Witcher 3 Director Leaves CD Projekt Following Workplace Bullying Claims
Total War: Rome Remastered Review — Et Tu, Total War?
The enemy outnumbers us two-to-one and reinforcements are still days away. The raucous Gaul army is at our gates, baying for blood; each enemy soldier is coated in white and blue war paint and a select few operate battering rams that'll plough through our modest wooden defenses in a matter of minutes. The scent of death is in the air and we've got no choice but to stand our ground and fight. "One of you is worth any number of them," bellows our general, shattering the tense silence with an impassioned war cry. "We face adversity, a band of brothers, dedicated to the warrior's code of strength and victory," he continues, rallying the troops. "But we will never know defeat while we stand together! This day we add another triumph to the history of our people! We will be honored as men!"
Whether you go on to achieve victory or succumb to overwhelming odds, moments like this are part of what made Rome: Total War such a beloved strategy game when it launched in 2004--and why its popularity still persists today. It put Total War on the map and laid the groundwork for what has since become a blockbuster series in the strategy genre. With Total War: Rome Remastered, developer Feral Interactive has updated Creative Assembly's seminal title by overhauling the visuals and adding a number of quality of life improvements that make it slightly more appealing for modern sensibilities. Under the hood, however, this is still very much the same game as it was back in 2004, for better or worse.
The Imperial Campaign, for instance, still ingeniously divides the Roman empire into three powerful families: the Julii, Bruti, and Scipii. While there isn't a discernible difference between the three factions in terms of units and building types, each one is fighting wars on different fronts in a bid to conquer the region and expand Rome's power and influence. The Julii are entrenched in a battle with the aforementioned Gauls and Germania in the north, the Bruti clash with the Greek city-states in the southeast, while the Scipii are tasked with defeating Carthage in the southwest. Eventually, all of these disputes turn inward as the three factions descend into a bloody civil war with each other for sole control of Rome. This gradual collision course propels the campaign along and gives the late game a momentous shot in the arm that maintains the intensity until your final turn.
Continue Reading at GameSpotTotal War: Rome Remastered Review — Et Tu, Total War?
The enemy outnumbers us two-to-one and reinforcements are still days away. The raucous Gaul army is at our gates, baying for blood; each enemy soldier is coated in white and blue war paint and a select few operate battering rams that'll plough through our modest wooden defenses in a matter of minutes. The scent of death is in the air and we've got no choice but to stand our ground and fight. "One of you is worth any number of them," bellows our general, shattering the tense silence with an impassioned war cry. "We face adversity, a band of brothers, dedicated to the warrior's code of strength and victory," he continues, rallying the troops. "But we will never know defeat while we stand together! This day we add another triumph to the history of our people! We will be honored as men!"
Whether you go on to achieve victory or succumb to overwhelming odds, moments like this are part of what made Rome: Total War such a beloved strategy game when it launched in 2004--and why its popularity still persists today. It put Total War on the map and laid the groundwork for what has since become a blockbuster series in the strategy genre. With Total War: Rome Remastered, developer Feral Interactive has updated Creative Assembly's seminal title by overhauling the visuals and adding a number of quality of life improvements that make it slightly more appealing for modern sensibilities. Under the hood, however, this is still very much the same game as it was back in 2004, for better or worse.
Total War: Rome Remastered hasn't messed with this engaging setup, although you can now play as the other 15 factions without having to unlock them first--unless you'd prefer to do it the old-fashioned way by defeating each faction during the campaign as one of the Romans. When it comes to upgrades, the most obvious ones are visual, with improved lighting and more detailed terrain making both the battlefields and world map pop with added vibrancy. Environments are still overly sparse, which does make battles fairly lackluster to watch unless elephants are hurling soldiers 30 feet in the air, and the updated units aren't nearly as impressive either, falling some way short of the graphical fidelity we're used to seeing in modern Total War games. As a trade-off, however, Total War: Rome Remastered does feature an experimental "Extreme" setting for unit sizes, allowing you to partake in chaotic battles with an overwhelming number of forces, provided your hardware can handle it. Though loading times are still lengthy no matter which unit size you choose--even if you're running the game off an SSD--which can make the campaign fairly laborious at times.
