Monthly Archives: February 2020

Bill Murray Returns to Groundhog Day in New Super Bowl Ad for Jeep

Bill Murray has returned to the world of Groundhog Day in a new Super Bowl commercial for the Jeep Gladiator, which you can watch above. Conveniently enough, Super Bowl LIV falls on the actual Groundhog Day, and according to Rolling Stone, this is actually Murray’s first-ever nationally televised commercial appearance.

In the Jeep commercial, Murray, once again playing weatherman Phil Conners, wakes back up in the town of Punxsutawney on Groundhog Day. Reliving the events of the day, just as he did in the original movie, Murray runs into the annoying Ned Ryerson (played by a now older Stephen Tobolowsky) before spying a Jeep Gladiator parked in town, and remarks “well that’s different.”

[ignvideo url="https://www.ign.com/videos/2020/01/29/mtn-dew-zero-sugar-as-good-as-the-original-trailer"]

Murray then steals Punxsutawney Phil from the mayor (again played by Brian Doyle-Murray) and sets off in the Jeep into numerous adventures, including multiple trips into the Pennsylvania wilderness, and (perhaps upsettingly to Punxsutawney Phil) a trip to the arcade where Murray plays whack-a-mole.

The ad ends with the tagline: “No day is the same in a Jeep Gladiator.”

If you’re hungry for more, here’s every Super Bowl 2020 commercial we’ve found, including for Doritos, Mountain Dew, Pringles, and more. [ignvideo url="https://www.ign.com/videos/2020/01/30/doritos-super-bowl-54-commercial-the-cool-ranch-feat-lil-nas-x-and-sam-elliott"] [poilib element="accentDivider"] Joseph Knoop is a writer/producer for IGN.

Metroid Prime 4 Developer Hires on DICE Art Director

Back in June 2019, Metroid Prime 4 developer Retro Studios posted a job opening for the art director of Samus’ next major game. After eight long months, it appears that they’ve finally filled the position with former DICE art director Jhony Ljungstedt. And you thought your job interview process took forever.

First reported by VideoGamesChronicle.com, Ljungstedt previously worked as an art director for EA games such as Battlefield V, Mirror’s Edge: Catalyst, two Battlefield 3 expansions, and the 2010 Medal of Honor.

[ignvideo url="https://www.ign.com/videos/2017/09/12/metroid-1991-vs-metroid-2017"]

It’s currently unconfirmed what project Ljungstedt has been attached to, but considering Metroid Prime 4 is the only known Retro Studios project, and how it lines up with the game’s rebooted development process, it’s the most likely conclusion.

If Ljungstedt is indeed Metroid Prime 4’s new art director, he’ll be responsible for setting the “artistic vision,” collaborating between the art team and Nintendo, and ensuring the project’s art needs can be met on schedule.

[widget path="global/article/imagegallery" parameters="albumSlug=the-biggest-games-that-werent-at-e3-2019&captions=true"]

Schedules have been a sticky issue for Metroid Prime 4 as of late. Originally announced with nothing but a fancy logo during E3 2017, Metroid Prime 4 ran into a number of significant issues not long after. In Janury 2019, Nintendo announced that the game was restarting development after it failed to reach “the standards we seek in a sequel to the Metroid Prime series." Originally, it was said that Bandai Namco was developing Metroid Prime 4, but the development restart ended up with original Metroid Prime developer Retro Studios taking over the reins.

All of this information, plus Ljungstedt’s hiring, seems to point to Metroid Prime 4 still being a long way off.

Here’s a look at who is (and isn’t) joining Ljungstedt at Retro, including original Metroid Prime producer Kensuke Tanabe. Can’t wait for Metroid Prime 4? Here’s every major game coming in 2020 to help tide you over. [poilib element="accentDivider"] Joseph Knoop is a writer/producer for IGN.

Metroid Prime 4 Developer Hires on DICE Art Director

Back in June 2019, Metroid Prime 4 developer Retro Studios posted a job opening for the art director of Samus’ next major game. After eight long months, it appears that they’ve finally filled the position with former DICE art director Jhony Ljungstedt. And you thought your job interview process took forever.

