Fast & Furious 10 Will Release in April 2023

Fast & Furious 10 will release in April 2023, the product of a string of delays owed in part to the COVID-19 pandemic, Entertainment Weekly reports.

Originally slated to be released in 2021, Fast 10 was ultimately pushed back after the delay of F9. But while the delay was perhaps inevitable, the two year gap will be a long one for fans.

F10 is reportedly set to begin filming in January 2020. It will be the first in a two-part grand finale for the series, and could be filmed back-to-back with Fast 11.

We know little about the two films, save that Dwayne Johnson will not be part of them. We also know that series stalwart Justin Lin will once again be in the director's chair.

In the meantime, a sequel to 2019's Hobbs & Shaw is reportedly in development, which may help to fill the gap.

We gave F9 a positive review when it released back in May, praising it for its "bold twists" and "out-this-world action." Its physical release was announced earlier today, which will include a Director's Cut featuring seven minutes of additional footage.

As for the Fast 10, the penultimate entry in the series will be out April 7, 2023.

Kat Bailey is a Senior News Editor at IGN.

Adventure Time: Fionna and Cake Series Coming to HBO Max

HBO Max has ordered Adventure Time: Fionna & Cake straight to series. The new show will follow Fionna and her magical cat Cake in a brand new, half-hour animated series.

Fionna and Cake were first introduced in the third season of Adventure Time as female versions of Finn and Jake. The musical episode also included alternate takes on other Adventure Time characters including Prince Gumball and Marshall Lee (a male version of Marceline).

The original episode was written and storyboarded by Adam Muto and Rebecca Sugar, and Muto will return as showrunner and executive producer for the Fionna and Cake spinoff.

According to a synopsis, Fionna and Cake will “embark on a multiverse-hopping adventure and journey of self-discovery. All the while a powerful new antagonist determined to track them down and erase them from existence, lurks in the shadows.”

No word yet on which other characters will appear in the show other than Simon Petrikov, the former Ice King. This seems to suggest that Fionna and Cake are set after the events of Adventure Time.

Furthermore, there have been no casting announcements so it’s unclear if Madeleine Martin will reprise her role as Fionna for the series.

Adventure Time ended its critically-acclaimed run on Cartoon Network in 2018 and HBO is getting ready to wrap up its special series Adventure Time Distant Lands on HBO Max. But with the new series announcement, it sounds like the company isn’t ready to leave the Land of Ooo just yet.

Matt T.M. Kim is IGN's News Editor. You can reach him @lawoftd.

EA’s Recent Delisting Of Classic Games ‘Didn’t Fully Consider Player’s Perspective’

Following EA's delisting Ultima Underworld 1+2, Syndicate Plus, and Syndicate Wars on GOG.com, the company has shared a bit of an explanation as to why this happened and how the decision "didn't fully consider player's perspective."

For those unaware, these three games were removed from GOG.com per the "publisher's request" on June 28. While the games would remain in the libraries of those who already purchased them, the games would be gone from the digital store for new purchase on that date.

This was met with a public outcry, and EA ended up changing course and announced on August 6 that the games would not only be returning to GOG, but that they would become free until September 3.

Speaking to GamesIndustry.biz, EA's executive vice president for marketing, commercial and positive play Chris Bruzzo talked about this controversial move and how it was a result of "a breakdown in the publisher's process for managing the digital titles it has on sale." He also reassured fans that procedures have changed to ensure this doesn't happen again.

"When making decisions that affect players we take the time to review exactly what the potential impacts are and whether they serve the player's best interests," Bruzzo said. "When we delisted Syndicate and Ultima Underworld we missed that step and so didn't fully consider the player's perspective.

"From the level of interest players showed in delisting these games, it was clear that people still wanted them to be available, so we did two things. The first was to ensure that going forward we have a process in place that considers the player perspective in listing decisions. The second was to relist the games and make them available to as many people as possible with a month-long promotion."

He finished by saying that the team "saw so much love for these titles, more than twenty years after they originally launched we realised that we had to make them available again."

Ultima Underworld: The Stygian Abyss made our list of the Top 10 Dungeon Crawlers of All Time, so it's great to hear more people will have the chance to try it out if they haven't yet.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Skyrim’s Iconic Cart Ride Was At One Point Derailed Due To Bees

Whether or not you played The Elder Scrolls V: Skyrim, one of Besthesda Game Studios' most popular titles, you probably know of the iconic "you're finally awake" scene, which plays at the start of the game. While the scene is remembered fondly, a former developer recently detailed how the most iconic scene in the game caused headaches for the development team.

