Yearly Archives: 2020
PS5 DualSense Doesn’t Work Natively With PS4… But It Does With PS3
PS5's DualSense controller doesn't appear to work natively on PS4 but, curiously, it does connect to PS3.
With PS5 peripherals on sale in the US, YouTuber Midnight Man (as spotted by VGC) managed to unbox a DualSense and test its features. In the video, we see the PS4 failing to recognise the DualSense using a USB connection, and recognising a wireless controller in its Bluetooth menu, but not allowing control once connected.
However, when connected to a PS3 using a USB controller, the DualSense is recognised and can navigate the console menus. ResetEra user iceblade has previously said that only the PS button doesn't work when connected to the PS3 in this way, but that it can be connected wirelessly too.
[ignvideo url="https://www.ign.com/videos/2020/10/27/astros-playroom-ps5-preview-dualsense-is-a-fun-evolution"]
There is seemingly a workaround for using DualSense on PS4 - if you connect it via USB on a PC or Mac and then use the PS4's Remote Play function, the controller will function as expected (although it's a pretty roundabout way of playing the console).
It's perhaps not a surprise that Sony's locking off DualSense functionality - as we've heard previously, PS5 games will require a DualSense to play, with PS4 controllers able to connect to the new console, but only able to control last-gen games.
Last week, we learned a little about DualSense's accessibility features, including that haptic feedback can be reduced or turned off. Preorders for the PlayStation 5 are currently sold out, but if more go up they'll be in our PS5 preorder guide right away. For everything you need to know about PlayStation 5, check out our PS5 guide.
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Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
The Dark Pictures Anthology: Little Hope’s End Credits Reveal House of Ashes
The Dark Pictures Anthology: Little Hope has a post-credits teaser for House of Ashes, the third game in this horror series, and it appears to feature Sumerian mythology and star Ashley Tisdale.
Bandai Namco has yet to fully reveal House of Ashes, but RabidRetrospectGames has captured the trailer for you to take a look at what we can expect from the next Dark Pictures Anthology game that is scheduled for 2021.
The new game appears to feature some form of military personnel and looks to take players underground to the titular House of Ashes.
[ignvideo url="https://www.ign.com/videos/2020/10/29/the-dark-pictures-anthology-little-hope-review"]
This tease was given in the same way that Little Hope was at the end of the first game in The Dark Pictures Anthology series - Man of Medan. These games are meant to be standalone experiences, rather than sequels, and developer Supermassive Games has said that it plans to release eight games under this banner.
In our review of The Dark Pictures Anthology: Little Hope, we said "tells a mostly one-note story with underdeveloped characters, and even a fun co-op mode can’t inject enough life to fix that. There weren’t enough meaningful consequences to the choices I made to inspire further digging into its box of tricks, which made additional playthroughs tough going, and the more generous amount of time you have to react to quick-time events deprived me of any gory deaths. A gorgeous setting and some genuinely frantic monster sequences save it from being a complete disaster, but this still feels like a step backward from the heights of interactive horror stories."
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Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
The Dark Pictures Anthology: Little Hope’s End Credits Reveal House of Ashes
The Dark Pictures Anthology: Little Hope has a post-credits teaser for House of Ashes, the third game in this horror series, and it appears to feature Sumerian mythology and star Ashley Tisdale.
Bandai Namco has yet to fully reveal House of Ashes, but RabidRetrospectGames has captured the trailer for you to take a look at what we can expect from the next Dark Pictures Anthology game that is scheduled for 2021.
The new game appears to feature some form of military personnel and looks to take players underground to the titular House of Ashes.
[ignvideo url="https://www.ign.com/videos/2020/10/29/the-dark-pictures-anthology-little-hope-review"]
This tease was given in the same way that Little Hope was at the end of the first game in The Dark Pictures Anthology series - Man of Medan. These games are meant to be standalone experiences, rather than sequels, and developer Supermassive Games has said that it plans to release eight games under this banner.
In our review of The Dark Pictures Anthology: Little Hope, we said "tells a mostly one-note story with underdeveloped characters, and even a fun co-op mode can’t inject enough life to fix that. There weren’t enough meaningful consequences to the choices I made to inspire further digging into its box of tricks, which made additional playthroughs tough going, and the more generous amount of time you have to react to quick-time events deprived me of any gory deaths. A gorgeous setting and some genuinely frantic monster sequences save it from being a complete disaster, but this still feels like a step backward from the heights of interactive horror stories."
