Sims Are Peeing Fire Following The Latest Update to The Sims 4

A recent update to The Sims 4 has seemingly introduced a bug to the game that is causing some sims to pee fire. "Why is my sims pee literally in flames?? is it because he is tense?" writes user JojoWigSnatch on The Sims 4 subreddit. And they're not the only one - the place is flooded with reports of flammable urine, as noticed by RockPaperShotgun. Many are claiming that it has something to do with the 'Tense' emotional state sims can experience, but until EA makes a statement, we can't be sure where this glitch has come from. For now, please enjoy this absurd situation while you can. Aside from the blazing wee, this update is causing other, more serious problems like crashes and lost saves. Sims Quality Designer SimGuruNick noted on Twitter that the team is looking into these issues. [ignvideo url=""] Appropriately, this update also added firefighters to the game, although, luckily, the burning wiz won't set your house alight, as players are reporting that it goes away once your Sim is finished with their number one. "I saw that with my sim too! But once she was done it just went away... like, wut," writes user BeadingBeauty97. This unfortunate update has arrived in advance of the Eco Lifestyle Pack, which launches tomorrow on June 5th. You can check out the full patch notes here. Check out our review of The Sims 4 for PlayStation 4 and Xbox One, which was published back in 2017. In other The Sims 4 news, check out this great feature from The Sims General Manager Lyndsey Pearson about the women who inspired her love for games. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Aya and the Witch: Studio Ghibli Announces Its First Fully CG Film

Studio Ghibli has shared details about its first fully 3D CG-animated film, Goro Miyazaki's Aya and the Witch. Entertainment Weekly reports that production company NHK Enterprises announced that Aya and the Witch (Aya to Majo) will premiere on Japan's NHK this winter, and will be Studio Ghibli's first entirely 3D CG feature. Hayao Miyazaki is overseeing the project alongside his son, Goro Miyazaki, who is taking to the director's chair on the film, which is based on Diana Wynne Jones' children's book Earwig and the Witch, published in 2011. [caption id="attachment_2360343" align="alignnone" width="508"]Image credit: Greenwillow Books/Paul O. Zelinsky Image credit: Greenwillow Books/Paul O. Zelinsky[/caption] The book tells the story of Earwig, an orphan girl who has lived at St. Morwald's Home for Children ever since she was a baby, but all of that changes the day that she is adopted by a mysterious woman named Bella Yaga, who turns out to be a terrible witch and brings Earwig to live in her home of supernatural trinkets. With help from a talking cat, Earwig must use her wits to survive in her new magical surroundings. Wynne Jones also wrote the novel for Howl's Moving Castle, the 2004 animated adaptation, scripted and directed by Hayao Miyazaki. [ignvideo url=""] Ghibli producer Toshio Suzuki made a statement about the film. "Can Aya and the Witch do well after corona?" he quizzed. "I thought about that many times when I was watching the early footage. Then I realized the big characteristic of the movie is Aya's wisdom. If only we have wisdom, we can overcome anything in any era. When I thought about that, I was relieved. "If Pippi Longstocking is the story of the world's strongest girl," Suzuki added. "Aya is the story of the world's smartest girl. Aya is cheeky but somehow cute. I hope she is loved by many types of people. By the way, I thought Aya reminded me of someone, then it turned out it was Goro himself, who was the director of the movie. When I told that to him he looked bashful." [widget path="global/article/imagegallery" parameters="albumSlug=the-best-anime-series-on-netflix-right-now&captions=true"] While the film is a digression from the traditional, hand-drawn animation that Studio Ghibli is well-renowned for, it has already been picked up as one of four animated selections ahead of this year's Cannes Festival, which is postponed due to the coronavirus (COVID-19) pandemic but may be rescheduled for June or July, depending on the developing situation. Goro Miyazaki's Aya and the Witch is one of two projects being developed by Studio Ghibli this year -- the other being Hayao Miyazaki's first feature film since coming out of retirement, though we might have some time to wait until the release of How Do You Live? (Kimi-tachi wa Dō Ikiru ka), as Suzuki projects that it could take three years to complete its animation. [poilib element="accentDivider"] Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.

