Yearly Archives: 2020

Disc Room Review – Getting Buzzed

There are times in life where it feels like no matter what you do, something is waiting to ruin your day. Obstacles that come from all directions, trying to take you down when you're just trying your best to make it to the next day. Perhaps they're big, foreboding, and scary. Maybe there are lots of little things that can harm you just as easily. Something might seemingly come out of nowhere and just wreck your entire being. That's the vibe of the year 2020 Disc Room, a ball of anxious energy in the form of a 2D action game. But as nerve-racking as that sounds, Disc Room is also a game that will eventually encourage you to come to terms with frequent failure, learning instead to cherish the small successes that help you push forward.

A giant disc-shaped object has appeared over Jupiter, or so Disc Room's introductory text tells you, and as a charming little space person your goal is to explore what is revealed to be a labyrinth filled with numerous deadly rooms. Each room houses a unique trial involving copious spinning buzzsaws threatening to cut right through you, something that will happen more times than you'll be able to keep track of.

No Caption Provided

It's a twitch-action game that focuses solely on the most heart-pounding element of bullet-hell shoot-em-up games: trying to avoid a ridiculous number of projectiles. Disc Room is concentrated on difficulty and pushing you into panicked situations, featuring a creative variety of aggressive enemy discs. Each exhibits particular behaviors, but none follow a predetermined course, making even the relatively simple stages dangerously unpredictable and challenging every time. Disc Room's reality is one where you're trapped in a room with over a dozen bouncing, fatal blades, where dark electro thumps non-stop, and where death can occur in less than a second.

Continue Reading at GameSpot

Bethesda Sued for $100 Million After ‘Intentional Sabotage’ of Rune 2 to Protect The Elder Scrolls

Publisher Ragnarok Game has amended a lawsuit against Human Head Studios, suing Bethesda for $100 million over its alleged part in an "intentional sabotage" of Ragnarok's Rune 2 in an attempt to protect The Elder Scrolls franchise. As reported by PC Gamer, the lawsuit was originally filed in December of 2019 and focused on Human Head Studios, the original developers of Rune 2. Ragnarok claims that the developers intentionally abandoned the game upon launch and refused to turn over the source code, so the publisher is seeking damages and restitution. The reason Bethesda Softworks and ZeniMax Media are now involved in the suit is that Human Head Studios went out of business a day after the game's launch, only to be absorbed by Bethesda and re-opened as Roundhouse Studios on the same day. You can read the amended complaint here, which notes that Ragnarok "seeks redress for fraud and the intentional sabotage of two video games, Rune II and Oblivion Song." Oblivion Song wasn't announced, but it appears to be an adaptation of the popular Robert Kirkman comic book series that was left unfinished when Human Head Studios announced their departure. "Rune II was maliciously torpedoed in a conspiracy between the game's developer, desperate for cash, and a large video game conglomerate intent on destroying threats to its own video-game franchises," the complaint reads. [ignvideo url="https://www.ign.com/videos/2019/11/05/rune-ii-co-op-trailer"] The suit alleges that Human Head contacted Bethesda and ZeniMax about a potential acquisition without notifying Ragnarok, and later provided the publisher with keys to a pre-release version of Rune 2, which allowed Bethesda to "see for themselves the threat that Rune II posed to their hit franchise, Skyrim/Elder Scrolls." Then, two weeks prior to Rune II's launch, Zenimax allegedly formed Roundhouse Studios and used the company "to purchase all of Human Head's equipment and take over its leases," which Ragnarok alleges contained trade secrets, source and materials relating to the two games. The complaint also mentions the PR troubles caused by the alleged sabotage, noting that in spite of the game's positive reviews, the next day Ragnarok was faced with headlines about the studio's departure and the wavering future of Rune 2 post-launch. For more on Rune 2, you can check out our preview of the game from 2019. ZeniMax Media was recently part of a major acquisition, with Bethesda Softworks and Roundhouse Studios brought under the wing of Microsoft in September as part of a $7.5 billion deal. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Smash Bros. Ultimate Patches Out Minecraft Steve’s Unintentionally NSFW Victory Pose

