Returnal Patch 1.3.3 Fixes Missing Trophies Bug

Update (5/05/21) Housemarque has released the patch notes for today's 1.3.3 patch and it brings fixes to trophy issues, stability, preorder bonuses, and more. Here's what you can expect in today's 1.3.3 patch for Returnal:
  • Fixed an issue where certain trophies might not unlock under specific gameplay conditions. Note: missing trophies will need to be replayed to unlock.
  • Multiple stability fixes addressing rare crashes/hangs
  • Fixed an issue with preorder suits occasionally blocking item collection and door opening.
  • Fixed an incorrect healing behavior when resting in Helios.
  • Configuration changes to increase the number of scout corpses available in all biomes.
  • Fixed issues with certain custom controller mappings.
  • Numerous minor fixes and improvements.
[poilib element="accentDivider"] Original story (5/04/21): Housemarque has warned Returnal players who wish to keep their current run to turn off PS5's auto-update feature as a new patch will go live tomorrow, May 5, at 12pm PT/3pm ET/8pm BST. Housemarque shared the news on Twitter, and the warning is necessary because Returnal does not let you save during its runs, some of which can take two to three hours. [ignvideo url="https://www.ign.com/videos/2021/04/29/returnal-review"] The only way to currently save your place in a Returnal run is to put your PS5 into Rest Mode. While this is great in theory, an auto-update will reset the game and erase your run from existence. While they haven't committed to any changes, Housemarque did say that "we hear the community and we love you all. Nothing to announce now, but keep playing and enjoying the challenge as you can!" In our review of Returnal, we said, "Its roguelike runs are too long and it needs a way to save in the middle of them, but Returnal's third-person shooter action, clever story, and atmosphere are excellent." [ignvideo url="https://www.ign.com/videos/2021/04/30/returnal-20-essential-combat-tips"] For more on Returnal, check out the game director's comments on how difficulty is an "integral part" or Housemarque's philosophy and some essential tips and tricks to get you started. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Epic vs. Apple Shows the Courts Were Not Prepared for Gaming’s Obsessive Secrecy

