JJ Abrams’ Bad Robot Forms Game Studio With Left 4 Dead Creator

Bad Robot Productions, JJ Abrams’ movie, and TV production company, has launched a video game division under the guidance of former Valve executive Michael Booth. In 2018, Abrams announced that Bad Robots will be expanding into video games with Bad Robot Games, but the newest venture under Booth will bring video game development in-house. Meaning Bad Robot themselves will begin developing and designing games on their own. Booth will serve as general manager and will lead the creative team through the company’s first game, according to The Hollywood Reporter. Booth was formerly a developer for Turtle Rock Studios, the developers of Left 4 Dead and Back 4 Blood. He was project lead on games such as Counter-Strike: Condition Zero, Nox, as well as working on Team Fortress 2 and Command & Conquer: Generals. [ignvideo url="https://www.ign.com/videos/2020/01/17/left-4-dead-3-is-not-in-the-works"] In a statement to Hollywood Reporter, Booth says, "My career has been driven by a desire to innovate new ways of bringing people together for epic adventures online, leaving them exciting stories they can tell their friends afterward." Booth added, "The games I create center around people working together to survive and thrive in fantastic worlds, which seems an excellent fit for JJ Abrams' approach to moviemaking. As a huge fan of JJ's work, I'm incredibly excited by the unique opportunity to create something new at Bad Robot Games Studios in collaboration with the world-class talent at Bad Robot." There has been no word on what Bad Robots’ first project will be. [poilib element="accentDivider"]Matt T.M. Kim is a reporter for IGN.

Puyo Puyo Tetris 2 Review

Fans of competitive, block-dropping puzzle games had it pretty rough for most of the last decade. Creativity in the Tetris space was being stifled by a strict set of game-rules guidelines imposed by The Tetris Company, while Puyo Puyo was mostly trapped in Japan, playable only by those international fans fervent enough to tread import waters. Thankfully, things have changed somewhat on both fronts, bringing us the unusual mashup title Puyo Puyo Tetris in 2017 to critical and fan success. Three years later, we now have a follow-up in the form of Puyo Puyo Tetris 2. While it keeps much of what made the original game a success, it offers a few new game modes and online enhancements--but as a sequel, it lacks the same punch as the original.

Like in the original game, Puyo Puyo Tetris 2 is built around an engine combining these two competitive puzzle titans into a singular game entity. Players pick either Puyo Puyo or Tetris gameplay and go up against an opponent, with rules adjusted according to which style they're using--or they can play a mode that switches between Puyo Puyo and Tetris gameplay at set intervals. If you're feeling especially brave, you can attempt Fusion mode, which puts Puyo blobs and Tetromino blocks on the same board in a complex rules mashup that will put your puzzling skills to the true test.

But that's just the beginning. There's a lot on offer in Puyo Puyo Tetris 2 for both solo and multiplayer play. The Adventure mode offers an all-new story, complete with a pleasant new overworld interface and featuring a cast of colorful weirdos--mostly from the expanded Puyo Puyo universe--who solve all of their problems and disagreements by tossing colored blobs and blocks at each other. The game modes change in every chapter, so Adventure Mode serves as a way to practice and learn the various styles of gameplay available while also unlocking characters, in-game shop credits, and various embellishments for your profile. While the rainbow-colored characters and their jokey personalities are certainly cute, the nonsensical nature of the narrative will either charm you to bits or leave you mashing the skip button to get to the dropping faster. This mode takes a few hours to finish, and future DLC expansions have been teased.

Continue Reading at GameSpot

Puyo Puyo Tetris 2 Review

Fans of competitive, block-dropping puzzle games had it pretty rough for most of the last decade. Creativity in the Tetris space was being stifled by a strict set of game-rules guidelines imposed by The Tetris Company, while Puyo Puyo was mostly trapped in Japan, playable only by those international fans fervent enough to tread import waters. Thankfully, things have changed somewhat on both fronts, bringing us the unusual mashup title Puyo Puyo Tetris in 2017 to critical and fan success. Three years later, we now have a follow-up in the form of Puyo Puyo Tetris 2. While it keeps much of what made the original game a success, it offers a few new game modes and online enhancements--but as a sequel, it lacks the same punch as the original.