Nintendo has pushed a patch to Super Smash Bros. Ultimate that removes the unintentionally NSFW victory pose used by Minecraft Steve. The Mojang mascot arrived in-game on October 13, and shortly after fans made the internet aware of his provocative victory animation. If Steve triumphs over his Nintendo colleagues, he will start eating a piece of steak in the endgame screen and then hold the steak slab at waist height, creating an image rife with potential innuendo for those of us with a dirty mind. However, Nintendo has now made it so that the steak vanishes after he eats it, removing its promiscuous potential. You can see Steve's new victory pose in the video above, uploaded by Twitter user Plun_Yu. This is one of the many tweaks introduced in the Ver. 9.0.1 update, issued on October 21. As well as getting rid of Steve's slab, the patch has fixed a few issues with the Minecart and Anvil moves used by the new suite of Minecraft characters. Microsoft's head of gaming Phil Spencer was shown the image in an interview with Kotaku's Stephen Totilo last week. After a long pause, Spencer responded "Yeah. Who did that?" before being told it was a real screenshot for the game, and saying, "I assume that will be fixed." [ignvideo url="https://www.ign.com/videos/2020/10/15/super-smash-bros-ultimate-dlc-review-minecraft-steve"] In our review of Super Smash Bros. Ultimate's Minecraft Steve DLC we considered more than just his modesty, scoring the fighter a 7 and noting that "his uniqueness carries him far nonetheless." In other Smash Bros. Ultimate news, check out the new Banjo-Kazooie, Byleth and Terry Bogard amiibo that will arrive in 2021. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Sherlock Holmes 3 Is ‘on the Back Burner’

Director Dexter Fletcher has confirmed that Sherlock Holmes 3 is currently "on the back burner" after facing new "issues" due to the coronavirus (COVID-19) pandemic this year. Appearing as a guest on the Celebrity Catch Up Podcast, Fletcher, who is taking over the franchise from Guy Ritchie, shared an update on the third Sherlock Holmes installment, as he admitted that the project had been put on hold indefinitely whilst they try to figure out a plan of action that will enable them to move forward with production. [ignvideo url="https://www.ign.com/videos/2019/11/15/robert-downey-jr-to-return-as-iron-man-for-marvels-what-if-series-says-jeff-goldblum-ign-now"] "Sherlock's hit its own issues on and off," Fletcher said. "That's sort of sitting on the back burner at the moment until it becomes clear where the world is at and what's going to happen. The same is with The Saint. I'm pushing ahead with both of them, and that's always part of the challenge." Fletcher explained that The Saint, his reboot of the 1997 action thriller that starred Val Kilmer, had faced the same challenges as Sherlock Holmes 3, as he cited COVID-19 travel bans and social gathering restrictions as the main "dilemma" for film productions. "They're both up against the same dilemma," he confirmed. "[It's] the same issue that we all [have]: How do you get large groups of people together to create something and then shift them all around the world? And what do you do with actors that are in a love scene? It's complicated." [widget path="global/article/imagegallery" parameters="albumSlug=every-delayed-movie-due-to-coronavirus-so-far&captions=true"] The project might currently be stalled, but Robert Downey Jr. has already revealed that he has some very big plans for the sleuthing series. He recently outlined his intentions to spin a new cinematic universe out of Sherlock Holmes 3, which is currently scheduled for release on December 22, 2021, after being pushed back from its original 2020 release date. In his mind, the third film would serve as an entry point into a new "mystery-verse" that will feature multiple spinoffs backed by the lessons that he picked up from his "decade of tutelage" working on the Marvel Cinematic Universe. Downey Jr. believes there is "an algorithm to the potential" for franchises to expand. For more, check out our rundown of movie series' that we feel improved over time. [poilib element="accentDivider"] Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.

Kojima Productions Confirms It’s Working on a New Game

Kojima Productions has confirmed that it's working on a new project, and is hiring "best-in-class talent" for its Tokyo studio. Confirmed on Twitter, the studio explained that, "a new project is in development and is looking to hire the best-in-class talent to work out of our Tokyo studio." The game itself is something of a mystery at this point, with only vague clues listed on the Kojima Productions careers pages. There are mentions of 3D model production for "weapons, gadgets, vehicles, mechas", and desired experience with "Event control system[s] in RPG", but there are very few specifics beyond that. Kojima himself has repeatedly hinted at (and scuppered the idea of) potential new games to follow Death Stranding, revealing that he's been watching scary movies to inspire a new horror game, quashed rumours that he was making a new Silent Hill game, and potentially teased a Death Stranding sequel. Last we heard, he was planning a new game after a 'big project' was scrapped. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