It's only the second day of Epic and Apple going head-to-head in the courts, and it's already clear that the United States court system was not prepared for the cocktail of a high-profile case centered around an industry that is secretive often to the point of absurdity. Add in struggles with COVID-19 precautions and a call-in audience of rowdy gamers, and this trial is shaping up to be very interesting indeed. Already, there's been an ongoing kerfuffle between lawyers, third parties, and the judge regarding games leaks occurring via court documents. To generalize a bit, exhibits submitted as evidence in court are usually a matter of public record, unless a document is "sealed," meaning it is only visible to a select group of people in court to whom it is relevant. This might be done for a number of reasons — in the case of Epic v. Apple, it's a matter of concern because a lot of the evidence includes internal documents from video game companies that might reference trade secrets, unannounced projects, and so forth. Unfortunately, it's causing a lot of problems for everyone in this particular trial. It's unclear exactly who dropped the ball in Epic v. Apple, but the trial as a whole keeps hitting stumbling blocks because third-parties are complaining that their classified documents are being leaked to the public via a public folder where all the exhibits are being submitted for perusal. The problem was first apparent yesterday, when over 100 documents submitted to the folder at the start of the day were deleted without explanation, then (mostly) slowly reinstated over the rest of the day. One of the biggest drops of confidential information was caught by The Verge, showing that Sony really, really hated the idea of cross-platform play on its consoles — a line of questioning that was touched upon during Sweeney's cross-examination yesterday, though not in as much detail.. [ignvideo url="https://www.ign.com/videos/2020/08/13/fortnite-1984-apple-parody-video-short"] The problems continued today. On the bright side (for gaming companies anyway), whoever is in charge of releasing documents seems to have slowed down a bit and is waiting to make sure they aren't confidential first, though the judge pointed out right out of the gate that it was pointless to re-seal documents that were already leaked. But now there's a new problem: the court keeps getting surprised by on-the-spot, third-party requests for confidentiality. In one amusing exchange early in the day, a piece of evidence was submitted by Apple with the intent of questioning Sweeney about it. However, proceedings were paused as Epic's lawyers pushed back, saying there was confidential information in the document that Epic's third-party partners didn't want either spoken out loud (where anyone listening on a public line could hear it) or entered into public record. Apple's lawyer argued back, saying this was the first he'd heard of the issue, and that he just wanted to ask questions about Epic Games' business decisions, prompting Epic to respond that they had "only just been alerted to this issue." It was here that Judge Yvonne Gonzalez Rogers finally lost her patience. "I have received — I don't know what, ten? — motions from third parties asking me to seal information," she said. "I have not received a request with respect to this document." Epic's lawyer then responded by naming the third-party that is apparently mentioned in the exhibit and wanted to be redacted: Paradox (most likely Paradox Interactive). It's not clear exactly what their negotiations with Epic were beyond a "third-party deal" or are in relation to this document, which has not yet been released and likely will end up redacted (the line of questioning did not reveal anything further). For all we know, it could just be some secretive number connected to Paradox-published Surviving the Aftermath on the Epic Games Store. But as Apple's lawyer pointed out in exasperation moments later, Epic's lawyer was the one who named the company who didn't want to be named publicly, and if the goal was to keep the public from running with leaks, then this exchange hadn't helped. [ignvideo url="https://www.ign.com/videos/2020/08/13/apple-removes-fortnite-from-ios-app-store"] Leaks were mentioned a few more times in the proceedings today, including one instance where Epic's lawyer once again stepped in to get a single word redacted from a document on the spot. It seems that a number of Epic's third-party partners are stepping in last minute with requests, realizing that their announcements, plans, and trade secrets might be on the line as a gaming audience hungry for news descends upon folders of court exhibits looking for something juicy. It's a testament both to the high-profile nature of Epic v. Apple, but also the bizarre silliness that is the overly secretive games industry, in which a publisher everyone knows was resistant to cross-platform play was mortified anyone might find out it was... very resistant to cross-platform play. Aside from the secrecy problems, the trial's start has also struggled with a number of more normal technical issues that have nonetheless been exacerbated by the fact that hundreds of gamers are interested in the proceedings. Yesterday, the trial started late in part because the court had to figure out how to mute the public call-in line to stop random callers from yelling "Free Fortnite" (and other less appropriate things) and playing Travis Scott music for everyone to hear — another example of US courts being unprepared for how the games enthusiast populace interacts with things they're interested in. The Epic v. Apple trial will be ongoing over the next three weeks, and aside from the Sony leaks there have been numerous other weird or fascinating tidbits mined from the examinations and court documents, including how much Fortnite makes and how much Epic spends on exclusives, details about Walmart's attempt at a cloud gaming service, and Epic's plans to put Samus Aran in Fortnite. [poilib element="accentDivider"] Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.

