer Seiren Mini

Picture8 The all-new Razer Seiren Mini is a sleek and compact desktop microphone that is Razer's smallest USB powered microphone to date. It offers pro grade sound in an ultra compact form factor and is available in three colors - Razer Black, Quartz Pink, and Mercury White. It features a supercardioid pickup pattern that helps reduce unwanted ambient noise, paired with a "finely tuned 14mm condenser capsule to broadcast crisp and accurate sound." There will also be a built-in shock mount and a heavy-duty tilting stand to maintain stability. The Razer Seiren Mini weighs less than a pound and stands only 6.42 inches tall. It will be available on October 10, 2020, for $49.99 USD.

Razer Iskur Gaming Chair

Picture6 The first ever Razer gaming chair, the Razer Iskur, has a goal of "redefining gaming chairs with a one-of-a-kind external lumbar support system, high density foam cushioning, stylish multi-layered synthetic leather, and more." It will be available on October 10, 2020, for $499.99 USD at Razer.com, and it also sports a 4D armrest system and a memory foam neck pillow for added comfort and support. The previously mentioned lumbar system offers 26 degrees of customization and works to reduce aches and strains by supporting the full curvature of the spine, specifically the mid and lower regions where tension builds up the most." It also has a

Razer Kraken BT Kitty Edition

Picture7 A new take on a fan favorite, the Razer Kraken BT Kitty Edition headset allows "fans to take their meow factor anywhere and everywhere." This wireless headset features Bluetooth 5.0 connectivity, 40mm drivers, Razer Chroma RGB, and up to 50 hours of battery life. It also has a built-in microphone with beamforming technology to block out ambient noise capture the wearer's voice as clear as possible. Its striking kitty design, complete with adorable ears, is available with a Quartz Pink finish with an accent of the Mercury White padding on the headband and earcups, which respond to apps and notifications with Razer Chroma RGB. The Razer Kraken BT Kitty Edition will be available on October 10, 2020, for $99.99 USD.

Razer Tomahawk Gaming Chassis

Picture9 These chassis, designed by Razer for PC gaming enthusiasts, are available in two distinct sizes - The Tomahawk ATX, a standard mid-tower case, and the Tomahawk Mini-ITX, a small form factor case. They both feature full tempered glass side panels to showcase the desktop components on one side and the "elegant cable management" solution on the other. They detach from a rear hinge that allow for easy access to the aforementioned components. The chassis sport a matte black metal frame and an all-black front panel accentuated with Razer's green logo. The bottom is lined with Razer Chroma RGB lighting, which can be fully controlled via the Razer Synapse 3 software. These were engineered with airflow in mind and can support up to a 360mm radiator along the front and up to two 140mm fans along the top. The Razer Tomahawk M1 Gaming Chassis ITX will be available on October 10, 2020, for $179.99 USD, while the Razer Tomahawk A1 Gaming Chassis ATX will be available in Fall 2020 for $199.99 USD.

Razer Chroma RGB

Picture5 Alongside the new hardware announcements, Razer also introduced four partners to its Razer Chroma Connect program - WD Black, Seagate Gaming, Yeelight, and Twinkly. This brings the total third-party partners to over 50, making it "the world's largest RGB lighting ecosystem for gaming devices with support for over 500 devices and over 150 games and applications." Razer also announced the first ever Razer Edition motherboards, in collaboration with ASRock, that offer native Razer Chroma RGB support and universal compatibility with thousands of addressable RGB (ARGB) components. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

The Razer Blade Stealth 13 and Every Product Announced at RazerCon 2020

The inaugural RazerCon 2020 featured some big announcements for PC gamers, including a new laptop, desktop mic, gaming chassis, Razer's first gaming chair, and much more. From the Razer Blade Stealth 13 to the Razer Iskur Gaming Chair, we've gathered each and every product announced below; [poilib element="accentDivider"]

Razer Blade Stealth 13

Picture3 Available in October 2020 for a starting price of $1,799.99 USD, the Razer Blade Stealth 13 features an all-new 11th Gen Intel Core i7-1165G7 Gprocessor, a new full HD OLED touch display option, and THX Spatial Audio. This laptop is capable of up to 4.7GHz using Intel Turbo Boost technology and can be paired with the NVIDIA GeForce 1650 Ti for those looking for a great solution for productivity, gaming, video rendering, and more. In addition to the Full HD OLED Tourch screen, the Razer Blade Stealth also offers a Full HD 120Hz option that features the highest refresh rate panel available on a 13" laptop, a matte finish for reduced glared, and full coverage of the SRGB color space.