Continue Reading at GameSpotThe Lord of the Rings’ Merry and Pippin Are Launching Their Own Podcast
“I am contractually obliged to make a glowing comment here in regards to the podcast Billy and I are making together. This is proving difficult as Billy has abducted me and is holding me for ransom to the price of 44 bananas. PLEASE, SEND bananas,” said Monaghan.
“Dom took a little persuading, it’s true, but this podcast is going to rock! He is such a joker, you have to love Dom! Ha....but you also have to love bananas, so....yes! send bananas,” said Boyd.
While it doesn't appear to be a straight rewatch podcast like The Office Ladies or the Scrubs podcast Fake Doctors, Real Friends, it should be worth a listen for fans of Middle-earth as they "peel back the layers of their experiences, both in real life and from the screen."
[ignvideo url="https://www.ign.com/videos/2015/11/17/the-lord-of-the-rings-the-fellowship-of-the-ring-trailer"]
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Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.The Lord of the Rings’ Merry and Pippin Are Launching Their Own Podcast
“I am contractually obliged to make a glowing comment here in regards to the podcast Billy and I are making together. This is proving difficult as Billy has abducted me and is holding me for ransom to the price of 44 bananas. PLEASE, SEND bananas,” said Monaghan.
“Dom took a little persuading, it’s true, but this podcast is going to rock! He is such a joker, you have to love Dom! Ha....but you also have to love bananas, so....yes! send bananas,” said Boyd.
While it doesn't appear to be a straight rewatch podcast like The Office Ladies or the Scrubs podcast Fake Doctors, Real Friends, it should be worth a listen for fans of Middle-earth as they "as they peel back the layers of their experiences, both in real life and from the screen."
[ignvideo url="https://www.ign.com/videos/2015/11/17/the-lord-of-the-rings-the-fellowship-of-the-ring-trailer"]
[poilib element="accentDivider"]
Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.Walmart Cloud Gaming Service Details Revealed in Epic vs Apple Documents
A diagram explaining the system also notes that indie games would be supported alongside AAA via third party launchers. Users would be given the option to subscribe, buy games, or 'BYOG' - Bring your own game (presumably by linking with accounts like Steam and porting across your existing library).
Among the new details in the emails, Epic Games co-founder Mark Rein sent messages detailing a clip that would attach a phone to a controller, in order for players to use Walmart's system. “They’re going to sell the clip for a crazy low amount, they were saying something like $2,” said Rein. He notes that the kickstand is the "killer part" of the device, and made it "more comfortable than playing on a Nintendo Switch."
Rein also had the opportunity to play games using the service, which he detailed in the thread. "I played Walmart's demo on an Android phone (with and Xbox controller) and the experience felt like playing on a PS4 and superior to playing on Android or iOS," he said. "They also moved it over to a laptop in real-time (video stream hopped from phone to laptop instantly) and I played there too. Again, it was VASTLY superior to playing it on my daughter's Surface Pro laptop."
[ignvideo url="https://www.ign.com/videos/2019/03/21/walmart-reportedly-planning-its-own-game-streaming-service"]
It is unclear if Project Storm is still in development or if the idea has been abandoned, but a beta period was originally planned for July 2019. As for Epic's streaming partnership plans, eventually the company partnered with Nvidia's GeForce Now streaming system to make Fortnite available for cloud gaming.
[poilib element="accentDivider"]
Matt Purslow is IGN's UK News and Entertainment Writer. Walmart Cloud Gaming Service Details Revealed in Epic vs Apple Documents
A diagram explaining the system also notes that indie games would be supported alongside AAA via third party launchers. Users would be given the option to subscribe, buy games, or 'BYOG' - Bring your own game (presumably by linking with accounts like Steam and porting across your existing library).
