Yearly Archives: 2020

How to Make Coins And Save Your Points in FIFA 21

FIFA 21 Ultimate Team players with grand ambitions will want to find out how to make coins and save points so that they can maintain their real-world money and stop relying on packs with randomized prizes. In this guide, we're going to make the most of the transfer market and the in-game rewards to create an incredible winning eleven through frugality. The game mode’s goal is to create your Ultimate Team, so if you can only settle for the best players, you’re in for an expensive experience on the transfer market, where some top-flight footballers sell for millions of coins. If you don’t want to rely on paying for packs, but you want to be able to build a worthy ensemble of players, we’ve put together a guide with some useful tips for making coins and saving points in FIFA 21.

Complete your placements first to get an early cash boost

FIFA 21 FUT Hub (In Menus) If we presume that you’ve just started playing Ultimate Team, then right at the start, the first thing you should do before you start building a team is hammer through your Division Rivals placement matches with your starting eleven. If you’re not so bothered about your rank and would entertain the challenge of climbing the leaderboard, just get them over with as soon as possible to get tens of thousands of coins or a good chunk of packs. Of course, the reward will depend on how well you perform, but you’re in for a healthy amount of currency, even if you lose every match. With the very basic team you’re given at the start, you’ll also get an honest assessment of your actual FIFA skill without the top-flight players backing you, and the rewards will provide you with enough money and players to build a team that you want to play with, rather than pulling together a haphazard lineup with the limited amount of coins available to you at the start.

Finish your Foundation challenges for easy coins and packs

FIFA 21 FUT Hub (In Menus) In the Objectives tab accessed from the Ultimate Team main menu, you’ll find a section titled ‘Foundations’ that offers tons of tradeable packs and free coin rewards for completing relatively easy objectives. Many of them can be achieved by merely engaging with all of the modes on offer in Ultimate Team. You should finish a few of them just by playing, but check in every once in a while to see what you need to do to wrap this section up, as the packs and coins stack up, and the criteria can be completed with relatively little effort. From there, you can also check out the Milestones menu, which offers more focused tasks to complete for more lucrative packs and coin rewards. These are far more tricky and can be completed over your career, but knowing what you’re working towards can’t hurt.b

Focus on weekly recurring rewards

FIFA 21 FUT Squad Battles (In Menus) At the start of every week, your Squad Battles matches will reset, and you’ll have a week to complete them to earn points, which will determine the rewards you’ll receive at the end of the week. The best thing to do is beat all of your Squad Battles matches with the best team in your arsenal as soon as they drop. You can even refresh the repeatable matches to earn more to rank up further. Consider notching up the difficulty to get more points, as the rewards do start to scale dramatically at the higher ranks, offering Jumbo Packs and thousands of coins. The same can be said for the online multiplayer mode Division Rivals. The competition will reset every week, and you’ll have to maintain your rank and score by playing every week. Play until you achieve a decent grade, which will give you enough coins, and you can confirm a substantial amount of income per week, and perhaps a few packs on top of that to boot.

Invest in time-limited and trending players on the transfer market

FIFA 21 FUT Hub (In Menus) Making money on the transfer market is more complicated than ever in Ultimate Team now that the market is stratified and saturated with Gold cards. You’re going to have to get very lucky to make your money back on packs, so you should think about which players are worthy investments and try to earn enough to hoard a few and resell them to try and sway the market in your favor and make some money. It’s tough, but thinking psychologically about which players will be in demand is an excellent way to score some coins. If you spot a team of the week player who you think will be more lucrative down the line, then hold onto them and sell when their value spikes. Keep an eye on the major league tables and fixtures for the week and look into buying and reselling the players who score goals to pre-empt the surge of purchases from football fans. Look at live Squad-Building Challenges too to try and figure out potential solutions and hoard the players you think that others may be looking for. Another age-old tactic is to buy through the week and sell at the weekend when more people will be playing to make your coins go even further.

