Edge of Tomorrow 2 Script Is ‘Amazing’ But It Might Never Happen

Emily Blunt has revealed there was once an "amazing script" for Edge of Tomorrow 2, but now she doesn't know whether they can actually make it happen. During a recent interview with Entertainment Weekly, Blunt, who starred alongside Tom Cruise in the original 2014 sci-fi action flick, shared an update on the long-anticipated sequel that has been stuck in development for a very long time. Unfortunately, the update she provided didn't seem overly optimistic as she expressed uncertainty over the movie's future and whether they'll be able to get it off the ground. "That was an amazing script, but I just don't know what the future holds for it," she told the outlet about the potential follow-up film, which was once titled "Life Die Repeat and Repeat" as an extension of the first movie's tagline. "I did read a script that was in really great shape, but it's just a matter of if that can even happen now. I don't have the straight answer on that one." [ignvideo url="https://www.ign.com/videos/2019/03/01/tom-cruise-and-emily-blunt-expected-for-edge-of-tomorrow-2"] Joe Shrapnel and Anna Waterhouse were initially tasked with penning the script for Edge of Tomorrow 2, but over the years a number of screenwriters have come and go. Jez Butterworth, who co-wrote the first film, took a stab at rewriting the script for the sequel after Shrapnel and Waterhouse, and in 2019, Matthew Robinson was tapped to further develop it. Director Doug Liman confirmed in October that the script had been completed and that both Blunt and Cruise would be reprising their roles for the sequel, however, the possibility of it actually coming together is starting to look less likely now. Blunt told Howard Stern on his Sirius XM show last week that she thinks the movie might even be "too expensive" to ever get made. "Honestly, I think the movie is probably too expensive," she said. "I just don't know how we're going to do it. I think that it's hard to align everyone's schedules. I would love it. Doug Liman would love it. Tom would love it. We'd all love to do it. But I think until we figure out what's going on with the industry – I think we need to figure out what is the next roadmap for the kinds of films that people want to make?" [ignvideo url="https://www.ign.com/videos/2014/05/30/how-games-have-influenced-edge-of-tomorrow"] Adapted from the 2004 Japanese novel All You Need Is Kill by Hiroshi Sakurazaka, Edge of Tomorrow was generally well-received by critics and was ultimately considered a box-office success. The movie revolved around Cruise as Major William Cage, a PR officer forced to join a landing operation against an alien invasion. After being killed in combat, he becomes stuck in a time loop that sees him start the previous day over and over again. Cage ultimately works with Blunt's Rita Vrataski to improve his fighting skills and attempt to overcome the invaders. IGN awarded Edge of Tomorrow a 7.5 score, calling Cruise a "pretty much bullet-proof" actor, making the fact that he dies multiple times in the movie "intriguing," though we also noted that while "the set-up is a strong one, the pay-off is disappointing, making for a high-concept action picture that's somewhat less than the sum of its parts." [widget path="global/article/imagegallery" parameters="albumSlug=2021-movies-preview&captions=true"] [poilib element="accentDivider"] Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.

