Monthly Archives: October 2020

What to Know About the PS4-PS5 Game Save Confusion

Less than two months out from the PlayStation 5’s launch, there’s still quite a bit we don’t know about Sony’s next-gen console. And now with news from Yakuza: Like a Dragon, Dirt 5, and Maneater about the transition from this to the next generation, one of the biggest mysteries involves a question more relevant to this generation than ever before — can we keep playing our PS4 game saves on PS5? The question is actually twofold — will saves for backward compatible PS4 games carry over to the PS5, or will players have to start fresh on any PS4 games they want to play on next-gen hardware? And secondly, will all cross-gen games, which either have paid or free upgrades from the PS4 or PS5 versions, require new saves to be started for those who began on the PS4 version and want to take advantage of the new, shiny PS5 iteration? [ignvideo url="https://www.ign.com/videos/2020/09/30/ps5-game-preorder-bonuses-cross-save-confusion-beyond-episode-668"] IGN has reached out to Sony for comment on both questions, and will update this story should they respond, but here’s where the murky situation currently rests.

PS4/PS5 Cross-Gen Games

There's the matter of games that aren’t just backward compatible but that, in this launch window, will have both PS4 and PS5 versions of the same game. There’s no standard approach to how these are offered — some, like Marvel’s Avengers, support free upgrades and cross-save support — while others like Call of Duty: Black Ops Cold War support cross-progression but requires players to either purchase an upgrade or cross-gen bundle to play the PS5 version with all its bells and whistles. Even though PS4 to PS5 game upgrades are varied, progression seemed a largely answered question. But Yakuza: Like a Dragon, Maneater, and Dirt 5 added confusion to the mix, as Yakuza’s March PS5 release date announcement also confirmed that PS4 saves for the game can’t be carried over to the PS5 version if players decide to upgrade. Dirt 5’s developers confirmed that, while Playgrounds creations can be migrated, other game progress, like career mode and currency, cannot be moved from the PS4 to PS5. Codemasters does leave the door open to that changing, however, so it's possible this issue could be resolved. And, lastly, Maneater will let players upgrade to the PS5 version for free, but will not let them carry over saves, Trophies, and stats, whereas they will be able to on Xbox. [widget path="global/article/imagegallery" parameters="albumSlug=confirmed-playstation-5-games&captions=true"] The key may be in Maneater's upgrade description, which says "This IS a separate application/game on PlayStation 5." Confusion around Marvel's Spider-Man Remastered also brought this question of save transfers up, as those who are playing Marvel's Spider-Man on PS4 can't upgrade to the remastered version, but have to buy it as part of the Marvel's Spider-Man: Miles Morales Ultimate Edition, nor can they use saves from the PS4 game with the remaster. The remaster is functionally being treated as its own game, rather than a patch to the existing game. This is, of course, not the case with the Xbox One to Xbox Series X and S versions of those third-party games, where Microsoft's Smart Delivery service enables developers to transfer data forward to the next-gen hardware. We’ve asked Sony for comment on if there’s any standard the company has for the PS4 to PS5 shift, or whether it’s a developer-by-developer decision to enable such transfers. [ignvideo url="https://www.ign.com/videos/next-gen-trade-off-ssd-speed-vs-storage-next-gen-console-watch"] But as for now, it raises a frustrating conundrum, especially for players who weren’t able to secure a PS5 preorder for launch. Is it worth it to start a game on PS4 this fall, knowing progress might not carry over when a player eventually is able to get a PS5, or should they just wait to play a game they’ve potentially been looking forward to, until they can get a PS5 or, in the case of Yakuza, the PS5 version actually comes out.

