Monthly Archives: November 2020

Dave Bautista Signs on the Play Intergalactic Lawman in Universe’s Most Wanted

Director Brad Peyton, who worked famously well with The Rock in the films San Andreas and Rampage, is now teaming with another ex-WWE Superstar, Dave Bautista. Deadline reports that Bautista, sticking with the cosmic warrior genre that served him well in both Guardians of the Galaxy movies, is set to play an intergalactic peacekeeper on the trail of alien criminals in Peyton's Universe's Most Wanted. The story centers on a cabal of space-crooks who land in a small town and hunker down in the quaint settlement. Bautista's lawman will work with the son of the local sheriff, along with the town's citizens, to defeat the extraterrestrial evil-doers. [widget path="global/article/imagegallery" parameters="albumSlug=the-best-sci-fi-movies-on-netflix&captions=true"] In other Bautista-related news, "The Animal" revealed that he lobbied to play Bane in Matt Reeves' The Batman and that he hid inhalers under the ring during wrestling matches to help battle his asthma. Last year, Peyton co-created Daybreak for Netflix, though it only lasted one season. [widget path="global/article/imagegallery" parameters="albumSlug=brad-peytons-favorite-monster-movies&captions=true"] [poilib element="accentDivider"] Matt Fowler is a writer for IGN and a member of the Television Critics Association. Follow him on Twitter at @TheMattFowler and Facebook at Facebook.com/MattBFowler.

Cyberpunk 2077’s Developer CD Projekt Red’s Stock Has Dropped 25% in Two Months

Since its peak at the end of August, Cyberpunk 2077's developer CD Projekt Red's share price has fallen by 25%. As reported by GamesIndustry.Biz, the peak coincided with the announcement of The Witcher: Monster Slayer mobile AR game. Since then, CD Projekt Red market cap has dropped by almost €2.5 billion ($2.9 billion). In August 2020, the price per share was around $116 USD and, as of October 30, it had fallen to around $84 USD. In that time frame, the COVID-19 pandemic has continued, Cyberpunk 2077 has seen another delay to December 10, 2020, and reports have come out about mandatory crunch at CD Projekt Red, even after the studio promised there would be none. [ignvideo url="https://www.ign.com/videos/2020/10/30/ps4-and-xbox-one-are-holding-back-cyberpunk-2077"] CD Projekt Red Head of Studio Adam Badowski responded to the reports, saying it was "one of the hardest decisions I've had to make," but noted that the developers would be "well compensated for every extra hour they put in." Cyberpunk 2077's delay follows CD Projekt Red stating that the game had gone gold. However, the developer needed a bit more time, and it appears that the delay may be related to the current-gen versions of the much-anticipated game. CD Projekt Red CEO Adam Kicinski once again said there will be no further delays following this one, as this most recent push back is of a much different type than the previous ones. [widget path="global/article/imagegallery" parameters="albumSlug=100-new-cyberpunk-2077-screenshots-gangs-characters-and-playstyles-revealed&captions=true"] For more on Cyberpunk 2077, check out its Twitter account having a reckoning with its old Tweets following the delay and our thoughts after playing Cyberpunk 2077 for four hours earlier this year. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Cyberpunk 2077’s Developer CD Projekt Red’s Stock Has Fell 25% in Two Months