Amazon’s New World to Have Paid Items that are ‘Exclusively Cosmetic’ at Launch

Amazon's New World is set to have paid items that are "exclusively cosmetic in nature" at launch, and quality of life items and a battle pass-style program may come later. Studio director Rich Lawrence took to Twitter to respond to questions from the community regarding New World's Alpha patch notes that discuss the in-game storefront. He reassured fans that this store is to "create an outlet for players who find enough value in store items that they are happy to purchase them." [ignvideo url="https://www.ign.com/videos/2021/05/11/new-world-hands-on-with-the-amrine-excavation-expedition"] He promises the plan isn't, and never will be, to "create a feeling that store items are necessary to enjoy the game." All players, according to Lawrence, will be able to enjoy the full game experience without ever having to purchase anything. When New World launches in August 2021, all store items will be "exclusively cosmetic in nature." The current storefront in Alpha is simply a test, and none of the selections or their indicated costs are final. Alpha testers are encouraged to provide feedback on the items in the store to help determine whether or not they are added to the live game. In the future, the team is planning on testing "quality of life items for mechanics like rested XP and fast travel, both obtainable in-game and purchasable in the store." The release of these items will be determined by "how players progress in the months after launch." [ignvideo url="https://www.ign.com/videos/2021/05/11/new-world-this-is-aeternum-trailer"] The goal with all these items is "that they not offer an advantage that imbalances the game." Lawrence also revealed that the team is contemplating, but has not finalized, a "battle pass" style program that would "combine store items on a periodic basis." This feature would be tested ahead of time to "ensure it provides strong value without disrupting gameplay for those not participating." Even further beyond that would be the "possibility of optional expansions, which would have a separate cost." [widget path="global/article/imagegallery" parameters="albumSlug=new-world-may-2021-screenshots&captions=true"] We recently got hands-on with the Amrine Excavation, one of New World's six dungeon expeditions, and in 2020 we got to check out its massive 50v50 PvP war battles. For more on Amazon Game Studios and New World, check out the report that details struggles, "bro culture," mismanagement, and cancelled projects at the studio. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Amazon’s New World to Have Paid Items that are ‘Exclusively Cosmetic’ at Launch

Amazon's New World is set to have paid items that are "exclusively cosmetic in nature" at launch, and quality of life items and a battle pass-style program may come later. Studio director Rich Lawrence took to Twitter to respond to questions from the community regarding New World's Alpha patch notes that discuss the in-game storefront. He reassured fans that this store is to "create an outlet for players who find enough value in store items that they are happy to purchase them." [ignvideo url="https://www.ign.com/videos/2021/05/11/new-world-hands-on-with-the-amrine-excavation-expedition"] He promises the plan isn't, and never will be, to "create a feeling that store items are necessary to enjoy the game." All players, according to Lawrence, will be able to enjoy the full game experience without ever having to purchase anything. When New World launches in August 2021, all store items will be "exclusively cosmetic in nature." The current storefront in Alpha is simply a test, and none of the selections or their indicated costs are final. Alpha testers are encouraged to provide feedback on the items in the store to help determine whether or not they are added to the live game. In the future, the team is planning on testing "quality of life items for mechanics like rested XP and fast travel, both obtainable in-game and purchasable in the store." The release of these items will be determined by "how players progress in the months after launch." [ignvideo url="https://www.ign.com/videos/2021/05/11/new-world-this-is-aeternum-trailer"] The goal with all these items is "that they not offer an advantage that imbalances the game." Lawrence also revealed that the team is contemplating, but has not finalized, a "battle pass" style program that would "combine store items on a periodic basis." This feature would be tested ahead of time to "ensure it provides strong value without disrupting gameplay for those not participating." Even further beyond that would be the "possibility of optional expansions, which would have a separate cost." [widget path="global/article/imagegallery" parameters="albumSlug=new-world-may-2021-screenshots&captions=true"] We recently got hands-on with the Amrine Excavation, one of New World's six dungeon expeditions, and in 2020 we got to check out its massive 50v50 PvP war battles. For more on Amazon Game Studios and New World, check out the report that details struggles, "bro culture," mismanagement, and cancelled projects at the studio. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