Like in the original game, Puyo Puyo Tetris 2 is built around an engine combining these two competitive puzzle titans into a singular game entity. Players pick either Puyo Puyo or Tetris gameplay and go up against an opponent, with rules adjusted according to which style they're using--or they can play a mode that switches between Puyo Puyo and Tetris gameplay at set intervals. If you're feeling especially brave, you can attempt Fusion mode, which puts Puyo blobs and Tetromino blocks on the same board in a complex rules mashup that will put your puzzling skills to the true test.

But that's just the beginning. There's a lot on offer in Puyo Puyo Tetris 2 for both solo and multiplayer play. The Adventure mode offers an all-new story, complete with a pleasant new overworld interface and featuring a cast of colorful weirdos--mostly from the expanded Puyo Puyo universe--who solve all of their problems and disagreements by tossing colored blobs and blocks at each other. The game modes change in every chapter, so Adventure Mode serves as a way to practice and learn the various styles of gameplay available while also unlocking characters, in-game shop credits, and various embellishments for your profile. While the rainbow-colored characters and their jokey personalities are certainly cute, the nonsensical nature of the narrative will either charm you to bits or leave you mashing the skip button to get to the dropping faster. This mode takes a few hours to finish, and future DLC expansions have been teased.

Continue Reading at GameSpot

Chris Evans Is Very Excited to Play Buzz Lightyear

Disney fans, Pixar fans, and Toy Story fans are excited about Lightyear, but there might be nobody more excited about the movie than its star, Chris Evans. It was announced yesterday that Evans will play Buzz Lightyear in Disney Pixar's Lightyear movie, which hits theaters June 17, 2022. It was just one of the many announcements from Disney's recent investor call and Evans can't contain his excitement for the role. "Working with Pixar is a dream come true," Evans said in an Instagram post yesterday. "I've been a massive fan of their films since the very beginning. My team could barely contain their excitement when they told me that Pixar had a pitch for me. All they said was 'Buzz Lightyear.'" As you can see in the post above, Evans told his team that he didn't quite understand the pitch because Tim Allen, who has been the voice of Buzz Lightyear for over 20 years, and his performance as the character, were untouchable. He said he needed to know how this character was different from the Buzz Lightyear toy in Toy Story 1, 2, 3, and 4, and why the story of Lightyear is a story worth telling. "I can say 2 things with absolute confidence," he said. "1. I didn't stop smiling through the ENTIRE pitch. Ear to ear. 2. Everyone can rest easy. And get very excited." [widget path="global/article/imagegallery" parameters="albumSlug=every-pixar-movies-rotten-tomatoes-score&captions=true"] Evans is living proof of his second point as his excitement about the official announcement couldn't be contained, as evidenced by his Instagram post and elsewhere. Shortly after the announcement was made, the actor said on Twitter, "I don't even have the words." He then explained that the story of Lightyear isn't about the Buzz Lightyear toy featured in the Toy Story movies — it's the origin story of the human Buzz Lightyear that the toy in those movies is based on. It turns out that Evans is just a generally excited person when it comes to anything related to space. Entertainment Weekly writer, Devan Coggan, has a Twitter thread spanning over two years of tweets featuring Evans' many excited reactions to news about space, as you can see in Coggan's tweet below. The thread features over a dozen tweets dissecting how much Evans loves space and every bit of it is worth your time. Almost as if it were written in the stars, Coggan's thread that spans over two years ends with her saying "our boy is going to space" and a picture of Buzz from Lightyear. To infinity and beyond, Chris Evans. If you missed the announcement of Lightyear yesterday, be sure to check it out in our Disney Investor Day 2020 announcement story, which features every movie and TV announcement made during the investor call. [poilib element="accentDivider"] Wesley LeBlanc is a freelance news writer and guide maker for IGN. You can follow him on Twitter @LeBlancWes.

Thor: Love and Thunder to Bring Back Lady Sif

Thor: Love and Thunder isn’t just bringing back Natalie Portman. Lady Sif, once again played by Jaimie Alexander, is set to return, according to a report by Deadline.

Sif/Alexander was absent from Thor: Ragnarok, though her co-stars returned to portray the Warriors Three, who fought against Cate Blanchett’s sinister Hela.

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Deadline also reports that Lady Sif may appear in other Marvel properties, including Disney Plus’ Loki series.

Sif was featured throughout the first two Thor films as a dedicated ally and secondary possible love interest to the Asgardian god. She also appeared in Agents of S.H.I.E.L.D., where she aided the cast in pursuing escaped sorceress Lorelei.

