Yearly Archives: 2020
Xbox Series X/S Quick Resume Works Even If You Unplug the Console
Xbox Series X’s Quick Resume feature, which is also available on the Xbox Series S, is arguably its most ‘magical’ new offering. It allows you to quickly swap between multiple games without booting them up fresh, and resume playing from where you left off. It's perfect for getting a few rounds of Halo in with your friends between longer stretches of a big campaign game, without losing progress. The best bit, though? Quick Resume remembers where you were even if you unplug the console.
So how do you use it? Quick Resume doesn’t require any set up. It’s part of the default feature set of the Xbox Series X|S, and works from the moment you open a game. To ‘engage’ Quick Resume, simply stop playing a game and head back to the Dashboard. Boot up a second game, play around with that for a while, and then re-open your previous game. A ‘Quick Resume’ logo will appear in the upper-right corner of the screen as the game loads, which takes around five or so seconds. You’ll then find yourself in exactly the same spot as you were when you left the game. Recent games primed for Quick Resume can be identified in the Guide Menu by a small icon next to the game name.
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You can have multiple games ‘stacked’ in Quick Resume, but there is a limit. While Microsoft has not revealed an upper limit, I find that the system caps out at five games, with the game I haven’t played in the longest time being the one that has to boot from scratch again. It may be that this limit depends on the games being stacked, though.
Most impressive, though, is Quick Resume’s ability to activate after the Xbox has been fully shut down and unplugged or turned off at the power outlet. As an example anecdote, I was able to Quick Resume a game of Gears Tactics that I hadn’t touched for several days, during which the console was fully powered down and unplugged multiple times.
Also anecdotally, the system hasn’t been 100% reliable, with a couple of games during testing eventually resetting after a full unplugged power down, but as my testing has been conducted pre-release there may still be kinks in the system that will be ironed out before retail launch. For the most part, though, Quick Resume after unplugging has worked as intended, and it’s as impressive (and witchcraft-like) as it sounds.
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Our testing has also shown us exactly how the Xbox Series controller's new Share button works, and that the Xbox Series S will have 364GB of usable storage space.
We've reviewed both new Xbox consoles today. We awarded Xbox Series X an 8/10 review, calling it "a quiet, compact, laser-targeted games machine that should make 4K/60fps gaming the wonderful new norm, but it currently lacks must-play games." Series S got a 7/10 review, saying it "could shine as a second console, but it's hard to recommend as your primary gaming platform due to its 1440p resolution and claustrophobic storage capacity."
The Xbox Series X and S are coming on November 10. Xbox Series X retails at $499 USD / £449 / $749 AUD, while Xbox Series S comes in at $299 USD / £249.99 / $499 AUD. Xbox Series X and S are currently sold out ahead of launch but, with more units promised, keep an eye on our Xbox Series preorders page - and if you want to know everything about the consoles before you nab one, we have our Xbox Series X and S guide.[poilib element="accentDivider"]
Matt Purslow is IGN's UK News and Entertainment Writer.
How the Xbox Series X/S Controller Share Button Works
The Xbox Series X and Xbox Series S both have a new, improved controller that features a Share button. This new button, located under the Menu and View buttons, allows you to instantly capture moments of gameplay, without the need to scroll through menus or use any voice commands. Need to know exactly how it works? IGN is here to help.
By default, tapping the Share button once will immediately take a 4K screenshot of whatever is on your screen at that moment. Holding the Share button for a few seconds will record a 1080p video of the last 30 seconds of gameplay, a feature known as ‘Record what happened’. You’ll know when these functions have triggered as an Xbox notification will pop up to tell you that the screenshot/clip has been saved to your library.
You can quickly find your newly saved screenshots and clips by opening the Capture & Share menu. Tap the Xbox Guide button on the controller to open the Guide Menu, and you’ll see a notification indicator over the tab on the right of the window that features the same logo as seen on the Share button. This is the Capture & Share menu, and if you scroll over to it you’ll be able to see your new screenshot/clip in the ‘Recent Captures’ section.
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The Capture & Share menu can be used to take screenshots and capture a clip of gameplay, too, if you’d rather not use the Share button. It can also be used to start a recording if you plan on capturing a longer session than the few seconds saved by the ‘Record what happened’ function of the Share button.
Additionally, the Capture Settings menu allows you to reconfigure what the Share button does. If you find you prefer to capture longer sessions, you can re-assign a long press of the Share button to start recording, rather than capture the most recent few seconds. ‘Record what happened’ can also be changed to record either the last 15, 30, 45, or 60 seconds of gameplay. This gameplay can be recorded in 1080p or 720p, but only in SDR.
Once you have a fair few games installed, you might need to keep an eye on how much space you have for captures, however. We now know that Xbox Series S will have 364GB of usable storage space, while Xbox Series X will have 802GB available.
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In other Xbox Series news, we've also explained how the excellent Quick Resume function will work, even if you unplug the console.
We've reviewed both new Xbox consoles today. We awarded Xbox Series X an 8/10 review, calling it "a quiet, compact, laser-targeted games machine that should make 4K/60fps gaming the wonderful new norm, but it currently lacks must-play games." Series S got a 7/10 review, saying it "could shine as a second console, but it's hard to recommend as your primary gaming platform due to its 1440p resolution and claustrophobic storage capacity."
The Xbox Series X and S are coming on November 10. Xbox Series X retails at $499 USD / £449 / $749 AUD, while Xbox Series S comes in at $299 USD / £249.99 / $499 AUD. Xbox Series X and S are currently sold out ahead of launch but, with more units promised, keep an eye on our Xbox Series preorders page - and if you want to know everything about the consoles before you nab one, we have our Xbox Series X and S guide.
[poilib element="accentDivider"] Matt Purslow is IGN's UK News and Entertainment Writer.Teenage Mutant Ninja Turtles Writer Wants Franchise to Return to ’90s Roots
Teenage Mutant Ninja Turtles Writer Wants Franchise to Return to ’90s Roots
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Xbox Series S Has 364GB of Usable Storage Space
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Bethesda Employee T-Shirt Seemingly Confirms Starfield Leaks
 Bethesda's Ashley Cheng, with patch design enhanced.[/caption]
A patch-like design on Cheng's shoulder depicts a planet's surface and the stars above – and has been seen in Starfield leaks over the past few months. It can be seen most clearly on the astronaut's suit in September's Imgur dump of images purporting to be from an early build of the game.
Many were sceptical about the legitimacy of the leaks at first, but this connection draws a clear link to Bethesda's upcoming title. When these leaks circulated it was suggested by the leaker that the game was targeting a 2021 launch, and a final image leaked on Twitter showing a moonbase settlement.
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All of the leaks seen so far show astronauts standing outside of space stations of varying materials and architecture. The player character appears to have a health and stamina bar and a firearm, and there's some kind of survival mechanics node in the bottom left of the UI, with a CO2 and O2 meter, as well as a potential gravity indicator. It may be that you can build these settlements while managing your various needs in space to survive in Starfield.
Bethesda revealed Starfield way back in 2018 and we've learned precious little about the game since. Earlier this year we found out that Starfield had received a "major engine rewrite" for next-gen consoles, which Todd Howard recently said was the largest update ever made to Bethesda's Creation Engine.
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Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.
 