Ratchet & Clank: Rift Apart’s Extensive Accessibility Features List Revealed
Ratchet & Clank: Rift Apart Accessibility Features
Gameplay- Difficulty
- Rookie Recruit – Perfect for beginners.
- Rebel Agent – A balanced choice for more experienced players.
- Resistance Leader – For those who seek a greater challenge.
- Renegade Legend – For those who wish to battle the most brutal foes.
- Disable Tutorials – Disable all tutorials
- Fire Mode
- Default - Weapons fire depending on weapon type. May require button taps, holds, and/or releases.
- Hold – Weapons fire repeatedly on button Hold. Slow firing, low ammo weapons such as grenades will remain Single Fire.
- Toggle - Weapons fire repeatedly when toggled on and will continue firing until toggled off. Slow firing, low ammo weapons such as grenades will remain Single Fire.
- Aim Mode - Sets the Aim action as either toggled on/off or a button hold.
- Aim Assist
- Default - Automatically adjusts the camera speed and reticle to help keep the target in the center of the screen.
- Strong - Increased aim assist.
- Auto Aim – Turns the camera towards the nearest enemy when firing.
- Lock On - Automatically targets and locks onto an enemy when aiming.
- Melee Mode - Sets Melee action as either toggled on/off or a button tap.
- Weapon Wheel Mode - Sets Weapon Wheel action as either toggled on/off or a button hold.
- Off-Screen Ledge Guard - Prevents inadvertently falling off on-screen ledges.
- *Auto Glide - Automatically glide whenever you're in the air.
- Hoverboot Auto-Pump - Automatically pumps to max speed when using the Hoverboots.
- *Sprint/Hoverboot Mode - Sets Hoverboot action as either toggled on/off or a button hold. Functions as Sprint before Hoverboots are acquired.
- Swing Mode - Sets SWING action as either toggled on/off or a button hold.
- *Speetle Boost Mode - Sets Speetle Boost action as either toggled on/off or a button hold.
- Flight Assist - Automatically levels out during flight sequences.
- HDR - Enable High Dynamic Range (HDR). Provides an enhanced experience with boosted contrast and color range. Only available on compatible TVs.
- Brightness - Adjust the brightness. The 0 setting is the darkest and 100 is the brightest.
- Contrast - Adjust the contrast intensity of the image. The 0 setting is the lowest and 10 setting is the highest.
- Contrast Options – Enable various shader and high contrast options to help with visibility. Use presets or customize each setting individually.
- High Contrast Background - Enable a high contrast background for assistance with visual clarity of some elements.
- Hero Shader - Apply a solid single-color shader on the Hero to improve visibility.
- Enemy Shader
- Interactable Shader - Apply a solid single-color shader on interactable elements to improve visibility. This includes weapon vendor, traversal objects, Speetles, health and ammo crates, and computer consoles.
- Hazard Shader - Apply a solid single-color shader on hazards to improve visibility. This includes explosive crates and other things that may cause damage.
- Collectible Shader - Apply a solid single-color shader on collectible items to improve visibility. This includes items like Raritanium, Spy Bots, and Gold Bolts.
- Motion Blur - Adjust the blurring effect created by camera motion and fast moving objects. Lower settings have less blur, while higher settings have more apparent blur.
- Depth of Field - Turn ON or OFF the blurring effect for objects that are out of focus with the camera. When enabled, the farther away an object is from the camera's focusing point, the less sharpness in detail it will have.
- Chromatic Aberration - Enable Chromatic Aberration. Provides a filmic effect where colors appear slightly shifted and out of focus at the image's corners.
- Film Grain - Adjust the intensity of the film grain visual effect. The 0 setting is the lowest and 10 setting is the highest.
- Fullscreen Effects - Turn ON or OFF fullscreen visual effects during gameplay such as lens flare, heat shimmer, on camera rain droplets, and gas effects.
- Screen Shake - Turns camera shake ON or OFF during gameplay.
- Waypoint Display – Display Waypoints on screen with a button press or always on.
- Rift Tether Prompts - Display icon button prompts on Rift Tethers.
- Icon and Prompt Size - Set the size of in-world waypoints, icons, and prompts.
- UI Parallaxing - When turned OFF, Heads-Up Display (HUD) and Pause Menu elements will stay in place on-screen.
- Center Dot - Enable a persistent center dot on the center of the screen. This is replaced by weapon reticles and is hidden during cinematics.
- Emphasis Text Color - Set the color for emphasized text.
- Aim Arc Color - Sets the color of the arc indicator for throwables and weapons.
