Yearly Archives: 2020

Watch Dogs Legion: Aiden Pearce Playable in Main Campaign, and Customisable

Original Watch Dogs protagonist Aiden Pearce will be available throughout the main campaign of Watch Dogs: Legion as a fully customisable character, with the single player story adapted to fit his personality. Speaking in a Reddit AMA, the game's live producer Lathieeshe Thillainathan answered a number of questions about the returning character, who'll be added as post-launch DLC. Thillainathan made clear that, "Aiden can replay the full game and will have a dedicated DLC with Wrench. You don't need to finish the DLC to play as Aiden in the single player story." [ignvideo url="https://www.ign.com/videos/2020/09/10/watch-dogs-legion-aiden-pearce-teaser-trailer"] Asked how Aiden will slot into the main campaign given that he's a set character - unlike Legion's NPC-recruited protagonists - Thillainathan explained that he'll be treated like any other character, but will have his personality and character written into the main campaign's cutscenes: "Aiden will be treated as another member of the team. We are writing the full single player story again with [Aiden's] personality. When you replay the main missions again, Aiden will be integrated into all the original cinematics." Aiden will be added alongside three other playable characters - Wrench from Watch Dogs 2, Darcy, an Assassin, and Mina, a victim of transhuman experiements who has psychic powers. It's not clear if the other three will be playable in the main campaign, but Thillainathan confirmed that all of them will be playable both in single player and online modes. [widget path="global/article/imagegallery" parameters="legacyId=20098088&captions=true"] He also responded to a question about customisation, saying that all four new characters can be altered to the players' taste: "Once they are on your team, you can customize them as you wish. can't wait to see everyone's version of Aiden and Wrench." Watch Dogs: Legion will be released for PS4, Xbox One and PC on October 29, and will be a launch title for Xbox Series X and S on November 10. It will arrive on PS5 digitally on November 12, and physically on November 24. Buying the current-gen versions will allow for a free upgrade to the next-gen equivalent. We recently played a near-final version of the game, saying it had a "potentially staggering amount of rabbit holes to tumble down as you take a very hands-on approach to recruiting new comrades for the uprising." We also poijnted out that the Census System powering its Play-As-Anyone mechanic feels next-gen on its own. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

China Topples North America as World’s Biggest Film Box Office Market

China has officially overtaken North America in film ticket sales this year, making it the world's biggest film box office market. According to The Hollywood Reporter, new data from the Artisan Gateway reveals that China recorded a total of $1.988 billion in its year-to-date box office sales figures on October 18, exceeding North America's total of $1.937 billion. In the report, it is also noted that analysts expect this gap to widen "considerably" by the end of the year. [ignvideo url="https://www.ign.com/videos/2020/03/13/how-coronavirus-delays-are-impacting-2020-movies-ign-now"] Traditionally, North America has dominated box office sales around the world, however, this year's coronavirus (COVID-19) pandemic appears to have accelerated a shift towards China becoming the global leader after the country reopened tens of thousands of theaters and started to book up seats again, with 75% of usual seating capacity available. China's ticket sales were further boosted by the country's weeklong national holiday recently, which saw the anthology film My People, My Homeland earning a further $19.1 million at the box office, raising the film's overall earnings to $360 million, while WWII epic The Eight Hundred surpassed Bad Boys for Life as the highest-grossing film of 2020 at the global box office, having taken in $460 million so far. [widget path="global/article/imagegallery" parameters="albumSlug=igns-best-reviewed-movies-of-2020&captions=true"] Meanwhile, America's largest cinema chain, AMC Theaters, had its credit rating downgraded in April to reflect an "imminent" risk of defaulting after the company closed 634 locations across the US and Canada and 120 venues in the UK and Ireland (operated under Odeon) on March 17 to help to slow the spread of the virus. With theaters in many major markets still closed for business, several studios have opted to postpone their biggest tentpole releases. Universal Pictures pushed back the release of Fast 9 to May 28, 2021, which is Memorial Day weekend in the United States, while No Time to Die, James Bond's latest film, moved to April 2, 2021 after "a thorough evaluation of the global theatrical marketplace." [poilib element="accentDivider"] Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.

Amnesia: Rebirth Review

Back in 2010, developer Frictional Games set the tone for PC indie horror games with Amnesia: The Dark Descent. Focused heavily on story, it created its scares through an intensity of atmosphere and an emphasis on powerlessness. With Amnesia: Rebirth, it feels like Frictional has fully refined its particular approach to horror. You're trapped in a deadly, smothering world, struggling against your character's limitations and even her perceptions. Rebirth is Frictional's best game yet, marrying a deep, mysterious story to the signature mechanics the developer has been refining over the course of 13 years of horror games.

