Elite Dangerous: Odyssey Will Let You Leave the Ship and Walk on Planets

Elite Dangerous's newest expansion, Odyssey, will allow players to step off their ships, walk on planets, engage in first-person fights, complete contracts, and much more. Arriving in Early 2021, Elite Dangerous: Odyssey is more than just a way for space travelers to get a good view of a new planet, as there will be a wide variety of contracts to undertake, including those that feature diplomacy, commerce, lethal stealth, and all-out combat. There will be "diverse settings, objectives, and NPCs" that offer "endless mission variety and a near infinite amount of content to enjoy." [ignvideo url="https://www.ign.com/videos/2020/06/03/elite-dangerous-odyssey-announcement-trailer"] There will be social hubs spread throughout the galaxy where travelers can form alliances, procure services, and find expert support in "highly coveted Engineers." When in combat, fights will take place in first-person and new and upgradeable gear will be waiting for those brave enough to get it. Oh, and SRVs and Starships will still be in play, so players must not forget to look up to the stars every once and a while. Elite Dangerous is a space flight simulation game that was first released on PC in 2014 before arriving on PlayStation 4 and Xbox One. It features a 1:1 scale open-world representation of the Milky Way and allows for single-player and multiplayer fun. [widget path="global/article/imagegallery" parameters="albumSlug=elite-dangerous-horizons-24-the-return-screenshots&captions=true"] In our review of Elite Dangerous, we said it "is a beautiful game and an amazing space sim let down by a universe devoid of character and low on excitement. It's great to fly the various ships and experiment with different loadouts, and there are a lot of different roles to play in Elite that helps keep the experience fresh. But without any special missions or narrative threads to pick up, and a universe that seems more mechanical than alive, Elite also seems far smaller than its 400 billion star systems." [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Konami Sets Up Western Third-Party Game Publishing Division

Konami, the company behind such games as Metal Gear Solid and Silent Hill, has announced it has launched a new third-party publishing unit in the West and that its first game, Skelattack, is available now. Speaking to GamesIndustry.biz, Konami's senior brand and business development manager Richard Jones discussed how this new initiative will focus on external studios that will build games designed to succeed in western markets. "The drive is towards publishing more titles from Western studios," Jones said. "So the focus for the European team is domestic audiences. Obviously everyone knows Konami, we have studios and teams in Japan, we have many well-known, well loved IPs. They're all being managed and looked after by our studios in Japan, and what we're looking for is complementary titles, to build the portfolio with things that perhaps [are] new to Konami -- Western titles for Western audiences." [ignvideo url="https://www.ign.com/videos/2020/06/03/skelattack-launch-trailer"] Even though Konami hasn't been focusing on some of its most beloved franchises, save for such titles as Metal Gear Survive and the Contra and Castlevania Anniversary Collections, its mobile games, PES' online mode, and esports have led to years of consecutive profit growth. These new games, however, will find their way to PC and consoles. Skelattack, while not a huge AAA game, is only one part of the initiative that will also see much larger projects. "I guess the reason we're talking about smaller titles is because the first title we announced is Skelattack, which is obviously an indie title," Jones says. "I think one of the reasons we're looking to those types of smaller teams is just that there's so much creativity out there with those guys -- you know, teams working on small but ambitious titles. Those guys are the ones daring to do innovative games, and I think that's something very exciting, which we wanted to support as a publisher." [widget path="global/article/imagegallery" parameters="albumSlug=10-konami-games-that-need-remakes&captions=true"] Skelattack has players taking on the role of a villain who has to defend their land from "the invading human threat," and is available on PlayStation 4, Xbox One, Switch, and PC. The developer behind Skelattack, Ukuza, is one of many that Jones hopes to build a long term partnership with. "We're in for the long haul," Jones says. "We're only now just going public with this, with the release of Skelattack, [but] I'm sure you can imagine that this has been planned for months. So, right now, we're looking at short and mid-term titles that need funding and publishing support to realise their potential. I think long-term, from my perspective, it's about forming creative partnerships with studios. It's about bringing original projects to fruition. This is something that we're keen to invest in and are willing to put time and resources into." Jones stated that the team's focus will initially be on studios in Europe, as the team is smaller and it "makes sense if we're working in similar time zones." This strategy doesn't mean other markets will be ignored, just that Europe will presently be the primary focus. [ignvideo url="https://www.ign.com/videos/2020/04/15/turbografx-16-mini-review"] "Our hope is that these things which we can offer might be a good option or a good fit for certain development partners. From the beginning of this process, we've been clear with ourselves that we want to put the developers first. Developers generally want to focus on development. The commercial side is not something which all studios want or need to have in-house. And I think that's where perhaps the more traditional publisher/developer relationship could work, because we can bring our expertise to those guys and allow them to do what they're best at, which is making games." For more on Konami, be sure to check out our review of Konami's TurboGrafx-16 and the denied rumors that Silent Hill may be making a return in the near future [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Total War Saga: Troy Will Be Free on Epic Games Store at Launch

