Monthly Archives: January 2020

The Witcher Season 2 Will Address S1’s Biggest Criticism, Says Creator

The Witcher showrunner Lauren Schmidt Hissrich has opened up about the changes that are going to be rolled out in Season 2 of the Netflix show, particularly in regards to the controversial design of the Nilfgaardian army's armour. Speaking on Flickering Myth's Writing Experience podcast, Hissrich addressed viewers' criticism of the Nilfgaardian armour, as she admitted that the team had recognised some of the first season's shortcomings and planned to "course-correct" them in future episodes. [ignvideo url="https://www.ign.com/videos/2019/12/27/the-witcher-season-1-review"] "Everything about The Witcher has been a real learning process for me," Hissrich explained while discussing the storytelling process. "It's the beauty of being able to do this for the first time and then get to come back and do it again." She later added, "Season 2 is exciting. It's a chance to look at the mistakes we've made in Season 1 and do it better, tell stories better, improve some things, look at what didn't work, get rid of it and start over. The Nilfgaard armour will be totally different. You have that opportunity [with Season 2] to go back and course-correct if you want to." The armour, first spotted in set photographs leaked months ahead of the show's launch, became the subject of much online confusion and even ridicule, as many criticised its "odd shape" and "wrinkled" design while unfavourably comparing it to the armour used for the CD Projekt RED video games. [caption id="attachment_2295539" align="alignnone" width="1280"]The Nilfgaardian armor design in Netflix's The Witcher. The Nilfgaardian armor design in Netflix's The Witcher.[/caption] "What was important for us about the Nilfgaardian army was to bring it away from the Cintran army," Hissrich previously revealed in an IGN interview. "[Cintra has] an incredibly well-trained army that comes from a kingdom with a lot of money. We wanted to contrast that with Nilfgaard, which obviously is a very powerful army as well, but is moving northward and has been for a while, and conscripting new people into its army." "[The armour had to] look like they picked it up, they did it quickly, and they put them on them. It's not meant to have the same look as standard armour." [widget path="global/article/imagegallery" parameters="albumSlug=netflixs-the-witcher-cast-vs-video-game-characters&captions=true"] Aside from a few debatable issues, the live-action adaptation of The Witcher has proven to be a ratings hit for Netflix. In fact, the streaming giant recently reported that the Henry Cavill-led dark fantasy series is on track to become the "biggest season one TV series ever" on their platform. In our own review of The Witcher, we concluded that the first season was "unconventional and messy", as we felt its multiple timeline structure ultimately worked against it, but feel free to check out IGN's staff reviews of The Witcher for expanded opinions. Also, take a look at IGN's review of The Witcher 3. The Witcher's second season is set to premiere in 2021. [poilib element="accentDivider"] Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.

The Witcher Season 2 Will Address S1’s Biggest Criticism, Says Creator

The Witcher showrunner Lauren Schmidt Hissrich has opened up about the changes that are going to be rolled out in Season 2 of the Netflix show, particularly in regards to the controversial design of the Nilfgaardian army's armour. Speaking on Flickering Myth's Writing Experience podcast, Hissrich addressed viewers' criticism of the Nilfgaardian armour, as she admitted that the team had recognised some of the first season's shortcomings and planned to "course-correct" them in future episodes. [ignvideo url="https://www.ign.com/videos/2019/12/27/the-witcher-season-1-review"] "Everything about The Witcher has been a real learning process for me," Hissrich explained while discussing the storytelling process. "It's the beauty of being able to do this for the first time and then get to come back and do it again." She later added, "Season 2 is exciting. It's a chance to look at the mistakes we've made in Season 1 and do it better, tell stories better, improve some things, look at what didn't work, get rid of it and start over. The Nilfgaard armour will be totally different. You have that opportunity [with Season 2] to go back and course-correct if you want to." The armour, first spotted in set photographs leaked months ahead of the show's launch, became the subject of much online confusion and even ridicule, as many criticised its "odd shape" and "wrinkled" design while unfavourably comparing it to the armour used for the CD Projekt RED video games. [caption id="attachment_2295539" align="alignnone" width="1280"]The Nilfgaardian armor design in Netflix's The Witcher. The Nilfgaardian armor design in Netflix's The Witcher.[/caption] "What was important for us about the Nilfgaardian army was to bring it away from the Cintran army," Hissrich previously revealed in an IGN interview. "[Cintra has] an incredibly well-trained army that comes from a kingdom with a lot of money. We wanted to contrast that with Nilfgaard, which obviously is a very powerful army as well, but is moving northward and has been for a while, and conscripting new people into its army." "[The armour had to] look like they picked it up, they did it quickly, and they put them on them. It's not meant to have the same look as standard armour." [widget path="global/article/imagegallery" parameters="albumSlug=netflixs-the-witcher-cast-vs-video-game-characters&captions=true"] Aside from a few debatable issues, the live-action adaptation of The Witcher has proven to be a ratings hit for Netflix. In fact, the streaming giant recently reported that the Henry Cavill-led dark fantasy series is on track to become the "biggest season one TV series ever" on their platform. In our own review of The Witcher, we concluded that the first season was "unconventional and messy", as we felt its multiple timeline structure ultimately worked against it, but feel free to check out IGN's staff reviews of The Witcher for expanded opinions. Also, take a look at IGN's review of The Witcher 3. The Witcher's second season is set to premiere in 2021. [poilib element="accentDivider"] Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.