Since its peak at the end of August, Cyberpunk 2077's developer CD Projekt Red's share price has fallen by 25%. As reported by GamesIndustry.Biz, the peak coincided with the announcement of The Witcher: Monster Slayer mobile AR game. Since then, CD Projekt Red market cap has dropped by almost €2.5 billion ($2.9 billion). In August 2020, the price per share was around $116 USD and, as of October 30, it had fallen to around $84 USD. In that time frame, the COVID-19 pandemic has continued, Cyberpunk 2077 has seen another delay to December 10, 2020, and reports have come out about mandatory crunch at CD Projekt Red, even after the studio promised there would be none. [ignvideo url="https://www.ign.com/videos/2020/10/30/ps4-and-xbox-one-are-holding-back-cyberpunk-2077"] CD Projekt Red Head of Studio Adam Badowski responded to the reports, saying it was "one of the hardest decisions I've had to make," but noted that the developers would be "well compensated for every extra hour they put in." Cyberpunk 2077's delay follows CD Projekt Red stating that the game had gone gold. However, the developer needed a bit more time, and it appears that the delay may be related to the current-gen versions of the much-anticipated game. CD Projekt Red CEO Adam Kicinski once again said there will be no further delays following this one, as this most recent push back is of a much different type than the previous ones. [widget path="global/article/imagegallery" parameters="albumSlug=100-new-cyberpunk-2077-screenshots-gangs-characters-and-playstyles-revealed&captions=true"] For more on Cyberpunk 2077, check out its Twitter account having a reckoning with its old Tweets following the delay and our thoughts after playing Cyberpunk 2077 for four hours earlier this year. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Anthem 2.0: Javelin Builds, Skill Trees, and Artifact Details Revealed

Anthem is currently undergoing a major overhaul, and BioWare has detailed how the team is planning to improve Javelin gameplay, builds, skill trees, artifacts, and more. Revealed on BioWare's blog, these ideas, mockups, and direction are all works in progress, and may change, but it gives a glimpse into the development of Anthem's future. [widget path="global/article/imagegallery" parameters="albumSlug=anthem-20-javelin-gameplay-builds-skill-trees-and-artifacts-concepts&captions=true"]

Javelin Gameplay and Builds

One of the biggest complaints that BioWare has heard about Anthem was that it "doesn't offer satisfying Javelin Builds." It has taken that to heart, and wants to give more choice and experimentation for loadouts. Anthem's UI, at least in this look, appears to take a more Destiny-like approach, and shows how items will now be categorized to one of 11 available equipment slots. Weapons would also be Primary or Secondary to offer "distinctiveness in their role," Mods and Artifact slots would replace Components, and players would be able to manage their Equipment and Abilities in their Loadout Screen. Abilities would also be unlocks, not drops, to help players get the build they want. Builds would be defined by synergies of Specializations, Abilities (which can be enhanced by Mods), and Equipment. Inscriptions would also improve build synergies, but would no longer be as much a primary factor in them. [ignvideo url="https://www.ign.com/videos/2020/02/10/anthem-getting-major-overhaul"]

Anthem's Updated Skill Trees and Artifacts

The Anthem development team is playing around with the idea of Javelins leveling up and earning Skill Points. These points would unlock Abilities, Passives, and Stat Boosts, and each Specialization would have its own Advanced Skill Tree. There would be multiple specializations that cater to different styles of gameplay, and each Javelin would be able to wield a powerful Artifact that can be customized. Many players have felt that Components feel "nothing more than stat modifiers," and the team wants to replace them with Artifacts - super powered tech that set your Javelin and Freelancer apart. Each type of Javelin would have a distinct Artifact that would cater "towards its class fantasy." [ignvideo url="https://www.ign.com/videos/2019/02/21/anthem-review"] For example, a Ranger's rocket pod would be upgraded into the Skyfell Launcher Artifact, a pair of back-mounted pods that transform into rocket launchers. Artifacts would also change in appearance depending on what parts are equipped, and the parts would contribute to powerful passive abilities generated by the Artifact. For more on Anthem, be sure to check out the upcoming changes planned to loot and weapons and how we may not be seeing this update for quite some time. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Anthem 2.0: Javelin Builds, Skill Trees, and Artifact Details Revealed

Anthem is currently undergoing a major overhaul, and BioWare has detailed how the team is planning to improve Javelin gameplay, builds, skill trees, artifacts, and more. Revealed on BioWare's blog, these ideas, mockups, and direction are all works in progress, and may change, but it gives a glimpse into the development of Anthem's future. [widget path="global/article/imagegallery" parameters="albumSlug=anthem-20-javelin-gameplay-builds-skill-trees-and-artifacts-concepts&captions=true"]

