Xbox Knows It Needs to Improve Its Video Capture and Sharing Features

Jason Ronald, Xbox's director of project management, has both acknowledged that the Xbox Series X/S' video capture and sharing features still have a long way to go while also confirming it is a priority for the team to get them right.

As reported by VGC, Ronald was speaking on the Iron Lords podcast and was asked if the company was still focused on improving Xbox Series X/S' Game DVR/in-game recording capabilities.

“I will definitely say that Game DVR is the one area – the capture and share experience – that I wish we were able to make more progress [on] this year than we were able to,” Ronald replied. “It is definitely a priority for us.

“We definitely hear the feedback. We have made some changes and we have made some improvements to the reliability and the quality of the captures but we know we still have work to do here. So that is definitely a priority for us and something that we’re going to continue to iterate on."

Ronald also recommended that people check out the Xbox Insider program, as that is where the team tests out new features and improvements and is a great place to have their feedback heard.

“You know, the best thing I can recommend is if you’re not in the [Xbox] Insider rings, get on the Insider rings, so that as we bring new capabilities and improvements, we want that feedback to know where we’re meeting the bar, and where we’re not meeting the bar," Ronald said. “But definitely, message heard, and like I said, it’s definitely an area that I wish we're able to make more progress this year than we did but it will definitely be a priority for 2022.”

Ronald shared that the team had heard the complaints back in January 2021 and, as with many things, these problems can take some time to solve.

For more on Xbox, check out all the best Xbox Games and Accessories Black Friday deals and the wonderful Xbox Virtual Museum Exhibit that shows your history with the platform. Additionally, it also contains the letter Microsoft sent to Nintendo when it tried to purchase the company in 1999.

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Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Babylon’s Fall Contains Gear and Emotes ‘Borrowed’ From Final Fantasy 14

Babylon's Fall, the upcoming online fantasy RPG from Platinum Games and Square Enix contains a range of gear and emotes 'borrowed' from Final Fantasy 14.

During a recent closed beta for Babylon's Fall, a number of players noticed that the game's armour sported some similar looks to the Final Fantasy MMO. Following speculation, producer Yosuke Saito confirmed the connection in an update post, confirming that not only had Babylon's Fall borrowed a number of assets from FF14 but also that this came following an offer from Final Fantasy 14's director Naoki Yoshida.

"To get straight to the point: yes, Babylon's Fall contains gear and emote data borrowed from Final Fantasy 14," confirms Saito in the post. "When I gave my Babylon's Fall presentation at a company meeting, Final Fantasy 14 Producer & Director Naoki Yoshida was also in attendance and offered his help, to which I replied, “Yes, please!” This is how the plan came to fruition. We then carefully implemented the data while closely coordinating with the Final Fantasy XIV team."

Saito says that by borrowing data from FF14, the team has been able to add a far greater range of gear and emotes to Babylon's Fall than originally planned. That being said, the producer was also keen to point out that the majority of the gear sets that players will be able to obtain in-game are unique to Babylon's Fall itself.

"The data borrowed from Final Fantasy 14 was used for gear from the introduction to mid-level range of the game, which is why they were so prevalent in the Closed Beta Test," concluded Saito before apologising for any concerns that players may have felt following their recent hands-on experience with the game.

Elsewhere in the post, Yoshida gave his thoughts on Babylon's Fall borrowing assets from FF14. After stating that he was "kind of jealous" not to be making a hardcore action-based hack and slash game himself, the FF14 director noted that "preparing all of the gear variations needed for the gameplay [would be] really difficult."

"So, I said, 'Let’s use FFXIV’s assets too. We have so many, it’d be a shame to limit them to FFX14 alone,' and that’s how it all started," explains Yoshida in the post. The director then goes on to confirm that the use of any FF14 assets in Babylon's Fall would be "fully supervised" by the Final Fantasy 14 team while also admitting that at the time, he didn't think it would become such a hot topic.

For more on Babylon's Fall make sure to check out our preview of the game in which we discuss some of the factors which have contributed to its rough start to life. Alternatively, you can watch the interview below to hear more about the game from its development team.

Jared Moore is a freelance writer for IGN. You can follow him on Twitter.

YouTuber Offers a $10,000 Reward to Anyone Who Creates a Multiplayer Mod for Zelda: Breath of the Wild

A YouTuber has offered a ten thousand dollar reward to anyone who can successfully create a multiplayer mod for The Legend of Zelda: Breath of the Wild.

The content creator, who goes by the YouTube handle PointCrow and runs a channel featuring a range of Zelda-based content, has announced a five-figure reward on Twitter for anyone who can make a Breath of the Wild multiplayer mod.

While cash promises can often be found around social media, it seems that PointCrow is pretty serious when it comes to getting the mod made. Alongside a tweet notifying fans of the mod-based bounty, the creator has laid out a number of stipulations that people must follow in order to claim the prize.

