Uncharted’s Cargo Plane Scene Is ‘The Hardest’ Action Sequence Tom Holland’s Ever Worked On
Tom Holland has revealed that the cargo plane sequence in Uncharted is the ‘hardest’ action sequence he’s ever worked on.
During a new featurette that takes us behind the scenes (well, scene) of the upcoming video game movie, Tom Holland sheds some light on the impressive action set-piece.
“The sequence where we’re flying out the back of the plane on the boxes – we must have shot that for five weeks, almost every day,” he revealed. “At times, I would be, like, one hundred feet in the air, attached to a box that is spinning, and then I would basically hang on until it would throw me off and it was really scary.”
We got our first glimpse of this impressive action sequence in the recent Uncharted trailer. Here, we see Nathan Drake (played by Tom Holland) falling out of the back of a cargo plane… and then desperately scrambling across mid-air cargo crates to clamber his way back inside.
“I think that level of fear just makes that scene that much more authentic,” he explained. “It’s the hardest action sequence I’ve ever made.”
The trailer features multiple scenes that seem to be based on the games. In this case, the adrenaline-fuelled cargo plan sequence mirrors a set piece from Uncharted 3 where Drake is dragged behind a cargo plane.
Although other scenes seem to be inspired by the game too, it looks as though Uncharted will be more of an origin story, which explains why Tom Holland was cast as the far younger Nathan Drake. Additionally, his middle-aged mentor Sully will be played by Mark Wahlberg, with only a brief hint of his iconic moustache.
Tom Holland stars as Nathan Drake alongside Mark Wahlberg as Sully. Joining them are Sophia Ali as a fellow treasure hunter and love interest Chloe Frazer, Tati Gabrielle as Braddock, and Antonio Banderas as the film’s currently unnamed (but presumably badass) villain.
Uncharted is directed by Ruben Fleischer, and based on a script by Rafe Judkins, Art Marcum, and Matt Holloway.
Ryan Leston is an entertainment journalist and film critic for IGN. You can follow him on Twitter.
Fans Think a Kingdom Hearts Hotel Room Might Be Important to the Series’ Plot
Fans think that an item found inside a Kingdom Hearts-themed hotel room in Tokyo may be important to the future of the series' plot.
Last year, Tokyo Disney announced that it was bringing to life a Kingdom Hearts-inspired hotel room in celebration of the series' 20th anniversary. As summed up by resetEra user Desma, fans now believe that the room might hold a secret toward the franchise's future.
Disney originally advertised that the room would include a secret item for fans when announcing the Kingdom Hearts stay last year. Among a number of other themed decorations, the room includes a treasure chest that fans can open during their trip. Now, thanks to Kingdom Hearts fan and Twitter user aitaikimochi, the community has finally found out what's inside.
Details of the treasure box and the Sora and Kairi beds pic.twitter.com/SvLgZsRc3L
— ☆オードリーAudrey☆ (@aitaikimochi) January 23, 2022
While aitaikimochi wasn't able to photograph the contents of the chest, due to images of the item existing under embargo until April 28, they were able to give a description of what they saw. According to the fan, the chest contains a copy of the games' Oathkeeper keyblade - though with a number of distinct differences.
As stated in the tweet below, the keyblade is somewhat similar in size to the Oblivion key used to enter the hotel room (as pictured). Unlike more familiar depictions of Oathkeeper, however, the charm depicted on the keyblade is supposedly blue on both sides - a change that moves away from its typical blue and yellow design. Not only that, but aitaikimochi also stated that the center of the charm contains a gold circle on it and that this version of Oathkeeper doesn't have Sora's face etched onto it.
For Kingdom Hearts theory crafters, details on the hotel room:
— ☆オードリーAudrey☆ (@aitaikimochi) January 23, 2022
1) Oblivion opens room door
2) Treasure box contains Oathkeeper
3) Oathkeeper Kairi charm is blue on both sides, no Sora face
4) Center of Kairi charm is a gold circle
5) Rest of Oathkeeper colors is a perfect replica pic.twitter.com/ZsNsrXjKKJ
Those changes have led fan replying to aitaikimochi's thread with a number of different theories, suggesting their own thoughts on what the modified keyblade could mean.