Razer Seiren Mini

Picture8 The all-new Razer Seiren Mini is a sleek and compact desktop microphone that is Razer's smallest USB powered microphone to date. It offers pro grade sound in an ultra compact form factor and is available in three colors - Razer Black, Quartz Pink, and Mercury White. It features a supercardioid pickup pattern that helps reduce unwanted ambient noise, paired with a "finely tuned 14mm condenser capsule to broadcast crisp and accurate sound." There will also be a built-in shock mount and a heavy-duty tilting stand to maintain stability. The Razer Seiren Mini weighs less than a pound and stands only 6.42 inches tall. It will be available on October 10, 2020, for $49.99 USD.

Razer Iskur Gaming Chair

Picture6 The first ever Razer gaming chair, the Razer Iskur, has a goal of "redefining gaming chairs with a one-of-a-kind external lumbar support system, high density foam cushioning, stylish multi-layered synthetic leather, and more." It will be available on October 10, 2020, for $499.99 USD at Razer.com, and it also sports a 4D armrest system and a memory foam neck pillow for added comfort and support. The previously mentioned lumbar system offers 26 degrees of customization and works to reduce aches and strains by supporting the full curvature of the spine, specifically the mid and lower regions where tension builds up the most." It also has a

Razer Kraken BT Kitty Edition

Picture7 A new take on a fan favorite, the Razer Kraken BT Kitty Edition headset allows "fans to take their meow factor anywhere and everywhere." This wireless headset features Bluetooth 5.0 connectivity, 40mm drivers, Razer Chroma RGB, and up to 50 hours of battery life. It also has a built-in microphone with beamforming technology to block out ambient noise capture the wearer's voice as clear as possible. Its striking kitty design, complete with adorable ears, is available with a Quartz Pink finish with an accent of the Mercury White padding on the headband and earcups, which respond to apps and notifications with Razer Chroma RGB. The Razer Kraken BT Kitty Edition will be available on October 10, 2020, for $99.99 USD.

Razer Tomahawk Gaming Chassis

Picture9 These chassis, designed by Razer for PC gaming enthusiasts, are available in two distinct sizes - The Tomahawk ATX, a standard mid-tower case, and the Tomahawk Mini-ITX, a small form factor case. They both feature full tempered glass side panels to showcase the desktop components on one side and the "elegant cable management" solution on the other. They detach from a rear hinge that allow for easy access to the aforementioned components. The chassis sport a matte black metal frame and an all-black front panel accentuated with Razer's green logo. The bottom is lined with Razer Chroma RGB lighting, which can be fully controlled via the Razer Synapse 3 software. These were engineered with airflow in mind and can support up to a 360mm radiator along the front and up to two 140mm fans along the top. The Razer Tomahawk M1 Gaming Chassis ITX will be available on October 10, 2020, for $179.99 USD, while the Razer Tomahawk A1 Gaming Chassis ATX will be available in Fall 2020 for $199.99 USD.

Razer Chroma RGB

Picture5 Alongside the new hardware announcements, Razer also introduced four partners to its Razer Chroma Connect program - WD Black, Seagate Gaming, Yeelight, and Twinkly. This brings the total third-party partners to over 50, making it "the world's largest RGB lighting ecosystem for gaming devices with support for over 500 devices and over 150 games and applications." Razer also announced the first ever Razer Edition motherboards, in collaboration with ASRock, that offer native Razer Chroma RGB support and universal compatibility with thousands of addressable RGB (ARGB) components. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Watchmen’s Alan Moore: Superhero Movies Have “Blighted Cinema”