Amnesia: Rebirth continues Frictional's specific approach to story and horror, which emphasizes avoiding conflict, hiding, and mastering your character's own fear. It also adds to the story told in The Dark Descent, although you don't need to know that game well to follow this narrative of this one. (The narrative doesn't link to Amnesia: A Machine for Pigs, the 2013 follow-up to The Dark Descent.) You play Tasi Trianon, a French woman who joins a mining expedition to Algeria in 1937. In the opening moments of the game, the expedition's plane experiences some supernatural shenanigans that cause it to crash in the desert. Tasi wakes up soon after, alone in the plane, with few memories of what has happened and strange black tendrils creeping into her vision. As she goes searching for survivors, she discovers that the strange bracelet she wakes up wearing can open portals to a dark, ruined parallel world. Tasi goes searching through caves and tunnels for her friends, and the story often pulls her into the alternate dimension as she tries to find her way forward.

Rebirth brings back the main mechanics from The Dark Descent, and really, all of Frictional's games deal in similar sets of ideas. You trace the survivors' path, gathering notes and uncovering clues as to what happened. As you explore the caves, you're quickly plunged into darkness, and as in The Dark Descent, the dark increases Tasi's fear and has palpable effects on her psyche. You're not dealing with a loss of sanity that changes how you perceive the world like in that game, however. Instead, Tasi's increasing fear causes the black tendrils to reappear and her heart to start pounding, and if she gets too afraid, the blackness overtakes her entirely, causing her to lose herself and wake up somewhere else with no memory of how she got there.

Continue Reading at GameSpot

Amnesia: Rebirth Review

Back in 2010, developer Frictional Games set the tone for PC indie horror games with Amnesia: The Dark Descent. Focused heavily on story, it created its scares through an intensity of atmosphere and an emphasis on powerlessness. With Amnesia: Rebirth, it feels like Frictional has fully refined its particular approach to horror. You're trapped in a deadly, smothering world, struggling against your character's limitations and even her perceptions. Rebirth is Frictional's best game yet, marrying a deep, mysterious story to the signature mechanics the developer has been refining over the course of 13 years of horror games.

Amnesia: Rebirth continues Frictional's specific approach to story and horror, which emphasizes avoiding conflict, hiding, and mastering your character's own fear. It also adds to the story told in The Dark Descent, although you don't need to know that game well to follow this narrative of this one. (The narrative doesn't link to Amnesia: A Machine for Pigs, the 2013 follow-up to The Dark Descent.) You play Tasi Trianon, a French woman who joins a mining expedition to Algeria in 1937. In the opening moments of the game, the expedition's plane experiences some supernatural shenanigans that cause it to crash in the desert. Tasi wakes up soon after, alone in the plane, with few memories of what has happened and strange black tendrils creeping into her vision. As she goes searching for survivors, she discovers that the strange bracelet she wakes up wearing can open portals to a dark, ruined parallel world. Tasi goes searching through caves and tunnels for her friends, and the story often pulls her into the alternate dimension as she tries to find her way forward.

Rebirth brings back the main mechanics from The Dark Descent, and really, all of Frictional's games deal in similar sets of ideas. You trace the survivors' path, gathering notes and uncovering clues as to what happened. As you explore the caves, you're quickly plunged into darkness, and as in The Dark Descent, the dark increases Tasi's fear and has palpable effects on her psyche. You're not dealing with a loss of sanity that changes how you perceive the world like in that game, however. Instead, Tasi's increasing fear causes the black tendrils to reappear and her heart to start pounding, and if she gets too afraid, the blackness overtakes her entirely, causing her to lose herself and wake up somewhere else with no memory of how she got there.

Continue Reading at GameSpot

PlayStation ‘Looking Into’ Negative Feedback on PS4 Party Changes

Sony has revealed that it is "looking into" negative feedback surrounding the changes to the PS4 party system that arrived as part of the 8.00 system update. The 8.00 update was pushed to consoles worldwide last week and changed the way parties work, combining the Party and Messages features into one system. This has complicated the invitation process for some, and led fans to voice their concerns online. Players now need to open a message group in order to invite other players to create a party, and many players who used to use the private party system to avoid in-game chat now have more limited options. In light of the outcry, Sony has announced on Twitter that it is looking into the negative feedback received about the party chat changes. The tweet mentions that it will keep players posted, which suggests that changes or clarifications may be on the way. For all of the details on the 8.00 update, check out this article which runs through all of the major features introduced in the latest patch, including free avatars from PS4 exclusive games. Sony recently clarified its position on another controversial facet of the 8.00 update, which allows players to record voice chat clips and send them to moderators to report online abuse and harassment. In a statement from SIE's VP of Global Consumer Experience Catherine Jensen, Sony clarified that the feature "will not actively monitor or listen in on your conversations."