China Has Successfully Landed Its Own Mars Rover

NASA's Perseverance has some company on Mars as China's Tianwen-1 spacecraft has successfully landed on the Red Planet. As reported by The New York Times, China had revealed little of its plans prior to the landing and, while China's state television did not report on the landing live, it dedicated hours of coverage following its touchdown. “This is another milestone advance in our country’s aerospace endeavors,” China's president Xi Jinping said in a statement. “You have had the courage for challenge, have strove for excellence and have brought our country to the global forefront of interplanetary exploration.” [ignvideo url="https://www.ign.com/videos/2021/02/23/nasas-perseverance-rover-touchdown-on-mars"] The Tianwen-1 mission launched from Earth in July 2020 to take advantage of a window every two years when Mars and Earth are closest to each other. It made it to Martian orbit on February 10 and stayed in orbit until it was ready for landing. Tianwen-1's landing craft held the rover - which is named Zhurong, after the god of fire in Chinese folk tales - and it is about one-fourth the weight of NASA's Curiosity and Perseverance. Zhurong is powered by solar panels and it includes "cameras, a ground-penetrating radar, a magnetic field detector, and a weather station." [widget path="global/article/imagegallery" parameters="albumSlug=sights-and-sounds-of-mars-from-nasas-perseverance-rover&captions=true"] Tianwen-1 landed in Utopia Planitia, also known as "Nowhere Land Plain," and is the same region where NASA's Viking 2 lander landed in 1976. This area of Mars is a huge basin that is a couple thousand miles wide and could have been under an ocean in the distant past. One of China's main goals for this mission is to "better understand the distribution of ice in the region, which future human colonists on Mars could use to sustain themselves." NASA's Perseverance landed on Mars on February 18, 2021, and has a goal of seeking signs of habitable life and "past microbial life." Since then, NASA's Mars Ingenuity helicopter made history by successfully completing the first powered, controlled flight on another planet. [ignvideo url="https://www.ign.com/videos/2021/04/20/nasas-ingenuity-mars-helicopter-takes-first-flight"] [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

China Has Successfully Landed Its Own Mars Rover

NASA's Perseverance has some company on Mars as China's Tianwen-1 spacecraft has successfully landed on the Red Planet. As reported by The New York Times, China had revealed little of its plans prior to the landing and, while China's state television did not report on the landing live, it dedicated hours of coverage following its touchdown. “This is another milestone advance in our country’s aerospace endeavors,” China's president Xi Jinping said in a statement. “You have had the courage for challenge, have strove for excellence and have brought our country to the global forefront of interplanetary exploration.” [ignvideo url="https://www.ign.com/videos/2021/02/23/nasas-perseverance-rover-touchdown-on-mars"] The Tianwen-1 mission launched from Earth in July 2020 to take advantage of a window every two years when Mars and Earth are closest to each other. It made it to Martian orbit on February 10 and stayed in orbit until it was ready for landing. Tianwen-1's landing craft held the rover - which is named Zhurong, after the god of fire in Chinese folk tales - and it is about one-fourth the weight of NASA's Curiosity and Perseverance. Zhurong is powered by solar panels and it includes "cameras, a ground-penetrating radar, a magnetic field detector, and a weather station." [widget path="global/article/imagegallery" parameters="albumSlug=sights-and-sounds-of-mars-from-nasas-perseverance-rover&captions=true"] Tianwen-1 landed in Utopia Planitia, also known as "Nowhere Land Plain," and is the same region where NASA's Viking 2 lander landed in 1976. This area of Mars is a huge basin that is a couple thousand miles wide and could have been under an ocean in the distant past. One of China's main goals for this mission is to "better understand the distribution of ice in the region, which future human colonists on Mars could use to sustain themselves." NASA's Perseverance landed on Mars on February 18, 2021, and has a goal of seeking signs of habitable life and "past microbial life." Since then, NASA's Mars Ingenuity helicopter made history by successfully completing the first powered, controlled flight on another planet. [ignvideo url="https://www.ign.com/videos/2021/04/20/nasas-ingenuity-mars-helicopter-takes-first-flight"] [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Mass Effect: Legendary Edition Director Says ME3’s Multiplayer Could Return

