Disney Plus Ahsoka Series Casts Natasha Liu Bordizzo as Sabine Wren
Disney+ is slowly stacking the cast for its upcoming Star Wars series Ahsoka. Alongside Rosario Dawson’s titular character, Natasha Liu Bordizzo has been cast as Sabine Wren from the animated Star Wars Rebels series.
According to Deadline, Liu Bordizzo has been cast in a lead role opposite Dawson’s Ahsoka, meaning Sabine Wren could feature prominently in the upcoming live-action series.
Sabine Wren is a Mandalorian warrior first introduced in Star Wars Rebels. She is a member of the Ghost crew alongside Captain Hera Syndulla, Kanan Jarrus, Ezra Bridger, and Garazeb Orrelios.
At the end of Rebels, she left with Ahsoka Tano to search for Ezra, which could set up how Wren will show up on Ahsoka given the two character’s shared history.
Disney’s Ahsoka series is set to begin production in early 2022. Alongside Sabine Wren, the series is set to include Hayden Christiansen reprising his role as Anakin Skywalker/Darth Vader.
Ahsoka will be written by Star Wars Rebels co-creator Dave Filoni, who appears to be bringing several of his animated Star Wars protagonists to live-action.
Filoni was also behind the creation of Ahsoka Tano, Anakin Skywalker's Padawan during The Clone Wars. The character made her live-action debut in the second season of The Mandalorian.
Matt T.M. Kim is IGN's News Editor. You can reach him @lawoftd.
(Photo by Paul Archuleta/FilmMagic)
Delroy Lindo Joins Marvel’s Blade With Mahershala Ali
Delroy Lindo is set to join Mahershala Ali in Marvel’s upcoming Blade reboot.
According to The Hollywood Reporter, Lindo is in final negotiations to join the cast of Marvel’s vampire hunter outing. No word on who Lindo will play, however.
Lindo is currently seen in Netflix’s western The Harder They Fall but previously gave critically-acclaimed performances in films like Spike Lee’s Da 5 Bloods alongside Marvel’s Chadwick Boseman.
Marvel announced the Blade movie starring Ali back at the 2019 San Diego Comic-Con when Marvel brought Ali to the stage. Beyond that, Ali’s voiced Blade in the post-credit scene for The Eternals.
Plot details for the Blade movie are still being kept a secret, though Watchmen writer Stacy Osei-Kuffour and directed by Bassam Tariq.
Blade is slated to be a part of Marvel’s Phase Four alongside Spider-Man: No Way Home, Doctor Strange in the Multiverse of Madness, Black Panther: Wakanda Forever, and more. Check out IGN’s rundown of all the upcoming Marvel movies and shows in the pipeline.
Up next is the Hawkeye TV series on Disney+ and Spider-Man: No Way Home which just dropped its second trailer. Check out IGN’s breakdown of why the next Spider-Man movie is focusing so much on the villains.
Matt T.M. Kim is IGN's News Editor. You can reach him @lawoftd.
Delroy Lindo Joins Marvel’s Blade With Mahershala Ali
Delroy Lindo is set to join Mahershala Ali in Marvel’s upcoming Blade reboot.
According to The Hollywood Reporter, Lindo is in final negotiations to join the cast of Marvel’s vampire hunter outing. No word on who Lindo will play, however.
Lindo is currently seen in Netflix’s western The Harder They Fall but previously gave critically-acclaimed performances in films like Spike Lee’s Da 5 Bloods alongside Marvel’s Chadwick Boseman.
Marvel announced the Blade movie starring Ali back at the 2019 San Diego Comic-Con when Marvel brought Ali to the stage. Beyond that, Ali’s voiced Blade in the post-credit scene for The Eternals.
Plot details for the Blade movie are still being kept a secret, though Watchmen writer Stacy Osei-Kuffour and directed by Bassam Tariq.
Blade is slated to be a part of Marvel’s Phase Four alongside Spider-Man: No Way Home, Doctor Strange in the Multiverse of Madness, Black Panther: Wakanda Forever, and more. Check out IGN’s rundown of all the upcoming Marvel movies and shows in the pipeline.
Up next is the Hawkeye TV series on Disney+ and Spider-Man: No Way Home which just dropped its second trailer. Check out IGN’s breakdown of why the next Spider-Man movie is focusing so much on the villains.
