Monthly Archives: September 2020

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PS5’s Confusing Game Save Situation

On this week's episode if IGN's PlayStation show, Podcast Beyond!, host Jonathon Dornbush is joined by Brian Altano, Max Scoville, and Janet Garcia to discuss the latest PS5 news, including a bunch of info about PS5 game preorder bonuses for Demon's Souls, Spider-Man: Miles Morales, and more, plus the confusing state of transferring saves from PS4 to PS5. Plus, we take a deeper look at the PlayStation Plus collection games list, and answer some questions from you, the listeners and viewers. Watch the new episode above! [poilib element="accentDivider"] [widget path="global/article/imagegallery" parameters="albumSlug=every-game-and-announcement-featured-in-the-playstation-5-showcase-event&captions=true"] Podcast Beyond! is live every Wednesday. For more on PS5, check out the PS5 full specs list, why we're excited about PS5's 3D audio focus, and an analysis of what teraflops really mean for the PS5 and Xbox Series X. [poilib element="poll" parameters="id=0b8b1f86-da52-4fef-b0a7-2729ca596785"] [poilib element="accentDivider"] Jonathon Dornbush is IGN's Senior News Editor, host of Podcast Beyond!, and PlayStation lead. Talk to him on Twitter @jmdornbush.

PS5’s Confusing Game Save Situation

On this week's episode if IGN's PlayStation show, Podcast Beyond!, host Jonathon Dornbush is joined by Brian Altano, Max Scoville, and Janet Garcia to discuss the latest PS5 news, including a bunch of info about PS5 game preorder bonuses for Demon's Souls, Spider-Man: Miles Morales, and more, plus the confusing state of transferring saves from PS4 to PS5. Plus, we take a deeper look at the PlayStation Plus collection games list, and answer some questions from you, the listeners and viewers. Watch the new episode above! [poilib element="accentDivider"] [widget path="global/article/imagegallery" parameters="albumSlug=every-game-and-announcement-featured-in-the-playstation-5-showcase-event&captions=true"] Podcast Beyond! is live every Wednesday. For more on PS5, check out the PS5 full specs list, why we're excited about PS5's 3D audio focus, and an analysis of what teraflops really mean for the PS5 and Xbox Series X. [poilib element="poll" parameters="id=0b8b1f86-da52-4fef-b0a7-2729ca596785"] [poilib element="accentDivider"] Jonathon Dornbush is IGN's Senior News Editor, host of Podcast Beyond!, and PlayStation lead. Talk to him on Twitter @jmdornbush.