PS4 Backward Compatible Saves

PS5 backward compatibility as a whole is something PlayStation hasn’t said officially all that much about, at least in a feature breakdown capacity. After a summer of confusion and, let’s be honest, hopeful thinking, PlayStation’s Jim Ryan confirmed PS3, PS2, and PS1 discs would not be backward compatible with the PS5. Not a huge surprise, given that the PS4 wasn’t either, but since earlier this year Sony has made clear that the vast majority of the PS4 library will be backward compatible with the PS5. [ignvideo url="https://www.ign.com/videos/a-look-back-at-sonys-long-complicated-history-with-backward-compatibility"] But, as silly as a thing as it may be to consider, Sony has yet to explain in detail how that backward compatible process works, including exceptions to the feature, the difference between physical discs and digital copies if any, and, naturally, whether saves will carry over for PS4 games. Sony's Jim Ryan spoke in an interview back in 2019 about how the PS5 would let you carry over your progress in games from the PS4 to the PS5, which seemingly puts the topic to rest. But because it's something Sony hasn't directly addressed in PS5 showcases and blog posts, it's something IGN has seen readers and viewers confused about, as you can hear in the episode of our weekly PlayStation show, Podcast Beyond!, at the top of this story. Sony previously made cross-buy, cross-play, and cross-save features a big part of gaming in the PS3 and PS Vita era, and even at the start of the PS4, when games could be enable to allow for cross-play between the two Sony systems, saves could be shared across the same games when released for both platforms, and buying it on one of those platforms entitled you to it on the other as well. The naming convention has largely disappeared from Sony’s current portfolio, given the increased focus on just the PS4 and no separate system. [poilib element="poll" parameters="id=0b8b1f86-da52-4fef-b0a7-2729ca596785"]   But it predates even Microsoft’s Play Anywhere initiative, and some of its biggest inroads on backward compatibility on the Xbox One and, eventually, the Xbox Series X and S, which will employ cloud saves, a feature PlayStation supports on the PS4, to let players migrate old saves onto next-gen Xbox consoles. There is no reason to assume things have changed since Ryan spoke, as the company has not stated otherwise since then. But because we still don't know the full extent of the PS5's backward compatibility, and the PS4-PS5 upgrade save process is now seemingly different from one developer to the next, it leaves questions hanging as we get closer to the PS5's launch. And even if the answers aren’t great, and players do have to wait to play a game on PS5, the overarching problem is we just don't know when we'll get those answers. [poilib element="accentDivider"] Jonathon Dornbush is IGN's Senior News Editor and host of Podcast Beyond! Talk to him on Twitter @jmdornbush.

What to Know About the PS4-PS5 Game Save Confusion

Less than two months out from the PlayStation 5’s launch, there’s still quite a bit we don’t know about Sony’s next-gen console. And now with news from Yakuza: Like a Dragon, Dirt 5, and Maneater about the transition from this to the next generation, one of the biggest mysteries involves a question more relevant to this generation than ever before — can we keep playing our PS4 game saves on PS5? The question is actually twofold — will saves for backward compatible PS4 games carry over to the PS5, or will players have to start fresh on any PS4 games they want to play on next-gen hardware? And secondly, will all cross-gen games, which either have paid or free upgrades from the PS4 or PS5 versions, require new saves to be started for those who began on the PS4 version and want to take advantage of the new, shiny PS5 iteration? [ignvideo url="https://www.ign.com/videos/2020/09/30/ps5-game-preorder-bonuses-cross-save-confusion-beyond-episode-668"] IGN has reached out to Sony for comment on both questions, and will update this story should they respond, but here’s where the murky situation currently rests.

