Yearly Archives: 2020

Pokemon GO Has Earned $1 Billion in 2020 and Is Having Its Best Year Yet

Pokemon GO has allegedly brought in an estimated $1 billion in player spending in 2020 so far, making it the best year yet for the app that lets you catch virtual Pokemon in the real world. As reported by Sensor Tower, Pokemon GO earned $832 million in player spending in its launch year of 2016. Spending declined in 2017, but it has continued to rise through the first 10 months of 2020. It is up 11% from 2019's total, and up 30% from the first 10 months of 2019. The COVID-19 pandemic has clearly had an impact on Pokemon GO, and developer Niantic had made temporary changes to help Pokemon GO work better for those staying at home. It recently said it was removing some of them, but that change most likely attributed to some of the success from this year, especially for those in more rural areas. [ignvideo url="https://www.ign.com/videos/star-wars-director-rian-johnsons-pokemon-trailer-pokemon-go-fest-2020"] Sensor Tower also mentioned that Pokemon GO has ranked as the "No. 3 mobile game by global player spending outside of third-party stores, such as those in China." It sits behind only PUBG Mobile and Honor of Kings. To date, Pokemon GO has accumulated nearly $4.2 billion in player spending globally, with the USA proving to be the most lucrative with revenue reaching $1.5 billion, or 36.3% of total spending. Japan ranks #2 at $1.3 billion and Germany ranks #3 at $238.6 million. Google Play accounts for the majority of Pokemon GO's revenue, beating out Apple's $1.9 billion by generating more than $2.2 billion. As far as downloads go, Pokemon GO has seen nearly 600 million unique installs worldwide, with the US ranking #1 for downloads at 109 million installs. Brazil is in #2 with 65.2 million and Mexico is #3 at 37.3 million. [ignvideo url="https://www.ign.com/videos/2019/12/26/pokemon-go-buddy-adventure-feature-trailer"] Google Play has seen 78% of those downloads at 466 million, while Apple accounts for nearly 132 million, or 22%. For more on Pokemon GO, hear stories of those around the world who kept playing Pokemon Go in the time of Coronavirus. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

The Dark Pictures Anthology: Little Hope Review

The Dark Pictures Anthology: Little Hope gives me a little hope for the future of Supermassive Games’ horror series. Some smart gameplay tweaks ensure that Little Hope still highlights Supermassive's vital role in the modern adventure space, but it also highlights why the studio's future games need to be better than this for those smart changes to really shine.

Little Hope, like its immediate predecessor Man of Medan, is a mashup of horror tropes and subgenres. It borrows iconography from The Blair Witch Project. It borrows its Puritan-era paranoia from The Witch (and Arthur Miller's non-horror play The Crucible). And its conceit, which finds a group of college students and their professor stranded in the woods after their bus crashes, hangs on a premise that will be familiar for fans of Stephen King's The Mist or John Carpenter's The Fog. As the game progressed, I became increasingly skeptical that those threads would come together in a satisfying way. In the end, they don't, but I still had a good time on the ride to that disappointing conclusion.

Little Hope begins with a flashback to the 1970s and a brief introduction to a troubled family of six. Dad is a heavy drinker. The older sister feels isolated and depressed. And, in a hint at the spiritual warfare that will dominate much of Little Hope's second half, the younger sister has been held back repeatedly after church to speak with the reverend. These glowing embers of drama soon blaze up into a literal raging fire when the younger sister leaves her doll on the stovetop. In the ensuing blaze, every member of the family meets their grisly demise, save Will Poulter's Anthony, who helplessly watches on.

Continue Reading at GameSpot

The Dark Pictures Anthology: Little Hope Review

The Dark Pictures Anthology: Little Hope gives me a little hope for the future of Supermassive Games’ horror series. Some smart gameplay tweaks ensure that Little Hope still highlights Supermassive's vital role in the modern adventure space, but it also highlights why the studio's future games need to be better than this for those smart changes to really shine.

Little Hope, like its immediate predecessor Man of Medan, is a mashup of horror tropes and subgenres. It borrows iconography from The Blair Witch Project. It borrows its Puritan-era paranoia from The Witch (and Arthur Miller's non-horror play The Crucible). And its conceit, which finds a group of college students and their professor stranded in the woods after their bus crashes, hangs on a premise that will be familiar for fans of Stephen King's The Mist or John Carpenter's The Fog. As the game progressed, I became increasingly skeptical that those threads would come together in a satisfying way. In the end, they don't, but I still had a good time on the ride to that disappointing conclusion.

Little Hope begins with a flashback to the 1970s and a brief introduction to a troubled family of six. Dad is a heavy drinker. The older sister feels isolated and depressed. And, in a hint at the spiritual warfare that will dominate much of Little Hope's second half, the younger sister has been held back repeatedly after church to speak with the reverend. These glowing embers of drama soon blaze up into a literal raging fire when the younger sister leaves her doll on the stovetop. In the ensuing blaze, every member of the family meets their grisly demise, save Will Poulter's Anthony, who helplessly watches on.

