This DualSense One-Handed Adapter Is a Response To One Of PlayStation’s Biggest Oversights
When Microsoft released the Xbox Adaptive Controller in 2018, it allowed people with disabilities to play games more accessible thanks to its design. If you are looking to play with the PS5’s DualSense controller with one hand, a YouTuber has created a 3D-printed adapter allowing such a feat to be achieved.
YouTuber Akaki Kuumeri uploaded a video earlier this month of a new adapter he created, allowing him to use one hand to play with the PS5’s controller. In the nearly seven-minute-long video, Kuumeri demos the adapter with a hand cam on the bottom right corner of the screen while showing gameplay from titles such as Grand Theft Auto V and Rocket League.
"PlayStation Does Nothing For Accessibility"
Kuumeri says the adapter was created in part due to Sony's lack of accessibility options.
"Microsoft has the Xbox Adaptive Controller, and Copilot mode, which are an amazing contribution for accessible gaming (albeit quite expensive)," Kuumeri told IGN. "Switch has remappable buttons, and Joy-Cons can be held in a few different ways. Sony’s PlayStation does nothing for accessibility."
When attached to the controller, the left joystick on the DualSense functions using a “rubber shoe” on the controller’s bottom left side, requiring a flat surface to function properly. The bottom of the adapter has a rubber band that allows the joystick to “return to neutral” after use. Without it, the controller itself is “too heavy to come back to the center on its own.”
While the R1 and R2 shoulder buttons on the right side have been shifted over to the left thanks to the adapter, when playing games that require shooting, the adapter allows the player to hold down L2 and press R2 to shoot. Kuumeri also made an additional adapter that allows users to input controls for games that require a D-pad to function.
“I’ve been aware of the troubles disabled gamers have with modern game controllers,” Kuumeri tells IGN. “Games today use both hands and all ten fingers. If you’re missing using just one of your fingers, or god forbid you to have smaller hands or don’t have full dexterity in some way, and you can forget about video games.”
The One-Handed DualSense adapter is one of many devices that Kuumeri has created. The YouTuber previously created puzzles and most notably created 3D-printable joysticks for the controllers, allowing you to play games like Microsoft Flight Simulator without having to invest in a HOTAS setup.
Kuumeri says that accessibility was always in mind when designing the adapter and credits console modder and computer engineer Ben Heck as well as communities like the subreddit Disabled Gamers for influencing him to create it.
“I am a big fan of Ben Heck’s single-handed controller mods. He takes apart console controllers and moves the thumbstick components around, solders on new buttons, and engineers a new shell, to make custom controllers for one-handed use,” Kuumeri said.
Kuumeri says the adapter was useful for 3D action games that require players to use two sticks and four shoulder buttons "at the same time." He also confirms that noteworthy features on the DualSense, such as the adaptive triggers, are unaffected by the adapter. "You’re still holding onto the controller body, so you feel the haptic rumble.”
A 3D-Printed Solution
If you are interested in trying the adapter, Kuumeri has made the file available at no cost. Kuumeri is also planning to make similar adapters down the road, including one for the PS4’s DualShock 4 controller.
"The first feedback I have gotten is that nobody has actually been able to buy a PS5, and they’re still playing on a PS4," he says. "I’ve been working on adapting my design for the DualShock 4."
Kuumeri says he wants to fix “any flaws” in the current design of the DualSense adapter and make it one that is compatible with both PlayStation controllers. With luck, PlayStation will take note and follow with a version of their own as the push toward greater accessibility continues.
Taylor is the Associate Tech Editor at IGN. You can follow her on Twitter @TayNixster.
This DualSense One-Handed Adapter Is a Response To One Of PlayStation’s Biggest Oversights
When Microsoft released the Xbox Adaptive Controller in 2018, it allowed people with disabilities to play games more accessible thanks to its design. If you are looking to play with the PS5’s DualSense controller with one hand, a YouTuber has created a 3D-printed adapter allowing such a feat to be achieved.
YouTuber Akaki Kuumeri uploaded a video earlier this month of a new adapter he created, allowing him to use one hand to play with the PS5’s controller. In the nearly seven-minute-long video, Kuumeri demos the adapter with a hand cam on the bottom right corner of the screen while showing gameplay from titles such as Grand Theft Auto V and Rocket League.
