Fall Guys Is Delayed on Switch and Xbox, but Will Now Have Crossplay

Fall Guys: Ultimate Knockout has been delayed on Switch and Xbox, but this extra time will let the team add features like crossplay. Mediatonic announced the news in a blog update, sharing that "with so many new opportunities now in our hands, we've realised that our previously announced Summer 2021 Switch and Xbox release schedule is unfortunately just too soon for us to include all of the tasty new features we're working on." [ignvideo url="https://www.ign.com/videos/2021/04/27/top-10-battle-royales"] The team promises the wait will be worth it, and that this delay will let them add features like crossplay, meaning that "when we add new platforms, players will be able to stumble in harmony with their pals, regardless of their platform of choice." In addition to the new platforms, Mediatonic continues its work on new Seasonal content releases, fresh Shows, Costumes, Rounds, and much more. The upcoming Season 4.5 update is part of this plan and will include two "fiendish" new Rounds and Fall fashion options. This news follows Epic Games' acquisition of Mediatonic in March 2021. Alongside the news, Mediatonic shared that "your gameplay isn't changing" and that the added resources will help them bring a ton of features already seen in Fortnite and Rocket League to Fall Guys. [ignvideo url="https://www.ign.com/videos/2021/03/20/fall-guys-season-4-how-squads-mode-works"] For more on Fall Guys, check out where it ranks on our list of the 10 Best Battle Royales and learn more about Squad Mode's team element. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Call of Duty Warzone In-Game Event To Raise Money In Aid of Veteran Medics

The Call of Duty Endowment, the non-profit charity that helps military veterans, is holding an in-game event in Call of Duty: Warzone in order to raise money to support veteran medics and hospital corpsmen as part of Military Appreciation Month. Additionally, a new DLC pack for Warzone and Call of Duty: Black Ops Cold War is also being sold to raise funds for the cause. The event is The Revival Challenge. Starting today, April 30, and running to May 9, reviving five people in Warzone will unlock a new Call of Duty Endowment calling card. Should a million players unlock this card, a double-XP day will be held for all Warzone players. Additionally, for every Revival Challenge completed, Activision Blizzard has pledged to donate $1 to the charity, up to $1,000,000. [ignvideo url="https://www.ign.com/videos/2021/04/21/call-of-duty-warzone-destruction-of-verdansk-event-gameplay"] In the store for both Black Ops Cold War and Warzone will be the Call of Duty Endowment Battle Doc Pack, containing skins and medic-themed trinkets. These have been created in partnership with retired Army Veteran Combat Medic Timothy Hobbs Jr., and all net proceeds from the pack sales goes to the Endowment. The aim is to raise $2,000,000 from these packs. Finally, a new connecting screen for Warzone will be dedicated to the Endowment and Military Appreciation Month, and will display for the first ten days of May. CoD Medical Heroes For 2021, Call of Duty Endowment’s focus for Military Appreciation Month is veteran medics and corpsmen, who have difficulty finding civilian jobs in medical fields despite having experience and training from their time in the forces. Money raised during the #CODEMedicalHeroes campaign will go towards helping “highlight the immensely qualified veterans who right now have the skills necessary to fill these positions.” For more on Call of Duty, take a look at our stories detailing that Toys for Bob is now developing Warzone, and that main studio Raven is currently working on a glitch fix for the game’s new map, Verdansk ‘84. [poilib element="accentDivider"] Matt Purslow is IGN's UK News and Entertainment Writer. 