Mass Effect: Legendary Edition project director Mac Walters has confirmed that Mass Effect 3's multiplayer could be added to the collection in the future if the demand is great enough. In an interview with CNET, Walters said that he would never "say no" to Mass Effect 3's multiplayer making a return after its omission in the Legendary Edition. "I would never say no to that -- we want to see what kind of reception the Legendary Edition gets and what the demand for the multiplayer is," Walters said. "And then we'll ask ourselves if we have the resources and time to bring it up to the quality level we and fans want." [ignvideo url="https://www.ign.com/videos/2012/07/13/mass-effect-3-earth-multiplayer-map-firebase-rio-gameplay"] In our interview with Walters prior to release, he mentioned that the decision to leave Mass Effect 3's multiplayer out of the Legendary Edition came to to "knowing where to draw the line." "It obviously had a lot of challenges," Walters explained. "Everything from what you do with crossplay, because that's kind of an expectation now; what you do with people who are still playing multiplayer now — how do you honor that, how do you bring them in, can we somehow bridge that gap? And of course these aren't insurmountable challenges, there are things that we can do to fix that problem and get multiplayer in there. "But when you look at the amount of effort that it was going to take to do that, it was easily commensurate if not greater than uplifting all of Mass Effect 1, and I think our focus was on the single-player experience.” [ignvideo url="https://www.ign.com/videos/2021/05/13/mass-effect-legendary-edition-the-10-biggest-changes"] Mass Effect 3's multiplayer was a co-op experience that allowed players to team up to take on Reapers, Cerberus, Geth, and Collector forces. Progress in the mode also earned that player rewards in the Galaxy at War system that influences the outcome of Mass Effect 3's story. FYI: Galaxy at War has been rebalanced in Mass Effect: Legendary Edition in light of multiplayer and the companion app being available. For more on Mass Effect: Legendary Edition, check out every important choice and consequence you can make in the three games, where our review of the collection is, and our guide to all the possible romances in the space adventure. [ignvideo url="https://www.ign.com/videos/2021/05/10/mass-effect-the-entire-story-so-far"] [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Mass Effect: Legendary Edition Director Says ME3’s Multiplayer Could Return

Mass Effect: Legendary Edition project director Mac Walters has confirmed that Mass Effect 3's multiplayer could be added to the collection in the future if the demand is great enough. In an interview with CNET, Walters said that he would never "say no" to Mass Effect 3's multiplayer making a return after its omission in the Legendary Edition. "I would never say no to that -- we want to see what kind of reception the Legendary Edition gets and what the demand for the multiplayer is," Walters said. "And then we'll ask ourselves if we have the resources and time to bring it up to the quality level we and fans want." [ignvideo url="https://www.ign.com/videos/2012/07/13/mass-effect-3-earth-multiplayer-map-firebase-rio-gameplay"] In our interview with Walters prior to release, he mentioned that the decision to leave Mass Effect 3's multiplayer out of the Legendary Edition came to to "knowing where to draw the line." "It obviously had a lot of challenges," Walters explained. "Everything from what you do with crossplay, because that's kind of an expectation now; what you do with people who are still playing multiplayer now — how do you honor that, how do you bring them in, can we somehow bridge that gap? And of course these aren't insurmountable challenges, there are things that we can do to fix that problem and get multiplayer in there. "But when you look at the amount of effort that it was going to take to do that, it was easily commensurate if not greater than uplifting all of Mass Effect 1, and I think our focus was on the single-player experience.” [ignvideo url="https://www.ign.com/videos/2021/05/13/mass-effect-legendary-edition-the-10-biggest-changes"] Mass Effect 3's multiplayer was a co-op experience that allowed players to team up to take on Reapers, Cerberus, Geth, and Collector forces. Progress in the mode also earned that player rewards in the Galaxy at War system that influences the outcome of Mass Effect 3's story. FYI: Galaxy at War has been rebalanced in Mass Effect: Legendary Edition in light of multiplayer and the companion app being available. For more on Mass Effect: Legendary Edition, check out every important choice and consequence you can make in the three games, where our review of the collection is, and our guide to all the possible romances in the space adventure. [ignvideo url="https://www.ign.com/videos/2021/05/10/mass-effect-the-entire-story-so-far"] [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Call of Duty: Warzone Has Banned Over 500,000 Cheaters Since Launch

