Jurassic World: Dominion Is the End of a Trilogy, But Not the End of the Series
Although Jurassic World: Dominion wraps up the Jurassic World trilogy, we can expect more Jurassic movies to come.
During an interview with /Film, producer Frank Marshall revealed that Jurassic World: Dominion isn’t the end for the Jurassic World franchise:
“I think that Dominion's going to wrap up this trilogy, but we're not resting on our laurels,” he said. “We're going to sit down, and we're going to see what the future is.”
Jurassic World: Dominion is the third and final part of the Jurassic World trilogy. Starring Chris Pratt and Bryce Dallas Howard, Dominion is said to bring the dinosaurs to the mainland… and that will only be the beginning of a new era of Jurassic Park movies.
“We have that wonderful series, Camp Cretaceous, on Netflix,” he added. “We obviously want to make quality, good movies with great storytelling, great writers and directors, but we're definitely looking to do more in the Jurassic world.”
Introducing a new type of raptor, Jurassic World: Dominion poses an interesting question – what if dinosaurs lived among us? Of course, we’ve seen dinosaurs escape from the parks previously, in The Lost Word, but it seems Dominion will up the ante and then some.
Of course, this opens the door for more Jurassic movies in the future. For now, it looks as though those plans will remain firmly under wraps.
Jurassic World: Dominion stars Chris Pratt as Owen Grady alongside Bryce Dallas Howard as Claire Dearing. They’re joined by Mamoudou Athie, Omar Sy, Daniella Pineda, and BD Wong as well as Jurassic Park alumni Sam Neill, Laura Dern, and Jeff Goldblum.
Colin Trevorrow directed the film from a script he co-wrote with Emily Carmichael, based on a story by Derek Connolly. Frank Marshall and Patrick Crowley produced the film, with Alexandra Ferguson-Derbyshire, Steven Spielberg and Colin Trevorrow, and Tim Wellspring as executive producers.
Ryan Leston is an entertainment journalist and film critic for IGN. You can follow him on Twitter.
Encanto’s ‘We Don’t Talk About Bruno’ Has Done What Frozen’s ‘Let It Go’ Couldn’t
Encanto's "We Don't Talk About Bruno" has hit No. 1 on the Billboard Hot 100, surpassing Frozen's "Let It Go" and becoming the first Disney song to top the charts in 29 years.
The infectious earworm, written by Lin-Manuel Miranda, has evidently got everyone talking about Bruno as, per Variety, the Encanto song moved up to the coveted top spot on the Billboard Hot 100 this week, passing Frozen's "Let It Go," which peaked at No. 5, to find itself occupying the same position that Aladdin's "A Whole New World" reached in 1993.
Billboard reports that "We Don't Talk About Bruno" rose through the ranks following 34.9 million U.S. streams of the ensemble song, which also set the record for the most credited recording artists ever on a Hot 100 No. 1 track, having been performed by Carolina Gaitán, Mauro Castillo, Adassa, Rhenzy Feliz, Diane Guerrero, Stephanie Beatriz and the Encanto cast.
It's only the second time that a Disney song has featured in the top slot and it's also the first Hot 100 chart-topper for Miranda, who penned eight original songs for the Encanto soundtrack. The soundtrack itself was co-produced by Mike Elizondo and has spent the past three weeks in the No. 1 slot on the Billboard 200 albums chart.
One of Encanto's Heads of Animation, Kira Lehtomaki, previously spoke to IGN about the process of animating the album's very large and complex musical numbers for the movie, noting that Miranda's toe-tappers were a "complete joy" to work with but also presented a challenge when it came to bringing them to life through animation.
"Not only is there the musicality, which means the characters have to be dancing and moving to the beat and rhythm -- so there is a constraint there and a technicality there -- but also with Lin's songs you have very quick lyrics," she explained, speaking about the huge undertaking. "And getting that lip-synced and the breathing correct was tricky."
Encanto centers around a Colombian family called the Madrigals who, after a terrible tragedy, find themselves in possession of a magical candle that grants powers to each newborn child across three generations. Each person is blessed with a unique gift except for lead protagonist Mirabel, who actually ends up becoming the real hero of the family.
IGN awarded Encanto 9 out of 10, praising Disney's 60th animated film for delivering "vibrant songs and stellar animation" that dazzled on-screen "both visually and narratively." Our review also commended Stephanie Beatriz for leading "a superb voice cast who help bring a film to life that is grounded but also feels like a magical delight."
Adele Ankers-Range is a freelance writer for IGN. Follow her on Twitter.
Dungeons & Dragons Live-Action Series Hires Red Notice Director
Red Notice director Rawson Marshall Thurber has been drafted in to help adapt Hasbro's beloved Dungeons & Dragons role-playing game for television.