"PlayStation Does Nothing For Accessibility"
Kuumeri says the adapter was created in part due to Sony's lack of accessibility options.
"Microsoft has the Xbox Adaptive Controller, and Copilot mode, which are an amazing contribution for accessible gaming (albeit quite expensive)," Kuumeri told IGN. "Switch has remappable buttons, and Joy-Cons can be held in a few different ways. Sony’s PlayStation does nothing for accessibility."
When attached to the controller, the left joystick on the DualSense functions using a “rubber shoe” on the controller’s bottom left side, requiring a flat surface to function properly. The bottom of the adapter has a rubber band that allows the joystick to “return to neutral” after use. Without it, the controller itself is “too heavy to come back to the center on its own.”
While the R1 and R2 shoulder buttons on the right side have been shifted over to the left thanks to the adapter, when playing games that require shooting, the adapter allows the player to hold down L2 and press R2 to shoot. Kuumeri also made an additional adapter that allows users to input controls for games that require a D-pad to function.
“I’ve been aware of the troubles disabled gamers have with modern game controllers,” Kuumeri tells IGN. “Games today use both hands and all ten fingers. If you’re missing using just one of your fingers, or god forbid you to have smaller hands or don’t have full dexterity in some way, and you can forget about video games.”
The One-Handed DualSense adapter is one of many devices that Kuumeri has created. The YouTuber previously created puzzles and most notably created 3D-printable joysticks for the controllers, allowing you to play games like Microsoft Flight Simulator without having to invest in a HOTAS setup.
Kuumeri says that accessibility was always in mind when designing the adapter and credits console modder and computer engineer Ben Heck as well as communities like the subreddit Disabled Gamers for influencing him to create it.
“I am a big fan of Ben Heck’s single-handed controller mods. He takes apart console controllers and moves the thumbstick components around, solders on new buttons, and engineers a new shell, to make custom controllers for one-handed use,” Kuumeri said.
Kuumeri says the adapter was useful for 3D action games that require players to use two sticks and four shoulder buttons "at the same time." He also confirms that noteworthy features on the DualSense, such as the adaptive triggers, are unaffected by the adapter. "You’re still holding onto the controller body, so you feel the haptic rumble.”
A 3D-Printed Solution
If you are interested in trying the adapter, Kuumeri has made the file available at no cost. Kuumeri is also planning to make similar adapters down the road, including one for the PS4’s DualShock 4 controller.
"The first feedback I have gotten is that nobody has actually been able to buy a PS5, and they’re still playing on a PS4," he says. "I’ve been working on adapting my design for the DualShock 4."
Kuumeri says he wants to fix “any flaws” in the current design of the DualSense adapter and make it one that is compatible with both PlayStation controllers. With luck, PlayStation will take note and follow with a version of their own as the push toward greater accessibility continues.
Taylor is the Associate Tech Editor at IGN. You can follow her on Twitter @TayNixster.
Mission: Impossible 7 Has Been Delayed Yet Again
Mission Impossible 7 is being delayed once again, moving from September 2022 to July 14, 2023. Mission Impossible 8 meanwhile is being moved from its original July 2023 date to June 28, 2024, THR reports.
The new delays follow a string of similar complications for the beleaguered Tom Cruise blockbuster films, which have been one of the most high-profile Hollywood victims of the COVID pandemic's impact on the film industry and beyond. MI7 was initially scheduled for July 23, 2021, but Paramount has periodically delayed release several months, including dates in November 2021 and May 2022.
Filming on MI7 hasn't been able to escape the impact of COVID either. In December 2020, a recording emerged of Tom Cruise berating film production members for allegedly breaking COVID safety protocols. Cruise, who also serves as a producer, reportedly went so far as to purchase robots to enforce safety protocols on-set.
That still hasn't stopped the infamously thrill-hungry Cruise from performing what he says is the most dangerous stunt he's ever pulled off while working on MI7.