First reported by VideoGamesChronicle.com, Ljungstedt previously worked as an art director for EA games such as Battlefield V, Mirror’s Edge: Catalyst, two Battlefield 3 expansions, and the 2010 Medal of Honor.

[ignvideo url="https://www.ign.com/videos/2017/09/12/metroid-1991-vs-metroid-2017"]

It’s currently unconfirmed what project Ljungstedt has been attached to, but considering Metroid Prime 4 is the only known Retro Studios project, and how it lines up with the game’s rebooted development process, it’s the most likely conclusion.

If Ljungstedt is indeed Metroid Prime 4’s new art director, he’ll be responsible for setting the “artistic vision,” collaborating between the art team and Nintendo, and ensuring the project’s art needs can be met on schedule.

[widget path="global/article/imagegallery" parameters="albumSlug=the-biggest-games-that-werent-at-e3-2019&captions=true"]

Schedules have been a sticky issue for Metroid Prime 4 as of late. Originally announced with nothing but a fancy logo during E3 2017, Metroid Prime 4 ran into a number of significant issues not long after. In Janury 2019, Nintendo announced that the game was restarting development after it failed to reach “the standards we seek in a sequel to the Metroid Prime series." Originally, it was said that Bandai Namco was developing Metroid Prime 4, but the development restart ended up with original Metroid Prime developer Retro Studios taking over the reins.

All of this information, plus Ljungstedt’s hiring, seems to point to Metroid Prime 4 still being a long way off.

Here’s a look at who is (and isn’t) joining Ljungstedt at Retro, including original Metroid Prime producer Kensuke Tanabe. Can’t wait for Metroid Prime 4? Here’s every major game coming in 2020 to help tide you over. [poilib element="accentDivider"] Joseph Knoop is a writer/producer for IGN.

Watchmen: Lindelof Won’t ‘Close the Door’ On a Possible Season 2

Damon Lindelof's Watchmen sequel series was a big hit with both viewers and critics this past fall, though a second season remains unlikely without Lindlof returning to shape and showrun it. As HBO programming president Casey Bloys said a few weeks ago, "It would be hard to imagine doing it without Damon involved in some way." And back in December, Lindelof explained, "I’ve consistently believed and still believe that these nine episodes are a complete story with a beginning, middle, and end." Adding, "I don’t have any ideas for subsequent seasons of Watchmen currently." Speaking to Deadline this weekend at the WGA Awards, Lindelof seemed more open to the idea of returning for more Watchmen, though if it happened, it wouldn't be for a few years at least. “I never wanna close the door completely because if two, three years from now I say, I just had another idea, it will be that much harder to open," Lindelof shared. "But I would say it’s barely ajar. I think that there are no current plans to make any more Watchmen." [widget path="global/article/imagegallery" parameters="albumSlug=watchmen-all-the-comic-book-references-in-the-hbo-series&captions=true"] "If the idea comes, I would be enthusiastic about it," he said. "The idea may not come from me. I would be super excited about it coming from someone else. So my position hasn’t changed." Watchmen was named IGN's TV Series of the Year for 2019 and if you're looking to dig a bit deeper into the show then here are 10 burning questions answered by HBO's "Peteypedia" page. [ignvideo url="https://www.ign.com/videos/2019/12/17/damon-lindelof-reacts-to-watchmen-being-named-igns-tv-series-of-the-year"] For more TV news, check out SNL's parody of Frozen 2, Always Sunny's Rob McElhenney responding to the Lethal Weapon 5 news, and a closer look at Captain Picard's other First Officer: Michelle Hurd's Raffi Musiker. [poilib element="accentDivider"] Matt Fowler is a writer for IGN and a member of the Television Critics Association. Follow him on Twitter at @TheMattFowler and Facebook at Facebook.com/MattBFowler.

