Dragon Ball: The Breakers Closed Beta Test Dates Announced
Bandai Namco and Dimps have announced that a closed beta for Dragon Ball: The Breakers will run on PC next month. Registration for the event, which will run from December 3 to December 4, is now open in North America, Europe, and Japan.
Across the two days, Bandai Namco will run four different closed beta sessions, the majority of which will take place on December 4. A full list of timings for these sessions is outlined below:
- December 3 from 6:00 pm PT / 9:00 pm ET to 10:00 pm PT / 1:00 am ET
- December 4 from 4:00 am PT / 7:00 am ET to 8:00 am PT / 11:00 am ET
- December 4 from 10:00 am PT / 1:00 pm ET to 2:00 pm PT / 5:00 pm ET
- December 4 from 6:00 pm PT / 9:00 pm ET to 10:00 pm PT / 1:00 am ET
Bandai Namco initially revealed its announcement trailer for Dragon Ball: The Breakers last week. Unlike previous Dragon Ball games that pitch different Super Saiyan beings against one another in grueling hand-to-hand combat, the latest game from the publisher is taking a rather different approach to gameplay.
The Breakers is an asymmetrical online multiplayer game where players are either assigned as a Raider (Cell, Buu, or Frieza) or one of seven completely ordinary beings trying to run, hide, and outmaneuver their Raider opponent. As well as possessing the ability to run and flee like headless chickens, the seven survivors in the game will be able to work on customizable skill trees, weapons, and more in order to co-operatively escape from the Raider's grasp before they're blown to smithereens.
As well as announcing the dates for the closed beta, Bandai Namco has also released an eleven-minute video for the game (as seen below) which delves further into the premise of the game and what players can expect upon release. Dragon Ball: The Breakers is currently planned for release on PS4, Xbox One, Switch, and PC in 2022. The game will also be available to play via Backwards Compatibility on Xbox Series X|S and PS5.
Jared Moore is a freelance writer for IGN. You can follow him on Twitter.
Fortnite Chapter 2 Is Coming to an “End” in December
Fortnite Chapter 2 is coming to an end as players prepare for one final faceoff against The Cube Queen. Once again, Fortnite is prepping a one-time-only in-game event called “The End” which will bring the current chapter to a close.
Epic Games has announced “The End” a finale event for Fortnite Chapter 2 set to begin on December 4 at 1 pm PT/4 pm ET. Players will ready up together to fight The Cube Queen in the last stand.
The End will support up to 16 player parties so you can squad up with even more friends. The End playlist will be available in Fortnite 30 minutes before the start of the event.
Just like the finale for Fortnite Chapter 1, “The End” is a one-time-only event. Epic recommends players and content creators to record the event themselves if they’re hoping to relive the experience as replays will not be available afterward.
Players who queue up for “The End” will receive a special Loading Screen and Wrap, as well as 225,000 XP as Fortnite will end the current Season a day early.
Fortnite Chapter 2 crisscrossed across the multiverse and brought characters from Marvel, DC, Naruto, and so much more across multiple seasonal events. And while Fortnite hasn’t been announced yet, you can expect Fortnite Chapter 3 on the horizon.
Fortnite recommends players finish the Cube Queen’s Page 1 & 2 Quests, collect Color Bottles and Rainbow Ink for the Toona Fish Styles, and trade any remaining Battle Stars before jumping into “The End.”
Check out The End on December 4 and read up on IGN’s Fortnite Chapter 2 guide for help before the finale.
Matt T.M. Kim is IGN's News Editor. You can reach him @lawoftd.
Fortnite Chapter 2 Is Coming to an “End” in December
Fortnite Chapter 2 is coming to an end as players prepare for one final faceoff against The Cube Queen. Once again, Fortnite is prepping a one-time-only in-game event called “The End” which will bring the current chapter to a close.
Epic Games has announced “The End” a finale event for Fortnite Chapter 2 set to begin on December 4 at 1 pm PT/4 pm ET. Players will ready up together to fight The Cube Queen in the last stand.
The End will support up to 16 player parties so you can squad up with even more friends. The End playlist will be available in Fortnite 30 minutes before the start of the event.