It seems that these changes will only affect PS4, as a breakdown of the PlayStation 5 UI showed a more streamlined chat system than the current -gen console offers. We called the smoother friend interactions one of the five biggest gamechangers in the PS5 UI.

[ignvideo url="https://www.ign.com/videos/2020/10/15/first-look-at-the-ps5-ui"]

[poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

NBA 2K21 Quietly Adds Unskippable Ads Into Loading Screens

Advertisements have been quietly added to NBA 2K21's loading screens, which players are unable to skip. Stevivor is reporting that ads for the Oculus Quest 2 have appeared during pre-game loading screens in NBA 2K21. Videos show that the loading screens are longer than the ads themselves on PS4 and Xbox One, with no option to skip the adverts given until after they've finished being shown. More gallingly, NBA 2K21 does offer the option to interact while matches load, allowing you to edit your lineups - but even that option is unavailable while the commercial plays. [ignvideo url="https://www.ign.com/videos/2020/08/17/nba-2k21-review"] The advertisements have been confirmed on current-gen consoles, but it remains to be seen whether they will be present on the next-gen versions of the game arriving in November. We've contacted 2K for comment. The move has caused controversy since its addition, not least because the game is still retailing at full price. EA recently tried something similar with UFC 4, dropping in ad placements weeks after release. A fan outcry led the publisher to remove the advertisements from the game. We reviewed NBA 2K21 back in September, scoring it a 6 and noting its "persistent addiction to obnoxious microtransactions." [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Sony Will Update The PS5’s Fan Based On Game Data

The PS5's cooling fan will be optimized in future firmware updates, depending on how hot or cool future games cause the console's processing unit to become. In an interview with 4Gamer.net (translated by orzkare on ResetEra), PS5 Mechanical and Thermal Design Engineer Yasuhiro Ootori revealed that Sony plans to update the fan based on the effects upcoming games have on the console's APU. The APU, or Accelerated Processing Unit, is the chip that powers the PS5 - it's a hybrid CPU/GPU. "Various games will be released in the future, and data on the APU's behaviour in each game will be collected. We have a plan to optimize the fan control based on this data," says Ootori. [ignvideo url="https://www.ign.com/videos/2020/10/07/ps5-teardown-official-hardware-deep-dive"] Ootori also notes that there are three temperature sensors on the console's mainboard and another sensor within the APU itself. All of the above will be used to control the fan speed, based on the "internal temperature of the APU and the highest temperature of the three temperature sensors." Ootori also spoke about how the team at Sony used computer-aided engineering and real-world experiments to optimise the console's airflow. "We made a transparent model of the chassis and observed the dry ice smoke flowing through it, and took temperature readings in each part of the system as we made improvements." Hopefully, Sony will decide to release a transparent model of the PS5, as that sounds incredibly cool [ignvideo url="https://www.ign.com/videos/2020/10/15/first-look-at-the-ps5-ui"] It's yet more proof of how seriously Sony is taking the issue of heat buildup, cooling, and console noise - shown best by the fact that the console's size is almost entirely to keep it cool and quiet. In other PS5 news, here's a helpful comparison between the Xbox Series X and PS5 launch titles. Preorders for the console are currently sold out, but if more go up they'll be in our PS5 preorder guide right away. For everything you need to know about PlayStation 5, check out our PS5 guide. [widget path="global/article/imagegallery" parameters="albumSlug=confirmed-playstation-5-games&captions=true"] [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN who thinks transparent consoles should make a comeback. Follow him on Twitter.

