Yearly Archives: 2020

Xbox Series X/S Quick Resume Works Even If You Unplug the Console

Xbox Series X’s Quick Resume feature, which is also available on the Xbox Series S, is arguably its most ‘magical’ new offering. It allows you to quickly swap between multiple games without booting them up fresh, and resume playing from where you left off. It's perfect for getting a few rounds of Halo in with your friends between longer stretches of a big campaign game, without losing progress. The best bit, though? Quick Resume remembers where you were even if you unplug the console.

So how do you use it? Quick Resume doesn’t require any set up. It’s part of the default feature set of the Xbox Series X|S, and works from the moment you open a game. To ‘engage’ Quick Resume, simply stop playing a game and head back to the Dashboard. Boot up a second game, play around with that for a while, and then re-open your previous game. A ‘Quick Resume’ logo will appear in the upper-right corner of the screen as the game loads, which takes around five or so seconds. You’ll then find yourself in exactly the same spot as you were when you left the game. Recent games primed for Quick Resume can be identified in the Guide Menu by a small icon next to the game name.

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You can have multiple games ‘stacked’ in Quick Resume, but there is a limit. While Microsoft has not revealed an upper limit, I find that the system caps out at five games, with the game I haven’t played in the longest time being the one that has to boot from scratch again. It may be that this limit depends on the games being stacked, though.

Most impressive, though, is Quick Resume’s ability to activate after the Xbox has been fully shut down and unplugged or turned off at the power outlet. As an example anecdote, I was able to Quick Resume a game of Gears Tactics that I hadn’t touched for several days, during which the console was fully powered down and unplugged multiple times.

Also anecdotally, the system hasn’t been 100% reliable, with a couple of games during testing eventually resetting after a full unplugged power down, but as my testing has been conducted pre-release there may still be kinks in the system that will be ironed out before retail launch. For the most part, though, Quick Resume after unplugging has worked as intended, and it’s as impressive (and witchcraft-like) as it sounds.

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Our testing has also shown us exactly how the Xbox Series controller's new Share button works, and that the Xbox Series S will have 364GB of usable storage space.

We've reviewed both new Xbox consoles today. We awarded Xbox Series X an 8/10 review, calling it "a quiet, compact, laser-targeted games machine that should make 4K/60fps gaming the wonderful new norm, but it currently lacks must-play games." Series S got a 7/10 review, saying it "could shine as a second console, but it's hard to recommend as your primary gaming platform due to its 1440p resolution and claustrophobic storage capacity."

The Xbox Series X and S are coming on November 10. Xbox Series X retails at $499 USD / £449 / $749 AUD, while Xbox Series S comes in at $299 USD / £249.99 / $499 AUD. Xbox Series X and S are currently sold out ahead of launch but, with more units promised, keep an eye on our Xbox Series preorders page - and if you want to know everything about the consoles before you nab one, we have our Xbox Series X and S guide.

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Matt Purslow is IGN's UK News and Entertainment Writer.

 

How the Xbox Series X/S Controller Share Button Works

The Xbox Series X and Xbox Series S both have a new, improved controller that features a Share button. This new button, located under the Menu and View buttons, allows you to instantly capture moments of gameplay, without the need to scroll through menus or use any voice commands. Need to know exactly how it works? IGN is here to help.

By default, tapping the Share button once will immediately take a 4K screenshot of whatever is on your screen at that moment. Holding the Share button for a few seconds will record a 1080p video of the last 30 seconds of gameplay, a feature known as ‘Record what happened’. You’ll know when these functions have triggered as an Xbox notification will pop up to tell you that the screenshot/clip has been saved to your library.

You can quickly find your newly saved screenshots and clips by opening the Capture & Share menu. Tap the Xbox Guide button on the controller to open the Guide Menu, and you’ll see a notification indicator over the tab on the right of the window that features the same logo as seen on the Share button. This is the Capture & Share menu, and if you scroll over to it you’ll be able to see your new screenshot/clip in the ‘Recent Captures’ section.

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The Capture & Share menu can be used to take screenshots and capture a clip of gameplay, too, if you’d rather not use the Share button. It can also be used to start a recording if you plan on capturing a longer session than the few seconds saved by the ‘Record what happened’ function of the Share button.