Matt T.M. Kim is IGN's News Editor. You can reach him @lawoftd.
Game Scoop! 652: The GTA Trilogy Deserves So Much Better
Welcome back to IGN Game Scoop!, the ONLY video game podcast! This week your Omega Cops -- Daemon Hatfield, Tina Amini, Sam Claiborn, and Justin Davis -- are discussing Grand Theft Auto: The Trilogy - Definitive Edition, Halo Infinite, Saints Row, and more. And, of course, they play Video Game 20 Questions.
Watch the video above or hit the link below to your favorite podcast service.
Listen on:
Game Scoop! 652: The GTA Trilogy Deserves So Much Better
Welcome back to IGN Game Scoop!, the ONLY video game podcast! This week your Omega Cops -- Daemon Hatfield, Tina Amini, Sam Claiborn, and Justin Davis -- are discussing Grand Theft Auto: The Trilogy - Definitive Edition, Halo Infinite, Saints Row, and more. And, of course, they play Video Game 20 Questions.
Watch the video above or hit the link below to your favorite podcast service.
Listen on:
Hideki Kamiya Apologizes to Fans and Microsoft For Scalebound Cancellation
One of the most highly anticipated exclusive titles for Xbox One and PC was Scalebound, which unceremoniously got canceled in January 2017. Platinum Games director Hideki Kamiya is now apologizing for the game's development.
In a new interview with the YouTube channel, Cutscenes, Kamiya shed some new light on Scalebound's cancelation. He had the desire to make a high-end, photorealistic game. That meant Platinum Games had to improve its graphical abilities as the next step in modern game creation.
"I’m sorry to the players who looked forward to it, and moreover I’m sorry to Microsoft who had placed their trust in us as a business partner," Kamiya said. "I want to apologize both as a creator and as a member of Platinum Games."
Kamiya said that he loved fantasy worlds with swords, magic, and dragons growing up. He also played classic PC games like Sorcerian and Hydlide, so that's where he got the idea to center Scalebound around a young man fighting together with a dragon.
"However, it was a big challenge for Platinum Games," says Kamiya. "We were working in an environment we weren’t used to. We were developing on the Unreal engine, we also lacked the necessary know-how to build a game based on online features. The hurdles we had to overcome were very big."
He explains that the studio wasn't experienced enough to get over the many walls, leading to the cancelation of Scalebound. Back in 2019, Kamiya also lamented that Microsoft took the brunt of the criticism, noting that both sides had issues.
Last year, Platinum Games said that the studio would love to finish Scalebound, but Microsoft owns the entire IP. So It's up to Microsoft to decide if the game ever comes back.
George Yang is a freelance writer for IGN. You can follow him on Twitter @yinyangfooey
Hideki Kamiya Apologizes to Fans and Microsoft For Scalebound Cancellation
One of the most highly anticipated exclusive titles for Xbox One and PC was Scalebound, which unceremoniously got canceled in January 2017. Platinum Games director Hideki Kamiya is now apologizing for the game's development.
In a new interview with the YouTube channel, Cutscenes, Kamiya shed some new light on Scalebound's cancelation. He had the desire to make a high-end, photorealistic game. That meant Platinum Games had to improve its graphical abilities as the next step in modern game creation.
"I’m sorry to the players who looked forward to it, and moreover I’m sorry to Microsoft who had placed their trust in us as a business partner," Kamiya said. "I want to apologize both as a creator and as a member of Platinum Games."
Kamiya said that he loved fantasy worlds with swords, magic, and dragons growing up. He also played classic PC games like Sorcerian and Hydlide, so that's where he got the idea to center Scalebound around a young man fighting together with a dragon.
"However, it was a big challenge for Platinum Games," says Kamiya. "We were working in an environment we weren’t used to. We were developing on the Unreal engine, we also lacked the necessary know-how to build a game based on online features. The hurdles we had to overcome were very big."
He explains that the studio wasn't experienced enough to get over the many walls, leading to the cancelation of Scalebound. Back in 2019, Kamiya also lamented that Microsoft took the brunt of the criticism, noting that both sides had issues.
Last year, Platinum Games said that the studio would love to finish Scalebound, but Microsoft owns the entire IP. So It's up to Microsoft to decide if the game ever comes back.