SNL Delivered Frozen 2’s ‘Deleted Scenes’

In this weekend's Saturday Night Live, hosted by the Houston Texans' J.J. Watt, Frozen 2 was the target of parody as everything from Elsa's sexuality to the franchise's whitewashing controversy became fair game. In the sketch -- featuring Kate McKinnon as Elsa, Cecily Strong as Anna, Watt as Kristoff, and Kyle Mooney as Olaf -- Frozen 2's "Deleted Scenes" were sampled. Here's the portion of the sketch that SNL posted to Twitter... Despite not being as wildly praised as the first film, Frozen 2 became the highest-grossing animated film of all time, bringing in $1.325 billion at the global box office. Frozen 2 was also the sixth Disney film to cross the billion dollar mark in 2019. Here's a quick rundown of every Disney and Pixar movie on the way (or in the works). [widget path="global/article/imagegallery" parameters="albumSlug=every-upcoming-disney-and-pixar-animated-movie&captions=true"] [poilib element="accentDivider"] Matt Fowler is a writer for IGN and a member of the Television Critics Association. Follow him on Twitter at @TheMattFowler and Facebook at Facebook.com/MattBFowler.

SNL Delivered Frozen 2’s ‘Deleted Scenes’

In this weekend's Saturday Night Live, hosted by the Houston Texans' J.J. Watt, Frozen 2 was the target of parody as everything from Elsa's sexuality to the franchise's whitewashing controversy became fair game. In the sketch -- featuring Kate McKinnon as Elsa, Cecily Strong as Anna, Watt as Kristoff, and Kyle Mooney as Olaf -- Frozen 2's "Deleted Scenes" were sampled. Here's the portion of the sketch that SNL posted to Twitter... Despite not being as wildly praised as the first film, Frozen 2 became the highest-grossing animated film of all time, bringing in $1.325 billion at the global box office. Frozen 2 was also the sixth Disney film to cross the billion dollar mark in 2019. Here's a quick rundown of every Disney and Pixar movie on the way (or in the works). [widget path="global/article/imagegallery" parameters="albumSlug=every-upcoming-disney-and-pixar-animated-movie&captions=true"] [poilib element="accentDivider"] Matt Fowler is a writer for IGN and a member of the Television Critics Association. Follow him on Twitter at @TheMattFowler and Facebook at Facebook.com/MattBFowler.

Dragon Age Director Mike Laidlaw Departs Position at Ubisoft

Mike Laidlaw, the lead designer of the Dragon Age trilogy, is no longer working at Ubisoft Quebec. Laidlaw made the announcement through Twitter and Linkedin on Friday. He said he will probably turn to consulting work for now, and wished good luck to the team at Ubisoft Quebec. "I’d like to thank the talented and welcoming folks at the Ubisoft Quebec City studio for the time I spent there, and wish them all the best of luck with future ventures including the upcoming Gods and Monsters," Laidlaw said on Linkedin. "I’m not 100% sure what my next steps are just yet, but returning to consulting for a while seems likely. In the meantime, a chance to relax, take stock and enjoy this gorgeous city while continuing to practice my French." [widget path="global/article/imagegallery" parameters="albumSlug=gods-and-monsters-e3-2019-announcement-trailer-screenshots&captions=true"] Laidlaw joined Ubisoft Quebec in December 2018 after working as a consultant at Ubisoft for months, according to a post on his Linkedin. He joined the studio to work as a creative director on a yet-to-be announced project. The studio would later announce Gods & Monsters in June 2019, but Laidlaw said on Twitter at the time that he was not working on that game. The acclaimed director began working at BioWare and Electronic Arts in 2003. During his time there, Laidlaw served as the senior creative director on the three Dragon Age games and was the lead story developer for Jade Empire. He would leave the position at EA in 2017. [ignvideo url="https://www.ign.com/videos/2019/12/20/the-biggest-games-coming-in-2020"] Gods & Monsters was set for a release in February, but Ubisoft took it off the date in October 2019. It's now set to come out sometime before April 2021. Representatives for Ubisoft Quebec have called the game their "most open game ever." Ubisoft itself is going through some level of reconstruction. The company is restructuring its editorial team in an effort to encourage more diversity among its games, particularly after the poor sales of Ghost Recon Breakpoint and The Division 2. It's unclear if Laidlaw's departure is a part of those overall changes, and Ubisoft has yet to make any such statement on the matter. [poilib element="accentDivider"] Petey Oneto is a freelance writer for IGN who really needs to get around to playing those Dragon Age games.