Epic vs. Apple Shows the Courts Were Not Prepared for Gaming’s Obsessive Secrecy

It's only the second day of Epic and Apple going head-to-head in the courts, and it's already clear that the United States court system was not prepared for the cocktail of a high-profile case centered around an industry that is secretive often to the point of absurdity. Add in struggles with COVID-19 precautions and a call-in audience of rowdy gamers, and this trial is shaping up to be very interesting indeed. Already, there's been an ongoing kerfuffle between lawyers, third parties, and the judge regarding games leaks occurring via court documents. To generalize a bit, exhibits submitted as evidence in court are usually a matter of public record, unless a document is "sealed," meaning it is only visible to a select group of people in court to whom it is relevant. This might be done for a number of reasons — in the case of Epic v. Apple, it's a matter of concern because a lot of the evidence includes internal documents from video game companies that might reference trade secrets, unannounced projects, and so forth. Unfortunately, it's causing a lot of problems for everyone in this particular trial. It's unclear exactly who dropped the ball in Epic v. Apple, but the trial as a whole keeps hitting stumbling blocks because third-parties are complaining that their classified documents are being leaked to the public via a public folder where all the exhibits are being submitted for perusal. The problem was first apparent yesterday, when over 100 documents submitted to the folder at the start of the day were deleted without explanation, then (mostly) slowly reinstated over the rest of the day. One of the biggest drops of confidential information was caught by The Verge, showing that Sony really, really hated the idea of cross-platform play on its consoles — a line of questioning that was touched upon during Sweeney's cross-examination yesterday, though not in as much detail.. [ignvideo url="https://www.ign.com/videos/2020/08/13/fortnite-1984-apple-parody-video-short"] The problems continued today. On the bright side (for gaming companies anyway), whoever is in charge of releasing documents seems to have slowed down a bit and is waiting to make sure they aren't confidential first, though the judge pointed out right out of the gate that it was pointless to re-seal documents that were already leaked. But now there's a new problem: the court keeps getting surprised by on-the-spot, third-party requests for confidentiality. In one amusing exchange early in the day, a piece of evidence was submitted by Apple with the intent of questioning Sweeney about it. However, proceedings were paused as Epic's lawyers pushed back, saying there was confidential information in the document that Epic's third-party partners didn't want either spoken out loud (where anyone listening on a public line could hear it) or entered into public record. Apple's lawyer argued back, saying this was the first he'd heard of the issue, and that he just wanted to ask questions about Epic Games' business decisions, prompting Epic to respond that they had "only just been alerted to this issue." It was here that Judge Yvonne Gonzalez Rogers finally lost her patience. "I have received — I don't know what, ten? — motions from third parties asking me to seal information," she said. "I have not received a request with respect to this document." Epic's lawyer then responded by naming the third-party that is apparently mentioned in the exhibit and wanted to be redacted: Paradox (most likely Paradox Interactive). It's not clear exactly what their negotiations with Epic were beyond a "third-party deal" or are in relation to this document, which has not yet been released and likely will end up redacted (the line of questioning did not reveal anything further). For all we know, it could just be some secretive number connected to Paradox-published Surviving the Aftermath on the Epic Games Store. But as Apple's lawyer pointed out in exasperation moments later, Epic's lawyer was the one who named the company who didn't want to be named publicly, and if the goal was to keep the public from running with leaks, then this exchange hadn't helped. [ignvideo url="https://www.ign.com/videos/2020/08/13/apple-removes-fortnite-from-ios-app-store"] Leaks were mentioned a few more times in the proceedings today, including one instance where Epic's lawyer once again stepped in to get a single word redacted from a document on the spot. It seems that a number of Epic's third-party partners are stepping in last minute with requests, realizing that their announcements, plans, and trade secrets might be on the line as a gaming audience hungry for news descends upon folders of court exhibits looking for something juicy. It's a testament both to the high-profile nature of Epic v. Apple, but also the bizarre silliness that is the overly secretive games industry, in which a publisher everyone knows was resistant to cross-platform play was mortified anyone might find out it was... very resistant to cross-platform play. Aside from the secrecy problems, the trial's start has also struggled with a number of more normal technical issues that have nonetheless been exacerbated by the fact that hundreds of gamers are interested in the proceedings. Yesterday, the trial started late in part because the court had to figure out how to mute the public call-in line to stop random callers from yelling "Free Fortnite" (and other less appropriate things) and playing Travis Scott music for everyone to hear — another example of US courts being unprepared for how the games enthusiast populace interacts with things they're interested in. The Epic v. Apple trial will be ongoing over the next three weeks, and aside from the Sony leaks there have been numerous other weird or fascinating tidbits mined from the examinations and court documents, including how much Fortnite makes and how much Epic spends on exclusives, details about Walmart's attempt at a cloud gaming service, and Epic's plans to put Samus Aran in Fortnite. [poilib element="accentDivider"] Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.

Apex Legends Launches Season 9 and Its 3v3 Arena Mode, Servers Promptly Crash

Update: While some players have been able to get into matches, Apex Legends' servers have continued to struggle throughout the afternoon. Respawn has been posting regular updates on its social media platforms. "All platforms are continuing to recover, but issues persist. In particular, our Marketplace service is struggling, which is restricting players to base Legends and limited skins. We'll keep these updates coming!" Respawn wrote. Origin likewise experienced a spike in outages according to Downdetector, but it's unclear if the issues are related. On testing the platform for ourselves, we were able to access the platform without any trouble. The original story continues below. [poilib element="accentDivider"] Apex Legends has launched both Season 9 and a new permanent 3v3 mode called Arena, and its popularity has caused server issues that are keeping players from experiencing the new content. Apex Legends developer Respawn has already said that it is working on a fix, and its most recent update at 11:35pm PT on May 4 has confirmed that it is "seeing some progress but we aren't out of the weeds yet. Will keep you updated!" [ignvideo url="https://www.ign.com/videos/2021/04/29/apex-legends-legacy-all-valkyrie-abilities-arenas-gameplay-bocek-details"] In addition to Arena, Season 9 also brings with it a new legend named Valkyrie, who is also known as Kairi Imahara. She is the daughter of Viper, a Titan Pilot from Titanfall 2 who was also a member of Blisk's Apex Predators mercenary group. There will also be a new Bocek Bow medium-range weapon, changes to Apex Legends' map Olympus, and various changes to existing Legends. Titanfall fans will also be happy to know that this current season will feature "a ton of Titanfall coming back into the game, one way or another." [ignvideo url="https://www.ign.com/videos/2021/03/22/apex-legends-the-story-so-far"] For more on Apex Legends, check out where it ranks on our list of the Top 10 Battle Royales, why Titanfall fans are so excited about this new Legend, and our updated review from March 2021. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Apex Legends Launches Season 9 and Its 3v3 Arena Mode, Servers Promptly Crash