George Yang is a freelance writer for IGN. You can follow him on Twitter @yinyangfooey
Original Versions of the GTA Trilogy to Be Relisted for Sale on PC
Rockstar's definitive edition of the GTA Trilogy had a, um, not so great launch last week, and now Rockstar is responding by giving everyone back the original trilogy on PC. You know, the one with surprisingly fewer bugs.
In a blog post today, Rockstar apologized for the numerous technical issues plaguing the remakes, acknowledging that they hadn't met standards, and that the studio was planning to "address the technical issues and to improve each game going forward," beginning with an update in the coming days.
In the meantime though, Rockstar went further to acknowledge that maybe it ought not have removed the original, non-definitive edition trilogy from storefronts last month ahead of the definitive edition's release, and so it's returning the original Grand Theft Auto III, Grand Theft Auto: Vice City, and Grand Theft Auto: San Andreas to the Rockstar Store in a bundle. They're also giving the bundle out for free to anyone who purchases the Definitive Edition trilogy via the Rockstar Store through June 30, 2022. Sadly, there's nothing here about whether the original trilogy will return to the other storefronts it was pulled from, including consoles and Steam.
Bugs and technical issues are a sizeable bit of the problem with the definitive editions, but in our review we pointed out a number of other ways in which the return of the GTA Trilogy was surprisingly disrespectful to the original creations. Meanwhile, on a more mysterious note, fans think they might have found a tease for GTA 6 hidden in a photo within the Definitive Edition.
Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.
Original Versions of the GTA Trilogy to Be Relisted for Sale on PC
Rockstar's definitive edition of the GTA Trilogy had a, um, not so great launch last week, and now Rockstar is responding by giving everyone back the original trilogy on PC. You know, the one with surprisingly fewer bugs.
In a blog post today, Rockstar apologized for the numerous technical issues plaguing the remakes, acknowledging that they hadn't met standards, and that the studio was planning to "address the technical issues and to improve each game going forward," beginning with an update in the coming days.
In the meantime though, Rockstar went further to acknowledge that maybe it ought not have removed the original, non-definitive edition trilogy from storefronts last month ahead of the definitive edition's release, and so it's returning the original Grand Theft Auto III, Grand Theft Auto: Vice City, and Grand Theft Auto: San Andreas to the Rockstar Store in a bundle. They're also giving the bundle out for free to anyone who purchases the Definitive Edition trilogy via the Rockstar Store through June 30, 2022. Sadly, there's nothing here about whether the original trilogy will return to the other storefronts it was pulled from, including consoles and Steam.
Bugs and technical issues are a sizeable bit of the problem with the definitive editions, but in our review we pointed out a number of other ways in which the return of the GTA Trilogy was surprisingly disrespectful to the original creations. Meanwhile, on a more mysterious note, fans think they might have found a tease for GTA 6 hidden in a photo within the Definitive Edition.
Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.
GTA Trilogy Remasters to Be Patched, First Update Coming Within Days
Rockstar Games has announced that it will be taking steps to improve the quality of Grand Theft Auto: The Trilogy - The Definitive Edition starting with the first Title Update which will be released in the coming days.
In a new blog post, Rockstar says that "The updated versions of these classic games did not launch in a state that meets our own standards of quality, or the standards our fans have come to expect." To this end, Rockstar will address the technical issues in the trilogy.
The hope is that with each update "the games will reach the level of quality that they deserve to be."
Grand Theft Auto: The Trilogy - The Definitive Edition is a collection of remasters that includes Grand Theft Auto 3, Grand Theft Auto: Vice City, and Grand Theft Auto: San Andreas. While these games have been updated with newer graphics, players have discovered multiple bugs and other noticeable graphical imperfections.
Bugs range from visual oddities to AI difficulties. One bug causes planes to keep crashing around the open world for no apparent reason.
It didn't help that Rockstar de-listed the original versions of each of these games, making the Definitive Edition the only available way to play these titles. However, in the same blog post, Rockstar announced that the classic PC versions of GTA 3, Vice City, and San Andreas will be available again on the Rockstar Store as a bundle. Anyone who purchased the Definitive Edition will receive the classic versions of these games for free.
Check out IGN's review of Grand Theft Auto: The Trilogy in which we highlight how this new edition fails to live up to the legacy of Rockstar's three crime classics.
Matt T.M. Kim is IGN's News Editor. You can reach him @lawoftd.