Don’t disregard kits and consumables

FIFA 21 FUT Hub (In Menus) You may be tempted to discard, quick sell, or even forget about any cards that aren’t players. Still, there is a lot of money to be made beyond the footballers in FIFA 21, especially if you stumble onto a consumable or Stadium piece that is unusual or tied to a club with a decent following. If you’re a few coins out from the player you need and you start scrambling to sell, take a look at your badges and kits to see if you’ve got something that other players are clamoring for. You’d be surprised at the diamonds you may find in the rough — many in-game kits can sell for thousands of coins just for looking interesting. Chemistry Styles and Position Modifiers are also always worth a few thousand coins to more time-strapped, liquid players looking to deck out their new squad with better attributes. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Stardew Valley to Get Splitscreen Co-Op in Upcoming Version 1.5 Update

Stardew Valley, in its upcoming version 1.5 update, will add splitscreen co-op to both console and PC. Announced by Eric Barone, the creator of Stardew Valley, there will be up to 4-player splitscreen co-op on PC, but "on some other platforms it might be limited to 2." Screenshot_2020-10-18 ConcernedApe on TwitterThis update will also allow for players to move their bed, and Barone teased a peaceful scene on a beach with a player fishing and ducks hanging about. d8Online multiplayer was added to Stardew Valley beginning in 2018, and this new update will give players even more options to play one of our 11 Calming Games to Help You Relax together. Even though Barone is continuing to update Stardew Valley, which was originally released in 2016, he has begun teasing his next two games, which are still a bit of ways away. One of them is said to take place in the world of Stardew Valley, but is not a farming game, and the other is said to tie into the game in some way. We re-reviewed Stardew Valley in 2018 and said it "is a beautiful, fun game that, when all of its parts are pulled together, make for a wonderful countryside adventure. Whether it’s rainy, sunny, snowy, or dusted with pollen drifts through the air, each day offers an abundance of great activities ready to be collected or mastered and new friendships waiting to be made. Even 100 hours in with three in-game years in the books, I still feel like I have so many mysteries to discover, and plenty of items to collect." [ignvideo url="https://www.ign.com/videos/2018/08/07/stardew-valley-review-2018"] [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Rainbow Six Siege May Be Coming to Xbox Game Pass

A new tease may be hinting that Tom Clancy's Rainbow Six Siege may be headed to Xbox Game Pass in the near future. Xbox Game Pass on Twitter posted a medieval-looking image with no caption, but the image itself appears to be a tease for an upcoming announcement for Rainbow Six Siege, as it contains six rainbows and a siege-style weapon attacking a castle. Ubisoft has already confirmed that Rainbow Six Siege would be headed over to PS5 and Xbox Series X/S with cross-generation multiplayer, so the timing of this reveal could be a good one with the consoles only a few weeks away. Screenshot_2020-10-18 Xbox Game Pass on Twitter This move could also be one more step closer to Rainbow Six Siege becoming free-to-play which, according to game director Leroy Athanassoff, is something the development team seemingly would want at some point. Rainbow Six Siege making it to Xbox Game Pass would also bring Splinter Cell's Sam Fisher back to Microsoft's console, as he was recently added as an operator by the name Codename Zero. Rainbow Six Siege was released in 2015 and has been supported and improved a ton over the years. We re-reviewed the game in 2018, and said "Rainbow Six Siege has grown into a much deeper competitive FPS that still rewards smart play as much as good aim." [ignvideo url="https://www.ign.com/videos/2020/08/16/rainbow-six-siege-sam-fisher-and-new-gadget-gameplay"] [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Ring Fit Adventure Review: One Year Later

Editor's note: Ring Fit Adventure first released on October 18, 2019. Because we were unable to review the game back then, we're taking this opportunity--the one-year anniversary of its release--to give it a full evaluation now. In this review, Jenae Sitzes reflects on a full year of on-and-off workouts with Nintendo Switch's premier fitness game.

