Yearly Archives: 2020

Yes, Spider-Man Remastered Still Includes the Avengers Reference

A reference to the Avengers being on the West Coast in Marvel's Spider-Man appeared to have been removed from the remastered version, but it is actually still in the game and the dialogue may have just been cut short due to nearby crimes or activities. IGN alum and Kinda Funny co-founder Greg Miller shared the scene in the remastered version, which is triggered when Spider-Man takes a picture of New York's Avengers Tower, and it appears to remove part of Spidey's response from the original. In Marvel's Spider-Man, Spidey himself says "Avengers Tower, so cool! Too bad they’re never around to use it. They’re on the west coast or something. Probably surfing." IGN's Jonathon Dornbush also checked out this new scene, and he did have the line about the West Coast, but it did not have any mention of surfing. This variation in dialogue could be related to a ton of factors, including nearby crimes, Yuri or Otto calling Spider-Man, J. Jonah Jameson's podcast, and more. This potential change was thought to maybe avoid confusion with Marvel's Avengers, as a PlayStation-exclusive version of Spider-Man, which is different from Insomniac's Spider-Man, will be arriving in Square Enix's game in early 2021. [ignvideo url="https://www.ign.com/videos/marvels-spider-man-remastered-ps4-pro-vs-ps5-graphics-comparison"] While this may not be a case, there was a pretty big example of Marvel's Spider-Man Remastered being changed from its original, as the face of Peter Parker has been completely replaced by a new actor, who also appears in Marvel's Spider-Man: Miles Morales. Marvel's Spider-Man Remastered is part of the Ultimate Edition of Marvel's Spider-Man: Miles Morales, which is set to be released as a launch title for the PS5 tomorrow, November 12. In our review of Marvel's Spider-Man: Miles Morales, we said it "may not be quite as packed with content as the original, but it stands out as an essential story in Insomniac’s Spidey Universe. It earns its spot as a fantastic follow-up, telling a wonderful Miles-specific story while improving upon the fundamentals of the first game with distinctive moves and enemies." [widget path="global/article/imagegallery" parameters="albumSlug=marvels-spider-man-miles-morales-review-screenshots&captions=true"] [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Halo TV Series Recasts Cortana With Original Voice Actress

IGN can exclusively reveal that Showtime's Halo TV series has recast its Cortana actress, bringing in Jen Taylor for the role. You'll know Taylor from her role as Cortana in all the mainline Halo games. Cortana, the AI that assists (and occasionally turns on) Master Chief throughout the game series, was originally due to be played on TV by Natascha McElhone, who was cast in a dual role, also playing Cortana's creator, Dr. Catherine Halsey. Due to scheduling difficulties caused by the COVID-19 pandemic, McElhone can no longer complete her work as Cortana - but will continue in the role of Halsey. [caption id="attachment_2436796" align="alignnone" width="1920"]Cortana and Jen Taylor Cortana and Jen Taylor[/caption] Step in Jen Taylor, who reprises the role she's played in Halo 1, 2, 3, Reach, 4, 5, and as Microsoft's virtual assistant on Windows devices. Taylor has also played Catherine Halsey in the game series, but that won't be the case here. It's not yet clear if Taylor will play the role in-person, or lend her performance to a full CGI character. Taylor will join Pablo Schreiber as Master Chief, Danny Sapani and Olive Gray as Jacob and Miranda Keyes, Bokeem Woodbine as Soren-066, Shabana Azmi as Admiral Margaret Parangosky, and Bentley Kalu, Natasha Culzac and Kate Kennedy as three new Spartan characters. The Showtime series is being made in production with game developers 343 Industries and Steven Spielberg's Amblin Entertainment. Peaky Blinders and Black Mirror director Otto Bathurst is due to direct and executive produce the 9-episode first season. [ignvideo url="https://www.ign.com/videos/2018/01/10/the-halo-tv-series-what-we-want"] It's not totally clear what the show's plot will centre on, but Showtime explains that it will dramatise "an epic 26th-century conflict between humanity and an alien threat known as the Covenant. Halo will weave deeply drawn personal stories with action, adventure and a richly imagined vision of the future." One major deviation from the games may come in the form of seeing Master Chief's face, but that remains unconfirmed. Behind closed doors, we've seen Schreiber wearing the Chief's iconic armour, and can report that it looks fantastic. With the major players all now seemingly in place, all that's left to find out is when we'll actually be able to watch the show – a question we sadly still can't answer. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Blumhouse ‘Hasn’t Quite Figured Out’ Five Nights At Freddy’s Movie

