Yearly Archives: 2020

Check out IGN Watch: IGN’s Newest Video App

Whether you follow us here or through your various social media channels, chances are you’ve watched our videos. Whether showcasing movie clips, catching you up on the latest news, or chatting about the most recent developments in the gaming industry, everything you need is right here on IGN. We recently created an app for those of you who love watching our videos. After numerous interviews, testing, and actually creating the app, we’re excited to announce IGN Watch, available in both the App Store and Play Store! Read below for some of the key features we’ve got for the app:
  • Tap on tags to follow your favorite subjects, shows, and personalities
  • Hide content you don’t want to watch
  • Background playback for when you just want to listen
  • Ad free watching (through 2020)
We hope you’ll check it out and leave us feedback on anything you like or dislike! If you'd like to see more, check out the clip below. [ignvideo url="https://www.ign.com/videos/2020/10/30/ign-watch-ad"] [poilib element="accentDivider"] Ginger Smith is the product manager of user research and retention at IGN. You can find her on Twitter @Gengarsmyth 

What’s Your Favorite Horror Game of All Time?

Welcome back to Game Spook!, our yearly Halloween-themed episode. And what an episode! Not only is it Game Spook!, it's also our 600th edition of this humble little podcast. Thank you so much to everyone who watches every week! On the docket for this episode: The Co-op Mages discuss their favorite horror games from every generation, Control comes to Switch, Watch Dogs Legion, and so much more. The music this episode is from Castlevania Bloodlines. Watch the video above or hit the link below to your favorite podcast service. Listen on: Apple Podcasts YouTube Spotify Stitcher   Find previous episodes here!

What’s Your Favorite Horror Game of All Time?

Welcome back to Game Spook!, our yearly Halloween-themed episode. And what an episode! Not only is it Game Spook!, it's also our 600th edition of this humble little podcast. Thank you so much to everyone who watches every week! On the docket for this episode: The Co-op Mages discuss their favorite horror games from every generation, Control comes to Switch, Watch Dogs Legion, and so much more. The music this episode is from Castlevania Bloodlines. Watch the video above or hit the link below to your favorite podcast service. Listen on: Apple Podcasts YouTube Spotify Stitcher   Find previous episodes here!

Update: Ubisoft Reveals Full PS5, Xbox Series X Upgrade Plan

Update: Since the publication of this article, Ubisoft reached out to IGN to confirm that it has removed the Ubisoft Connect article specifically due to possible errors regarding PS5 backward-compatible games.

A Ubisoft spokesperson provided the following statement to IGN:

“We have pulled the Ubisoft Connect article and forum post re backwards compatibility for the time being as there may be inaccuracies involving the Ubisoft titles that will be playable on PS5.”

It is unclear at this time what the inaccuracies were, nor whether this means all or some of the titles previously listed as not working on PS5 will in fact be playable. IGN will update this story with any further announcements.

Original story follows:

[poilib element="accentDivider"]

Ubisoft has announced a slew of details regarding which of its games will receive cross-progression, next-gen upgrades, and backwards compatibility on PlayStation 5 and Xbox Series X and S.

Like most of these types of announcements, it’s easy to get lost in the weeds on what game gets what feature (especially since messaging regarding cross-gen compatibility has been a confusing mess thus far), but we lay it all out for you below.

[ignvideo url="https://www.ign.com/videos/2020/10/28/8-big-changes-in-assassins-creed-valhalla"]

Most notably, some Assassin’s Creed games aren't backwards compatible on PS5. These include Assassin’s Creed Syndicate, Assassin’s Creed Chronicles Trilogy Pack, Assassin’s Creed Chronicles India, Assassin’s Creed Chronicles China, Assassin’s Creed Chronicles Russia, as well as other properties like Risk, Star Trek Bridge Crew, Werewolves Within, Space Junkies. (Update: This sentence may no longer be accurate, please refer to the update at the top of this story.)

These games will be backward compatible on Xbox Series X/S.

As for next-gen upgrades of PS4/Xbox One to PS5/Xbox Series X/S, a number of Ubisoft games will receive them at no additional cost to players. But there are some restrictions for players who transition from disc drive to digital-only consoles.