Disney spent several hours pouring over details about its plans for 2021 and beyond on Thursday during an investors presentation. This included a multitude of announcements about Marvel, Star Wars, and Disney Plus properties.

Perhaps the most interesting announcement for Thor fans was that actor Christian Bale (Dark Knight) will play Gorr the God Butcher, a fan-favorite nemesis of Thor’s who, as the name implies, sets off a campaign of deicide.

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You can read much, much more about Kevin Feige’s updates on the MCU here. [poilib element="accentDivider"] Joseph Knoop is a writer/producer/warrior one for IGN.

The Callisto Project Wants to be The Scariest Next-Gen Horror Game Ever

Glen Schofield wants space to be scary, again. 12 years after creating Dead Space, Schofield is back in the world of sci-fi horror with his new studio Striking Distance, which just announced its survival-horror game The Callisto Protocol. IGN spoke with Schofield a day after The Callisto Protocol was revealed to find out more about the project. And one thing is clear, Schofield’s first and foremost goal with the game is to scare you. “I’m looking forward to really trying to make the scariest game on next-gen platforms [and PC],” says Schofield. “From what I hear — it’s hard to be the creative and talk nicely about it — but from what I hear… [Dead Space] was one of the scarier games of [its generation] and I want to do the same on next-gen, or what’s considered now the current-gen.” [ignvideo url="https://www.ign.com/videos/2020/12/11/the-callisto-protocol-announcement-trailer"] Striking Distance has a peculiar origin. Founded in 2019 by Schofield after he co-directed several Call of Duty games, including Black Ops, Modern Warfare 3, and Advanced Warfare. Striking Distance was built under the PUBG Corp, best known for the battle royale hit PlayerUnknown’s Battleground. Striking Distance then set out to expand the PUBG universe by creating a new narrative experience within it. And The Callisto Protocol is just that. According to Schofield, there is a big combined effort to flesh out the narrative universe of PUBG, and The Callisto Protocol is set within that universe, but 300 years after whenever PUBG is set. “The funny thing is, I came in with this story when I went and met with the PUBG people for the first time and started talking about [The Callisto Protocol] and building a studio. I presented this game to them, and so what we did was we made it fit within the PUBG storyline.” But don’t let the PUBG connection mislead you. Schofield says The Callisto Protocol is not a battle royale game, but a full-on, third-person survival horror game. “You want to see your character and you want to see you going into danger,” Schofield explains when asked about the appeal of the third-person horror genre. “You want to see yourself and what happens to you during the course of this... as you get blood on your suit.” [ignvideo url="https://www.ign.com/videos/2020/12/11/is-the-callisto-protocol-the-dead-space-successor-weve-been-waiting-for-rewind-theater"] Schofield is particularly passionate about next-gen, or rather current-gen, technology and how The Callisto Protocol will take full advantage of the latest tech and development innovations. He highlights innovations in lighting and sound, and how the developers can take advantage of all kinds of new lighting techniques and 3D audio to create a new level of immersion. "When the player is walking, your clothes make a sound when your arm is going across the cloth on your chest and things like that. And so we're getting all those sounds. The sound of the wind just so slightly blowing through your hair. It's crazy." The Striking Distance team is also working on integrating haptics, presumably for controllers like the DualSense. But Schofield lights up when he talks about the visuals. “You got to see the graphics, the graphics are just freaking amazing now,” Schofield tells IGN. “We’re getting so detailed, it slows us down on production, you know what I mean?... We can get so detailed now and fit those graphics on the screen and it’s taking a lot of time to build it.” Schofield still couldn’t share too much about the project, but immersion is the main pillar of its development. “We’re trying to make you really feel like you’re in this world. Even though it’s you escaping from this prison and you’ve got to survive these unthinkable horrors.” [widget path="global/article/imagegallery" parameters="albumSlug=the-callisto-protocol-game-awards-trailer-screenshots&captions=true"] “The more you are immersed, the more you want to know about that story, the more you want to know about those little hints that we put around. You’re like, ‘What the heck is that about? What is this mystery?’” If immersion comes through the advancements in visuals and audio, the other draw for players in The Callisto Project will be the story, one that’s being handled by a dedicated writing team working to create a deep story. “All I can say is... that my goal and the goal of the team is to make the scariest game on next-gen platforms. So if that’s what you want to play, that’s what we’re bringing.” Check out IGN's full recap of all the announcements and reveals from this year's Game Awards. [poilib element="accentDivider"] Matt T.M. Kim is a reporter for IGN.