Additionally, the Capture Settings menu allows you to reconfigure what the Share button does. If you find you prefer to capture longer sessions, you can re-assign a long press of the Share button to start recording, rather than capture the most recent few seconds. ‘Record what happened’ can also be changed to record either the last 15, 30, 45, or 60 seconds of gameplay. This gameplay can be recorded in 1080p or 720p, but only in SDR.

Once you have a fair few games installed, you might need to keep an eye on how much space you have for captures, however. We now know that Xbox Series S will have 364GB of usable storage space, while Xbox Series X will have 802GB available.

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In other Xbox Series news, we've also explained how the excellent Quick Resume function will work, even if you unplug the console.

We've reviewed both new Xbox consoles today. We awarded Xbox Series X an 8/10 review, calling it "a quiet, compact, laser-targeted games machine that should make 4K/60fps gaming the wonderful new norm, but it currently lacks must-play games." Series S got a 7/10 review, saying it "could shine as a second console, but it's hard to recommend as your primary gaming platform due to its 1440p resolution and claustrophobic storage capacity."

The Xbox Series X and S are coming on November 10. Xbox Series X retails at $499 USD / £449 / $749 AUD, while Xbox Series S comes in at $299 USD / £249.99 / $499 AUD. Xbox Series X and S are currently sold out ahead of launch but, with more units promised, keep an eye on our Xbox Series preorders page - and if you want to know everything about the consoles before you nab one, we have our Xbox Series X and S guide.

[poilib element="accentDivider"] Matt Purslow is IGN's UK News and Entertainment Writer.

Teenage Mutant Ninja Turtles Writer Wants Franchise to Return to ’90s Roots

Teenage Mutant Ninja Turtles movie writer Bobby Herbeck wants to see the heroes in a half-shell return to their roots for an updated sequel to the original '90s trilogy. In an interview with ComicBook.com, Herbeck, who co-wrote the original 1990s Teenage Mutant Ninja Turtles movie, revealed that he would love to see the sewer-dwelling reptilian heroes come up above ground again for an all-new sequel that would revisit the world of the original trilogy while utilising all of the latest technologies in Jim Henson's Creature Shop. When asked whether he would be interested in developing a Halloween or Bill & Ted-style "20 years later" entry in the TMNT franchise, Herbeck said: "Yes. The answer is yes." [ignvideo url="https://www.ign.com/videos/2019/11/07/9-facts-one-lie-teenage-mutant-ninja-turtles"] He added: "We're trying to make that happen. We want to do a reboot. We got our fans come to us on Instagram, they're [saying], 'Why don't you guys do a reboot of the first movie?' We'd love to do it." Original movie producer Kim Dawson also shared her enthusiasm for a potential sequel, as she admitted that they had been in talks with Steve Barron, the director of the original Teenage Mutant Ninja Turtles movie, as well as Brian Henson, the son of the late Jim Henson and chief puppeteer on the first film, over the prospect of returning to the franchise all of these years later. "The truth is, this property, it's established now after 30 years as a part of our modern pop culture, it's not going away," Dawson said. "It's only going to continue to grow. I do wish that we could go back. "I mean, we've talked to Steve Barron about this, and Brian Henson, and if there were an opportunity, if one of the studios saw fit, I think we could go back and reboot it like it was... Imagine if Brian Henson had access to the technology he does today to make these costumes and all that. I think it would be amazing. A reboot like that I think would really get people's juices flowing." [widget path="global/article/imagegallery" parameters="albumSlug=every-teenage-mutant-ninja-turtle-movie-tv-series-and-game&captions=true"] The franchise made its theatrical debut with the 1990 live-action Teenage Mutant Ninja Turtles movie. That film is notable for both its darker, more comic-accurate tone and the animatronic rubber Turtle suits designed by Jim Henson's Creature Shop. The movie became the highest-grossing independent film in history until The Blair Witch Project unseated it nine years later. The popularity of the first film garnered two direct sequels, Teenage Mutant Ninja Turtles II: The Secret of the Ooze in 1991 and Teenage Mutant Ninja Turtles III in 1993. While moderately successful, the diminished box office numbers and withering critical reception ensured that the third installment would be the last live-action TMNT movie for more than 20 years. [poilib element="accentDivider"] Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.

