Life is Strange: True Colors for Nintendo Switch Gets December Release Date

We already knew that Square Enix was planning to release Life is Strange: True Colors on Nintendo Switch. Today, we finally know that the Switch version will be released on December 7.

As noted in a new tweet, the Switch port will arrive digitally via the Nintendo eShop on December 7. Those looking to pick up a physical cartridge will have to wait until February 25, 2022.

Life is Strange: True Colors was originally released on September 10 on all major platforms, but ahead of its release, developer Deck Nine games confirmed that the Switch version would not release alongside the other versions.

We reviewed Life is Strange: True Colors last September on IGN, which we gave a 9, noting that the latest entry was also the best in the series. The game also recieved a prequel DLC set one year before the events of the base game called Wavelengths, which released on September 30.

Taylor is the Associate Tech Editor at IGN. You can follow her on Twitter @TayNixster.

WandaVision’s Agatha All Along Has a Grammy Nomination

Agatha All Along, the catchy song that reveals Agatha Harkness in the seventh episode of Marvel's WandaVision, has received a Grammy nomination.

The song, which was sung by Agatha actress Kathryn Hahn and back-up singers Kristen Anderson-Lopez, Eric Bradley, Greg Whipple, Jasper Randall, and Gerald White, has picked up a Grammy nomination for Best Song Written for Visual Media.

The catchy theme tune for the character was created by the married musical songwriting duo Kristen Anderson-Lopez and Robert Lopez. The pair have written songs for a number of notable franchises in the past including entries for Frozen, Coco, and Winnie the Pooh.

While Agatha's catchy hit is up against a range of tough competition in its group, the couple each have a good track record when it comes to awards ceremonies. Kristen Anderson-Lopez already has a Grammy, Oscar, and Emmy award to her name while her spouse is currently the only double EGOT winner alive today having previously won two Emmys, two Grammys, two Oscars, and two Tony Awards.

In addition to Agatha All Along, other songs nominated for Best Song Written for Visual Media include 'All Eye's on Me' from Bo Burnham's pandemic-influenced comedy special Inside, 'All I Know So Far' from the documentary P!NK: All I Know So Far, 'Speak Now' from One Night In Miami, 'Here I Am' from Respect and 'Fight For You' from Judas and the Black Messiah.

Following the popularity and success of Hahn's portrayal of Agatha in WandaVision, Disney recently officially confirmed that the character would be receiving her own spin-off show, Agatha: House of Harkness, for Disney+. Jac Schaeffer, who worked as the head writer on WandaVision, is set to fill that role again for the new show while Hahn will also return.

Jared Moore is a freelance writer for IGN. You can follow him on Twitter.

WandaVision’s Agatha All Along Has a Grammy Nomination

Agatha All Along, the catchy song that reveals Agatha Harkness in the seventh episode of Marvel's WandaVision, has received a Grammy nomination.

The song, which was sung by Agatha actress Kathryn Hahn and back-up singers Kristen Anderson-Lopez, Eric Bradley, Greg Whipple, Jasper Randall, and Gerald White, has picked up a Grammy nomination for Best Song Written for Visual Media.

The catchy theme tune for the character was created by the married musical songwriting duo Kristen Anderson-Lopez and Robert Lopez. The pair have written songs for a number of notable franchises in the past including entries for Frozen, Coco, and Winnie the Pooh.

While Agatha's catchy hit is up against a range of tough competition in its group, the couple each have a good track record when it comes to awards ceremonies. Kristen Anderson-Lopez already has a Grammy, Oscar, and Emmy award to her name while her spouse is currently the only double EGOT winner alive today having previously won two Emmys, two Grammys, two Oscars, and two Tony Awards.

In addition to Agatha All Along, other songs nominated for Best Song Written for Visual Media include 'All Eye's on Me' from Bo Burnham's pandemic-influenced comedy special Inside, 'All I Know So Far' from the documentary P!NK: All I Know So Far, 'Speak Now' from One Night In Miami, 'Here I Am' from Respect and 'Fight For You' from Judas and the Black Messiah.

Following the popularity and success of Hahn's portrayal of Agatha in WandaVision, Disney recently officially confirmed that the character would be receiving her own spin-off show, Agatha: House of Harkness, for Disney+. Jac Schaeffer, who worked as the head writer on WandaVision, is set to fill that role again for the new show while Hahn will also return.

Jared Moore is a freelance writer for IGN. You can follow him on Twitter.

IGN’s Friendsgiving 2021 Charity Stream: How to Watch and What to Expect

The holiday season is upon us, and we thought it would be a great time to gather some of our best friends for a Friendsgiving celebration that will not only let us all play games together, but also do it for a fantastic cause.

