Anthem is just around the corner and all month long we’ve been covering it as part of IGN First. For our big deep dive this month, we got the opportunity to go to BioWare and play over 20 hours of Anthem in a work-in-progress state.
With that knowledge we’ve returned to share what we learned in order to give you a better understanding of what Anthem is going to be like, and how to decipher some of its lesser-known aspects – especially if you intend on spending any time in the upcoming demo. While some of this you may already know if you’ve been following Anthem, some of it you likely don’t, so let’s get into it.
Let’s get the not-so-great part out of the way first: Trials Rising, the latest in the delightfully sadistic, physics-fueled motorcycle obstacle course racer, is coming to Nintendo Switch for the first time. That in and of itself is actually good; Trials on the go, yay! (Side note: the mobile version of the series, Trials Frontier, is surprisingly adept from a gameplay perspective.) But playing it with the JoyCon in multiple configurations – first with the JoyCon Grip and then using each JoyCon as its own controller in two-player mode – is far from the ideal Trials experience. Trials is at its best when you can feather a trigger to precisely moderate your gas pedal; the Switch just can’t provide that nearly as effectively as the DualShock 4 or Xbox One controllers can.
This year's Oscar nominees have been announced, and Black Panther has made history as the first superhero film nominated for the Best Picture award.
That's one of 7 nominations for Marvel's Wakandan adventure - although it notably didn't receive nods in any of the acting, writing, or directing categories.
Alfonso Cuaron's Roma and period comedy-drama The Favourite lead the pack for nominations, with 10 apiece.
Marvel's other major success from last year, Avengers: Infinity War only received a single nomination for Visual Effects. Spider-Man: Into the Spider-Verse received a nod for Best Animated Film, while Solo: A Star Wars Story also makes up the Visual Effects category.
Star Wars: Galaxy's Edge, the theme park opening at Walt Disney World Resort and Disneyland Resort later this year, is getting a crossover comic miniseries this spring.
Announced by Star Wars, this five-issue miniseries will begin in April and will give readers their first glimpse of Black Spire Outpost on Batuu, the locale of Star Wars: Galaxy's Edge.
Reading the comic will introduce you to "the infamous Dok-Ondar, the Ithorian collector of rare antiques," and will tell the story of "what happens when the First Order reaches the edge of wild space."
If you get an opportunity to see Dragon Ball Super: Broly in theaters, do it. It’s worth it just to hear your fellow audience members gasping and cheering like fans at a boxing match.
The trailers for the movie are even edited like boxing commercials, complete with title cards announcing the match-ups. “Vegeta vs. Broly!” “Frieza vs. Broly!” “Goku vs. Broly!” “A Saiyan Showdown!” And why not? Dragon Ball is a lot of things to a lot of people — a slapstick comedy, a story about family, a lesson in forgiving and befriending mass murderers — but let’s be real, fans mostly want to know who fights who. Thankfully, the movie delivers on the hype with a non-stop barrage of explosive, beautifully animated action.
In the same way Kingdom Hearts 3’s story looks to meld all the disparate threads from each entry in the series, its gameplay looks to be a similar melting pot of franchise history.
Refining the staples of the series — magic, summons, and good ol’ fashioned Keyblade bashing — while integrating ideas from other entries and throwing in new mechanics, there is A LOT going on in Kingdom Hearts 3’s combat. So much so that we wanted to break down as many of the different pieces as possible. And IGN got the chance to do so with KH3 co-director Tai Yasue.
Read on for Yasue’s thoughts on the many aspects of Kingdom Hearts 3’s gameplay characters can expect to encounter, and be sure to check out IGN's hands-off Kingdom Hearts 3 gameplay preview for more.
There are an absurd number of video game movies that have been announced, planned, or are currently in production right now.
Only a handful of them will probably ever happen and only a fraction of those have actual release dates. We decided to round them all up anyway.
For the purposes of this list, we classify a “video game movie” as an actual film adaptation of an existing video game, so something like Wreck-It Ralph (which is just a movie about video games) wouldn’t qualify. They don’t have to be faithful adaptations – they just have to be based on a real game.
On January 25, a remake of Capcom’s iconic Resident Evil 2 is set to launch on PS4, Xbox One, and PC. Originally published in 1998, Resident Evil 2 capitalized on the success of the series’ first title and launched to unanimously positive critical reception. This can largely be attributed to the fact that it achieved a unique kind of horror by adhering to principles of reduction: less is more. In a sense, it's particularly fitting that Resi 2 is being remade now because the most recent iteration of the series -- Resident Evil 7 -- achieved success by drawing from what made Resi 2 so good.
These principles can be seen right from the get-go. Resident Evil 2 forces fixed camera angles on the player, withholding information from them and insisting they be courageous enough to transition through the environment with a degree of blindness. Every time you trigger a change in perspective, you forfeit the advantage you gained from the previous one. You could stare at the screen for twenty minutes, but once you turn that corner you’re dropped into uncharted territory. This is always a gamble. Sometimes, you’ll be rewarded with a room full of ammunition; other times, you'll walk right into the not-so-loving-embrace of the walking dead. Could there be a Licker ready to crash through a two-way mirror? Or Mr. X distilling unease as he bursts through a brick wall after you? These awkward angles are not so much the best Capcom could do at a time of technical restriction as they are a product of meticulous horror design.