Hollywood has been hit by a rash of film delays thanks to COVID and the ensuing complications and safety protocols put in place. Sony's Morbius, the Marvel vampire pic starring Jared Leto, has been delayed to April 2022, almost two whole years after its original 2020 date. Meanwhile, John Wick Chapter 4 has been pushed back all the way to 2023.
Mission Impossible: Fallout released all the way back in July 2018. Mission Impossible 7 is expected to follow the events of Fallout, although plot details are scarce. What we do know is that Cruise returns as IMF Agent Ethan Hunt, alongside Ving Rhames, Simon Pegg, Rebecca Ferguson, and Vanessa Kirby, who played a shadowy arms dealer in Fallout, but didn't factor into much more beyond a couple scenes.
It's also been reported that Eugene Kittredge, the former director of the IMF who last appeared in the original Mission: Impossible, will make some sort of appearance.
Joseph Knoop is a writer/producer for IGN.
Mission: Impossible 7 Has Been Delayed Yet Again
Mission Impossible 7 is being delayed once again, moving from September 2022 to July 14, 2023. Mission Impossible 8 meanwhile is being moved from its original July 2023 date to June 28, 2024, THR reports.
The new delays follow a string of similar complications for the beleaguered Tom Cruise blockbuster films, which have been one of the most high-profile Hollywood victims of the COVID pandemic's impact on the film industry and beyond. MI7 was initially scheduled for July 23, 2021, but Paramount has periodically delayed release several months, including dates in November 2021 and May 2022.
Filming on MI7 hasn't been able to escape the impact of COVID either. In December 2020, a recording emerged of Tom Cruise berating film production members for allegedly breaking COVID safety protocols. Cruise, who also serves as a producer, reportedly went so far as to purchase robots to enforce safety protocols on-set.
That still hasn't stopped the infamously thrill-hungry Cruise from performing what he says is the most dangerous stunt he's ever pulled off while working on MI7.
Hollywood has been hit by a rash of film delays thanks to COVID and the ensuing complications and safety protocols put in place. Sony's Morbius, the Marvel vampire pic starring Jared Leto, has been delayed to April 2022, almost two whole years after its original 2020 date. Meanwhile, John Wick Chapter 4 has been pushed back all the way to 2023.
Mission Impossible: Fallout released all the way back in July 2018. Mission Impossible 7 is expected to follow the events of Fallout, although plot details are scarce. What we do know is that Cruise returns as IMF Agent Ethan Hunt, alongside Ving Rhames, Simon Pegg, Rebecca Ferguson, and Vanessa Kirby, who played a shadowy arms dealer in Fallout, but didn't factor into much more beyond a couple scenes.
It's also been reported that Eugene Kittredge, the former director of the IMF who last appeared in the original Mission: Impossible, will make some sort of appearance.
Joseph Knoop is a writer/producer for IGN.
Star Trek: Picard Season 2 Trailer Sees the Return of Some Familiar Faces
Paramount+ has released a new trailer for the upcoming Star Trek: Picard Season 2, which is set to premiere on March 3 exclusively on the online streamer. The action-heavy trailer also includes the return of Whoopi Goldberg as Guinan.
You can check out the trailer in the embed below. With Picard once again out in the stars, familiar faces like Goldberg’s Guinan and John de Lancie’s Q resurface to put the retired Star Fleet captain into peril, this time, the past.
Welcome to the road not taken. Stream the new season of #StarTrekPicard March 3 exclusively on @ParamountPlus. pic.twitter.com/Hj8qluTsIT
— Star Trek on Paramount+ (@StarTrekOnPPlus) January 21, 2022
Star Trek: Picard premiered in 2020 and saw the long-awaited return of Patrick Stewart as retired Captain Jean-Luc Picard. After the first season, he is thrust into a new adventure that takes him and his crew of new and familiar faces to the past.
With the second season on the horizon, Paramount+ is already working on the third season of Star Trek: Picard, which has resumed production after a COVID-19 outbreak on the set.
Star Trek: Picard is just one of several Star Trek shows currently in production. Star Trek: Discovery has been renewed for a fifth season, ahead of the fourth season premiere; and the comedic spinoff, Lower Decks, is also set to return for a fourth season this summer.