Crash Bandicoot 4 Dev on Making the Biggest Crash Game Ever

Crash Bandicoot 4: It's About Time is a direct follow-up to the original, Naughty Dog-developed trilogy that was released on the original PlayStation. But with decades having gone by since their release, Crash 4 developer Toys for Bob had the chance to make something ambitious in size and scope that just couldn't be done back then. Speaking to IGN ahead of Crash 4's launch, Toys for Bob studio head Paul Yan elaborated on the scope and ambitions of Crash 4 from the team behind the Spyro Reignited Trilogy. "...We did set out from the very beginning to make this the biggest Crash game ever," Yan said, noting that the recently released demo, which has already led to some impressive speedruns, was meant to give longtime fans a sense that scope didn't literally just mean the longest levels ever, but something much more all-encompassing. [ignvideo url="https://www.ign.com/videos/devs-reacting-to-a-crash-4-demo-speedrun-is-the-funniest-one-yet"] "That was part of the motivation for releasing the demo, to help more people get their hands on it and get a feel for just how much bigger and massive the levels are. When you think about how we compare to the previous games, it's not just the length of the levels, but also just how densely packed the activities are. Some levels like Snow Way Out asks you to explore open areas in limited ways, and it's not entirely linear in the same way that you could compare it to the original the trilogy." But Yan emphasized that, even as the scope of the game grew with new gameplay additions, additional modes like the N. Verted mirror mode, playable characters, and more, grounding it in the classic Crash platforming experience returning players know was a key aspect of the development process. [widget path="global/article/imagegallery" parameters="albumSlug=crash-bandicoot-4-akano-screenshots&captions=true"] "We developed the tool set of new abilities and we knew that the masks and their new powers were going to be a part of what we wanted to do to layer on top of the core Crash classic gameplay. And the balance of it is something we were really sensitive about all the way through," he said. "There's new masks. There's new locomotion tricks. There's new alternate heroes. But we want to make sure that you're coming to this game presumably to play as Crash. And we don't want this to be a string of disparate experiences where it felt like...all kinds of other things outside that may give variety, but might overpower what that core experience is. "So when we looked at the original trilogy, many of us looked at Crash 2 [as] a really great example of hitting the right balance," Yan explained, noting that the team doesn't see Crash 4 as something to directly compare solely to Crash Bandicoot 2: Cortex Strikes Back, but merely that striking a balance was key to a great Crash experience. [ignvideo url="https://www.ign.com/videos/crash-bandicoot-4-its-about-time-gameplay-launch-trailer"] "That was a lens which we applied and said, 'Hey, everything that we're putting into this and the way that we're distributing it and pacing it out, does this compliment on-foot, core platforming gameplay?' Because if it doesn't, let's get it out and make sure that we make Crash the center of this game." For more on Crash ahead of its launch this week on PS4 and Xbox One, check out the first details on Crash Bandicoot 4's local co-op and competitive multiplayer, learn more about the fourth Quantum Mask, and stay tuned to IGN for more from Yan on Crash Bandicoot 4: It's About Time. [poilib element="accentDivider"] Jonathon Dornbush is IGN's Senior News Editor, and host of Podcast Beyond!. Talk to him on twitter @jmdornbush.

Crash Bandicoot 4 Dev on Making the Biggest Crash Game Ever

Crash Bandicoot 4: It's About Time is a direct follow-up to the original, Naughty Dog-developed trilogy that was released on the original PlayStation. But with decades having gone by since their release, Crash 4 developer Toys for Bob had the chance to make something ambitious in size and scope that just couldn't be done back then. Speaking to IGN ahead of Crash 4's launch, Toys for Bob studio head Paul Yan elaborated on the scope and ambitions of Crash 4 from the team behind the Spyro Reignited Trilogy. "...We did set out from the very beginning to make this the biggest Crash game ever," Yan said, noting that the recently released demo, which has already led to some impressive speedruns, was meant to give longtime fans a sense that scope didn't literally just mean the longest levels ever, but something much more all-encompassing. [ignvideo url="https://www.ign.com/videos/devs-reacting-to-a-crash-4-demo-speedrun-is-the-funniest-one-yet"] "That was part of the motivation for releasing the demo, to help more people get their hands on it and get a feel for just how much bigger and massive the levels are. When you think about how we compare to the previous games, it's not just the length of the levels, but also just how densely packed the activities are. Some levels like Snow Way Out asks you to explore open areas in limited ways, and it's not entirely linear in the same way that you could compare it to the original the trilogy." But Yan emphasized that, even as the scope of the game grew with new gameplay additions, additional modes like the N. Verted mirror mode, playable characters, and more, grounding it in the classic Crash platforming experience returning players know was a key aspect of the development process. [widget path="global/article/imagegallery" parameters="albumSlug=crash-bandicoot-4-akano-screenshots&captions=true"] "We developed the tool set of new abilities and we knew that the masks and their new powers were going to be a part of what we wanted to do to layer on top of the core Crash classic gameplay. And the balance of it is something we were really sensitive about all the way through," he said. "There's new masks. There's new locomotion tricks. There's new alternate heroes. But we want to make sure that you're coming to this game presumably to play as Crash. And we don't want this to be a string of disparate experiences where it felt like...all kinds of other things outside that may give variety, but might overpower what that core experience is. "So when we looked at the original trilogy, many of us looked at Crash 2 [as] a really great example of hitting the right balance," Yan explained, noting that the team doesn't see Crash 4 as something to directly compare solely to Crash Bandicoot 2: Cortex Strikes Back, but merely that striking a balance was key to a great Crash experience. [ignvideo url="https://www.ign.com/videos/crash-bandicoot-4-its-about-time-gameplay-launch-trailer"] "That was a lens which we applied and said, 'Hey, everything that we're putting into this and the way that we're distributing it and pacing it out, does this compliment on-foot, core platforming gameplay?' Because if it doesn't, let's get it out and make sure that we make Crash the center of this game." For more on Crash ahead of its launch this week on PS4 and Xbox One, check out the first details on Crash Bandicoot 4's local co-op and competitive multiplayer, learn more about the fourth Quantum Mask, and stay tuned to IGN for more from Yan on Crash Bandicoot 4: It's About Time. [poilib element="accentDivider"] Jonathon Dornbush is IGN's Senior News Editor, and host of Podcast Beyond!. Talk to him on twitter @jmdornbush.