Javelin Gameplay and Builds

One of the biggest complaints that BioWare has heard about Anthem was that it "doesn't offer satisfying Javelin Builds." It has taken that to heart, and wants to give more choice and experimentation for loadouts. Anthem's UI, at least in this look, appears to take a more Destiny-like approach, and shows how items will now be categorized to one of 11 available equipment slots. Weapons would also be Primary or Secondary to offer "distinctiveness in their role," Mods and Artifact slots would replace Components, and players would be able to manage their Equipment and Abilities in their Loadout Screen. Abilities would also be unlocks, not drops, to help players get the build they want. Builds would be defined by synergies of Specializations, Abilities (which can be enhanced by Mods), and Equipment. Inscriptions would also improve build synergies, but would no longer be as much a primary factor in them. [ignvideo url="https://www.ign.com/videos/2020/02/10/anthem-getting-major-overhaul"]

Anthem's Updated Skill Trees and Artifacts

The Anthem development team is playing around with the idea of Javelins leveling up and earning Skill Points. These points would unlock Abilities, Passives, and Stat Boosts, and each Specialization would have its own Advanced Skill Tree. There would be multiple specializations that cater to different styles of gameplay, and each Javelin would be able to wield a powerful Artifact that can be customized. Many players have felt that Components feel "nothing more than stat modifiers," and the team wants to replace them with Artifacts - super powered tech that set your Javelin and Freelancer apart. Each type of Javelin would have a distinct Artifact that would cater "towards its class fantasy." [ignvideo url="https://www.ign.com/videos/2019/02/21/anthem-review"] For example, a Ranger's rocket pod would be upgraded into the Skyfell Launcher Artifact, a pair of back-mounted pods that transform into rocket launchers. Artifacts would also change in appearance depending on what parts are equipped, and the parts would contribute to powerful passive abilities generated by the Artifact. For more on Anthem, be sure to check out the upcoming changes planned to loot and weapons and how we may not be seeing this update for quite some time. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Gears of War Mobile Spin-Off Gears Pop! To Shut Down in 2021

Gears of War mobile spin-off Gears Pop!, the multiplayer PvP battle arena-style game, will be shutting down on April 26, 2021. Gears Pop!, which was developed by Fall Guys developer Mediatonic, will be closing down because of "a number of things that go into maintaining a game beyond keeping servers active. Addressing issues, developing content, and providing support are critical in keeping a game running. Unfortunately, this is no longer feasible." [ignvideo url="https://www.ign.com/videos/2019/08/22/10-minutes-of-gears-pop-gameplay"] While the game is still running, Gears Pop! will see some of its most popular events return, Bounty rewards will be increased, and the drop rates for Legendary Pins will be increased. It was also mentioned that all in-app purchasing has been disabled, effective immediately. Refunds will be issued automatically for all those purchases made 90 days prior to October 28, 2020. These may take a few weeks to be processed. Gears Pop! Was revealed during Microsoft's E3 2018 press conference and surprised the gaming world with a game that mashed together Gears of War with Funko Pops. It released on mobile devices on August 22, 2019. [ignvideo url="https://www.ign.com/videos/2020/10/23/gears-5-xbox-series-xs-update-trailer"] For those looking for happier Gears of War news following this unfortunate announcement, The Coalition revealed that Gears 5's Xbox Series X/S update will bring with it a New Game+, the option to put a Dave Bautista skin on Marcus Fenix during the campaign with a new voice over, multilayer updates, visual upgrades, and even brand new story DLC later this year. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Gears of War Mobile Spin-Off Gears Pop! To Shut Down in 2021

