IGN Fan Fest 2022 Officially Returns On February 19
IGN Fan Fest 2022 is officially back, bringing with it a host of exclusive panels featuring Halo, Sonic the Hedgehog 2, Teenage Mutant Ninja Turtles: Shredder's Revenge, and much more.
Our special celebration of television, movies, games, and comics will once again feature loads of special interviews and other content. On top of exciting discussions with the stars of film and gaming, you can also expect exclusive clips, special announcements, and lots more.
The event is scheduled to kick off on February 19 at 2pm ET / 11am PT. Here's just some of what will be featured.
Television
- Halo: The Series
- The Legend of Vox Machina
- Attack on Titan Final Season Part 2
- Vikings: Valhalla
- Raised by Wolves: Season 2
- Shenmue the Animation
- The Walking Dead Final Season Part 2
Movies
- Sonic the Hedgehog 2
- Spider-Man: No Way Home
- The Adam Project
- The Northman
- Everything Everywhere All At Once
- DC Showcase - Constantine: The House of Mystery
Games
- LEGO Star Wars: The Skywalker Saga
- OXENFREE II: Lost Signals
- Teenage Mutant Ninja Turtles: Shredder’s Revenge
- Nightingale
- WWE 2K22
IGN Fan Fest 2022 returns following the success of last year's show, which included a multitude of details and clips from then-upcoming releases such as Zach Snyder's Justice League and Deathloop.
Stay tuned for a full schedule, info on how to watch, and much more as we gear up for IGN Fan Fest later this month.
IGN Fan Fest 2022 Officially Returns On February 19
IGN Fan Fest 2022 is officially back, bringing with it a host of exclusive panels featuring Halo, Sonic the Hedgehog 2, Teenage Mutant Ninja Turtles: Shredder's Revenge, and much more.
Our special celebration of television, movies, games, and comics will once again feature loads of special interviews and other content. On top of exciting discussions with the stars of film and gaming, you can also expect exclusive clips, special announcements, and lots more.
The event is scheduled to kick off on February 19 at 2pm ET / 11am PT. Here's just some of what will be featured.
Television
- Halo: The Series
- The Legend of Vox Machina
- Attack on Titan Final Season Part 2
- Vikings: Valhalla
- Raised by Wolves: Season 2
- Shenmue the Animation
- The Walking Dead Final Season Part 2
Movies
- Sonic the Hedgehog 2
- Spider-Man: No Way Home
- The Adam Project
- The Northman
- Everything Everywhere All At Once
- DC Showcase - Constantine: The House of Mystery
Games
- LEGO Star Wars: The Skywalker Saga
- OXENFREE II: Lost Signals
- Teenage Mutant Ninja Turtles: Shredder’s Revenge
- Nightingale
- WWE 2K22
IGN Fan Fest 2022 returns following the success of last year's show, which included a multitude of details and clips from then-upcoming releases such as Zach Snyder's Justice League and Deathloop.
Stay tuned for a full schedule, info on how to watch, and much more as we gear up for IGN Fan Fest later this month.
Xbox Game Pass in February 2022: CrossfireX, Ark: Ultimate Survivor Edition, Contrast and More
Xbox has announced several new games coming to Game Pass in February 202 headlined by CrossfireX, which launches on the subscription service the same day it's released, on February 10.
CrossfireX features the series' first campaign mode promising an "immersive single-player experience" set amid a sprawling global conflict between the Global Risk and Black List Mercenaries.
It also has a multiplayer mode, in which small teams fight against each other, similar to Counter-Strike: Global Offensive.
Ark: Ultimate Survivor Edition is Coming to Xbox Game Pass on February 1
The Ultimate Survivor Edition of Ark is also coming to Game Pass, so you can ride dinosaurs into battle with and against other players.
IGN said Ark was "good" when it first released and it has "some great moments of battle with prehistoric beasts, but just as many of AI bugs and grind."
The version included in Xbox Game Pass is the most up to date and was released just a few months ago, in November 2021.
Contrast is Coming to Xbox Game Pass in February
Contrast has been out for a while but as of February 3, Xbox Game Pass subscribers can find it on the subscription service.
Set in 1920s Paris, you play as a young girl named Didi who must step in and out of the shadows – literally – to explore a puzzle-filled and often dark world.
IGN said Contrast was "good", and "a game full of heart, beauty, and at least a few excellent puzzles."
