How Park Beyond’s ‘Impossification’ Pushes Past the Limits of Real Life Rollercoasters – Gamescom 2021

Park Beyond was announced earlier today at Gamescom 2021’s Opening Night Live, and the trailer introduced us to the idea of “impossification”. But what exactly does that mean? IGN sat down with the developers at Limbic Entertainment to find out more about Park Beyond’s larger-than-life roller coasters.

“Impossification for us means to push things beyond boundaries and make the impossible actually possible,” said Stephan Winter, CEO at Limbic. “You will meet it in all parts of our gameplay.”

So far, we’ve seen how impossification applies to ride and roller coaster designs. The trailer shows off a carousel ride that is multi-tiered, like a mechanical spinning wedding cake. Then there’s a kraken; a huge animatronic sea monster tossing visitors around like juggling balls. “We simply had the idea to dream really big,” said Winter. “Let’s be the guy who pushes beyond the limits of nowadays, defies a bit of reality and gravity, and does something truly amazing.”

Winter also offered a description of another ride we can expect to see, in which visitors are slingshotted into the sky and then caught and rolled into a tunnel. “It looks so crazy,” he said. “100% no way we’re ever going to see this in real life, but it’s one of the coolest, crazy rides.”

Park Beyond appears to be heavily focused on allowing players to create rides that are simply beyond the capabilities of real-life engineering. The team at Limbic want these creations to be within reach of everyone, no matter your creative abilities.

“All of the pieces are totally modular, so you can create exactly what you are envisioning,” said Park Beyond’s Game Director, Johannes Reithmann. “You can build your coaster around the environment, looping it around bridges, building it around other rides. All these modules, and as many as you like.

“There are also prefabs [pre-built rides], which support and help you to get going faster at the beginning. But as you get more and more experienced with the editor, you open up more and more freedom and opportunities to build the coaster you always wanted to.”

Building the park is just one side of Park Beyond, though. Like the genre original, Theme Park, or more recent games like Planet Coaster, managing the park and its staff is as important as creating the rides. But Limbic recognises that some players will be more adept at the creativity layers, while others will want to focus more on the financial management. As such, there are assists to help both types of players.

“You go all-in on creativity, or you can fully enjoy the deep management systems, and it’s up to you to decide what you want to mainly use,” said Winter. “So if you are more a creative person, you let the assistance system take over everything financial and management related. If you are more of a management player, then just use the prefabs we build for you, and easy-to place rides and coasters.”

Park Beyond is planned to release sometime in 2022 for PC, PS5, and Xbox Series X|S. Until then, for more from this year’s big summer games event, be sure to check out our Gamescom 2021 schedule.

Matt Purslow is IGN's UK News and Entertainment Writer.

Marvel’s XCOM Won’t Let You Romance Iron Man, You’ll Just Be ‘Very, Very, Very Close Friends’ – Gamescom 2021

When Marvel's Midnight Suns was revealed today, one of the featured elements was the Abbey — a home base where you can carve out time to hang out with your favorite superheroes.

The mechanic bears more than a little resemblance to the one found in Persona. First, you choose a character that you want to spend time with, be it Wolverine or Captain Marvel; then you need to choose the right activity, like playing video games. Doing so will raise player-created Hunter's relationship with the hero in question.

But don't get any ideas about the Hunter falling in love with, say, Ghost Rider, creative director Jake Solomon tells IGN in a new interview. You will just be "very, very, very good friends," emphasis on the "very."

In a separate interview, Solomon characterized it as "math" and "decidedly not romantic." However, it will be as "deep as friendships go." Cap and Bucky deep? We'll see just have to see.

"The idea is that by the time you maximize your friendship with these characters, you are as close to them as anybody else in the Marvel universe. But yeah, not romantic," Solomon says. "[T]rust me, if I could romance Blade, I would But yes, it's more a case of these are very well-defined characters. So instead it's deep, deep friendship."