A Total War Saga: Troy will be free on the Epic Games Store when it first launches later this year. Sega announced that its upcoming strategy game, A Total War Saga: Troy, will launch on August 13 exclusively on the Epic Games Store, where it will be free of charge for 24 hours. Anyone who claims the game during that period will be able to keep the game forever, with no charge. After that 24 hour period, the game will be available for purchase at its standard price. [widget path="global/article/imagegallery" parameters="albumSlug=every-ign-total-war-review-ever&captions=true"] "Thanks to Epic, we're able to offer a Total War title for free on its launch day," Chief Studios Officer at Sega Europe Ltd, Tim Heaton, said. "It's a hugely exciting thing for us to be able to do for our players." A Total War Saga: Troy will be exclusive to the Epic Games Store for a year. In August 2021, the game will be available "on other digital PC storefronts such as Steam." Heaton said this free offer is exciting because it gives players who haven't played a Total War game before the chance to dip their toes into the series for free. [ignvideo url="https://www.ign.com/videos/2019/09/19/a-total-war-saga-troy-campaign-trailer"] "Not only does this mean that we can bring the tales and legends of Troy to a wide audience through Epic's massive platform, but it also means new players will get to try Total War for the first time, experiencing the unique gameplay that the series is famous for," Heaton said. Sega describes A Total War Saga: Troy as an "award-winning marriage of grand turn-based strategy and spectacular real-time battles." Players will play as Achilles, Hector, and others to defend or destroy the city of Troy during the historical Bronze-Age conflict. For more on the Total War series, read up on the announcement of Troy and where it sits with other games in the Total War series like Three Kingdoms. Check out our review of Total War: Three Kingdoms. While waiting for Troy to launch later this year, read about the lofty new ambitions the game sets for the series. [poilib element="accentDivider"] Wesley LeBlanc is a freelance news writer and guide maker for IGN. You can follow him on Twitter @LeBlancWes.

Wonder Woman Director Turned Down Directing Justice League Movie

Wonder Woman 1984 director Patty Jenkins has revealed that she was once offered the chance to direct a Justice League movie, but she ultimately decided to turn the project down. ComicBook.com reports that Jenkins made the admission in a recent interview, published by French magazine Premiere, as she elaborated on her reasons for passing up the opportunity to helm a superhero ensemble film. [ignvideo url="https://www.ign.com/videos/snyder-cut-of-justice-league-is-actually-coming-to-hbo-max-ign-now"] "I love comics, but I've come to superheroes through films," she said. "There is in me this desire to emulate compared to the movies I saw as a child. A certain spirit that reigned in those times. Is that relevant when I shoot? I don't know. "The point is, unlike other directors, I don't really care about shared universes, continuity, and that kind of detail. I've been contacted to make a Justice League movie in the past, and it doesn't connect to me. Too many characters." It is unclear whether Jenkins was contacted over Zack Snyder's Justice League reshoot, eventually completed by Joss Whedon, or whether she was offered a sequel movie, or an entirely different Justice League project altogether. [widget path="global/article/imagegallery" parameters="albumSlug=every-dceu-movie-review-score&captions=true"] Snyder was announced as the director of Justice League in 2014, but he had to step away from the film in its final stages due to a heartbreaking personal tragedy. After years of campaigning for his version of the film to be released, the Man of Steel filmmaker recently confirmed that the Snyder Cut - or at least Snyder Cut - would be coming to HBO Max in 2021, and it might take the form of a four-hour movie, or even a TV-like run of episodes. For more on the Snyder Cut of Justice League, check out our deep dive into the legendary project's history. [poilib element="accentDivider"] Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.

New Footage of Cancelled Avengers Game Emerges

Ten minutes of new footage from the cancelled first-person Avengers game has been uploaded to the internet, captured from an early build that was secured by a video game preservation community. This version of the Avengers game was discovered on a hard drive by Obscure Gamers, and the footage uploaded by Andrew Borman, the digital games curator at the Museum of Play. In the tweet above you can see Captain America in action, hurling his shield at enemy Skrulls, and the full video on YouTube also demonstrates Iron Man, Thor, and Hulk in action, too. The footage is clearly taken from an early build of the game, which features sparse, undetailed levels, placeholder collectables, and untextured enemy models. But despite the early nature of the assets, you can easily see the kind of first-person co-op brawling gameplay that the project was working towards. This Avengers project was set to be a co-op game that would coincide with the release of the first Avengers movie, and was inspired by the Secret Invasion comic book story arc in which the Skrulls invade earth by shapeshifting into members of society and taking their place. In the menus we can spot several key Marvel locations as levels, including SHIELD’s headquarters, the Triskelion. [ignvideo url="https://www.ign.com/videos/2015/04/14/what-would-be-your-dream-avengers-game"] The game, which was in development in 2011 at THQ Studio Australia and Blue Tongue Entertainment, was eventually cancelled after THQ suffered financial troubles and was eventually forced to close. While this Avengers co-op game sadly never saw completion and release, Crystal Dynamics and Square Enix are currently working on a new, third-person Marvel’s Avengers co-op game, due to release this September. You’ll be able to see more from the game as part of IGN’s Summer of Gaming event, where more will be shown of the War Table feature. [poilib element="accentDivider"] Matt Purslow is IGN's UK News and Entertainment Writer. You can follow him on Twitter