According to Deadline, Thurber has been enlisted as the creative overlord of an upcoming Dungeons & Dragons series at eOne, with a deal that sees him writing and directing the pilot, in addition to executive producing the hourlong project. The series is expected to serve as a cornerstone of the D&D TV universe, which will feature both scripted and unscripted shows.
"We don't want it to just be one show, so we are building out, developing out a multi-pronged approach for television, a number of scripted shows and unscripted, and we hope to be taking this out to the marketplace early next year," eOne's President of Global Television Michael Lombardo said of the company's plans while speaking to Deadline last November.
The D&D project that Thurber is shepherding is said to have garnered the interest of multiple buyers, which likely includes Netflix, the company that previously took a gamble on Red Notice, only for it to become the streamer's most-watched movie ever. Netflix has since ordered two sequels of the star-studded heist caper, with Thurber reportedly back for both.
eOne previously tapped John Wick creator and writer Derek Kolstad to develop a D&D series, which is just one of several spinoffs said to be accompanying eOne's film franchise. The first feature film set in the fantasy world of Hasbro's hugely popular game from Wizards of the Coast recently wrapped filming and is expected to roll out on the big screen in 2023.
Adele Ankers-Range is a freelance writer for IGN. Follow her on Twitter.
Thumbnail image credit: Wizards of the Coast.
Steam Deck Has More Than 100 Verified Playable Games Based On New List
Valve's Steam Deck is coming out in less than a month, and we're starting to get an idea of what games will be playable on the system. A Steam user dug into SteamDB to see which games Valve has already tested and graded for its upcoming handheld using the previously announced verification system.
According to data pulled from SteamDB over the weekend, Valve has graded 106 games for Steam Deck compatibility. While the results aren't available on the Steam store just yet, you can check out which games will work with your Steam Deck according to this fan-curated list.
Valve detailed the Steam Deck verification system late last year, where we learned the four tiers of compatibility within the system. The highest tier is "Verified", which means a game passed Valve's tests for controller input and other factors applicable to the Steam Deck, like display and seamlessness. The next highest is "Playable", which means the game will run, but may need some adjustments — like a community-made controller configuration — for the best experience. "Unsupported" games won't work on Steam Deck, while "Unknown" games haven't been tested by Valve yet.
Right now, 60 of the 106 games tested are verified, meaning they should run on Steam Deck with no adjustments. Some of the highlights are indie gems like Cuphead, Celeste, The Messenger, and Death's Door, as well as some more performance-heavy games like Death Stranding, Portal 2, Dark Souls 2 and 3, and more.
Forty-one of the tested games are playable, and just five are unsupported. Of the five unsupported games, four are VR titles. So far, this bodes well for the Steam Deck, as nearly every tested game so far will apparently work well with the system. We won't have to wait long to find out, as the first units are set to ship at the end of February.
For more on the Steam Deck, check out our first hands-on with Valve's handheld gaming PC. Or, read about Valve's reported Half-Life project being designed with Steam Deck in mind.
Logan Plant is a freelance writer for IGN. You can find him on Twitter @LoganJPlant.
Robert Pattinson’s Agent Surprised Actor Wanted to Play Batman: ‘He Is a Freak’
The Batman actor Robert Pattinson says he "obsessively" followed up on the role of Batman before he was eventually cast in Matt Reeves' upcoming film.
In a new interview with Total Film, Pattinson opened up about the time before he was chosen to play the next Caped Crusader, including just how eager Pattinson was to land the role. To the point where even his agents were surprised.
"I just kept obsessively checking up on it for the next year or so," he says. "Even my agents were like, 'Oh, interesting. I thought you only wanted to play total freaks?' And I was like, 'He is a freak!'"
Pattinson said he was aiming for different types of roles at the time of his audition for The Batman, and he never thought he'd come anywhere close to getting the part. Ever since becoming a household name for roles in mega franchises like Twilight and Harry Potter, Pattinson spent the following years focusing on indie films.
In fact, Pattinson said The Batman was the very first comic book movie he ever auditioned for. That's because Pattinson is especially attracted to the character, saying he's always had a different attachment to the Batman films compared to other superhero movies.
"Out of all the comic-book characters and that kind of movie, I’ve seen every single one of the [Batman] movies in the cinema, which I can’t really say I’ve done for any other series," Pattinson said. "I was always really looking forward to them coming out. There was the combination of just being so attracted to it, but also feeling like it’d had a lot of movies made about it, and none of them are bad movies."
We're just about a month away from seeing how much of a freak Pattinson's Batman is, as The Batman is set to release on March 4, 2022. We'll also get to see plenty of Pattinson, as the movie is set to be the longest Batman movie yet with a runtime of two hours and 55 minutes.
For more on The Batman, check out a 3-minute scene from the movie revealed by director Matt Reeves after it leaked online last week. And, read why Reeves turned down the chance to direct a Ben Affleck solo Batman movie.