Continue Reading at GameSpot

Dragon Quest XI S Definitive Edition Gets a 10-Hour Demo That Transfers Over to Full Game

Square Enix has released a 10-hour demo for Dragon Quest XI S - Echoes of an Elusive Age - Definitive Edition (say that five times fast) on PS4, Xbox One, and PC. Even better, Square Enix says all your progress will transfer over to the full game if you decide to purchase it.

One might be shocked to hear that a game’s demo can last 10 hours, given that some games last all of six. Considering Dragon Quest XI players can easily rack up 100+ hours before hitting the ending, it’s a little more understandable.

[ignvideo url="https://www.ign.com/videos/2019/10/24/dragon-quest-xi-s-definitive-edition-story-trailer"]

Square Enix announced the demo in a blog post. You can get the PS4 version here, the Xbox One demo here, or the Steam demo here.

“To be frank, calling this a demo is kind of underselling it,” Square writes. “The download lets you play through the entirety of the opening chapters - a gargantuan chunk of game that could take you around 10 hours, depending on how you play.”

Square Enix also added that players who complete the demo will receive a “little treat” for players who complete the demo, although they’re not revealing what it is.

[ignvideo url="https://www.ign.com/videos/2019/06/13/dragon-quest-xi-s-definitive-edition-gameplay-full-treehouse-presentation-e3-2019"]

Dragon Quest XI S is an expanded and enhanced version of the original 2017 JRPG, with new story content, new orchestral music, new battle speed options, a Japanese dialogue track, and an expanded crafting system, among other additions.

Dragon Quest XI S is out on December 4.

[poilib element="accentDivider"] Joseph Knoop is a writer/producer for IGN, and he's still in the demo stages of figuring out life.

Dragon Quest XI S Definitive Edition Gets a 10-Hour Demo That Transfers Over to Full Game

Square Enix has released a 10-hour demo for Dragon Quest XI S - Echoes of an Elusive Age - Definitive Edition (say that five times fast) on PS4, Xbox One, and PC. Even better, Square Enix says all your progress will transfer over to the full game if you decide to purchase it.

One might be shocked to hear that a game’s demo can last 10 hours, given that some games last all of six. Considering Dragon Quest XI players can easily rack up 100+ hours before hitting the ending, it’s a little more understandable.

[ignvideo url="https://www.ign.com/videos/2019/10/24/dragon-quest-xi-s-definitive-edition-story-trailer"]

Square Enix announced the demo in a blog post. You can get the PS4 version here, the Xbox One demo here, or the Steam demo here.

“To be frank, calling this a demo is kind of underselling it,” Square writes. “The download lets you play through the entirety of the opening chapters - a gargantuan chunk of game that could take you around 10 hours, depending on how you play.”

Square Enix also added that players who complete the demo will receive a “little treat” for players who complete the demo, although they’re not revealing what it is.

[ignvideo url="https://www.ign.com/videos/2019/06/13/dragon-quest-xi-s-definitive-edition-gameplay-full-treehouse-presentation-e3-2019"]

Dragon Quest XI S is an expanded and enhanced version of the original 2017 JRPG, with new story content, new orchestral music, new battle speed options, a Japanese dialogue track, and an expanded crafting system, among other additions.

Dragon Quest XI S is out on December 4.

[poilib element="accentDivider"] Joseph Knoop is a writer/producer for IGN, and he's still in the demo stages of figuring out life.

BloodRayne 1 and 2 are Getting PC Remasters in November 2020

Ziggurat Interactive has announced that enhanced versions of both BloodRayne and BloodRayne 2 will be released on Steam and GOG on November 20, 2020. BloodRayne: Terminal Cuts and BloodRayne 2: Terminal Cuts are enhanced and updated versions of the games that follow the adventures of the red-headed dhampir (Vampire/Human) who must stop a madman bent on using occult relics to bring about a new age of domination for the Third Reich and, in the second game, her siblings who are looking to create a new era of Vampire supremacy. [ignvideo url="https://www.ign.com/videos/2020/11/03/bloodrayne-1-and-2-terminal-cut-teaser-trailer"] These games will receive support for higher display resolutions (up to 4K/3830x2160), upscaled cinematic videos, support for modern gamepads, improved rendering with up to 4x anti-aliasing, support for higher texture resolutions allowing for use of original, uncompressed textures, and more. BloodRayne was first released in 2002 and its sequel - BloodRayne 2 - came out in 2004. The series saw a bit of a revival with 2011's BloodRayne: Betrayal, but this downloadable sidescrolling game for Xbox Live and PSN did not sell well and, as a result, a new 3DS title was indefinitely put on hold. BloodRayne 2 was actually one of the first 13 backward compatible games on Xbox One, but there was no mention as to whether these enhanced ports will make their way to either current or next-gen consoles. [widget path="global/article/imagegallery" parameters="albumSlug=bloodrayne-1-terminal-cut-and-bloodrayne-2-terminal-cut-screenshots&captions=true"] [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