PS4/PS5 Cross-Gen Games

There's the matter of games that aren’t just backward compatible but that, in this launch window, will have both PS4 and PS5 versions of the same game. There’s no standard approach to how these are offered — some, like Marvel’s Avengers, support free upgrades and cross-save support — while others like Call of Duty: Black Ops Cold War support cross-progression but requires players to either purchase an upgrade or cross-gen bundle to play the PS5 version with all its bells and whistles. Even though PS4 to PS5 game upgrades are varied, progression seemed a largely answered question. But Yakuza: Like a Dragon, Maneater, and Dirt 5 added confusion to the mix, as Yakuza’s March PS5 release date announcement also confirmed that PS4 saves for the game can’t be carried over to the PS5 version if players decide to upgrade. Dirt 5’s developers confirmed that, while Playgrounds creations can be migrated, other game progress, like career mode and currency, cannot be moved from the PS4 to PS5. Codemasters does leave the door open to that changing, however, so it's possible this issue could be resolved. And, lastly, Maneater will let players upgrade to the PS5 version for free, but will not let them carry over saves, Trophies, and stats, whereas they will be able to on Xbox. [widget path="global/article/imagegallery" parameters="albumSlug=confirmed-playstation-5-games&captions=true"] The key may be in Maneater's upgrade description, which says "This IS a separate application/game on PlayStation 5." Confusion around Marvel's Spider-Man Remastered also brought this question of save transfers up, as those who are playing Marvel's Spider-Man on PS4 can't upgrade to the remastered version, but have to buy it as part of the Marvel's Spider-Man: Miles Morales Ultimate Edition, nor can they use saves from the PS4 game with the remaster. The remaster is functionally being treated as its own game, rather than a patch to the existing game. This is, of course, not the case with the Xbox One to Xbox Series X and S versions of those third-party games, where Microsoft's Smart Delivery service enables developers to transfer data forward to the next-gen hardware. We’ve asked Sony for comment on if there’s any standard the company has for the PS4 to PS5 shift, or whether it’s a developer-by-developer decision to enable such transfers. [ignvideo url="https://www.ign.com/videos/next-gen-trade-off-ssd-speed-vs-storage-next-gen-console-watch"] But as for now, it raises a frustrating conundrum, especially for players who weren’t able to secure a PS5 preorder for launch. Is it worth it to start a game on PS4 this fall, knowing progress might not carry over when a player eventually is able to get a PS5, or should they just wait to play a game they’ve potentially been looking forward to, until they can get a PS5 or, in the case of Yakuza, the PS5 version actually comes out.

PS4 Backward Compatible Saves

PS5 backward compatibility as a whole is something PlayStation hasn’t said officially all that much about, at least in a feature breakdown capacity. After a summer of confusion and, let’s be honest, hopeful thinking, PlayStation’s Jim Ryan confirmed PS3, PS2, and PS1 discs would not be backward compatible with the PS5. Not a huge surprise, given that the PS4 wasn’t either, but since earlier this year Sony has made clear that the vast majority of the PS4 library will be backward compatible with the PS5. [ignvideo url="https://www.ign.com/videos/a-look-back-at-sonys-long-complicated-history-with-backward-compatibility"] But, as silly as a thing as it may be to consider, Sony has yet to explain in detail how that backward compatible process works, including exceptions to the feature, the difference between physical discs and digital copies if any, and, naturally, whether saves will carry over for PS4 games. Sony's Jim Ryan spoke in an interview back in 2019 about how the PS5 would let you carry over your progress in games from the PS4 to the PS5, which seemingly puts the topic to rest. But because it's something Sony hasn't directly addressed in PS5 showcases and blog posts, it's something IGN has seen readers and viewers confused about, as you can hear in the episode of our weekly PlayStation show, Podcast Beyond!, at the top of this story. Sony previously made cross-buy, cross-play, and cross-save features a big part of gaming in the PS3 and PS Vita era, and even at the start of the PS4, when games could be enable to allow for cross-play between the two Sony systems, saves could be shared across the same games when released for both platforms, and buying it on one of those platforms entitled you to it on the other as well. The naming convention has largely disappeared from Sony’s current portfolio, given the increased focus on just the PS4 and no separate system. [poilib element="poll" parameters="id=0b8b1f86-da52-4fef-b0a7-2729ca596785"]   But it predates even Microsoft’s Play Anywhere initiative, and some of its biggest inroads on backward compatibility on the Xbox One and, eventually, the Xbox Series X and S, which will employ cloud saves, a feature PlayStation supports on the PS4, to let players migrate old saves onto next-gen Xbox consoles. There is no reason to assume things have changed since Ryan spoke, as the company has not stated otherwise since then. But because we still don't know the full extent of the PS5's backward compatibility, and the PS4-PS5 upgrade save process is now seemingly different from one developer to the next, it leaves questions hanging as we get closer to the PS5's launch. And even if the answers aren’t great, and players do have to wait to play a game on PS5, the overarching problem is we just don't know when we'll get those answers. [poilib element="accentDivider"] Jonathon Dornbush is IGN's Senior News Editor and host of Podcast Beyond! Talk to him on Twitter @jmdornbush.