[widget path="global/article/imagegallery" parameters="albumSlug=the-most-terrifying-scares-in-video-games&captions=true"]
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Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
Dave Bautista Signs on the Play Intergalactic Lawman in Universe’s Most Wanted
Director Brad Peyton, who worked famously well with The Rock in the films San Andreas and Rampage, is now teaming with another ex-WWE Superstar, Dave Bautista.
Deadline reports that Bautista, sticking with the cosmic warrior genre that served him well in both Guardians of the Galaxy movies, is set to play an intergalactic peacekeeper on the trail of alien criminals in Peyton's Universe's Most Wanted.
The story centers on a cabal of space-crooks who land in a small town and hunker down in the quaint settlement. Bautista's lawman will work with the son of the local sheriff, along with the town's citizens, to defeat the extraterrestrial evil-doers.
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In other Bautista-related news, "The Animal" revealed that he lobbied to play Bane in Matt Reeves' The Batman and that he hid inhalers under the ring during wrestling matches to help battle his asthma.
Last year, Peyton co-created Daybreak for Netflix, though it only lasted one season.
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Matt Fowler is a writer for IGN and a member of the Television Critics Association. Follow him on Twitter at @TheMattFowler and Facebook at Facebook.com/MattBFowler.
Dave Bautista Signs on the Play Intergalactic Lawman in Universe’s Most Wanted
Director Brad Peyton, who worked famously well with The Rock in the films San Andreas and Rampage, is now teaming with another ex-WWE Superstar, Dave Bautista.
Deadline reports that Bautista, sticking with the cosmic warrior genre that served him well in both Guardians of the Galaxy movies, is set to play an intergalactic peacekeeper on the trail of alien criminals in Peyton's Universe's Most Wanted.
The story centers on a cabal of space-crooks who land in a small town and hunker down in the quaint settlement. Bautista's lawman will work with the son of the local sheriff, along with the town's citizens, to defeat the extraterrestrial evil-doers.
[widget path="global/article/imagegallery" parameters="albumSlug=the-best-sci-fi-movies-on-netflix&captions=true"]
In other Bautista-related news, "The Animal" revealed that he lobbied to play Bane in Matt Reeves' The Batman and that he hid inhalers under the ring during wrestling matches to help battle his asthma.
Last year, Peyton co-created Daybreak for Netflix, though it only lasted one season.
[widget path="global/article/imagegallery" parameters="albumSlug=brad-peytons-favorite-monster-movies&captions=true"]
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Matt Fowler is a writer for IGN and a member of the Television Critics Association. Follow him on Twitter at @TheMattFowler and Facebook at Facebook.com/MattBFowler.
Cyberpunk 2077’s Developer CD Projekt Red’s Stock Has Dropped 25% in Two Months
Since its peak at the end of August, Cyberpunk 2077's developer CD Projekt Red's share price has fallen by 25%.
As reported by GamesIndustry.Biz, the peak coincided with the announcement of The Witcher: Monster Slayer mobile AR game. Since then, CD Projekt Red market cap has dropped by almost €2.5 billion ($2.9 billion). In August 2020, the price per share was around $116 USD and, as of October 30, it had fallen to around $84 USD.
In that time frame, the COVID-19 pandemic has continued, Cyberpunk 2077 has seen another delay to December 10, 2020, and reports have come out about mandatory crunch at CD Projekt Red, even after the studio promised there would be none.
[ignvideo url="https://www.ign.com/videos/2020/10/30/ps4-and-xbox-one-are-holding-back-cyberpunk-2077"]
CD Projekt Red Head of Studio Adam Badowski responded to the reports, saying it was "one of the hardest decisions I've had to make," but noted that the developers would be "well compensated for every extra hour they put in."
Cyberpunk 2077's delay follows CD Projekt Red stating that the game had gone gold. However, the developer needed a bit more time, and it appears that the delay may be related to the current-gen versions of the much-anticipated game.
CD Projekt Red CEO Adam Kicinski once again said there will be no further delays following this one, as this most recent push back is of a much different type than the previous ones.