Gears of War mobile spin-off Gears Pop!, the multiplayer PvP battle arena-style game, will be shutting down on April 26, 2021. Gears Pop!, which was developed by Fall Guys developer Mediatonic, will be closing down because of "a number of things that go into maintaining a game beyond keeping servers active. Addressing issues, developing content, and providing support are critical in keeping a game running. Unfortunately, this is no longer feasible." [ignvideo url="https://www.ign.com/videos/2019/08/22/10-minutes-of-gears-pop-gameplay"] While the game is still running, Gears Pop! will see some of its most popular events return, Bounty rewards will be increased, and the drop rates for Legendary Pins will be increased. It was also mentioned that all in-app purchasing has been disabled, effective immediately. Refunds will be issued automatically for all those purchases made 90 days prior to October 28, 2020. These may take a few weeks to be processed. Gears Pop! Was revealed during Microsoft's E3 2018 press conference and surprised the gaming world with a game that mashed together Gears of War with Funko Pops. It released on mobile devices on August 22, 2019. [ignvideo url="https://www.ign.com/videos/2020/10/23/gears-5-xbox-series-xs-update-trailer"] For those looking for happier Gears of War news following this unfortunate announcement, The Coalition revealed that Gears 5's Xbox Series X/S update will bring with it a New Game+, the option to put a Dave Bautista skin on Marcus Fenix during the campaign with a new voice over, multilayer updates, visual upgrades, and even brand new story DLC later this year. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Everspace 2 Delayed Because of Cyberpunk 2077’s New Release Date

Everspace 2's Early Access release has been delayed due to Cyberpunk 2077 moving its date to December 10, 2020. Everspace 2 follows Path of Exile's 3.13 end-game expansion's delay to January 2021 and, as Rockfish Games said in a Kickstarter update to Everspace 2 backers, this was a "major blow" to the studio. [ignvideo url="https://www.ign.com/videos/2020/08/27/everspace-2-trailer-highlights-space-combat-while-dodging-asteroids-and-space-stations"] "Let’s get the cyber elephant out of the room right away: The Cyberpunk 2077 release has just been pushed back to December 10, which is a major blow to our planned EVERSPACE 2 Early Access release in mid-December," Rockfish Games said. "Not only will every media outlet and content creator cover the arguably most-anticipated AAA game in history throughout the entire holiday season (and not much else), we also know that there’s quite a bit of audience overlap within our community (and our team), so... After a quick consultation with our marketing friends at Evolve PR, Plan Of Attack, and Swordfish PR, we’ve decided to push back the EVERSPACE 2 Early Access release to January. We know that sucks, but hear us out! There’s actually some good in this." The good news is that any Kickstarter backer that doesn't have access to the Closed Beta will receive a pre-release key on November 2, 2020. This will allow any who pledged for a digital copy to be able to experience the first "10ish hours of what we have planned for Early Access." There is no time constraint, and the Closed Beta can be played as many times as desired. Everspace 2 was announced at Gamescom 2019's Opening Night Live for PlayStation 4, Xbox One, and PC and is a fast-paced single-player space shooter with deep explorations, tons of loot, and classic RPG elements. [ignvideo url="https://www.ign.com/videos/2020/08/27/8-minutes-of-everspace-2-combat-gameplay-footage"] [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Everspace 2 Delayed Because of Cyberpunk 2077’s New Release Date