Logan Plant is a freelance writer for IGN. You can find him on Twitter @LoganJPlant.
Image Credit: Warner Media
The New York Times Acquires Popular World Puzzle Game Wordle
Wordle, the browser game that makes all your Twitter friends post strange colored blocks to your feed, has been purchased by The New York Times.
NYT announced the deal Monday, saying they paid Wordle creator Josh Wardle, a software engineer, in the "low seven figures" for the rights to his game.
NYT also says the popular word game will remain "initially" free to new and existing players, suggesting it may become a part of the newspaper's subscription plan in the future.
Wordle is a puzzle game that asks players to correctly guess a five-letter word. Each failed guess potentially offers new clues as to what the true answer is using a color-coded block system. “New York Times Games play a big part in its origins,” Wardle said in the company’s statement, “and so this step feels very natural to me.”
Wardle previously told an NYT reporter that he and his partner got into word games like the NYT crossword and Spelling Bee during the COVID pandemic.
Wordle was originally published in October 2021, sporting 90 users on November 1. Millions now play the game, and numerous clones appeared on the iOS and Android app stores looking to ride its coattails.
“The Times remains focused on becoming the essential subscription for every English-speaking person seeking to understand and engage with the world,” a statement from the company reads. “New York Times Games are a key part of that strategy.”
You can check out IGN's Wordle wiki for tips on how to play more effectively.
Joseph Knoop is a writer/producer for IGN.
It Takes Two Is Getting an Adaptation for the Big and Small Screens
Fans of It Takes Two can look forward to seeing more of its world and characters in upcoming adaptations for film and television. Variety reports that It Takes Two developer Hazelight Studios has partnered with dj2 Entertainment to work on potential projects featuring last year's breakout hit. dj2 Entertainment has worked on the Sonic the Hedgehog movies, as well as other video game properties including Tomb Raider.
It Takes Two is a cooperative platformer game that focuses on a couple on the verge of divorce getting transported to a fantasy world, where they're forced to work together to repair their relationship. The game received lots of praise upon its release, getting a 9/10 in our review, and taking home the Game of the Year award at The Game Awards 2021. Hazelight founder and creative director Josef Fares said he's looking forward to the adaptation.
"Creating the world and story in It Takes Two was so much fun for me and the team," Fares said. "Since it has a strong narrative with many crazy characters and just as crazy co-op action moments, the potential is huge for a great adaption to film or television."
The writers of 2020's Sonic the Hedgehog movie adaptation, Pat Casey and Josh Miller, are attached to write the It Takes Two adaptation for television. Right now, there is no studio or network on board with the project, but reports say that's because of a multi-party bidding war for the rights.
For more on It Takes Two, check out what industry legends Hidetaka Miyazaki and Masahiro Sakurai had to say about the game.
Logan Plant is a freelance writer for IGN. You can find him on Twitter @LoganJPlant.
Bungie: New Games In Development Will Not Become PlayStation Exclusives
Sony has announced that it will acquire Bungie for $3.6 Billion. As with many of these blockbuster acquisitions, there are questions regarding what this means for the future of that studio when it comes to exclusives. According to Bungie, future games in development will not become PlayStation exclusives.
Following news of the acquisition, Bungie released a Q&A addressing some common questions players and fans might have for the future of the company. One of the big questions is whether Bungie's future games currently in development will become PlayStation exclusives? To which Bungie responds flatly: No.
"No. We want the worlds we are creating to extend to anywhere people play games. We will continue to be self-published, creatively independent, and we will continue to drive one, unified Bungie community."
Bungie is currently developing a new franchise. Last we heard the studio is hoping to become a "multi-franchise" company by 2025, meaning Bungie is aiming to have at least one new franchise to go alongside Destiny 2, which the studio continues to develop.
Destiny 2, for that matter, will also remain multiplatform and Bungie released a roadmap detailing the future of the franchise after Sony's acquisition.
The studio recently expanded its HQ with plans to "tell new stories in the Destiny universe, and create entirely new worlds in to-be-announced IPs," so Bungie's plans are by no means secret. But according to Bungie, these would-be franchises will be multi-platform after the acquisition.
There is some flexibility in the Q&A's wording, however. The question asks Bungie if future games in development will become PlayStation exclusives. And while those will remain multiplatform, that isn't to say this will always be the case for games further out or not yet considered.
The question regarding exclusivity is a big one. Bethesda games are more or less exclusive to Xbox following the acquisition barring some pre-existing deals that kept Deathloop and Ghostwire: Tokyo PlayStation 5 exclusives.
Call of Duty reportedly will remain multiplatform for the foreseeable future because of similar pre-existing deals, though insiders say after that the future of the series is less certain.