From one fan suggesting that the keyblade could signify a new evolution of Oathkeeper (similar to the upgradeable keys in Kingdom Hearts Union), to others speculating that the blade's all-blue charm might hint at a Kaira and Aqua-based game, it's certainly got people talking.
Kingdom Hearts has a famously in-depth plot, filled out across the 3 mainline games and many, many spin-offs, so it's not incredibly surprising that it might be hiding hints in somewhere more unusual. Following Kingdom Hearts 3, creator Tetsuya Nomura said he'd like to tell a new story and "drastically" change the game's world - he probably didn't mean 'by turning it into a hotel room ARG', but this could be a hint of his next in-game move.
For more on Kingdom Hearts, make sure to check out this piece showing off nine minutes of Kingdom Hearts 3 gameplay on the Nintendo Switch.
Jared Moore is a freelance writer for IGN. You can follow him on Twitter.
Fans Are Suing Universal Pictures Because a 2019 Movie Didn’t Include Ana de Armas
Two fans of Ana de Armas are suing Universal, alleging they were duped into renting the 2019 movie Yesterday because the actress appeared in the trailer but not the final cut of the film.
According to The Hollywood Reporter, Michael Rosza, of California, and Conor Woulfe, of Maryland, claim they each paid $3.99 to watch Yesterday on Amazon Prime after they checked out the trailer for the musical rom-com, which featured de Armas, however, they later discovered that the actress' scenes had been removed from the Beatles-inspired film.
As a result of this revelation, the two film fans are seeking to recoup at least $5m in compensation on behalf of the affected viewers in their two home states who paid to watch Yesterday, claiming that Universal Pictures used de Armas' "fame, radiance and brilliance" to promote the film and attract sales by including her scenes in the trailer.
"Although Defendant included the scenes with Ms. de Armas in the movie trailer advertisements, for the purposes of promoting Yesterday and enticing film sales and rentals, Ms. de Armas is not and was never in the publicly released version of the movie," states the complaint, which was filed in California federal court on January 21, 2022.
Yesterday imagines a world where the Beatles never existed as Jack Malik, a struggling singer-songwriter, wakes up from an accident to find he's the only person on Earth who remembers the iconic Liverpool band. De Armas was initially cast as a love interest for Malik but had her scenes cut because audiences didn't like that aspect of the storyline, per BBC.
"Unable to rely on fame of the actors playing Jack Malik or Ellie to maximize ticket and movie sales and rentals, Defendant consequently used Ms. de Armas' fame, radiance and brilliance to promote the film by including her scenes in the movie trailers advertising Yesterday," reads the lawsuit, which also references a song that was included in the trailer but cut from the film.
Although de Armas didn't end up making an appearance in Yesterday, she recently starred as CIA agent Paloma in Cary Joji Fukunaga's James Bond movie No Time to Die. The film earned an estimated $56 million at the US box office in its opening weekend and surpassed $300 million globally, with the fifth-best US opening during the COVID-19 pandemic era.
De Armas is also reportedly in talks to play the lead role in the John Wick spinoff, Ballerina, which will centre around a young female assassin who is motivated to seek out the people responsible for killing her family and bring them to justice. The film is set to be directed by Les Wiseman from a script by Shay Hatten but few other details are known at this time.
Adele Ankers-Range is a freelance writer for IGN. Follow her on Twitter.
Nintendo Switch’s Latest Update Appears to Improve N64 Emulation and The Legend of Zelda: Ocarina of Time
While many were excited about the arrival of N64 games on the Switch via the new Nintendo Switch Online + Expansion Pack service, it was quickly discovered that the performance of these classic games left much to be desired. Fortunately, it appears Nintendo has quietly improved the N64 emulation and, in turn, The Legend of Zelda: Ocarina of Time in the Switch's latest update that arrived with Banjo-Kazooie.
As reported by VGC and noticed by those like @OatmealDome, Ocarina of Time on Nintendo Switch Online suffered from not only input lag and audio delay, but also graphical issues that caused certain scenes - like the Water Temple's Dark Link fight - to look worse than previous versions of the game.