Among the new details in the emails, Epic Games co-founder Mark Rein sent messages detailing a clip that would attach a phone to a controller, in order for players to use Walmart's system. “They’re going to sell the clip for a crazy low amount, they were saying something like $2,” said Rein. He notes that the kickstand is the "killer part" of the device, and made it "more comfortable than playing on a Nintendo Switch."
Rein also had the opportunity to play games using the service, which he detailed in the thread. "I played Walmart's demo on an Android phone (with and Xbox controller) and the experience felt like playing on a PS4 and superior to playing on Android or iOS," he said. "They also moved it over to a laptop in real-time (video stream hopped from phone to laptop instantly) and I played there too. Again, it was VASTLY superior to playing it on my daughter's Surface Pro laptop."
[ignvideo url="https://www.ign.com/videos/2019/03/21/walmart-reportedly-planning-its-own-game-streaming-service"]
It is unclear if Project Storm is still in development or if the idea has been abandoned, but a beta period was originally planned for July 2019. As for Epic's streaming partnership plans, eventually the company partnered with Nvidia's GeForce Now streaming system to make Fortnite available for cloud gaming.
[poilib element="accentDivider"]
Matt Purslow is IGN's UK News and Entertainment Writer. Figuring Out YouTube Originals in a Post-Cobra Kai World
For a long time, it seemed like YouTube’s most popular original series was Cobra Kai. The Karate Kid spinoff amassed tens of millions of views, and was well-received by critics and fans. After years of YouTube trying to find its breakout hit, Cobra Kai was it.
Then YouTube sold it to Netflix in a moment of strategic reconfiguration for the company — one that wouldn’t prioritize the paywall. One that focused on what already drew in viewers: musicians, celebrities, and creators.
Music’s biggest superstars like Demi Lovato and Justin Bieber, celebrities like Paris Hilton, and top creators like Liza Koshy are the focus of YouTube’s Originals slate. Today, during the company’s annual BrandCast event put on for advertisers, YouTube announced a new Will Smith show, a MIGOS docuseries centering on "hip-hop jewelry," shared details on new social justice initiatives, and confirmed the final season of Koshy’s Liza on Demand will premiere this fall. Add in Released, a recent music show that pairs new music videos with celebrity interviews, and it all begins to sound a little like “MTV for cord-cutters.”
[ignvideo url="https://www.ign.com/videos/2021/01/09/cobra-kai-season-3-ending-explained"]
That’s part of the plan, according to Susanne Daniels, YouTube’s global head of original series.
YouTube Originals underwent a massive shift in 2018 because it had to. People weren’t really signing up for YouTube Premium, and the cost of shows seemed to greatly outpace any revenue being brought in. YouTube’s team started to work on series viewers would naturally gravitate to and content that advertisers wanted to appear on. Think top YouTube creators with a super engaged fanbase — a new generation of Rob Dyrdeks, Lauren Conrads, and even “Real World” style contestants (all those creator mansions).
“I was thinking, ‘Did I take with me sort of an MTV approach?” Daniels said when asked about the overlap of interests between MTV, where she was a longtime executive, and YouTube Originals. “I don't think I would have done them exactly the same way for MTV, although there is some overlap. The YouTube audience is no bullshit. They smell inauthentic from 10 feet away, and they want no part of it.”
[ignvideo url="https://www.ign.com/videos/2018/08/22/youtube-to-release-50-original-shows-next-year"]
Inauthentic. It’s a word that often comes up in the YouTube community. YouTube works precisely because it doesn’t feel like television. The connection that creators establish with their audience — often referred to as a parasocial relationship because although it’s entirely one-sided, fans believe they actually know the person behind the screen — is what makes YouTube feel special. How can YouTube replicate that with Paris Hilton, Will Smith or Justin Bieber?
“Authenticity is really important to me when I sit down with the Paris Hiltons of the world,” Daniels added, noting that she only took the meeting out of respect for the documentary’s producers. “Paris in the meeting was so forthcoming about her life in a way that I didn't know what I'd never seen before. At MTV, I might have wanted it to be sexier.”
"Who's more YouTube than Justin Bieber?"