Ni no Kuni 2 Is Officially Coming to Nintendo Switch

Update 05/20/2021: Ni No Kuni 2: Revenant Kingdom - Prince's Edition has been officially revealed for Nintendo Switch. The new version of the RPG will be released on September 17, and you can watch an announcement trailer below: [ignvideo url="https://www.ign.com/videos/2021/05/20/ni-no-kuni-ii-revenant-kingdom-princes-edition-nintendo-switch-announcement-trailer"] The Prince's Edition comes with both of the DLC expansions, The Lair of the Lost Lord and The Tale of a Timeless Tome. It will be released both physically and digitally. [poilib element="accentDivider"] A new ESRB rating for Ni no Kuni 2: Revenant Kingdom Prince's Edition may have revealed that Bandai Namco's RPG will soon find its way to the Nintendo Switch. The ESRB's rating lists Nintendo Switch as a platform for Ni no Kuni 2 and gives it a T (Teen) rating for Fantasy Violence and Mild Blood. [ignvideo url="https://www.ign.com/videos/2018/03/19/ni-no-kuni-ii-revenant-kingdom-review"] Ni no Kuni 2: Revenant Kingdom was originally released in 2018 for PS4 and PC and, in our review, we said that it "distinguishes itself from its predecessor by layering fast-paced, real-time combat and an engaging kingdom building system atop more traditional RPG systems and quests. It’s a shame it delivers so few truly memorable characters and restricts so much of its storytelling to text on screen, but by the end of Ni No Kuni 2 the broader themes certainly resonate and the 40+ hour journey has been well worth it." According to the Steam page for Ni no Kuni 2: Revenant Kingdom - The Prince's Edition, this version looks to include the full game, its Season Pass, an Equipment Package, and the Cat King's Claw. Ni no Kuni 2's Season Pass includes both The Tale of a Timeless Tome and The Lair of the Lost Lord. These expansions added new story content, a random dungeon "Labyrinth," and much more. [ignvideo url="https://www.ign.com/videos/2019/03/11/ni-no-kuni-ii-the-tale-of-a-timeless-tome-dlc-trailer"] [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Ubisoft Hostage-Taking Hoax: Alleged Suspect Is a Rainbow Six Siege Cheater

A suspect behind the Ubisoft Montréal hostage-taking hoax last year is allegedly an aggrieved Rainbow Six Siege cheater – who reportedly called in multiple threats to the studio. La Presse reports that it has obtained court documents that point to a French citizen named Yanni Ouahioune, who has apparently been banned more than 80 times from Rainbow Six Siege for cheating. La Presse says Ouahioune is being investigated for making the hoax phone call that led to a police situation at Ubisoft Montréal. The individual involved apparently spoofed their phone number to make it appear as though the call came from within the studio, claimed hostages had been taken, and demanded a ransom. Per the report, the incident cost Ubisoft $1.7 million in lost productivity, as well as costs for subsequent psychological support for employees and material damage to the office. Those documents allege that two further hoax calls were made in the following months, one reporting a bomb had been left at the studio, and another claiming that one of the company's executives had been killed. Subsequent calls reportedly saw a caller ask for access to ban people within Rainbow Six Siege, and to ask for Swedish Siege professional Spoit to be banned from the game. An Ubisoft investigation into the matter reportedly led to Ouahioune being named as a suspect. Speaking to La Presse, Ouahioune admitted that he has previously created a site to steal Siege accounts, and had been involved in swatting (in which police are called to rival players' houses using hoax calls). However, he denied any part in the hoax calls to Ubisoft Montréal, claiming that his name has only come up because he's known at Ubisoft. Ouahioune also told La Presse to ask Ubisoft to unban his account because of the amount of money he spent on cosmetics, and told the publication that he no longer participates in illicit gaming activities because he doesn't want his mother to be disappointed anymore. IGN has contacted Service de police de la Ville de Montréal and Ubisoft for comment. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Green Lantern HBO Max Series Casts One of Its Heroes

American Horror Story actor Finn Wittrock has been cast as Guy Gardner in the upcoming Green Lantern series at HBO Max. According to Deadline, HBO Max has tapped Wittrock for a lead role in the upcoming series, playing Guy Gardner, a top member of the Green Lantern Corps who's described as "a hulking mass of masculinity, and, as rendered in the comics, an embodiment of 1980s hyper-patriotism," and yet, still "somehow likable." Wittrock is the first actor to be cast in the live-action series based on the DC comics property. Green Lantern Finn Wittrock Guy Gardner As a character, Gardner is instantly recognizable with his bowl-cut red hair and a fiery temper to match. His first appearance in the pages of Green Lantern comics was in 1968, but he didn't find his footing as a hotheaded hero until many years later. His overwhelming anger often proved to be his undoing, but Gardner has shown time and again that he is a loyal friend and hero worthy of the Green Lantern's light. [widget path="global/article/imagegallery" parameters="albumSlug=green-lantern-whos-who-in-the-hbo-max-show&captions=true"] Wittrock is best known for his frequent collaborations with Ryan Murphy, having starred on several seasons of American Horror Story. He joined the cast in the fourth season of the FX anthology series, American Horror Story: Freak Show, playing petulant psychopath Dandy Mott. He received a Primetime Emmy Award nomination for his performance and continued to pick up main roles in later seasons. He will now star as one of "multitudes of Lanterns" appearing in the upcoming Green Lantern series, which will feature "Jessica Cruz, Simon Baz, and Alan Scott — Earth's first Green Lantern, who, true to the comics, is a gay man — and many more. The series will also include fan favorites such as Sinestro and Kilowog, and will also introduce new heroes to the ranks of the Green Lantern Corps." [ignvideo url="https://www.ign.com/videos/2019/10/30/green-lantern-tv-show-coming-to-hbo-max-ign-now"] Green Lantern's first season will consist of 10 one-hour episodes, telling a story that spans "decades and galaxies, beginning on Earth in 1941 with the very first Green Lantern." The series is coming from Berlanti Productions in association with Warner Bros. Television, and it will be co-written by Seth Grahame-Smith and Marc Guggenheim, with Grahame-Smith also serving as showrunner. For more from the world of DC, check out all of the new DC movies and TV shows in 2021 and beyond. [poilib element="accentDivider"] Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.