You can only upgrade your game if you’re sticking with either a physical or digital version, meaning you can’t upgrade from a physical version of Watch Dogs to a digital version on a next-gen console or vice versa. You can also only upgrade within the same console family, so Xbox One to Series X or PlayStation 4 to PlayStation 5.

[ignvideo url="https://www.ign.com/videos/2020/10/28/watch-dogs-legion-review"]

Games receiving free next-gen upgrades include: Watch Dogs: Legion, Assassin’s Creed Valhalla, Immortals Fenyx Rising, Riders Republic, and Rainbow Six Siege (with a next-gen version of Siege to be announced at a later date, and Japanese Siege players will need to pay 100 yen). All these games also have cross-progression.

Games receiving cross-progression across console generations and console families (meaning you can go from Xbox to PlayStation or vice versa) include: Assassin’s Creed Valhalla, Immortals Fenyx Rising, Riders Republic, and Hyperscape. [ignvideo url="https://www.ign.com/videos/2020/09/23/a-look-back-at-sonys-long-complicated-history-with-backward-compatibility"]

Games receiving cross-progression across console generations, but requiring you to stay within the same console family include: Watch Dogs Legion and Rainbow Six Siege.

Ubisoft says “most” of its games will receive backward compatibility (excluding the ones we mention in the second paragraph of this article), and some backward compatible games will additionally receive cross-progression between generations within the same console family, including For Honor (with free graphical upgrades), The Division 2, The Crew 2, as well as Just Dance 2021 and the upcoming Prince of Persia: Sands of Time remake.

Cross-generation cross-play will be available for Rainbow Six Siege and For Honor, allowing users to play with friends as long as they’re within the same console family.

[widget path="global/article/imagegallery" parameters="albumSlug=ubisoft-connect-screenshots&captions=true"]

Ubisoft closed their post by stating that more “cross-platforms benefits” are coming in the future and that cross-progression is part of their commitment to players.

"Designed for a new gaming era, one where you expect to be able to play, progress and stay in touch with friends anywhere, Ubisoft Connect lays the foundation that will enable Ubisoft’s games and services to live across platforms and make cross-platform features a standard moving forward," Ubisoft's post reads.

Clarity on cross-gen compatibility messaging has eluded the likes of PlayStation and Xbox for some time now. Here’s what you need to know about PS4 to PS5 compatibility and here’s our massive chart laying out every difference between the PS5 and the Xbox Series X. [poilib element="accentDivider"] Joseph Knoop is a writer/producer for IGN, and he's backwards compatible with your heart. Cross-progress with him on Twitter.

A Few Assassin’s Creed Games Aren’t Backwards Compatible on PS5

Ubisoft has announced a slew of details regarding which of its games will receive cross-progression, next-gen upgrades, and backwards compatibility on PlayStation 5 and Xbox Series X and S.

Like most of these types of announcements, it’s easy to get lost in the weeds on what game gets what feature (especially since messaging regarding cross-gen compatibility has been a confusing mess thus far), but we lay it all out for you below.

[ignvideo url="https://www.ign.com/videos/2020/10/28/8-big-changes-in-assassins-creed-valhalla"]

Most notably, some Assassin’s Creed games aren't backwards compatible on PS5. These include Assassin’s Creed Syndicate, Assassin’s Creed Chronicles Trilogy Pack, Assassin’s Creed Chronicles India, Assassin’s Creed Chronicles China, Assassin’s Creed Chronicles Russia, as well as other properties like Risk, Star Trek Bridge Crew, Werewolves Within, Space Junkies.

These games will be backward compatible on Xbox Series X/S.

As for next-gen upgrades of PS4/Xbox One to PS5/Xbox Series X/S, a number of Ubisoft games will receive them at no additional cost to players. But there are some restrictions for players who transition from disc drive to digital-only consoles.

You can only upgrade your game if you’re sticking with either a physical or digital version, meaning you can’t upgrade from a physical version of Watch Dogs to a digital version on a next-gen console or vice versa. You can also only upgrade within the same console family, so Xbox One to Series X or PlayStation 4 to PlayStation 5.