Footage Reportedly from George Lucas’ Cancelled Star Wars TV Show Surfaces

Footage that is reportedly from a cancelled George Lucas Star Wars TV series - Star Wars: Underworld - has recently resurfaced and gives fans a glimpse of what could have been. As reported by Polygon, the clip, which you can watch here, is test footage and a behind-the-scenes look of this show that would have taken place on Coruscant. The footage shows a mysterious figure attempting to secure plans for an Imperial Star Destroyer. After she secures said plans, she arrives at a small weapons store and tries to purchase a ship and escape. [ignvideo url="https://www.ign.com/videos/2010/09/21/lucas-gives-update-on-star-wars-live-action-series"] Unfortunately, Stormtroopers catch up to her and a battle ensues with some pretty horrendous shooting. Also, the footage resembles the style of the prequel films with a smaller budget. Star Wars: Underworld was announced by George Lucas in 2005's Star Wars Celebration and apparently ended up being just too expensive to make. "Right now, it looks like the Star Wars features," Lucas said on G4's Attack of the Show in 2011. "But we have to figure out a way to make it at about a tenth of the cost of the features, because it’s television.” Lucas also confirmed there were 50 completed scripts for the series, which had some strong similarities to the canceled Star Wars 1313. [ignvideo url="https://www.ign.com/videos/2017/11/14/the-best-star-wars-games-that-never-were"] This footage from Star Wars: Underworld, which was set to take place between Revenge of the Sith and A New Hope, was originally from the Vimeo Page of visual effects studio Stargate Studios. The test footage had been there for 9 years, while the behind-the-scenes footage had been there for 7 years. While this series may have never seen the light of day, Disney and Lucasfilm are hard at work on the second season of The Mandalorian, the Obi-Wan Kenobi series, the Cassian Andor series, and much more. [widget path="global/article/imagegallery" parameters="albumSlug=every-upcoming-star-wars-movie&captions=true"] [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Footage Reportedly from George Lucas’ Cancelled Star Wars TV Show Surfaces

Footage that is reportedly from a cancelled George Lucas Star Wars TV series - Star Wars: Underworld - has recently resurfaced and gives fans a glimpse of what could have been. As reported by Polygon, the clip, which you can watch here, is test footage and a behind-the-scenes look of this show that would have taken place on Coruscant. The footage shows a mysterious figure attempting to secure plans for an Imperial Star Destroyer. After she secures said plans, she arrives at a small weapons store and tries to purchase a ship and escape. [ignvideo url="https://www.ign.com/videos/2010/09/21/lucas-gives-update-on-star-wars-live-action-series"] Unfortunately, Stormtroopers catch up to her and a battle ensues with some pretty horrendous shooting. Also, the footage resembles the style of the prequel films with a smaller budget. Star Wars: Underworld was announced by George Lucas in 2005's Star Wars Celebration and apparently ended up being just too expensive to make. "Right now, it looks like the Star Wars features," Lucas said on G4's Attack of the Show in 2011. "But we have to figure out a way to make it at about a tenth of the cost of the features, because it’s television.” Lucas also confirmed there were 50 completed scripts for the series, which had some strong similarities to the canceled Star Wars 1313. [ignvideo url="https://www.ign.com/videos/2017/11/14/the-best-star-wars-games-that-never-were"] This footage from Star Wars: Underworld, which was set to take place between Revenge of the Sith and A New Hope, was originally from the Vimeo Page of visual effects studio Stargate Studios. The test footage had been there for 9 years, while the behind-the-scenes footage had been there for 7 years. While this series may have never seen the light of day, Disney and Lucasfilm are hard at work on the second season of The Mandalorian, the Obi-Wan Kenobi series, the Cassian Andor series, and much more. [widget path="global/article/imagegallery" parameters="albumSlug=every-upcoming-star-wars-movie&captions=true"] [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Nintendo Has ‘No Plans’ to Launch a New Nintendo Switch Model in 2020

