Mass Effect Legendary Edition’s First Patch Is Bigger Than Each Mass Effect

Mass Effect Legendary Edition is set to be released in just a couple weeks, and a possible day one patch has just appeared on PlayStation servers that is bigger than the individual file sizes of Mass Effect 1, 2, and 3. As reported by Twisted Voxel, this patch appeared on OrbisPatches.com and includes improvements to performance, stability, Ambient Occlusion (AO), and lighting (both visual and performance-related). It also fixes crashes and "miscellaneous content." [ignvideo url="https://www.ign.com/videos/2021/02/02/mass-effect-legendary-edition-official-trailer"] At 11.8 GB, this patch is bigger than the base game of the original Mass Effect's 6.83 GB, Mass Effect 2's 9.25 GB and Mass Effect 3's 10.60 GB. It is not, however, bigger than Cyberpunk 2077's Day Zero and Day One patches that came in at 43 GB and 28 GB, respectively. Things have obviously changed since 2007 when the original Mass Effect was released, and the advancements in technology and resolution also come with a higher required file size. Besides the fact that this patch most likely improves all three games, it's for a package that includes the entire trilogy and more than 40 pieces of downloadable content that are playable in 4K Ultra HD and HDR. Mass Effect Legendary Edition, when it is released on May 14 for PC, PS4, and Xbox One, will tell the complete tale of Commander Shepard except for Mass Effect's Pinnacle Station DLC that was cut due to corrupted source code. [ignvideo url="https://www.ign.com/videos/2021/02/02/mass-effect-legendary-edition-our-first-impressions"] We've called Mass Effect Legendary Edition less than a remake, but it's much more than a basic remaster. BioWare also detailed a ton of the gameplay tweaks fans can expect, including for combat, the Mako, and more. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Battlefield 6 Images Allegedly Leak Ahead of Official Reveal

Images from Battlefield 6 have allegedly been leaked ahead of the game's official reveal, and they showcase big storms, a rocket ship, helicopters, beaches, and more. As reported by VGC, these images, which you can see here and here as AI upscaled versions, were posted on social media and give a possible glimpse at the upcoming Battlefield title that has the biggest team in the series' history. [ignvideo url="https://www.ign.com/videos/2020/06/18/dragon-age-and-battlefield-tech-teaser-ea-play-2020"] Tom Henderson, who has published multiple Battlefield 6 reports in the past, has confirmed that these images are in fact real. Furthermore, they match with sketches Henderson drew of these scenes in April that were from a teaser trailer set be released at some point in the future. "I'm not going to RT or share for obvious reasons... But yes, the 2 #BATTLEFIELD images that have been leaked in the past hour are real," Henderson wrote. "I'm not sure why the leaker has decided to capture the exact same shots (although the heli shot is a few frames out) but the screen grabs where likely captured via zoom or something like that - Which explains the low quality. We're not long away now :)" Battlefield 6 is planned for a 2021 release and will utilize the "full power of next-gen platforms to ensure this is 'exactly' the game that Battlefield fans want to play." [widget path="global/article/imagegallery" parameters="albumSlug=every-ign-battlefield-review&captions=true"] This will be the first new entry since 2018's Battlefield 5 and is just one of the projects in the works for the franchise alongside a standalone mobile game that is targeting a 2022 launch date. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Battlefield 6 Images Allegedly Leak Ahead of Official Reveal

