Abandoned Gameplay Reveal Is ‘a Few Months’ Away, But Trailer App Will Be Updated Sooner
Abandoned will get its first gameplay reveal in “a few months,” according to its creator. Its first cinematic trailer – which was controversially not added to the game’s much-touted Realtime Trailers App – will follow sooner, but developer Blue Box doesn’t want to commit to specific dates after recent release issues.
After a delay, the Abandoned Realtime Trailers App went live last week, but only included a four-second teaser that had previously been shown on Twitter. Speaking to IGN, Blue Box founder Hasan Kahraman explained that a planned cinematic trailer will be released soon:
“What we had in mind was actually a 30-second teaser with more content in it, but then we had engine issues. And we had to make sure that we could solve this in time, but we didn't have enough time. We realized that this was going to take much longer than just three days, because our initial plan was to release it before the weekend. So we had to cut down everything and then just leave it with just four or five seconds of footage.
“We're still hoping to correct the opening teaser with the original footage. We will also put some content in there that we haven’t announced. It's definitely worth keeping an eye out. Should people keep the real-time experience on their console? I think it's best people keep it, but if you need storage just delete it and we will inform on Twitter once there are any new updates.”
With questions surrounding the studio as a whole, Kahraman is also aware that Abandoned needs to show off what it will actually be come release. “We have to show gameplay, because people are nervous. You have a lot of mixed feelings. You have people who are angry. You have people who are looking forward to the game. There's people who are skeptical. They're like, ‘No, the game doesn't exist.' It's completely fine to say that because you haven’t seen anything of the game, let's be honest.”
But Kahraman insists that a first full showing is in the works: “We're working on the gameplay reveal. But right now, it is not ready for the public to see – if you show off the very first impression of the gameplay, that is the most important footage. We want to make sure that that is polished and good enough to showcase.” So when might that appear? “I'm not going to give a specific date because that is the first mistake [we made], making a very tight deadline. We're hoping just in a few months, really, it won’t take too long. It's not going to take a quarter or something like that.”
Kahraman also told IGN that the gameplay reveal will be accompanied by the release of an entirely separate, free game, The Haunting. The Haunting was a game previously worked on by Blue Box, but has been passed onto a group of developer friends, and will now be published by Kahraman's company on Steam, Xbox, and PlayStation.
I asked Kahraman why the company chose not to simply delay the app again, given that he admits the release has been a 'disaster'. “That was actually a necessity because people were getting frustrated. I knew that the moment we just put this out with this short amount of footage it was just going to make people disappointed, but we are also working on getting more content out there.”
The developer also addressed how the team didn’t know about the problems ahead of launch: “We had shader issues that we discovered at the last minute. [...] We had black spots in multiple areas that we saw last-minute. We wanted to quickly do a last-minute patch, but once we solved the shader issues, then we got an engine problem. It was actually multiple issues. That's basically where it went wrong. It was announced too soon, and there were the engine issues. That's definitely something we learned for the future.”
Abandoned was announced for PS5 in April, and has been the subject of conspiracy theories ever since, with Kahraman having to prove he's a real person to those waiting for the game. The game is scheduled for release in 2022.
Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Abandoned Creator Explains Blue Box’s Release History, Promises a Free New Game
“I knew that I shouldn't take a look at what people say, but as soon as I opened Twitter and saw these reactions, I was like…” Abandoned creator and Blue Box Game Studios boss Hasan Kahraman stops for a second to consider his words. “The thing is, people are disappointed and people are frustrated and angry. And the thing is that they're calling me or Blue Box a scammer. That is the biggest thing that, even today, is still bothering me”
There can be few games that have had as long, hard, and strange a road to release as the upcoming Abandoned. The game has been hit by conspiracy theories, its marketing plagued by technical issues, and Kahraman has made marketing decisions he now wishes he could take back. After a huge backlash to the game’s latest mishap – where a much-touted ‘Realtime Trailers’ app went live after multiple delays without any new trailer content to show – the community around the game began looking deeper into Blue Box’s history to try and work out exactly what the Dutch developer had been before all of this.