Everything Coming to Xbox Game Pass in February
- Contrast (Cloud and Console) ID@Xbox – February 3
- Dreamscaper (Cloud, Console, and PC) ID@Xbox – February 3
- Telling Lies (Cloud, Console, and PC) ID@Xbox – February 3
- Besiege (Game Preview)(Cloud, Console, and PC) ID@Xbox – February 10
- CrossfireX (Console) – February 10
- Edge of Eternity (Cloud, Console, and PC) ID@Xbox – February 10
- Skul: The Hero Slayer (Cloud, Console, and PC) ID@Xbox – February 10
- The Last Kids on Earth and the Staff of Doom (Cloud, Console, and PC) – February 10
- Ark: Ultimate Survivor Edition (Cloud, Console, and PC) ID@Xbox – February 14
- Infernax (Cloud, Console, and PC) ID@Xbox – February 14
- Grounded: Into the Wood Update – Available now
- Microsoft Flight Simulator World Update VII: Australia – Available now
Everything Leaving Xbox Game Pass in February
- Control (Cloud, Console, and PC)
- Code Vein (Cloud, Console, and PC)
- Final Fantasy XII The Zodiac Age (Console and PC)
- The Medium (Cloud, Console, and PC)
- Project Winter (Cloud, Console, and PC)
- The Falconeer (Cloud, Console, and PC)
Xbox Game Pass in February 2022: CrossfireX, Ark: Ultimate Survivor Edition, Contrast and More
Xbox has announced several new games coming to Game Pass in February 202 headlined by CrossfireX, which launches on the subscription service the same day it's released, on February 10.
CrossfireX features the series' first campaign mode promising an "immersive single-player experience" set amid a sprawling global conflict between the Global Risk and Black List Mercenaries.
It also has a multiplayer mode, in which small teams fight against each other, similar to Counter-Strike: Global Offensive.
Ark: Ultimate Survivor Edition is Coming to Xbox Game Pass on February 1
The Ultimate Survivor Edition of Ark is also coming to Game Pass, so you can ride dinosaurs into battle with and against other players.
IGN said Ark was "good" when it first released and it has "some great moments of battle with prehistoric beasts, but just as many of AI bugs and grind."
The version included in Xbox Game Pass is the most up to date and was released just a few months ago, in November 2021.
Contrast is Coming to Xbox Game Pass in February
Contrast has been out for a while but as of February 3, Xbox Game Pass subscribers can find it on the subscription service.
Set in 1920s Paris, you play as a young girl named Didi who must step in and out of the shadows – literally – to explore a puzzle-filled and often dark world.
IGN said Contrast was "good", and "a game full of heart, beauty, and at least a few excellent puzzles."
Everything Coming to Xbox Game Pass in February
- Contrast (Cloud and Console) ID@Xbox – February 3
- Dreamscaper (Cloud, Console, and PC) ID@Xbox – February 3
- Telling Lies (Cloud, Console, and PC) ID@Xbox – February 3
- Besiege (Game Preview)(Cloud, Console, and PC) ID@Xbox – February 10
- CrossfireX (Console) – February 10
- Edge of Eternity (Cloud, Console, and PC) ID@Xbox – February 10
- Skul: The Hero Slayer (Cloud, Console, and PC) ID@Xbox – February 10
- The Last Kids on Earth and the Staff of Doom (Cloud, Console, and PC) – February 10
- Ark: Ultimate Survivor Edition (Cloud, Console, and PC) ID@Xbox – February 14
- Infernax (Cloud, Console, and PC) ID@Xbox – February 14
- Grounded: Into the Wood Update – Available now
- Microsoft Flight Simulator World Update VII: Australia – Available now
Everything Leaving Xbox Game Pass in February
- Control (Cloud, Console, and PC)
- Code Vein (Cloud, Console, and PC)
- Final Fantasy XII The Zodiac Age (Console and PC)
- The Medium (Cloud, Console, and PC)
- Project Winter (Cloud, Console, and PC)
- The Falconeer (Cloud, Console, and PC)
Tesla Has Released a Karaoke Mic for Its Cars
Tesla has launched the TeslaMic microphone for its new in-car karaoke system, included in the company's "end of the year" software update.
The microphone, which is currently only available in China, costs ¥1,199 (approximately $188) and pairs with the new Leishi KTV karaoke system included in the new software update, reports Electrek.
It's designed to be a more complete karaoke system than the previous version released in 2019, featuring an extensive catalogue of songs to sing along to.
The Chinese karaoke sector generated around ¥103 billion ($16 billion) in revenue in 2019, and the pastime's popularity is causing the TeslaMic's webpage to repeatedly crash.
The microphone can be used outside of Tesla cars too, and comes with different sound modes to assist those less vocally gifted.