Nintendo's president Shuntaro Furukawa has stated that Nintendo has "no plans to launch a new Nintendo Switch model during 2020." These comments are from Nintendo's Nine Months Financial Results Briefing for Fiscal Year Ending March 2020, in which Nintendo also said "we believe it is important to continue to communicate the appeal of both Nintendo Switch systems and expand the installed base." While we may not get new models, Nintendo will still be releasing special editions, including the recently announced Nintendo Switch with an Animal Crossing: New Horizons design, dock, and Joy-Con that will launch on March 13, 2020, for $299.99 USD. [ignvideo url="https://www.ign.com/videos/2020/01/30/nintendo-switch-sales-crush-new-milestone"] There have been many reports and rumors of Nintendo working on a Nintendo Switch Pro, with many assuming it could launch alongside the sequel to The Legend of Zelda: Breath of the Wild. The original BOTW was a launch title for the Switch back on March 3, 2017. Nintendo doesn't appear to be in a hurry to rush out a more powerful Nintendo Switch, as sales for its newest console have recently passed 52 million units worldwide. Nintendo also released a Nintendo Switch Lite last year that accounted for 5.19 million units of the 52 million. Nintendo's 2020 is very much unknown at this point, with only such titles as Pokemon Mystery Dungeon: Rescue Team DX, Animal Crossing: New Horizons, Xenoblade Chronicles Definitive Edition, and Bravely Default II, LEGO Star Wars: The Skywalker Saga, No More Heroes 3, and Sports Story confirmed to be arriving in 2020. [widget path="global/article/imagegallery" parameters="albumSlug=15-big-nintendo-switch-games-coming-in-2020-and-4-guesses&captions=true"] Fans around the world are still waiting and hoping for more news on Breath of the Wild 2, Metroid Prime 4, and Bayonetta 3, which Nintendo currently has TBA as a release date for all three. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN who was very sad writing this as all he wants in his life is a Switch Pro and Breath of the Wild 2. You can follow him on Twitter @AdamBankhurst and on Twitch.

Nintendo Has ‘No Plans’ to Launch a New Nintendo Switch Model in 2020

Nintendo's president Shuntaro Furukawa has stated that Nintendo has "no plans to launch a new Nintendo Switch model during 2020." These comments are from Nintendo's Nine Months Financial Results Briefing for Fiscal Year Ending March 2020, in which Nintendo also said "we believe it is important to continue to communicate the appeal of both Nintendo Switch systems and expand the installed base." While we may not get new models, Nintendo will still be releasing special editions, including the recently announced Nintendo Switch with an Animal Crossing: New Horizons design, dock, and Joy-Con that will launch on March 13, 2020, for $299.99 USD. [ignvideo url="https://www.ign.com/videos/2020/01/30/nintendo-switch-sales-crush-new-milestone"] There have been many reports and rumors of Nintendo working on a Nintendo Switch Pro, with many assuming it could launch alongside the sequel to The Legend of Zelda: Breath of the Wild. The original BOTW was a launch title for the Switch back on March 3, 2017. Nintendo doesn't appear to be in a hurry to rush out a more powerful Nintendo Switch, as sales for its newest console have recently passed 52 million units worldwide. Nintendo also released a Nintendo Switch Lite last year that accounted for 5.19 million units of the 52 million. Nintendo's 2020 is very much unknown at this point, with only such titles as Pokemon Mystery Dungeon: Rescue Team DX, Animal Crossing: New Horizons, Xenoblade Chronicles Definitive Edition, and Bravely Default II, LEGO Star Wars: The Skywalker Saga, No More Heroes 3, and Sports Story confirmed to be arriving in 2020. [widget path="global/article/imagegallery" parameters="albumSlug=15-big-nintendo-switch-games-coming-in-2020-and-4-guesses&captions=true"] Fans around the world are still waiting and hoping for more news on Breath of the Wild 2, Metroid Prime 4, and Bayonetta 3, which Nintendo currently has TBA as a release date for all three. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN who was very sad writing this as all he wants in his life is a Switch Pro and Breath of the Wild 2. You can follow him on Twitter @AdamBankhurst and on Twitch.