New Pixel Phones, Chromecast, and Everything Google Announced Today

Google might be better known for its search engine and the software backbone for all Android phones, but it also holds a hardware event once a year. At its Launch Night In event, which ironically was held during the day, the software giant announced two new smartphones alongside a new streaming dongle and smart speaker. Without further ado, let’s get into everything Google announced. Google Pixel 5

Google Pixel 5

Google has a new flagship smartphone and surprisingly the Pixel 5 feels more like a midrange device. Sporting a six-inch Full HD display and a Snapdragon 765G processor, this smartphone isn't firing on all cylinders like other premium handsets. Still, there's plenty to be excited about with the phone's boosted 8GB of memory, 4,080mAh battery, and reverse wireless charging capabilities. Of course, the cameras on the Pixel 5 look great with a 12.2MP main wide-angle camera and 16MP Ultrawide, and it has a bagful of new photo and video tricks including enhanced HDR image shooting, AI-based portrait effects, and Night Sight Portrait shooting. You'll also be able to add cinematic panning to your videos through several stabilization modes. Google Pixel 4a 5G

Google Pixel 4a 5G

If you liked the Pixel 4a, chances are you're going to love the Pixel 4a 5G. This phone comes with a slightly larger 6.2-inch screen and a slightly faster Snapdragon 765G processor. Additionally, the Pixel 4a 5G features dual cameras with the same 12MP wide-angle and 16MP ultrawide cameras and all the camera tricks as seen on the Pixel 5. Another thing you'll get on Pixel 4a 5G is a big 3,885mAh battery that can also last up to 48 hours with the extreme battery saver mode. ChromecastwithGoogleTV_Snow_Upright_v2.max-1000x1000

Google Chromecast with Google TV

Google has a new streaming device and it's a lot smarter now that its running Google TV. With an Android OS running on the back end, users will be able to download all their favorite streaming services. The Google Chromecast with Google TV also supports streaming 4K HDR content at up to 60 frames per second and Dolby Vision support. It's also one of Google's most affordable streaming devices yet at only $49.99, which is less than the cost of a Chromecast Ultra, and it's available to purchase right now. Google TV

Google TV

After introducing Android TV and YouTube TV, Google is bringing together all its disparate streaming services and platforms under one Google TV umbrella. Of course, being Google this new platform heavily leans into enhancing searching and bringing it virtual Assistant into the picture. Using one universal search bar, users will be able to look up shows and movies and find them on Netflix, Amazon, and more services all at once. Google TV will also bring tailored watching suggestions to the forefront of your home screen with a For You tab similar to the way music streaming services have been able to analyze and suggest what you might like to listen to. Nest Audio

Nest Audio

The Nest Audio is Google's latest smart speaker and it's putting a strong emphasis on audio quality. Thanks to a new 19mm tweeter and 75mm mid-woofer, the Nest Audio is 75% louder and delivers 50% more bass than the original Google Home speaker. The Nest Audio is also smart enough to adapt how it sounds to your home and it has multiple EQ presets for music, podcasts, and audiobooks. The Google Nest Audio retails for $99 and it'll be available starting on October 5th. [widget path="global/article/imagegallery" parameters="albumSlug=google-launch-night-in-event&captions=true"] [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com Kevin Lee is IGN's Hardware and Roundups Editor. Follow him on Twitter @baggingspam