The news comes from Nate Purkeypile, a former developer at Bethesda, who created a Twitter thread explaining how Skyrim's intro caused many issues for the development team. Purkeypile explains how the developers could not figure out why the cart would suddenly lose control. "Something was telling that cart to just f*ck right off and to get off that road... Nobody knew what was going on at first," Purkeypile tweeted.

What was the culprit exactly? Well, it turns out that the issue was a bug — as in a virtual bug in the game and not a software bug — that was causing the cart to freak out and start flying off the road.

"So it turns out there was another bug where the bee in the game couldn't be picked up. So then some potions couldn't be made," he tweeted. "That bug got fixed. Only the type of collision put on the bee didn't just let it get picked up. It also made it collide into things."

The issue with this digital bee, as Purkeypile notes, is that it was an "immovable force of nature." Meaning that if the cart and the bee crossed paths at a particular moment in the game, it would cause the cart to freak out and get flung off the road, like a medieval rocket ship.

While the story is quite funny, I think it is important to express that this is a good example of why game development is no cakewalk.

Purkeypile never did explain how this literal bug was fixed, perhaps bees were removed from the area during the cutscene, but it's yet another story in Skyrim's saga. Read IGN's original Skyrim review here where we encountered no unmovable bees.

Taylor is the Associate Tech Editor at IGN. You can follow her on Twitter @TayNixster.

F9 Director’s Cut Will Feature 7 Minutes Of New Footage

An upcoming Blu-ray release of F9: The Fast Saga will include a special Director's Cut, Universal revealed today. It headlines a package that will include the theatrical release as well as a host of bonus content.

According to Collider, the Director's Cut will feature seven minutes of new footage. It will include, "A deepened sibling rivalry between Dom and Jakob, more of Dom's evolution as a father, a never-before-seen-flashback featuring some of the franchise's most beloved characters, extended sequences featuring Tej and Roman, an additional Cardi B appearance, and an expanded action climax featuring the infamous Armadillo tank."

The additions will take F9 to a hefty 150 minutes. That's two-and-a-half hours worth of explosions and space cars. As for the bonus content, the release will include a gag reel, an "intimate look" at the making of the film, and a deep dive into the movie's cars hosted by John Cena.

F9 was first released back in May, with our review praising it for delivering "bold twists, grit-teethed gravitas, and out-of-this-world action." Plus, we finally got justice for Han.

The physical release will be available via 4K UHD, Blu-ray, and DVD starting September 21, with the digital release available for purchase or rent starting September 7.

Kat Bailey is a Senior News Editor at IGN.

Xbox Series X’s Dashboard is Running at a Higher Resolution As Part of a New Update

Microsoft has begun testing a higher resolution for Xbox Series X. And if you are an Xbox Insider with Alpha Skip-Ahead access, you now have the option to see the increased resolution for yourself.

As detailed in the Xbox Insider release notes, the new system update now offers the feature to increase the Series X's dashboard when the console is connected to a 4K monitor or TV. "This change means Home, Guide, and other areas of the UI will be displayed in a higher native resolution for increased sharpness and text readability," the Xbox testing team says in the post.

The increased resolution for the Series X dashboard is a nice improvement for the ninth-gen console, which has been running the dashboard UI elements at 1080p since its release last November. However, it's important to keep in mind that the blog post's language suggests that not every part of the Series X dashboard may run in 4K, at least not yet.

A higher resolution dashboard is not the only thing Xbox is testing out in system previews. Last week, the company began testing multiple new features across its Xbox Insiders program for both console and PC. This includes insiders on PC having the option to play Xbox Cloud Gaming directly through the Xbox PC app instead of a web browser, as well as a new night mode on Xbox Series X|S.

Taylor is the Associate Tech Editor at IGN. You can follow her on Twitter @TayNixster.

Scientists Have Determined the Likely Origin of the Asteroid That Killed the Dinosaurs

Scientists have determined the likely origin of the dinosaur-killing asteroid that brought about their extinction and killed three quarters of all life here on Earth.

This asteroid is officially known as the Chicxulub impactor and it struck the Earth 66 million years ago. Scientists have estimated the origin of this asteroid for decades, but a new Southwest Research Institute study posits that it came from the outer half of our solar system's main asteroid belt, as reported by Space.com.

More specifically, the six-mile-wide Chicxulub impactor originated in the asteroid belt space in between Mars and Jupiter. According to Space.com, scientists used computer models to analyze how asteroids in that region of space are pulled from their orbit to different areas of the solar system. In this instance, the asteroid was pulled from its location way out in space to Earth, where it eventually crashed and created a 90-mile crater.