Marvel's Midnight Suns will seek to adapt Marvel's characters within Firaxis' popular XCOM formula, which it revived back in 2012. The Abbey will be a key component, with the heroes you invest time into having the potential to unlock special powers that can "change the battlefield" along with a unique costume.

Midnight Suns will be a fast-paced tactics game that seeks to flip the traditional XCOM formula. Instead of soldiers facing overwhelming odds, it will feature powerful superheroes, necessitating major changes to the overall gameplay. We'll get to see what that will entail for ourselves when Midnight Suns' gameplay debuts exclusively on IGN on September 1.

Overall, Marvel has offered Firaxis Games a relatively free hand in how it has shaped Midnight Suns' depiction of the Marvel universe. While Marvel is "pretty involved" in the creative process, they haven't mandated any of the story elements, Solomon says. Marvel was even amenable to a customizable character despite the obvious difficulty of being able to create a unique hero who could stand next to Iron Man and seem like an equal.

Ultimately, Midnight Suns will seek to adapt the original early '90s story, which put the spotlight on Marvel's supernatural heroes.

"For us, it's fun to take the established characters and pull them into the dark side of Marvel," Solomon says.

Marvel's Midnight Suns is under development for PS4, PS5, Xbox One, Xbox Series X|S, and PC. It is slated to arrive in March 2022. For more news and info on Gamescom 2021, check out our Gamescom 2021 hub.

Marvel’s XCOM Won’t Let You Romance Iron Man, You’ll Just Be ‘Very, Very, Very Close Friends’ – Gamescom 2021

When Marvel's Midnight Suns was revealed today, one of the featured elements was the Abbey — a home base where you can carve out time to hang out with your favorite superheroes.

The mechanic bears more than a little resemblance to the one found in Persona. First, you choose a character that you want to spend time with, be it Wolverine or Captain Marvel; then you need to choose the right activity, like playing video games. Doing so will raise player-created Hunter's relationship with the hero in question.

But don't get any ideas about the Hunter falling in love with, say, Ghost Rider, creative director Jake Solomon tells IGN in a new interview. You will just be "very, very, very good friends," emphasis on the "very."

In a separate interview, Solomon characterized it as "math" and "decidedly not romantic." However, it will be as "deep as friendships go." Cap and Bucky deep? We'll see just have to see.

"The idea is that by the time you maximize your friendship with these characters, you are as close to them as anybody else in the Marvel universe. But yeah, not romantic," Solomon says. "[T]rust me, if I could romance Blade, I would But yes, it's more a case of these are very well-defined characters. So instead it's deep, deep friendship."

Marvel's Midnight Suns will seek to adapt Marvel's characters within Firaxis' popular XCOM formula, which it revived back in 2012. The Abbey will be a key component, with the heroes you invest time into having the potential to unlock special powers that can "change the battlefield" along with a unique costume.

Midnight Suns will be a fast-paced tactics game that seeks to flip the traditional XCOM formula. Instead of soldiers facing overwhelming odds, it will feature powerful superheroes, necessitating major changes to the overall gameplay. We'll get to see what that will entail for ourselves when Midnight Suns' gameplay debuts exclusively on IGN on September 1.

Overall, Marvel has offered Firaxis Games a relatively free hand in how it has shaped Midnight Suns' depiction of the Marvel universe. While Marvel is "pretty involved" in the creative process, they haven't mandated any of the story elements, Solomon says. Marvel was even amenable to a customizable character despite the obvious difficulty of being able to create a unique hero who could stand next to Iron Man and seem like an equal.

Ultimately, Midnight Suns will seek to adapt the original early '90s story, which put the spotlight on Marvel's supernatural heroes.

"For us, it's fun to take the established characters and pull them into the dark side of Marvel," Solomon says.

Marvel's Midnight Suns is under development for PS4, PS5, Xbox One, Xbox Series X|S, and PC. It is slated to arrive in March 2022. For more news and info on Gamescom 2021, check out our Gamescom 2021 hub.