Spelunky 2’s First Area Is Now a Bit Easier

Spelunky 2's latest patch has made Dwelling - its first area - a bit easier following fan feedback. Earlier this week, an announcement from the Spelunky 2 team on Steam said that they "know Dwelling is causing players frustration and I think there's some fair criticism there, so we're testing some changes to the spawn rates of enemies and traps, particularly in 1-1 and 1-2." Furthermore, some tweaks were promised to make 1-4 "more interesting." [ignvideo url="https://www.ign.com/videos/2020/09/14/spelunky-2-review"] Now, Patch 1.12.1e has been released and it, among other things, "Tuned monsters spawn chances in Dwelling" and "Added more room variety in the last Dwelling level." This will hopefully help ease players in to the game we gave a 10/10, in which we said "Spelunky 2 is a masterpiece of procedurally generated platforming that stays true to the legendarily challenging original while also holding surprises around every corner." For more on Spelunky 2 and how to become even better at it, be sure to check out our Spelunky 2 Wiki Guide, which includes such helpful topics as how to unlock all three shortcuts and the best tips and tricks to keep you alive as you explore deeper and deeper. [widget path="global/article/imagegallery" parameters="albumSlug=every-modern-ign-1010&captions=true"] [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

FIFA 21 Ultimate Team Chemistry System Explained

Bolstering your FIFA 21 Ultimate Team chemistry is an easy way to increase your squad’s capabilities on the pitch. This system uses common nations, leagues, and clubs to connect players, providing stat boosts affected by positioning and loyalty to make your team perform better online. The chemistry system in FIFA 21 is multifaceted. It can also be quite confusing, so in this guide, we’re going to run through the entire framework to help you get to grips with how it all works, so you can focus on your in-game performance once you’ve hit the elusive 100 chemistry target.

How does FIFA 21 chemistry work?

FIFA 21 FUT Hub (In Menus) Every player in Ultimate Team has a chemistry statistic, scored out of 10. Flick the right stick to the right one time when you’re looking at your in-game squad to see the rating underneath their player card. By viewing this overlay, you should see where the strong and weak links within your team are. The overall team chemistry is capped at 100, so you’re looking to increase individual player chemistry to build towards that target. Chemistry is increased when two players linked by your chosen formation share a nation, league, or club. So, if you have two players side by side who are from the same country, the same league, and the same club, you will have a perfect, 10/10 chemistry link between those two squad members, provided they are in the right place in your formation, playing the role designated by their player card.

Green, yellow and red Chemistry links explained

FIFA 21 FUT Hub (In Menus) You should be able to see lines connecting the players across your team, with a colored traffic light system showing you how poor or perfect the chemistry is between each player. Red links appear when players do not share the same league, nation, or club. You can see how my LM Nakajima has a red link with my CM Iniesta in the image above. This is because they do not have anything in common. Iniesta is Spanish and plays in the J1 League — Nakajima is Japanese and plays in the Liga NOS. Yellow links appear when two players share one thing in common. You can see an example of this in the above image by looking at the connection between my CM Iniesta and the other CM, Marcos Junior. Junior is Brazilian, but he plays in the same league as Iniesta, albeit for a different club. This means they have decent chemistry, but it could be better. Green links appear when two players share more than one piece of common ground. In the example, you can see that my CM Iniesta has a green link with my CB Vermaelen. They have different nationalities, but they play in the same league for the same club, so the connection is green. It could be even better if they shared a nationality, but it provides a 10/10 chemistry rating regardless.

FIFA 21 Position, Loyalty and Manager Chemistry explained

FIFA 21 FUT Hub (In Menus) If you’re still struggling with your chemistry even with well-connected players, there are a few other aspects of the system that need to be understood. First off is positioning. It goes without saying, but if you’re using a player in your formation in a role where they are out of position, this will negatively affect your chemistry. If you’re trying to play a CAM player in a 4-4-2 formation, which only has CM slots in midfield, that player will receive a yellow tinge in the circle denoting their position below the player card. You can fix this by tapping X/Square on the offending player and moving the right stick to the bottom right of the radial wheel. If they’re out of position, the game will recommend that you search for a Position Modifier card on the transfer market. These can be purchased to change a player’s position manually to fit your formation better and provide a substantial chemistry bump. There’s also the Loyalty and Manager chemistry systems, which have their own impact on player chemistry. If you flick the right stick to the right one time while looking at your squad, you’ll see two symbols just above the chemistry stat, a shield and an ‘M’. The shield can turn green once the player achieves club loyalty, which is automatically earned if you received the player in a pack. If you bought the player on the transfer market, you’d have to play ten games with them to unlock the loyalty shield, which will provide you with even more chemistry for that player. Beyond that, you can also use your manager to boost your team’s chemistry, which you can find on the far right of your reserve bench. You want a manager that fits the main nationality and league used by your Ultimate Team club. Unfortunately, there isn’t a manager of every nationality, so you may have to compromise. However, you don’t need to compromise when it comes to manager leagues, as you can head to the transfer market and purchase a ‘Manager League’ modifier from the Consumables tab. Once that’s done, you should see the M shield turn green if the manager has something in common with the players, which will provide a bump in chemistry.