It was that impact and the resulting effects that killed all dinosaurs and 75% of the world's animal species.

To determine the trajectory of Chicxulub, the Southwest Research Institute team observed 13,000 asteroid models. In so doing, they determined that because of the characteristics of those asteroids and the belt they existed in, those asteroids are 10 times more likely to reach Earth than scientists previously thought.

With that determined, the team began to look at the possibilities of an asteroid in that belt hitting Earth and discovered "escape hatches." These are essentially hatches in the asteroid belt orbit created by thermal forces that pull asteroids out of orbit and toward Earth (or anywhere else really).

How did the team connect the dinosaur-killing asteroid with those found in the space between Mars and Jupiter, though? It examined the physical makeup of these asteroids.

By analyzing 66-million-year-old rocks, the team determined that the Chicxulub asteroid had a similar makeup of the "carbonaceous chondrite impactors" found in the asteroid belt.

Looking deep into space at the asteroid belt, though, the team determined that similar asteroids could not be found — most were significantly smaller, clocking in at just one mile. With Chicxulub coming in at six miles, the team had to determine why other asteroids like Chicxulub couldn't be found.

"To explain their absence, several past groups have simulated large asteroid and comet breakups in the inner solar system, looking at surges of impacts on Earth with the largest one producing the Chicxulub crater," researcher, William Bottke, said in the study. "While many of these models had interesting properties, none provided a satisfying match to what we know about asteroids and comets. It seemed like we were still missing something important."

And they were — Chicxulub was no standard asteroid. It was a once-every-250-million-years kind of carbonaceous chondrite asteroid, and considering Chicxulub hit the earth 66 million years ago, there's still theoretically another 184 million years to go until another asteroid of this size heads for Earth.

Ok, got it, so just to be sure: don't be on Earth 184 million years from now — can do.

For more about the extinction of dinosaurs, check out this story about how some Harvard scientists have come up with a new theory on what caused the extinction and then read about how a T-rex fossil sold for $31.8 million last year. Check out this remarkably preserved dinosaur DNA preserved in a 75-million-year-old fossil after that.

Wesley LeBlanc is a freelance news writer, guide maker, and science guru for IGN. You can follow him on Twitter @LeBlancWes.

The Forgotten City Review – Seven Deadly Sins

In the years prior to Julius Caesar's rule of ancient Rome, the legions of the empire were led by a wealthy general known as Marcus Crassus. He was infamous for many things, one of which was his revival of decimation--a harrowing means to control the army by punishing the collective for the actions of singular dissidents. Soldiers were divided into groups of ten, where each would draw stones. The one unfortunate enough to draw a white one would be beaten to death by the remaining nine, regardless of their involvement in any crimes against the empire. It instilled not only fear, but a strong sense of responsibility among the legions of soldiers, who quickly learned to self-discipline in the face of such punishment.

The Forgotten City, a narrative puzzle game that started out as a Skyrim mod, uses the principle of decimation as its basis. It's an anecdote used to describe the game's most prominent mechanic, The Golden Rule, which is an ever-present threat to the small community trapped in a desolate and secluded city deep in the Roman mountains. A god watching over the community threatens to turn everyone into gold should anyone commit a sin. In theory this should lead to a utopia, a land where its people are forced into peaceful co-existence through the persistent threat of imminent and absolute destruction. But it's not long before you realize that the ideals of right and wrong, and, more importantly, who defines them, allow the definitions of sin to be bent and stretched in creative and cruel ways.

Not long after the game's opening, you're teleported back in time to this ancient city and caught within the web of its passive aggressive personalities and bubbling politics. The magistrate of the society is the only one aware of who you are, tasking you with using an infinite time loop to figure out who will eventually break The Golden Rule and stop them before it happens. This also turns out to be the only way that you can get back to your time, motivating you to get very familiar with each of the city's varied inhabitants and decipher who might be on the verge of teasing out the apocalypse. Each loop is an opportunity to learn more about each citizen through dialogue, deciphering what their daily routines are, which other citizens they're bound to interact with, and which of their problems you can potentially solve. Eventually each day comes to an end, bringing about the fruition of The Golden Rule and forcing you to sprint towards the shrine you entered through to start the day over again.