Everspace 2's Early Access release has been delayed due to Cyberpunk 2077 moving its date to December 10, 2020. Everspace 2 follows Path of Exile's 3.13 end-game expansion's delay to January 2021 and, as Rockfish Games said in a Kickstarter update to Everspace 2 backers, this was a "major blow" to the studio. [ignvideo url="https://www.ign.com/videos/2020/08/27/everspace-2-trailer-highlights-space-combat-while-dodging-asteroids-and-space-stations"] "Let’s get the cyber elephant out of the room right away: The Cyberpunk 2077 release has just been pushed back to December 10, which is a major blow to our planned EVERSPACE 2 Early Access release in mid-December," Rockfish Games said. "Not only will every media outlet and content creator cover the arguably most-anticipated AAA game in history throughout the entire holiday season (and not much else), we also know that there’s quite a bit of audience overlap within our community (and our team), so... After a quick consultation with our marketing friends at Evolve PR, Plan Of Attack, and Swordfish PR, we’ve decided to push back the EVERSPACE 2 Early Access release to January. We know that sucks, but hear us out! There’s actually some good in this." The good news is that any Kickstarter backer that doesn't have access to the Closed Beta will receive a pre-release key on November 2, 2020. This will allow any who pledged for a digital copy to be able to experience the first "10ish hours of what we have planned for Early Access." There is no time constraint, and the Closed Beta can be played as many times as desired. Everspace 2 was announced at Gamescom 2019's Opening Night Live for PlayStation 4, Xbox One, and PC and is a fast-paced single-player space shooter with deep explorations, tons of loot, and classic RPG elements. [ignvideo url="https://www.ign.com/videos/2020/08/27/8-minutes-of-everspace-2-combat-gameplay-footage"] [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

FromSoftware Thanks Fans for Elden Ring Support, But Offers No New Info

A Tweet from FromSoftware about its upcoming game Elden Ring has caused fans around the world to rejoice, yet it offered no new info and simply thanked  fans for all the enthusiasm and support shown for the Dark Fantasy Action RPG. FromSoftware, alongside a Tweet about the newest update for Sekiro: Shadows Die Twice, wanted to ensure fans that Elden Ring is still on its way, and that the developer truly appreciates all the excitement surrounding the game that is being built with the help of A Song of Ice and Fire author George R.R. Martin. Screenshot_2020-10-31 FROMSOFTWARE on Twitter"We also greatly appreciate all the enthusiasm and support shown for "ELDEN RING", our next Dark Fantasy Action RPG. We hope you look forward to it," FromSoftware's Tweet read. Even though it offered nothing new, that didn't stop fans from responding in a wonderful way. @_Ju_Ke utilized the famous gif from Titanic to convey how Elden Ring fans have felt waiting for anything related to the game. Screenshot_2020-10-31 JuKe on Twitter@SnekDe thinks they found a secret meaning in FromSoftware's Tweet. Screenshot_2020-10-31 kek_de_snek on Twitter@KillLaGrill used a video showing Elden Ring's roller coaster of emotions from seeing a Tweet about the game and then finding out it had nothing new. @Final_Dino enlisted the help of Despicable Me's Gru to reenact FromSoftware giving its fans a non-update update. Screenshot_2020-10-31 Dinoegg96 on Twitter@NAtliszilla combined the Pope holding up something meme and a character from Elden Ring's trailer to show exactly what these fans want. Screenshot_2020-10-31 N̶o̷t̶ ̴A̷t̵l̶i̸s̷z̶i̷l̸l̵a̴ on Twitter@MoAtef09 has politely used an image of Jeremy Renner's Hawkeye to help show the world how hopeless they feel. Screenshot_2020-10-31 Atef on Twitter@__pLANK wants to believe in Elden Ring, and some hope has been brought into their life. Screenshot_2020-10-31 pLANK on Twitter@Sonichimself used a video of Ryan Gosling to let the world know their pain. They also think we may not get any more news until 2021, and unless Elden Ring shows up at The Game Awards, they may be right. Elden Ring was revealed during Microsoft's Xbox E3 2019 press conference, and we have yet to see more gameplay from the much anticipated game. However, that hasn't stopped the Elden Ring subreddit from becoming one of the wildest places on the internet. Starved for any more official details, these brave souls have taken to creating their own Elden Ring. [ignvideo url="https://www.ign.com/videos/2019/06/09/elden-ring-official-reveal-trailer-e3-2019"] While fans may have to wait a while to actually play Elden Ring, they will soon be able to play a remaster of FromSoftware's Demon's Souls, as it is a launch title for the PlayStation 5. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.