Over the past decade-plus, Nintendo has established itself as the home for fitness games. Wii Fit and its enhanced version, Wii Fit Plus, have together sold over 43 million copies worldwide, so it was only a matter of time before the company attempted to replicate that success on Nintendo Switch. Fortunately, Wii Fit's successor is far more ambitious than many people may have anticipated. Released one year ago on October 18, 2019, Ring Fit Adventure is not Wii Fit 2.0, but rather a full-blown fitness RPG with an overarching story, skill tree, and vibrant, lively landscapes. Not only is it far more ambitious in terms of scope than its predecessor, but it also fosters a healthier attitude toward fitness and a friendly tone that's relentlessly encouraging without a hint of judgment, even when it's been weeks--or even months--since you last logged in.

In Ring Fit Adventure, you team up with a magical pilates ring to track down and defeat an evil bodybuilding dragon named Dragaux, who is spreading a dark influence across the land. In your pursuit of Dragaux, you jog through beautiful landscapes and engage in turn-based battles against fitness-themed monsters (such as a feisty dumbbell or mischievous yoga mat). In order to attack or defend, you'll have to perform exercises, and the game eventually introduces type matchups--some monsters will be particularly weak to leg moves, for instance. With four different move types available (leg, arm, abs, and yoga), Ring Fit Adventure provides a great full-body workout, and even though some levels may focus on one muscle group over the other, the option to use different move types keeps workouts balanced and prevents you from tiring out too quickly.

Continue Reading at GameSpot

Ring Fit Adventure Review: One Year Later

Editor's note: Ring Fit Adventure first released on October 18, 2019. Because we were unable to review the game back then, we're taking this opportunity--the one-year anniversary of its release--to give it a full evaluation now. In this review, Jenae Sitzes reflects on a full year of on-and-off workouts with Nintendo Switch's premier fitness game.

Over the past decade-plus, Nintendo has established itself as the home for fitness games. Wii Fit and its enhanced version, Wii Fit Plus, have together sold over 43 million copies worldwide, so it was only a matter of time before the company attempted to replicate that success on Nintendo Switch. Fortunately, Wii Fit's successor is far more ambitious than many people may have anticipated. Released one year ago on October 18, 2019, Ring Fit Adventure is not Wii Fit 2.0, but rather a full-blown fitness RPG with an overarching story, skill tree, and vibrant, lively landscapes. Not only is it far more ambitious in terms of scope than its predecessor, but it also fosters a healthier attitude toward fitness and a friendly tone that's relentlessly encouraging without a hint of judgment, even when it's been weeks--or even months--since you last logged in.

In Ring Fit Adventure, you team up with a magical pilates ring to track down and defeat an evil bodybuilding dragon named Dragaux, who is spreading a dark influence across the land. In your pursuit of Dragaux, you jog through beautiful landscapes and engage in turn-based battles against fitness-themed monsters (such as a feisty dumbbell or mischievous yoga mat). In order to attack or defend, you'll have to perform exercises, and the game eventually introduces type matchups--some monsters will be particularly weak to leg moves, for instance. With four different move types available (leg, arm, abs, and yoga), Ring Fit Adventure provides a great full-body workout, and even though some levels may focus on one muscle group over the other, the option to use different move types keeps workouts balanced and prevents you from tiring out too quickly.