PS5’s Launch Lineup and UI Reveal

On this week's episode of IGN's PlayStation show, Podcast Beyond!, host Jonathon Dornbush is joined by Brian Altano, Max Scoville, and Janet Garcia to discuss the PS5 launch lineup, compare it to the PS4's launch, and break down why we're so excited for the launch. Plus, we dive into the UI reveal for the PS5, some of the latest news on PS4 chat and the PS5's fan, plus much more. [poilib element="accentDivider"] [widget path="global/article/imagegallery" parameters="albumSlug=every-game-and-announcement-featured-in-the-playstation-5-showcase-event&captions=true"] Podcast Beyond! is live every Wednesday. For more on PS5, check out the PS5 full specs list, why we're excited about PS5's 3D audio focus, and an analysis of what teraflops really mean for the PS5 and Xbox Series X. [poilib element="poll" parameters="id=0b8b1f86-da52-4fef-b0a7-2729ca596785"] [poilib element="accentDivider"] Jonathon Dornbush is IGN's Senior News Editor, host of Podcast Beyond!, and PlayStation lead. Talk to him on Twitter @jmdornbush.

Quibi Is Shutting Down After Six Months

Update: Quibi co-founders Jeffrey Katzenberg and Meg Whitman have issued an official statement and apology regarding the closure of the short-lived service. As for the existing properties owned by Quibi, they mentioned that “over the coming months we will be working hard to find buyers for these valuable assets who can leverage them to their full potential.” Original story follows. [poilib element="accentDivider"] After its launch just six months ago, bite-sized entertainment streaming service Quibi is shutting down. This follows news that Quibi was exploring a potential buyout or merger last month after raising nearly $2B in initial capital. As reported by The Wall Street Journal, Quibi is set to shutter the service according to a recent call to investors with co-founder Jeffrey Katzenberg. He and his counterpart Meg Whitman launched the service in April with hopes that it would become “the third generation of film narrative,” according to an interview with the Los Angeles Times. [widget path="global/article/imagegallery" parameters="albumSlug=quibis-movie-and-tv-shows-reviewed&captions=true"] Unfortunately, Quibi never seemed to take off like many expected it would. Initially, the app was downloaded by about 4.5M users with 1.6M subscribing to the service. However, over 90% of those subscribers left after their free 90-day trial. At launch, many users complained that its programming was only available to watch on mobile devices. Quibi begrudgingly reversed its original vision and made content available on TVs and other formats a few months later. Quibi was expected to launch 175 original programs in its first year, with just over half of those already available on the service. While the idea of watching 5-10 minute chapters of movies or series sounds great on paper, the unfortunate timing of its launch as the coronavirus (COVID-19) pandemic began spreading rapidly clearly had an impact on a service that was designed to thrive while people are on-the-go. [ignvideo url="https://www.ign.com/videos/2020/04/08/quibi-review-2020"] Are you still using Quibi? We’ve rounded up the best shows to watch (and those you can skip). You can also check out our initial review of the service. [poilib element="accentDivider"] Matthew Adler is a Features, News, Previews, and Reviews writer for IGN. You can follow him on Twitter @MatthewAdler and watch him stream on Twitch.  