Just like the finale for Fortnite Chapter 1, “The End” is a one-time-only event. Epic recommends players and content creators to record the event themselves if they’re hoping to relive the experience as replays will not be available afterward.
Players who queue up for “The End” will receive a special Loading Screen and Wrap, as well as 225,000 XP as Fortnite will end the current Season a day early.
Fortnite Chapter 2 crisscrossed across the multiverse and brought characters from Marvel, DC, Naruto, and so much more across multiple seasonal events. And while Fortnite hasn’t been announced yet, you can expect Fortnite Chapter 3 on the horizon.
Fortnite recommends players finish the Cube Queen’s Page 1 & 2 Quests, collect Color Bottles and Rainbow Ink for the Toona Fish Styles, and trade any remaining Battle Stars before jumping into “The End.”
Check out The End on December 4 and read up on IGN’s Fortnite Chapter 2 guide for help before the finale.
Matt T.M. Kim is IGN's News Editor. You can reach him @lawoftd.
See Chorus’ Stylish Space Combat in Our Exclusive Gameplay Video
IGN is pleased to exclusively reveal brand new gameplay from Chorus, the space combat game from Fishlabs. This eight-minute segment of the game show’s off Chorus’s fast-paced battles and smooth flying, as well as a little ship customisation.
This segment sees protagonist Nara and her sentient spaceship, Forsaken, arrive at the space station of Maka Haven, where it is under assault from cultists. The station and its docked ships must be freed from the siege by destroying three psychic totems. This task provides a showcase for Chorus’ combat, which constantly bombards the screen with pretty particle effects and slick ship manoeuvres. Maka Haven also demonstrates some interesting level design, as flying within the station makes for a more tricky and close quarters environment compared to the infinite openness of space.
With Maka Haven freed, we also get to see a little of Chorus’ ship customisation, as Forsaken docks and is taken down to the station’s hangar. In the menus we can see that Forsaken’s structure, weapons, power, and more can be switched out and re-arranged, with new items purchased from the hangar.
It’s not a story-focussed gameplay video, but towards the end Forsaken mentions travelling to a wormhole to the past, where it was constructed.
For more from Chorus, check out trailers introducing Nara and The Circle, the galaxy-spanning cult that must be opposed. Chorus will release this December for Windows, PlayStation 4, Xbox One, Stadia, PlayStation 5 and Xbox Series X and Series S.
Matt Purslow is IGN's UK News and Entertainment Writer.
See Chorus’ Stylish Space Combat in Our Exclusive Gameplay Video
IGN is pleased to exclusively reveal brand new gameplay from Chorus, the space combat game from Fishlabs. This eight-minute segment of the game show’s off Chorus’s fast-paced battles and smooth flying, as well as a little ship customisation.
This segment sees protagonist Nara and her sentient spaceship, Forsaken, arrive at the space station of Maka Haven, where it is under assault from cultists. The station and its docked ships must be freed from the siege by destroying three psychic totems. This task provides a showcase for Chorus’ combat, which constantly bombards the screen with pretty particle effects and slick ship manoeuvres. Maka Haven also demonstrates some interesting level design, as flying within the station makes for a more tricky and close quarters environment compared to the infinite openness of space.
With Maka Haven freed, we also get to see a little of Chorus’ ship customisation, as Forsaken docks and is taken down to the station’s hangar. In the menus we can see that Forsaken’s structure, weapons, power, and more can be switched out and re-arranged, with new items purchased from the hangar.
It’s not a story-focussed gameplay video, but towards the end Forsaken mentions travelling to a wormhole to the past, where it was constructed.
For more from Chorus, check out trailers introducing Nara and The Circle, the galaxy-spanning cult that must be opposed. Chorus will release this December for Windows, PlayStation 4, Xbox One, Stadia, PlayStation 5 and Xbox Series X and Series S.
Matt Purslow is IGN's UK News and Entertainment Writer.