While a full list of terms and conditions can be found in the tweet above, highlights include the fact that the mod must be playable anywhere on the map, grant PoinCrow access to the mod exclusively a week or two prior to release and be free to play for anyone who wishes to access it. Initially, the terms of the bounty also stated that the mod would need to host multiplayer for up to four people, however, in a recent update to the terms, PointCrow lowered this requirement meaning that it now only needs to support two players.

For those hoping to claim the $10,000 reward, it should be noted that PointCrow has also stipulated that the mod must be finished at least two months before the release date of Breath of the Wild's sequel. As Breath of the Wild 2 is currently aiming for a release window sometime in 2022, technically that means the bounty could already have expired - though it's far more likely that you've got a good few months still left on the clock.

For more quirky Breath of the Wild news, make sure to check out this piece detailing the altered take on Google Street View that one software developer created for the game. Alternatively, if you'd like to find out the latest on Breath of the Wild 2, you can switch over to our dedicated IGN page for the game.

Jared Moore is a freelance writer for IGN. You can follow him on Twitter.

Cricket 22 Delayed Because of Sex Scandal

Developer Big Ant has delayed Cricket 22 to swap out one of the game's cover stars, following a sex scandal involving the athlete.

As reported by Kotaku, the sports game developer was set to include Australian Cricketer Tim Paine on the cover of this year's cricketing title but has taken the decision to remove his image following the emergence of a sex scandal, after the star was revealed to have sent "lewd messages" and a picture of his genitals to a former female colleague.

Big Ant posted a statement to Twitter earlier this week confirming that it was delaying the game from November 25 to December 2. "Unfortunately, factors beyond our control have meant that we need to update the game’s cover art, other visuals, and team lists," the studio confirmed on Twitter before confirming the game's new release date.

The incident between Paine and his former female colleague is reported to have taken place back in 2017. Following an investigation in 2018, Paine was cleared of wrongdoing by cricketing authority Cricket Tasmania, which determined that the incident involving the cricketer and his colleague had been "consensual". However, after it emerged that the texts were due to be revealed publicly, Paine stepped down as captain of the Australian men's cricket team last week.

Per the BBC, Paine subsequently said, "Although exonerated, I deeply regretted this incident at the time and still do today." Despite Paine no longer captaining the side, he is set to play in the team's upcoming Ashes test series against England in December.

Following the announcement of the game's delay, Big Ant has confirmed that fellow Australian Cricket star Pat Cummins will replace Paine on the cover. Cummins will be joined alongside Australian woman's team captain Meg Lanning, who was already set for the cover.

For more on Cricket 22, make sure to check out this article detailing the different tournaments coming to the series this time around.

Jared Moore is a freelance writer for IGN. You can follow him on Twitter.

The MCU’s Daily Bugle Now Has a TikTok Account

The MCU's version of the Daily Bugle has launched its own TikTok as marketing for December's release of Spider-Man: No Way Home continues to increase.

Going by the username @TheDailyBugleOfficial, the MCU outlet has launched its own TikTok account that fans can follow today for "breaking news on Spider-Man you can't get anywhere else."

While those of you hoping that J. Jonah Jameson and his team of reporters might have snapped up some pictures of Tobey Maguire and Andrew Garfield, that certainly doesn't seem to be the case so far. The Bugle's first post features intern Betty Brant announcing her new position at the newspaper while another includes J. Jonah Jameson calling out Spider-Man as the "spider-menace" we all know he is in true Simmons-style.

As per the fictional outlet's most recent upload, fans can now download their own Daily Bugle reporter pack to share their own "Spider-Man sightings, misguided opinions, vague rumours and craziest conspiracy theories," on the social media app. By downloading the pack, you'll be given access to your own TikTok Daily Bugle background, which you can use to join Brant in her promise to deliver fans the sort of "fair, balanced and hard-hitting news you've grown to expect from the Bugle."

Brant, who's played by actress Angourie Rice, has featured in both previous MCU Spider-Man films. While she spent the majority of Far From Home loved up with Peter Parker's best friend and "guy in the chair" Ned, the character is more commonly known in the films as a member of Midtown High's student journalist team. During Marvel's comic book series, a similar role is carried out by the character, who becomes known for her role at the Daily Bugle and relationship with Ned.

The Daily Bugle itself doesn't appear in the MCU until the end of Spider-Man Far From Home during a post-credit scene where Jameson makes a cameo appearance. The outlet is likely to make a far more significant contribution in Spider-Man: No Way Home. Simmons has spoken about reprising his role as the outlet's angry editor-in-chief, he also made a brief cameo during No Way Home's most recent trailer.

For more from the world of Spider-Man, make sure to check out this piece detailing how film executives want Tom Holland to keep playing the web-crawler despite the fact he may not be as convinced.