Resident Evil Village Started Development 6 Months Before Resident Evil 7 Came Out

Capcom asked its developers to start work on Resident Evil Village six months before Resident Evil 7 was due for release – which left the team unsure about the direction they wanted to take, before the first-ever first-person Resident Evil game saw a positive reception. Revealed in our IGN First feature about the making of and inspirations behind Village, director Morimasa Sato explains: “We were still busy developing Resident Evil 7, but my boss told me to start planning for the next entry in the series. At the time, we had no idea how users would react towards the new horror experience and characters of 7 yet.” [ignvideo url="https://www.ign.com/videos/resident-evil-village-the-mercenaries-mode-hands-on-ign-first"] It's not hugely unusual that a major series would see plans for a sequel put in place before the preceding game is released – but Resident Evil 7 was a major departure for the series, meaning Village's developers were left waiting to see the reaction to it before fully committing to a straight sequel, rather than another reinvention. “We had no idea how the change of perspective would be received, so at first we were quite worried. But when we released Resident Evil 7 about half a year after the development of Village started, it was received very well. This helped us decide to make Village a direct sequel,” Sato says. [ignvideo url="https://www.ign.com/videos/resident-evil-village-5-hour-ps5-hands-on-preview-ign-first"] That success meant Village moved forward as a first-person game and continued the story of RE7 protagonist Ethan Winters – but the team had already planned the addition of a village setting, inspired by Resident Evil 4. That mixture of old and new has led to Sato describe the game as the 'offspring' of RE4 and RE7, rather than a reboot of one, or a simple sequel to the other. It's meant as a pure blend of the two. You can read much more about that in our extensive interview with Sato and producer Tsuyoshi Kanda, and there's plenty of exclusive Resident Evil Village info for you beyond that. Right now you can read our IGN First hands-on preview of the game's first five hours, meet the game's main villains, and check out the first footage of the game on last-gen. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Resident Evil Village Could Have Skipped PS4 and Xbox One Altogether

Resident Evil Village could have skipped last-gen platforms entirely, with the developers waiting to make sure it ran well enough before committing to making a PS4 and Xbox one version.

Resident Evil Village is gorgeous on next-gen platforms and PC, but recent demos and IGN’s own hands-on time have indicated that the game also looks great and runs smoothly on last-gen platforms, the PS4 and Xbox One. However, according to producer Tsuyoshi Kanda, Capcom did not decide to release the game on last-gen platforms until after Village was announced in June last year.

“We developed Village as a game for next-gen hardware, but in order to make it accessible to more players, we went through a lot of trial and error to somehow provide a comparable experience on last-gen hardware,” Kanda told IGN. “In the end, we were able to deliver a high-quality product for last-gen hardware as well. That being said, if the quality hadn’t been sufficient, I don’t think we would have released it.”

[ignvideo url="https://www.ign.com/videos/resident-evil-village-first-ever-ps4-pro-gameplay-4k-ign-first"]

“If there was a big difference in graphical quality or framerate, it would not have been something we could deliver to players, so we did our best to make sure it would be satisfying on any platform,” added director Morimasa Sato.

Fans were pleasantly surprised with the quality of the PS4 Pro footage IGN exclusively revealed earlier this month, which was captured by us from a preview build of the full game. With the recent demos, players have been able to directly test a cut-down version of the game on their platform of preference.

If you’re not sure whether to get Village on last-gen or next-gen consoles, don’t worry, as Kanda emphasizes that the last-gen versions can be upgraded to next-gen free of charge, if you buy a next-gen machine later.

