Ratchet & Clank: Rift Apart’s Extensive Accessibility Features List Revealed

In honor of Global Accessibility Awareness Day 2021 (GAAD), Insomniac Games has shared the extensive list of accessibility features that will be part of Ratchet & Clank: Rift Apart. Insomniac detailed these features on Twitter and on its support page, where it also said it is "dedicated to creating games that have a positive and lasting influence on people's lives. This includes developing games that are playable and inclusive for people from a wide range of backgrounds." [ignvideo url="https://www.ign.com/videos/2021/05/12/ratchet-and-clank-rift-apart-ps5-preview-massive-heart-epic-scale"] The full list of accessibility features is quite extensive - and we've included the entirety of it below - but some of the highlights include adjusting Fire Modes, Aim Modes, and Auto Aim, various contrast options, adjusting motion blur and Screen Shake, changing the size of Icons and Prompts, changing text color, remapping controls, moving all traversal to one button, and so much more. What's even more commendable than the clear effort put into this initiative is Insomniac's commitment to using this as a foundation for future games. This will allow it to grow its accessibility features and allow its games to reach even more players. If there is a feature you would love to see in Ratchet & Clank: Rift Apart that doesn't appear on the list, Insomniac encourages you to reach out to send feedback. [widget path="global/article/imagegallery" parameters="albumSlug=ratchet-clank-rift-apart-every-weapon-and-armor-set-revealed-so-far&captions=true"] Here is the full list of accessibilty features that will be included in Ratchet & Clank: Rift Apart when it is released on PS5 on June 11, 2021.