Famed author of graphic novels Watchmen, The Killing Joke, and V for Vendetta, Alan Moore, who's known for speaking out harshly over the years about adaptations of his work, recently lashed out against the superhero movie genre in general, calling it a "really worrying sign" that so many adults were now lining up in droves to see these heroes on the big screen. Talking to Deadline, the reclusive writer, who's been hyper-critical of pretty much every movie based on his books, like The League of Extraordinary Gentlemen and Watchmen (the 2009 film and the HBO series), said "most people equate comics with superhero movies now. That adds another layer of difficulty for me. I haven’t seen a superhero movie since the first Tim Burton Batman film. They have blighted cinema, and also blighted culture to a degree." "Several years ago I said I thought it was a really worrying sign, that hundreds of thousands of adults were queuing up to see characters that were created 50 years ago to entertain 12-year-old boys," Moore continued. "That seemed to speak to some kind of longing to escape from the complexities of the modern world, and go back to a nostalgic, remembered childhood. That seemed dangerous, it was infantilizing the population." [widget path="global/article/imagegallery" parameters="albumSlug=a-visual-history-of-batman&captions=true"] Speaking about his highly-influential Batman story, The Killing Joke, Moore stated "I’ve been told the Joker film wouldn’t exist without my Joker story, but three months after I’d written that I was disowning it, it was far too violent – it was Batman for christ’s sake, it’s a guy dressed as a bat. Increasingly I think the best version of Batman was Adam West, which didn’t take it at all seriously." "I have no interest in superheroes," he said. "They were a thing that was invented in the late 1930s for children, and they are perfectly good as children’s entertainment. But if you try to make them for the adult world then I think it becomes kind of grotesque." Alan Moore is promoting a new movie he scripted called The Show. In IGN's The Show review, we called the film "an unrepentantly trippy Noir that assaults the senses, cackling all the while. Alan Moore gives his fans doses of what they crave from him." [ignvideo url="https://www.ign.com/videos/2020/10/08/the-show-official-trailer"] Recently. HBO's Watchmen sequel series, from Damon Lindelof -- which IGN named the Best TV Series of 2019 -- won the Emmy for best limited series, while cast members Regina King and Yahya Abdul-Mateen II won the limited series category's lead actress and best supporting actor awards, respectively. [poilib element="accentDivider"] Matt Fowler is a writer for IGN and a member of the Television Critics Association. Follow him on Twitter at @TheMattFowler and Facebook at Facebook.com/MattBFowler.

Watchmen’s Alan Moore: Superhero Movies Have “‘Blighted Cinema”

Famed author of graphic novels Watchmen, The Killing Joke, and V for Vendetta, Alan Moore, who's known for speaking out harshly over the years about adaptations of his work, recently lashed out against the superhero movie genre in general, calling it a "really worrying sign" that so many adults were now lining up in droves to see these heroes on the big screen. Talking to Deadline, the reclusive writer, who's been hyper-critical of pretty much every movie based on his books, like The League of Extraordinary Gentlemen and Watchmen (the 2009 film and the HBO series), said "most people equate comics with superhero movies now. That adds another layer of difficulty for me. I haven’t seen a superhero movie since the first Tim Burton Batman film. They have blighted cinema, and also blighted culture to a degree." "Several years ago I said I thought it was a really worrying sign, that hundreds of thousands of adults were queuing up to see characters that were created 50 years ago to entertain 12-year-old boys," Moore continued. "That seemed to speak to some kind of longing to escape from the complexities of the modern world, and go back to a nostalgic, remembered childhood. That seemed dangerous, it was infantilizing the population." [widget path="global/article/imagegallery" parameters="albumSlug=a-visual-history-of-batman&captions=true"] Speaking about his highly-influential Batman story, The Killing Joke, Moore stated "I’ve been told the Joker film wouldn’t exist without my Joker story, but three months after I’d written that I was disowning it, it was far too violent – it was Batman for christ’s sake, it’s a guy dressed as a bat. Increasingly I think the best version of Batman was Adam West, which didn’t take it at all seriously." "I have no interest in superheroes," he said. "They were a thing that was invented in the late 1930s for children, and they are perfectly good as children’s entertainment. But if you try to make them for the adult world then I think it becomes kind of grotesque." Alan Moore is promoting a new movie he scripted called The Show. In IGN's The Show review, we called the film "an unrepentantly trippy Noir that assaults the senses, cackling all the while. Alan Moore gives his fans doses of what they crave from him." [ignvideo url="https://www.ign.com/videos/2020/10/08/the-show-official-trailer"] Recently. HBO's Watchmen sequel series, from Damon Lindelof -- which IGN named the Best TV Series of 2019 -- won the Emmy for best limited series, while cast members Regina King and Yahya Abdul-Mateen II won the limited series category's lead actress and best supporting actor awards, respectively. [poilib element="accentDivider"] Matt Fowler is a writer for IGN and a member of the Television Critics Association. Follow him on Twitter at @TheMattFowler and Facebook at Facebook.com/MattBFowler.