Continue Reading at GameSpot

The Haunting of Bly Manor’s Premiere Has a Nod to Stephen King’s The Shining

Now that Netflix's The Haunting of Bly Manor has been out for over a week, giving many a chance to watch most or all of the 9-episode series, let's quickly dive back into the first episode, "A Great Good Place," and take a peek at the fun Stephen King/Shining nod that flashes by pretty quickly. Of course, it totally fits that director Mike Flanagan would toss in a King reference, and a Shining one at that, considering how he's adapted King novels Gerald's Game and Doctor Sleep - the latter of which was a sequel to both the King's The Shining book and Stanley Kubrick's The Shining movie, which contains some of the most iconic horror cinema images of all time. At the start of Bly Manor, Victoria Pedretti's Dani, who'll soon move into Bly Manor, is staying in a London hostel - in Room 217. Better known to king fans as the room with the wicked old naked woman ghost in the bathtub in The Shining. That phantom, and the tub too, actually return with much prominence in Doctor Sleep. Of course, in Kubrick's film, which contains a ton of changes to the King's original material, the room that haunts both Jack and Danny Torrance is Room 237. But in the book it's Room 217. Here's Dani returning to her room... the-haunting-of-bly-manor-hidden-ghosts-photos-netflix-hostel-room-number Here's a bit of backstory on the reason for the room number change. The hotel that stood in for the exterior of The Shining's "Overlook" in the movie, The Timberland Lodge, posted the following detail on their site: Kubrick was asked not to depict Room 217 (featured in the book) in The Shining, because future guests at the Lodge might be afraid to stay there. So a nonexistent room, Room 237, was substituted in the film. Curiously, and somewhat ironically, Room 217 is requested more often than any other room at Timberline. Naturally, Flanagan used the original room number from the book for this fun little tip of the hat. But that's not the only detail lurking in the background of The Haunting of Bly Manor. We've clocked over 50 hidden ghosts hiding in the shadows of the series - check it out! [widget path="global/article/imagegallery" parameters="albumSlug=netflixs-the-haunting-of-bly-manor-all-the-hidden-ghosts-revealed&captions=true"] Plus, if you've finished the series and want a rundown, and an explanation, of the ending, head here. You can also read our full review of Bly Manor. [ignvideo url="https://www.ign.com/videos/2020/10/17/freddy-krueger-the-greatest-movie-slasher-of-all-time"] [poilib element="accentDivider"] Matt Fowler is a writer for IGN and a member of the Television Critics Association. Follow him on Twitter at @TheMattFowler and Facebook at Facebook.com/MattBFowler.

Spider-Man 3’s First Look Is Reportedly Coming in 2020

At ExpoCine 2020, Sony Pictures has allegedly said that we will get our first look at Spider-Man: Far From Home's sequel in December 2020. As reported by Murphy's Multiverse, Camila Pacheco, the executive marketing director of Sony Pictures Entertainment in Brazil, told "attendees that the film had already started production and that we would get our first look at the film this December 2020." [widget path="global/article/imagegallery" parameters="albumSlug=ranking-the-spider-man-movies&captions=true"] Pacheco, who was said to also be wearing a Spider-Man shirt for this event, "alternated between the words preview and teaser trailer when discussing the project," and she also confirmed that Spider-Man 3's December 17, 2021 release date is still what the studio is planning for. There have been many reports coming in recently regarding Spider-Man 3, including that Jamie Foxx's Electro from The Amazing Spider-Man 2 is set to join the Marvel Cinematic Universe with this upcoming film. It is unclear if he will be playing the same character or a different variation, but Foxx did mention in a now deleted Instagram post that he "won't be blue in this one." Additionally, another report says that Benedict Cumberbatch's Doctor Strange will also be joining the cast of Spider-Man 3 and will take on a "mentor role" for Holland's Spider-Man. [ignvideo url="https://www.ign.com/videos/2020/10/01/jamie-foxx-could-return-to-spider-man-role"] For more on Spider-Man 3, read out take on whether or not Doctor Strange joining Spider-Man 3 means the MCU could be adapting a controversial Marvel Comics story and if he and Jamie Foxx's Electro will bring the Spider-Verse to this new movie. IGN has reached out to Sony Pictures for a comment but has not heard back as of this writing. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Spider-Man 3’s First Look Is Reportedly Coming in 2020