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For more on Cyberpunk 2077, check out its Twitter account having a reckoning with its old Tweets following the delay and our thoughts after playing Cyberpunk 2077 for four hours earlier this year.
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Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
Cyberpunk 2077’s Developer CD Projekt Red’s Stock Has Fell 25% in Two Months
Since its peak at the end of August, Cyberpunk 2077's developer CD Projekt Red's share price has fallen by 25%.
As reported by GamesIndustry.Biz, the peak coincided with the announcement of The Witcher: Monster Slayer mobile AR game. Since then, CD Projekt Red market cap has dropped by almost €2.5 billion ($2.9 billion). In August 2020, the price per share was around $116 USD and, as of October 30, it had fallen to around $84 USD.
In that time frame, the COVID-19 pandemic has continued, Cyberpunk 2077 has seen another delay to December 10, 2020, and reports have come out about mandatory crunch at CD Projekt Red, even after the studio promised there would be none.
[ignvideo url="https://www.ign.com/videos/2020/10/30/ps4-and-xbox-one-are-holding-back-cyberpunk-2077"]
CD Projekt Red Head of Studio Adam Badowski responded to the reports, saying it was "one of the hardest decisions I've had to make," but noted that the developers would be "well compensated for every extra hour they put in."
Cyberpunk 2077's delay follows CD Projekt Red stating that the game had gone gold. However, the developer needed a bit more time, and it appears that the delay may be related to the current-gen versions of the much-anticipated game.
CD Projekt Red CEO Adam Kicinski once again said there will be no further delays following this one, as this most recent push back is of a much different type than the previous ones.
[widget path="global/article/imagegallery" parameters="albumSlug=100-new-cyberpunk-2077-screenshots-gangs-characters-and-playstyles-revealed&captions=true"]
For more on Cyberpunk 2077, check out its Twitter account having a reckoning with its old Tweets following the delay and our thoughts after playing Cyberpunk 2077 for four hours earlier this year.
[poilib element="accentDivider"]
Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
Anthem 2.0: Javelin Builds, Skill Trees, and Artifact Details Revealed
Anthem is currently undergoing a major overhaul, and BioWare has detailed how the team is planning to improve Javelin gameplay, builds, skill trees, artifacts, and more.
Revealed on BioWare's blog, these ideas, mockups, and direction are all works in progress, and may change, but it gives a glimpse into the development of Anthem's future.
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Javelin Gameplay and Builds
One of the biggest complaints that BioWare has heard about Anthem was that it "doesn't offer satisfying Javelin Builds." It has taken that to heart, and wants to give more choice and experimentation for loadouts. Anthem's UI, at least in this look, appears to take a more Destiny-like approach, and shows how items will now be categorized to one of 11 available equipment slots. Weapons would also be Primary or Secondary to offer "distinctiveness in their role," Mods and Artifact slots would replace Components, and players would be able to manage their Equipment and Abilities in their Loadout Screen. Abilities would also be unlocks, not drops, to help players get the build they want. Builds would be defined by synergies of Specializations, Abilities (which can be enhanced by Mods), and Equipment. Inscriptions would also improve build synergies, but would no longer be as much a primary factor in them. [ignvideo url="https://www.ign.com/videos/2020/02/10/anthem-getting-major-overhaul"]Anthem's Updated Skill Trees and Artifacts
The Anthem development team is playing around with the idea of Javelins leveling up and earning Skill Points. These points would unlock Abilities, Passives, and Stat Boosts, and each Specialization would have its own Advanced Skill Tree. There would be multiple specializations that cater to different styles of gameplay, and each Javelin would be able to wield a powerful Artifact that can be customized. Many players have felt that Components feel "nothing more than stat modifiers," and the team wants to replace them with Artifacts - super powered tech that set your Javelin and Freelancer apart. Each type of Javelin would have a distinct Artifact that would cater "towards its class fantasy." [ignvideo url="https://www.ign.com/videos/2019/02/21/anthem-review"] For example, a Ranger's rocket pod would be upgraded into the Skyfell Launcher Artifact, a pair of back-mounted pods that transform into rocket launchers. Artifacts would also change in appearance depending on what parts are equipped, and the parts would contribute to powerful passive abilities generated by the Artifact. For more on Anthem, be sure to check out the upcoming changes planned to loot and weapons and how we may not be seeing this update for quite some time. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.Anthem 2.0: Javelin Builds, Skill Trees, and Artifact Details Revealed
Anthem is currently undergoing a major overhaul, and BioWare has detailed how the team is planning to improve Javelin gameplay, builds, skill trees, artifacts, and more.