Join IGN's Stella Chung and Akeem Lawanson, and a few special guests as they play the cooperative multiplayer action-puzzle game Pico Park together for two chaotically wonderful hours and raise money for No Kid Hungry - an organization that fights hunger and feeds kids all year long.

IGN is carrying the stream and, as usual, this watch guide will provide you with everything you need to know to watch the show, including when it starts, how you can donate to help No Kid Hungry, and more!

IGN’s Friendsgiving 2021 Charity Stream Start Time

IGN’s Friendsgiving 2021 Charity Stream will take place on Tuesday, November 30 at 3pm PT/6pm ET/11pm GMT. If you are watching from Australia, that translates to Wednesday, December 1 at 9am AEST. The stream will last for two hours.

How to Watch IGN’s Friendsgiving 2021 Charity Stream

If you’re interested in watching IGN’s Friendsgiving 2021 Charity Stream, we’ll be hosting it here and across our many channels on platforms like YouTube, Twitch, Twitter, Facebook, and more. Here’s the full list of places you can watch the show with us:

What to Expect at IGN’s Friendsgiving 2021 Charity Stream

While we are excited to play Pico Park with some of our best friends around the internet, we couldn't be happier to be raising money for No Kid Hungry as part of their One Too Many Holiday Campaign. Every dollar that you donate can help connect kids to up to 10 meals!

If that wasn't awesome enough, No Kid Hungry's leading partner, Citi, will be matching donations made on November 30, the day of our stream, up to $200,000. You can contribute to our fundraising for No Kid Hungry at donate.IGN.com.

To help us in our mission to give back, we've invited YouTuber AyChristene, Twitch streamer LuxieGames, Kinda Funny Games' Blessing Adeyoye Jr., and IGN alum and Twitch's lead community producer Zachary Ryan to play two hours of Pico Park with IGN's Stella Chung and Akeem Lawanson.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

IGN’s Friendsgiving 2021 Charity Stream: How to Watch and What to Expect

The holiday season is upon us, and we thought it would be a great time to gather some of our best friends for a Friendsgiving celebration that will not only let us all play games together, but also do it for a fantastic cause.

Join IGN's Stella Chung and Akeem Lawanson, and a few special guests as they play the cooperative multiplayer action-puzzle game Pico Park together for two chaotically wonderful hours and raise money for No Kid Hungry - an organization that fights hunger and feeds kids all year long.

IGN is carrying the stream and, as usual, this watch guide will provide you with everything you need to know to watch the show, including when it starts, how you can donate to help No Kid Hungry, and more!

IGN’s Friendsgiving 2021 Charity Stream Start Time

IGN’s Friendsgiving 2021 Charity Stream will take place on Tuesday, November 30 at 3pm PT/6pm ET/11pm GMT. If you are watching from Australia, that translates to Wednesday, December 1 at 9am AEST. The stream will last for two hours.

How to Watch IGN’s Friendsgiving 2021 Charity Stream

If you’re interested in watching IGN’s Friendsgiving 2021 Charity Stream, we’ll be hosting it here and across our many channels on platforms like YouTube, Twitch, Twitter, Facebook, and more. Here’s the full list of places you can watch the show with us:

What to Expect at IGN’s Friendsgiving 2021 Charity Stream

While we are excited to play Pico Park with some of our best friends around the internet, we couldn't be happier to be raising money for No Kid Hungry as part of their One Too Many Holiday Campaign. Every dollar that you donate can help connect kids to up to 10 meals!

If that wasn't awesome enough, No Kid Hungry's leading partner, Citi, will be matching donations made on November 30, the day of our stream, up to $200,000. You can contribute to our fundraising for No Kid Hungry at donate.IGN.com.

To help us in our mission to give back, we've invited YouTuber AyChristene, Twitch streamer LuxieGames, Kinda Funny Games' Blessing Adeyoye Jr., and IGN alum and Twitch's lead community producer Zachary Ryan to play two hours of Pico Park with IGN's Stella Chung and Akeem Lawanson.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Xbox Virtual Museum Features Letter From When Microsoft Tried To Buy Nintendo

The Xbox Virtual Museum features a letter from over twenty years ago detailing the time that Microsoft tried to buy Nintendo.

The letter can be found as part of Microsoft's Xbox Virtual Museum, which the company has launched as part of its 20th-anniversary celebrations for Xbox.

While much of the document is unfortunately covered by a large green text overlay, the letter does give a brief insight into the communication between Xbox's head of hardware at the time Rick Thompson and Nintendo of America's then-executive VP of business affairs, Jacqualee Story.

"Dear Jacqualee, I appreciate you taking the time to try to arraign a meeting with Mr. Takeda and Mr. Yamauchi to discuss a possible strategic partnership between Nintendo and Microsoft on future video game platforms," states Thompson in the letter. "I understand Mr. Takeda's concerns about the possible partnership and will try to [obscured text] the guidelines that he has requested."