At ExpoCine 2020, Sony Pictures has allegedly said that we will get our first look at Spider-Man: Far From Home's sequel in December 2020. As reported by Murphy's Multiverse, Camila Pacheco, the executive marketing director of Sony Pictures Entertainment in Brazil, told "attendees that the film had already started production and that we would get our first look at the film this December 2020." [widget path="global/article/imagegallery" parameters="albumSlug=ranking-the-spider-man-movies&captions=true"] Pacheco, who was said to also be wearing a Spider-Man shirt for this event, "alternated between the words preview and teaser trailer when discussing the project," and she also confirmed that Spider-Man 3's December 17, 2021 release date is still what the studio is planning for. There have been many reports coming in recently regarding Spider-Man 3, including that Jamie Foxx's Electro from The Amazing Spider-Man 2 is set to join the Marvel Cinematic Universe with this upcoming film. It is unclear if he will be playing the same character or a different variation, but Foxx did mention in a now deleted Instagram post that he "won't be blue in this one." Additionally, another report says that Benedict Cumberbatch's Doctor Strange will also be joining the cast of Spider-Man 3 and will take on a "mentor role" for Holland's Spider-Man. [ignvideo url="https://www.ign.com/videos/2020/10/01/jamie-foxx-could-return-to-spider-man-role"] For more on Spider-Man 3, read out take on whether or not Doctor Strange joining Spider-Man 3 means the MCU could be adapting a controversial Marvel Comics story and if he and Jamie Foxx's Electro will bring the Spider-Verse to this new movie. IGN has reached out to Sony Pictures for a comment but has not heard back as of this writing. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Destiny 2’s PS5 and Xbox Series X/S Upgrades Will Arrive in December 2020

While Destiny 2 will be able to take advantage of faster load times and cross-generation play when Xbox Series X/S and PS5 are released on November 10 and November 12, respectively, the next-gen optimized versions will not be ready until December 8, 2020. Bungie detailed all the features owners of these new systems can expect on December 8, including 4K for PS5 and Xbox Series X (1080p on Xbox Series S), 60FPS framerate, and a field of view slider. It was also reiterated that the next-gen upgrade for all consoles will be free. [ignvideo url="https://www.ign.com/videos/2020/10/07/destiny-2-beyond-light-weapons-and-gear-trailer"] Bungie has also noted that this is the first time it is offering Field of View customization on consoles, and the goal is to enable a FOV range similar to that on PC. Also, while loading the game and inspecting character inventory will be much quicker, "some load times are dependent on networking and matchmaking. So, loading activities still takes time while you search for opponents." Additionally, Xbox Series X/S players will only be able to play with Xbox One players, while PS5 players will only be able to play with PS4 players. Destiny 2's latest expansion, Beyond Light, will be released on November 10, and is the first chapter in a new trilogy of expansion for Destiny 2 that will also include 2021's The Witch Queen and 2022's Lightfall. [widget path="global/article/imagegallery" parameters="albumSlug=destiny-2-season-of-arrivals&captions=true"] [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Destiny 2’s PS5 and Xbox Series X/S Upgrades Will Arrive in December 2020

While Destiny 2 will be able to take advantage of faster load times and cross-generation play when Xbox Series X/S and PS5 are released on November 10 and November 12, respectively, the next-gen optimized versions will not be ready until December 8, 2020. Bungie detailed all the features owners of these new systems can expect on December 8, including 4K for PS5 and Xbox Series X (1080p on Xbox Series S), 60FPS framerate, and a field of view slider. It was also reiterated that the next-gen upgrade for all consoles will be free. [ignvideo url="https://www.ign.com/videos/2020/10/07/destiny-2-beyond-light-weapons-and-gear-trailer"] Bungie has also noted that this is the first time it is offering Field of View customization on consoles, and the goal is to enable a FOV range similar to that on PC. Also, while loading the game and inspecting character inventory will be much quicker, "some load times are dependent on networking and matchmaking. So, loading activities still takes time while you search for opponents." Additionally, Xbox Series X/S players will only be able to play with Xbox One players, while PS5 players will only be able to play with PS4 players. Destiny 2's latest expansion, Beyond Light, will be released on November 10, and is the first chapter in a new trilogy of expansion for Destiny 2 that will also include 2021's The Witch Queen and 2022's Lightfall. [widget path="global/article/imagegallery" parameters="albumSlug=destiny-2-season-of-arrivals&captions=true"] [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.