Apex Legends has launched both Season 9 and a new permanent 3v3 mode called Arena, and its popularity has caused server issues that are keeping players from experiencing the new content. Apex Legends developer Respawn has already said that it is working on a fix, and its most recent update at 11:35pm PT on May 4 has confirmed that it is "seeing some progress but we aren't out of the weeds yet. Will keep you updated!" [ignvideo url="https://www.ign.com/videos/2021/04/29/apex-legends-legacy-all-valkyrie-abilities-arenas-gameplay-bocek-details"] In addition to Arena, Season 9 also brings with it a new legend named Valkyrie, who is also known as Kairi Imahara. She is the daughter of Viper, a Titan Pilot from Titanfall 2 who was also a member of Blisk's Apex Predators mercenary group. There will also be a new Bocek Bow medium-range weapon, changes to Apex Legends' map Olympus, and various changes to existing Legends. Titanfall fans will also be happy to know that this current season will feature "a ton of Titanfall coming back into the game, one way or another." [ignvideo url="https://www.ign.com/videos/2021/03/22/apex-legends-the-story-so-far"] For more on Apex Legends, check out where it ranks on our list of the Top 10 Battle Royales, why Titanfall fans are so excited about this new Legend, and our updated review from March 2021. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Andrew Garfield Calls Spider-Man: No Way Home Casting Rumors “Hilarious”

As Spider-Man: No Way Home inches closer to its December 17 release, rumors have continued to circulate that the upcoming sequel will unite Tom Holland's Peter Parker alongside Tobey Maguire and Andrew Garfield's versions of the character. Now, months after it was reported that the two actors would return to the property, Garfield has offered his thoughts on the casting rumors on the Happy Sad Confused podcast. "It's so crazy... Dude, it's f—ing hilarious," Garfield said. "I do have this Twitter account and I see how often Spider-Man is trending and it's people freaking out about a thing... I wish I could be able to speak to everyone and just say, 'I recommend that you chill." [ignvideo url="https://www.ign.com/videos/2021/02/25/spider-man-no-way-home-what-the-title-reveals-about-the-mcu-sequel"] Garfield compared the public's reaction to social deduction games like Mafia and Werewolf, in which players must identify those among them with hidden roles. "You're convincing everyone you're not in the mafia. I feel like I'm in a f—ing game," Garfield said. "I promise you I am not the werewolf. And everyone is like, 'You're the werewolf! You're the f—ing werewolf!'" Podcast host Josh Horowitz then asked Garfield for a simple "yes or no" on his involvement in the movie. The actor offered a somewhat tentative response. "I did not get a call. Listen, I would've gotten a call by now," Garfield said. "I don't want to rule anything out. Maybe they want to call me. Maybe they're going to call me and say, 'Hey, people want this.'" Though Garfield did not offer a straight answer, another actor has been notably candid about his attachment to Spider-Man: No Way Home. Last month, Spider-Man 2's Alfred Molina described his experience reprising the role of Dr. Otto Octavius, or Doctor Octopus, for the film. [widget path="global/article/imagegallery" parameters="albumSlug=the-cast-of-spider-man-now-way-home&captions=true"] Additionally, Jamie Foxx's Electro will also be making a return in No Way Home. The character did battle with Garfield's Peter Parker in 2014's The Amazing Spider-Man 2. Foxx's and Molina's returns, as well as the reported involvement of Benedict Cumberbatch's Doctor Strange, tease a potential multiverse crossover across Spider-Man iterations. Despite the return of their adversaries, both Tobey Maguire and Andrew Garfield have not been confirmed for the cast of No Way Home. Tom Holland strongly dismissed rumors of both actors' involvement in the project in February. [poilib element="accentDivider"] J. Kim Murphy is a freelance entertainment writer.