Death Stranding: Director’s Cut Shows Off Its New Items, Features, and Missions (Including a Jetpack)

Death Stranding: Director's Cut has shown off multiple new items and missions – and also a jetpack.

Shown off during Gamescom's Opening Night Live, an extended trailer showed off multiple new features. New items include thrusters for your jetpack that allow you glide, a cargo catapult that allows you to fire cargo to faraway areas, and a Buddy Bot that can now carry Sam. A new weapon training area includes high score chasing events and virtual combat encounters. Boss battles can also be revisited and refought via your Private Room area, and leaderboards have been introduced.

More music and customisation options have also been added, and jump ramps have also been added that allow you to perform tricks on a bike. The previously announced racetrack addition also got a new introduction.

New delivery missions have also been added, including a stealth-based facility that looks very much like a Metal Gear level (with appropriate music). We also got a curious teaser for what looks like an underwater area, with a potentially dangerous whale.

Death Stranding: Director's Cut is coming in September, bringing everything from performance upgrades, updated combat, and new items to deploy, with Kojima Productions also promising that it will expand on the social strand system. In fact, it's adding enough new material for the first time that even its creator doesn't really agree with the title 'Director's Cut'.

Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Death Stranding: Director’s Cut Shows Off Its New Items, Features, and Missions (Including a Jetpack)

Death Stranding: Director's Cut has shown off multiple new items and missions – and also a jetpack.

Shown off during Gamescom's Opening Night Live, an extended trailer showed off multiple new features. New items include thrusters for your jetpack that allow you glide, a cargo catapult that allows you to fire cargo to faraway areas, and a Buddy Bot that can now carry Sam. A new weapon training area includes high score chasing events and virtual combat encounters. Boss battles can also be revisited and refought via your Private Room area, and leaderboards have been introduced.

More music and customisation options have also been added, and jump ramps have also been added that allow you to perform tricks on a bike. The previously announced racetrack addition also got a new introduction.

New delivery missions have also been added, including a stealth-based facility that looks very much like a Metal Gear level (with appropriate music). We also got a curious teaser for what looks like an underwater area, with a potentially dangerous whale.

Death Stranding: Director's Cut is coming in September, bringing everything from performance upgrades, updated combat, and new items to deploy, with Kojima Productions also promising that it will expand on the social strand system. In fact, it's adding enough new material for the first time that even its creator doesn't really agree with the title 'Director's Cut'.

Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Sifu Gets February Release Date for PC and Consoles

Sifu, the new kung-fu game from Sloclap, is coming out on February 22 on consoles and PC. A new release date trailer premiered during Opening Night Live.

As announced during Gamescom, the kung-fu game Sifu gets a February release date. Preorders on PlayStation Store and Epic Games Store are available now.

Also announced at Gamescom, Sifu is getting a special Deluxe edition which includes the base game, 48-hour early access, a digital artbook, and the original soundtrack from Beijing-based composer Howie Lee.

Sifu is a new martial arts game from the developers of Absolver. Sifu features a unique gameplay mechanic where each time the player "dies" they will revive as a slightly older version. In IGN's interview with the developers, the aging mechanic is a metaphor for the wisdom martial artists gain with age.

Of course, this is on top of the bone-crunching martial arts gameplay and combat.

For more from Gamescom and Opening Night Live, check out IGN's full coverage for news, trailers, and announcements.

Matt T.M. Kim is IGN's News Editor. You can reach him @lawoftd.

Sifu Gets February Release Date for PC and Consoles

Sifu, the new kung-fu game from Sloclap, is coming out on February 22 on consoles and PC. A new release date trailer premiered during Opening Night Live.

As announced during Gamescom, the kung-fu game Sifu gets a February release date. Preorders on PlayStation Store and Epic Games Store are available now.