Ratchet & Clank: Rift Apart Accessibility Features

Gameplay
  • Difficulty
    • Rookie Recruit – Perfect for beginners.
    • Rebel Agent – A balanced choice for more experienced players.
    • Resistance Leader – For those who seek a greater challenge.
    • Renegade Legend – For those who wish to battle the most brutal foes.
  • Disable Tutorials – Disable all tutorials
Combat Toggles & Assists
  • Fire Mode
    • Default - Weapons fire depending on weapon type. May require button taps, holds, and/or releases.
    • Hold – Weapons fire repeatedly on button Hold. Slow firing, low ammo weapons such as grenades will remain Single Fire.
    • Toggle - Weapons fire repeatedly when toggled on and will continue firing until toggled off. Slow firing, low ammo weapons such as grenades will remain Single Fire.
  • Aim Mode - Sets the Aim action as either toggled on/off or a button hold.
  • Aim Assist
    • Default - Automatically adjusts the camera speed and reticle to help keep the target in the center of the screen.
    • Strong - Increased aim assist.
  • Auto Aim – Turns the camera towards the nearest enemy when firing.
  • Lock On - Automatically targets and locks onto an enemy when aiming.
  • Melee Mode - Sets Melee action as either toggled on/off or a button tap.
  • Weapon Wheel Mode - Sets Weapon Wheel action as either toggled on/off or a button hold.
Traversal Toggles and Assists
  • Off-Screen Ledge Guard - Prevents inadvertently falling off on-screen ledges.
  • *Auto Glide - Automatically glide whenever you're in the air.
  • Hoverboot Auto-Pump - Automatically pumps to max speed when using the Hoverboots.
  • *Sprint/Hoverboot Mode - Sets Hoverboot action as either toggled on/off or a button hold. Functions as Sprint before Hoverboots are acquired.
  • Swing Mode - Sets SWING action as either toggled on/off or a button hold.
  • *Speetle Boost Mode - Sets Speetle Boost action as either toggled on/off or a button hold.
  • Flight Assist - Automatically levels out during flight sequences.
Visuals (Display)
  • HDR - Enable High Dynamic Range (HDR). Provides an enhanced experience with boosted contrast and color range. Only available on compatible TVs.
  • Brightness - Adjust the brightness. The 0 setting is the darkest and 100 is the brightest.
  • Contrast - Adjust the contrast intensity of the image. The 0 setting is the lowest and 10 setting is the highest.
  • Contrast Options – Enable various shader and high contrast options to help with visibility. Use presets or customize each setting individually.
  • High Contrast Background - Enable a high contrast background for assistance with visual clarity of some elements.
  • Hero Shader - Apply a solid single-color shader on the Hero to improve visibility.
  • Enemy Shader
  • Interactable Shader - Apply a solid single-color shader on interactable elements to improve visibility. This includes weapon vendor, traversal objects, Speetles, health and ammo crates, and computer consoles.
  • Hazard Shader - Apply a solid single-color shader on hazards to improve visibility. This includes explosive crates and other things that may cause damage.
  • Collectible Shader - Apply a solid single-color shader on collectible items to improve visibility. This includes items like Raritanium, Spy Bots, and Gold Bolts.
Visuals (Screen Effects)
  • Motion Blur - Adjust the blurring effect created by camera motion and fast moving objects. Lower settings have less blur, while higher settings have more apparent blur.
  • Depth of Field - Turn ON or OFF the blurring effect for objects that are out of focus with the camera. When enabled, the farther away an object is from the camera's focusing point, the less sharpness in detail it will have.
  • Chromatic Aberration - Enable Chromatic Aberration. Provides a filmic effect where colors appear slightly shifted and out of focus at the image's corners.
  • Film Grain - Adjust the intensity of the film grain visual effect. The 0 setting is the lowest and 10 setting is the highest.
  • Fullscreen Effects - Turn ON or OFF fullscreen visual effects during gameplay such as lens flare, heat shimmer, on camera rain droplets, and gas effects.
  • Screen Shake - Turns camera shake ON or OFF during gameplay.
Heads-Up Display (HUD)
  • Waypoint Display – Display Waypoints on screen with a button press or always on.
  • Rift Tether Prompts - Display icon button prompts on Rift Tethers.
  • Icon and Prompt Size - Set the size of in-world waypoints, icons, and prompts.
  • UI Parallaxing - When turned OFF, Heads-Up Display (HUD) and Pause Menu elements will stay in place on-screen.
  • Center Dot - Enable a persistent center dot on the center of the screen. This is replaced by weapon reticles and is hidden during cinematics.
Heads-Up Display (HUD Colors)
  • Emphasis Text Color - Set the color for emphasized text.
  • Aim Arc Color - Sets the color of the arc indicator for throwables and weapons.
  • Target Arc Color - Sets the color of the arc indicator for throwables/weapons when highlighting a target.
Controls & Shortcuts
  • Controller Remapping - Fully Customize your control scheme or choose between presets.
  • Simplified Traversal - Moves all traversal actions to a single button input. This includes Rift Tether, Swingshot, Phantom Dash, and Hoverboots.
  • Shortcuts 1 - 4 - Choose an action to map the corresponding shortcut slot.
  • Shortcut Options 
    • Photo Mode - Press to launch directly into Photo Mode.
    • Toggle Contrast Options - Toggle 'Contrast Options' in the Accessibility section of the Options Menu.
    • *Show Objective - Press to show your objective and waypoint icons.
    • Game Speed Options – Press to play the game at 70%, 50% or 30%. Game speed will automatically return to 100% when the button is pressed again or entering a cutscene.
    • Weapon Quick Select - Equip the weapon assigned to this shortcut. Weapons can be assigned to the shortcut buttons via the Weapons Menu.
    • Melee Combo - Press to perform a 3-hit melee combo.
    • Melee Slam – Press to jump and then slam down with your melee weapon.
    • Melee Throw – Press to throw your melee weapon.
    • Auto Glide - Press to toggle ON the ability to automatically Glide whenever you're in the air. Press again to toggle OFF.
Camera
  • Invert up/down - Inverts Up and Down on the camera controls.
  • Invert left/right - Inverts Left and Right on the camera controls.
  • Invert Flight up/down - Inverts Up and Down on the flight camera controls.
  • Invert Flight left/right - Inverts Left and Right on the flight camera controls.
  • Flight Stick - Choose whether to use the Left or Right Stick for flight controls.
  • Camera Sensitivity - Adjust the camera control sensitivity. Lower settings move the camera more slowly, while higher settings move the camera more quickly.
Controller
  • Vibration Setting
    • Experiential - All vibrations are enabled; feel everything from the wind blowing through your hair to the gravel underneath your feet.
    • Functional - Only vibrations that provide useful cues for gameplay are enabled: taking damage, collecting health or ammo, etc.
    • Off - Controller vibration is disabled.
  • Vibration Intensity - Adjust the overall intensity of controller vibrations.
  • Adaptive Triggers
    • Experiential - Feel vibration and resistance on the L2 and R2 buttons to match the action of the game.
    • Functional - Lowers L2 and R2 button resistance and disables L2 and R2 button vibration.
    • Off - L2 and R2 button vibration and resistance are disabled.
Audio (Volume)
  • Master Volume - Adjust the overall volume of the game.
  • Music Volume - Adjust the volume of the game's music.
  • Speech Volume - Adjust the volume of the game's dialogue.
  • SFX Volume - Adjust the volume of the sound effects (SFX) while in-game.
  • UI Volume - Adjust the volume of the sound effects (SFX) while in the game's menus.
Audio Balance & Modes (Volume)
  • Audio Balance - Balances audio output between the right and left channels.
  • Midnight Mode - Reduce the range between the quietest and loudest sounds. Not available when Audio Output Device is set to Headphones.
  • Controller Speaker- Allow certain sounds to play through the controller speaker.
  • Controller Speaker Volume - Adjust the volume of the audio that plays through the controller speaker.
[poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Amazon’s Wheel of Time Renewed for Season 2 Before Season 1 Premieres