Cyberpunk 2077 1.04 Hotfix Released for PC, PlayStation, and Xbox

Update (12/12/20) - Cyberpunk 2077's Twitter has confirmed that Hotfix 1.04 is now available on Xbox consoles as well.

Original story follows.

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Cyberpunk 2077 is getting its first hotfix patch less than 48 hours after an aggressively buggy launch. CD Projekt Red says the update fixes a number of issues with quest bugs, visual bugs, stability, and more.

Hotfix 1.04 is now live on PlayStation consoles and PC. CD Projekt says it is working on getting the update available on Xbox consoles “as soon as possible.”

One of the more notable fixes pertains to the controversial braindance sequences, which featured red and white flashing lights that could cause players with epilepsy to have seizures. CDPR says the 1.04 update modifies the lighting effect to reduce the risk of inducing epileptic symptoms, reducing the flashing in frequency and magnitude. [ignvideo url="https://www.ign.com/videos/2020/12/11/cyberpunk-2077-graphics-comparison-ps5-vs-ps4-base-model"]

CDPR has also removed copyrighted songs present in the game’s DMCA-friendly “disable copyrighted music” feature, which presented the streamer community with the huge issue of possibly being demonetized or having their content taken down following a DMCA strike.

Here’s CDPR’s full list of each fix in the 1.04 update.

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Quests

  • Fixed an issue with completing the final objective in Gig: Freedom of the Press.
  • Fixed an issue with starting conversation with Johnny at the end in Life During Wartime.
  • Corrected a rare issue with NPCs no longer calling V if A Like Supreme quest was abandoned mid-way.
  • Fixed an issue with Nix not going into his default state in Spellbound and KOLD MIRAGE.
  • Fixed issues blocking progress in I Fought The Law if the quest area is left.
  • Fixed inability to find Delamain in Epistrophy.
  • Fixed issues related to remaining in the second phase of the quest after finishing Pacifica fight with Ozob if played after Finals.
  • Fixed an issue with Nomads no longer present if V leaves the quest area mid-combat in With a Little Help from My Friends/Queen of the Highway.
  • Adjusted mappings and re-enabled quest tracker in M'ap Tann Pèlen/I Walk the Line/Transmission.
  • Fixed constraints on freedom to get up and sit down if neither blueline condition is met in Violence.
  • Fixed issues with time and space resulting from leaving the quest area or abandoning the quest in Following the River.
  • Fixed an issue with conversation with Johnny not starting after leaving the hotel in Tapeworm.
  • Fixed an issue with quest being blocked upon leaving the quest area before climbing the hill in Following the River.
  • Fixed the objective “Go into booth 9” not completing if the room’s entered too fast in Automatic Love.
  • Fixed Jackie’s issues with sitting still in The Ripperdoc.
  • Other quest fixes

Gameplay

  • Fixed the preview in weapon crafting.

Visual

  • Reduced vehicle appearance pop-in.
  • Speeded up switching first person perspective to third person perspective in a vehicle.
  • Fixed issues with animations missing from important quest NPCs during cinematics.

Performance & Stability

  • Improved stability, including various crash fixes.

Miscellaneous

  • Modified the flashing effect on braindances to reduce the risk of inducing epileptic symptoms. The effect has been smoothed out and the flashes reduced in frequency and magnitude.
  • Removed copyrighted songs incorrectly present in the game with "Disable Copyrighted Music" feature toggled on.

PC-specific

  • Switching language to default in the in-game settings now correctly sets it to the language of your Steam client.

Console-specific

  • Improved reflections quality on Xbox One and PlayStation 4 to eliminate the smudge effect.
  • Fixed “The Wasteland” achievement being stuck on 97% after completing all relevant missions in The Badlands on Xbox.
  • Fixed an issue with missing PT-BR VO for Xbox players in Americas.

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Cyberpunk 2077 launched just late Wednesday evening here in North America, perhaps coming in a little too hot as numerous players lamented the number of significant bugs and graphical issues present throughout the game. Console players particularly got the short end of the stick, with base PS4 and Xbox One users experiencing significant graphical downgrades compared to the PC version. [ignvideo url="https://www.ign.com/videos/2020/12/11/cd-projekt-red-stock-drops-29-around-cyberpunk-2077-launch"] Check out the latest episode of IGN Now to hear our thoughts on how CD Projekt Red missed the mark with its last-gen failure. [poilib element="accentDivider"] Joseph Knoop is a writer/producer/netrunner for IGN.