New Pixel Phones, Chromecast, and Everything Google Announced Today

Google might be better known for its search engine and the software backbone for all Android phones, but it also holds a hardware event once a year. At its Launch Night In event, which ironically was held during the day, the software giant announced two new smartphones alongside a new streaming dongle and smart speaker. Without further ado, let’s get into everything Google announced. Google Pixel 5

Google Pixel 5

Google has a new flagship smartphone and surprisingly the Pixel 5 feels more like a midrange device. Sporting a six-inch Full HD display and a Snapdragon 765G processor, this smartphone isn't firing on all cylinders like other premium handsets. Still, there's plenty to be excited about with the phone's boosted 8GB of memory, 4,080mAh battery, and reverse wireless charging capabilities. Of course, the cameras on the Pixel 5 look great with a 12.2MP main wide-angle camera and 16MP Ultrawide, and it has a bagful of new photo and video tricks including enhanced HDR image shooting, AI-based portrait effects, and Night Sight Portrait shooting. You'll also be able to add cinematic panning to your videos through several stabilization modes. Google Pixel 4a 5G

Google Pixel 4a 5G

If you liked the Pixel 4a, chances are you're going to love the Pixel 4a 5G. This phone comes with a slightly larger 6.2-inch screen and a slightly faster Snapdragon 765G processor. Additionally, the Pixel 4a 5G features dual cameras with the same 12MP wide-angle and 16MP ultrawide cameras and all the camera tricks as seen on the Pixel 5. Another thing you'll get on Pixel 4a 5G is a big 3,885mAh battery that can also last up to 48 hours with the extreme battery saver mode. ChromecastwithGoogleTV_Snow_Upright_v2.max-1000x1000

Google Chromecast with Google TV

Google has a new streaming device and it's a lot smarter now that its running Google TV. With an Android OS running on the back end, users will be able to download all their favorite streaming services. The Google Chromecast with Google TV also supports streaming 4K HDR content at up to 60 frames per second and Dolby Vision support. It's also one of Google's most affordable streaming devices yet at only $49.99, which is less than the cost of a Chromecast Ultra, and it's available to purchase right now. Google TV

Google TV

After introducing Android TV and YouTube TV, Google is bringing together all its disparate streaming services and platforms under one Google TV umbrella. Of course, being Google this new platform heavily leans into enhancing searching and bringing it virtual Assistant into the picture. Using one universal search bar, users will be able to look up shows and movies and find them on Netflix, Amazon, and more services all at once. Google TV will also bring tailored watching suggestions to the forefront of your home screen with a For You tab similar to the way music streaming services have been able to analyze and suggest what you might like to listen to. Nest Audio

Nest Audio

The Nest Audio is Google's latest smart speaker and it's putting a strong emphasis on audio quality. Thanks to a new 19mm tweeter and 75mm mid-woofer, the Nest Audio is 75% louder and delivers 50% more bass than the original Google Home speaker. The Nest Audio is also smart enough to adapt how it sounds to your home and it has multiple EQ presets for music, podcasts, and audiobooks. The Google Nest Audio retails for $99 and it'll be available starting on October 5th. [widget path="global/article/imagegallery" parameters="albumSlug=google-launch-night-in-event&captions=true"] [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com Kevin Lee is IGN's Hardware and Roundups Editor. Follow him on Twitter @baggingspam

