Yearly Archives: 2020
Black Widow Star Is the Source of Gamma Radiation in the Milky Way
Cyberpunk 2077 Twitter Account Reckoning With Its Old Tweets After Delay
Unfortunately, the existence of that tweet has become fodder for those disappointed by the latest delay news. And the official Cyberpunk 2077 Twitter account now has to contend with the responses.
"Would anyone notice if we delete this real quick?" the Cyberpunk Twitter account asked in response to another one of their tweets, this time from October 6 that says "No more delays are happening."
Now, the social media team is putting out fires by responding to people on social media - sometimes with jokes, sometimes in earnest - about why they couldn't alert people earlier about the delay.
"Of course we are [gutted]. This sucks - who enjoys letting fans & community down," the Cyberpunk Twitter account responded after someone said the social media team seems as disappointed by the news as the community.Or course we are. This sucks - who enjoys letting fans & community down?
— Cyberpunk 2077 (@CyberpunkGame) October 27, 2020
"Yo socials guy how has your day been?" asked one Twitter user following the delay news. "It was fine until up an hour ago," the Cyberpunk team responded. [ignvideo url="https://www.ign.com/videos/2020/10/27/cyberpunk-2077-delayed-for-a-fourth-time"] The numerous delays have also allowed some on the dev team to poke fun at themselves. One of the quest designers on Cyberpunk 2077, Patrick K. Mills, tweeted, "Even I'm starting to think the game isn't real, and I'm playing it right now."It was fine until up an hour ago.
— Cyberpunk 2077 (@CyberpunkGame) October 27, 2020
It has been reported that the Cyberpunk 2077 dev team may have found out about the latest delay last-minute. Jason Schreier tweeted, "All of them found out at the same time we did - CDPR sent an internal email simultaneously with the public tweet." This could explain why the Twitter account was confirming the November release date as recently as last night.Even I'm starting to think the game isn't real, and I'm playing it right now.
— Patrick K. Mills (@PKernaghan) October 27, 2020
Ultimately, the social media team at CDPR is keeping a stiff upper lip, especially since they have to deal with past tweets affirming there'd be no more delays. "We have a very nice community, a great social media team and you can't tweet pics of futuristic cars or bad puns all day. In the end we're still one company." You can read IGN's Cyberpunk 2077 hands-on preview here. [poilib element="accentDivider"] Matt T.M. Kim is a reporter for IGN.All of them found out at the same time we did - CDPR sent an internal email simultaneously with the public tweet
— Jason Schreier (@jasonschreier) October 27, 2020
X-Men Legend Chris Claremont Penning Days of Future Past Prequel
- Foreword by editor/X-Factor writer Louise Simonson
- Uncanny X-Men (1963) #94
- Uncanny X-Men (1963) #129–137 (The Dark Phoenix Saga)
- Uncanny X-Men (1963) #141–142 (Days of Future Past)
- Wolverine (1982) #1–4
- Uncanny X-Men (1963) #268
- X-Men (1991) #1
- Days of Future Past prequel story
- Original Days of Future Past notes and script by Chris Claremont
- Behind-the-scenes interviews
- 7" x 10.5" lithographs by Phil Noto, Salvador Larroca and other artists
- Wolverine (2020) #6 sketch cover variant by Olivier Coipel (exclusive to Marvel Unlimited Annual members)
Facebook Quietly Rolls Out Game Streaming
Blizzard Legend Chris Metzen Opens Tabletop Gaming Company
"The basis of our friendship and having done this (gaming) club over the last couple of years, to me it felt like a very safe foundation," Metzen said in regard to the friendly tabletop gaming club he's enjoyed being a part of since he left Blizzard in 2016. "There was no version of me going back to some big game company. There was no version of me going back to Blizzard, as much as I love it, and I truly do. I don't have that in me anymore. I don't want to be a giant corporate officer. I don't want to direct giant teams anymore. Maybe one day, but I'm not that guy today." Metzen is instead happy directing considerably less people alongside Gilmartin at Warchief Gaming. He said that even after his "glorious" Blizzard experience, it's the intimate scale of tabletop gaming that he comes back to and that tabletop gaming is his path forward for now. [ignvideo url="https://www.ign.com/videos/2017/11/06/6-amazing-overwatch-skins-based-on-other-blizzard-games"] He'll tread that path with his new company, Warchief Gaming, although he told VentureBeat that he and Gilmartin aren't ready to say what the tabletop gaming company is specifically working on just yet. The former Blizzard vice president said he's more interested in his own ideas at this point in his life as opposed to the ideas of a larger company like Blizzard. "But in this phase in my life...I'm interested in owning my own ideas," Metzen said. "I'm interested in being able to develop them the way my gut tells me I should, without oversight of people I don't know. That's a big theme for me, that ownership and authorship." Warchief Gaming takes Metzen back to the period he experienced before Blizzard became the massive company it is today. He said there's a purity to be found in the smaller scale projects like that of Warchief Gaming and that this new scale is "so much more freeing and simplified." Metzen continued and said that at this smaller sale, he has a more balanced work-life relationship, something he considers "an absolute gift." [ignvideo url="https://www.ign.com/videos/2020/02/05/warcraft-3-reforged-review"] "We've been on big stages and now we're back in a garage, playing punk rock that we played as kids," Metzen said. "It feels awesome...For all my nervousness, I know we're on the right track. We're going to come out and make some cool s**t." There aren't any Warchief Gaming games for you to pick up just yet but there are plenty of other tabletop games to play in the meantime. Check out our list of the best fantasy board games and then check out our list of the best classic board games. If you're looking to jump into the world of tabletop gaming for the first time, here's a list of the 11 best board games for beginners. [poilib element="accentDivider"] Wesley LeBlanc is a freelance news writer and guide maker for IGN. You can follow him on Twitter @LeBlancWes.Well, I guess retirement didn’t last as long as I thought it would... I’ve started a new career adventure! New worlds await! Come see what the hubbub’s all about!https://t.co/0uGACe0r0c#Warchiefgaming