While large parts of the rest of the letter are unfortunately missing, it's safe to say that very little materialized from the discussions held between the two companies. Earlier this year, Kevin Bachus, former director of third-party relations at Microsoft delved further into the company's attempts to acquire Nintendo at the time as part of an oral history given on the creation of the original Xbox.

"Steve made us go meet with Nintendo to see if they would consider being acquired," explained Bachus. "They just laughed their asses off. Like, imagine an hour of somebody just laughing at you. That was kind of how that meeting went."

Despite what sounds like a rather humiliating initial meeting, it appears as though the two companies met on at least one other occasion. "We actually had Nintendo in our building in January 2000 to work through the details of a joint venture where we gave them all the technical specs of the Xbox," explains former head of business development Bob McBreen as part of the same oral history interview.

"The pitch was their hardware stunk, and compared to Sony PlayStation, it did. So the idea was, 'Listen, you’re much better at the game portions of it with Mario and all that stuff. Why don’t you let us take care of the hardware?' But it didn’t work out."

While Microsoft and Nintendo didn't quite end up in partnership with one another, its safe to say that both companies are doing pretty well for themselves nowadays. For more on Xbox's 20th anniversary celebrations, make sure to check out this article detailing how the Virtual Museum actually contains an exhibit dedicated to you.

Jared Moore is a freelance writer for IGN. You can follow him on Twitter.

Xbox Virtual Museum Features Letter From When Microsoft Tried To Buy Nintendo

The Xbox Virtual Museum features a letter from over twenty years ago detailing the time that Microsoft tried to buy Nintendo.

The letter can be found as part of Microsoft's Xbox Virtual Museum, which the company has launched as part of its 20th-anniversary celebrations for Xbox.

While much of the document is unfortunately covered by a large green text overlay, the letter does give a brief insight into the communication between Xbox's head of hardware at the time Rick Thompson and Nintendo of America's then-executive VP of business affairs, Jacqualee Story.

"Dear Jacqualee, I appreciate you taking the time to try to arraign a meeting with Mr. Takeda and Mr. Yamauchi to discuss a possible strategic partnership between Nintendo and Microsoft on future video game platforms," states Thompson in the letter. "I understand Mr. Takeda's concerns about the possible partnership and will try to [obscured text] the guidelines that he has requested."

While large parts of the rest of the letter are unfortunately missing, it's safe to say that very little materialized from the discussions held between the two companies. Earlier this year, Kevin Bachus, former director of third-party relations at Microsoft delved further into the company's attempts to acquire Nintendo at the time as part of an oral history given on the creation of the original Xbox.

"Steve made us go meet with Nintendo to see if they would consider being acquired," explained Bachus. "They just laughed their asses off. Like, imagine an hour of somebody just laughing at you. That was kind of how that meeting went."

Despite what sounds like a rather humiliating initial meeting, it appears as though the two companies met on at least one other occasion. "We actually had Nintendo in our building in January 2000 to work through the details of a joint venture where we gave them all the technical specs of the Xbox," explains former head of business development Bob McBreen as part of the same oral history interview.

"The pitch was their hardware stunk, and compared to Sony PlayStation, it did. So the idea was, 'Listen, you’re much better at the game portions of it with Mario and all that stuff. Why don’t you let us take care of the hardware?' But it didn’t work out."

While Microsoft and Nintendo didn't quite end up in partnership with one another, its safe to say that both companies are doing pretty well for themselves nowadays. For more on Xbox's 20th anniversary celebrations, make sure to check out this article detailing how the Virtual Museum actually contains an exhibit dedicated to you.

Jared Moore is a freelance writer for IGN. You can follow him on Twitter.

Hayao Miyazaki Comes Out of Retirement for One More Movie

Celebrated filmmaker and Studio Ghibli legend Hayao Miyazaki is coming out of retirement to make one last movie.

During an interview with the New York Times, the 80-year-old Japanese filmmaker again confirmed that he will be making one more film – a feature-length project called How Do You Live?

When asked why he was making another movie, Miyazaki replied: “Because I wanted to.”

Miyazaki had originally announced his retirement back in 2013, but later made a short film for the Ghibli Museum titled Earwig and the Witch with his son, Goro Miyazaki. Then, in 2018, Miyazaki announced that he would be coming out of retirement once again.

“[He] needed to create something in order to live, basically,” said Goro about his father’s return to filmmaking.

Although details of his upcoming feature-film are scarce, How Do You Live? will be based on a 1937 novel by Genzaburo Yoshino. Studio Ghibli producer Toshio Suzuki described the film as “fantasy on a grand scale”.

The only other detail Suzuki would share is that he sees himself in one of the film’s characters, who is not human.