[ignvideo url="https://www.ign.com/videos/2020/10/28/watch-dogs-legion-review"]

Games receiving free next-gen upgrades include: Watch Dogs: Legion, Assassin’s Creed Valhalla, Immortals Fenyx Rising, Riders Republic, and Rainbow Six Siege (with a next-gen version of Siege to be announced at a later date, and Japanese Siege players will need to pay 100 yen). All these games also have cross-progression.

Games receiving cross-progression across console generations and console families (meaning you can go from Xbox to PlayStation or vice versa) include: Assassin’s Creed Valhalla, Immortals Fenyx Rising, Riders Republic, and Hyperscape. [ignvideo url="https://www.ign.com/videos/2020/09/23/a-look-back-at-sonys-long-complicated-history-with-backward-compatibility"]

Games receiving cross-progression across console generations, but requiring you to stay within the same console family include: Watch Dogs Legion and Rainbow Six Siege.

Ubisoft says “most” of its games will receive backward compatibility (excluding the ones we mention in the second paragraph of this article), and some backward compatible games will additionally receive cross-progression between generations within the same console family, including For Honor (with free graphical upgrades), The Division 2, The Crew 2, as well as Just Dance 2021 and the upcoming Prince of Persia: Sands of Time remake.

Cross-generation cross-play will be available for Rainbow Six Siege and For Honor, allowing users to play with friends as long as they’re within the same console family.

[widget path="global/article/imagegallery" parameters="albumSlug=ubisoft-connect-screenshots&captions=true"]

Ubisoft closed their post by stating that more “cross-platforms benefits” are coming in the future and that cross-progression is part of their commitment to players.

"Designed for a new gaming era, one where you expect to be able to play, progress and stay in touch with friends anywhere, Ubisoft Connect lays the foundation that will enable Ubisoft’s games and services to live across platforms and make cross-platform features a standard moving forward," Ubisoft's post reads.

Clarity on cross-gen compatibility messaging has eluded the likes of PlayStation and Xbox for some time now. Here’s what you need to know about PS4 to PS5 compatibility and here’s our massive chart laying out every difference between the PS5 and the Xbox Series X. [poilib element="accentDivider"] Joseph Knoop is a writer/producer for IGN, and he's backwards compatible with your heart. Cross-progress with him on Twitter.

Metallic Asteroid Between Mars and Jupiter Has an Estimated Worth of $10,000 Quadrillion

A giant metallic asteroid worth approximately $10,000,000,000,000,000,000 -- more than the entire Earth’s economy -- is orbiting around Mars and Jupiter, according to a new report from the Planetary Science Journal, as reported by CBS News.

[caption id="attachment_243254" align="alignnone" width="720"]asteroid-16-psyche The massive asteroid 16 Psyche is the subject of a new study by SwRI scientist Tracy Becker, who observed the object at ultraviolet wavelengths.[/caption]

Asteroid 16 Psyche, as it’s known, is thought to possibly be the remnant of a planet core that never properly formed into an actual planet. While most asteroids are made of rock or ice, the incredibly dense Psyche is made mostly of metal, and measures about 140 miles in diameter, making it the size of Massachusetts.

The Planetary Science Journal’s new study has found that Psyche may be composed of iron and nickel, which are typically found in the cores of planets.

“We’ve seen meteorites that are mostly metal, but Psyche could be unique in that it might be an asteroid that is totally made of iron and nickel,” lead study author Dr. Tracy Becker said in a statement. “Earth has a metal core, a mantle and crust. It’s possible that as a Psyche protoplanet was forming, it was struck by another object in our solar system and lost its mantle and crust.”

[widget path="global/article/imagegallery" parameters="albumSlug=cosmos-possible-worlds-gallery&captions=true"]

NASA plans to launch an unmanned spacecraft in 2022, also named Psyche, on a SpaceX Falcon Heavy rocket to reach the asteroid and study its composition and history. This will make it the first time NASA has ever reached a body composed entirely of metal. The spacecraft will reach Psyche in January 2026.

Back in 2017, researchers also told CBS News they would not be utilizing the asteroid’s $10,000 quadrillion metallic mass for any business gain.

“What makes Psyche and the other asteroids so interesting is that they're considered to be the building blocks of the solar system," Becker said. "To understand what really makes up a planet and to potentially see the inside of a planet is fascinating. Once we get to Psyche, we're really going to understand if that's the case, even if it doesn't turn out as we expect. Any time there's a surprise, it's always exciting."

[widget path="global/article/imagegallery" parameters="albumSlug=nasa-black-hole-gallery&captions=true"]

If you like weird and wild science stories, check out IGN's science news hub. A rogue planet floating through the Milky Way was also recently discovered. Additionally, scientists discovered that the amusingly named "Black Widow Star" is the source of gamma radiation that gives Hulk his superpowers. Oh, and the Moon is wet. [poilib element="accentDivider"] Joseph Knoop is a writer/reporter/floating mass for IGN. Orbit him on Twitter.

Metallic Asteroid Between Mars and Jupiter Has an Estimated Worth of $10,000 Quadrillion

A giant metallic asteroid worth approximately $10,000,000,000,000,000,000 -- more than the entire Earth’s economy -- is orbiting around Mars and Jupiter, according to a new report from the Planetary Science Journal, as reported by CBS News.

[caption id="attachment_243254" align="alignnone" width="720"]asteroid-16-psyche The massive asteroid 16 Psyche is the subject of a new study by SwRI scientist Tracy Becker, who observed the object at ultraviolet wavelengths.[/caption]

Asteroid 16 Psyche, as it’s known, is thought to possibly be the remnant of a planet core that never properly formed into an actual planet. While most asteroids are made of rock or ice, the incredibly dense Psyche is made mostly of metal, and measures about 140 miles in diameter, making it the size of Massachusetts.

The Planetary Science Journal’s new study has found that Psyche may be composed of iron and nickel, which are typically found in the cores of planets.

“We’ve seen meteorites that are mostly metal, but Psyche could be unique in that it might be an asteroid that is totally made of iron and nickel,” lead study author Dr. Tracy Becker said in a statement. “Earth has a metal core, a mantle and crust. It’s possible that as a Psyche protoplanet was forming, it was struck by another object in our solar system and lost its mantle and crust.”

[widget path="global/article/imagegallery" parameters="albumSlug=cosmos-possible-worlds-gallery&captions=true"]

NASA plans to launch an unmanned spacecraft in 2022, also named Psyche, on a SpaceX Falcon Heavy rocket to reach the asteroid and study its composition and history. This will make it the first time NASA has ever reached a body composed entirely of metal. The spacecraft will reach Psyche in January 2026.

Back in 2017, researchers also told CBS News they would not be utilizing the asteroid’s $10,000 quadrillion metallic mass for any business gain.

“What makes Psyche and the other asteroids so interesting is that they're considered to be the building blocks of the solar system," Becker said. "To understand what really makes up a planet and to potentially see the inside of a planet is fascinating. Once we get to Psyche, we're really going to understand if that's the case, even if it doesn't turn out as we expect. Any time there's a surprise, it's always exciting."

[widget path="global/article/imagegallery" parameters="albumSlug=nasa-black-hole-gallery&captions=true"]

If you like weird and wild science stories, check out IGN's science news hub. A rogue planet floating through the Milky Way was also recently discovered. Additionally, scientists discovered that the amusingly named "Black Widow Star" is the source of gamma radiation that gives Hulk his superpowers. Oh, and the Moon is wet. [poilib element="accentDivider"] Joseph Knoop is a writer/reporter/floating mass for IGN. Orbit him on Twitter.