What they found (as demonstrated on Reddit by TicTacPaul) was a set of five promised games, none of which had seen a full (if any) release. It led to a response that Kahraman says has been unfair, with some characterising the Blue Box team as scammers; a group that announced games to, in some way, earn money without having to release a project. Kahraman says the reality is less exotic – Blue Box is still a small company, and began even smaller, and took some time to learn the ropes of game development, cancelling many of its projects before they began eating up the time and money it would take to bring them to life. Kahraman spent some time talking us through each of those games’ journeys.
Kahraman also tells IGN that one of the few games Blue Box had charged customers for – Fatal Frame homage The Haunting: Blood Water Curse – will be finished and released for free ahead of Abandoned’s launch. Those who bought the Early Access version will be offered an Abandoned bundle for free as a make-good.
Blue Box's Early History
It’s clear at this point that Kahraman isn’t the kind of person that necessarily looks before he leaps. The developer admits some of Blue Box’s decisions have caused trouble for the studio and disappointed fans, something he seems to genuinely regret. Blue Box is now made up of 10 full-time staff (boosted to around 50 people on Abandoned, accounting for freelancers and outsourcing studios), but it’s been as low as two, with just Kahraman and a friend working on some early projects. The upshot is that Kahraman would often announce games before it was totally clear they were feasible to make.
The studio’s earliest project, Rewind: A Paranormal Investigation Game, was put up on Kickstarter, before that campaign was cancelled due to securing private investment. Kahraman says that investment allowed Blue Box to rework the game, retitling it Rewind: Voices of the Past. However, the project grew beyond the young studio’s capabilities and, without further investment, it was fully cancelled.
Contrary to some thoughts expressed on social media, Kahraman insists that the original investment money was paid back, to ensure Blue Box wasn’t left in debt. “It doesn't work that way,” he explains, “because if you don't return the funds, then you'll have debt – and it's not that an investor is like, ‘Hey, here you go, here's 200K. If it works out, cool. If it doesn't work out, keep the money.’ It doesn't work that way.”
Other early projects included The Lost Tape (a game that used early concepts for Rewind, and was cancelled before any version was released because of the potential costs) and The Whisperer, another attempt at a Paranormal Investigation game. The Whisperer did see release on mobile – as a free-to-play game with a $0.99 purchase to turn off ads – but was quickly pulled. Kahraman says the game was removed because it had been made for PC and didn’t run well enough on phones. To Kahraman’s knowledge, all those who bought the game received refunds, but he says anyone who didn’t can email Blue Box with proof of purchase to claim one.
Similarly, Tales of Six Swords – a mobile homage to JRPGs with a far more vibrant style than Blue Box’s other projects – was released for free on Android, but subsequently pulled because the company couldn’t reach the scale of game it was aiming for with limited file sizes. Kahraman says that, in this case, pulling the game wasn’t because Blue Box won’t complete it, but because it wants to do the idea justice: “We aren't actually done with that. We actually still like the idea and maybe in the future, we'll definitely do something with it.”
All of these early projects share an element in common – they were announced or released very early, a pattern we’ve seen repeated on Abandoned. Overenthusiasm can easily become a mistake rather than a virtue, and has clearly caused problems for Blue Box and those interested in its games. But Kahraman repeatedly tells me that it’s inexperience that’s to blame, not the malice that’s been perceived by some circles.
“I'm still trying to figure out why people call us scammers,” says Kahraman, “because our past is like... we are a small studio, and we were even smaller, and the games that we've made in the past were just [made] part-time with small audiences – or actually having no audience at all.”
Indie studios at the start of their lifespan regularly begin and cancel projects with little to no notice paid by the public – it’s just that few gain the public attention (and scorn) that Blue Box has. Kahraman says his studio is no different to others: “[Some of] these games were actually put there in the hope to create an audience. And when you see that there is no audience, you just cancel it out, or if the game doesn't work out, you just cancel it out. But it isn't that people bought something, it isn't that someone has spent money on it, it was just showcasing it. If there was no audience, you cancel it.”
But with the gaming world’s eyes now on their every move, Kahraman and Blue Box now want to prove their value by making good on the last of the projects announced ahead of Abandoned.