Spider-Man Director Addresses Peter Parker’s New Look in PS5 Remaster

Update: Insomniac creative director Bryan Intihar has issued a statement regarding the decision to recast the face model for Peter Parker in Marvel's Spider-Man Remastered. Intihar shared how the decision to recast the model for Peter Parker's face in the upcoming PS5 remaster was not a decision the studio made lightly. However, Intihar says that "finding a better facial match for actor Yuri Lowenthal" was "a necessity." You can read the full statement below. [poilib element="accentDivider"] Original Story: As part of the Marvel’s Spider-Man Miles Morales Ultimate edition, Insomniac will pack in a code for a PS5 remaster of its 2018 Marvel’s Spider-Man game. Today, the developers shared what players can expect from a next-gen remaster of Spider-Man including new visuals, features, and even a new face for Peter Parker. In a new PlayStation Blog post, Insomniac revealed that the next-gen, PS5 remaster for Spider-Man will look better than ever thanks to technology like ray-tracing. The environments will be more detailed, and Spider-Man will even have ray-traced reflections and ambient shadows. Insomniac says character models will also get a boost with higher fidelity skin, eye, and teeth shaders. But one really big change coming to the Spider-Man PS5 remaster is that Insomniac recast the facial capture model for Peter Parker. You can check out a clip of the new Peter Parker face model in the video below. [ignvideo url="https://www.ign.com/videos/2020/09/30/marvels-spider-man-remastered-ps5-new-peter-parker"] “We loved working with John Bubniak on the original game; however, to get a better match to Peter Parker/Spider-Man actor Yuri Lowenthal’s facial capture, we have cast Ben Jordan to be the face model for Peter Parker on the PS5 console,” Insomniac says in its blog post. Some online have said the new face actor appears younger and shares a certain likeness to another Peter Parker in a more cinematic universe. But on Twitter, Insomniac’s James Stevenson confirmed that the new actor is older than Peter Parker’s in-game age (Jordan is 26 in real life) and that the original PS4 version will not be patched to incorporate the new actor. [ignvideo url="https://www.ign.com/videos/2020/09/30/marvels-spider-man-remastered-60fps-performance-mode"] Other features confirmed for Spider-Man Remastered are a new performance mode that targets 60fps on PS5, near-instant loading with the option to turn on the funny fast-travel animations if desired, Spatial 3D audio, and haptic feedback on the DualSense controller. The new photo mode in Miles Morales will also be available in Spider-Man Remastered. Finally, Insomniac revealed a new Spidey suit and it’s the one Andrew Garfield wore in The Amazing Spider-Man film series. [caption id="attachment_2414549" align="alignnone" width="2048"]Source: Sony Interactive Entertainment/Insomniac Games Source: Sony Interactive Entertainment/Insomniac Games[/caption] Check out IGN’s Spider-Man Miles Morales preorder guide to check out how to get the Ultimate Edition, which comes with Spider-Man Remastered. Also, check out our original Spider-Man review. [poilib element="accentDivider"] Matt T.M. Kim is a reporter for IGN.

Ms. Marvel Has Been Cast

Newcomer Iman Vellani has been cast in the title role of Ms. Marvel. According to Deadline, Vellani, 18, won the role after a long search. The Disney+ series follows Kamala Khan, a Pakistani-American teenager in New Jersey who will be the MCU's first Muslim superhero on screen. In a 2019 interview with the CBC, Vellani referred to herself as a Pakistani-American-Muslim teenager with immigrant parents. Ms. Marvel is expected to eventually segue into the big screen MCU. Vellani was part of this year's Toronto International Film Festival's Next Wave Committee, wherein she was asked who would play her in a movie to which she responded, "Iron Man... duh." [caption id="attachment_2414748" align="alignnone" width="720"]Iman Vellani (via TIFF 2020). Iman Vellani (via TIFF 2020).[/caption] According to the CBC, Vellani has dreams of becoming a cinematographer. A Vimeo account listed for an Iman Vellani includes a short film, Push, that she directed. Adil El Arbi and Bilall Fallah -- the directing duo behind the blockbuster Bad Boys for Life -- will direct some episodes of the series. Joining them in the directors' bullpen is Meera Menon, a comic book TV series veteran who has directed episodes of Marvel's The Punisher, The Walking Dead, and Titans. The multiple Oscar and Emmy-winning Sharmeen Obaid-Chinoy, who hails from primarily a documentary background, has also been tapped to direct episodes of the Disney+ series. Other behind the scenes talent on Ms. Marvel includes head writer Bisha K. Ali and producer and Marvel Studios President Kevin Feige. Find out everything you need to know about Ms. Marvel here. [widget path="global/article/imagegallery" parameters="albumSlug=marvel-phase-4-official-lineup&captions=true"]