Images from Battlefield 6 have allegedly been leaked ahead of the game's official reveal, and they showcase big storms, a rocket ship, helicopters, beaches, and more. As reported by VGC, these images, which you can see here and here as AI upscaled versions, were posted on social media and give a possible glimpse at the upcoming Battlefield title that has the biggest team in the series' history. [ignvideo url="https://www.ign.com/videos/2020/06/18/dragon-age-and-battlefield-tech-teaser-ea-play-2020"] Tom Henderson, who has published multiple Battlefield 6 reports in the past, has confirmed that these images are in fact real. Furthermore, they match with sketches Henderson drew of these scenes in April that were from a teaser trailer set be released at some point in the future. "I'm not going to RT or share for obvious reasons... But yes, the 2 #BATTLEFIELD images that have been leaked in the past hour are real," Henderson wrote. "I'm not sure why the leaker has decided to capture the exact same shots (although the heli shot is a few frames out) but the screen grabs where likely captured via zoom or something like that - Which explains the low quality. We're not long away now :)" Battlefield 6 is planned for a 2021 release and will utilize the "full power of next-gen platforms to ensure this is 'exactly' the game that Battlefield fans want to play." [widget path="global/article/imagegallery" parameters="albumSlug=every-ign-battlefield-review&captions=true"] This will be the first new entry since 2018's Battlefield 5 and is just one of the projects in the works for the franchise alongside a standalone mobile game that is targeting a 2022 launch date. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Microsoft Documents Reveal a Plan to Increase Revenue Share by 18% for Xbox Devs

According to confidential documents, Microsoft was planning to reduce its 30% revenue share for Xbox Store games by 18%, moving the split between the developers and itself from 70/30 to 88/12. As reported by The Verge, these documents were filed for the upcoming Epic Games vs. Apple case in January 2021 and state that "all games will move to 88/12 in CY21." [ignvideo url="https://www.ign.com/videos/2019/10/08/valves-30-cut-is-actually-the-industry-standard"] Also stated on the same page is the already announced news that Microsoft will be increasing the revenue share of PC games on the Microsoft Store by the same 18% on August 1, 2021. This would be a significant move for the console games industry as Xbox, Nintendo, and Sony currently all have a revenue share split of 70/30. Microsoft's move on the PC side has put it in line with Epic Games' 88/12 split and moved it away from the 70/30 split that Steam still uses. However, a Microsoft spokesperson did tell The Verge that "We have no plans to change the revenue share for console games at this time." As The Verge notes, this could mean that the plans have fallen through, have changed, or Microsoft isn't ready to announce or commit to them. [widget path="global/article/imagegallery" parameters="albumSlug=the-best-games-to-play-on-xbox-series-xs&captions=true"] Microsoft also refused to comment on another important part of the documents that revealed Microsoft would offer this 88/12 split for PC games revenue share "for all games in exchange for streaming rights to Microsoft." This would clearly be a move to bolster Microsoft's Xbox Cloud Gaming and Xbox Game Pass service. Also detailed were some of the exclusivity deals in place for Microsoft games, including S.T.A.L.K.E.R. 2's three-month deal, Tetris Effect: Connected's six-month deal, and a deal that would make The Gunk "exclusive in perpetuity." [ignvideo url="https://www.ign.com/videos/2021/03/26/stalker-2-dev-diary"] [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Dragon Age 4 Concept Art Teases the Return of the Grey Wardens

New concept art for Dragon Age 4 has teased the return of the Grey Wardens - the order of warriors responsible for fighting back the darkspawn throughout Thedas. Dragon Age 4 executive producer Christian Dailey shared this latest piece of concept art on Twitter, and it follows a couple others from Dailey that showed off a mage in a rain-drenched alley in Minrathous and a helmeted archer in a fractured world. [caption id="attachment_250825" align="aligncenter" width="720"]E0QX6FeWUAAsdnP Image Credit: Christian Dailey[/caption] While its unclear if these are teases for characters we may encounter or play as in Dragon Age 4 or just a peek into its creation, it's always exciting to see something new related to this much-anticipated game. For those unfamiliar, Grey Wardens are an order of elite fighters that work to defeat the Archdemon and save the world from the Blight. Players became one of these Grey Wardens in Dragon Age: Origins and Anders from Dragon Age 2 has connections to them as well. They also played a role in Dragon Age Inquisition and players had a hand in deciding some of their fate. A book from BioWare confirmed that Tevinter is one of Dragon Age 4's main locations. The headquarters of the Grey Wardens - Weisshaupt Fortress - is just due west of the Tevinter Imperium and may very well be another location we visit when Dragon Age 4 is released. [ignvideo url="https://www.ign.com/videos/2020/12/11/dragon-age-4-cinematic-trailer"] While we still have no release date or official title for Dragon Age 4, The Game Awards 2020 gave us a glimpse into its world and revealed some  returning characters and a greater sense of the art style. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Doom Eternal Adds More Paid Cosmetic DLC After Assurances It Wouldn’t