Jared Moore is a freelance writer for IGN. You can follow him on Twitter.

Halo Infinite Multiplayer Will Add More Weapons Over Time

343 Industries Head of Creative, Joseph Staten has confirmed that Halo Infinite's multiplayer will add more weapons over time.

During a recent quick-fire interview with Game Informer, Staten recently spoke about the number of weapons in Halo Infinite's current multiplayer mode, confirming to fans that more weapons will be coming to the game in due course.

When asked whether or not Halo fans have seen everything there is to see from Halo Infinite's armory, Staten's response was pretty definitive. "The answer is a resounding 'no you have not'," he confirmed before stating that it was a "pretty safe bet" to assume that more weapons would be coming to the game as time goes on.

Unfortunately, due to the rapid-fire nature of the interview, Staten's answers on the topic were brief and gave little other details away. While it may come as little surprise to fans that Infinite's multiplayer will expand upon its selection of weapons moving forward, Staten also hinted that the game may feature a number of secret weapons similar to that of Halo 2's Scarab gun moving forward. "If I told you, they wouldn't be secrets now would they?" said the 343 partner when questioned on the topic.

Elsewhere in the interview, Staten said that the team planned to add more content to the game season-by-season, aside from quick fixes. That means the earliest we can expect new weapons to play with in multiplayer to be with Season 2, starting in May 2022.

It's not clear what weapons could be added to multiplayer from here on out – although the game is missing some from previous Halo entries. There's also the possibility of seeing weapon variants appear, given that we've already seen them in the Campaign mode. During our hands-on preview, we were able to find rare and unique weapons such as the Backdraft Cindershot - a slight variation on the regular Cindershot launcher - hidden away in secret rooms guarded by the Banished, or held by open world bosses. It would be interesting to see some of those pop up in multiplayer modes too.

Elsewhere in the interview, Staten spoke briefly about the unfortunate Brute, Craig, who last year became a meme following his brief and ungainly cameo in a Halo Infinite gameplay trailer. "Craig has gone through what you might call a glow-up," he says. "If you play Infinite, you might realize that Craig has gone in a different career direction." To find out more about Craig's new career path, make sure to check out this article detailing the first Halo Infinite Craig Easter Egg to be found within the game.

Jared Moore is a freelance writer for IGN. You can follow him on Twitter.

Ex-Bioware Writer Explains His Concerns About a Mass Effect or Dragon Age TV Series

David Gaider, the former BioWare Lead Writer who worked on Dragon Age: Origins and Inquisition, has explained a number of concerns that he holds about a potenial Mass Effect or Dragon Age TV Series.

Reports emerged earlier this year saying Netflix was developing a Dragon Age series and, after Amazon Studios was said to be nearing a deal to develop a Mass Effect TV series, Gaider took to Twitter to address a number of worries he has with either franchise switching mediums.

"I'm relieved to see that the Mass Effect/Amazon deal is for a potential TV series and not a movie," said Gaider in a thread. "Even so, the possibility (and likewise for Dragon Age) makes me cringe just a little, unlike many fans who appear... excited?"

Gaider's thread goes on to explain a number of factors that he has concerns over. Beginning with the main character itself, Gaider highlights the fact that both franchises allow the player to make custom changes and adaptations to the series main protagonist. "[Mass Effect and Dragon Age] have a custom protagonist," says Gaider. "Meaning said TV show will need to pick whether said protagonist will be male or female. Boom, right off the bat you've just alienated a whole bunch of the built-in fan base who had their hopes up."

The former lead writer continues to explain his thoughts surrounding a potential series lead by suggesting that neither of the franchise's main characters are necessarily suited to TV audiences. "Those protagonists are designed to be a bit of a blank slate, one that the player fills out with their decisions. That's not going to work for a passive medium. So, suddenly, the protagonist will have their own personality... and their own *story*. That will be weird." he continues.

While Gaider's thread begins by highlighting how player choice could create a number of issues for any studio casting a lead protagonist, he draws upon similar points for other factors within the game. The former lead writer points out that large portions of the storylines within each franchise are carried out through the companions that the main character chooses to meet. With this in mind, Gaider goes on to argue that future showrunners could inadvertently alienate large parts of their audience just in choosing which characters receive smaller and larger parts on-screen.

"Think of those companions," Gaider writes in the thread. "Think of how MUCH the fanbase is attached to them. Now consider the fact that there is no way in hell any single story could encompass them all equally. Think of the howls of rage when companion X is relegated to a cameo... or not there at all."

"Having a TV show instead of a movie allows for more companion options, sure, but consider your own playthrough: only a handful of them had any meaningful presence in a single game. That will need to be the case for this story, to maintain coherence. A few companions, one romance."