Ghostbusters: Afterlife Pushed to June 2021

Sony has pushed Ghostbusters: Afterlife to next June and dated Don't Breathe 2 for 2021. Sony has adjusted the release date of Ghostbusters: Afterlife, a direct sequel to the original two Ghostbusters movies, to June 11, 2021, after an earlier delay from its original July 2020 release date to next March. In that same breath, Don't Breathe 2 was confirmed to be released on August 13, 2021. The first film, Don't Breathe, was released in 2016 as a critical and box office success, grossing $157 million worldwide on a $10 million budget. [widget path="global/article/imagegallery" parameters="albumSlug=ghostbusters-afterlife-trailer-breakdown&captions=true"] Interestingly, Ghostbusters: Afterlife will debut the second weekend of June 2021, the same weekend as the very first Ghostbusters movie, which opened June 8, 1984. Afterlife gained even more attention earlier this year when it was announced that original Ghosbuster, Bill Murray, was on board for the movie. You can check out the first and only trailer for Ghostbusters: Afterlife and then read about how it leaves open the possibility of sequels. As for Don't Breathe 2, Rodo Sayagues will make his directorial debut with the film. He also co-wrote the script with longtime collaborator Fede Álvarez, who directed the first film. The duo also wrote the first film's script. Sony didn't spill any additional details about this sequel but back in 2016, Álvarez said he doesn't want the sequel to be the same as the first. [ignvideo url="https://www.ign.com/videos/2016/08/24/dont-breathe-review"] "The challenge obviously is we just don't want to do the same movie again and just have 2 in it," Álvarez told IGN in 2016 when speaking about the possibility of a Don't Breathe sequel. "We'll feel so embarrassed if we do that. At first, our reaction when they told us was, 'no no no no no that's Hollywood, that's the devil pushing us to do something just because we can.' And then we had an idea that we got really excited about, we won't tell you what it is, it'll spoil the whole thing..." It seems we'll all find out exactly what that exciting idea is come August 13, 2021. If you haven't yet watched Don't Breathe, find out why we think it's great in our Don't Breathe review. [poilib element="accentDivider"] Wesley LeBlanc is a freelance news writer and guide maker for IGN. You can follow him on Twitter @LeBlancWes

How to Complete the Latest Fortnitemares Challenges

Set to run from October 21 to November 3, players will have the chance to jump into the popular limited-time Halloween event, Fortnitemares, and score themselves several free cosmetic items before the event ends. To kick off the release of Fortnitemares 2020, an all-new game mode has been introduced. This game mode will see all eliminated players across Solo, Duos, and Squads return to battle as a Shadow. Working with other eliminated teammates, players will receive access to otherworldly abilities that will allow them to possess the body of vehicles, phase through obstacles, and even perform a deadly combat swipe attack as players attempt to earn themselves a Nitemare Royale.

Fortnitemares Weapons, Rewards, and Afterlife Event

As usual, Fortnitemares brings with it a set of unique Halloween themed weapons that can be found randomly across the map. This year's weapons will include the Pumpkin Rocket Launcher, the Fiend Hunter Crossbow, a Witch Broom, and even Shadow Midas' Drum Gun, which can be found upon killing Midas at The Ruins. What's a Fortnitemares event without rewards? Throughout the event, players will have the chance to complete a set of challenges to unlock all-new rewards such as Midas' Shadow Wrap, the Smash O'-Lantern Pickaxe, Bobo Back Bling, Loading Screens, and more. fortnitemares-challenges-and-rewardsAlong with the announcement, Reggaeton Global ambassador and four-time Latin GRAMMY winner J Balvin is set to present Afterlife Party, an exclusive Halloween music event. Debuting a brand new song featuring Sech, Balvin will take to the main stage in Party Royale on October 31, at 6 pm PT and 9 pm ET. That's November 1 at 2 am BST and 11 am AEST. For even more information on the Fortnitemares event, check out our guide below to unlock unique Halloween themed rewards!

How to Complete Every Fortnitemare Challenge

At present, there are only three Fortnitemare challenges, so be sure to check back as more unlock every three days until November 3. The following Fortnitemare challenges are currently available to complete: fortnitemares-pumpkin-rocket-launcher-fiend-hunter-crossbow-witch-broom-While the following challenges have not been 100% officially confirmed, the popular Fortnite Leaker, FireMonkey believes that we can expect to see the following challenges over the coming days: For more information on how to eat a Candy, becoming a Shadow, finding a Witch Broom, eliminating Shadow Midas, and even more, we have you covered in our detailed Fortnitemare Challenge guides below.

How to Find and Eat Candy

One of the first challenges to complete in the Fortnitemares event is to find and eat 25 pieces of candy. As easy as it may sound, many have been left wondering exactly where you can find these pieces of candy. Thankfully, candy is relatively easy to find, as it will be available at the majority of houses across the Fortnite map. In order to find candy, simply land outside of a house and make your way to the front door. As you near the door, you will often find two buckets of candy. Using your Pickaxe or Weapon, destroy the buckets to receive several pieces of candy. Fortnite CandyAs far as we are aware, there are currently 5 different candies to loot, with each candy offering a different effect when eaten.
  • Hop Drop: Will provide a low gravity effect.
  • Thermal Taffy: Will provide you to see enemies in thermal.
  • Pepper Ming: Will provide a large speed boost.
  • Candy Corn: A current, we are unsure of the effects of Candy Corn.
  • Jelly Bean: A current, we are unsure of the effects of the Jelly Bean.
Furthermore, each of these five candies has the ability to provide a small increase to your health when eaten.