Ubisoft CEO Explains How the Company Is Aiming to Change to Prevent Abuse

Ubisoft CEO Yves Guillemot has emailed employees of the company today, providing an update on the publisher's investigations into abuse, and highlighting "four closely related areas in which we need to improve quickly". Ubisoft has been wracked by numerous accusations of sexual, verbal, and systemic abuse, with multiple senior staff members leaving and being fired from the company. In an email provided to IGN, Guillemot explains the subsequent independent investigations, sharing that 2,000 employees participated in the listening sessions, 14,000 responded to anonymous surveys, 100 interviews were conducted, and 40 focus groups were held. Following this audit, Ubisoft has identified "four closely related areas in which we need to improve quickly":
  1. Guarantee a working environment where everyone feels respected and safe.
  2. Putting diversity and inclusion at the heart of everything we do.
  3. Refocus and strengthen our HR function.
  4. Make the managers of the group accountable and empower them.
According to Ubisoft's internal investigation, roughly 25% of employees "have experienced or witnessed some form of workplace misconduct in the past two years, and that 1 in 5 do not feely fully respected or safe in the work environment." Ubisoft says it's ramping up specialized help and support for employees, along with enact mandatory anti-sexism and anti-harassment training. Guillemot mentions it has already carried out disciplinary actions as a result of its internal investigation, but in the future, the Code of Conduct will be revised and enforced going forward. Ubisoft also says it is looking for new VPs to "complement the Editorial team and help create more diverse and inclusive games[.]" Ubisoft's Editorial team is in charge of the story and central creative decisions for every Ubisoft game and has been criticized for lacking diversity. The company is also interviewing a Head of Diversity and Inclusion. "Some also expressed doubts about our ability to change. "I assure you, these changes will take place, and we will carry them out together," Guillemot concludes. Though it will take time to see the full results of Ubisoft's internal changes, especially as the company still needs to fill key roles for VP, Editorial, and Diversity and Inclusion. [poilib element="accentDivider"] Matt T.M. Kim is a reporter for IGN.

Ubisoft CEO Explains How the Company Is Aiming to Change to Prevent Abuse

Ubisoft CEO Yves Guillemot has emailed employees of the company today, providing an update on the publisher's investigations into abuse, and highlighting "four closely related areas in which we need to improve quickly". Ubisoft has been wracked by numerous accusations of sexual, verbal, and systemic abuse, with multiple senior staff members leaving and being fired from the company. In an email provided to IGN, Guillemot explains the subsequent independent investigations, sharing that 2,000 employees participated in the listening sessions, 14,000 responded to anonymous surveys, 100 interviews were conducted, and 40 focus groups were held. Following this audit, Ubisoft has identified "four closely related areas in which we need to improve quickly":
  1. Guarantee a working environment where everyone feels respected and safe.
  2. Putting diversity and inclusion at the heart of everything we do.
  3. Refocus and strengthen our HR function.
  4. Make the managers of the group accountable and empower them.
According to Ubisoft's internal investigation, roughly 25% of employees "have experienced or witnessed some form of workplace misconduct in the past two years, and that 1 in 5 do not feely fully respected or safe in the work environment." Ubisoft says it's ramping up specialized help and support for employees, along with enact mandatory anti-sexism and anti-harassment training. Guillemot mentions it has already carried out disciplinary actions as a result of its internal investigation, but in the future, the Code of Conduct will be revised and enforced going forward. Ubisoft also says it is looking for new VPs to "complement the Editorial team and help create more diverse and inclusive games[.]" Ubisoft's Editorial team is in charge of the story and central creative decisions for every Ubisoft game and has been criticized for lacking diversity. The company is also interviewing a Head of Diversity and Inclusion. "Some also expressed doubts about our ability to change. "I assure you, these changes will take place, and we will carry them out together," Guillemot concludes. Though it will take time to see the full results of Ubisoft's internal changes, especially as the company still needs to fill key roles for VP, Editorial, and Diversity and Inclusion. [poilib element="accentDivider"] Matt T.M. Kim is a reporter for IGN.