Batwoman: Kate Kane Won’t Be Recast, New Character to Lead Series

The CW is reportedly looking to replace Kate Kane with an entirely new character for Batwoman Season 2 after Ruby Rose's shock departure from the lead role. The Hollywood Reporter has confirmed that the show has opted to find a new identity for Batwoman rather than recast Rose's role of Kate Kane, a cousin of Bruce Wayne, following the circulation of a leaked casting call in a Batwoman Reddit forum. [ignvideo url="https://www.ign.com/videos/2018/08/08/why-arrowverses-batwoman-casting-is-perfect"] Decider picked up on the since-deleted callout searching for an actor to portray the new character, identified in the listing as "Ryan Wilder" (though it is not clear whether this is a placeholder name), a woman in her mid-20s who "is about to become Batwoman." "She's likeable, messy, a little goofy and untamed. She's also nothing like Kate Kane, the woman who wore the batsuit before her," the notice reads, per the outlet. "With no one in her life to keep her on track, Ryan spent years as a drug-runner, dodging the GCPD and masking her pain with bad habits," it continues. "A girl who would steal milk for an alley cat could also kill you with her bare hands, Ryan is the most dangerous type of fighter: highly skilled and wildly undisciplined. An out lesbian. Athletic. Raw. Passionate. Fallible. And very much not your stereotypical All-American hero." [widget path="global/article/imagegallery" parameters="albumSlug=batwoman-season-1-photos&captions=true"] Warner Bros. and The CW previously confirmed that they would recast the role of Batwoman with another LGBTQ actor for the already commissioned second season, which is moving forward without Rose after she announced she would be hanging up the cape and cowl. Rose has not confirmed the exact reason for her sudden exit from the series, though some reports have suggested that friction arose on set after Rose became unhappy with the long hours required for the lead role on the 20-episode season. Our review of Batwoman's first season finale was full of praise, so hopefully, the right person will be found in order to propel the show into a great second season. [poilib element="accentDivider"] Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.

Pokemon Sword and Shield: Isle of Armor Expansion Gets Release Date, New Details

New details have been revealed about Pokemon Sword and Shield's Expansion Pass, including the release date of the first content pack, the Isle of Armor, which will launch on June 17. The Pokemon Company has revealed a new trailer for the entire Expansion Pass, giving us a better look at the new features coming to the game with the two DLC packs, The Isle of Armor and The Crown Tundra. [ignvideo url="https://www.ign.com/videos/2020/06/03/pokemon-sword-and-shield-isle-of-armor-and-crown-tundra-expansion-pass-trailer"] Aside from the release date, we were also introduced to two new Pokemon from the Regi family - Regieleki (electric-type) and Regidrago (dragon-type). We were also introduced to Galarian Slowbro, a poison/psychic type with a new move, Shell Side Arm, which is unique to this form. We also learned more about the Galarian forms of the original legendary birds that we were introduced to earlier this year: Galarian Articuno is psychic/flying, Galarian Zapdos is fighting/flying, and Galrian Moltres is dark/flying. The Isle of Armor will bring Gigantimax forms of all three final evolution starter Pokemon - Rillaboom, Cinderace and Inteleon, adding powerful new G-Max moves to their skillset. You can check out the new Gigantamax Forms in our Pokemon Sword and Shield Wiki. The Isle of Armor will also add in Pokemon that did not appear in the main game, such as Azurill and Chansey. A series of new Pokemon will also be brought to the game across the Expansion Pass, including new legendaries such as Kubfu, Urshifu and Calyrex. You can check out a huge set of new screenshots from the Expansion Pass in the gallery below: [widget path="global/article/imagegallery" parameters="albumSlug=pokemon-sword-and-shield-isle-of-armor-screenshots&captions=true"] We're still yet to learn about the release date for The Crown Tundra, the frosty second expansion pack which was revealed back in January. The expansion pass marks a new step for the Pokemon franchise - which has previously preferred to release new versions of the same game, or semi-sequels. We think this is a very good next step. We awarded Pokemon Sword and Shield a 9.3 review, and since named it one of the best Nintendo Switch games. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Mission: Impossible 7: Simon Pegg Explains How & When Production Will Restart