Revealed on BioWare's blog, these ideas, mockups, and direction are all works in progress, and may change, but it gives a glimpse into the development of Anthem's future.
[widget path="global/article/imagegallery" parameters="albumSlug=anthem-20-javelin-gameplay-builds-skill-trees-and-artifacts-concepts&captions=true"]
Javelin Gameplay and Builds
One of the biggest complaints that BioWare has heard about Anthem was that it "doesn't offer satisfying Javelin Builds." It has taken that to heart, and wants to give more choice and experimentation for loadouts. Anthem's UI, at least in this look, appears to take a more Destiny-like approach, and shows how items will now be categorized to one of 11 available equipment slots. Weapons would also be Primary or Secondary to offer "distinctiveness in their role," Mods and Artifact slots would replace Components, and players would be able to manage their Equipment and Abilities in their Loadout Screen. Abilities would also be unlocks, not drops, to help players get the build they want. Builds would be defined by synergies of Specializations, Abilities (which can be enhanced by Mods), and Equipment. Inscriptions would also improve build synergies, but would no longer be as much a primary factor in them. [ignvideo url="https://www.ign.com/videos/2020/02/10/anthem-getting-major-overhaul"]Anthem's Updated Skill Trees and Artifacts
The Anthem development team is playing around with the idea of Javelins leveling up and earning Skill Points. These points would unlock Abilities, Passives, and Stat Boosts, and each Specialization would have its own Advanced Skill Tree. There would be multiple specializations that cater to different styles of gameplay, and each Javelin would be able to wield a powerful Artifact that can be customized. Many players have felt that Components feel "nothing more than stat modifiers," and the team wants to replace them with Artifacts - super powered tech that set your Javelin and Freelancer apart. Each type of Javelin would have a distinct Artifact that would cater "towards its class fantasy." [ignvideo url="https://www.ign.com/videos/2019/02/21/anthem-review"] For example, a Ranger's rocket pod would be upgraded into the Skyfell Launcher Artifact, a pair of back-mounted pods that transform into rocket launchers. Artifacts would also change in appearance depending on what parts are equipped, and the parts would contribute to powerful passive abilities generated by the Artifact. For more on Anthem, be sure to check out the upcoming changes planned to loot and weapons and how we may not be seeing this update for quite some time. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.Gears of War Mobile Spin-Off Gears Pop! To Shut Down in 2021
Gears of War mobile spin-off Gears Pop!, the multiplayer PvP battle arena-style game, will be shutting down on April 26, 2021.
Gears Pop!, which was developed by Fall Guys developer Mediatonic, will be closing down because of "a number of things that go into maintaining a game beyond keeping servers active. Addressing issues, developing content, and providing support are critical in keeping a game running. Unfortunately, this is no longer feasible."
[ignvideo url="https://www.ign.com/videos/2019/08/22/10-minutes-of-gears-pop-gameplay"]
While the game is still running, Gears Pop! will see some of its most popular events return, Bounty rewards will be increased, and the drop rates for Legendary Pins will be increased. It was also mentioned that all in-app purchasing has been disabled, effective immediately.
Refunds will be issued automatically for all those purchases made 90 days prior to October 28, 2020. These may take a few weeks to be processed.
Gears Pop! Was revealed during Microsoft's E3 2018 press conference and surprised the gaming world with a game that mashed together Gears of War with Funko Pops. It released on mobile devices on August 22, 2019.
[ignvideo url="https://www.ign.com/videos/2020/10/23/gears-5-xbox-series-xs-update-trailer"]
For those looking for happier Gears of War news following this unfortunate announcement, The Coalition revealed that Gears 5's Xbox Series X/S update will bring with it a New Game+, the option to put a Dave Bautista skin on Marcus Fenix during the campaign with a new voice over, multilayer updates, visual upgrades, and even brand new story DLC later this year.
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Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