How to Become a Shadow

Arguably the simplest challenge on the list, you will have the ability to become a Shadow by simply being eliminated during the match. Upon dying, you'll return as a Shadow and can begin the process of raining havoc upon those that are still alive. Fortnite Witch Shack

How to Find a Witches Broom and Travel 100 Meters (Every Known Location)

Scattered across the map, players will find Witch Shacks. These shacks will contain Witch Brooms, which can be found just outside of the shack inside of a large barrel. If you're struggling to find a Witch Shack, consider checking out the locations that we have marked on our Broom Locations map below to find every known Witch Shack currently in Fortnitemares. Fortnitemares Broom LocationsOnce you have located the Witch Broom, interact with it to begin flying through the air. Similar to the Silver Surfer board, the Witch Broom will have a 20 second cool down.

How to Detect Players as a Shadow

When playing as a Shadow, you’ll have four otherworldly abilities that include:
  • Slash: A ghastly combo swipe attack.
  • Dash: Phase through obstacles.
  • Scream: Mark nearby survivors for Shadows in Range.
  • Shadow Jump: A high, floaty leap into the air.
For those playing on Xbox One or PS4, simply use the Scream ability by pressing L1 on PS4 and LB on Xbox One to scan the area for nearby enemies. Shadow Abilities

Eliminate Shadow Midas

Claiming what was once The Agency, Shadow Midas and his group of Henchmen now call The Ruins home. In order to eliminate Shadow Midas, make your way towards The Ruins, which can be found in the middle of the map. Once you reach the building, head inside and continue to the bottom floor, where you will most likely find Midas. Shadow Midas has plenty of health, so you'll want to use the crates, pillars, or building materials to block his incoming attacks. During our experience, we found that Midas was quite simple to eliminate, especially when using powerful weapons such as the Combat Shotgun, Assault Rifle, and SMG. For those wanting to get into the Halloween spirit, you'll even find that a Pumpkin Launcher will do the job just fine. Along with receiving XP for completing the challenge, you will also obtain Shadow Midas' Drum Gun. Fortnite_20201021202246As this challenge has been rumored to become available in the coming days, The Ruins will undoubtedly become an incredibly populated area, making the task of eliminating Shadow Midas quite challenging. If you find that you are struggling with the battle, try practicing in the Battle Labs Game Mode. [poilib element="accentDivider"]

Jared Leto Will Play The Joker Again in Zack Snyder’s Justice League

Zack Snyder has been given the green light to proceed with the Snyder Cut of Justice League and Jared Leto will be onboard reprising his Joker role from Suicide Squad. The Hollywood Reporter has learned that Leto will play his version of The Joker, who first appeared in 2016’s Suicide Squad, in Zack Snyder's Justice League. Leto will be a part of the Snyder Cut reshoots for the planned, four-episode event for HBO Max. [ignvideo url="https://www.ign.com/videos/2020/08/22/justice-league-the-snyder-cut-trailer"] Zack Snyder left the production of the Justice League movie before it was completed due to a personal tragedy. After a version of the film, completed by Joss Whedon, was released to middling-to-poor reviews, fans began petitioning Warner Bros. to release Snyder's original version of the Justice League. That request was answered earlier this year when WB announced that Zack Snyder's Justice League would be released as an HBO Max exclusive in 2021. Details about what will be in Zack Snyder's Justice League have trickled out and are some times conflicting. Although originally reported that the new Justice League cut will not have reshoots with the original cast, it was later reported that Henry Cavill, Ben Affleck, Gal Gadot, and Ray Fisher will return in October for reshoots. [widget path="global/article/imagegallery" parameters="albumSlug=justice-league-snyder-cut-all-the-known-differences-from-the-theatrical-version&captions=true"] Other potential changes in the Snyder Cut of Justice League includes visual effect changes, cut lines, and apparently no footage filmed by Joss Whedon. The Snyder Cut will cost HBO $30 million to produce. For more on everything that's different from Zack Snyder's Justice League, check out our extensive breakdown of differences here. [poilib element="accentDivider"] Matt T.M. Kim is a reporter for IGN.