Jason Blum has revealed that the Five Nights at Freddy's movie is still in active development, though he admits the Blumhouse team "haven't quite figured it out" yet. Speaking to Inverse about the long-gestating video game adaptation, Blum opened up about some of the challenges that the creative team have faced in trying to bring the story to the big screen. He revealed it had been particularly difficult to choose which narrative threads to pick up for the screenplay, considering the range of expansive stories within the Five Nights universe. "It's still active," Blum assured fans. "We haven't quite figured it out, but we're getting closer every day." [ignvideo url="https://www.ign.com/videos/2018/10/05/jason-blum-five-nights-at-freddys-movie-coming-pretty-soon"] He elaborated further, saying, "The story is the big challenge. You know, Five Nights at Freddy's should have been easier because there are books, there's a lot of lore and storytelling. For a video game, I think it has more storytelling than almost any other. But still, the story goes down so many rabbit holes. It goes down so many different directions. It's big. Choosing which part to tell the first time out of the gate — and how to tell it — has been tricky." A movie based on the creepy video game franchise has been planned since 2015 but the movie has been met with several delays and roadblocks during its development. In February 2018, it was announced that Chris Columbus would direct and write the movie while also serving as a producer alongside Blum and Five Nights at Freddy's creator Scott Cawthon. However, the production hit another snag in November 2018 when Cawthon rejected the greenlit screenplay. [widget path="global/article/imagegallery" parameters="albumSlug=every-video-game-movie-in-development-almost&captions=true"] For those unfamiliar with the FNaF franchise, the original 2014 video game follows a group of animatronic robots terrorizing a security guard at a Chuck E Cheese-esque kid's restaurant called Freddy Fazbear's Pizza. The popular horror video game series spans several titles, including a number of sequels, prequels, spin-offs, and even some bestselling novels. The Five Nights at Freddy's movie is just one of many titles in a growing slate of video game movies and TV series' that have been announced, planned, or are currently in production, including Amazon's Fallout TV seriesNetflix's Cyberpunk 2077 anime, and Sega's live-action Yakuza movie, which is being produced by Erik Barmack, Roberto Grande and Joshua Long. [poilib element="accentDivider"] Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.

Phil Spencer Has ‘Played Quite a Bit’ of Elden Ring

Head of Xbox Phil Spencer has played 'quite a bit' of Elden Ring, the upcoming Hidetaka Miyazaki game with writing contributions from George R.R. Martin – and calls it "clearly the most ambitious game" Miyazaki has made. Speaking to GameSpot, Spencer was asked how much of Elden Ring he'd seen, and replied: "I've seen actually quite a bit. I've played quite a bit." That will come as a surprise to many, given that the game's development has been so quiet that the game's fan-run subreddit has essentially invented its own fantasy version of Elden Ring. As you might expect, Spencer stayed tight-lipped, but made clear his excitement for the project: "I can't tell you much other than, as somebody who's played all of Miyazaki's games over at least the last decade, this is clearly the most ambitious game that he's done. "I love his games, but seeing some of the gameplay mechanics stuff that he's tackling, that he and the team are tackling this time, of the setting, working with another creator in terms of story. I love it. I love seeing him challenging himself. He's a good friend of mine, expanding his horizons. I think it's a good thing." [ignvideo url="https://www.ign.com/videos/2019/06/09/elden-ring-official-reveal-trailer-e3-2019"] Spencer also explained the dynamic of playing the game in front of its creator: "When he has me play – I go over – he has to leave the room. I think that's because I'm a bad player. And then he comes back, and we have a conversation about things that I think. He's so passionate about what he does, it's one of the things I just love about getting to work with him on some of these games, and seeing them come to our platform." That was, unfortunately, all Spencer said on the subject, meaning many, many details remain unknown. After a 2 minute, 20 second teaser at E3 2019, we've seen and heard practically nothing of the game. What we know is that it's an open world Souls-like game directed by Miyazaki, and with writing contributions from Game of Thrones' George R.R. Martin. Miyazaki has previously called it an 'evolution' of the Dark Souls formula. Since those early hints, however, we've yet to learn more, with FromSoftware thanking fans for their enthusiasm anyway. While fans may have to wait a while to actually play Elden Ring, they will soon be able to play a remaster of FromSoftware's Demon's Souls, as it is a launch title for the PlayStation 5. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Sony Exec: Transition from PS4 to PS5 Expected to Take 3 Years

A Sony executive has said that the full generational transition from PS4 to PS5 "will take about three years." Speaking to AV Watch (translated via Google Translate) Sony's SVP of Global Product Strategy and Management Hideaki Nishino insisted that "forward compatibility is important" and that we'll be seeing cross-generational content that supports both PS4 and PS5 for a few years yet. [ignvideo url="https://www.ign.com/videos/2020/11/06/playstation-5-review"] "The current assumption is that the transition from PS4 to PS5 will take about three years," Nishino added. "We have more than 100 million PS4 customers, but we will do our best to move to PS5 as soon as possible." This is great news if you're sticking with your PlayStation 4 for the time being, as it means Sony is committed to supporting both generations of consoles for the time being. It complements the comments from SIE CEO Jim Ryan, who recently said that it was 'crucial' to keep serving PS4 owners after the pandemic showed how active that huge audience remains. [widget path="global/article/imagegallery" parameters="albumSlug=confirmed-playstation-5-games&captions=true"] Of course, there are already PS5 exclusives coming to the new device at launch such as Demon's Souls and Spider-Man: Miles Morales. Nishino mentions that Sony is asking developers to develop "on the premise of cross-generation" for the time being. In other PS5 news, you can check out our review of the next-gen console here. Tennis champ Naomi Osaka recently starred in a PS5 advert and debuted some new footage from Resident Evil Village, which you can take a look at here. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