Simon Pegg has shared an update on how the Mission: Impossible 7 team is aiming to get back into production by September, several months after filming was halted due to coronavirus (COVID-19). Speaking to Variety, Pegg, who plays tech expert Benji Dunn in the franchise, confirmed that a September restart is currently "the plan" for the Christopher McQuarrie-directed movie. "That will begin with the outdoor stuff," he revealed. "That feels fairly doable, and obviously there will be precautions put in place." [ignvideo url="https://www.ign.com/videos/2018/07/13/mission-impossible-in-7-minutes-2018-update"] Pegg noted that the large-scale shoot would likely present some challenges along the way, as he suggested that logistics would need to be figured out for shooting certain scenes, especially when the action moves indoors. He jokingly remarked that fight scenes would need to be shot "five feet apart." "People that are involved in any close proximity stuff, it will have to be determined that they're safe to do that," he explained to the outlet. "I don't know what the testing situation is, how that works, or whether they'll be able to be tested regularly." First assistant director Tommy Gormley further addressed the complexities of shooting the film's "stunt scenes" and "crowd scenes" in a separate interview with BBC Radio 4's Today show, though he also displayed confidence in the production picking up in September and running right the way through to April/May next year. [ignvideo url="https://www.ign.com/videos/2018/07/30/christopher-mcquarrie-breaks-down-mission-impossible-fallouts-bathroom-scene"] "This is our challenge," he said. "We are not a chamber piece movie. We do spectacle, and that is what people expect of us. If we have the protocols in place and we break down all the procedures very carefully... we will get it going again. "We hope to visit all the countries we planned to and look to do a big chunk of it back in the UK on the backlot and in the studio," he added. "So September through to end April/May is our targets. We are convinced we can do this." The cast and crew of Mission: Impossible 7 were apparently poised to shoot a major sequence in Italy when that country went into lockdown and production on the Tom Cruise-led film shut down indefinitely. This setback in the shooting schedule reportedly forced Nicholas Hoult to drop out of the production altogether. [widget path="global/article/imagegallery" parameters="albumSlug=every-delayed-movie-due-to-coronavirus-so-far&captions=true"] Amid these shifts and delays in production, Paramount Pictures pushed back the release of Mission: Impossible 7 from July 23, 2021, to November 19, 2021. Mission: Impossible 8, previously scheduled for wide release on August 5, 2022, has also now been pushed to November 4, 2022. [poilib element="accentDivider"] Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.

Sega Announces Palm-Sized Game Gear Micro Console

A set of palm-sized Game Gear Micro consoles have been revealed as part of SEGA's 60th anniversary celebrations. The Game Gear Micro is currently only available to preorder in Japan and will launch on October 6th. At time of writing, there has been no news of a Western release for the device. The console has a one-inch screen, and will arrive in four colour schemes, each with a different set of four games preloaded (full list below). The fun-sized device will offer a headphone jack, charge via USB and use two AAA batteries for power. Sega is currently offering a promotion where, if you buy all four variants of the Game Gear Micro, you will receive a special Big Window accessory that magnifies the screen while you play. The console will retail in Japan for 4,980 yen, which roughly equates to £40 or $50. You can check out the games preloaded on each colour of micro console below:


  • Sonic the Hedgehog
  • Puyo Puyo 2
  • Out Run
  • Royal Stone


  • Sonic & Tails
  • Gunstar Heroes
  • Sylvan Tale
  • Baku Baku Animal


  • Shining Force 1
  • Shining Force 2
  • Shining Force Gaiden: Final Conflict
  •  Nazo Puyo: Arle no Roux


  • Revelations: The Demon Slayer
  • Megami Tensei Gaiden: Last Bible Special
  • The G.G. Shinobi
  • Columns
As for the rest of Sega's 60th-anniversary celebrations, the company has launched an anniversary website which offers a timeline of its history in games. We reviewed the SEGA Genesis Mini last year, calling it "as close to perfect as any retro all-in-one mini console has come so far." [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Cyberpunk News Showcase Delayed to June 25

The Cyberpunk 2077 news broadcast, Night City Wire has been delayed to June 25. Originally scheduled for June 11, developer CD Projekt Red explained that the move was due to the current protests and outcry following the death of George Floyd. "More important discussions are happening right now", reads the statement, "and we want them to be heard. We wholeheartedly stand against racism, intolerance and violence. Black Lives Matter." CD Projekt Red joins Sony's PS5 event and IGN Expo in delaying events due to current circumstances. Night City Wire is part of IGN's Summer of Gaming. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter.