Yearly Archives: 2018

Crazy Rich Asians Sequel in Development at Warner Bros.

Warner Bros. is developing a sequel to Crazy Rich Asians.

THR reports the studio is now moving forward with the project, though it hasn't officially been greenlit yet. Warner Bros. is planning to bring back most of the core creative team from the first film.

This includes director Jon M. Chu, producers Nina Jacobson, Brad Simpson, and John Penotti, and screenwriters Peter Chiarelli and Adele Lim, though deals have not been agreed upon yet. The core cast would also likely return, including Constance Wu (Rachel) and Henry Golding (Nick).

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Shigeru Miyamoto Would Prefer Not to Make an MMORPG

Shigeru Miyamoto, creator of Mario, Zelda and much more, attended the 2018 Computer Entertainment Developers Conference in Yokohama, Japan and delivered the keynote address. He spanned a range of topics, from MMORPGs to mobile games to Minecraft.

Originally reported by Japanese gaming magazine Famitsu, and subsequently partially translated by Kotaku, Miyamoto spoke about his preference not to make MMORPGs, stating his dislike for the genre’s billing model and the tendency for MMORPGs to be iterated on and maintained year after year.

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Idris Elba Says He Won’t Play James Bond, Despite Rumors

Idris Elba has confirmed that he is not interested in being the next James Bond.

During the recent premiere for Elba's directorial debut Yardie, Good Morning Britain asked Elba if they were looking at the next 007. However, Elba quickly replied "no," quelling any rumors that he would be taking over for Daniel Craig.

Rumors of Elba possibly portraying Bond surfaced once again recently. According to reports, James Bond producer Barbara Broccoli reportedly said "it is time" for a non-white actor to portray Bond, with Elba being one of the top choices.

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Creator of Jessica Jones Departing Series After Season 3

Jessica Jones creator and showrunner Melissa Rosenberg is leaving the series after Season 3.

THR reports Rosenberg will depart Netflix for Warner Bros. Television to create and develop new projects. Warner Bros. TV reportedly outbid Netflix and offered Rosenberg a deal said to be worth somewhere in the eight-figure range.

Rosenberg will finish developing the third season of Jessica Jones first, which doesn't have a premiere date yet, before making her new move. She'll still be credited as the show's creator and executive producer if Jessica Jones were to get a fourth season.

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The Best IPS Monitors

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For a long time now, gamers have generally preferred Twisted Nematic (TN) panels for gaming monitors due to their lightning fast 1ms response times. The tradeoff for this level of speed is subpar color accuracy and viewing angles, which led to the development of a better monitor technology: In-Plane Switching (IPS).

Developed by Hitachi in the mid-‘90s, IPS was designed to improve as a solution to some of the problems inherent in TN panels. Many TN displays are limited to 6 bits of depth per primary color, which equals 262,144 total colors. These displays need to use a process called dithering in order to visually increase that to 8 bits (16.7 million total colors), which fools the eye by blending adjacent colors together. IPS panels, on the other hand, start at 8 bits per color and can also use dithering – or a form of dithering called frame rate control (FRC) – to up that to 10 bit. That's the lengthy way to say IPS panels do a better job of displaying more colors than a TN panel, and can produce images that look more life-like.

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How It: Chapter 2’s Time Jump Will Work

Stephen King's It became one of the most successful horror movies of all time last year. It also happens to be one of the best Stephen King adaptations to date. Fortunately, the filmmakers left the door wide open for a sequel. It only adapted half of the original novel. The other half will be explored in It: Chapter 2, currently scheduled for release in September 2019.

If you're not familiar with the source material, you might be wondering why there's still so much ground left to cover and why so many of the major roles are being recast. Read on to find out how Chapter 2 builds on the foundation of the first film and why the battle with Pennywise isn't done yet. Full spoilers follow from the first film and mild spoilers from the book!

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Ubisoft Will Not Release a New Assassin’s Creed Game in 2019

Like 2016, 2019 will be a year without an Assassin's Creed game. Speaking with GameSpot during Gamescom, Ubisoft CEO Yves Guillemot revealed that his company will not release a new entry in the (usually) annualized franchise.

"On Assassin's, we had a game

, and we have one this year, but we are not going to have a full-fledged Assassin's next year," said Guillemot. "It's just because the team were 

working separately, so we have two games now, one year after the other. But next year you're not going to have a fully fledged one."

There won't just not be a new "main" Assassin's Creed entry, either; Ubisoft also won't release any sort of spin-off or smaller game. Instead, explained Guillemot, Ubisoft plans to extend this year's entry, Assassin's Creed Odyssey, as much as possible through DLC.

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Langrisser Remakes Headed to Nintendo Switch

Kadokawa Games is remaking the first two Langrisser titles for Nintendo Switch and PlayStation 4.

Per Gematsu, the latest issue of Weekly Famitsu reveals Langrisser I & II, the first two games in the tactical role-playing series, will be fully remade.

The remakes will feature new character designs, an optimized UI, update mechanics, and more. More details will be revealed on August 29 during a presentation event, but development is reportedly 50 percent complete.

The first Langrisser released in 1991 while the sequel came out in 1994. Both titles feature large scale battles, allowing players to control over thirty units. The series also features a fantasy-Germanic setting.

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We Finally Know What Left Alive Will Actually Be

After seeing it for the first time, Left Alive already feels like some strange relic of the PS2 age, and I mean that both as a positive and a negative.

Watching a series of clips and speaking to its director, Toshifumi Nabeshima, it's clear how ambitious this game aims to be. At its core, this is much more of a third-person shooter than I went in expecting. But it's also aiming to be a mech game, a narrative experience, even survival horror in some small way.

That shooter core is intriguing, if not immediately engaging. At its heart, this is a cover shooter and, right now, it doesn't look like a hugely slick one; animations click into place unnaturally, and the spaces we were shown were very much of the "brown corridor" variety. On the other hand, the potential's there for far more interesting interactions than "pull trigger."

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Stealth is Key to Survival in Metro Exodus

It’s not a great feeling, being at the bottom of the food chain, but that’s exactly where you sit in Metro Exodus. Everyone wants a piece of you, whether it’s the wolves that roam the plains, hunting in packs, or the pirate bandits who react very badly when someone moves in on their turf. You’re alone, in this Gamescom demo at least, and ammo and supplies are in short supply.

As with previous Metro games, survival is the key to success. Part of that is surviving the world around you – in the instance of this demo, a swamp wasteland – but primarily it’s against the survivors you’ll encounter throughout. Armed bandits control the area, patrolling the derelict buildings on the lookout for drifters.

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