Fall Guys Season 2 Launches October 8

Season 2 of Fall Guys: Ultimate Knockout launches next week on Oct. 8. Devolver Digital published Fall Guys on Aug. 4, and it has found much success as a battle-royale that pits 60 players through a number of colorful and fast-paced challenges in a TV game show-esque format. Developer Mediatonic announced Season 2's medieval-themed back in August, but we didn't get a release date at the time of Season 2's announcement. We now know it's coming to PS4 and PC next week. [widget path="global/article/imagegallery" parameters="albumSlug=fall-guys-season-2-first-look&captions=true"] "BEAN SPILLING POST," a tweet from the official Fall Guys Twitter reads. "Announcing dates always feels like you're cursing things, but it's Halloween month, so let's get cursed! Season 2 launches on Thursday 8th October." Not only is Season 2 coming Oct. 8, but from now until the beginning of Season 2, fame points earned for competing in Fall Guys will be doubled. You earn fame points by advancing through each match's many rounds and by ultimately winning the entire match as the last bean standing. The amount of points accrued is now double what you're used to and it will remain that way until next Thursday. [ignvideo url="https://www.ign.com/videos/2020/08/27/fall-guys-season-2-sneak-peek-trailer"] While earning double the fame points leading up to next week, be sure to check out all of the details we know about Fall Guys: Ultimate Knockout Season 2. After that, check out the Fall Guys Season 2 sneak peek trailer and then watch this Fall Guys minigame explainer. When you're done watching all of those, check out our ranking of every Fall Guys minigame and then watch the Fall guys level designers rate IGN's ideas for new mini games. [poilib element="accentDivider"] Wesley LeBlanc is a freelance news writer and guide maker for IGN who is not very good at Fall Guys. You can follow him on Twitter @LeBlancWes

Fall Guys Season 2 Launches October 8

Season 2 of Fall Guys: Ultimate Knockout launches next week on Oct. 8. Devolver Digital published Fall Guys on Aug. 4, and it has found much success as a battle-royale that pits 60 players through a number of colorful and fast-paced challenges in a TV game show-esque format. Developer Mediatonic announced Season 2's medieval-themed back in August, but we didn't get a release date at the time of Season 2's announcement. We now know it's coming to PS4 and PC next week. [widget path="global/article/imagegallery" parameters="albumSlug=fall-guys-season-2-first-look&captions=true"] "BEAN SPILLING POST," a tweet from the official Fall Guys Twitter reads. "Announcing dates always feels like you're cursing things, but it's Halloween month, so let's get cursed! Season 2 launches on Thursday 8th October." Not only is Season 2 coming Oct. 8, but from now until the beginning of Season 2, fame points earned for competing in Fall Guys will be doubled. You earn fame points by advancing through each match's many rounds and by ultimately winning the entire match as the last bean standing. The amount of points accrued is now double what you're used to and it will remain that way until next Thursday. [ignvideo url="https://www.ign.com/videos/2020/08/27/fall-guys-season-2-sneak-peek-trailer"] While earning double the fame points leading up to next week, be sure to check out all of the details we know about Fall Guys: Ultimate Knockout Season 2. After that, check out the Fall Guys Season 2 sneak peek trailer and then watch this Fall Guys minigame explainer. When you're done watching all of those, check out our ranking of every Fall Guys minigame and then watch the Fall guys level designers rate IGN's ideas for new mini games. [poilib element="accentDivider"] Wesley LeBlanc is a freelance news writer and guide maker for IGN who is not very good at Fall Guys. You can follow him on Twitter @LeBlancWes