Despite assurances that Doom Eternal would not add paid cosmetic DLC, two more packs have now been made available for purchase. As reported by VGC, these two packs - the DOOMicorn Master Collection Cosmetic Pack and the Series One Cosmetic Pack - are now available for PC, Xbox, and PlayStation and cost $4.99 and $8.99, respectively. Prior to Doom Eternal's launch, creative director Hugo Martin responded to a Facebook comment confirming the game would have "no store." [ignvideo url="https://www.ign.com/videos/2020/01/28/doom-eternal-will-not-have-microtransactions"] "No store," Martin wrote. "Nothing u can unlock in eternal with XP has anything to do with player abilities or content that would impact your game in anyway. The only thing u can unlock with XP is COSMETICS. These cosmetics have no impact on how u play, they just look cool. "Eternal is a $60 game, not a free to play game or a mobile game - we are giving u a complete experience with no store just like you'd expect. Unlocking skins with XP is a part of the experience if you care about that stuff or u can completely ignore it and it will have no impact on your experience AT ALL and it's all free." These two packs also aren't the first pieces of cosmetic DLC to be made available, as the Rip 'N Tear pack was released a couple months after launch. However, these were items that were originally a pre-order incentive, so there wasn't too much negativity surrounding it. [ignvideo url="https://www.ign.com/videos/2021/03/23/doom-eternal-the-ancient-gods-part-2-review"] Like the Rip 'N Tear pack, many of the items in the newly released packs were given away to players for free or as part of a promotion at some point in Doom Eternal's history, but now they are available as a full bundle. Doom has had paid DLC in the form of expansions known as The Ancient Gods Part 1 & 2, and those were generally well-received despite their difficulty. Doom Eternal is available on Xbox Game Pass, and Microsoft has since acquired its parent company ZeniMax Media, so it's very possible that all of these shifts have led to this decision. [ignvideo url="https://www.ign.com/videos/2021/03/09/microsoft-bethesda-heres-to-the-journey-official-announcement-trailer"] IGN has reached out to Bethesda for a comment. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

G4 Adds a New, Entirely Virtual Presenter to Its Line-Up

G4 has announced that CodeMiko, an entirely virtual presenter (or ‘vTuber’), will be part of its presenting team when the gaming network returns later this year. “In just a few short months, CodeMiko has carved out a wildly successful niche on Twitch,” said Kevin Sabbe, G4’s Head of Content, in a press release. “CodeMiko will bring her revolutionary interview experience to G4 and help the network push the boundaries of gaming entertainment.” If you’ve not encountered CodeMiko before, she is a Twitch streamer created through live animation. Her creator - known only as ‘The Technician’ - wears a motion capture suit, the data from which is rendered using Unreal Engine and translated into movement. This is then mapped in real time to animate a digital avatar of CodeMiko on-screen. [ignvideo url="https://www.ign.com/videos/2020/07/24/g4-2021-return-teaser"] CodeMiko can generally be found in the ‘Just Chatting’ section of Twitch, where she interviews a variety of people including some relatively prolific people in the gaming and content creator communities, such as Dunkey and Jacksepticeye. Her interview style is probably most easily categorised as ‘unusual’. This unique approach has amassed her 676,000 followers in just a few months. On G4, CodeMiko will be interviewing people from the games industry in her own style, as well as presenting comedy skits and live streams. “On G4, I’ll be interviewing some of the most notable names in gaming and entertainment,” said CodeMiko. “I’ll also be interviewing people like Kevin Pereira and Adam Sessler.” The return of G4 was teased last summer, and has since been announced to be coming back in a major way. X-Play and Attack of the Show, the network’s best-know shows, will be resurrected, and their original hosts Adam Sessler and Kevin Pereira will return. [poilib element="accentDivider"] Matt Purslow is IGN's UK News and Entertainment Writer. 