Gaider's comments definitely raise a number of reasonable questions that any potential showrunners would need to think long and hard about before taking either franchise forward. With Amazon nearing a potential deal for a Mass Effect TV series, it will certainly be interesting to see what the writers come up with if talks progress further.

Both series will be continuing as games alongside their potential TV adaptations. Mass Effect 5 has been confirmed and is seemingly putting together a veteran team. Dragon Age 4 is also on the way, but just lost its creative director.

Jared Moore is a freelance writer for IGN. You can follow him on Twitter.

San Diego Comic-Con and WonderCon Dates Revealed For 2022

Comic-Con International has announced the dates for both San Diego Comic-Con and WonderCon in 2022.

The dates were revealed in the program for San Diego's Comic-Con Special Edition, as shown by @SD_Comic_Con on Twitter, and they are confirmed to be July 21-24 for Comic-Con International: San Diego and April 1-3 for WonderCon. San Diego Comic-Con will once again take place at the San Diego Convention Center, while WonderCon will take place at the Anaheim Convention Center.

It appears these conventions will be the full-fledged events and not smaller experiences like Comic-Con Special Edition, but no further details were given regarding safety and health protocols. Comic-Con Special Edition is taking place over Thanksgiving weekend and is a smaller event that does require either proof of vaccination or a negative COVID-19 test to enter.

Comic-Con Special Edition was the first in-person convention produced by Comic-Con International since Comic-Con 2019 and aims to provide "all the great elements the make Comic-Con such a popular event each year." CCI also hopes to "generate much needed revenue not only for the organization but also for local businesses and the community."

“While we have been able to pivot from in-person gatherings to limited online events, the loss of revenue has had an acute impact on the organization as it has with many small businesses, necessitating reduced work schedules and reduction in pay for employees, among other issues,” said David Glanzer, spokesperson for the nonprofit organization, back in March 2021. “Hopefully this event will shore up our financial reserves and mark a slow return to larger in-person gatherings in 2022.”

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Dune to Return to IMAX As It Approaches $100 Million at the Domestic Box Office

Denis Villeneuve's Dune is returning to IMAX on December 3 for a limited time as the film approaches $100 million at the domestic box office.

As reported by Deadline, Dune is currently sitting at $98.1 million at the domestic box office and will undoubtedly cross the $100 million mark this weekend without help from IMAX, but this will give viewers another chance to see the adaptation of Frank Herbert's work now that it is no longer on HBO Max.

As it stands, Dune's IMAX box office to date has nearly reached $50 million, which accounts for 13% of the global box office's ticket sales and 20% of the domestic box office's sales. Dune was specially shot and formatted for IMAX and gives moviegoers "26% more picture for the film." In select theaters, that number can jump to 40% with the IMAX-exclusive 1.42 aspect ratio.

Despite being released in theaters and on HBO Max on October 21, it placed fifth at the domestic box office with $3 million in ticket sales just last week.

In our Dune review, we said that it "is a gorgeous but imperfect epic, a technical wonder that spends too much time setting up a third act that never comes."

For more, check out the announcement of Dune Part Two, how the film avoided using green screens, and our explainer of its ending.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

DICE’s Head of Design Fawzi Mesmar Leaves Company Following Battlefield 2042 Launch

Fawzi Mesmar, DICE's head of design that worked on the Battlefield and Star Wars: Battlefront franchises, has decided to leave the company following the launch of Battlefield 2042.

As reported by VGC, his departure was announced via an e-mail sent to DICE's staff, and it "revealed he'd been planning to leave for some time once the studio's latest shooter has been shipped." Mesmar had served as DICE's head of design since 2019, a job he took after being Candy Crush developer King's studio director, production & game design.

“It was an absolute pleasure to serve on the best design teams in the galaxy,” Mesmar wrote in his email to staff. “The incredible design work that you do continues to inspire me every day. Thank you for putting some faith in me, I hope I didn’t disappoint.

"I have been made an offer I couldn’t refuse at another company that has been kind enough to wait for me until we have shipped [Battlefield 2042]. It was super important to me to be here with the team as we achieve this historical milestone.

"While Oskar [Gabrielson, studio GM] and myself have been discussing my succession plans for some time – and it will be announced in due course – we opted to delay this communication till after launch to keep the focus – rightfully so – on the game we’ve been putting a monumental amount of effort on.”

Mesmar's official final day will be November 26 and his currently unknown next position will also be based in Stockholm, Sweden.

Battlefield 2042 was released on November 19, 2021, and its launch was a bit rocky. Despite that, DICE has committed to releasing patches to address the various technical issues and gameplay balancing problems many players are running into.

In our Battlefield 2042 review, we said that its "highpoint is its powerful Portal mode, which lets you relive the series' past glories and tweak them to your liking. Its current batch of modes is overstuffed with players and utter chaos, though Hazard Zone scales things down in an interesting, high-stakes way."

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.