Amazon has ordered a second season of The Wheel of Time before the first season has premiered. The early season renewal from Amazon Studios coincides with the end of production on Season 1 of the fantasy series, which has just finished filming in the Czech Republic. Both seasons, co-produced by Amazon Studios and Sony Pictures Television, will exclusively stream on Amazon Prime Video in more than 240 countries and territories worldwide. "The belief Amazon Studios and Sony Pictures Television have shown in The Wheel of Time has been incredible to see throughout the entire process of making this show," said showrunner and executive producer Rafe Judkins. "Getting a second season order before the first season has even premiered is such a vote of confidence in the work we are doing and the property itself. [ignvideo url="https://www.ign.com/videos/2017/04/20/wheel-of-time-in-60-seconds-what-you-need-to-know"] "We couldn't be happier to be able to continue to live and work in the world Robert Jordan created," he added. "This property is one I've loved since I was a teenager, and seeing it brought to life with the resources to make it truly worthy of what's on the page is something I can't wait for the other fans of the books to see. And Season 2 just keeps expanding the world we built in Season 1." Judkins served as executive producer and showrunner on the series, which is based on Robert Jordan's bestselling fantasy novels. Other executive producers include Larry Mondragon and Rick Selvage of Red Eagle Entertainment, Ted Field and Mike Weber of Radar Pictures, as well as Darren Lemke, Marigo Kehoe, and Uta Briesewitz. Briesewitz is also said to have directed the first two episodes. "The approach Rafe and his team have taken with this project is a testament to Amazon Studios commitment to deliver something special for the devoted fans around the world," said Amazon Studios TV co-head Vernon Sanders. "We wanted our Prime Video customers to be delighted that a second season is already in the works so that they would know that the journey would continue." [widget path="global/article/imagegallery" parameters="albumSlug=amazons-wheel-of-time-cast&captions=true"] The series is co-produced by Amazon Studios and Sony Pictures Television, with both companies continuing their partnership for the second season. Amazon's decision to move forward with the show before the first season has even debuted "exemplifies their dedication to and belief in this series," said Sony Pictures Television President Jeff Frost. According to the official synopsis, the story will follow "Moiraine, a member of the incredibly powerful all-female organization called the Aes Sedai, as she arrives in the small town of Two Rivers. There, she embarks on a dangerous, world-spanning journey with five young men and women, one of whom is prophesied to be the Dragon Reborn, who will either save or destroy humanity." For more, check out our guide to everything you need to know about The Wheel of Time. [poilib element="accentDivider"] Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.