George A. Romero’s Widow is Developing Twilight of the Dead

George A. Romero still has business with the living dead. Though the late director died of lung cancer at the age of 77 in 2017, his widow Suzanne Romero is developing Twilight of the Dead, a new movie based off of a project that her husband was developing before his death. After working with a team of three screenwriters, Suzanne Romero is preparing to begin meeting with directors for the project, per The Hollywood Reporter. "This is the film he wanted to make," Suzanne Romero said. "And while someone else will carry the torch as the director, it is very much a George A. Romero film." With a shoestring budget and a dose of cynicism, George A. Romero all but invented the zombie genre with 1968's Night of the Living Dead. The filmmaker went on to direct five more zombie features, from 1978's Dawn of the Dead to 2009's Survival of the Dead, as well as numerous other horror films. Before his death, Romero was working on a script for Twilight of the Dead with Paolo Zelati, a final chapter intended to be his "final stamp on the zombie genre." [ignvideo url="https://www.ign.com/videos/2006/10/26/tcm-underground-tv-clip-night-of-the-living-dead-intro"] With Suzanne Romero's permission, Zelati continued to develop the script, working with screenwriters Joe Knetter and Robert L. Lucas. "I gave [Zelati] my full blessing as long as I could be there every step of the way for it to remain true to George’s vision," Suzanne Romero said. "We had a solid treatment and the beginning of the script. I can 100 percent say that George would be incredibly happy to see this continue." Though George A. Romero directed 2007's Diary of the Dead and 2009's Survival of the Dead, he did not consider those films to be continuations of the story that began with Night of the Living Dead. Twilight of the Dead was conceived as a follow-up to 2005's Land of the Dead, which ends with an intelligent zombie leader named Big Daddy reaching an uncertain end. [widget path="global/article/imagegallery" parameters="albumSlug=horror-movie-franchises-that-never-stopped-being-entertaining&captions=true"] "It is no secret that Diary and Survival were not the way he envisioned the series ending, and George knew it very well," Zelati said. "Twilight of the Dead was his goodbye to the genre he created and wanted to go out with a powerful film." [poilib element="accentDivider"] J. Kim Murphy is a freelance entertainment writer.

Konami Pulls Out of E3 2021 Despite Promising ‘A Number of Key Projects’ Under Development

Konami is working on several "key projects," but it will not be attending E3 2021. The publisher best-known for Metal Gear Solid and Silent Hill released an update saying it plans to sit this year's show out. "Due to timing we will not be ready to present at E3 this year," Konami wrote in a tweet. "We want to reassure our fans that we are in deep development on a number of key projects, so please stay tuned for some updated in the coming months." Konami's announcement is a reversal of the previous confirmation that it would be attending the show scheduled for June. It was originally listed alongside Capcom, Ubisoft, Take-Two Interactive, Warner Bros. Games, Koch Media, Nintendo, and Xbox as an E3 2021 attendee. The ESA responded to Konami's decision with the following statement, "We support our partner Konami’s decision to not participate in E3 this year and are excited to see what they’ll be announcing in the future when they're ready to do so. We can't wait for their return to E3 2022, but in the meantime, we look forward to sharing all of the highly-anticipated reveals, programming and so much more at this year's E3." What Konami's "key projects' entail makes for some interesting speculation. In the wake of Hideo Kojima's departure in 2015, Konami has largely turned away from big-budget game development, preferring to focus on other parts of its business. Even Pro Evolution Soccer, its annual soccer series, received comparatively limited updates last year. It's enough that Konami had to confirm that it hadn't shut down its gaming division entirely. [widget path="global/article/imagegallery" parameters="albumSlug=10-konami-games-that-need-remakes&captions=true"] There are signs that Konami is dipping a toe back into proper game development. Earlier this month, Konami announced GetsuFumaDen: Undying Moon, a rather beautiful remake of a Japanese Famicom game from 1987. Rumors also persist of revivals for Metal Gear Solid and Silent Hill. For now, Konami is keeping its head down and focusing on its key projects, whatever they might be, so fans will most likely have to wait until 2022 to get a closer loser at its latest and greatest. In the meantime, E3 2021 kicks off on June 12 and runs until June 15. [poilib element="accentDivider"] Kat Bailey is a Senior News Editor at IGN.