Teenage Mutant Ninja Turtles Writer Wants Franchise to Return to ’90s Roots

Teenage Mutant Ninja Turtles movie writer Bobby Herbeck wants to see the heroes in a half-shell return to their roots for an updated sequel to the original '90s trilogy. In an interview with ComicBook.com, Herbeck, who co-wrote the original 1990s Teenage Mutant Ninja Turtles movie, revealed that he would love to see the sewer-dwelling reptilian heroes come up above ground again for an all-new sequel that would revisit the world of the original trilogy while utilising all of the latest technologies in Jim Henson's Creature Shop. When asked whether he would be interested in developing a Halloween or Bill & Ted-style "20 years later" entry in the TMNT franchise, Herbeck said: "Yes. The answer is yes." [ignvideo url="https://www.ign.com/videos/2019/11/07/9-facts-one-lie-teenage-mutant-ninja-turtles"] He added: "We're trying to make that happen. We want to do a reboot. We got our fans come to us on Instagram, they're [saying], 'Why don't you guys do a reboot of the first movie?' We'd love to do it." Original movie producer Kim Dawson also shared her enthusiasm for a potential sequel, as she admitted that they had been in talks with Steve Barron, the director of the original Teenage Mutant Ninja Turtles movie, as well as Brian Henson, the son of the late Jim Henson and chief puppeteer on the first film, over the prospect of returning to the franchise all of these years later. "The truth is, this property, it's established now after 30 years as a part of our modern pop culture, it's not going away," Dawson said. "It's only going to continue to grow. I do wish that we could go back. "I mean, we've talked to Steve Barron about this, and Brian Henson, and if there were an opportunity, if one of the studios saw fit, I think we could go back and reboot it like it was... Imagine if Brian Henson had access to the technology he does today to make these costumes and all that. I think it would be amazing. A reboot like that I think would really get people's juices flowing." [widget path="global/article/imagegallery" parameters="albumSlug=every-teenage-mutant-ninja-turtle-movie-tv-series-and-game&captions=true"] The franchise made its theatrical debut with the 1990 live-action Teenage Mutant Ninja Turtles movie. That film is notable for both its darker, more comic-accurate tone and the animatronic rubber Turtle suits designed by Jim Henson's Creature Shop. The movie became the highest-grossing independent film in history until The Blair Witch Project unseated it nine years later. The popularity of the first film garnered two direct sequels, Teenage Mutant Ninja Turtles II: The Secret of the Ooze in 1991 and Teenage Mutant Ninja Turtles III in 1993. While moderately successful, the diminished box office numbers and withering critical reception ensured that the third installment would be the last live-action TMNT movie for more than 20 years. [poilib element="accentDivider"] Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.

PS5 Won’t Be Sold In Physical Stores on Launch Day

Sony has confirmed that PS5 launch-day sales will be online-only this year, meaning there will be no physical units available for purchase in-stores on its launch day of November 12, 2020. Revealed on PlayStation.Blog, Sony has made this decision "in the interest of keeping our gamers, retailers, and staff safe amidst COVID-19," and confirmed that "all day-of launch sales will be conducted through the online stores of our retail partners." [ignvideo url="https://www.ign.com/videos/2020/10/27/astros-playroom-ps5-preview-dualsense-is-a-fun-evolution"] This means that no PS5 units will be available in-store for purchase on launch day, so Sony asks that people "please don’t plan on camping out or lining up at your local retailer on launch day in hopes of finding a PS5 console for purchase." Those who have already pre-ordered a PS5 will be able to pick-up their new console, but those who have yet to secure a pre-order will unfortunately be out of luck on launch day if they were hoping to find one in-stores. For those who are able to pick up a PS5 on launch day thanks to a pre-order, and for those who secure one in the days after, there are a ton of great games to look forward to, including Marvel's Spider-Man: Miles Morales, Demon's Souls, Sackboy: A Big Adventure, Assassin's Creed Valhalla, and much more. [widget path="global/article/imagegallery" parameters="albumSlug=confirmed-playstation-5-games&captions=true"] For more on PlayStation 5, check out our PS5 unboxing video and our hands-on impressions of the DualSense and Astro's Playroom. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Xbox Series S Has 364GB of Usable Storage Space