Andrew Garfield Calls Spider-Man: No Way Home Casting Rumors “Hilarious”

As Spider-Man: No Way Home inches closer to its December 17 release, rumors have continued to circulate that the upcoming sequel will unite Tom Holland's Peter Parker alongside Tobey Maguire and Andrew Garfield's versions of the character. Now, months after it was reported that the two actors would return to the property, Garfield has offered his thoughts on the casting rumors on the Happy Sad Confused podcast. "It's so crazy... Dude, it's f—ing hilarious," Garfield said. "I do have this Twitter account and I see how often Spider-Man is trending and it's people freaking out about a thing... I wish I could be able to speak to everyone and just say, 'I recommend that you chill." [ignvideo url="https://www.ign.com/videos/2021/02/25/spider-man-no-way-home-what-the-title-reveals-about-the-mcu-sequel"] Garfield compared the public's reaction to social deduction games like Mafia and Werewolf, in which players must identify those among them with hidden roles. "You're convincing everyone you're not in the mafia. I feel like I'm in a f—ing game," Garfield said. "I promise you I am not the werewolf. And everyone is like, 'You're the werewolf! You're the f—ing werewolf!'" Podcast host Josh Horowitz then asked Garfield for a simple "yes or no" on his involvement in the movie. The actor offered a somewhat tentative response. "I did not get a call. Listen, I would've gotten a call by now," Garfield said. "I don't want to rule anything out. Maybe they want to call me. Maybe they're going to call me and say, 'Hey, people want this.'" Though Garfield did not offer a straight answer, another actor has been notably candid about his attachment to Spider-Man: No Way Home. Last month, Spider-Man 2's Alfred Molina described his experience reprising the role of Dr. Otto Octavius, or Doctor Octopus, for the film. [widget path="global/article/imagegallery" parameters="albumSlug=the-cast-of-spider-man-now-way-home&captions=true"] Additionally, Jamie Foxx's Electro will also be making a return in No Way Home. The character did battle with Garfield's Peter Parker in 2014's The Amazing Spider-Man 2. Foxx's and Molina's returns, as well as the reported involvement of Benedict Cumberbatch's Doctor Strange, tease a potential multiverse crossover across Spider-Man iterations. Despite the return of their adversaries, both Tobey Maguire and Andrew Garfield have not been confirmed for the cast of No Way Home. Tom Holland strongly dismissed rumors of both actors' involvement in the project in February. [poilib element="accentDivider"] J. Kim Murphy is a freelance entertainment writer.

The Top 10 Best-Selling Star Wars Games in the US Have Been Revealed

The NPD Group has revealed the top 10 best-selling Star Wars games in the US from January 1995 through March 2021, and 2015's Star Wars Battlefront has earned the #1 spot. In celebration of Star Wars Day, The NPD Group's Mat Piscatella shared this top 10 list, which is based on dollar sales and includes physical and full game digital sales from the Nintendo eShop, PlayStation, Steam, and Xbox platforms. [ignvideo url="https://www.ign.com/videos/2019/11/19/your-top-star-wars-games-power-ranking"] While the exact amount earned wasn't revealed for the games, it was confirmed that Star Wars Jedi: Fallen Order and 2017's Star Wars Battlefront 2 took the #2 and #3 spot, respectively. The full list of the top 10 best-selling Star Wars games is as follows;
  1. Star Wars: Battlefront (2015)
  2. Star Wars Jedi: Fallen Order
  3. Star Wars: Battlefront 2 (2017)
  4. LEGO Star Wars: The Complete Saga
  5. Star Wars: The Force Unleashed
  6. Star Wars: Battlefront 2 (2005)
  7. LEGO Star Wars II: The Original Trilogy
  8. LEGO Star Wars
  9. Star Wars: Battlefront (2004)
  10. Star Wars: Shadow of the Empire
[widget path="global/article/imagegallery" parameters="albumSlug=every-ign-star-wars-game-review&captions=true"] Despite its everlasting popularity, Star Wars: Knights of the Old Republic is notably missing from this list, as are LEGO Star Wars: The Force Awakens and LEGO Star Wars III: The Clone Wars, despite how well the other LEGO Star Wars games have done. Piscatella notes that this list included 106 titles, including "a handful of bundles and oddities." Considering the top three best-selling Star Wars games have been released in the last six years, the future is bright for games that take place in that galaxy far, far away. [ignvideo url="https://www.ign.com/videos/2017/11/14/9-unforgettable-star-wars-moments-in-games"] We already know we will soon be getting LEGO Star Wars: The Skywalker Saga, and Lucasfilm Games has revealed that Ubisoft has an open world Star Wars game currently in development. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