Van Toffler knows all about that. Toffler, a longtime MTV executive who now runs Gunpowder & Sky, an independent studio that has produced several series and documentaries for YouTube, is currently trying to revive a version of TRL for a YouTube audience called Released. It was YouTube that “displaced the music video experience, from MTV to YouTube,” Toffler told IGN. All the reasons that people chose YouTube over MTV — not being able to choose what music video to watch, the antiquated nature of linear programming — is what Toffler and Daniels are leaning into. They’re just trying to do it while bringing a little of MTV over to YouTube in the process.
YouTube may not be competing with Netflix and Spotify directly in the same manner that Disney and Apple Music are respectively, but YouTube is competing for attention. It’s here that Toffler and Daniels are hoping that using what worked for MTV (access and production value), and shaping it for a YouTube audience (emerging artists, more accurate recommendations, access to new videos 24/7) will turn Released into something teens want.
“When my colleagues and I were at MTV, there was only one place, you could go in the afternoon, to watch what was going on in music,” Toffler said. “Now, there’s so many places you can go to consume music and other content, it's just much harder for YouTube, but I do love the fact that they're going to use their powers for good, spreading the word about not just the big stars, but the new acts who deserve attention.”
It’s unclear if Released is working as well as YouTube wants — or if YouTube Originals are producing the numbers that YouTube executives and advertisers are hoping to see. Hilton’s documentary has amassed 22 million views in seven months. The pilot for Koshy’s Liza on Demand was viewed more than 53 million times, but it’s unclear how the rest of the show did since view numbers are switched off. Figuring out which creators to partner with, and what projects based on celebrities or musicians to order, all comes down to how it fits within the YouTube ecosystem.
“Who’s more YouTube than Justin Bieber?” Daniels asked while on the call. “Same with Demi Lovato. I don't break them down into terms of celebrities and YouTubers. I look at are they engaged on the channel? And if they are, and there's an audience for them there, then I want to lean into working with them.”
Keeping everyone happy
Some creators might disagree with Daniels. YouTube personalities have long expressed their frustration with the company seemingly choosing to highlight traditional celebrities like Jimmy Fallon or Victoria Beckham over its own class of homebred talent. While Daniels sees development in part as “great content is great content, and great content will come through at any place,” she also acknowledges that the best content YouTube produces has a strong “correlation between what YouTube is and what YouTube stands for.”
Last year, for example, YouTube partnered with Jimmy “MrBeast” Donaldson to produce the Creator Games, a livestream that helped raise money for charity and garnered more than 37 million views. Mark “Markiplier” Fisbach made a film that appeals to his 17 million subscribers. Then there was James Charles’ influencer competition show, which was designed to find the next beauty guru on YouTube — a genre of entertainment that brings in billions of views every year.
Now, however, Charles is caught up in a series of allegations over wrong behavior on dating apps, as Insider has reported. He’s not the first YouTube creator who the company has partnered with on an official show only to be caught in a worldwide controversy after the fact. Felix “PewDiePie” Kjellberg’s show Scared PewDiePie was canceled after anti-semitic imagery appeared in a video, as discovered by the Wall Street Journal in 2017.
Part of the reason that YouTube switched its strategy on producing free-to-watch, ad-supported series was to make advertisers happy. YouTube Originals offered higher production budgets and a level of brand safety that isn’t always guaranteed on YouTube. When these instances occur, advertisers can get skittish. Daniels acknowledges that it’s a concern, but not just for YouTube. It’s a concern for everyone in programming, Daniels said.
“That's something that you worry about all the time,” Daniels added. “Look at what happened with Roseanne and ABC, right? Perfect example.”
Navigating talent controversies, release schedules (“When I have the goods, and I knew I had the goods with Demi Lovato, I'm going to space it out and keep you on the platform for a long as possible,” Daniels said), and keeping advertisers happy is all part of Daniels’ job at YouTube. If it sounds remarkably like how cable television operates — talent scandals, time slots, and ensuring advertisers are content — that’s because it is.