You can check out IGN’s review of the first season of Star Trek: Picard, where we called the series a bit rushed towards the climax, but thematically resonant throughout.
Matt T.M. Kim is IGN's News Editor. You can reach him @lawoftd.
Star Trek: Picard Season 2 Trailer Sees the Return of Some Familiar Faces
Paramount+ has released a new trailer for the upcoming Star Trek: Picard Season 2, which is set to premiere on March 3 exclusively on the online streamer. The action-heavy trailer also includes the return of Whoopi Goldberg as Guinan.
You can check out the trailer in the embed below. With Picard once again out in the stars, familiar faces like Goldberg’s Guinan and John de Lancie’s Q resurface to put the retired Star Fleet captain into peril, this time, the past.
Welcome to the road not taken. Stream the new season of #StarTrekPicard March 3 exclusively on @ParamountPlus. pic.twitter.com/Hj8qluTsIT
— Star Trek on Paramount+ (@StarTrekOnPPlus) January 21, 2022
Star Trek: Picard premiered in 2020 and saw the long-awaited return of Patrick Stewart as retired Captain Jean-Luc Picard. After the first season, he is thrust into a new adventure that takes him and his crew of new and familiar faces to the past.
With the second season on the horizon, Paramount+ is already working on the third season of Star Trek: Picard, which has resumed production after a COVID-19 outbreak on the set.
Star Trek: Picard is just one of several Star Trek shows currently in production. Star Trek: Discovery has been renewed for a fifth season, ahead of the fourth season premiere; and the comedic spinoff, Lower Decks, is also set to return for a fourth season this summer.
You can check out IGN’s review of the first season of Star Trek: Picard, where we called the series a bit rushed towards the climax, but thematically resonant throughout.
Matt T.M. Kim is IGN's News Editor. You can reach him @lawoftd.
Raven QA Employees Form Activision Blizzard’s First Union [Update]
The story has been updated with a response from Activision Blizzard. Read the full statement from the company below.
A group of Raven Software QA employees have become the first Activision Blizzard workers to form a union by launching the Game Workers Alliance with Communications Workers of America.
As per a press release, Quality Assurance workers at Raven Software have announced that they are launching the Game Workers Alliance (CWA), a union that marks the first of its kind at Activision Blizzard. Members at the department have requested voluntary recognition from Activision Blizzard management in alignment with the desire of a supermajority of their workforce.
The launch of the union comes after workers in the department (as well as other current staff and former employees at the company) entered their fifth week of strike action in solidarity with members of the QA department whose contracts were terminated last month. The current strike action marks the third time workers have downed tools at Activision Blizzard since the company became involved in a lawsuit over sexual harassment and misconduct claims last year.
“We formed the Game Workers Alliance (CWA) because my colleagues and I want to have our voices heard and we want to see changes that reflect the wants and needs of both the gaming community and the workers who create these incredible products. It’s extremely important that workers have a real seat at the table to positively shape the company going forward,” said Raven QA Lead Brent Reel.
Speaking on the formation of the union, Communications Workers of America Secretary-Treasurer Sara Steffens highlighted the benefits that unionizing could have for employees at the company, while also asking for management at Activison Blizzard to grant voluntary recognition in a timely manner. “Raven QA workers are taking an important next step toward improving their working conditions by joining together in a union, and we are excited to be supporting their efforts," said Steffens.
"We ask that Activision Blizzard management respect Raven QA workers by voluntarily recognizing CWA's representation without hesitation. A collective bargaining agreement will give Raven QA employees a voice at work, improving the games they produce and making the company stronger. Voluntary recognition is the rational way forward.”
According to the press release, the Game Workers Alliance (CWA) believes that its formation will help to provide structure for workers so that they can push for further positive changes at the company surrounding working conditions, wages, benefits, and transparency on the job without fear of retaliation.
The formation of the Game Workers Alliance (CWA) comes just days after Microsoft announced its intent to acquire Activision Blizzard for a sizeable $68.7 billion. Following news of the deal, Spencer somewhat addressed Microsoft's efforts to create inclusive environments for all of its studios. "Microsoft is committed to our journey for inclusion in every aspect of gaming, among both employees and players," Spencer wrote.