Indivisible’s Production Has Ended Following Lab Zero Games Controversy

505 Games has announced that, apart from content that has already been submitted, there will be no more production on Indivisible following the controversy surrounding developer Lab Zero Games. 505 Games released a statement that clarifies this unfortunate decision, revealing that there will be no Guest Characters or Backer-created characters added to the game, even though they were previously promised. There is currently an update in submission for Nintendo Switch that will add Razmi's Challenges, New Game+, and Couch Co-Op, which will bring all platforms to the same level of development. This update is set to begin rolling out on October 13, 2020. [ignvideo url="https://www.ign.com/videos/2019/10/07/indivisible-review"] "Indivisible is a game of diversity, inclusion, friendship, and evolution. 505 Games worked with the talented and creative people at Lab Zero for many years to bring Indivisible to life," 505 Games said in its statement. "We are proud of the game that was created and are happy that it has received the positive response that it deserves. We are sorry the journey has ended this way. We wish to thank all the Indivisible players, new and old, who have supported the game. From the bottom of our hearts, we appreciate you all." Further information was given in a F.A.Q., including that those who are expecting their Ajna Statue will still get it in the future, that the game will continue to be available for purchase digitally on all platforms, and more. The troubles surrounding Lab Zero Games were brought public earlier this year, as multiple employees resigned following inappropriate behavior and abuse from studio head Mike "MikeZ" Zaimont. [ignvideo url="https://www.ign.com/videos/2019/10/07/the-first-15-minutes-of-indivisible"] Many of the developers formed a new studio - Future Club - in the wake of the controversy that "specializes in handcrafted art and traditional 2D animation, engaging and responsive gameplay, and creating unique and memorable worlds." [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Indivisible’s Production Has Ended Following Lab Zero Games Controversy

505 Games has announced that, apart from content that has already been submitted, there will be no more production on Indivisible following the controversy surrounding developer Lab Zero Games. 505 Games released a statement that clarifies this unfortunate decision, revealing that there will be no Guest Characters or Backer-created characters added to the game, even though they were previously promised. There is currently an update in submission for Nintendo Switch that will add Razmi's Challenges, New Game+, and Couch Co-Op, which will bring all platforms to the same level of development. This update is set to begin rolling out on October 13, 2020. [ignvideo url="https://www.ign.com/videos/2019/10/07/indivisible-review"] "Indivisible is a game of diversity, inclusion, friendship, and evolution. 505 Games worked with the talented and creative people at Lab Zero for many years to bring Indivisible to life," 505 Games said in its statement. "We are proud of the game that was created and are happy that it has received the positive response that it deserves. We are sorry the journey has ended this way. We wish to thank all the Indivisible players, new and old, who have supported the game. From the bottom of our hearts, we appreciate you all." Further information was given in a F.A.Q., including that those who are expecting their Ajna Statue will still get it in the future, that the game will continue to be available for purchase digitally on all platforms, and more. The troubles surrounding Lab Zero Games were brought public earlier this year, as multiple employees resigned following inappropriate behavior and abuse from studio head Mike "MikeZ" Zaimont. [ignvideo url="https://www.ign.com/videos/2019/10/07/the-first-15-minutes-of-indivisible"] Many of the developers formed a new studio - Future Club - in the wake of the controversy that "specializes in handcrafted art and traditional 2D animation, engaging and responsive gameplay, and creating unique and memorable worlds." [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Final Fantasy 14: PS5 Backward Compatibility and Patch 5.4 Details Revealed