In the Switch version, the room where you face Dark Link lacked the reflections in the water and the ambient fog that created a very specific mood in the room. The latest update hasn't fixed the fog, but the reflections in the water have been adjusted to look better and input lag seems to have been reduced. You can check out a comparison from images shared by @zfg111 on Twitter below. The pre-update version is on the left, and the current version is on the right.
For reference, here is what the scene looked like on the original N64, once again as shared by @zfgf111.
What's perhaps most interesting is this update does not seem to have made any changes to the games themselves, but rather to the Switch's N64 emulator. According to dataminer LuigiBlood, "Whatever fix they did for Zelda Ocarina of Time it was not added as a hack, seems to be an actual emulator fix."
In a statement to Kotaku, @LuigiBlood shared a bit behind why these issues may be occuring.
"[The NSO N64 emulator] is based on the Wii U Virtual Console emulator, which included specific graphics display functions per game inside it,” LuigiBlood said. “But in an attempt to make more games work, it was decided to remove these functions from the emulator, and attempt to have a way to configure the graphics through external means like configuration files. This was specifically done for NSO, and in their attempt of doing so, they clearly broke graphics emulation in the process and possibly didn’t have enough time to fix it.”
There is still a long way to go to fully fix the emulation woes, but Nintendo appears to be making good on its promise to "improve and expand" the Switch Online Service.
For those looking to play more of their favorite classic games on Switch, they will be happy to know that Banjo-Kazooie is now available and The Legend of Zelda: Majora's Mask will arrive sometime in February.
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Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
Yakuza Series Creator Toshihiro Nagoshi Establishes Nagoshi Studio at NetEase Games
NetEase Games has announced that it has established Nagoshi Studio, a new game development studio that is led by Yakuza series creator Toshihiro Nagoshi.
As reported by Gematsu, Nagoshi confirmed that he would be leaving both Ryu Ga Gatoku Studio and SEGA back in October 2021 and a report came out that said he was in "final negotiations" with Chinese developer and publisher NetEase to join the company. Nagoshi had been with SEGA and RGG Studio since 1989.
Nagoshi shared a message to commemorate the news, saying he and his team are committed to "creating content for the world to enjoy."
"The sea of change that began in the entertainment industry in the late 20th century has brought even greater change to the industry in the 21st century," Nagoshi wrote. "Changes to entertainment content, how it’s made and the business model driven by technology and infrastructure advances have sparked a paradigm shift, and these changes are continuing to unfold with greater and greater speed.
"What only yesterday had been considered the height of cool now suddenly becomes outdated before you know it. For creators, this makes working in the industry today incredibly challenging. But no matter how the times change, I believe that what people essentially want from entertainment has not changed one bit. People see their dreams in entertainment. People look to entertainment to give them hope in life, to soothe them in times of difficulty, and to add excitement in happy times.
"People look to entertainment to provide the spark for all kinds of events. The appetite for entertainment is the same today as it was in the past. There are obviously differences between the past and the present in how entertainment is consumed, its volume and velocity, but its essence remains the same. The only way to deliver this essence to the world is if all creators approach the works they create with seriousness and clarity while grinding away to get closer to reaching the ideal.
"One of my goals at this studio is to create an open atmosphere. This may sound like an overly simplistic goal. But even the most talented creators cannot fully unleash their abilities in isolation. I believe that the first step to creating high-quality titles and delivering the essence of entertainment with strong motivation starts with creating an open atmosphere in the studio.
"This means having open-ended discussions that ignore seniority and hierarchy. This means not fearing mistakes while also not being afraid to correct them, and treating failures as assets. This means not giving up on reaching the ideal, and fighting to get closer to it. This may seem so simple, but the simplest things can unexpectedly be the hardest to do, and at the same time the most important. Nagoshi Studio is committed to creating content for the world to enjoy from this atmosphere."
Nagoshi is joined by eight other individuals who will serve as the founding members of the studio, and the list includes Yakuza series producer Daisuke Sato - the previous head of RGG Studios for nine years and a Director at Nagoshi Studio.