Even Resident Evil: Welcome to Raccoon City’s Director Is Having a Hard Time Finding a PS5
By far, one of the most desirable gadgets right now to buy is the PlayStation 5, but if you have been keeping up to date on the news, you'll know that Sony's new console is in high demand and in short supply. So many people have been looking (and struggling) to find a PS5 that even a figure as prominent as Resident Evil: Welcome to Raccoon City director Johannes Roberts is having a hard time buying one.
The topic was brought up during an interview with IGN, where we asked Roberts what his favorite Resident Evil game is, which he said was Resident Evil 2 remake. Roberts also mentioned other Resident Evil games such as Resident Evil 7 Biohazard, but admits that he has yet to play Resident Evil Village, which was released this year.
Why? Because Roberts wants to experience the game on a PS5, and not his PS4.
"I haven't, and if you have any power in this world, you will make this happen for me. I have not played [Resident Evil] Village because I cannot. and you would have thought, director of Resident Evil, I cannot get a PlayStation 5 anywhere," Roberts told IGN. "And I am not playing it on my [PlayStation] 4; I want to play it on the [PlayStation] 5."
Roberts, like many others that have yet to obtain a PS5, are not the only ones struggling to buy one. Even Jason Kelley, the actor who played protagonist Colt Vahn in Deathloop, was having a hard time finding the console so he could play the game he acted in (Bethesda eventually helped him secure a PS5 shortly after the game's release).
Of course, Roberts' struggle of trying to buy a PS5 was not the only thing we discussed. In our interview with the director, we also had a spoiler discussion about Welcome to Raccoon City's ending along with some scenes that did not make it into the film, including a scene where Chris Redfield's actor would have punched a boulder.
Taylor is the Associate Tech Editor at IGN. You can follow her on Twitter @TayNixster
Even Resident Evil: Welcome to Raccoon City’s Director Is Having a Hard Time Finding a PS5
By far, one of the most desirable gadgets right now to buy is the PlayStation 5, but if you have been keeping up to date on the news, you'll know that Sony's new console is in high demand and in short supply. So many people have been looking (and struggling) to find a PS5 that even a figure as prominent as Resident Evil: Welcome to Raccoon City director Johannes Roberts is having a hard time buying one.
The topic was brought up during an interview with IGN, where we asked Roberts what his favorite Resident Evil game is, which he said was Resident Evil 2 remake. Roberts also mentioned other Resident Evil games such as Resident Evil 7 Biohazard, but admits that he has yet to play Resident Evil Village, which was released this year.
Why? Because Roberts wants to experience the game on a PS5, and not his PS4.
"I haven't, and if you have any power in this world, you will make this happen for me. I have not played [Resident Evil] Village because I cannot. and you would have thought, director of Resident Evil, I cannot get a PlayStation 5 anywhere," Roberts told IGN. "And I am not playing it on my [PlayStation] 4; I want to play it on the [PlayStation] 5."
Roberts, like many others that have yet to obtain a PS5, are not the only ones struggling to buy one. Even Jason Kelley, the actor who played protagonist Colt Vahn in Deathloop, was having a hard time finding the console so he could play the game he acted in (Bethesda eventually helped him secure a PS5 shortly after the game's release).
Of course, Roberts' struggle of trying to buy a PS5 was not the only thing we discussed. In our interview with the director, we also had a spoiler discussion about Welcome to Raccoon City's ending along with some scenes that did not make it into the film, including a scene where Chris Redfield's actor would have punched a boulder.
Taylor is the Associate Tech Editor at IGN. You can follow her on Twitter @TayNixster
Resident Evil: Welcome to Raccoon City Almost Included a Scene Where Chris Redfield Punched a Boulder
Resident Evil: Welcome to Raccoon City is out now and theaters, and if you are a fan of the series, you'll surely enjoy all the little secrets and references from the games scattered throughout the film. While an influx of easter eggs made it to the final cut, some of the most memorable scenes of the Resident Evil games did not make it, including that meme-worthy scene in Resident Evil 5 where Chris Redfield punches a boulder.
Welcome to Raccoon City director Johannes Roberts tells IGN in an interview that he originally wanted to put the scene in the film, noting that even Chris Redfield actor Robbie Amell was interested in filming the scene. Unfortunately, it couldn't work in the film, but Roberts hopes that a future film in the reboot series could include the scene.