Hyper Scape Already Being Overhauled 3 Months After Launch

Ubisoft is overhauling Hyper Scape just three months after the game's launch. Hyper Scape was released back in July as a free-to-play battle royale on PC. It eventually made its way to console in August but the game's console launch did not "achieve the high expectations (Ubisoft) set for" the game. The studio said it is aware that it also didn't meet player expectations either and as a result, the studio is working on a large overhaul to the game's combat, game modes, player goals, and more. [widget path="global/article/imagegallery" parameters="albumSlug=hyper-scape-screenshots&captions=true"] "While July's launch and Open Beta on PC were successful, we were not able to achieve the high expectations we set for ourselves with our full console release that followed in August," a Hyper Scape blog post made on Sept. 30 reads. "We also know we didn't fully meet the high expectations of our players, so we are taking action. We have more work to do to get there, but our team is fully committed to the challenge." The blog post breaks down the overhaul into five different sections: combat comfort, onboarding, game modes, player goals, and cross play. Ubisoft says it always intended for Hyper Scape's ceiling to be high but admits that the skill floor is too high, which "results in a difficult experience for new players." Specifically, Ubisoft says it is too hard to aim, track, and consistently damage players and eliminate them, especially on consoles. [ignvideo url="https://www.ign.com/videos/2020/07/24/hyper-scape-review"] It also said that Hyper Scape does not provide enough time or opportunities for new players to learn how the game works. The team is looking to add training activities to help new players become more proficient. In terms of game modes, Ubisoft says the core game mode, Crown Rush, is "quite unforgiving" and that as a result, the game will get different modes with a variety of formats in terms of activity and match size. This includes deathmatch-style game modes and respawn systems. This overhaul will also include additional medium and long-term goals for players to entice them to stick around with Hyper Scape longer. "We are introducing (the) first version of our Player Ranking system in Season 2, and we will bring more progression systems and match-to-match flow improvements as well," the blog post reads. [ignvideo url="https://www.ign.com/videos/2020/07/06/hyper-scape-gameplay-overview-trailer"] The Sept. 30 blog post touches on cross play. Ubisoft said it intended to have it earlier than planned. The company also said it is restructuring its development team into a "cell-based format," which is something the Rainbow Six: Siege developers use "to fantastic results." These interdisciplinary cells allow greater focus and autonomy in tackling the work ahead as each pillar —combat comfort, onboarding, game modes, player goals, and cross play — has a dedicated dev cell. "As you can see, all these pieces depend on each other to get where we want to go with Hyper Scape," the blog post reads. "We have started our wok on these pillars, and plan to release more frequently updates in Season 2 than in Season 1. We will also communicate often to keep you up to date on our progress. As always, we cannot do this without your valuable feedback, so keep it coming." If you haven't given Hyper Scape a try, check out our thoughts on it in our Hyper Scape PC Beta review and then check out this video about 7 things to know about Hyper Scape. If you are playing, be sure to check out the Hyper Scape Season 1 Battle Pass trailer. [poilib element="accentDivider"] Wesley LeBlanc is a freelance news writer and guide maker for IGN. You can follow him on Twitter @LeBlancWes.