Dragon Age Director Mike Laidlaw Departs Position at Ubisoft

Mike Laidlaw, the lead designer of the Dragon Age trilogy, is no longer working at Ubisoft Quebec. Laidlaw made the announcement through Twitter and Linkedin on Friday. He said he will probably turn to consulting work for now, and wished good luck to the team at Ubisoft Quebec. "I’d like to thank the talented and welcoming folks at the Ubisoft Quebec City studio for the time I spent there, and wish them all the best of luck with future ventures including the upcoming Gods and Monsters," Laidlaw said on Linkedin. "I’m not 100% sure what my next steps are just yet, but returning to consulting for a while seems likely. In the meantime, a chance to relax, take stock and enjoy this gorgeous city while continuing to practice my French." [widget path="global/article/imagegallery" parameters="albumSlug=gods-and-monsters-e3-2019-announcement-trailer-screenshots&captions=true"] Laidlaw joined Ubisoft Quebec in December 2018 after working as a consultant at Ubisoft for months, according to a post on his Linkedin. He joined the studio to work as a creative director on a yet-to-be announced project. The studio would later announce Gods & Monsters in June 2019, but Laidlaw said on Twitter at the time that he was not working on that game. The acclaimed director began working at BioWare and Electronic Arts in 2003. During his time there, Laidlaw served as the senior creative director on the three Dragon Age games and was the lead story developer for Jade Empire. He would leave the position at EA in 2017. [ignvideo url="https://www.ign.com/videos/2019/12/20/the-biggest-games-coming-in-2020"] Gods & Monsters was set for a release in February, but Ubisoft took it off the date in October 2019. It's now set to come out sometime before April 2021. Representatives for Ubisoft Quebec have called the game their "most open game ever." Ubisoft itself is going through some level of reconstruction. The company is restructuring its editorial team in an effort to encourage more diversity among its games, particularly after the poor sales of Ghost Recon Breakpoint and The Division 2. It's unclear if Laidlaw's departure is a part of those overall changes, and Ubisoft has yet to make any such statement on the matter. [poilib element="accentDivider"] Petey Oneto is a freelance writer for IGN who really needs to get around to playing those Dragon Age games.

The Last of Us Part II ‘Remade’ as PS1 Game

Ever wonder what The Last of Us Part II might look like if it came out in the 90’s on the original PlayStation 1? Ponder no further, as an enterprising “demake” game developer has created just such a thing in Dreams, Media Molecule’s stunningly versatile game creation tool.

[caption id="attachment_229636" align="alignnone" width="720"]ps1 1 Created by Bearly Regal in Dreams.[/caption]

Created and posted to YouTube by Bearly Regal, who also remade Cyberpunk 2077 as a PS1 game, The Last of Us Part II PS1 demake is an amusingly accurate recreation of game design and graphics from a bygone polygonal era. Even better, Bearly Regal has added a somber guitar soundtrack to the whole thing, and even included the strained cries of the blind clicker zombies, who themselves are now just gangly-looking, pink humanoid blobs.

The video at the top of the page is a two-minute version of the trailer, but you can check out the full six-minute video, which includes a swarm of blind clicker zombies, on Bearly Regal’s channel.

The Last of Us creative director and Naughty Dog vice president Neil Druckmann himself shared the video on Twitter, praising Bearly Regal's creation for its music.

The video demonstration shows off a, well, much blockier version of Ellie wandering through the weedy Seattle suburb streets and houses that we’ve seen in previous actual demo footage of the real The Last of Us Part II. There, Ellie is hunted by a group of human scavengers. In this PS1 remake, we simply see Ellie traverse around a couple of homes and streets before a pack of clickers happen upon her, where she then slowly crawls her way to safety.