The Top 10 Best-Selling Star Wars Games in the US Have Been Revealed

The NPD Group has revealed the top 10 best-selling Star Wars games in the US from January 1995 through March 2021, and 2015's Star Wars Battlefront has earned the #1 spot. In celebration of Star Wars Day, The NPD Group's Mat Piscatella shared this top 10 list, which is based on dollar sales and includes physical and full game digital sales from the Nintendo eShop, PlayStation, Steam, and Xbox platforms. [ignvideo url="https://www.ign.com/videos/2019/11/19/your-top-star-wars-games-power-ranking"] While the exact amount earned wasn't revealed for the games, it was confirmed that Star Wars Jedi: Fallen Order and 2017's Star Wars Battlefront 2 took the #2 and #3 spot, respectively. The full list of the top 10 best-selling Star Wars games is as follows;
  1. Star Wars: Battlefront (2015)
  2. Star Wars Jedi: Fallen Order
  3. Star Wars: Battlefront 2 (2017)
  4. LEGO Star Wars: The Complete Saga
  5. Star Wars: The Force Unleashed
  6. Star Wars: Battlefront 2 (2005)
  7. LEGO Star Wars II: The Original Trilogy
  8. LEGO Star Wars
  9. Star Wars: Battlefront (2004)
  10. Star Wars: Shadow of the Empire
[widget path="global/article/imagegallery" parameters="albumSlug=every-ign-star-wars-game-review&captions=true"] Despite its everlasting popularity, Star Wars: Knights of the Old Republic is notably missing from this list, as are LEGO Star Wars: The Force Awakens and LEGO Star Wars III: The Clone Wars, despite how well the other LEGO Star Wars games have done. Piscatella notes that this list included 106 titles, including "a handful of bundles and oddities." Considering the top three best-selling Star Wars games have been released in the last six years, the future is bright for games that take place in that galaxy far, far away. [ignvideo url="https://www.ign.com/videos/2017/11/14/9-unforgettable-star-wars-moments-in-games"] We already know we will soon be getting LEGO Star Wars: The Skywalker Saga, and Lucasfilm Games has revealed that Ubisoft has an open world Star Wars game currently in development. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Witcher 3 Director Leaves CD Projekt Following Workplace Bullying Claims

Konrad Tomaszkiewicz, the director of The Witcher 3, has resigned from CD Projekt following workplace bullying allegations, which he denies. As reported by Bloomberg, CD Projekt had been conducting a "months-long investigation in to accusations of mobbing, a Polish term for office bullying," against Tomaszkiewicz. The commission that was formed to investigate these allegations found him not guilty, but Tomaszkiewicz decided to still leave the company as there was clear discomfort between him and other members of the studio. [ignvideo url="https://www.ign.com/videos/2015/05/12/the-witcher-3-wild-hunt-review"] “Nonetheless, a lot of people are feeling fear, stress or discomfort when working with me,” he wrote. He apologized to staff “for all the bad blood I have caused.” “I am going to continue working on myself,” he continued. “Changing behavior is a long and arduous process, but I’m not giving up, and I hope to change.” According to his LinkedIn profile, he joined CD Projekt as a junior tester in February 2004 to work on The Witcher, and has worked on all three Witcher games and was the Design Director, VP of Game Development, Secondary Game Director, and Head of Production on Cyberpunk 2077. [ignvideo url="https://www.ign.com/videos/2021/04/02/the-future-of-cyberpunk-2077-the-witcher-on-ps5-xbox-series-x-next-gen-console-watch"] Bloomberg notes that Tomaszkiewicz was set to play a big role in CD Projekt's next Witcher game. When Bloomberg reached out to him for a comment, he said he was "sad, a bit disappointed and resigned." This is another entry in the the fallout following Cyberpunk 2077's troublesome launch, including the poor performance issues on last-gen consoles and a targeted cyberattack. These troubles led to Cyberpunk 2077 being removed from the PlayStation Store on December 17, 2020. It has yet to return. Despite all that, and the roughly 30,000 refunds issued for Cyberpunk 2077, CD Projekt's CEOs and other board members are still set to receive big, multi-million dollar bonuses. [ignvideo url="https://www.ign.com/videos/2020/12/15/cyberpunk-2077-for-xbox-one-and-playstation-4-review"] [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.