YouTube Originals may not have its Cobra Kai anymore, but it’s starting to feel a little more like MTV with each new documentary series and reality show. One moment in particular that Daniels pointed to as a key YouTube Original is David Blaine’s balloon stunt that caught massive attention in September. It streamed on YouTube during the pandemic, at a time when people were stuck at home and looking for something new and exciting to watch.
“My favorite part about being at YouTube is getting to do interactive, interesting content — some that’s formatted differently because of the platform — I couldn't do anywhere else,” she said. “It’s something I wouldn’t have done at another network. When we can do projects like that, we're tapping into what is special and magical about YouTube.”
Figuring Out YouTube Originals in a Post-Cobra Kai World
For a long time, it seemed like YouTube’s most popular original series was Cobra Kai. The Karate Kid spinoff amassed tens of millions of views, and was well-received by critics and fans. After years of YouTube trying to find its breakout hit, Cobra Kai was it.
Then YouTube sold it to Netflix in a moment of strategic reconfiguration for the company — one that wouldn’t prioritize the paywall. One that focused on what already drew in viewers: musicians, celebrities, and creators.
Music’s biggest superstars like Demi Lovato and Justin Bieber, celebrities like Paris Hilton, and top creators like Liza Koshy are the focus of YouTube’s Originals slate. Today, during the company’s annual BrandCast event put on for advertisers, YouTube announced a new Will Smith show, a MIGOS docuseries centering on "hip-hop jewelry," shared details on new social justice initiatives, and confirmed the final season of Koshy’s Liza on Demand will premiere this fall. Add in Released, a recent music show that pairs new music videos with celebrity interviews, and it all begins to sound a little like “MTV for cord-cutters.”
[ignvideo url="https://www.ign.com/videos/2021/01/09/cobra-kai-season-3-ending-explained"]
That’s part of the plan, according to Susanne Daniels, YouTube’s global head of original series.
YouTube Originals underwent a massive shift in 2018 because it had to. People weren’t really signing up for YouTube Premium, and the cost of shows seemed to greatly outpace any revenue being brought in. YouTube’s team started to work on series viewers would naturally gravitate to and content that advertisers wanted to appear on. Think top YouTube creators with a super engaged fanbase — a new generation of Rob Dyrdeks, Lauren Conrads, and even “Real World” style contestants (all those creator mansions).
“I was thinking, ‘Did I take with me sort of an MTV approach?” Daniels said when asked about the overlap of interests between MTV, where she was a longtime executive, and YouTube Originals. “I don't think I would have done them exactly the same way for MTV, although there is some overlap. The YouTube audience is no bullshit. They smell inauthentic from 10 feet away, and they want no part of it.”
[ignvideo url="https://www.ign.com/videos/2018/08/22/youtube-to-release-50-original-shows-next-year"]
Inauthentic. It’s a word that often comes up in the YouTube community. YouTube works precisely because it doesn’t feel like television. The connection that creators establish with their audience — often referred to as a parasocial relationship because although it’s entirely one-sided, fans believe they actually know the person behind the screen — is what makes YouTube feel special. How can YouTube replicate that with Paris Hilton, Will Smith or Justin Bieber?
“Authenticity is really important to me when I sit down with the Paris Hiltons of the world,” Daniels added, noting that she only took the meeting out of respect for the documentary’s producers. “Paris in the meeting was so forthcoming about her life in a way that I didn't know what I'd never seen before. At MTV, I might have wanted it to be sexier.”
"Who's more YouTube than Justin Bieber?"
Van Toffler knows all about that. Toffler, a longtime MTV executive who now runs Gunpowder & Sky, an independent studio that has produced several series and documentaries for YouTube, is currently trying to revive a version of TRL for a YouTube audience called Released. It was YouTube that “displaced the music video experience, from MTV to YouTube,” Toffler told IGN. All the reasons that people chose YouTube over MTV — not being able to choose what music video to watch, the antiquated nature of linear programming — is what Toffler and Daniels are leaning into. They’re just trying to do it while bringing a little of MTV over to YouTube in the process.