— Chris Metzen (@ChrisMetzen) October 27, 2020
Avatar 2: Kate Winslet Wears Wings Underwater for Her Sea Person Role
"I had to learn how to free-dive to play that role in Avatar, and that was just incredible," the tweet reads. "My longest breath hold was seven minutes and 14 seconds, like crazy, crazy stuff." Considering Winslet is playing one of the movie's sea people, it's not too imaginative to think that her character will be underwater for most, if not all, of the movie. This especially makes sense now knowing that Winslet learned to free dive and hold her breath underwater, presumably while filming, for over seven minutes. What's odd about all of this is that like every other character in Avatar 2, Winslet's Ronal will likely be CG so it begs the question if all of this underwater filming and breath holding is fully necessary. We'll all learn how her underwater work translates to her character, Ronal, when Avatar 2 hits theaters on December 16, 2022. The sequel to Avatar wrapped filming back in September and director James Cameron said Avatar 3's shoot will be almost done around that time. [ignvideo url="https://www.ign.com/videos/2015/09/28/avatar-2-concept-art-revelead-ign-news"] For more Avatar 2, be sure to check out some new plot details revealed earlier this year and then check out Edie Falco's General Ardmore from Avatar 2. If you're curious about Winslet's Avatar 2 role, read about how she insisted upon doing all of her own water work while filming underwater. [poilib element="accentDivider"] Wesley LeBlanc is a freelance news writer and guide maker for IGN. You can follow him on Twitter @LeBlancWes.From Kate Winslet's recent interview in @THR: “I had to learn how to free-dive to play that role in Avatar, and that was just incredible. My longest breath hold was seven minutes and 14 seconds, like crazy, crazy stuff.” pic.twitter.com/ZYAmZdNgHS
— Avatar (@officialavatar) October 26, 2020
Anime Is Becoming a Huge Success for Netflix
Cyberpunk 2077 Delayed Until December
CD Projekt Red also addressed the news that Cyberpunk 2077 reached gold master a few weeks ago, but explained that "going gold" is not the end of development. "On the contrary, this is the time where many improvements are being made which will then be distributed via a Day 0 patch. This is the time period we undercalculated." This is the third delay for Cyberpunk 2077. Originally set to be released on April 16, the date has since been pushed to September 17, then November 19, and now once again to December 10. [ignvideo url="https://www.ign.com/videos/2020/09/01/cyberpunk-2077-rtx-showcase-trailer"] The 21-day delay and additional development time will likely further raise questions about crunch culture at CD Projekt Red. In September it was reported that developers were required to work mandatory overtime to meet its November release date, and Badowski confirmed that employees would be "well compensated" for their time. In the meantime, check out IGN's Cyberpunk 2077 hands-on preview. [poilib element="accentDivider"] Matt T.M. Kim is a reporter for IGN.We have important news to share with you pic.twitter.com/qZUaD6IwmM
— Cyberpunk 2077 (@CyberpunkGame) October 27, 2020
Critical Role to Publish 4 Board Games Next Year
Here's a breakdown of all four newly announced games:
Uk’otoa
(Q1 2021) is the first game from Darrington Press, and will cost $29.99 and be recommended for 3 - 5 players, ages 12+. Featuring estimated 30-45 minute gameplay sessions, Uk'otoa is "A battle for life and death on the high Lucidian seas! This flagship title from Darrington Press is a tactical game of semi-cooperative card play as factions of sailors vie to be the last claimed by the raging sea leviathan Uk’otoa. As the ship slowly falls into the ocean, you’ll have to run, push, and sacrifice others to win! Fans of Critical Role know Uk'otoa as the ex-patron of warlock Fjord (played by Travis Willingham). Who could say whether these tales hold any truth? Fjord isn’t telling." The game was created by Jeb Haven (Burrows, Mother Sheep, You Don't Know My Life!), with additional game design by Gabriel Hicks (Roll20, Paizo, Mythic Grove), art by Critter Hannah Friederichs, as well as Uk’otoa Sculpt by Niklas Norman (Runewars, Imperial Assault, Fallout: The Board Game) and layout by Vee Hendro (Good Society: A Jane Austen RPG, Visigoths vs Mall Goths, and Lost Roads).
Speaking to IGN via email, Ivan Van Norman, the head of Darrington Press, explained that Jeb Havens' idea for the game concept actually came about long ago, and the two finally found an ideal home for it in Critical Role.
"I was holding onto the game design that would become Uk’otoa for years, as I first found the game when I was going to Google Game Nights and met Jeb Havens there (fun fact: originally the sea monster was a giant squid). Jeb had been playing this game with his co-workers for a while, and I loved it so much we made a deal shortly afterwards to let me pursue the opportunity of making it a game," Van Norman said. 'Years later, when we started talking about the games in our first lineup, I brought up this concept to both Matt and our development team - and before the pitch was even out of my mouth we all collectively said ‘Uk’otoa!’ After everyone had a chance to play it, it was a done deal from there."
As for why it's the first game in the linup, Van Norman said "It’s a quick-to-play, tactical card game that spotlights an amazing character in the world of Critical Role, but still serves a very relatable theme (giant sea serpent smashing boats and eating sailors) for gamers. It really does help us give people a taste of the world, while at the same time providing a fun game that Critters (and non-Critters) can play with their friends and family.
"Also, who doesn't want to paint a 52mm sea serpent miniature for their games?"