Slay the Spire Is Coming to iOS Devices This Month

Mega Crit Games has revealed that its popular card-based roguelike Slay the Spire is coming to iOS devices this month. The news arrived in a blog post on Slay the Spire's Steam community page. Mega Crit notes that more information will arrive during the Guerilla Collective Show on June 6th, but for now, the port has been confirmed. Slay the Spire on iOS will cost $9.99 at launch and offers "the complete, spire-climbing experience you have already enjoyed on PC." If you're an Android user, you'll also be pleased to learn that the game is headed to that platform in the future, although the team at Mega Crit is not ready to talk about a potential release date yet. It's in the works, which is the main thing! [ignvideo url=""] The blog post offers a few screenshots from the iOS port for those interested in how the game will look on a touchscreen smartphone. We reviewed Slay the Spire back in January of 2019, calling the game an "extremely satisfying package." In more Slay the Spire news, check out this footage of the game's developers reacting to the game being beaten in five minutes by a crafty speedrunner. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Kingdoms of Amalur: Re-Reckoning Seemingly Leaked for August 2020

Kingdoms of Amalur: Re-Reckoning has seemingly leaked on the Microsoft Store and will apparently make its way to at least Xbox One on August 11, 2020. Kingdoms of Amalur: Re-Reckoning is a remastered version of the 2012's Kingdoms of Amalur: Reckoning that was released on Xbox 360, PlayStation 3, and PC. This remaster appears to include all DLC, including Teeth of Naros and Legend of Dead Kel, and will have "improved graphical fidelity." [widget path="global/article/imagegallery" parameters="albumSlug=kingdoms-of-amalur-re-reckoning-screenshots&captions=true"] Amalur's story is penned by New York Times' best-selling author R.A. Salvatore and was also developed by Spawn creator Todd McFarlane and Elder Scrolls IV: Oblivion lead designed Ken Rolston. In our review of Kingdoms of Amalur: Reckoning, we said "Kingdoms of Amalur: Reckoning isn't the perfect game. Its random technical hiccups and inconsistent art style certainly holds it back from even higher levels of greatness. But no matter what you're looking for, whether it be amazing gameplay, immersive storytelling or perhaps a riveting new world to explore as you fully customize and re-customize your character at will, Reckoning has it all." Kingdoms of Amalur was originally developed by 38 Studios and was published by EA. In 2018, THQ Nordic bought the property from the now-defunct studio, although EA still owned the publishing rights. It appears they worked out a deal to make this happen. [ignvideo url=""] Amalur came with a ton of controversy, as the Rhode Island Economic Development Corporation filed a lawsuit against 38 Studios founder and ex-Boston Red Sox pitcher Curt Schilling and other executives. 38 Studios went out of business following a $75 million dollar loan supported by Rhode Island taxpayers. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to Adam Bankhurst is a news writer for IGN who hopes this is also coming to Switch. You can follow him on Twitter @AdamBankhurst and on Twitch.

John Boyega’s Black Lives Matter Speech and Lucasfilm’s Response

Star Wars' John Boyega delivered an impassioned speech Wednesday in London during a Black Lives Matter protest over the recent killing of George Floyd by Minneapolis police officers. During his speech, Boyega noted that his activism might hurt his career but that it's a price he's willing to pay. However, Lucasfilm has since come out in support of their Star Wars lead, declaring him a "hero" that they stand with. “Look, I don’t know if I’m going to have a career after this, but f*** that,” Boyega shouted to a crowd of fellow protestors assembled in London's Hyde Park. Hoarse and deeply moved, Boyega declared, “I need you to understand how painful it is to be reminded every day that your race means nothing — and that isn’t the case anymore, that was never the case anymore. We are a physical representation of our support for George Floyd." Boyega's most recent employer, Lucasfilm, declared him "our hero," promising that "Lucasfilm stands with John Boyega." John Boyega isn't the only Star Wars actor to take to the streets and join the protestors. The Mandalorian's Pedro Pascal participated in a march in Los Angeles this past weekend, documenting it on his social media accounts. Check out this overview of ways you can donate, contribute, and support Black Lives Matter, such as contributing to the NAACP Legal Defense Fund.