YouTube may not be competing with Netflix and Spotify directly in the same manner that Disney and Apple Music are respectively, but YouTube is competing for attention. It’s here that Toffler and Daniels are hoping that using what worked for MTV (access and production value), and shaping it for a YouTube audience (emerging artists, more accurate recommendations, access to new videos 24/7) will turn Released into something teens want.
“When my colleagues and I were at MTV, there was only one place, you could go in the afternoon, to watch what was going on in music,” Toffler said. “Now, there’s so many places you can go to consume music and other content, it's just much harder for YouTube, but I do love the fact that they're going to use their powers for good, spreading the word about not just the big stars, but the new acts who deserve attention.”
It’s unclear if Released is working as well as YouTube wants — or if YouTube Originals are producing the numbers that YouTube executives and advertisers are hoping to see. Hilton’s documentary has amassed 22 million views in seven months. The pilot for Koshy’s Liza on Demand was viewed more than 53 million times, but it’s unclear how the rest of the show did since view numbers are switched off. Figuring out which creators to partner with, and what projects based on celebrities or musicians to order, all comes down to how it fits within the YouTube ecosystem.
“Who’s more YouTube than Justin Bieber?” Daniels asked while on the call. “Same with Demi Lovato. I don't break them down into terms of celebrities and YouTubers. I look at are they engaged on the channel? And if they are, and there's an audience for them there, then I want to lean into working with them.”
Keeping everyone happy
Some creators might disagree with Daniels. YouTube personalities have long expressed their frustration with the company seemingly choosing to highlight traditional celebrities like Jimmy Fallon or Victoria Beckham over its own class of homebred talent. While Daniels sees development in part as “great content is great content, and great content will come through at any place,” she also acknowledges that the best content YouTube produces has a strong “correlation between what YouTube is and what YouTube stands for.”
Last year, for example, YouTube partnered with Jimmy “MrBeast” Donaldson to produce the Creator Games, a livestream that helped raise money for charity and garnered more than 37 million views. Mark “Markiplier” Fisbach made a film that appeals to his 17 million subscribers. Then there was James Charles’ influencer competition show, which was designed to find the next beauty guru on YouTube — a genre of entertainment that brings in billions of views every year.
Now, however, Charles is caught up in a series of allegations over wrong behavior on dating apps, as Insider has reported. He’s not the first YouTube creator who the company has partnered with on an official show only to be caught in a worldwide controversy after the fact. Felix “PewDiePie” Kjellberg’s show Scared PewDiePie was canceled after anti-semitic imagery appeared in a video, as discovered by the Wall Street Journal in 2017.
Part of the reason that YouTube switched its strategy on producing free-to-watch, ad-supported series was to make advertisers happy. YouTube Originals offered higher production budgets and a level of brand safety that isn’t always guaranteed on YouTube. When these instances occur, advertisers can get skittish. Daniels acknowledges that it’s a concern, but not just for YouTube. It’s a concern for everyone in programming, Daniels said.
“That's something that you worry about all the time,” Daniels added. “Look at what happened with Roseanne and ABC, right? Perfect example.”
Navigating talent controversies, release schedules (“When I have the goods, and I knew I had the goods with Demi Lovato, I'm going to space it out and keep you on the platform for a long as possible,” Daniels said), and keeping advertisers happy is all part of Daniels’ job at YouTube. If it sounds remarkably like how cable television operates — talent scandals, time slots, and ensuring advertisers are content — that’s because it is.
YouTube Originals may not have its Cobra Kai anymore, but it’s starting to feel a little more like MTV with each new documentary series and reality show. One moment in particular that Daniels pointed to as a key YouTube Original is David Blaine’s balloon stunt that caught massive attention in September. It streamed on YouTube during the pandemic, at a time when people were stuck at home and looking for something new and exciting to watch.
“My favorite part about being at YouTube is getting to do interactive, interesting content — some that’s formatted differently because of the platform — I couldn't do anywhere else,” she said. “It’s something I wouldn’t have done at another network. When we can do projects like that, we're tapping into what is special and magical about YouTube.”