Even though the product is currently only available in China, Tesla recently expanded its US trademark to audio products, meaning the TeslaMic could be launched elsewhere in the future.
Tesla traditionally releases a substantial update to its vehicles at the end of each year but decided to go further in China by releasing a physical product too.
Karaoke is just one way to kill time in a Tesla, as last year's Model X and Model S cars can run The Witcher 3: Wild Hunt on its 17" central console.
Ryan Dinsdale is an IGN freelancer who occasionally remembers to tweet @thelastdinsdale.
Tesla Has Released a Karaoke Mic for Its Cars
Tesla has launched the TeslaMic microphone for its new in-car karaoke system, included in the company's "end of the year" software update.
The microphone, which is currently only available in China, costs ¥1,199 (approximately $188) and pairs with the new Leishi KTV karaoke system included in the new software update, reports Electrek.
It's designed to be a more complete karaoke system than the previous version released in 2019, featuring an extensive catalogue of songs to sing along to.
The Chinese karaoke sector generated around ¥103 billion ($16 billion) in revenue in 2019, and the pastime's popularity is causing the TeslaMic's webpage to repeatedly crash.
The microphone can be used outside of Tesla cars too, and comes with different sound modes to assist those less vocally gifted.
Even though the product is currently only available in China, Tesla recently expanded its US trademark to audio products, meaning the TeslaMic could be launched elsewhere in the future.
Tesla traditionally releases a substantial update to its vehicles at the end of each year but decided to go further in China by releasing a physical product too.
Karaoke is just one way to kill time in a Tesla, as last year's Model X and Model S cars can run The Witcher 3: Wild Hunt on its 17" central console.
Ryan Dinsdale is an IGN freelancer who occasionally remembers to tweet @thelastdinsdale.
Sun-Man Joins He-Man’s Iconic Origins Toy Line as Masters of the Universe Turns 40
This year, He-Man and the Masters of the Universe turns 40. And over four decades later, the franchise is still widely popular dabbling in various forms of media from comics to a couple of new animated series, an upcoming live-action movie, and of course, toys and action figures.
With all the new media that is coming for the franchise in the foreseeable future. This year, one announcement that certainly piqued my interest is that Sun-Man and the Rulers of Sun will be joining the Masters of the Universe toyline this year.
So, Who is Sun-Man?
Sun-Man is an action figure created by Yla Eason in 1985. Eason created the figure after her son told her he could never be a superhero because of his skin color while they were on vacation. “[My son] was playing with the He-Man toy. [Myself and my former husband] said something to him about being a superhero and he looked up at us with the straightest face possible and said ‘I can’t be a superhero because I am not white,’” Eason told IGN when retelling the story about the inspiration that led her to create Sun-Man.
When asked about Sun-Man’s name, Eason told us that his name was inspired by two things: the first one being her son. The second and more important one is that Eason began researching “why is our skin brown” and she learned that it was because of the melanin or pigment that gives color to your skin, hair, and eyes and can also help protect against sun damage and reduce the risk of sunburn. “The more melanin in your skin, the darker you are,” Eason said.
While further noting that the sun is a source of energy. “All his powers come from his magical melanin skin which can’t be cut, torn, scraped, bruised, or nothing can happen to his skin. And that was all intentional to place the positive actions, thoughts, and beliefs about my son’s skin color and other kids who may think that there is something negative about dark skin,” Eason explained.
At first glance at Sun-Man, he looks like he could easily fit in the He-Man universe, which was always the intended goal so that if fans of the He-Man toys were to buy one of the Rulers of the Sun toys, it would not stick out like a sore thumb. “That was a conscious decision; we did not want Sun-Man to be seen as an outsider through this massive He-Man collection,” Eason said. “That’s why his size, his muscularity, his obvious superhero stance was all intentional.”
The “Doll Test”
While creating Sun-Man, Eason told us that she spoke with Dr. Kenneth Clark, an American scientist who is best known for a series of experiments using dolls to study children’s views on race during the 1940s. The tests themselves were massively influential back then as they observed the racial perceptions in children. “At that time, segregation is when children can’t see themselves in a toy, it affects what they think of themselves, their self-worth, their importance, and may even affect their achievements in their life,” Dr. Clark told Eason when they met.
Eason explained that in the 1980s, He-Man and the Masters of the Universe toys were among some of the most popular figures, noting it was “the landscape” of toys aimed at little boys at the time. “Everyone was into He-Man,” Eason said. When she went out looking for black superhero toys, Eason was surprised to find none at the stores and she later asked other mothers of color about it to which they concurred that they could not find anything for their boys that looked like them.