Raven Co-Founder Talks Soldier of Fortune and its Then-Revolutionary Dismemberment System

Raven Software co-founder Brian Raffel has revealed details about working with Soldier of Fortune consultant John Mullins and creating the first limb dismemberment system in video games. IGN's Ryan McCaffrey sat down with Raffel to discuss Raven Software's broad history in the latest episode of IGN Unfiltered, along with discussions on Call of Duty: Black Ops: Cold War, Star Wars Jedi Knight II: Jedi Outcast, Hexen, Heretic, Soldier of Fortune, and more. [ignvideo url="https://www.ign.com/videos/1999/07/21/soldier-of-fortune-pc-games-gameplay"] Soldier of Fortune is a military shooter based on the popular real-world magazine of the same name and was built on the Quake 2 engine. It was perhaps most notable for the GHOUL tech that allowed individual limb dismemberment for the first time in games, a mechanic which would go on to become relatively common in the shooter genre, and even become a central pillar of games like Dead Space. It was also used to create realistic lightsaber damage and limb severing in Raven's later game, Star Wars Jedi Knight II: Jedi Outcast. Before beginning the discussion in earnest, Raffel revealed the motivation for the creation of the GHOUL system. "Let me just be clear: there was no goal to make this... to just make it super violent. The goal was, and this came from my brother, Steve... He's like 'Let's just make it as realistic as possible.' So that was the goal. And what is the most realistic thing? Instead of just shooting a body and having it just drop and fade away, we wanted to make it as realistic as possible, not for the sake of violence, but just for the sake of reality." [widget path="global/article/imagegallery" parameters="albumSlug=call-of-duty-black-ops-cold-war-campaign-screenshots&captions=true"] Raffel also commented on the first time he saw the tech in action. "I still remember the day, though, when we got the GHOUL system in. Of course, we saw the shooting of the limbs... but when a body falls down and you can still shoot it, and it's still reactive... that felt really real. It brought a realism to me that I never saw in a game before." To craft the system, Raven brought in a consultant, who ended up being critical to the game's evolution. "We actually had a consultant from Soldier of Fortune [magazine], John Mullins, who was great. He was like, 'You don't really know combat until you smell what's going on, and hear it, and feel it. So, that kind of inspired us, a bit." As the team at Raven continued to work with Mullins to create the game, they were impressed and eventually decided to make him the main character. [ignvideo url="https://www.ign.com/videos/2020/09/09/call-of-duty-black-ops-cold-war-multiplayer-hands-on-preview"] "That was a fun project, and I sometimes wish we would have continued it, and... evolved it... into a higher-brow situation... We definitely had the action... The weapons felt great. The multiplayer was a lot of fun. We had so much fun working on that game. It's always a good indicator for us when we're making games when you, yourself, are playing and you can't stop. Heretic was like that. Soldier of Fortune was definitely like that." For more interviews with the best, brightest, most fascinating minds in the games industry, check out be sure to check out every episode of IGN Unfiltered, which includes talks with The Game Awards creator Geoff Keighley, Master Chief co-creator Marcus Lehto, 343's Bonnie Ross, Valve's Robin Walker & Chris Remo, Respawn's Stig Asmussen, and so many more.

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Brian Barnett writes wiki guides, deals posts, features, and much more for IGN. You can get your fix of Brian's antics on Twitter and Instagram (@Ribnax).

Raven Co-Founder Talks Soldier of Fortune and its Then-Revolutionary Dismemberment System