Scott Pilgrim 2: Mary Elizabeth Winstead Wants a Sequel Set 10 Years Later

Mary Elizabeth Winstead, who played Ramona Flowers in 2010's Scott Pilgrim vs. the World, would love to see a sequel to the film that took place 10 years after the events of the original. Speaking to ComicBook.com at a press junket for Birds of Prey, Winstead, who plays Huntress alongside Margot Robbie's Harley Quinn, shared her thoughts on what a potential sequel should look like. "You know what, I think that would be so cool. I would be so curious to know what happened to these characters when they're in their mid 30s as opposed to the sort of 20 slacker thing," Winstead explained. "So I think it would be really interesting. We always talked about a sequel when we were doing it, but we always imagined it would be like, still like a year later. Where are they? But I think it's way more fascinating to know where they'd be 10 years later. I'm down for it." [ignvideo url="https://www.ign.com/videos/2010/08/12/scott-pilgrim-vs-the-world-movie-video-review"] Even though we called Scott Pilgrim vs. the World one of the best superhero movies of all time, it did not perform well at the global box office. Scott Pilgrim vs. the World had an estimate budget of $60 million, and only brought back $47.7 million worldwide. A sequel with the original cast would also not be the easiest, as it featured such stars as Michael Cera, Anna Kendrick, Chris Evans, Brie Larson, Brandon Routh, Aubrey Plaza, Alison Pill, Jason Schwartzman, Johnny Simmons, and more. [widget path="global/article/imagegallery" parameters="albumSlug=the-best-movies-of-the-decade-2010-2019&captions=true"] Even though it didn't make a ton of money, Scott Pilgrim vs. the World has since become a cult classic. We also included it on our lists of the 15 Best Sci-Fi Movie Soundtracks and 7 Video Game Movies Worth Watching. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Scott Pilgrim 2: Mary Elizabeth Winstead Wants a Sequel Set 10 Years Later

Mary Elizabeth Winstead, who played Ramona Flowers in 2010's Scott Pilgrim vs. the World, would love to see a sequel to the film that took place 10 years after the events of the original. Speaking to ComicBook.com at a press junket for Birds of Prey, Winstead, who plays Huntress alongside Margot Robbie's Harley Quinn, shared her thoughts on what a potential sequel should look like. "You know what, I think that would be so cool. I would be so curious to know what happened to these characters when they're in their mid 30s as opposed to the sort of 20 slacker thing," Winstead explained. "So I think it would be really interesting. We always talked about a sequel when we were doing it, but we always imagined it would be like, still like a year later. Where are they? But I think it's way more fascinating to know where they'd be 10 years later. I'm down for it." [ignvideo url="https://www.ign.com/videos/2010/08/12/scott-pilgrim-vs-the-world-movie-video-review"] Even though we called Scott Pilgrim vs. the World one of the best superhero movies of all time, it did not perform well at the global box office. Scott Pilgrim vs. the World had an estimate budget of $60 million, and only brought back $47.7 million worldwide. A sequel with the original cast would also not be the easiest, as it featured such stars as Michael Cera, Anna Kendrick, Chris Evans, Brie Larson, Brandon Routh, Aubrey Plaza, Alison Pill, Jason Schwartzman, Johnny Simmons, and more. [widget path="global/article/imagegallery" parameters="albumSlug=the-best-movies-of-the-decade-2010-2019&captions=true"] Even though it didn't make a ton of money, Scott Pilgrim vs. the World has since become a cult classic. We also included it on our lists of the 15 Best Sci-Fi Movie Soundtracks and 7 Video Game Movies Worth Watching. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Kingdom Hearts 3 Re:Mind Review – Don’t Remind Me