Square Enix has detailed the upcoming 5.4 Patch for Final Fantasy 14 and has  announced that the PS4 version of FF14 will be playable on PS5 with PS4 Pro display settings and quicker load times. During the latest Letter from the Producer LIVE broadcast for FF14, producer and director Naoki Yoshida, who is also a producer on Final Fantasy 16, revealed Patch 5.4, entitled "Futures Rewritten," and stated it will be released in early December 2020. This patch will bring new Main Scenario Quests that will follow the grand conclusion of the Shadowbringers story and will add a new Raid dungeon - Eden's Promise - which is the third chapter in the 8-player Eden raid series. [widget path="global/article/imagegallery" parameters="albumSlug=final-fantasy-14-patch-535-and-54-screenshots&captions=true"] Furthermore, there will be new Chronicles of a New Era - The Sorrow of Werlyt updates that will introduce the Emerald Weapon into FF14. There will also be a new dungeon and Unreal Trial, and the Blue Mage will be getting a new update that increases its level cap and more. The new Explorer Mode will allow players to traverse Shadowbringers dungeons without the danger of enemies in order to take screenshots. Mounts and minions can also be summoned to help create the perfect shot. Prior to Patch 5.4, Patch 5.35 will be released on October 13 and will feature the latest chapter in the "Save the Queen" questline, with a story written by Final Fantasy Tactics and Final Fantasy XII's Yasumi Matsuno, and new Bozjan Southern Front battle content will also be added. [ignvideo url="https://www.ign.com/videos/2020/08/20/the-top-10-modern-pc-games"] Unfortunately, it was also announced the the European Fan Festival for FF14 was cancelled for February 2021 due to the COVID-19 pandemic, but it will still go on as a digital event. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Final Fantasy 14: PS5 Backward Compatibility and Patch 5.4 Details Revealed

Square Enix has detailed the upcoming 5.4 Patch for Final Fantasy 14 and has  announced that the PS4 version of FF14 will be playable on PS5 with PS4 Pro display settings and quicker load times. During the latest Letter from the Producer LIVE broadcast for FF14, producer and director Naoki Yoshida, who is also a producer on Final Fantasy 16, revealed Patch 5.4, entitled "Futures Rewritten," and stated it will be released in early December 2020. This patch will bring new Main Scenario Quests that will follow the grand conclusion of the Shadowbringers story and will add a new Raid dungeon - Eden's Promise - which is the third chapter in the 8-player Eden raid series. [widget path="global/article/imagegallery" parameters="albumSlug=final-fantasy-14-patch-535-and-54-screenshots&captions=true"] Furthermore, there will be new Chronicles of a New Era - The Sorrow of Werlyt updates that will introduce the Emerald Weapon into FF14. There will also be a new dungeon and Unreal Trial, and the Blue Mage will be getting a new update that increases its level cap and more. The new Explorer Mode will allow players to traverse Shadowbringers dungeons without the danger of enemies in order to take screenshots. Mounts and minions can also be summoned to help create the perfect shot. Prior to Patch 5.4, Patch 5.35 will be released on October 13 and will feature the latest chapter in the "Save the Queen" questline, with a story written by Final Fantasy Tactics and Final Fantasy XII's Yasumi Matsuno, and new Bozjan Southern Front battle content will also be added. [ignvideo url="https://www.ign.com/videos/2020/08/20/the-top-10-modern-pc-games"] Unfortunately, it was also announced the the European Fan Festival for FF14 was cancelled for February 2021 due to the COVID-19 pandemic, but it will still go on as a digital event. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

MODOK: Hulu Reveals Marvel TV’s First Adult Animated Comedy Series

Marvel TV and Hulu gave fans their first look at the upcoming streaming series M.O.D.O.K. -- Marvel's first venture into adult-oriented animated comedy -- at New York Comic Con on Friday, during a panel moderated by series star Patton Oswalt. Read on for the details on what happened at the panel, and be sure to also check out our preview of the NYCC 2020 panels we're most excited about. Joining Patton Oswalt on the panel was the series' co-creator/writer/executive producer Jordan Blum and cast members Aimee Garcia, Melissa Fumero, and Ben Schwartz. Here's what you need to know about MODOK!

What Is MODOK About?