FIFA 21 Chemistry Styles explained

FIFA 21 FUT Hub (In Menus) Chemistry Styles are another consumable available on the transfer market that don’t improve chemistry when applied but improve attributes depending on the player’s chemistry statistic. If you’re serious about your team and want to improve their ability in-game, then spending money on the right Chemistry Style consumables is a fair use of your coins. However, a Chemistry Style is worthless when used on a player with low individual chemistry, so make sure you only use them on players with a relatively high chemistry statistic to reap the benefits. If you’ve used our tips to achieve high chemistry across your team, here are all the FIFA 21 Chemistry Styles to look into to fine-tune each player on your squad. Goalkeeper Chemistry Styles
  • Cat - Improves Reflexes, Speed, and Positioning
  • Glove - Improves Diving, Handling, and Positioning
  • Shield - Improves Kicking, Reflexes, and Speed
  • Wall - Improves Diving, Handling, and Kicking
Defensive Chemistry Styles
  • Sentinel - Improves Defending and Physical
  • Guardian - Improves Dribbling and Defending
  • Anchor - Improves Pace, Defending, and Physical
  • Backbone - Improves Passing, Defending, and Physical
  • Gladiator - Improves Shooting and Defending
  • Shadow - Improves Pace and Defending
Midfield Chemistry Styles
  • Engine - Improves Pace, Dribbling, and Passing
  • Architect - Improves Passing and Physical
  • Artist - Improves Passing and Dribbling
  • Catalyst - Improves Pace and Passing
  • Maestro - Improves Shooting, Passing, and Dribbling
  • Powerhouse - Improves Passing and Defending
Attacking Chemistry Styles
  • Hunter - Improves Pace and Shooting
  • Hawk - Improves Pace, Shooting, and Physical
  • Sniper - Improves Shooting and Dribbling
  • Finisher - Improves Shooting and Physical
  • Deadeye - Improves Shooting and Passing
  • Marksman - Improves Shooting, Dribbling, and Physical
[poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Die Hard’s John McClane Is Back — In a Car Battery Commercial

Update - 10/18/20: Well, it turns out the Die Hard ad was in fact just that, an ad for Die Hard batteries. Although, it did have some action-packed moments. In the full 2-minute commercial, there are a few nods to the Die Hard movies including Willis crawling through a vent and reuniting with his limousine driver Argyle (good to see you again, De'voreaux White). Willis even beats someone over the head with a Die Hard-branded car battery, which is a sentence I never thought I’d be writing. 0D4BFF5E-BA13-4D14-8FDF-7A97E460652E You can check out the full video in this tweet from Advance Auto Parts. Original story below... [poilib element="accentDivider"] Something is amiss in Die Hard land as Bruce Willis has popped up in a short teaser implying a possible return of John McClane. A 15-second teaser was posted on Twitter by his daughter Rumer Willis that shows Bruce Willis walking down a foggy Christmas light-lit street to the sound of someone whistling. The text reads, "as one story ends...a new one begins" followed by an October 18, 2020 date and the hashtag #DieHardIsBack. It's unclear if this is teasing a movie or possible spinoff TV series starring Willis, but something is definitely happening. Her tweet also indicated this is an ad for something, so maybe it's just a Die Hard-themed product of some sort? The holidays are right around the corner, after all, even though Willis himself says Die Hard is definitively not a Christmas movie. It's also worth noting that Andy Samberg's music group The Lonely Island also quote Tweeted the teaser with the text "Tell your dad we still want him to be on B99!" Could this actually be teasing a crossover event on Brooklyn Nine-Nine that involves Willis' iconic Detective? [widget path="global/article/imagegallery" parameters="albumSlug=the-10-best-80s-action-movies&captions=true"] Rumors of a sixth Die Hard installment have been circulating around the internet ever since the disappointing reception of 2013's A Good Day to Die Hard, including a possible reunion with Samuel L. Jackson's character Zeus. While that clearly didn't pan out, Willis is no stranger to reprising roles years after the last film. What do you think this teaser is for? A movie? A spinoff or TV series? A cameo? Let us know what you'd like to see in the comments below. For more Die Hard find out where it ranks on our list of best Christmas movies of all-time and all the best (and worst) Die Hard ripoffs. [poilib element="accentDivider"] Matthew Adler is a Features, News, Previews, and Reviews writer for IGN. You can follow him on Twitter @MatthewAdler and watch him stream on Twitch.