Throughout the news of Sony's Bungie acquisition, the two companies have repeatedly affirmed Bungie's independence and right to remain multi-platform. And with future Bungie titles looking to remain that way as well, Bungie represents a different strategy for a third-party acquisition than we've seen so far.
Matt T.M. Kim is IGN's News Editor. You can reach him @lawoftd.
More PlayStation Acquisitions On The Way, Jim Ryan Says
PlayStation boss Jim Ryan says we should expect more studio acquisitions in the future, in the wake of today's news that Sony is buying Destiny developer Bungie for $3.6 billion. GamesIndustry.biz's Christopher Dring tweeted that Ryan said, "we should expect more" when it comes to further PlayStation acquisitions.
And Jim Ryan told me 'We should expect more' when it comes to further PlayStation acquisitions
— Christopher Dring (@Chris_Dring) January 31, 2022
It's been an acquisition frenzy so far in the games industry in 2022. In the last few weeks, Take-Two acquired Zynga for $12.7 billion, and then Microsoft blew that number out of the water by spending $68.7 billion to acquire Activision Blizzard King. While Sony's timing may indicate that the Bungie acquisition was a response to Microsoft's move earlier this month, Dring says this deal was in the works long before that, for the past five or six months. So, it's not a direct response to the Activision deal.
The deal was in the works for the past 5/6 months. Its not a reaction to the Take-Two/Zynga or Microsoft/Activision deals.
— Christopher Dring (@Chris_Dring) January 31, 2022
Dring also says this deal could lead to Bungie taking its properties, like Destiny, to television and movies. Sony has been making a big entertainment push with its IP, including the upcoming Uncharted movie, Last of Us TV series, Ghost of Tsushima movie, and more. It's possible we could see Destiny make that move as well.
Sony was also busy with studio acquisitions throughout 2021, so it makes sense that the Bungie deal doesn't mark the end of the road. Last year alone, Sony acquired five studios, including Returnal developer Housemarque, Bluepoint Games, Firesprite, Nixxes, and Valkyrie.
For more on the Sony Bungie deal, check out what Jim Ryan is saying about Bungie's independence, and what the deal means for Destiny 2.
Logan Plant is a freelance writer for IGN. You can find him on Twitter @LoganJPlant.
Bungie Shares Destiny 2 Roadmap After PlayStation Acquisition: “Multi-Platform, Full Creative Control”
Bungie will retain "full creative control and publishing independence of the Destiny universe" following its blockbuster $3.6 billion acquisition by PlayStation, a roadmap that the duo are calling their "shared vision" for the future.
The three point plan guarantees that Destiny 2 will remain on all current platforms, with the potential to expand to still more platforms in the future. Bungie's ultimate goal is a "single global community, that you can play anywhere, on any device."
Bungie's article includes a short FAQ that answers questions concerning its immediate impact on Destiny 2 players, its effect on announced seasons and expansion packs, and what it will mean for The Witch Queen. In short, Bungie says that nothing will change in the short-term, and that it remains committed to cross-platform play.
Bungie's reaffirmation of its to commitment to cross-platform play is notable in light of Sony's famous reluctance to allow PlayStation games to integrate with other consoles. Sony held back PS4 cross-play for years, blocking Rocket League, Minecraft, and Fortnite even as Nintendo and Xbox moved ahead. Sony did eventually acquiesce, with PlayStation CEO Jim Ryan saying that the platform holder supports and encourages cross-play.
Creative independence has also been a thorny issue for Bungie. The studio's high-publicized divorces with Xbox and Activision was in part due to conflicts over the studio's approach to Halo and Destiny respectively.
In a separate PlayStation Blog article, Bungie CEO Pete Parsons wrote that Bungie has found a partner in Sony who will preserve the "creative independent that beats in Bungie's heart."
"Like us, Sony believes that game worlds are only the beginning of what our IPs can become. Together, we share a dream of creating and fostering iconic franchises that unite friends around the world, families across generations, and fans across multiple platforms and entertainment mediums. Today, Bungie begins our journey to become a global multi-media entertainment company." Parsons wrote.
Destiny 2 fans were quick to observe that Bungie's roadmap doesn't preclude timed exclusives for PlayStation platforms.
"If Bungie goes back to that year long PlayStation exclusivity [bullsh*t] I'm going to be pissed. Imagine them doing that crap with entire dungeons or raids," one user wrote on Reddit.
Indeed, Destiny 2 on PS4 had exclusive armor, exotic weapons, and strikes through at least 2018's release of Forsaken.
Destiny 2's next expansion is The Witch Queen, which is due to release on February 22. Stay tuned for more info one PlayStation's big Bungie acquisition as the story continues to develop, and make sure to read our recent report on Bungie's struggle for a better work culture.
Kat Bailey is a Senior News Editor at IGN