Hulu's stop-motion animated series follows MODOK -- the Mental Organism Designed Only for Killing (voiced by Oswalt) -- as he suffers a midlife crisis after being ousted from his villainous organization A.I.M. Not only does MODOK hate all the other Marvel superheroes, but he also loathes his rival supervillains because he thinks he should be the alpha supreme among them instead of being a D-lister. "It's just double-barreled resentment every episode," Oswalt said. "He really wants to have his amazing ominous entrances and they're always undercut by something mundane everyday. And that's what drives him crazy." At home, MODOK struggles with his teenage kids Lou (Ben Schwartz) and Melissa (Melissa Fumero), while his wife, Jodie (Aimee Garcia), is more interested in her mommy blog than in him. MODOK must also contend with the workplace machinations of his fellow mad scientist Monica Rappaccini (Wendi McLendon-Covey) now that A.I.M. is owned by tech firm GRUMBL. The show's co-creator/writer/executive producer, Jordan Blum, says the series aims (no pun intended) to "honor" the ludicrous Marvel character's roots while putting a funny spin on it for a mainstream audience. [widget path="global/article/imagegallery" parameters="albumSlug=marvels-modok&captions=true"] "This was born out of our love for Stan Lee and Jack Kirby who created MODOK and we wanted to honor that while still finding a comedic slant on the character and his world and kind of expand that beyond the comics," Blum said. "Again, see what are the mundane moments of trying to run an evil organization. Or how does a giant floating toilet relate to his rebellious children or his wife? That's what we wanted to explore. And I think what we did was, it's fun and it's action-packed and it's very much a Marvel project but I think no one's expecting this show about this monstrous, megalomaniacal supervillain to have hopefully a ton of heart [or] to be way more relatable than you think he'd be just from seeing him." Oswalt added, "Yeah, these are really cold, hard times. We wanted to give people a show where they could come away from it and go, 'We are all giant floating toilets.' You know, that kind of thing to give people some optimism and hope."

MODOK's Voice Cast

In addition to Patton Oswalt as MODOK, the show stars Aimee Garcia as his wife Jodie and Ben Schwartz and Melissa Fumero as his kids Lou and Melissa, respectively. The voice cast includes SNL's Beck Bennett as GRUMBL boss Austin Van Der Sleet, Jon Daly as MODOK's android crony Super-Adaptoid, and Sam Richardson as MODOK's flunky Gary. Schwartz described teenage Lou as happy, excited, weird, and different and not like his other family members, so the audience will want to see him succeed. Ben, it was revealed, was created in a lab. "He's so into building and magic and Judaism," Schwartz exclaimed. Fumero said Melissa -- who looks like her giant floating head dad and yet is the most popular girl at her high school, basically the leader of her school's "Heathers" -- has daddy issues and wants to become a supervillain like MODOK, "but at the end of the day she just wants him to love her." As for Jodie, who runs a successful mommy blog, Garcia revealed, "I personally get to go on a villainous journey and catch the attention of a superhero which does not fare well with MODOK. ... She's unlike any animated wife we've ever seen where she goes from housewife to supervillain." [widget path="global/article/imagegallery" parameters="albumSlug=nycc-2020-13-panels-were-most-excited-about&captions=true"]

MODOK's Marvel Comics References and Easter Eggs

In addition to MODOK, the Hulu series also includes Marvel Comics villains Monica Rappaccini and the Super-Adaptoid, who Blum described as "an artist who wants to express himself and hates that he's enslaved to MODOK." MODOK's makers are taking a page from Spider-Man: Into the Spider-Verse and The LEGO Batman Movie where everything from the canon counts and they're pulling in whatever they need. "Marvel was great about giving us a lot of the toys [to play with]," said Blum. "A-listers and D-listers and people you'd have to dig deep into the Marvel Handbook to even find existed and all those characters, there's so much comedy built into them. And using them in these big sci-fi stories that are grounded by these very human relationship stories between family or co-worker or whatnot. Mixing all that together, it was a blast." "We dig up a couple of characters and a couple of objects and even I'm wondering if Marvel knew they had them," said Oswalt. "We had a lot of fun digging deep." Blum specifically cited Mark Gruenwald's Captain America run as a source of where they pulled characters and references from: "That's the fun that we're having. That we're pushing the boundaries of what the Marvel Universe is and having a lot of fun with the toy box." [widget path="global/article/imagegallery" parameters="albumSlug=the-top-25-marvel-villains&captions=true"]

MODOK's Animation Style

The show's stop-motion animation is done by Stoopid Buddy, the company behind Robot Chicken, SuperMansion, and Crossing Swords. The Stoopid Buddy crew shoots MODOK hand-held on their phones and the data is then sent to a motion-control rig. "It's real hand-held photography even though it's frame-by-frame," Blum explained. The humor evident in this stop-motion animation style will be on display in the show's fifth episode. As Blum revealed, "There's a Mad Scientist-off fight in Episode 5 that's insane. I've never seen anything like it."

MODOK Release Date

So when does iMODOK come out? That remains unclear as Marvel TV and Hulu have yet to announce an official premiere date for the series. [widget path="global/article/imagegallery" parameters="albumSlug=marvel-cinematic-universe-every-upcoming-movie-and-tv-show&captions=true"]