The other seven members of the staff include artist Kazuki Hosokawa, programmer Koji Tokieda, game designer Masao Shirosaki, Mitsunori Fujimoto, artist Naoki Someya, director Taichi Ushioda, and Toshihiro Ando.
Nagoshi joined SEGA in its early arcade days and was an important part of the development of Virtua Racing, Monkey Ball, and more before founding RGG Studio and the Yakuza franchise.
While we don't yet know what game Nagoshi Studio is working on, we do know that RGG Studio is developing a sequel to Yakuza: Like a Dragon.
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Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
Spider-Man: No Way Home Is Back on Top of the Domestic Weekend Box Office
After Scream ended its four-week winning streak on top of the domestic weekend box office last week, Spider-Man: No Way Home has once again swung to the top with $14.1 million in ticket sales.
As reported by Variety, Spider-Man: No Way Home is still performing incredibly well after its sixth weekend in theaters and held off all other films released in North America, including newcomers Redeeming Love and The King's Daughter. Redeeming Love placed fourth with $3.7 million and The King's Daughter only made it to eighth-place with $750,000.
Spider-Man: No Way Home has now crossed $1.69 billion worldwide, with $721 million of that coming in from North America and $970 million arriving from overseas. It now only sits behind Avatar's $760 million, Avengers: Endgame's $858 million, and Star Wars: The Force Awakens' $936 million as the fourth highest-grossing domestic film of all time.
Worldwide, it has officially passed The Lion King and Jurassic World to claim the #6 spot. It sits behind Avengers: Infinity War, Star Wars: The Force Awakens, Titanic, Avengers: Endgame, and Avatar.
Scream had a respectable second-place finish with $12.4 million in ticket sales and the fifth film in the slasher franchise saw a 59% decrease in sales week-over-week. After two weeks in theaters, Scream has earned $51.3 million domestically, $33.6 million internationally, and $84.9 million globally.
Sing 2 also continues to impress with another week at #3 as it brought in $5.7 million in its fifth weekend. Sing 2 has earned $128 million domestically and $241 million globally to become the highest-grossing animated film in pandemic times.
Rounding out the top five was The King's Man and its $1.8 million weekend. It has grossed $31.5 million domestically and $105.3 million worldwide.
Spider-Man: No Way Home won't have much competition in the box office until Uncharted - another Tom Holland-led film - arrives in theaters on February 18 and Robert Pattinson's The Batman opens on March 4.
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Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
Dark Souls Series PvP Servers Are Down on PC Following the Discovery of a ‘Serious Exploit’
Following the discovery of a "serious exploit," the PC PvP servers for Dark Souls: Remastered, Dark Souls 2, and Dark Souls 3 have been temporarily deactivated as Bandai Namco works on a solution.
On Reddit, users like TripleBrownMeow shared a Discord message in the Elden Ring Subreddit saying that a RCE (Remote Code Execution) exploit was discovered that could let hackers "run arbitrary code on your machine without permission."
This RCE exploit could allow these hackers to "brick your computer," "steal your logins and banking information stored on your computer," "execute malicious malware like bitcoin miners," and more.
It was also said this issue could have caused similar problems in FromSoftware's next game, Elden Ring.
Bandai Namco thanked the posters on Reddit and said the "topic was submitted to relevant internal teams earlier today." It also followed up with a Tweet confirming an investigation was underway.
"PvP servers for Dark Souls 3, Dark Souls 2, and Dark Souls: Remastered have been temporarily deactivated to allow the team to investigate recent reports of an issue with online services," Dark Souls' Twitter account wrote. "Servers for Dark Souls: PtDE will join them shortly. We apologize for this inconvenience. This downtime does not affect PvP servers for Xbox or PlayStation consoles."
Luckily this problem was discovered before Elden Ring is officially released on February 25, 2022. For more on FromSoftware's newest adventure, check out our hands-on preview and details on the game's multiplayer.
Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
Dark Souls Series PvP Servers Are Down on PC Following the Discovery of a ‘Serious Exploit’
Following the discovery of a "serious exploit," the PC PvP servers for Dark Souls: Remastered, Dark Souls 2, and Dark Souls 3 have been temporarily deactivated as Bandai Namco works on a solution.