Game of Thrones Prequel Casts Doctor Who, Ready Player One Stars

HBO has reportedly cast Emma D'Arcy, Olivia Cooke, and Matt Smith for its upcoming Game of Thrones prequel series, House of the Dragon. The three are set to star in the show with Greg Yaitanes (Banshee), Clare Kilner (Snowpiercer), and Geeta Patel (Netflix's The Witcher) tapped to direct episodes of the series set 300 years before Game of Thrones, according to The Hollywood Reporter. The series will tell the story of House Targaryen, which is the house of Daenerys Targaryen from Game of Thrones. [widget path="global/article/imagegallery" parameters="albumSlug=house-of-the-dragon-images-and-concept-art&captions=true"] Smith, who is perhaps best known for his time as the eleventh doctor on Doctor Who, will star in House of the Dragon as Prince Daemon Targaryen, who is the "younger brother to King Viserys and heir to the throne," according to HBO. He's a "peerless warrior and a dragonrider" that "possesses the true blood of the dragon." Cooke, who played Samantha in 2018's Ready Player One, has been cast to play Alicent Hightower, who HBO describes as "the daughter of Otto Hightower, the Hand of the King, and the most comely woman in the Seven Kingdoms." Hightower was "raised in the Red Keep, close to the king and his innermost circle" and she "possesses both a courtly grace and a keen political acumen." D'Arcy, who played Naomi Richards in the TV series Wanderlust, will portray Princess Rhaenyra Targaryen, who is "the king's first-born child" and "of pure Valyrian blood," according to HBO. Like her uncle Daemon, she is also a dragonrider and HBO says she was "born with everything" except being "born a man." [ignvideo url="https://www.ign.com/videos/2020/06/23/george-r-r-martin-gives-an-update-on-the-winds-of-winter"] This is the latest casting news for House of the Dragon after it was reported back in October that Paddy Considine will play King Viserys Targaryen. House of the Dragon is expected to premiere in 2022. Check out some art of the dragons from the show and then read up on everything you need to know about this Game of Thrones Targaryen prequel series. [poilib element="accentDivider"] Wesley LeBlanc is a freelance news writer and guide maker for IGN. You can follow him on Twitter @LeBlancWes.

Cyberpunk 2077 Pre-Order Sales Have Already Covered Entire Development and Marketing Cost

Cyberpunk 2077 has been out for less than a week, but developer CD Projekt says it has already recouped its total development cost and marketing and promotional cost.

In a short report to investors, the Management Board of CD Projekt says that the “estimated licensing royalties receivable by the Company in association with pre-order sales of Cyberpunk 2077 across all of its digital distribution channels have exceeded the sum,” of both the game’s development cost and marketing expense.

This means that Cyberpunk 2077 is already profitable thanks to both pre-order sales across PS4, PS5, Xbox One/S/X, Xbox Series X/S, Stadia, and PC. The profits are also bolstered by estimated licensing royalties the company expects to be owed. [widget path="global/article/imagegallery" parameters="albumSlug=cyberpunk-2077-pc-gameplay-screenshots&captions=true"] Cyberpunk 2077 was announced way back in May 2012 and pre-production began after the development of The Witcher 3: Wild Hunt Blood and Wine expansion in 2016. So depending on how CD Projekt defines the development time for Cyberpunk, the pre-orders and royalties have already covered anywhere from eight to four years of development. Similarly, CD Projekt towards the end of its development promoted Cyberpunk 2077 heavily with ads, physical events at conferences like E3, and more, but those costs including the marketing costs for the remainder of the year have also already been eclipsed by the profits. The news comes just as CD Projekt stock dropped by 29% following the launch and news that the performance of the title is underwhelming on consoles, particularly last-gen systems like the PS4 and Xbox One. [ignvideo url="https://www.ign.com/videos/2020/12/10/why-cyberpunk-2077-should-not-get-a-pass-on-last-gens-failures"] Though that didn't stop CD Projekt from already selling 8 million copies of Cyberpunk 2077 before it was even released. For more on Cyberpunk 2077, check out IGN’s full Cyberpunk 2077 guide and Night City map. [poilib element="accentDivider"] Matt T.M. Kim is a reporter for IGN.