- Target Arc Color - Sets the color of the arc indicator for throwables/weapons when highlighting a target.
- Controller Remapping - Fully Customize your control scheme or choose between presets.
- Simplified Traversal - Moves all traversal actions to a single button input. This includes Rift Tether, Swingshot, Phantom Dash, and Hoverboots.
- Shortcuts 1 - 4 - Choose an action to map the corresponding shortcut slot.
- Shortcut Options
- Photo Mode - Press to launch directly into Photo Mode.
- Toggle Contrast Options - Toggle 'Contrast Options' in the Accessibility section of the Options Menu.
- *Show Objective - Press to show your objective and waypoint icons.
- Game Speed Options – Press to play the game at 70%, 50% or 30%. Game speed will automatically return to 100% when the button is pressed again or entering a cutscene.
- Weapon Quick Select - Equip the weapon assigned to this shortcut. Weapons can be assigned to the shortcut buttons via the Weapons Menu.
- Melee Combo - Press to perform a 3-hit melee combo.
- Melee Slam – Press to jump and then slam down with your melee weapon.
- Melee Throw – Press to throw your melee weapon.
- Auto Glide - Press to toggle ON the ability to automatically Glide whenever you're in the air. Press again to toggle OFF.
- Invert up/down - Inverts Up and Down on the camera controls.
- Invert left/right - Inverts Left and Right on the camera controls.
- Invert Flight up/down - Inverts Up and Down on the flight camera controls.
- Invert Flight left/right - Inverts Left and Right on the flight camera controls.
- Flight Stick - Choose whether to use the Left or Right Stick for flight controls.
- Camera Sensitivity - Adjust the camera control sensitivity. Lower settings move the camera more slowly, while higher settings move the camera more quickly.
- Vibration Setting
- Experiential - All vibrations are enabled; feel everything from the wind blowing through your hair to the gravel underneath your feet.
- Functional - Only vibrations that provide useful cues for gameplay are enabled: taking damage, collecting health or ammo, etc.
- Off - Controller vibration is disabled.
- Vibration Intensity - Adjust the overall intensity of controller vibrations.
- Adaptive Triggers
- Experiential - Feel vibration and resistance on the L2 and R2 buttons to match the action of the game.
- Functional - Lowers L2 and R2 button resistance and disables L2 and R2 button vibration.
- Off - L2 and R2 button vibration and resistance are disabled.
- Master Volume - Adjust the overall volume of the game.
- Music Volume - Adjust the volume of the game's music.
- Speech Volume - Adjust the volume of the game's dialogue.
- SFX Volume - Adjust the volume of the sound effects (SFX) while in-game.
- UI Volume - Adjust the volume of the sound effects (SFX) while in the game's menus.
- Audio Balance - Balances audio output between the right and left channels.
- Midnight Mode - Reduce the range between the quietest and loudest sounds. Not available when Audio Output Device is set to Headphones.
- Controller Speaker- Allow certain sounds to play through the controller speaker.
- Controller Speaker Volume - Adjust the volume of the audio that plays through the controller speaker.
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Elsewhere in Woitier's Twitter thread, they note Microsoft's strategy is to "leave studios their creative freedom" post-acquisition. As for future acquisitions, Booty reportedly said "I can't share anything," but Woitier added that "it did not smell of a firm and definitive no". For more details on everything to expect at this year's E3, check out our E3 2021 hub, which details all the confirmed game publishers and games at the conference. In other news, Microsoft has said that "some" Bethesda games will be Xbox/PC exclusives going forward. Starfield was reportedly confirmed to be an Xbox and PC exclusive earlier this week. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.[Fil] J'ai pu m'entretenir avec Matt Booty, directeur des Xbox Game Studios. A propos du rachat de Bethesda : - conférence commune Microsoft-Bethesda dans quelques semaines - objectif : les nouveautés Bethesda dans le Game Pass dès le jour de leur sortiehttps://t.co/J1CQWnj8bl
— Chloé Woitier (@W_Chloe) May 20, 2021
Microsoft and Bethesda Will Host A Joint Conference At E3
Elsewhere in Woitier's Twitter thread, they note Microsoft's strategy is to "leave studios their creative freedom" post-acquisition. As for future acquisitions, Booty reportedly said "I can't share anything," but Woitier added that "it did not smell of a firm and definitive no". For more details on everything to expect at this year's E3, check out our E3 2021 hub, which details all the confirmed game publishers and games at the conference. In other news, Microsoft has said that "some" Bethesda games will be Xbox/PC exclusives going forward. Starfield was reportedly confirmed to be an Xbox and PC exclusive earlier this week. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.[Fil] J'ai pu m'entretenir avec Matt Booty, directeur des Xbox Game Studios. A propos du rachat de Bethesda : - conférence commune Microsoft-Bethesda dans quelques semaines - objectif : les nouveautés Bethesda dans le Game Pass dès le jour de leur sortiehttps://t.co/J1CQWnj8bl
— Chloé Woitier (@W_Chloe) May 20, 2021
Sonic the Hedgehog 2: The Movie – Plot Synopsis Leaks, Includes Knuckles
Sonic the Hedgehog 2: The Movie is scheduled for release on April 8, 2022 — this date was originally announced only a few scant months into the COVID-19 pandemic, but the movie's official title announcement came with a reconfirmation of that release date. If you want to know more about Sonic 2 before then, check out our breakdown of the first film's ending and how it sets up a sequel.