Kingdom Hearts 3 Re:Mind's title doesn't lie. It's more of an addendum to Kingdom Hearts 3 than a meaningful addition. In some ways, it's fitting that a franchise as labyrinthine as Kingdom Hearts received such a strange expansion. Re:Mind is a brief but laborious retread of events we already experienced last year, dressed up with new details that only make the already maddeningly elaborate story all the more obtuse. The DLC also brings back Replica Data bosses, which provide a ridiculous challenge that requires inordinate level grinding. [Editor's note: This review contains spoilers for the ending boss and area in Kingdom Hearts 3.]

Kingdom Hearts 3 ended with Sora going off on his own to search for Kairi. Re:Mind takes you on that quest in typical Kingdom Hearts fashion: neither simply nor cleanly. It runs synchronously with the events at the Keyblade Graveyard, meaning you actually have to replay the climax again from the Keyblade Graveyard maze all the way to the showdown with Xehanort. Though the explanation for how this is possible is very silly, Re:Mind is essentially a director's cut.

As a reminder, the Keyblade Graveyard doesn't really feature any exploration. It's a series of boss fights separated by lengthy cutscenes. Luxord still hides behind a playing card taunting Sora, and cutscenes stop the action in similar spots. Some of the dialogue and cutscenes are reworked while others are new, but the biggest difference is the option to play as Riku, Roxas, Kairi, or Aqua in several fights. Unfortunately, playing as these characters actually makes the slick and stylish combat less fun. All of them feel like weaker versions of Sora with limited movesets, and it also doesn't help that the Keyblade Graveyard itself is the blandest world in Kingdom Hearts 3, devoid of the colorful and pleasant trappings of the Disney worlds that made the majority of original campaign hum.

No Caption Provided
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Even the new content that's spliced into the repeated events largely fails to make the journey worthwhile. Scala ad Caelum opens up to reveal a new section before you square off against Xehanort. Though the area is fairly big, it's desolate and exists only as a space to complete a rather banal fetch quest. It's filler content in a story filled with recycled fights. There's a fan service sequence that's actually pretty enjoyable, however. Without spoiling it, it's the type of scene that will make fans fondly remember the decades-long journey that brought us to this point. It's a brief event that doesn't make up for five hours of deja vu, but it still stands out.

For die-hard fans, the Limit Cut Episode that unlocks after watching the same closing cutscene from the base game is the meat of the package. Those who played Kingdom Hearts 2 Final Mix will be familiar with the mode, which sees Sora in a computer simulation fighting data versions of Organization XIII members like Xigbar, Ansem, and Xehanort. It even features cameos from the long-lost Final Fantasy characters.

Unfortunately, the barrier for entry is extraordinarily high, because Limit Cut bosses are exponentially more challenging than any of the fights in the base game. If you didn't grind near or all the way to the level 99 cap in the main campaign--and there was no need to--Limit Cut will probably feel like an insurmountable challenge. I'm still working my way through the bosses, and I seriously doubt that I'll ever actually beat them all. The ocean that exists between the difficulty of the base game and the data bosses is jarring.

It's of course impossible to separate the DLC from the game it builds off of, and Kingdom Hearts 3's best moments came in the Disney and Pixar worlds--the individual stories of friendship and love and good conquering evil that could almost be appreciated as self-contained short stories. Re:Mind seeks to tell a very specific story, but along the way it becomes blindingly clear that Kingdom Hearts' strengths lie in its pieces and parts, not its convoluted sum that threads through and disrupts the franchise's magical moments.

Even as a longtime fan of the series who adored Kingdom Hearts 3, it's hard to muster up any sort of enthusiasm for Re:Mind. What's more, Re:Mind made me understand Kingdom Hearts 3's story even less, which is a testament to how bonkers it really is. It's not all that surprising this happened; after all, it's Kingdom Hearts. Nevertheless, Re:Mind is an incredibly peculiar expansion that simultaneously falls flat and partially obscures the brilliance of Kingdom Hearts 3.