Baldur’s Gate 3 Reveals the 16 Races You Can Play at Early Access Launch

Larian has revealed that Baldur's Gate 3's character creator will feature 16 races and subraces to choose from at launch, as well as 6 base classes (each with at least two subclasses). It's also explained how the character creator will feature 150 photo-scanned faces to choose from. Players will be able to choose from humans, githyanki, elves, drow, half-elf, dwarves, halflings, and tieflings (most of which come with subraces, a full list of which you can see below). Races such as drow and githyanki are incredibly rare in the game's Sword Coast setting, and NPCs will react accordingly. You can see pictures of those races in the character creator in the gallery below: [widget path="global/article/imagegallery" parameters="albumSlug=baldurs-gate-3-character-creation-screenshots&captions=true"] That character creator will feature 150 faces to choose from across the races, which Larian explains are "based on 3D scans of actors and models (blemishes and all), selected because their features roughly resembled the direction for each race in the game, as well of course for diversity and variety in the human-like races." The choice to include scanned faces was made to allow for a much higher level of detail than a traditional custom-created character face. Aside from the faces, Larian promises hundreds of choices in the character creator to make your hero unique, many of which will have a direct effect on the world and characters around you. One of the most important choices you'll make is your character's class. Early Access classes will be Cleric, Fighter, Ranger, Rogue, Warlock and Wizard, each of which will feature at least two subclasses. [ignvideo url="https://www.ign.com/videos/2020/02/27/baldurs-gate-3-gameplay-demo"] You can see the full list of Early Access races and subraces below, as described by Larian: Human The most common face to see in Faerûn, humans are known for their tenacity, creativity, and endless capacity for growth. They live fully in the present - making them well suited to the adventuring life - but also plan for the future, striving to leave a lasting legacy. Githyanki Githyanki are peerless warriors from the Astral Plane, known for their legendary silver blades and red dragon mounts. They seek the total destruction of mind flayers, whose ancient empire enslaved the githyanki for millennia. Elf High Elf - Heirs of the mystical Feywild, high elves value magic in all its forms, and even those who do not study spellcraft can manipulate the Weave. Wood Elf - Wood elves spend their reclusive lives in Faerûn’s forests. Decades of training in archery and camouflage are enhanced by an otherworldly swiftness. Drow Seldarine Drow - Drow are the result of an ancient schism between the elven deities Corellon Larethian and Lolth. The latters’ treachery drove the drow into the Underdark, where they splintered into warring factions. Seldarine drow can be found seeking allies from all over Faerûn, aiming to settle their conflict with Lolth - and each other - by any means necessary. Lolth-Sworn Drow - Raised by Lolth’s cult in the city of Menzoberranzan, these drow extol the virtues of their corrupt and merciless goddess. Lolth marks her followers with bright red eyes so the Underdark will learn to fear drow on sight. Half-Elf High Half-Elf - A touch of the Feywild remains in half-elves with this bloodline, and even those untrained in magic possess a hint of wild power. Wood Half-Elf - Like their wood elf parent, these half-elves have a quickened stride and eye for stealth. Yet many break away from isolation in Faerûn’s forests to explore the rest of the Realms. Drow Half-Elf - Most half-drow result from liaisons between Seldarine drow and surfacers. While half-drow inherit a few magical gifts, they aren’t usually raised in the Underdark. Dwarf Gold - Gold dwarves are known for their confidence and keen intuition. The culture of their Deep Kingdom values family, ritual, and fine craftsmanship. Shield - Shield dwarves survived a long fall from grace, surrendering many of their ancient kingdoms in wars with goblins and orcs. These losses have lead to a cynical mindset, yet shield dwarves will endure anything to restore their ancestral homelands. Halfling Lightfoot Halfling - Lightfoot halflings are stealthy but social, travelling all over Faeûn to make names for themselves. Strongheart Halfling - Legends say dwarven blood gave stronghearts their hardiness. Resistant to poison and wellsprings of endurance, these halflings easily hold their own. Tiefling Asmodeus Tiefling - Bound to Nessus, the deepest layer of the Hells, these tieflings inherit the ability to wield fire and darkness from the archdevil Asmodeus’ infernal bloodline. Mephistopheles Tiefling - Descended from the archdevil Mephistopheles, these tieflings are gifted with a particular affinity for arcane magic. Zariel Tiefling - Tieflings from Zariel’s bloodline are empowered with martial strength, and can channel searing flame to punish their enemies.