Call of Duty Devs Promise to Toughen Bans on Racist Usernames

Infinity Ward has announced it will be adding additional resources to ban racist names from its Call of Duty games like Call of Duty: Modern Warfare. In a tweet published on its official social media account, Infinity Ward announced additional counter-measures to ensure users with racist and hate-oriented names are banned from its servers and games. The studio says that while it already bans users for offensive names, there will be additional counter-measures in place to ensure racist names don't slip past its filters. This includes adding “[A]dditional resources to monitor and ID racist content, [A]dding additional in-game reporting systems to increase the number of bans by hour, [A]dding filters and greater restrictions on name changes, [E]valuating in-game improvements to make it easier to report offenses, [and] [I]ncreasing permanent bans to root out repeat offenders.” In a statement, Infinity Ward says, “There is no place for racist content in our game. This is an effort we began with launch and we need to do a better job. We’re issuing thousands of daily bans of racist and hate-oriented names. But we know we have more to do.” [widget path="global/article/imagegallery" parameters="albumSlug=every-ign-call-of-duty-review&captions=true"] In the wake of the nationwide protests following the death of George Floyd, Call of Duty community members highlighted the presence of racist and hateful names in Call of Duty games, including names that directly reference Floyd’s death. Although Activision announced its support for Floyd and the black community, as well as delaying the upcoming Season 4, it also brought attention to the presence of these racist names in its Call of Duty games. Infinity Ward ended its message by saying, “We apologize to our players. This is our commitment to you, our fans, thank you.” [poilib element="accentDivider"] Matt Kim is a reporter for IGN.

Marvel Studios to Regain Daredevil TV Rights in Late 2020

Marvel Studios won't have to wait much longer until Daredevil can rejoin the MCU. Via Screen Rant, the fan campaign known as Save Daredevil has calculated that only six months remain until the rights to Daredevil transfer from Netflix back to Marvel. Due to the nature of the contract between Netflix and Marvel, the latter isn't able to use characters like Daredevil, Luke Cage and Jessica Jones until two years after the cancellation of their respective shows. Netflix canceled Daredevil in late November 2018, meaning Marvel will regain the rights to the character in November 2020. [widget path="global/article/imagegallery" parameters="albumSlug=every-netflix-marvel-series-review&captions=true"] As Screen Rant points out, Marvel will have also reacquired the rights to Luke Cage and Iron Fist at that point, as both shows were canceled in October 2018. The rights to Jessica Jones and The Punisher will follow in February 2021, with Netflix having canceled its final two Marvel series in February 2019. In less than a year, all five franchises will be back in the Marvel fold. The question now is when and how Marvel intends to utilize these characters. Will they continue the canceled Netflix shows on a Disney-owned streaming service like Hulu or Disney+? Or will they recast the roles and reboot this particular corner of the MCU? As it is, the connective tissue between the Netflix shows and the MCU movies was limited, to the point where we argued fans should stop pretending the two are connected at all. Fans were briefly given hope that Daredevil star Charlie Cox might reprise the role in the upcoming third Spider-Man movie. Unfortunately, Cox shot down that rumor, telling "I hadn't heard those rumors, but it's certainly not with my Daredevil. I'm not involved in it." Only time will tell how these characters will be integrated (or reintegrated) into the MCU. For now, Marvel has big plans for other live-action superhero series on Disney+, including Moon Knight, She-Hulk, and Ms. Marvel. And unlike the Netflix shows, these Disney+ series will be closely intertwined with the MCU movies. [ignvideo url=""] Let us know in the comments below what you hope to see from Daredevil's MCU future. [poilib element="accentDivider"] Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter.

Project Cars 3 Announced for PS4, Xbox One, and PC

Developer Slightly Mad is back in the driver’s seat after surprise announcing Project Cars 3, the next game in its popular racing simulator series. Project Cars became popular with racing aficionados thanks to the high level of detail in the first two Project Cars game. However, with the new sim, Slightly Mad is working to expand beyond the sandbox with a fleshed-out career mode. [ignvideo url=""] Speaking with GamesRadar, Project Cars 3 production director Pete Morrish says that alongside its highly customizable sandbox, which includes different cars, tracks, and weather conditions that can be mixed-and-matched, there’s also a new career mode designed to help more casual fans. According to Morrish there’s “a whole metagame, and a whole career system to really support newcomers to the franchise, and those that are maybe further down the continuum towards more casual, more ‘pick up and play’ people, than the usual sim-head crowd.” The career mode will allow new players to explore a progression system designed to introduce them to different skills, tracks, and cars, and rewards players equally for progressing. Regardless of whether a player sticks with a specific discipline, or tries to become a jack of all trades. Alongside the new Career Mode, Project Cars 3 will bring back community events where players can compete in daily, weekly, and monthly challenges for additional bonuses and progression. "[Project Cars 3] wants you to get good. It wants you to enjoy racing and discover what we love about it. And that's what we're ultimately trying to share," Morrish says. Project Cars 3 will be available for PS4, Xbox One, and PC later this summer. Read IGN’s review of Project Cars 2 here. [poilib element="accentDivider"] Matt Kim is a reporter for IGN.