"We deeply value individual studio cultures. We also believe that creative success and autonomy go hand-in-hand with treating every person with dignity and respect. We hold all teams, and all leaders, to this commitment. We’re looking forward to extending our culture of proactive inclusion to the great teams across Activision Blizzard."
For more from Activision Blizzard, make sure to check out this article detailing how Blizzard boss Mike Ybarra has promised to improve the culture at the studio moving forward.
Jared Moore is a freelance writer for IGN. You can follow him on Twitter.
Raven QA Employees Form Activision Blizzard’s First Union [Update]
The story has been updated with a response from Activision Blizzard. Read the full statement from the company below.
A group of Raven Software QA employees have become the first Activision Blizzard workers to form a union by launching the Game Workers Alliance with Communications Workers of America.
As per a press release, Quality Assurance workers at Raven Software have announced that they are launching the Game Workers Alliance (CWA), a union that marks the first of its kind at Activision Blizzard. Members at the department have requested voluntary recognition from Activision Blizzard management in alignment with the desire of a supermajority of their workforce.
The launch of the union comes after workers in the department (as well as other current staff and former employees at the company) entered their fifth week of strike action in solidarity with members of the QA department whose contracts were terminated last month. The current strike action marks the third time workers have downed tools at Activision Blizzard since the company became involved in a lawsuit over sexual harassment and misconduct claims last year.
“We formed the Game Workers Alliance (CWA) because my colleagues and I want to have our voices heard and we want to see changes that reflect the wants and needs of both the gaming community and the workers who create these incredible products. It’s extremely important that workers have a real seat at the table to positively shape the company going forward,” said Raven QA Lead Brent Reel.
Speaking on the formation of the union, Communications Workers of America Secretary-Treasurer Sara Steffens highlighted the benefits that unionizing could have for employees at the company, while also asking for management at Activison Blizzard to grant voluntary recognition in a timely manner. “Raven QA workers are taking an important next step toward improving their working conditions by joining together in a union, and we are excited to be supporting their efforts," said Steffens.
"We ask that Activision Blizzard management respect Raven QA workers by voluntarily recognizing CWA's representation without hesitation. A collective bargaining agreement will give Raven QA employees a voice at work, improving the games they produce and making the company stronger. Voluntary recognition is the rational way forward.”
According to the press release, the Game Workers Alliance (CWA) believes that its formation will help to provide structure for workers so that they can push for further positive changes at the company surrounding working conditions, wages, benefits, and transparency on the job without fear of retaliation.
The formation of the Game Workers Alliance (CWA) comes just days after Microsoft announced its intent to acquire Activision Blizzard for a sizeable $68.7 billion. Following news of the deal, Spencer somewhat addressed Microsoft's efforts to create inclusive environments for all of its studios. "Microsoft is committed to our journey for inclusion in every aspect of gaming, among both employees and players," Spencer wrote.
"We deeply value individual studio cultures. We also believe that creative success and autonomy go hand-in-hand with treating every person with dignity and respect. We hold all teams, and all leaders, to this commitment. We’re looking forward to extending our culture of proactive inclusion to the great teams across Activision Blizzard."
For more from Activision Blizzard, make sure to check out this article detailing how Blizzard boss Mike Ybarra has promised to improve the culture at the studio moving forward.
Jared Moore is a freelance writer for IGN. You can follow him on Twitter.
Bobby Kotick Reportedly Turned Up Late and Left Early from a Meeting Meant to Reassure Employees
Activision Blizzard CEO Bobby Kotick reportedly turned up late and left early from a 'fireside chat' meeting that was meant to reassure employees of Activision Blizzard about the future.
As reported by The Washington Post, the meeting, which was scheduled to last half an hour and was billed as a 'fireside chat', allegedly only lasted 16 minutes after Kotick himself turned up seven minutes late and finished the meeting early.
Kotick reportedly discussed a number of points during the meeting including the future of the company as it prepares to begin life under Microsoft, and the CEO's own status within the company. Sources told The Washington Post that they'd become suspicious over potential layoffs after Kotick told those in attendance that “the transition is going to be smooth because [Microsoft is] committed to trying to retain as many of our people as possible.”