BloodRayne 1 and 2 are Getting PC Remasters in November 2020

Ziggurat Interactive has announced that enhanced versions of both BloodRayne and BloodRayne 2 will be released on Steam and GOG on November 20, 2020. BloodRayne: Terminal Cuts and BloodRayne 2: Terminal Cuts are enhanced and updated versions of the games that follow the adventures of the red-headed dhampir (Vampire/Human) who must stop a madman bent on using occult relics to bring about a new age of domination for the Third Reich and, in the second game, her siblings who are looking to create a new era of Vampire supremacy. [ignvideo url="https://www.ign.com/videos/2020/11/03/bloodrayne-1-and-2-terminal-cut-teaser-trailer"] These games will receive support for higher display resolutions (up to 4K/3830x2160), upscaled cinematic videos, support for modern gamepads, improved rendering with up to 4x anti-aliasing, support for higher texture resolutions allowing for use of original, uncompressed textures, and more. BloodRayne was first released in 2002 and its sequel - BloodRayne 2 - came out in 2004. The series saw a bit of a revival with 2011's BloodRayne: Betrayal, but this downloadable sidescrolling game for Xbox Live and PSN did not sell well and, as a result, a new 3DS title was indefinitely put on hold. BloodRayne 2 was actually one of the first 13 backward compatible games on Xbox One, but there was no mention as to whether these enhanced ports will make their way to either current or next-gen consoles. [widget path="global/article/imagegallery" parameters="albumSlug=bloodrayne-1-terminal-cut-and-bloodrayne-2-terminal-cut-screenshots&captions=true"] [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Days Gone on PS5 Will Run at Up to 60 FPS with Dynamic 4K

Bend Studio has revealed that PlayStation exclusive Days Gone will run on PS5 at up to 60 FPS with Dynamic 4K. Bend Studio announced the news on Twitter and also confirmed that save transfers will be in place from PS4 to PS5. Days Gone follows 2018's God of War as a PS4 game that will support up to 60 FPS on the PS5, and is another game on the list of PlayStation Plus Classics that are getting these upgrades. [ignvideo url="https://www.ign.com/videos/2019/04/25/days-gone-review"] In our review of Days Gone, which was released in 2019, we said it "feels bloated, like a movie that goes on for an hour longer than it needs to or should’ve. It’s messy and confused, but peppered with genuinely thrilling encounters with rampaging hordes of zombies and occasionally breathless firefights. There’s a good game in here somewhere, but it’s buried in a meandering storyline, repetitive missions, and just too much obligatory stuff to do without an eye on the smaller details that could have given it much more character." Even though it only earned a 6.5/10 from IGN, we do believe there is a ton of potential and included it on our list of nine sequels that would make PS5 a force to recon with. [widget path="global/article/imagegallery" parameters="albumSlug=confirmed-playstation-5-games&captions=true"] Another PS4 game - The Last of Us Remastered - has seen its loadtimes on PS4 shortened by over 70% in certain areas, and while its PS5 improvements haven't been confirmed, news like this for Days Gone are seemingly teasing that playing older games will be a much better experience on PS5. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Days Gone on PS5 Will Run at Up to 60 FPS with Dynamic 4K

Bend Studio has revealed that PlayStation exclusive Days Gone will run on PS5 at up to 60 FPS with Dynamic 4K. Bend Studio announced the news on Twitter and also confirmed that save transfers will be in place from PS4 to PS5. Days Gone follows 2018's God of War as a PS4 game that will support up to 60 FPS on the PS5, and is another game on the list of PlayStation Plus Classics that are getting these upgrades. [ignvideo url="https://www.ign.com/videos/2019/04/25/days-gone-review"] In our review of Days Gone, which was released in 2019, we said it "feels bloated, like a movie that goes on for an hour longer than it needs to or should’ve. It’s messy and confused, but peppered with genuinely thrilling encounters with rampaging hordes of zombies and occasionally breathless firefights. There’s a good game in here somewhere, but it’s buried in a meandering storyline, repetitive missions, and just too much obligatory stuff to do without an eye on the smaller details that could have given it much more character." Even though it only earned a 6.5/10 from IGN, we do believe there is a ton of potential and included it on our list of nine sequels that would make PS5 a force to recon with. [widget path="global/article/imagegallery" parameters="albumSlug=confirmed-playstation-5-games&captions=true"] Another PS4 game - The Last of Us Remastered - has seen its loadtimes on PS4 shortened by over 70% in certain areas, and while its PS5 improvements haven't been confirmed, news like this for Days Gone are seemingly teasing that playing older games will be a much better experience on PS5. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.