On Reddit, users like TripleBrownMeow shared a Discord message in the Elden Ring Subreddit saying that a RCE (Remote Code Execution) exploit was discovered that could let hackers "run arbitrary code on your machine without permission."
This RCE exploit could allow these hackers to "brick your computer," "steal your logins and banking information stored on your computer," "execute malicious malware like bitcoin miners," and more.
It was also said this issue could have caused similar problems in FromSoftware's next game, Elden Ring.
Bandai Namco thanked the posters on Reddit and said the "topic was submitted to relevant internal teams earlier today." It also followed up with a Tweet confirming an investigation was underway.
"PvP servers for Dark Souls 3, Dark Souls 2, and Dark Souls: Remastered have been temporarily deactivated to allow the team to investigate recent reports of an issue with online services," Dark Souls' Twitter account wrote. "Servers for Dark Souls: PtDE will join them shortly. We apologize for this inconvenience. This downtime does not affect PvP servers for Xbox or PlayStation consoles."
Luckily this problem was discovered before Elden Ring is officially released on February 25, 2022. For more on FromSoftware's newest adventure, check out our hands-on preview and details on the game's multiplayer.
Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
Annihilation Director Is Making a Movie About a Near Future American Civil War Starring Kirsten Dunst
Annihilation writer and director Alex Garland is teaming up with A24 to make Civil War, a film about a near future American civil war that stars The Power of the Dog and Spider-Man's Kirsten Dunst.
Alongside Dunst, this new film will also star Narcos' Wagner Moura, Dune's Stephen McKinley Henderson, and Mare of Easttown's Cailee Spaeny.
Garland will write the screenplay for Civil War, and it will be produced by A24, Gregory Goodman, and DNA's Andrew Macdonald and Allon Reich.
Dunst, who many will remember as Mary Jane Watson in Sam Raimi's Spider-Man trilogy, recently starred in The Power of the Dog as Rose Gordon alongside Benedict Cumberbatch and earned a Golden Globe nomination for her performance.
Dunst also starred in the USS Callister episode of Black Mirror, Hidden Figures, Fargo, and more.
Garland himself received an Academy Award nomination for Best Writing, Original Screenplay for Ex Machina, and he won an Academy Award for Best Achievement in Visual Effects for the film.
In addition to writing and directing the Hulu miniseries Devs, he has been a big name in the video game world as he co-wrote Enslaved: Odyssey to the West, was a story supervisor on DmC: Devil May Cry, and wrote a script for a canceled Halo movie in 2005.
For more, check out our reviews of both Annihiliation and The Power of the Dog, the latter of which won the Golden Globe Award for Best Motion Picture - Drama.
Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
Annihilation Director Is Making a Movie About a Near Future American Civil War Starring Kirsten Dunst
Annihilation writer and director Alex Garland is teaming up with A24 to make Civil War, a film about a near future American civil war that stars The Power of Dog and Spider-Man's Kirsten Dunst.
Alongside Dunst, this new film will also star Narcos' Wagner Moura, Dune's Stephen McKinley Henderson, and Mare of Easttown's Cailee Spaeny.
Garland will write the screenplay for Civil War, and it will be produced by A24, Gregory Goodman, and DNA's Andrew Macdonald and Allon Reich.
Dunst, who many will remember as Mary Jane Watson in Sam Raimi's Spider-Man trilogy, recently starred in The Power of Dog as Rose Gordon alongside Benedict Cumberbatch and earned a Golden Globe nomination for her performance.
Dunst also starred in the USS Callister episode of Black Mirror, Hidden Figures, Fargo, and more.
Garland himself received an Academy Award nomination for Best Writing, Original Screenplay for Ex Machina, and he won an Academy Award for Best Achievement in Visual Effects for the film.
In addition to writing and directing the Hulu miniseries Devs, he has been a big name in the video game world as he co-wrote Enslaved: Odyssey to the West, was a story supervisor on DmC: Devil May Cry, and wrote a script for a canceled Halo movie in 2005.
For more, check out our reviews of both Annihiliation and The Power of Dog, the latter of which won the Golden Globe Award for Best Motion Picture - Drama.
Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