Resident Evil Village will be released on May 7. Learn how the game was inspired by both Resi 7 and Resi 4 in our interview with the developers, and be sure to check out our in-depth preview of the first five hours as well as our impressions of extra mode The Mercenaries. If you can’t wait to get your blood drained by Lady Dimitrescu, don’t miss our feature on the towering villain and her daughters, and also be sure to check out our reveal of the game’s other main villains. [poilib element="accentDivider"] Esra Krabbe is an editor at IGN Japan.

CD Projekt Bosses Set To Receive Big Bonuses Despite Cyberpunk 2077 Launch Problems

The CEOs and other board members at CD Projekt are set to receive big, multi-million dollar bonuses this year, despite the difficult and problem-filled launch of Cyberpunk 2077. CD Projekt co-CEOs, Marcin Iwiński and Adam Kiciński, are each set to get an end-of-year bonus of 24 million zloty (approx. $6.3 million), according to the company’s annual report. Meanwhile CD Projekt board member and director of Cyberpunk 2077, Adam Badowski, is to be awarded $4.2 million in bonuses. [ignvideo url="https://www.ign.com/videos/2020/12/07/cyberpunk-2077-review"] As explained in a new Bloomberg report, these bonuses come via CD Projekt’s profit share system, in which 20% of the company’s annual earnings is split up and awarded to staff members. 10% of profit is shared among the board of directors, while the other 10% goes to employees. In a statement to Bloomberg, CD Projekt explained that 865 employees were part of this profit share system, with $29.8 million shared among them. Meanwhile, five board members will share $28 million. Talking to Bloomberg, some employees revealed that they were expected to receive between $5,000 and $9,000 in bonuses. More senior staff could get closer to $20,000. These do, naturally, pale in comparison to the multi-million dollar figures assigned to the board. These kinds of figures are to be expected from a corporation, but they are called into question in the wake of CD Projekt’s disastrous launch of Cyberpunk 2077. The game, in development for years and eagerly awaited by fans, launched in a buggy state that was considered near unplayable on PlayStation 4. That led to a reported 30,000 refunds and Cyberpunk 2077 being removed from sale on the PlayStation Store. [ignvideo url="https://www.ign.com/videos/2020/12/11/cyberpunk-2077-graphics-comparison-ps5-vs-ps4-base-model"] By releasing Cyberpunk 2077 in its difficult state rather than waiting for it to be ‘complete’, CD Projekt suffered a steep stock price fall. Considering their disastrous decision, the board was asked during a recent investor call if it were “appropriate” that such large bonuses were awarded. “We earned this money and the company earned this money, of course, but more net profits, more bonuses,” Kiciński said. “So well, we have results, we get bonuses, and that’s the contract we have.” At the CD Projekt financial briefing earlier this month, the company said that Cyberpunk’s launch “has been a huge lesson for us that we shall never forget.” Despite this, 2020 was the company’s best year. Going forward, the company plans to change the way it markets its games to help avoid another Cyberpunk-style situation. [poilib element="accentDivider"] Matt Purslow is IGN's UK News and Entertainment Writer. 

Hitman Dev Reportedly Working on Xbox Fantasy Game Featuring Dragons

Hitman developer IO Interactive is reportedly working on a dragon-themed fantasy game, potentially as an Xbox exclusive. First reported by Windows Central, the rumour suggests that IO is partnering with Xbox Game Studios on a brand new fantasy-themed game that involves dragons in some capacity. Subsequently, Eurogamer said its sources have corroborated that information, adding that the game will be AAA in scope. Both reports mention that the game is in early development, and years away from release. IO's unannounced third project has been mentioned before, with CEO Hakan Abrak telling IGN, " I should mention we're working on something else, as well. Something completely new... a new IP." The company subsequently opened a new Barcelona studio, in part to work on the unannounced game. [ignvideo url="https://www.ign.com/videos/io-interactive-is-working-on-a-new-ip-in-addition-to-hitman-and-james-bond-ign-unfiltered"] Reports suggest that the new game will be developed by an entirely separate team, while other IO teams continue to update Hitman 3, and work on Project 007, the new James Bond game. It's a sea change from just a few years ago, when IO broke off from Square Enix to go fully indie. The odd, extra detail here is that Microsoft famously already worked with an external developer on a dragon-focused fantasy IP – one which never saw release. Scalebound was announced as a collaboration with PlatinumGames in 2014, but ran into trouble and was cancelled in 2017. Platinum producer Atsushi Inaba has previously said the studio would love to return to the project, but confirmed Microsoft holds the rights to it. Of course, fantasy games with dragons aren't exaxctly uncommon, and the publisher seemingly abandoned the Scalebound trademark several years ago, so this may be more of an odd coincidence than anything else. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.