Xbox Series S' 512GB SSD allows for 364GB of usable space for storage of games, apps, captures, and more. IGN can confirm that 148GB is reserved for the console's operating system and essential system files. While not unexpected, it does lead to questions about exactly how many games players will be able to store on their new console, especially with file sizes ballooning in recent years. [widget path="global/article/imagegallery" parameters="albumSlug=confirmed-xbox-series-x-games&captions=true"] We found out earlier this year that the Xbox Series X uses 198GB of its 1TB drive for the same files. On Xbox Series X, that's 19.8% of storage space used before players can touch it, while Series S sees just under 29% of storage space reserved. Hopes will be pinned on Microsoft's promises that Xbox Velocity Architecture will reduce game sizes, and that Xbox Series S games will also apparently come in around 30% smaller than on Xbox Series X, but it feels likely that, like last generation, game sizes will grow over time, which could cause problems for Series S users over time. An (expensive) solution will be the official Seagate 1TB expansion drive, which adds 920GB of usable space to the Series X and S. USB 3.1 external hard drives can also be used to store games, but stored games won't receive the benefits of Xbox Velocity Architecture, which improves load times and performance. [ignvideo url="https://www.ign.com/videos/xbox-series-xs-official-next-gen-walkthrough"] We've reviewed both new Xbox consoles today. We awarded Xbox Series X an 8/10 review, calling it "a quiet, compact, laser-targeted games machine that should make 4K/60fps gaming the wonderful new norm, but it currently lacks must-play games." Series S got a 7/10 review, saying it "could shine as a second console, but it's hard to recommend as your primary gaming platform due to its 1440p resolution and claustrophobic storage capacity." The Xbox Series X and S are coming on November 10. Xbox Series X retails at $499 USD / £449 / $749 AUD, while Xbox Series S comes in at $299 USD / £249.99 / $499 AUD. Xbox Series X and S are currently sold out ahead of launch but, with more units promised, keep an eye on our Xbox Series preorders page - and if you want to know everything about the consoles before you nab one, we have our Xbox Series X and S guide. You can check out the tech specs, features, and comparisons for Xbox Series S, which swaps power for size and price, on our wiki. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.    

Star Wars Squadrons Dev Confirms Its Next Project Is Not a Star Wars Game

Star Wars: Squadrons developer EA Motive has confirmed that, while it is working on "something pretty special," it is not a new Star Wars project EA Motive took to Twitter to put a stop to some speculation that its next game would in-fact take place, much like Star Wars: Squadrons, in that galaxy far, far away. "Due to human error (hey, it happens!) we've seen a lot of speculation," EA Motive wrote. "While we're not working on a new Star Wars project, we are working on something pretty special. Follow us here or check back for more info on what we're up to!" [ignvideo url="https://www.ign.com/videos/2020/10/01/star-wars-squadrons-single-player-review"] IGN recently spoke to EA Motive, and general manager Patrick Klaus confirmed that there are several projects in the works at the studio, but gave no specific details as to what they might be. When asked if it would be original IP or based on franchises like Star Wars, Klaus did say the new projects were a bit of both, but didn't commit to saying Star Wars was going to be a focus again. Star Wars: Squadrons was released last month and, in our single player review, we said it "tells an entertaining story, while its flight controls hit a sweet spot between accessibility and nuance – and it’s made even better by VR and HOTAS support." [widget path="global/article/imagegallery" parameters="albumSlug=every-playable-star-wars-squadrons-ship&captions=true"] In our Star Wars: Squadrons multiplayer review, we said "The thrill of Star Wars: Squadrons’ 5v5 dogfights is a treat, so it’s a shame there isn’t more here to sustain it in terms of modes, maps, or progression." Unlike many games these days, EA Motive has no plans for any substantial additional content for Star Wars: Squadrons. While it recently released some The Mandalorian-themed DLC, it would seemingly appear that we won't be seeing any expansions or the sort, although never say never. For more on Star Wars: Squadrons, check out our best tips and tricks to become an ace starship pilot, our favorite loadouts, and how Star Wars: Squadrons captures the spirit of classic Star Wars flight games. [ignvideo url="https://www.ign.com/videos/2020/10/09/how-star-wars-squadrons-captures-the-spirit-of-classic-star-wars-flight-games"] [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Demon’s Souls on PS5’s Character Creator and Photo Mode Revealed