One similarity we noticed was Ellie’s ability to clamber out onto the porch roof of one house, giving her a higher vantage point over the scene. It’s similar to a sequence from the real game's demo, where Ellie manages to shoot one enemy human from afar before firebombing and blasting her way through two others from the porch roof. Appropriately enough, the clickers don’t seem to find Ellie unless she makes too much noise.

[ignvideo url="https://www.ign.com/videos/2020/01/13/cyberpunk-1997-playstation-1-demake-teaser-trailer"]

Bearly Regal has become known on YouTube for his “remakes” of major games in Media Molecule’s Dreams, including a PS1 “remake” of Death Stranding, as well as various other recreations of games in LEGO Worlds.

[ignvideo url="https://www.ign.com/videos/2020/01/28/your-most-anticipated-2020-video-games-power-ranking"]

If you’re hungry for more The Last of Us Part II, you can check out our extensive impressions of the most recent gameplay demo. Don’t forget that pre-orders for The Last of Us Part II’s collector’s edition are up, so get yours before it’s gone.

If by some strange circumstance, you’re not excited for The Last of Us Part II, here’s every other PS4 game coming out in 2020 that we’re excited to play.

The Last of Us Part II ‘Remade’ as PS1 Game

Ever wonder what The Last of Us Part II might look like if it came out in the 90’s on the original PlayStation 1? Ponder no further, as an enterprising “demake” game developer has created just such a thing in Dreams, Media Molecule’s stunningly versatile game creation tool.

[caption id="attachment_229636" align="alignnone" width="720"]ps1 1 Created by Bearly Regal in Dreams.[/caption]

Created and posted to YouTube by Bearly Regal, who also remade Cyberpunk 2077 as a PS1 game, The Last of Us Part II PS1 demake is an amusingly accurate recreation of game design and graphics from a bygone polygonal era. Even better, Bearly Regal has added a somber guitar soundtrack to the whole thing, and even included the strained cries of the blind clicker zombies, who themselves are now just gangly-looking, pink humanoid blobs.

The video at the top of the page is a two-minute version of the trailer, but you can check out the full six-minute video, which includes a swarm of blind clicker zombies, on Bearly Regal’s channel.

The Last of Us creative director and Naughty Dog vice president Neil Druckmann himself shared the video on Twitter, praising Bearly Regal's creation for its music.

The video demonstration shows off a, well, much blockier version of Ellie wandering through the weedy Seattle suburb streets and houses that we’ve seen in previous actual demo footage of the real The Last of Us Part II. There, Ellie is hunted by a group of human scavengers. In this PS1 remake, we simply see Ellie traverse around a couple of homes and streets before a pack of clickers happen upon her, where she then slowly crawls her way to safety.

One similarity we noticed was Ellie’s ability to clamber out onto the porch roof of one house, giving her a higher vantage point over the scene. It’s similar to a sequence from the real game's demo, where Ellie manages to shoot one enemy human from afar before firebombing and blasting her way through two others from the porch roof. Appropriately enough, the clickers don’t seem to find Ellie unless she makes too much noise.

[ignvideo url="https://www.ign.com/videos/2020/01/13/cyberpunk-1997-playstation-1-demake-teaser-trailer"]

Bearly Regal has become known on YouTube for his “remakes” of major games in Media Molecule’s Dreams, including a PS1 “remake” of Death Stranding, as well as various other recreations of games in LEGO Worlds.

[ignvideo url="https://www.ign.com/videos/2020/01/28/your-most-anticipated-2020-video-games-power-ranking"]

If you’re hungry for more The Last of Us Part II, you can check out our extensive impressions of the most recent gameplay demo. Don’t forget that pre-orders for The Last of Us Part II’s collector’s edition are up, so get yours before it’s gone.

If by some strange circumstance, you’re not excited for The Last of Us Part II, here’s every other PS4 game coming out in 2020 that we’re excited to play.