Also announced at Gamescom, Sifu is getting a special Deluxe edition which includes the base game, 48-hour early access, a digital artbook, and the original soundtrack from Beijing-based composer Howie Lee.

Sifu is a new martial arts game from the developers of Absolver. Sifu features a unique gameplay mechanic where each time the player "dies" they will revive as a slightly older version. In IGN's interview with the developers, the aging mechanic is a metaphor for the wisdom martial artists gain with age.

Of course, this is on top of the bone-crunching martial arts gameplay and combat.

For more from Gamescom and Opening Night Live, check out IGN's full coverage for news, trailers, and announcements.

Matt T.M. Kim is IGN's News Editor. You can reach him @lawoftd.

Valheim’s Hearth & Home Update Releases This September

Coffee Stain Publishing and Iron Gate Studio have annouced that the Hearth & Home update for Valheim will release this September.

Revealed as part of Gamescom's Opening Night Live, the first major update for Valheim will launch on September 16. The Hearth & Home update is focused on improving Valheim's core base building and survival mechanics. Players can expect a reworked food and cooking system, which includes spice racks, butcher tables, pots and pans, and new recipes. Specific foods can be prepared that tie into the newly improved health and stamina system, providing player with further interesting choices.

Alongside new food changes are updates to the building mechanics, including a range of new build pieces, such as a treasure chest to store gold in, new window hatches, and darkwood materials.

For more from Valheim, check out our early access review, and the player who beat every Valheim boss in just 90 minutes. And for more from this summer's big game event, take a look at our Gamescom 2021 schedule.

Matt Purslow is IGN's UK News and Entertainment Writer.

Valheim’s Hearth & Home Update Releases This September

Coffee Stain Publishing and Iron Gate Studio have annouced that the Hearth & Home update for Valheim will release this September.

Revealed as part of Gamescom's Opening Night Live, the first major update for Valheim will launch on September 16. The Hearth & Home update is focused on improving Valheim's core base building and survival mechanics. Players can expect a reworked food and cooking system, which includes spice racks, butcher tables, pots and pans, and new recipes. Specific foods can be prepared that tie into the newly improved health and stamina system, providing player with further interesting choices.

Alongside new food changes are updates to the building mechanics, including a range of new build pieces, such as a treasure chest to store gold in, new window hatches, and darkwood materials.

For more from Valheim, check out our early access review, and the player who beat every Valheim boss in just 90 minutes. And for more from this summer's big game event, take a look at our Gamescom 2021 schedule.

Matt Purslow is IGN's UK News and Entertainment Writer.

Deadmau5 Is Making a Music Experience Inside Another Game Platform

EDM legend Deadmau5 has announced Oberhasli, a "virtual world and music experience" created inside game creation platform Core.

Announced during Gamescom's Opening Night Live, Oberhasli will arrive on October 14, and will be an evolving online space filled with music and games, curated by Deadmau5. It will open with a live performance from Deadmau5 and other artists. The idea behind Oberhasli is to create a musical space inside a game platform, but without the time-limited nature of virtual concerts like those held inside Fortnite.

“Creating a world like Oberhasli has been a vision of mine for years now, but I quickly discovered how daunting it can be to create a multiplayer experience as a solo developer. The amazing thing about Core is that anyone can jump in and create content regardless of experience or resources,” said Deadmau5 in a press release. “We’ve seen virtual concerts in the past, but after making a splash, they fizzle out; there’s no shelf life to them. With Oberhasli, I want to create a mainstay for the artists’ metaverse, regularly updating it over time, switching things up and keeping it cohesive with real-world news and ancillary events.”

Not unlike Roblox, Core has been designed more as a game creation platform than a game itself, allowing players to easily create and share games, as well as access those made by the rest of the community. Securing Deadmau5' involvement is a big move for Core alongside its huge competitors – and the musician actually used Core creations in a music video, 'When the Summer Dies' earlier this year.

Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.