Here’s How Long It Took IGN Staffers to Finish New Pokémon Snap

New Pokémon Snap brings the popular spinoff back after more than 20 years on hiatus, but just how long does it take to finish this brand new Nintendo Switch exclusive? Now that our New Pokémon Snap review is live, we can talk a bit about how long it took to complete. Here are the story completion times in two separate playthroughs. [ignvideo url="https://www.ign.com/videos/2021/04/28/new-pokemon-snap-review"] [poilib element="accentDivider"]

Rebekah Valentine, Reporter

Playing with a relative balance between revisiting courses to try for more interesting shots while also progressing the story, I finished New Pokémon Snap's campaign in about 15 hours. Had I not been reviewing the game, I probably would have taken a bit more time than that, as the continually rising Research Levels had me constantly curious what was changing on each course, but with a deadline looming I had to make sure I finished the game proper before I got too in the weeds. Having rolled the credits, there are still tons of Photodex slots I need to fill, and several Pokémon that only appear in the post-game that I'm still looking for, so I anticipate I'll get several more hours out of New Pokémon Snap before I'm ready to put it away.

Casey Defreitas, Guides Editor

I would usually take my time with a game like New Pokémon Snap, but since I was working on the walkthrough and guides content, I tried to “beat the game” pretty quickly. It took me about 12 hours to reach the credits, and that includes about two hours of repeating courses I didn’t need, since I didn’t know how to progress at a certain point! There was still so much I hadn’t done. I had only reached Research Level 3 for two courses, which is needed to unlock quite a few Pokémon. I was missing about 40 Pokémon out of 214 from my Pokemon List (Photodex). That’s not to mention all the 4-Star behaviors I hadn’t captured or even seen. There’s still a lot of life left in New Pokemon Snap after the credits, especially when considering all the Legendary Pokemon that become available, and the competitive task the Online Rankings offer. I’ve also spent an hour just editing a few photos to upload online, even though that’s entirely unnecessary for my job. Oops. [poilib element="accentDivider"] In New Pokémon Snap you take on the role of an adventurous photographer out to capture the amazing world of Pokémon. With so many new Pokémon having been released since the original game — which only covers the first 151 Pokémon — there are many more monsters to discover. Ultimately, there are 24 courses in New Pokémon Snap, with six of them being Illumina Spots. In the tradition of Pokémon Snap, you'll probably be returning to those courses more than once in order to get the best possible photo. Nevertheless, it's possible to finish New Pokémon Snap very quickly if you decide to rush it. Two playthroughs have already been reported over at HowLongtoBeat, with both reportedly taking around 9 hours. Newcomers include Scorbunny, Bouffalant, and Torterra, all of whom hail from different regions throughout the world of Pokémon. [widget path="global/article/imagegallery" parameters="albumSlug=top-25-nintendo-switch-games&captions=true"] Ultimately, we really enjoyed New Pokémon Snap, calling it a "successful modern reinvention" of all the original's best ideas. It has some really neat moments, like the first time a Wailord pops up on screen. Our pal Todd Snap is back too! Its release on Switch is a pleasant surprise given that the series was last seen on Nintendo 64 way back in 1999. Many fans had given up hope that a sequel would ever be produced. But now it's here, and it's bigger and better than ever. Enjoy, and make sure to let us know how long it takes you to finish your own playthrough of New Pokémon Snap.