Yearly Archives: 2020
Scientists Call for Evidence of Potential UFOs
A Fan Has Remade Super Mario Sunshine’s Delfino Plaza in THPS 1 + 2 Remake
Rockstar Games Purchases Crackdown 2 Developer
Disney Reorganizes Business With Focus on Streaming
Best Amazon Prime Laptop Deals
Best Amazon Prime Day Laptop Deals
[poilib element="commerceDeal" parameters="slug=best-prime-day-mac-deals"] [poilib element="commerceDeal" parameters="slug=best-prime-day-laptop-deals"] Laptops are only a small part of the many deals offered on Prime Day, so make sure to check out our main Amazon Prime Day page to keep up to date on the best deals and savings that are just waiting for you, including the Best Prime PC Mouse and Keyboard Deals and Best Prime Day Desk Deals.The Best Amazon Prime Day Deals
Right now, if you're going to spend $40 on Amazon, you can save some cash and send yourself a $40 gift card and Amazon will send you $10 in Amazon credit within 24-48 hours.
[poilib element="commerceDeal" parameters="slug=master-article-amazon-deal"]
Also, it's important to note that you'll need to have an active Amazon Prime account to score the steepest of discounts. You can sign up for Amazon Prime right here. Moreover, if you've never taken advantage of the free trial for Prime, pick up the 30-day trial right now and save money even without a subscription. You can even cancel your subscription before the first bill shows up, if you want to roll that way. If you've already used the free trial, you can subscribe for $12.99 a month, or $119 for a full year.
[poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.PS5 UI Tease Comes From an Unexpected Place: Burger King
— PlayStation (@PlayStation) October 12, 2020While this could be a tease for Sneak King 2 for a PS5 and The Burger King revealing the PS5's UI to the world (listen, it's 2020, anything can happen), this is most likely some sort of contest where patrons of Burger King will be able to win a brand new PlayStation 5 by purchasing a Whopper or something similar. Taco Bell is currently running a promotion that gives fans a chance to win an Xbox Series X by simply purchasing a medium or large drink. The PS5 and PS5 Digital Edition will be released on November 12, 2020, for $499 and $399, respectively, and we still haven't seen an in-depth look its UI and menus in action. Sony did promise that the PS5's UI would be a "complete overhaul" from the PS4, and it can't be much longer before it's fully revealed. We recently learned more about its backward compatibility with PS4, how saves will transfer between the new systems, and what PS4 games will not be playable on PS5. [ignvideo url="https://www.ign.com/videos/2020/10/09/biggest-ps5-teardown-takeaways-next-gen-console-watch"] [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
Star Wars: Squadrons Review – Catch Me If You Can
For all the ups and downs I've had with various Star Wars media products over the past few decades, the formative space combat simulations of X-Wing and TIE Fighter on MS-DOS (or at least, my memory of them) have always been a fixed highlight. It's hard to go astray when you're focused on the minutiae of inherently cool sci-fi fantasy planes, as opposed to whatever's going on with Jedi lineages or space politics now.
There have been a few arcade-style Star Wars space combat games that filled the 20-year period since the last flight simulator, and some of them were even good. But Star Wars: Squadrons is now making a welcome return to some of the simulator intricacies, while still retaining a large degree of the approachable spectacle of the arcade-style flight games. And the balance Squadrons has settled on works very well in creating an experience that makes you feel as if you're really an active participant in a Star War.
The basic mechanics will be familiar if you've ever played any kind of flight game. You pitch your fighter up and down, you bank it left and right. You fly forward, not backward, and you can twirl until you feel sick. You maneuver your crosshairs onto an enemy and then fire lasers or missiles at them. You're locked to a first-person cockpit view of the action, but all of Squadron's missions are in space, which means maintaining altitude isn't something you have to worry about, and instead, you get the wonderful freedom of being able to fly along any axis--rolling your ship and flying upside down is a hoot. It feels like you could feasibly finish the Squadrons campaign relying mostly on those principles if you wanted to, especially on lower difficulty levels, and that's great. But Squadrons digs a little deeper with the ability to reroute power on your ship, a system that brings a nice layer of complexity in the advantages that it can open up for you and the considerations that come with that.
Continue Reading at GameSpotStar Wars: Squadrons Review – Catch Me If You Can
For all the ups and downs I've had with various Star Wars media products over the past few decades, the formative space combat simulations of X-Wing and TIE Fighter on MS-DOS (or at least, my memory of them) have always been a fixed highlight. It's hard to go astray when you're focused on the minutiae of inherently cool sci-fi fantasy planes, as opposed to whatever's going on with Jedi lineages or space politics now.
There have been a few arcade-style Star Wars space combat games that filled the 20-year period since the last flight simulator, and some of them were even good. But Star Wars: Squadrons is now making a welcome return to some of the simulator intricacies, while still retaining a large degree of the approachable spectacle of the arcade-style flight games. And the balance Squadrons has settled on works very well in creating an experience that makes you feel as if you're really an active participant in a Star War.
The basic mechanics will be familiar if you've ever played any kind of flight game. You pitch your fighter up and down, you bank it left and right. You fly forward, not backward, and you can twirl until you feel sick. You maneuver your crosshairs onto an enemy and then fire lasers or missiles at them. You're locked to a first-person cockpit view of the action, but all of Squadron's missions are in space, which means maintaining altitude isn't something you have to worry about, and instead, you get the wonderful freedom of being able to fly along any axis--rolling your ship and flying upside down is a hoot. It feels like you could feasibly finish the Squadrons campaign relying mostly on those principles if you wanted to, especially on lower difficulty levels, and that's great. But Squadrons digs a little deeper with the ability to reroute power on your ship, a system that brings a nice layer of complexity in the advantages that it can open up for you and the considerations that come with that.
Continue Reading at GameSpot