Kingdom Hearts 3 Re:Mind Review – Not Simple Or Clean

Kingdom Hearts 3 Re:Mind's title doesn't lie. It's more of an addendum to Kingdom Hearts 3 than a meaningful addition. In some ways, it's fitting that a franchise as labyrinthine as Kingdom Hearts received such a strange expansion. Re:Mind is a brief but laborious retread of events we already experienced last year, dressed up with new details that only make the already maddeningly elaborate story all the more obtuse. The DLC also brings back Replica Data bosses, which provide a ridiculous challenge that requires inordinate level grinding. [Editor's note: This review contains spoilers for the ending boss and area in Kingdom Hearts 3.]

Kingdom Hearts 3 ended with Sora going off on his own to search for Kairi. Re:Mind takes you on that quest in typical Kingdom Hearts fashion: neither simply nor cleanly. It runs synchronously with the events at the Keyblade Graveyard, meaning you actually have to replay the climax again from the Keyblade Graveyard maze all the way to the showdown with Xehanort. Though the explanation for how this is possible is very silly, Re:Mind is essentially a director's cut.

As a reminder, the Keyblade Graveyard doesn't really feature any exploration. It's a series of boss fights separated by lengthy cutscenes. Luxord still hides behind a playing card taunting Sora, and cutscenes stop the action in similar spots. Some of the dialogue and cutscenes are reworked while others are new, but the biggest difference is the option to play as Riku, Roxas, Kairi, or Aqua in several fights. Unfortunately, playing as these characters actually makes the slick and stylish combat less fun. All of them feel like weaker versions of Sora with limited movesets, and it also doesn't help that the Keyblade Graveyard itself is the blandest world in Kingdom Hearts 3, devoid of the colorful and pleasant trappings of the Disney worlds that made the majority of original campaign hum.

No Caption Provided
Gallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5Gallery image 6Gallery image 7Gallery image 8Gallery image 9Gallery image 10

Even the new content that's spliced into the repeated events largely fails to make the journey worthwhile. Scala ad Caelum opens up to reveal a new section before you square off against Xehanort. Though the area is fairly big, it's desolate and exists only as a space to complete a rather banal fetch quest. It's filler content in a story filled with recycled fights. There's a fan service sequence that's actually pretty enjoyable, however. Without spoiling it, it's the type of scene that will make fans fondly remember the decades-long journey that brought us to this point. It's a brief event that doesn't make up for five hours of deja vu, but it still stands out.

For die-hard fans, the Limit Cut Episode that unlocks after watching the same closing cutscene from the base game is the meat of the package. Those who played Kingdom Hearts 2 Final Mix will be familiar with the mode, which sees Sora in a computer simulation fighting data versions of Organization XIII members like Xigbar, Ansem, and Xehanort. It even features cameos from the long-lost Final Fantasy characters.

Unfortunately, the barrier for entry is extraordinarily high, because Limit Cut bosses are exponentially more challenging than any of the fights in the base game. If you didn't grind near or all the way to the level 99 cap in the main campaign--and there was no need to--Limit Cut will probably feel like an insurmountable challenge. I'm still working my way through the bosses, and I seriously doubt that I'll ever actually beat them all. The ocean that exists between the difficulty of the base game and the data bosses is jarring.

It's of course impossible to separate the DLC from the game it builds off of, and Kingdom Hearts 3's best moments came in the Disney and Pixar worlds--the individual stories of friendship and love and good conquering evil that could almost be appreciated as self-contained short stories. Re:Mind seeks to tell a very specific story, but along the way it becomes blindingly clear that Kingdom Hearts' strengths lie in its pieces and parts, not its convoluted sum that threads through and disrupts the franchise's magical moments.

Even as a longtime fan of the series who adored Kingdom Hearts 3, it's hard to muster up any sort of enthusiasm for Re:Mind. What's more, Re:Mind made me understand Kingdom Hearts 3's story even less, which is a testament to how bonkers it really is. It's not all that surprising this happened; after all, it's Kingdom Hearts. Nevertheless, Re:Mind is an incredibly peculiar expansion that simultaneously falls flat and partially obscures the brilliance of Kingdom Hearts 3.