Continue Reading at GameSpot

The Forgotten City Review – Seven Deadly Sins

In the years prior to Julius Caesar's rule of ancient Rome, the legions of the empire were led by a wealthy general known as Marcus Crassus. He was infamous for many things, one of which was his revival of decimation--a harrowing means to control the army by punishing the collective for the actions of singular dissidents. Soldiers were divided into groups of ten, where each would draw stones. The one unfortunate enough to draw a white one would be beaten to death by the remaining nine, regardless of their involvement in any crimes against the empire. It instilled not only fear, but a strong sense of responsibility among the legions of soldiers, who quickly learned to self-discipline in the face of such punishment.

The Forgotten City, a narrative puzzle game that started out as a Skyrim mod, uses the principle of decimation as its basis. It's an anecdote used to describe the game's most prominent mechanic, The Golden Rule, which is an ever-present threat to the small community trapped in a desolate and secluded city deep in the Roman mountains. A god watching over the community threatens to turn everyone into gold should anyone commit a sin. In theory this should lead to a utopia, a land where its people are forced into peaceful co-existence through the persistent threat of imminent and absolute destruction. But it's not long before you realize that the ideals of right and wrong, and, more importantly, who defines them, allow the definitions of sin to be bent and stretched in creative and cruel ways.

Not long after the game's opening, you're teleported back in time to this ancient city and caught within the web of its passive aggressive personalities and bubbling politics. The magistrate of the society is the only one aware of who you are, tasking you with using an infinite time loop to figure out who will eventually break The Golden Rule and stop them before it happens. This also turns out to be the only way that you can get back to your time, motivating you to get very familiar with each of the city's varied inhabitants and decipher who might be on the verge of teasing out the apocalypse. Each loop is an opportunity to learn more about each citizen through dialogue, deciphering what their daily routines are, which other citizens they're bound to interact with, and which of their problems you can potentially solve. Eventually each day comes to an end, bringing about the fruition of The Golden Rule and forcing you to sprint towards the shrine you entered through to start the day over again.

Continue Reading at GameSpot

Fortnite Has an Among Us Mode Now

Update:

In a statement to IGN, Among Us developer Innersloth confirmed that the team did not work with Epic Games on the Fortnite Impostors mode, but says fans should keep an eye out for collabs between Among Us and other indie developers soon. Here's the team's full statement below:

"We didn't work with Epic on it, although we would have loved to collab, and found out about it the same time as everyone else. We've been working on some really cool collabs with other indie developers that we can hopefully share soon though."

Original Story: Trust nobody. That's the message coming directly from the Fortnite team with the announcement of its latest Among Us style game mode.

The announcement of the new game mode, aptly titled Fortnite Impostors, was published by Epic Games on its website. According to the developer, Fortnite Impostors is a high-fidelity game mode that will feature a maximum of ten players.

At the start of each round players will be split up into teams of eight Agents and two Impostors on a new map known as The Bridge — a facility used by the Imagined Order to maintain control of the Fortnite island.

In a similar style to Among Us, the eight agents must work together to maintain order on The Bridge whilst simultaneously rooting out the charlatans in their ranks. Throughout the map, each agent will have a number of unique assignments to carry out. These are said to range from repairing the Battle Bus to calibrating llamas across the top-secret facility. In contrast, the role of the Impostors is quite simple, eliminate enough of the Agents to overrun and take control of The Bridge without being voted off the map.

To aid them in their espionage, the Impostors will have several tools at their disposal. As well as their own cunning and wit, Impostors will be able to temporarily disable and freeze progress on Agents' assignments, teleport and relocate agents to elsewhere on The Bridge when needed and establish an emergency Peely Party which causes all players to temporarily look like Peely so that the budding conspirators can blend in with the crowd. Yes, you did hear that right — an emergency Peely Party.

The Fortnite team says that groups of friends can either choose to queue up in a lobby and fill the remaining slots with additional players or set up a "Private" party to play on their own. The game can run with as few as four players, though for its best experience, the developer recommends a Peely Party of ten.

Group discussions can be called in the game mode at the control room's discussion panel in order to evict potential suspects from the facility. In the interest of keeping gameplay "fair and fun" however, public voice chat is disabled in the mode. Players hoping to talk with their friends in Impostors can do so in party chat whilst emotes and the Quick Chat menu can be used to communicate with non-party members.

In other recent Fortnite news, the game recently added a few new assets to its roster. Ryan Reynold's character 'Dude' from Free Guy marched his way into the battle royale whilst the Prop-ifier, a weapon that will transform its user into an inanimate object, has also arrived this season. Alongside new characters and weapons, Fortnite recently concluded its Rift Tour, a three-day event that featured pop megastar Ariana Grande.

Jared Moore is a freelance writer for IGN. You can follow him on Twitter.