Yearly Archives: 2020

Scientists Call for Evidence of Potential UFOs

Scientists are emphasizing the need to study "unidentified aerial phenomena" to assemble "reliable evidence" of their existence. According to Space.com, researchers are keen to observe unidentified aerial phenomena scientifically, as "rapid advances in information and communication technologies" have provided new ways to possibly detect and capture these types of events, which could, in turn, give them a means of delivering "objective and high-quality data" on the phenomena. [ignvideo url="https://www.ign.com/videos/2020/04/27/pentagon-officially-declassifies-and-releases-3-navy-videos-purportedly-showing-ufos"] Scientific research in this domain has previously presented its challenges, especially because no one knows where and when a UAP could potentially appear, however, researchers have identified Earth-observation civilian satellites and Earth-scanning spacecrafts as useful tools to collect data. "The location over our heads of satellites is the perfect chance to potentially detect something," said Philippe Ailleris, the primary force behind the UAP reporting scheme. "The evolution of [more Earth-scanning spacecrafts] will stimulate forward-thinking ideas across different domains, including controversial topics. And why not the UAP research field?" Kevin Knuth, a former scientist with NASA's Ames Research Center, is teaming up with Ailleris to employ satellite imagery to detect and monitor UAPs. Next year, Knuth will lead an expedition to monitor the region of ocean south of Catalina Island after UAP sightings were reported there back in 2004. A website page set up for the project states that the primary aim of the team's research is to hopefully "provide unassailable scientific evidence that UAP objects are real, UAP objects are findable and UAP objects are knowable," however, some scientists are wary of using the term "extra-terrestrial" in correlation with UAP sightings. [widget path="global/article/imagegallery" parameters="albumSlug=every-major-alien-race-in-the-mcu&captions=true"] "There is absolutely no concrete evidence that I know of that points to the [UAPs] being extra-terrestrial," said Ravi Kopparapu, a planetary scientist at NASA's Goddard Space Flight Center, who views UAPs as a scientifically interesting problem. "I think people immediately think about 'aliens' when they hear UFOs/UAPs, and I want scientists to not fall for that." Kopparapu suggested that scientists should be "strictly agnostic" and have "an open mind" in their studies of UAPs. He reinforced this by saying that they should "let the data lead us to what they are." Scientific studies have turned up some interesting discoveries over the years. NASA previously found a galaxy that was shaped like an imperial TIE fighter, while a former Pentagon UFO program scientist reportedly retrieved "off-world vehicles not made on this Earth." Plus, it was recently reported that scientists may have detected possible signs of life on Venus as far back as 1978. [poilib element="accentDivider"] Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.

A Fan Has Remade Super Mario Sunshine’s Delfino Plaza in THPS 1 + 2 Remake

A talented park editor has recreated Super Mario Sunshine's Delfino Plaza in Tony Hawk's Pro Skater 1 + 2. Reddit user Gunderstank16 has gone to great lengths to envision the paint-soaked, waterlogged hub of Super Mario Sunshine in the most recent remake of Tony Hawk's Pro Skater 1 + 2, which features a fleshed-out set of map creation tools as part of the Create a Park system. [ignvideo url="https://www.ign.com/videos/2020/10/13/tony-hawks-pro-skater-12-create-a-park-delfino-plaza-gameplay"] You can check out a video of the map in action above, where the map's creator skates it dressed as Mario, complete with complimentary red grip tape on his skateboard. The map has all of the famous architecture from the Gamecube Mario game, including the gigantic Shine plinth that frames the plaza and the many palm trees by the water's edge. In absence of the FLUDD, there are many rails placed to ensure that your chosen skater can get around and preserve their lines. "Been playing a lot of Tony Hawk's Pro Skater 1+2 and Super Mario 3D All Stars back to back," said Gunderstank16 in the description of his video on YouTube. "Figured I'd mess around in the editor for awhile and see if I could actually remake Delfino Plaza from Super Mario Sunshine." [ignvideo url="https://www.ign.com/videos/2020/09/29/tony-hawks-pro-skater-1-2-accolades-trailer"] Gunderstank16 is also responsible for a killer rendition of Bob-Omb Battlefield from Super Mario 64, which is similarly detailed and skate-ready. In other THPS 1 + 2 news, check out our article detailing how the game's eclectic soundtrack was made. We reviewed the game back in September, scoring it a 9 and calling it "the best step forward for the series in 15 years." If it's the other side of this mash-up that really grabs you, then check out our Super Mario 3D All Stars port analysis. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Rockstar Games Purchases Crackdown 2 Developer