[poilib element="accentDivider"] Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.Sonic the Hedgehog 2: The Movie – Plot Synopsis Leaks, Includes Knuckles
Sonic the Hedgehog 2: The Movie is scheduled for release on April 8, 2022 — this date was originally announced only a few scant months into the COVID-19 pandemic, but the movie's official title announcement came with a reconfirmation of that release date. If you want to know more about Sonic 2 before then, check out our breakdown of the first film's ending and how it sets up a sequel.
[poilib element="accentDivider"] Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.Days Gone Review – Farewell, Oregon
Editor's Note: In May 2021, Sony ported Days Gone to PC. In addition to compiling two years' worth of updates since the 2019 game's initial launch, the Windows version offers opportunities for enhanced graphics and performance with more powerful gaming PCs. Mike Epstein delivers his impressions on the game's technical improvements and how they may change your experience playing the PC version of Days Gone. GameSpot's original review for Days Gone, first published in April 2019, is below in full and the assessment for the PC version is integrated at the end. This review contains minor spoilers about mission structure and overall story direction. There are no spoilers for major narrative moments.
Around 10 hours into Days Gone, you're thrown into a hunting tutorial apropos of nothing. The over-the-top libertarian character takes you out with a rifle and shows you how to track a deer, although you've already had a tracking tutorial. You're then tasked with getting more meat for you and your buddy because your supply is running low, something you never have to do again. You also don't cook or eat; you can only donate meat to camps around the map to earn a negligible amount of trust and money with them. After a little while, even stopping to get meat off wolves that attacked you doesn't seem worth it.
Like many things in Days Gone, hunting exists just to be there, an idea that is picked up and then abandoned at random. Unlike hunting, some of those ideas are even good in the moment. But most aspects of Days Gone lack purpose. Its many narrative threads flirt with being meaningful and interesting but never quite commit, with characters whose actions and motivations don't make sense. Riding a souped-up motorcycle through the world and taking out zombie nests and hordes is satisfying in the way that completing open-world checklists often is, but by the end, you're left to wonder what the point of it all was.
Continue Reading at GameSpotDays Gone Review – Farewell, Oregon
Editor's Note: In May 2021, Sony ported Days Gone to PC. In addition to compiling two years' worth of updates since the 2019 game's initial launch, the Windows version offers opportunities for enhanced graphics and performance with more powerful gaming PCs. Mike Epstein delivers his impressions on the game's technical improvements and how they may change your experience playing the PC version of Days Gone. GameSpot's original review for Days Gone, first published in April 2019, is below in full and the assessment for the PC version is integrated at the end. This review contains minor spoilers about mission structure and overall story direction. There are no spoilers for major narrative moments.
Around 10 hours into Days Gone, you're thrown into a hunting tutorial apropos of nothing. The over-the-top libertarian character takes you out with a rifle and shows you how to track a deer, although you've already had a tracking tutorial. You're then tasked with getting more meat for you and your buddy because your supply is running low, something you never have to do again. You also don't cook or eat; you can only donate meat to camps around the map to earn a negligible amount of trust and money with them. After a little while, even stopping to get meat off wolves that attacked you doesn't seem worth it.
Like many things in Days Gone, hunting exists just to be there, an idea that is picked up and then abandoned at random. Unlike hunting, some of those ideas are even good in the moment. But most aspects of Days Gone lack purpose. Its many narrative threads flirt with being meaningful and interesting but never quite commit, with characters whose actions and motivations don't make sense. Riding a souped-up motorcycle through the world and taking out zombie nests and hordes is satisfying in the way that completing open-world checklists often is, but by the end, you're left to wonder what the point of it all was.
Continue Reading at GameSpot