The 1937 novel How Do You Live? tells the story of 15-year-old Junichi Honda following the death of his father. The young boy, known by his nickname Koperu (after astronomer, Copernicus), goes to live with his uncle, and finds himself living very differently – the book deals with perspective, the structure of society and how Koperu views how he fits in.

The book ends with the narrator asking the question: “How do you live?”

Although How Do You Live? has been in the works since 2018, this latest interview offers more of a statement of intent – it is coming. Quite when remains to be seen. But the studio previously said it hopes the film will be completed in the next three years.

Asked how he would answer the question “How Do You Live?” Miyazaki replied: “I am making this movie because I do not have the answer.”

But will this really be Miyazaki’s final film?

“In the West, we always need to know how things end,” said Suzuki. “At Ghibli, the last scene is often a mystery.”

Ryan Leston is an entertainment journalist and film critic for IGN. You can follow him on Twitter.

Hayao Miyazaki Comes Out of Retirement for One More Movie

Celebrated filmmaker and Studio Ghibli legend Hayao Miyazaki is coming out of retirement to make one last movie.

During an interview with the New York Times, the 80-year-old Japanese filmmaker again confirmed that he will be making one more film – a feature-length project called How Do You Live?

When asked why he was making another movie, Miyazaki replied: “Because I wanted to.”

Miyazaki had originally announced his retirement back in 2013, but later made a short film for the Ghibli Museum titled Earwig and the Witch with his son, Goro Miyazaki. Then, in 2018, Miyazaki announced that he would be coming out of retirement once again.

“[He] needed to create something in order to live, basically,” said Goro about his father’s return to filmmaking.

Although details of his upcoming feature-film are scarce, How Do You Live? will be based on a 1937 novel by Genzaburo Yoshino. Studio Ghibli producer Toshio Suzuki described the film as “fantasy on a grand scale”.

The only other detail Suzuki would share is that he sees himself in one of the film’s characters, who is not human.

The 1937 novel How Do You Live? tells the story of 15-year-old Junichi Honda following the death of his father. The young boy, known by his nickname Koperu (after astronomer, Copernicus), goes to live with his uncle, and finds himself living very differently – the book deals with perspective, the structure of society and how Koperu views how he fits in.

The book ends with the narrator asking the question: “How do you live?”

Although How Do You Live? has been in the works since 2018, this latest interview offers more of a statement of intent – it is coming. Quite when remains to be seen. But the studio previously said it hopes the film will be completed in the next three years.

Asked how he would answer the question “How Do You Live?” Miyazaki replied: “I am making this movie because I do not have the answer.”

But will this really be Miyazaki’s final film?

“In the West, we always need to know how things end,” said Suzuki. “At Ghibli, the last scene is often a mystery.”

Ryan Leston is an entertainment journalist and film critic for IGN. You can follow him on Twitter.

Dragon Ball: The Breakers Closed Beta Test Dates Announced

Bandai Namco and Dimps have announced that a closed beta for Dragon Ball: The Breakers will run on PC next month. Registration for the event, which will run from December 3 to December 4, is now open in North America, Europe, and Japan.

Across the two days, Bandai Namco will run four different closed beta sessions, the majority of which will take place on December 4. A full list of timings for these sessions is outlined below:

  • December 3 from 6:00 pm PT / 9:00 pm ET to 10:00 pm PT / 1:00 am ET
  • December 4 from 4:00 am PT / 7:00 am ET to 8:00 am PT / 11:00 am ET
  • December 4 from 10:00 am PT / 1:00 pm ET to 2:00 pm PT / 5:00 pm ET
  • December 4 from 6:00 pm PT / 9:00 pm ET to 10:00 pm PT / 1:00 am ET

Bandai Namco initially revealed its announcement trailer for Dragon Ball: The Breakers last week. Unlike previous Dragon Ball games that pitch different Super Saiyan beings against one another in grueling hand-to-hand combat, the latest game from the publisher is taking a rather different approach to gameplay.

The Breakers is an asymmetrical online multiplayer game where players are either assigned as a Raider (Cell, Buu, or Frieza) or one of seven completely ordinary beings trying to run, hide, and outmaneuver their Raider opponent. As well as possessing the ability to run and flee like headless chickens, the seven survivors in the game will be able to work on customizable skill trees, weapons, and more in order to co-operatively escape from the Raider's grasp before they're blown to smithereens.

As well as announcing the dates for the closed beta, Bandai Namco has also released an eleven-minute video for the game (as seen below) which delves further into the premise of the game and what players can expect upon release. Dragon Ball: The Breakers is currently planned for release on PS4, Xbox One, Switch, and PC in 2022. The game will also be available to play via Backwards Compatibility on Xbox Series X|S and PS5.

Jared Moore is a freelance writer for IGN. You can follow him on Twitter.