Sun-Man is not the only hero that Olmec created, though, as the Rulers of the Sun also brought along other allies for Sun-Man. Including Digitino a computer wizard of Latino descent, and Butterfly woman, one of the rulers of the sun who served as a black counterpart to She-Ra.
Yet creating Sun-Man was not the most difficult part about Sun-Man and the Rulers of the Sun toy line: marketing it was. Eason explained that when she introduced the toy, she pointed out the demographics and importance to Sun-Man and was met with resistance from the retail buyers. “[The] resistance to the concept was severe, unexpected,” is what Eason said was said to her when trying to get Sun-Man to the market.
Despite this, Eason decided to sell the toy at various local spots, from bodegas to local neighborhood stores, and build up proof that showed there was a market for this type of toy. “I took out a full-page ad in Ebony magazine and announced the product to the market and then started getting through letter writing and this mailman type effort of getting people to got to the stores and say ‘Where’s the Sun-Man?’”
Looking to the present, Eason has a lot of hope for the toy industry in terms of the changes that are being seen. “People are recognizing that the market is very diverse and that we’ve got to cater to the cultural, social needs of everybody out there.” Eason believes that the toy industry has a lot of growth in which how these companies can recognize different figurines of ethnic backgrounds.
This would mark the second time Mattel released a Sun-Man figurine. Last year, the company released a special limited edition figurine of Sun-Man that sold out instantly. Sun-Man’s figure as part of the Masters of the Universe Origins toy line will arrive on shelves around the globe sometime in Q1 of this year.
Taylor is the Associate Tech Editor at IGN. You can follow her on Twitter @TayNixster.
Sun-Man Joins He-Mans Iconic Origins Toy Line as Masters of the Universe Turns 40
This year, He-Man and the Masters of the Universe turns 40. And over four decades later, the franchise is still widely popular dabbling in various forms of media from comics to a couple of new animated series, an upcoming live-action movie, and of course, toys and action figures.
With all the new media that is coming for the franchise in the foreseeable future. This year, one announcement that certainly piqued my interest is that Sun-Man and the Rulers of Sun will be joining the Masters of the Universe toyline this year.
So, Who is Sun-Man?
Sun-Man is an action figure created by Yla Eason in 1985. Eason created the figure after her son told her he could never be a superhero because of his skin color while they were on vacation. “[My son] was playing with the He-Man toy. [Myself and my former husband] said something to him about being a superhero and he looked up at us with the straightest face possible and said ‘I can’t be a superhero because I am not white,’” Eason told IGN when retelling the story about the inspiration that led her to create Sun-Man.
When asked about Sun-Man’s name, Eason told us that his name was inspired by two things: the first one being her son. The second and more important one is that Eason began researching “why is our skin brown” and she learned that it was because of the melanin or pigment that gives color to your skin, hair, and eyes and can also help protect against sun damage and reduce the risk of sunburn. “The more melanin in your skin, the darker you are,” Eason said.
While further noting that the sun is a source of energy. “All his powers come from his magical melanin skin which can’t be cut, torn, scraped, bruised, or nothing can happen to his skin. And that was all intentional to place the positive actions, thoughts, and beliefs about my son’s skin color and other kids who may think that there is something negative about dark skin,” Eason explained.
At first glance at Sun-Man, he looks like he could easily fit in the He-Man universe, which was always the intended goal so that if fans of the He-Man toys were to buy one of the Rulers of the Sun toys, it would not stick out like a sore thumb. “That was a conscious decision; we did not want Sun-Man to be seen as an outsider through this massive He-Man collection,” Eason said. “That’s why his size, his muscularity, his obvious superhero stance was all intentional.”
The “Doll Test”
While creating Sun-Man, Eason told us that she spoke with Dr. Kenneth Clark, an American scientist who is best known for a series of experiments using dolls to study children’s views on race during the 1940s. The tests themselves were massively influential back then as they observed the racial perceptions in children. “At that time, segregation is when children can’t see themselves in a toy, it affects what they think of themselves, their self-worth, their importance, and may even affect their achievements in their life,” Dr. Clark told Eason when they met.
Eason explained that in the 1980s, He-Man and the Masters of the Universe toys were among some of the most popular figures, noting it was “the landscape” of toys aimed at little boys at the time. “Everyone was into He-Man,” Eason said. When she went out looking for black superhero toys, Eason was surprised to find none at the stores and she later asked other mothers of color about it to which they concurred that they could not find anything for their boys that looked like them.