Amazon’s Wheel of Time Renewed for Season 2 Before Season 1 Premieres

Amazon has ordered a second season of The Wheel of Time before the first season has premiered. The early season renewal from Amazon Studios coincides with the end of production on Season 1 of the fantasy series, which has just finished filming in the Czech Republic. Both seasons, co-produced by Amazon Studios and Sony Pictures Television, will exclusively stream on Amazon Prime Video in more than 240 countries and territories worldwide. "The belief Amazon Studios and Sony Pictures Television have shown in The Wheel of Time has been incredible to see throughout the entire process of making this show," said showrunner and executive producer Rafe Judkins. "Getting a second season order before the first season has even premiered is such a vote of confidence in the work we are doing and the property itself. [ignvideo url="https://www.ign.com/videos/2017/04/20/wheel-of-time-in-60-seconds-what-you-need-to-know"] "We couldn't be happier to be able to continue to live and work in the world Robert Jordan created," he added. "This property is one I've loved since I was a teenager, and seeing it brought to life with the resources to make it truly worthy of what's on the page is something I can't wait for the other fans of the books to see. And Season 2 just keeps expanding the world we built in Season 1." Judkins served as executive producer and showrunner on the series, which is based on Robert Jordan's bestselling fantasy novels. Other executive producers include Larry Mondragon and Rick Selvage of Red Eagle Entertainment, Ted Field and Mike Weber of Radar Pictures, as well as Darren Lemke, Marigo Kehoe, and Uta Briesewitz. Briesewitz is also said to have directed the first two episodes. "The approach Rafe and his team have taken with this project is a testament to Amazon Studios commitment to deliver something special for the devoted fans around the world," said Amazon Studios TV co-head Vernon Sanders. "We wanted our Prime Video customers to be delighted that a second season is already in the works so that they would know that the journey would continue." [widget path="global/article/imagegallery" parameters="albumSlug=amazons-wheel-of-time-cast&captions=true"] The series is co-produced by Amazon Studios and Sony Pictures Television, with both companies continuing their partnership for the second season. Amazon's decision to move forward with the show before the first season has even debuted "exemplifies their dedication to and belief in this series," said Sony Pictures Television President Jeff Frost. According to the official synopsis, the story will follow "Moiraine, a member of the incredibly powerful all-female organization called the Aes Sedai, as she arrives in the small town of Two Rivers. There, she embarks on a dangerous, world-spanning journey with five young men and women, one of whom is prophesied to be the Dragon Reborn, who will either save or destroy humanity." For more, check out our guide to everything you need to know about The Wheel of Time. [poilib element="accentDivider"] Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.

Ni no Kuni 2 Is Officially Coming to Nintendo Switch

Update 05/20/2021: Ni No Kuni 2: Revenant Kingdom - Prince's Edition has been officially revealed for Nintendo Switch. The new version of the RPG will be released on September 17, and you can watch an announcement trailer below: [ignvideo url="https://www.ign.com/videos/2021/05/20/ni-no-kuni-ii-revenant-kingdom-princes-edition-nintendo-switch-announcement-trailer"] The Prince's Edition comes with both of the DLC expansions, The Lair of the Lost Lord and The Tale of a Timeless Tome. It will be released both physically and digitally. [poilib element="accentDivider"] A new ESRB rating for Ni no Kuni 2: Revenant Kingdom Prince's Edition may have revealed that Bandai Namco's RPG will soon find its way to the Nintendo Switch. The ESRB's rating lists Nintendo Switch as a platform for Ni no Kuni 2 and gives it a T (Teen) rating for Fantasy Violence and Mild Blood. [ignvideo url="https://www.ign.com/videos/2018/03/19/ni-no-kuni-ii-revenant-kingdom-review"] Ni no Kuni 2: Revenant Kingdom was originally released in 2018 for PS4 and PC and, in our review, we said that it "distinguishes itself from its predecessor by layering fast-paced, real-time combat and an engaging kingdom building system atop more traditional RPG systems and quests. It’s a shame it delivers so few truly memorable characters and restricts so much of its storytelling to text on screen, but by the end of Ni No Kuni 2 the broader themes certainly resonate and the 40+ hour journey has been well worth it." According to the Steam page for Ni no Kuni 2: Revenant Kingdom - The Prince's Edition, this version looks to include the full game, its Season Pass, an Equipment Package, and the Cat King's Claw. Ni no Kuni 2's Season Pass includes both The Tale of a Timeless Tome and The Lair of the Lost Lord. These expansions added new story content, a random dungeon "Labyrinth," and much more. [ignvideo url="https://www.ign.com/videos/2019/03/11/ni-no-kuni-ii-the-tale-of-a-timeless-tome-dlc-trailer"] [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Microsoft and Bethesda Will Host A Joint Conference At E3

Microsoft and Bethesda will host a joint E3 conference this year. The news was revealed In an interview with Le Figaro, where Xbox Game Studios head Matt Booty said the two companies will share the spotlight during E3 2021 following Microsoft's landmark $7.5 Billion acquisition of ZeniMax. "Microsoft and Bethesda will host a joint conference this summer to introduce players to their upcoming projects," the article reads. On Twitter, the author Chloé Woitier noted the conference would be coming "in a few weeks," most likely during E3 2021, which takes place from June 12-15. Elsewhere in Woitier's Twitter thread, they note Microsoft's strategy is to "leave studios their creative freedom" post-acquisition. As for future acquisitions, Booty reportedly said "I can't share anything," but Woitier added that "it did not smell of a firm and definitive no". For more details on everything to expect at this year's E3, check out our E3 2021 hub, which details all the confirmed game publishers and games at the conference. In other news, Microsoft has said that "some" Bethesda games will be Xbox/PC exclusives going forward. Starfield was reportedly confirmed to be an Xbox and PC exclusive earlier this week. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Microsoft and Bethesda Will Host A Joint Conference At E3