While cheating has been a huge problem in Call of Duty: Warzone, co-developer Raven Software has revealed that it has officially banned over 500,000 "malicious accounts" since the battle royale was released last year. Raven shared the news on Twitter, confirming that its latest banwave of 30,000 accounts has brought the total of banned accounts to over half a million. [ignvideo url="https://www.ign.com/videos/call-of-duty-black-ops-cold-war-and-warzone-season-three-gameplay-trailer"] This is another step in the efforts by the teams behind Call of Duty to curb this cheating epidemic. Last month, the team shared an update as to how it was planning on combating these cheaters, including issuing bans seven days a week, tackling the commercial market of cheat providers and resellers, and stopping cheaters from moving to alternate accounts. Raven has also continued to fix exploits discovered in Warzone, including a map exploit in Verdansk '84, one that had a Mini Gun spawning from Supply Boxes, and one that allowed players to use the Gas Mask indefinitely. For more on Call of Duty: Warzone, check out where it ranks on our list of the 10 best battle royales, why Warzone's map will never return to its original form, and more about Season 3's Verdansk '84. [ignvideo url="https://www.ign.com/videos/2021/04/27/top-10-battle-royales"] [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Call of Duty: Warzone Has Banned Over 500,000 Cheaters Since Launch

While cheating has been a huge problem in Call of Duty: Warzone, co-developer Raven Software has revealed that it has officially banned over 500,000 "malicious accounts" since the battle royale was released last year. Raven shared the news on Twitter, confirming that its latest banwave of 30,000 accounts has brought the total of banned accounts to over half a million. [ignvideo url="https://www.ign.com/videos/call-of-duty-black-ops-cold-war-and-warzone-season-three-gameplay-trailer"] This is another step in the efforts by the teams behind Call of Duty to curb this cheating epidemic. Last month, the team shared an update as to how it was planning on combating these cheaters, including issuing bans seven days a week, tackling the commercial market of cheat providers and resellers, and stopping cheaters from moving to alternate accounts. Raven has also continued to fix exploits discovered in Warzone, including a map exploit in Verdansk '84, one that had a Mini Gun spawning from Supply Boxes, and one that allowed players to use the Gas Mask indefinitely. For more on Call of Duty: Warzone, check out where it ranks on our list of the 10 best battle royales, why Warzone's map will never return to its original form, and more about Season 3's Verdansk '84. [ignvideo url="https://www.ign.com/videos/2021/04/27/top-10-battle-royales"] [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Final Fantasy 14’s PS5 Version Launches on May 25 Alongside Patch 5.55

Final Fantasy 14's PS5 version will leave Open Beta and will officially launch on May 25 alongside Patch 5.55. Revealed during Final Fantasy 14's Fan Fest, the PS5 version features fast load times, 4K resolution support, high resolution UI, DualSense haptic feedback support, new trophies, and 3D audio support. For those unaware, those who own the PS4 version of FF14 will be able to upgrade to the PS5 version for free. [ignvideo url="https://www.ign.com/videos/2021/02/08/final-fantasy-14-ps5-version-overview-trailer"] As for Patch 5.55 - which will be the final major update before FF14's Endwalker expansion is released on November 23, 2021 - some of the new content includes Part 2 of the Death Unto Dawn main scenario, Save the Queen updates, YoRHa: Dark Apocalypse epilogue quests, and a reward for collecting all Triple Triad cards. The team also announced a special Final Fantasy 14 Stratocaster electric guitar is being developed in collaboration with Fender. While pre-orders are not yet available for the $3,499 Stratocaster, it was announced that they will begin in the Americas, EMEA, and Australia in late 2021 and the guitar will ship in early 2022. 69be388dbf357489993a69c2f03cfb0032f7c682_0For those who may not be able to get their hands on one of these in real life, it was also revealed that Patch 5.5 will introduce an electric guitar to the Bard's Performance mode and the Aetherolectric Guitar will be available for purchase in the Manderville Gold Saucer. Final Fantasy 14: Endwalker will feature two new classes - the healer Sage and the DPS Reaper - and it will conclude the tale of Hydaelyn and Zodiark and will bring to a close the story that began in A Realm Reborn. Furthermore, FF14 director Naoki Yoshida shared that a new playable character, the male Viera, is in the works alongside a female Hrothgar. [ignvideo url="https://www.ign.com/videos/2021/05/15/final-fantasy-xiv-endwalker-official-full-cinematic-trailer"] [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.