Ms. Marvel Has Been Cast

Newcomer Iman Vellani has been cast in the title role of Ms. Marvel. According to Deadline, Vellani, 18, won the role after a long search. The Disney+ series follows Kamala Khan, a Pakistani-American teenager in New Jersey who will be the MCU's first Muslim superhero on screen. In a 2019 interview with the CBC, Vellani referred to herself as a Pakistani-American-Muslim teenager with immigrant parents. Ms. Marvel is expected to eventually segue into the big screen MCU. Vellani was part of this year's Toronto International Film Festival's Next Wave Committee, wherein she was asked who would play her in a movie to which she responded, "Iron Man... duh." [caption id="attachment_2414748" align="alignnone" width="720"]Iman Vellani (via TIFF 2020). Iman Vellani (via TIFF 2020).[/caption] According to the CBC, Vellani has dreams of becoming a cinematographer. A Vimeo account listed for an Iman Vellani includes a short film, Push, that she directed. Adil El Arbi and Bilall Fallah -- the directing duo behind the blockbuster Bad Boys for Life -- will direct some episodes of the series. Joining them in the directors' bullpen is Meera Menon, a comic book TV series veteran who has directed episodes of Marvel's The Punisher, The Walking Dead, and Titans. The multiple Oscar and Emmy-winning Sharmeen Obaid-Chinoy, who hails from primarily a documentary background, has also been tapped to direct episodes of the Disney+ series. Other behind the scenes talent on Ms. Marvel includes head writer Bisha K. Ali and producer and Marvel Studios President Kevin Feige. Find out everything you need to know about Ms. Marvel here. [widget path="global/article/imagegallery" parameters="albumSlug=marvel-phase-4-official-lineup&captions=true"]

EA Pulls Ad That Markets FIFA Microtransactions to Children

EA has pulled an advertisement that marketed FIFA 21's FIFA Points microtransactions to children from the magazine the ad originally appeared in. A picture going around Twitter earlier this week showed a FIFA 21 advertisement in a children's toy magazine. Sounds innocent enough but that advertisement was specifically marketing the game's FIFA Points, which are in-game points purchased with real money to buy FUT packs that give players random virtual players to add to their dream team. In other words, you're spending real money on the chance to get a random virtual player in-game. That ad will be pulled from the magazine, according to EA in a report from Eurogamer. "We take vey seriously the responsibilities we have when marketing EA games and experiences in channels seen by children," EA told Eurogamer. "In spite of this, we're aware that advertising for FIFA Points has appeared in environments it shouldn't have. We have been working diligently with Smyths (toy magazine) to ensure this advertisement is not distributed in any remaining copies of their 2020 catalogue." EA said it has undertaken an immediate review of all future media placements to ensure each of its future marketing efforts better reflects the "responsibility we take for the experience of our younger players." [ignvideo url="https://www.ign.com/videos/2020/08/06/fifa-21-official-gameplay-trailer"] It's unclear if the now-pulled advertisement was placed in the Smyths toy magazine on purpose or if it was a mixup of some kind. Regardless, it's expected to be removed from the rest of the 2020 catalog for the magazine. This isn't the first time EA has found itself in hot water over microtransactions. Microtransactions in Star Wars Battlefront 2, which was an EA game, caused enough controversy that then-Disney CEO Bob Iger got involved and the company even found itself defending loot boxes, which are a form of microtransactions, to the UK's parliament. [poilib element="accentDivider"] Wesley LeBlanc is a freelance news writer and guide maker for IGN. You can follow him on Twitter @LeBlancWes.
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