The character creator and photo mode have been revealed for PS5 launch title Demon's Souls, and it will allow players to customize their appearance with up to 16 million permutations. As revealed on PlayStation.Blog, the team behind Demon's Souls has added many more options to create your character than were featured in the PS3 original and is ensuring that there is "satisfying variety possible for those who wish to tinker with every slider." [widget path="global/article/imagegallery" parameters="albumSlug=demons-souls-ps5-character-creator-screenshots&captions=true"] Considering that Demon's Souls also has both seamlessly integrated synchronous and asynchronous multiplayer elements, it was important for the team to give players the power to craft the avatar they wished to show off. With the total number of synchronous online players in an instance being increased to six, this was even more of a priority so players could truly stand out. With all these options to customize your character, it would be a shame to not be able to show it off, and Sony and Bluepoint Games have added a photo mode to Demon's Souls on PS5 to help do just that. [widget path="global/article/imagegallery" parameters="albumSlug=demons-souls-ps5-photo-mode-screenshots&captions=true"] Players will be able to hide and show weapons and helmets, remove their character from a scene for a striking landscape shot, strike a pose or change expressions for the "ultimate selfie," and change camera settings like zoom, film grain, and even blur out their friends. Outside of Photo Mode, players will be able to utilize the filters to change how the game looks, including "one designed to tune brightness, contrast and color levels to closely resemble those of the original PS3 game, for those who may prefer that classic look." Demon's Souls will be released alongside the PlayStation 5 on November 12, 2020, and brings the 2009 PS3 title forward to a new generation. For more, check out how Bluepoint is remaking this classic and read about the over 180 Guide Videos located in the PS5's UI that may help players survive this brutal world. [ignvideo url="https://www.ign.com/videos/2020/10/29/demons-souls-ps5-gameplay-trailer"] [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

PS5 Seemingly Won’t Support Native 1440p Resolution

The PS5 apparently won't support a native 1440p resolution, according to IGN Italy, which says it received official confirmation from Sony Europe on Wednesday. This is bad news for PlayStation fans with 1440p gaming monitors, as it means the PS5 will not play ball with the intended resolution for the set, likely upscaling from 1080p to compensate. We've contacted Sony for comment. [ignvideo url="https://www.ign.com/videos/2020/10/27/ps5-console-unboxing"] The PlayStation 5 can output a maximum of 8K resolution, and 4K at 120 FPS via HDMI 2.1-compliant TVs. It'll be fine at 1080p resolution too, but the in-between resolution used by many PC gamers seemingly won't be supported by the new console at launch. Earlier in the week we learned that PS4 exclusive Days Gone will run at up to 60 FPS on PS5 with Dynamic 4K. The DualSense controller will also seemingly feature a removable faceplate that could be swapped out with custom designs. The PS5 launches on November 12 & November 19 worldwide. Preorders for the PlayStation 5 are currently sold out, but if more go up they'll be in our PS5 preorder guide right away. For everything you need to know about PlayStation 5, check out our PS5 guide. Here's a guide to all the best PlayStation holiday gifts for 2020. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Bethesda Employee T-Shirt Seemingly Confirms Starfield Leaks

A T-shirt worn by a Bethesda employee seemingly confirms a series of Starfield leaks that made their way onto the internet this year. As spotted by user Rynderend on Reddit, Bethesda Game Studios managing director Ashley Cheng was seen sporting a Starfield development team shirt in a Develop: Brighton award ceremony live stream, during which Bethesda boss Todd Howard accepted the Develop Star Award. [caption id="attachment_2434265" align="alignnone" width="1436"]Bethesda's Ashley Cheng, with patch design enhanced. Bethesda's Ashley Cheng, with patch design enhanced.[/caption] A patch-like design on Cheng's shoulder depicts a planet's surface and the stars above – and has been seen in Starfield leaks over the past few months. It can be seen most clearly on the astronaut's suit in September's Imgur dump of images purporting to be from an early build of the game. Many were sceptical about the legitimacy of the leaks at first, but this connection draws a clear link to Bethesda's upcoming title. When these leaks circulated it was suggested by the leaker that the game was targeting a 2021 launch, and a final image leaked on Twitter showing a moonbase settlement. [ignvideo url="https://www.ign.com/videos/2018/06/11/starfield-teaser-trailer-e3-2018"] All of the leaks seen so far show astronauts standing outside of space stations of varying materials and architecture. The player character appears to have a health and stamina bar and a firearm, and there's some kind of survival mechanics node in the bottom left of the UI, with a CO2 and O2 meter, as well as a potential gravity indicator. It may be that you can build these settlements while managing your various needs in space to survive in Starfield. Bethesda revealed Starfield way back in 2018 and we've learned precious little about the game since. Earlier this year we found out that Starfield had received a "major engine rewrite" for next-gen consoles, which Todd Howard recently said was the largest update ever made to Bethesda's Creation Engine. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.