Rockstar Games appears to have purchased Crackdown 2 developer Ruffian Games, taking the studio under its wing and rebranding it as Rockstar Dundee. The news arrives thanks to a report from The Gamer, which noted a series of Companies House listings confirming the acquisition and name change. The page for Rockstar Dundee lists 10 major filings all on October 6, 2020, which include the name change, a change of registered address, Take-Two Interactive Software assuming significant control of the company, and a series of new employees being confirmed as directors of the studio. [ignvideo url="https://www.ign.com/videos/2010/07/02/crackdown-2-x360-video-review"] Studio head Gary Liddon and Creative Director Billy Thomson co-founded Ruffian Games in 2008, but both appear to have left the company in the wake of the acquisition, with filings pointing to the cessation of their position as directors at the studio and loss of significant control. A tweet from the official Ruffian Games account posted back in October 2019 noted that they were working on "unspecified titles for @RockstarGames". That points to Ruffian Games having been working with Rockstar for at least a year before being officially absorbed into the publisher. Whatever this transformation into Rockstar Dundee means is anyone's guess, but they join a cavalcade of studios working on future games for Rockstar. As well as Crackdown 2, Ruffian had previously worked on Kinect Star Wars, Halo: The Master Chief Collection and Crackdown 3. There is no official word from Rockstar as to what the Dundee branch's responsibilities will entail. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Disney Reorganizes Business With Focus on Streaming

The Walt Disney Company has unveiled a new corporate structure that places a higher priority on streaming in light of the rapid success of Disney+. The company announced the reorganization of its media and entertainment businesses on Monday in a post that highlighted Disney's desire to "further accelerate" its direct-to-consumer strategy. Under the new structure, Disney's content creation groups will focus on "producing and delivering content for theatrical, linear and streaming, with the primary focus being the company's streaming services." [ignvideo url="https://www.ign.com/videos/2020/09/17/the-mandalorian-season-2-trailer-breakdown"] "We are strategically positioning our Company to more effectively support our growth strategy and increase shareholder value," Bob Chapek, Disney's CEO, said in a statement. "Managing content creation distinct from distribution will allow us to be more effective and nimble in making the content consumers want most, delivered in the way they prefer to consume it." Disney's distribution and commercialization activities will also be centralized into a single, global organization that will be responsible for delivering and monetizing content in "the most optimal way" across all of the company's various streaming services, including Disney+, Hulu, ESPN+ and the coming Star international streaming service. [widget path="global/article/imagegallery" parameters="albumSlug=disney-plus-spotlight-october-2020&captions=true"] The global coronavirus (COVID-19) pandemic has impacted several of Disney's revenue streams, including the organization's media and entertainment businesses. A number of planned theatrical releases have been rescheduled in the release calendar or moved over to the ever-growing content library on the company's Disney+ streaming service. It was recently announced that the upcoming Pixar film Soul would skip its theatrical release and head straight to Disney+ this holiday season, debuting exclusively on the streaming service on December 25. This is the third major Disney film to forego theaters in lieu of Disney+ after the release of Artemis Fowl on June 12 and Mulan on September 3, which was made available as a premium-access title. [poilib element="accentDivider"] Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.

Best Amazon Prime Laptop Deals

Prime Day 2020 is winding down, but that doesn't mean there still aren't tons of opportunities to save. For those looking for a new laptop for a great price, this may be the perfect opportunity for you. Not only are there chances to save on gaming laptops, but non-gaming laptops, like the MacBook Air, are also on sale. Amazon Prime day is all about the best deals and savings, and this could be the perfect time to upgrade your laptop or make that purchase you have been thinking about. Here are the best laptop savings and deals for Amazon Prime Day 2020:

Best Amazon Prime Day Laptop Deals

[poilib element="commerceDeal" parameters="slug=best-prime-day-mac-deals"] [poilib element="commerceDeal" parameters="slug=best-prime-day-laptop-deals"] Laptops are only a small part of the many deals offered on Prime Day, so make sure to check out our main Amazon Prime Day page to keep up to date on the best deals and savings that are just waiting for you, including the Best Prime PC Mouse and Keyboard Deals and Best Prime Day Desk Deals.

The Best Amazon Prime Day Deals

Right now, if you're going to spend $40 on Amazon, you can save some cash and send yourself a $40 gift card and Amazon will send you $10 in Amazon credit within 24-48 hours.

[poilib element="commerceDeal" parameters="slug=master-article-amazon-deal"]

Also, it's important to note that you'll need to have an active Amazon Prime account to score the steepest of discounts. You can sign up for Amazon Prime right here. Moreover, if you've never taken advantage of the free trial for Prime, pick up the 30-day trial right now and save money even without a subscription. You can even cancel your subscription before the first bill shows up, if you want to roll that way. If you've already used the free trial, you can subscribe for $12.99 a month, or $119 for a full year.

[poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

PS5 UI Tease Comes From an Unexpected Place: Burger King

An unlikely source - Burger King - is teasing an announcement with PlayStation for October 15 with what very well may be the start-up sound for the PS5. Burger King took to Twitter and shared a video featuring The Burger King opening up a big bag that shines a blue light in his mascoty face. In addition to the light, we hear a sound that was also featured in the PlayStation 5 reveal event with a UI tease and may be the sound we will hear as we turn on Sony's next-gen console. While this could be a tease for Sneak King 2 for a PS5 and The Burger King revealing the PS5's UI to the world (listen, it's 2020, anything can happen), this is most likely some sort of contest where patrons of Burger King will be able to win a brand new PlayStation 5 by purchasing a Whopper or something similar. Taco Bell is currently running a promotion that gives fans a chance to win an Xbox Series X by simply purchasing a medium or large drink. The PS5 and PS5 Digital Edition will be released on November 12, 2020, for $499 and $399, respectively, and we still haven't seen an in-depth look its UI and menus in action. Sony did promise that the PS5's UI would be a "complete overhaul" from the PS4, and it can't be much longer before it's fully revealed. We recently learned more about its backward compatibility with PS4, how saves will transfer between the new systems, and what PS4 games will not be playable on PS5. [ignvideo url="https://www.ign.com/videos/2020/10/09/biggest-ps5-teardown-takeaways-next-gen-console-watch"] [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Star Wars: Squadrons Review – Catch Me If You Can

For all the ups and downs I've had with various Star Wars media products over the past few decades, the formative space combat simulations of X-Wing and TIE Fighter on MS-DOS (or at least, my memory of them) have always been a fixed highlight. It's hard to go astray when you're focused on the minutiae of inherently cool sci-fi fantasy planes, as opposed to whatever's going on with Jedi lineages or space politics now.

There have been a few arcade-style Star Wars space combat games that filled the 20-year period since the last flight simulator, and some of them were even good. But Star Wars: Squadrons is now making a welcome return to some of the simulator intricacies, while still retaining a large degree of the approachable spectacle of the arcade-style flight games. And the balance Squadrons has settled on works very well in creating an experience that makes you feel as if you're really an active participant in a Star War.

The basic mechanics will be familiar if you've ever played any kind of flight game. You pitch your fighter up and down, you bank it left and right. You fly forward, not backward, and you can twirl until you feel sick. You maneuver your crosshairs onto an enemy and then fire lasers or missiles at them. You're locked to a first-person cockpit view of the action, but all of Squadron's missions are in space, which means maintaining altitude isn't something you have to worry about, and instead, you get the wonderful freedom of being able to fly along any axis--rolling your ship and flying upside down is a hoot. It feels like you could feasibly finish the Squadrons campaign relying mostly on those principles if you wanted to, especially on lower difficulty levels, and that's great. But Squadrons digs a little deeper with the ability to reroute power on your ship, a system that brings a nice layer of complexity in the advantages that it can open up for you and the considerations that come with that.

Continue Reading at GameSpot

Star Wars: Squadrons Review – Catch Me If You Can

For all the ups and downs I've had with various Star Wars media products over the past few decades, the formative space combat simulations of X-Wing and TIE Fighter on MS-DOS (or at least, my memory of them) have always been a fixed highlight. It's hard to go astray when you're focused on the minutiae of inherently cool sci-fi fantasy planes, as opposed to whatever's going on with Jedi lineages or space politics now.

There have been a few arcade-style Star Wars space combat games that filled the 20-year period since the last flight simulator, and some of them were even good. But Star Wars: Squadrons is now making a welcome return to some of the simulator intricacies, while still retaining a large degree of the approachable spectacle of the arcade-style flight games. And the balance Squadrons has settled on works very well in creating an experience that makes you feel as if you're really an active participant in a Star War.

The basic mechanics will be familiar if you've ever played any kind of flight game. You pitch your fighter up and down, you bank it left and right. You fly forward, not backward, and you can twirl until you feel sick. You maneuver your crosshairs onto an enemy and then fire lasers or missiles at them. You're locked to a first-person cockpit view of the action, but all of Squadron's missions are in space, which means maintaining altitude isn't something you have to worry about, and instead, you get the wonderful freedom of being able to fly along any axis--rolling your ship and flying upside down is a hoot. It feels like you could feasibly finish the Squadrons campaign relying mostly on those principles if you wanted to, especially on lower difficulty levels, and that's great. But Squadrons digs a little deeper with the ability to reroute power on your ship, a system that brings a nice layer of complexity in the advantages that it can open up for you and the considerations that come with that.

Continue Reading at GameSpot