"Robbie has such a great sense of humor, and it was just like, 'Oh, man. We've got to somehow put this in,'" Roberts tells IGN. "We never found how to make it work, and all I can hope is that somewhere in this new envisioning of the Resident Evil world that it all leads to this big, our Chapter 10, whatever it is of Resident Evil, is Robbie punching his way through a boulder. That's how we end our epic Resident Evil world."
A sequel to Resident Evil: Welcome to Raccoon City has yet to be greenlit. Despite this, Roberts has a lot of ideas of where the reboot live-action series could take, including what the next game in the series could be adapted into the big screen. For more information on that, you can check out our interview with Roberts, where we dive into the film's ending and more.
Taylor is the Associate Tech Editor at IGN. You can follow her on Twitter @TayNixster
Resident Evil: Welcome to Raccoon City Almost Included a Scene Where Chris Redfield Punched a Boulder
Resident Evil: Welcome to Raccoon City is out now and theaters, and if you are a fan of the series, you'll surely enjoy all the little secrets and references from the games scattered throughout the film. While an influx of easter eggs made it to the final cut, some of the most memorable scenes of the Resident Evil games did not make it, including that meme-worthy scene in Resident Evil 5 where Chris Redfield punches a boulder.
Welcome to Raccoon City director Johannes Roberts tells IGN in an interview that he originally wanted to put the scene in the film, noting that even Chris Redfield actor Robbie Amell was interested in filming the scene. Unfortunately, it couldn't work in the film, but Roberts hopes that a future film in the reboot series could include the scene.
"Robbie has such a great sense of humor, and it was just like, 'Oh, man. We've got to somehow put this in,'" Roberts tells IGN. "We never found how to make it work, and all I can hope is that somewhere in this new envisioning of the Resident Evil world that it all leads to this big, our Chapter 10, whatever it is of Resident Evil, is Robbie punching his way through a boulder. That's how we end our epic Resident Evil world."
A sequel to Resident Evil: Welcome to Raccoon City has yet to be greenlit. Despite this, Roberts has a lot of ideas of where the reboot live-action series could take, including what the next game in the series could be adapted into the big screen. For more information on that, you can check out our interview with Roberts, where we dive into the film's ending and more.
Taylor is the Associate Tech Editor at IGN. You can follow her on Twitter @TayNixster
Lord of the Rings Visual Effects Studio Making Video Game Based ‘Major Worldwide IP’
Weta Workshop, best known for its visual effects work for Lord of the Rings, has revealed through a job advertisement that its gaming division is working on a new video game based upon a "major worldwide IP".
A post advertising for the position on Weta Workshop's Facebook page states that a successful candidate will be involved in helping the team create "cutting edge games" including the studio's next release which is based on "an incredibly rich and inspiring license that will fill fans and players around the world with delight."
According to the vacancy post listed on Weta Workshop's website, the company is looking for a game producer to deliver Weta's next PC and console project, which is said to be based on a "major worldwide IP very close to [their] hearts."
While this could suggest that the game may have links to the Lord of the Rings franchise, given that Weta Workshop is best known for its visual effects work on Peter Jackson's trilogy of films, the post stops short of making any further connections.
With the studio also having worked on a number of other major projects including King Kong, Avatar, and more recently Dune, there's definitely enough ambiguity there to leave questions surrounding what the project might be.
Weta Workshop was launched in 1987. Since then, the studio has worked on a number of games including the multiplayer VR game Combonauts.
While it's still currently unclear whether Weta Workshop's upcoming game will be based around the Lord of the Rings franchise, Middle Earth fans are still set to get a healthy dose of (non-film trilogy related) gaming content through Daedalic's Lord of the Rings: Gollum. Earlier this year, it was announced that the studio had partnered with Nacon to publish the game - though this also came with a further announcement stating that the game had been delayed until 2022.
Jared Moore is a freelance writer for IGN. You can follow him on Twitter.
Correction: An earlier version of this story mistook Weta Workshop with Weta Digital. Weta Workshop is not owned by Peter Jackson and has not worked on Marvel's Shang-Chi. The article has been updated and we regret the error.