Microsoft and Bethesda will host a joint E3 conference this year. The news was revealed In an interview with Le Figaro, where Xbox Game Studios head Matt Booty said the two companies will share the spotlight during E3 2021 following Microsoft's landmark $7.5 Billion acquisition of ZeniMax. "Microsoft and Bethesda will host a joint conference this summer to introduce players to their upcoming projects," the article reads. On Twitter, the author Chloé Woitier noted the conference would be coming "in a few weeks," most likely during E3 2021, which takes place from June 12-15. Elsewhere in Woitier's Twitter thread, they note Microsoft's strategy is to "leave studios their creative freedom" post-acquisition. As for future acquisitions, Booty reportedly said "I can't share anything," but Woitier added that "it did not smell of a firm and definitive no". For more details on everything to expect at this year's E3, check out our E3 2021 hub, which details all the confirmed game publishers and games at the conference. In other news, Microsoft has said that "some" Bethesda games will be Xbox/PC exclusives going forward. Starfield was reportedly confirmed to be an Xbox and PC exclusive earlier this week. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Sonic the Hedgehog 2: The Movie – Plot Synopsis Leaks, Includes Knuckles

A plot synopsis for Sonic the Hedgehog 2: The Movie has surfaced online, and it reveals Knuckles' involvement in the movie. Twitter user Ninja_Risu uncovered a copyright filing from Paramount Pictures and Sega for Sonic the Hedgehog 2, which reveals a plot synopsis for the upcoming movie. It should be noted, however, that this information hasn't been officially released yet, which means there's a possibility that the narrative might have changed at some point during the sequel's development. Potential spoilers follow. [ignvideo url="https://www.ign.com/videos/2021/02/10/sonic-the-hedgehog-2-title-announcement"] "After settling in Green Hills, Sonic is ready for more freedom, and Tom and Maddie agree to leave him home while they go on vacation," the plot summary reads. "But, no sooner are they gone, when Dr. Robotnik comes back, this time with a new partner, Knuckles, in search for an emerald that has the power to both build and destroy civilizations. Sonic teams up with his own sidekick, Tails, and together they embark on a journey to find the emerald before it falls into the wrong hands." Tails has been Sonic's ride-or-die buddy since the early days of the franchise, and it sounds like that partnership is only set to continue in the Sonic movie sequel. The leaked synopsis paves the way for an action-packed adventure that will see the dynamic duo trying to foil the plans of Dr. Robotnik and his new partner Knuckles, another franchise stalwart. [ignvideo url="https://www.ign.com/videos/2020/02/12/jim-carrey-on-the-evolution-of-dr-robotnik-and-a-sonic-sequel"] Famously, Robotnik, originally named Dr. Eggman in Japan (but localized to Dr. Robotnik for America), is egg-shaped. His body type is quite different from that of his live-action counterpart, played by Jim Carrey, but that could all change in the sequel. Carrey previously teased that he had "many many ideas" about how the look of the rotund mad scientist might evolve in the next film.

Sonic the Hedgehog 2: The Movie is scheduled for release on April 8, 2022 — this date was originally announced only a few scant months into the COVID-19 pandemic, but the movie's official title announcement came with a reconfirmation of that release date. If you want to know more about Sonic 2 before then, check out our breakdown of the first film's ending and how it sets up a sequel.

[poilib element="accentDivider"] Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.