Elite Dangerous: Odyssey Will Let You Leave the Ship and Walk on Planets

Elite Dangerous's newest expansion, Odyssey, will allow players to step off their ships, walk on planets, engage in first-person fights, complete contracts, and much more. Arriving in Early 2021, Elite Dangerous: Odyssey is more than just a way for space travelers to get a good view of a new planet, as there will be a wide variety of contracts to undertake, including those that feature diplomacy, commerce, lethal stealth, and all-out combat. There will be "diverse settings, objectives, and NPCs" that offer "endless mission variety and a near infinite amount of content to enjoy." [ignvideo url=""] There will be social hubs spread throughout the galaxy where travelers can form alliances, procure services, and find expert support in "highly coveted Engineers." When in combat, fights will take place in first-person and new and upgradeable gear will be waiting for those brave enough to get it. Oh, and SRVs and Starships will still be in play, so players must not forget to look up to the stars every once and a while. Elite Dangerous is a space flight simulation game that was first released on PC in 2014 before arriving on PlayStation 4 and Xbox One. It features a 1:1 scale open-world representation of the Milky Way and allows for single-player and multiplayer fun. [widget path="global/article/imagegallery" parameters="albumSlug=elite-dangerous-horizons-24-the-return-screenshots&captions=true"] In our review of Elite Dangerous, we said it "is a beautiful game and an amazing space sim let down by a universe devoid of character and low on excitement. It's great to fly the various ships and experiment with different loadouts, and there are a lot of different roles to play in Elite that helps keep the experience fresh. But without any special missions or narrative threads to pick up, and a universe that seems more mechanical than alive, Elite also seems far smaller than its 400 billion star systems." [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Konami Sets Up Western Third-Party Game Publishing Division

Konami, the company behind such games as Metal Gear Solid and Silent Hill, has announced it has launched a new third-party publishing unit in the West and that its first game, Skelattack, is available now. Speaking to, Konami's senior brand and business development manager Richard Jones discussed how this new initiative will focus on external studios that will build games designed to succeed in western markets. "The drive is towards publishing more titles from Western studios," Jones said. "So the focus for the European team is domestic audiences. Obviously everyone knows Konami, we have studios and teams in Japan, we have many well-known, well loved IPs. They're all being managed and looked after by our studios in Japan, and what we're looking for is complementary titles, to build the portfolio with things that perhaps [are] new to Konami -- Western titles for Western audiences." [ignvideo url=""] Even though Konami hasn't been focusing on some of its most beloved franchises, save for such titles as Metal Gear Survive and the Contra and Castlevania Anniversary Collections, its mobile games, PES' online mode, and esports have led to years of consecutive profit growth. These new games, however, will find their way to PC and consoles. Skelattack, while not a huge AAA game, is only one part of the initiative that will also see much larger projects. "I guess the reason we're talking about smaller titles is because the first title we announced is Skelattack, which is obviously an indie title," Jones says. "I think one of the reasons we're looking to those types of smaller teams is just that there's so much creativity out there with those guys -- you know, teams working on small but ambitious titles. Those guys are the ones daring to do innovative games, and I think that's something very exciting, which we wanted to support as a publisher." [widget path="global/article/imagegallery" parameters="albumSlug=10-konami-games-that-need-remakes&captions=true"] Skelattack has players taking on the role of a villain who has to defend their land from "the invading human threat," and is available on PlayStation 4, Xbox One, Switch, and PC. The developer behind Skelattack, Ukuza, is one of many that Jones hopes to build a long term partnership with. "We're in for the long haul," Jones says. "We're only now just going public with this, with the release of Skelattack, [but] I'm sure you can imagine that this has been planned for months. So, right now, we're looking at short and mid-term titles that need funding and publishing support to realise their potential. I think long-term, from my perspective, it's about forming creative partnerships with studios. It's about bringing original projects to fruition. This is something that we're keen to invest in and are willing to put time and resources into." Jones stated that the team's focus will initially be on studios in Europe, as the team is smaller and it "makes sense if we're working in similar time zones." This strategy doesn't mean other markets will be ignored, just that Europe will presently be the primary focus. [ignvideo url=""] "Our hope is that these things which we can offer might be a good option or a good fit for certain development partners. From the beginning of this process, we've been clear with ourselves that we want to put the developers first. Developers generally want to focus on development. The commercial side is not something which all studios want or need to have in-house. And I think that's where perhaps the more traditional publisher/developer relationship could work, because we can bring our expertise to those guys and allow them to do what they're best at, which is making games." For more on Konami, be sure to check out our review of Konami's TurboGrafx-16 and the denied rumors that Silent Hill may be making a return in the near future [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.