Sun-Man is not the only hero that Olmec created, though, as the Rulers of the Sun also brought along other allies for Sun-Man. Including Digitino a computer wizard of Latino descent, and Butterfly woman, one of the rulers of the sun who served as a black counterpart to She-Ra.
Yet creating Sun-Man was not the most difficult part about Sun-Man and the Rulers of the Sun toy line: marketing it was. Eason explained that when she introduced the toy, she pointed out the demographics and importance to Sun-Man and was met with resistance from the retail buyers. “[The] resistance to the concept was severe, unexpected,” is what Eason said was said to her when trying to get Sun-Man to the market.
Despite this, Eason decided to sell the toy at various local spots, from bodegas to local neighborhood stores, and build up proof that showed there was a market for this type of toy. “I took out a full-page ad in Ebony magazine and announced the product to the market and then started getting through letter writing and this mailman type effort of getting people to got to the stores and say ‘Where’s the Sun-Man?’”
Looking to the present, Eason has a lot of hope for the toy industry in terms of the changes that are being seen. “People are recognizing that the market is very diverse and that we’ve got to cater to the cultural, social needs of everybody out there.” Eason believes that the toy industry has a lot of growth in which how these companies can recognize different figurines of ethnic backgrounds.
This would mark the second time Mattel released a Sun-Man figurine. Last year, the company released a special limited edition figurine of Sun-Man that sold out instantly. Sun-Man’s figure as part of the Masters of the Universe Origins toy line will arrive on shelves around the globe sometime in Q1 of this year.
Taylor is the Associate Tech Editor at IGN. You can follow her on Twitter @TayNixster.
Supermassive Seems to Have at Least 6 More Dark Pictures Anthology Games Planned
Supermassive Games seemingly has plans to release at least six more Dark Pictures Anthology games on top of its upcoming The Devil in Me.
The developer has trademarked six further titles in the franchise with the European Union Intellectual Property Office, as spotted by @the_marmolade on Twitter.
The six games trademarked, all under The Dark Pictures Anthology brand, are called Switchback, Directive 8020, The Craven Man, Intercession, Winterfold, and O Death.
Supermassive Games has already released three games in the series - Man of Medan, Little Hope, and Houses of Ashes - and has confirmed a fourth is on the way. The upcoming game, The Devil in Me, was announced by the studio in October and revealed to be a Season One finale for the series.
Ahead of the franchise's first release, Man of Medan in 2019, Supermassive Games said The Dark Pictures Anthology would span eight games with a release schedule of two per year.
If all the trademarked games are released, however, that would bring the total up to ten games, two more than the developer initially planned. There's no guarantee that Supermassive Games will develop all of the trademarked titles into full games, but it's likely some of them will be in the initially planned eight-game release schedule.
IGN has given The Dark Pictures Anthology mixed reviews so far. We said Man of Medan was "good", and "offers an unnerving horror adventure" with consequences directly linked to the player's actions. Little Hope was "mediocre", with "uninspired characters and relatively meaningless consequences," but we thought House of Ashes was "great", and the studio's best since Until Dawn released in 2015.
Supermassive Seems to Have at Least 6 More Dark Pictures Anthology Games Planned
Supermassive Games seemingly has plans to release at least six more Dark Pictures Anthology games on top of its upcoming The Devil in Me.
The developer has trademarked six further titles in the franchise with the European Union Intellectual Property Office, as spotted by @the_marmolade on Twitter.
The six games trademarked, all under The Dark Pictures Anthology brand, are called Switchback, Directive 8020, The Craven Man, Intercession, Winterfold, and O Death.
Supermassive Games has already released three games in the series - Man of Medan, Little Hope, and Houses of Ashes - and has confirmed a fourth is on the way. The upcoming game, The Devil in Me, was announced by the studio in October and revealed to be a Season One finale for the series.
Ahead of the franchise's first release, Man of Medan in 2019, Supermassive Games said The Dark Pictures Anthology would span eight games with a release schedule of two per year.
If all the trademarked games are released, however, that would bring the total up to ten games, two more than the developer initially planned. There's no guarantee that Supermassive Games will develop all of the trademarked titles into full games, but it's likely some of them will be in the initially planned eight-game release schedule.
IGN has given The Dark Pictures Anthology mixed reviews so far. We said Man of Medan was "good", and "offers an unnerving horror adventure" with consequences directly linked to the player's actions. Little Hope was "mediocre", with "uninspired characters and relatively meaningless consequences," but we thought House of Ashes was "great", and the studio's best since Until Dawn released in 2015.