Sonic the Hedgehog 2: The Movie – Plot Synopsis Leaks, Includes Knuckles

A plot synopsis for Sonic the Hedgehog 2: The Movie has surfaced online, and it reveals Knuckles' involvement in the movie. Twitter user Ninja_Risu uncovered a copyright filing from Paramount Pictures and Sega for Sonic the Hedgehog 2, which reveals a plot synopsis for the upcoming movie. It should be noted, however, that this information hasn't been officially released yet, which means there's a possibility that the narrative might have changed at some point during the sequel's development. Potential spoilers follow. [ignvideo url="https://www.ign.com/videos/2021/02/10/sonic-the-hedgehog-2-title-announcement"] "After settling in Green Hills, Sonic is ready for more freedom, and Tom and Maddie agree to leave him home while they go on vacation," the plot summary reads. "But, no sooner are they gone, when Dr. Robotnik comes back, this time with a new partner, Knuckles, in search for an emerald that has the power to both build and destroy civilizations. Sonic teams up with his own sidekick, Tails, and together they embark on a journey to find the emerald before it falls into the wrong hands." Tails has been Sonic's ride-or-die buddy since the early days of the franchise, and it sounds like that partnership is only set to continue in the Sonic movie sequel. The leaked synopsis paves the way for an action-packed adventure that will see the dynamic duo trying to foil the plans of Dr. Robotnik and his new partner Knuckles, another franchise stalwart. [ignvideo url="https://www.ign.com/videos/2020/02/12/jim-carrey-on-the-evolution-of-dr-robotnik-and-a-sonic-sequel"] Famously, Robotnik, originally named Dr. Eggman in Japan (but localized to Dr. Robotnik for America), is egg-shaped. His body type is quite different from that of his live-action counterpart, played by Jim Carrey, but that could all change in the sequel. Carrey previously teased that he had "many many ideas" about how the look of the rotund mad scientist might evolve in the next film.

Sonic the Hedgehog 2: The Movie is scheduled for release on April 8, 2022 — this date was originally announced only a few scant months into the COVID-19 pandemic, but the movie's official title announcement came with a reconfirmation of that release date. If you want to know more about Sonic 2 before then, check out our breakdown of the first film's ending and how it sets up a sequel.

[poilib element="accentDivider"] Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.

Days Gone Review – Farewell, Oregon

Editor's Note: In May 2021, Sony ported Days Gone to PC. In addition to compiling two years' worth of updates since the 2019 game's initial launch, the Windows version offers opportunities for enhanced graphics and performance with more powerful gaming PCs. Mike Epstein delivers his impressions on the game's technical improvements and how they may change your experience playing the PC version of Days Gone. GameSpot's original review for Days Gone, first published in April 2019, is below in full and the assessment for the PC version is integrated at the end. This review contains minor spoilers about mission structure and overall story direction. There are no spoilers for major narrative moments.

Around 10 hours into Days Gone, you're thrown into a hunting tutorial apropos of nothing. The over-the-top libertarian character takes you out with a rifle and shows you how to track a deer, although you've already had a tracking tutorial. You're then tasked with getting more meat for you and your buddy because your supply is running low, something you never have to do again. You also don't cook or eat; you can only donate meat to camps around the map to earn a negligible amount of trust and money with them. After a little while, even stopping to get meat off wolves that attacked you doesn't seem worth it.

Like many things in Days Gone, hunting exists just to be there, an idea that is picked up and then abandoned at random. Unlike hunting, some of those ideas are even good in the moment. But most aspects of Days Gone lack purpose. Its many narrative threads flirt with being meaningful and interesting but never quite commit, with characters whose actions and motivations don't make sense. Riding a souped-up motorcycle through the world and taking out zombie nests and hordes is satisfying in the way that completing open-world checklists often is, but by the end, you're left to wonder what the point of it all was.

Continue Reading at GameSpot

Days Gone Review – Farewell, Oregon

Editor's Note: In May 2021, Sony ported Days Gone to PC. In addition to compiling two years' worth of updates since the 2019 game's initial launch, the Windows version offers opportunities for enhanced graphics and performance with more powerful gaming PCs. Mike Epstein delivers his impressions on the game's technical improvements and how they may change your experience playing the PC version of Days Gone. GameSpot's original review for Days Gone, first published in April 2019, is below in full and the assessment for the PC version is integrated at the end. This review contains minor spoilers about mission structure and overall story direction. There are no spoilers for major narrative moments.

Around 10 hours into Days Gone, you're thrown into a hunting tutorial apropos of nothing. The over-the-top libertarian character takes you out with a rifle and shows you how to track a deer, although you've already had a tracking tutorial. You're then tasked with getting more meat for you and your buddy because your supply is running low, something you never have to do again. You also don't cook or eat; you can only donate meat to camps around the map to earn a negligible amount of trust and money with them. After a little while, even stopping to get meat off wolves that attacked you doesn't seem worth it.

Like many things in Days Gone, hunting exists just to be there, an idea that is picked up and then abandoned at random. Unlike hunting, some of those ideas are even good in the moment. But most aspects of Days Gone lack purpose. Its many narrative threads flirt with being meaningful and interesting but never quite commit, with characters whose actions and motivations don't make sense. Riding a souped-up motorcycle through the world and taking out zombie nests and hordes is satisfying in the way that completing open-world checklists often is, but by the end, you're left to wonder what the point of it all was.

Continue Reading at GameSpot