Raven Software co-founder Brian Raffel has revealed details about working with Soldier of Fortune consultant John Mullins and creating the first limb dismemberment system in video games. IGN's Ryan McCaffrey sat down with Raffel to discuss Raven Software's broad history in the latest episode of IGN Unfiltered, along with discussions on Call of Duty: Black Ops: Cold War, Star Wars Jedi Knight II: Jedi Outcast, Hexen, Heretic, Soldier of Fortune, and more. [ignvideo url="https://www.ign.com/videos/1999/07/21/soldier-of-fortune-pc-games-gameplay"] Soldier of Fortune is a military shooter based on the popular real-world magazine of the same name and was built on the Quake 2 engine. It was perhaps most notable for the GHOUL tech that allowed individual limb dismemberment for the first time in games, a mechanic which would go on to become relatively common in the shooter genre, and even become a central pillar of games like Dead Space. It was also used to create realistic lightsaber damage and limb severing in Raven's later game, Star Wars Jedi Knight II: Jedi Outcast. Before beginning the discussion in earnest, Raffel revealed the motivation for the creation of the GHOUL system. "Let me just be clear: there was no goal to make this... to just make it super violent. The goal was, and this came from my brother, Steve... He's like 'Let's just make it as realistic as possible.' So that was the goal. And what is the most realistic thing? Instead of just shooting a body and having it just drop and fade away, we wanted to make it as realistic as possible, not for the sake of violence, but just for the sake of reality." [widget path="global/article/imagegallery" parameters="albumSlug=call-of-duty-black-ops-cold-war-campaign-screenshots&captions=true"] Raffel also commented on the first time he saw the tech in action. "I still remember the day, though, when we got the GHOUL system in. Of course, we saw the shooting of the limbs... but when a body falls down and you can still shoot it, and it's still reactive... that felt really real. It brought a realism to me that I never saw in a game before." To craft the system, Raven brought in a consultant, who ended up being critical to the game's evolution. "We actually had a consultant from Soldier of Fortune [magazine], John Mullins, who was great. He was like, 'You don't really know combat until you smell what's going on, and hear it, and feel it. So, that kind of inspired us, a bit." As the team at Raven continued to work with Mullins to create the game, they were impressed and eventually decided to make him the main character. [ignvideo url="https://www.ign.com/videos/2020/09/09/call-of-duty-black-ops-cold-war-multiplayer-hands-on-preview"] "That was a fun project, and I sometimes wish we would have continued it, and... evolved it... into a higher-brow situation... We definitely had the action... The weapons felt great. The multiplayer was a lot of fun. We had so much fun working on that game. It's always a good indicator for us when we're making games when you, yourself, are playing and you can't stop. Heretic was like that. Soldier of Fortune was definitely like that." For more interviews with the best, brightest, most fascinating minds in the games industry, check out be sure to check out every episode of IGN Unfiltered, which includes talks with The Game Awards creator Geoff Keighley, Master Chief co-creator Marcus Lehto, 343's Bonnie Ross, Valve's Robin Walker & Chris Remo, Respawn's Stig Asmussen, and so many more.

[poilib element="accentDivider"]

Brian Barnett writes wiki guides, deals posts, features, and much more for IGN. You can get your fix of Brian's antics on Twitter and Instagram (@Ribnax).

The Mandalorian Season 2 May Be Using the Plot of an Unmade Star Wars Movie

The first episode of The Mandalorian Season 2 features a major plot point that is remarkably similar to the story outline previously rumoured for a Boba Fett standalone Star Wars movie.

Warning: spoilers follow for Season 2, episode 1 of The Mandalorian. 

[ignvideo url="https://www.ign.com/videos/2020/10/30/the-mandalorian-season-2-episode-1-review"]

Back in 2014, a report suggested that The Empire Strikes Back and The Force Awakens co-writer Lawrence Kasdan had pitched a Boba Fett solo movie that would be about a “complete stranger killing Boba Fett and taking his armour, starting a Man-With-No-Name bounty hunter tale.”

The first episode of Season 2 of The Mandalorian, 'The Marshal', features a character who has taken Boba Fett’s armour for himself and now wears it while protecting the Tatooine settlement of Mos Pelgo. While not the exact same plot, there’s a notable similarity here, as a character largely a stranger to the audience (aside from those who may have read the Star Wars Aftermath novels) and is now walking around dressed as Boba Fett.

Provided the rumours about the Boba Fett film plot were actually true, this wouldn’t be the first time Star Wars has taken unmade old ideas and used them as the basis for something new. A 2015 art book collecting concept work for The Force Awakens features images of an underwater Death Star, which would have been included in a scene for Episode VII where Rey explores the sunken wreck. That scene was, of course, not part of The Force Awakens, but an underwater Death Star did appear in The Rise of Skywalker. It may be we’re seeing a similar case with The Marshal.

[widget path="global/article/imagegallery" parameters="albumSlug=every-actor-and-character-in-the-mandalorian&captions=true"]

For more on The Mandalorian, check out our Season 2, episode 1 review, and the prequel trilogy Easter egg we spotted.

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Matt Purslow is IGN's UK News and Entertainment Writer.