During the meeting, Kotick reiterated that he would remain on as CEO of the company throughout the transitional process and for as long as Microsoft needed him afterward. “This is a company that I’ve now been here for 31 years, and there is nothing more important to me, other than my children, than this company,” Kotick said.
“I can tell you that my commitment to the company is [to] remain in my role. Once the deal closes, what I’ve committed to Microsoft is I will stay as long as is necessary to ensure that we have a great integration and a great transition.”
One employee, who wished to remain anonymous, allegedly told the Washington Post after the fireside meeting that they were optimistic over the deal with Microsoft but remained "wary" of Kotick. “All the fear and anger felt is still tied up in Bobby Kotick and what harm he will inflict until the torch is passed to Microsoft,” the Blizzard employee said.
“He likened Activision to be as important as his children, and I feel like he will not let go of it. With no mention of the strike, the lawsuit or any of the continuing issues, there may as well have not been a Q&A at all. We could’ve read a press release and slept an extra 15 minutes.”
Over the past twelve months, shareholders, employees, and members of the ABK Workers Alliance alike have called for Kotick's resignation after a report claimed that the CEO knew about alleged sexual assault and harassment allegations within company-owned studios, but did not disclose the information to the company's board, among other allegations. Following the announcement of Microsoft's intention to acquire Activision Blizzard, the ABK Workers Alliance stated that it would continue to demand Kotick's resignation.
For more news surrounding Activision Blizzard, be sure to check out this piece detailing how Blizzard boss Mike Ybarra plans to improve the culture of the studio moving forward.
Jared Moore is a freelance writer for IGN. You can follow him on Twitter.
Thumbnail credit: Michael Kovac/Getty Images
Bobby Kotick Reportedly Turned Up Late and Left Early from a Meeting Meant to Reassure Employees
Activision Blizzard CEO Bobby Kotick reportedly turned up late and left early from a 'fireside chat' meeting that was meant to reassure employees of Activision Blizzard about the future.
As reported by The Washington Post, the meeting, which was scheduled to last half an hour and was billed as a 'fireside chat', allegedly only lasted 16 minutes after Kotick himself turned up seven minutes late and finished the meeting early.
Kotick reportedly discussed a number of points during the meeting including the future of the company as it prepares to begin life under Microsoft, and the CEO's own status within the company. Sources told The Washington Post that they'd become suspicious over potential layoffs after Kotick told those in attendance that “the transition is going to be smooth because [Microsoft is] committed to trying to retain as many of our people as possible.”
During the meeting, Kotick reiterated that he would remain on as CEO of the company throughout the transitional process and for as long as Microsoft needed him afterward. “This is a company that I’ve now been here for 31 years, and there is nothing more important to me, other than my children, than this company,” Kotick said.
“I can tell you that my commitment to the company is [to] remain in my role. Once the deal closes, what I’ve committed to Microsoft is I will stay as long as is necessary to ensure that we have a great integration and a great transition.”
One employee, who wished to remain anonymous, allegedly told the Washington Post after the fireside meeting that they were optimistic over the deal with Microsoft but remained "wary" of Kotick. “All the fear and anger felt is still tied up in Bobby Kotick and what harm he will inflict until the torch is passed to Microsoft,” the Blizzard employee said.
“He likened Activision to be as important as his children, and I feel like he will not let go of it. With no mention of the strike, the lawsuit or any of the continuing issues, there may as well have not been a Q&A at all. We could’ve read a press release and slept an extra 15 minutes.”
Over the past twelve months, shareholders, employees, and members of the ABK Workers Alliance alike have called for Kotick's resignation after a report claimed that the CEO knew about alleged sexual assault and harassment allegations within company-owned studios, but did not disclose the information to the company's board, among other allegations. Following the announcement of Microsoft's intention to acquire Activision Blizzard, the ABK Workers Alliance stated that it would continue to demand Kotick's resignation.
For more news surrounding Activision Blizzard, be sure to check out this piece detailing how Blizzard boss Mike Ybarra plans to improve the culture of the studio moving forward.
Jared Moore is a freelance writer for IGN. You can follow him on Twitter.
Thumbnail credit: Michael Kovac/Getty Images