The Raid Director Breaks Down That Insane Gangs of London Bar Brawl

After Gangs of London made an impressive debut in the UK on Sky earlier this year, the action-packed crime drama from co-creators Gareth Evans and Mike Flannery has finally made its way to the US via the AMC+ streaming service. Evans and Flannery have been creative partners for nearly a decade, collaborating on the epic martial arts franchise, The Raid. This time around, Flannery and Evans have left Jakarta behind for the mean streets of London, where the Wallace crime family, led by newly appointed kingpin Sean Wallace (Peaky Blinders' Joe Cole), is trying to maintain his family's dominance over the city. During the first episode, one of Sean's footmen, Elliot (Sope Dirisu), gets into a brawl at a local pub and the fight choreography is insane! While we shouldn't expect anything less than a spectacular opening fight scene from the creators of The Raid, IGN spoke to Evans to discover how he and his team brought this incredible action sequence to life. Check out Evan's fight break down in the video below or at the top of the page: [ignvideo url="https://www.ign.com/videos/2020/10/02/the-raid-director-breaks-down-insane-gangs-of-london-bar-brawl"] Gangs of London has already been renewed by AMC and Sky for a second season. The series also boasts a talented ensemble, including veteran actors Colm Meaney (Star Trek), Lucian Msamati (His Dark Materials), Michelle Fairley (Game of Thrones) Paapa Essiedu (Kiri), and Pippa Bennett-Warner (Harlots). The first three episodes of Gangs of London debuted on AMC+ in the US on October 1, with the remaining 7 episodes airing every Thursday until the Season 1 finale. Be sure to check out our spoiler-free review of the Gangs of London premiere right here. [widget path="global/article/imagegallery" parameters="albumSlug=the-best-action-movies-on-netflix-right-now&captions=true"] [poilib element="accentDivider"] David Griffin still watches DuckTales in his pajamas with a cereal bowl in hand. He's also the TV Editor for IGN. Say hi on Twitter.

Flight Simulator Studio Working on a New Project With Microsoft

Microsoft Flight Simulator was released just a little over a month ago and its developer, Asobo Studio, is already working on another project with Microsoft. Asobo Studio said in an interview with La Tribune (as translated by MadInfinite) that in addition to supporting Microsoft Flight Simulator for 10 years, it is working on two new projects: one is a partnership with Focus Home Interactive, the publisher behind 2019's A Plague Tale: Innocence - another Asobo game. The other project is another collaboration with Microsoft. As far as what this continued partnership could mean, it's anybody's guess. Considering Microsoft Flight Simulator has a supposed 10-year tail to it, the two obviously aren't working on a sequel to the game anytime soon. A sequel to A Plague Tale: Innocence might seem like a good guess but Asobo Studio made that game with Focus Home Interactive so a sequel would likely come from that umbrella. [widget path="global/article/imagegallery" parameters="albumSlug=microsoft-flight-simulator-japan-update-screenshots&captions=true"] The last game Microsoft and Asobo Studio worked on together before Microsoft Flight Simulator was 2012's Rush: A Disney-Pixar Adventure and something tells us it's not that. Only time will tell for now. Microsoft Flight Simulator is just that — an airplane flight simulator — and it's received an overwhelming amount of praise for its realism, due to its use of Bing map data, and its attention to detail. It's been an especially great game for those staying home due to the ongoing COVID-19 pandemic who still yearn for a way to travel.  It seems Microsoft is keen to continue this success with Asobo Studios as the two companies are already working on a new project together. [ignvideo url="https://www.ign.com/videos/2020/08/05/microsoft-flight-simulator-14-of-the-worlds-most-famous-landmarks"] While we wait to see what's next for the two, check out why we think Asobo Studio's latest is a 10 out of 10 in our Microsoft Flight Simulator review. If you're excited about what's next for the game, check out the Japan World update trailer released last week and then watch this video of the craziest stunts you can pull off in actual planes in Microsoft Flight Simulator. [poilib element="accentDivider"] Wesley LeBlanc is a freelance news writer and guide maker for IGN. You can follow him on Twitter @LeBlancWes