All Elite Wrestling Announces New Console Game With WWF No Mercy Director Onboard

All Elite Wrestling has announced an upcoming console game, developed alongside wrestling stalwarts Yuke's, and WWF No Mercy director Hideyuki “Geta” Iwashita. The wrestling franchise also announced two mobile games. The console game, which currently has no official name or release date, got a teaser trailer (below) showing off Kenny Omega, Chris Jericho, and Hikaru Shida in an exaggerated art style. It's in early development at Yuke's, the studio behind dozens of WWE games that was recently dropped from the WWE 2K series. Speaking at an announcement event, Omega (who dressed as Steve Jobs for the occasion) explained that the intention is for the game to be easy to pick up but difficult to master, in the lineage of classic sports games like NBA Jam and NHL Blitz. Omega also announced that Hideyuki “Geta” Iwashita, the director of much-loved N64 wrestling game WWF No Mercy, is a part of the project. [ignvideo url="https://www.ign.com/videos/2020/11/11/all-elite-wrestling-the-game-official-teaser"] The company also announced two mobile games. AEW Elite GM will let players take on the role of general manager of the organisation, "designing a roster of wrestlers, setting up matches, and running the show to generate revenue, new fans and effects on wrestlers’ stamina and morale." It's due to arrive in 2021. The company also announced AEW Casino: Double or Nothing, an AEW -branded casino game due to arrive this winter. "Every once in a while, a revolutionary company comes along and changes everything," Omega said in a press release. "AEW is doing that today. When I first signed with AEW, I asked [company president] Tony Khan to let me help assemble the best gaming team on the planet, to make the best wrestling games ever. With masterminds like Geta and the incredible team at YUKE’S, we are well on the path to deliver a fresh, vastly superior gaming experience that our fans deserve.” [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.  

Xbox Series X Can Seemingly Make Ping Pong Balls Float [Update: OK, Maybe Not]

Update: Perhaps we were too willing to believe in the beautiful dream of keeping a ping pong ball aloft above our new console. As shown in a video by Yzoja on Twitter (below), the Series X seems to emit enough air to wobble, but not carry, a feather while running Assassin's Creed Valhalla (presumably a more taxing game than Forza Horizon 4, which was shown in the original ping pong ball post). I probably shouldn't have ordered those ping pong balls in retrospect. [poilib element="accentDivider"] In a major blow in the console wars, air from the Xbox Series X's top vent can apparently be used to make a ping pong ball float. As posted by SnowFlakesMilkHoney on Reddit, the console's large heatsink can seemingly keep a ping pong ball aloft. Presumably, the more powerful the game, the higher it floats – and suddenly I want this to become a part of our new Performance Review series' standard tests. [caption id="attachment_2436766" align="alignnone" width="793"]Image credit: u/SnowFlakesMilkHoney Image credit: u/SnowFlakesMilkHoney[/caption] It's a discovery that immediately led the Internet to demand that Xbox include a ping pong ball with every Xbox Series X - preferably a green one with an X painted on it. If you want to know why this works, it's an example of Bernoulli's Principle – the faster air moves, the lower its pressure, meaning high-pressure air keeps the ping pong ball within the column of low pressure air. The ball stays stationary at the point the force of gravity and the force of the air reach the same level. Science! For more on Xbox Series X, you could read our full review of the console, about how scalpers are already trying to sell it for $1000, or check out our tips on what to do first with the console. Or you could run out and buy a bunch of ping pong balls. Your choice. [ignvideo url="https://www.ign.com/videos/2020/11/05/xbox-series-x-review"] [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Resident Evil Village Gameplay Shown Off… By Tennis Star Naomi Osaka

Tennis champion Naomi Osaka has starred in a PlayStation 5 advert, unexpectedly showing off some new Resident Evil Village footage in the process. As part of the PS5 First Play campaign, Osaka can be seen playing Spider-Man: Miles Morales and Resident Evil Village and talking about her history with Sony's consoles. Osaka uses games to unwind and is a big fan of open-world games and MMORPG games, playing games like Apex Legends and Overwatch in her free time. She touts the immersion of the PlayStation 5 while digging into a bit of new gameplay from Resident Evil Village. You can watch the advert below: [ignvideo url="https://www.ign.com/videos/2020/11/11/naomi-osaka-plays-ps5-new-resident-evil-village-gameplay"] Osaka can be seen exploring an abandoned town, talking about the haptics used when the protagonist is sliding. The clip offers a few offscreen jumpscares, and shows some puzzling gameplay. as the player picks up herbs and defends a hut from the zombie horde. Resident Evil Village will arrive on PlayStation 5 and Xbox Series X and S in 2021. For more information on the game, we can look to this year's Tokyo Games Show, where we found out how exploration will be a central part of the gameplay in Resident Evil Village. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.