The Return of The Haunting
Blue Box’s last release before Abandoned was The Haunting, a horror game inspired by Fatal Frame and launched into Early Access last year. It too suffered due to a lack of experience around releasing a game still in development:
“It was released in Early Access in an alpha version. So it had a lot of placeholders and involved animations and character models,” Kahraman explains. “We've learned that if you are making a story game, a single-player game, you shouldn't do an Early Access because people didn't get that. People assume that, ‘Hey, there's this game out there, let's buy it and play it and we'll see some production quality stuff right there’, but the truth is that it's actually an Early Access game. And that is the reason why it didn't go well because it wasn't received well because people saw that it was broken, that it wasn't finished.”
Some confusion has surrounded the future of The Haunting – instead of updating the project, it was removed from sale and Blue Box announced that development would be completed by an unknown indie studio called CreateQ. Kahraman explains to me that CreateQ is in fact a four-person developer made up of friends of Blue Box, a team comprised of full-time developers who are working on The Haunting as a side project. According to Kahraman, development is ongoing, using some of Blue Box’s original ideas, but reworked by the members of CreateQ.
“I started working on The Haunting and I think most of the components that I used are still being used, but it's just that the concept has been changed from the ground up,” Kahraman says. “The Haunting was like our Western version of Fatal Frame, with the camera, and shooting [ghosts] and stuff. That's basically what it is. It has some puzzles. We use some old school style exploration from horror games like Fatal Frame 1 and 2. [...] The screenshots you see on Steam right now, that was a concept that we were working on, but it's not that game. We will put [new] screenshots on the Steam page very shortly.”
The idea now is to release The Haunting as a full, finished product, for free, with Blue Box taking the financial brunt of the project and acting as its publisher. The aim is to release The Haunting on Steam, PlayStation, and Xbox alongside Abandoned’s first gameplay trailer – now due in “a few months”, according to Kahraman.
For those who had already bought the Early Access version, Blue Box will soon add a form to its website and, upon receiving proof of purchase, will offer a ‘complete bundle’ of Abandoned for free in return once it sees release (it’s not clear what that complete bundle includes, other than the game). I asked Kahraman whether full refunds could be offered instead, who replied saying this is a more difficult process, presumably due to payment originally being taken through Steam, but the team would work on providing them should there be enough demand.
Abandoned in Context
Taken in the context of Blue Box’s past projects, the issues Abandoned has faced become more obviously a part of that story, rather than a cause for conspiracy thinking. The hazy announcement that led to speculation is yet another example of Blue Box seemingly talking about a game too early. The reveal of marketing assets that seem to fan those same flames is a symptom of still being a small studio – as Kahraman puts it, “I have to admit that was a big mistake, but it was completely unintentional. [...] We're small and this is the first time we actually got the world stage. We don't have experience with marketing and PR at all. Excuse my language, but it's really easy to f**k up.”
Even the announcement of a trailers app that won’t actually show a new trailer for some time is borne out of inexperience: “What went wrong was we announced everything too soon. Let's be honest, even the app was just too soon. First, we were like, yes, it's going to be [released in] June, but then again, we never thought that we would have this huge world stage. What I'm trying to say is that with this amount of eyes looking at your game, you need to polish it even more. [...] That's definitely something we learned for the future.”
Blue Box is by no means blameless, and by courting the kind of publicity it did while development on the app wasn’t finished, there’s no doubt that it managed to sow the seeds of its own social media backlash. But that Kahraman and the team are being made the centre of harmful conspiracy theories – and getting personal threats as a result – is far beyond the punishment deserving of those mistakes.
Kahraman actively wishes he could take some of his decisions back, perhaps make Abandoned a project that was announced later, described more cleanly, and managed to pull off its big marketing gambit. But this is the internet – once the mistakes are made, there’s very little chance of taking them back (proven by the fact that even the company’s earliest mistakes are now on show for the world to find). As he puts it, “If we put something up, just in that instant, we [would already have] 80 likes or 100 likes in just a second. By then, it's too late to do [anything], but I don't know. It was just unfortunate really.”
It’s fair to question Blue Box’s experience with releasing games on the scale of what Abandoned promises to be – but I find it hard to question the conviction of Kahraman to actually make it happen. This isn’t a story of scammers thrust into the limelight – it’s the story of a group of young developers that were handed a much louder microphone than expected, and saying the wrong things to a lot of people simultaneously. Where Abandoned goes from here, and if it makes more mistakes, is up in the air, but Kahraman is determined to prove the doubters wrong:
“Is the Realtime Experience App going to be there? Yes, definitely. Everything you see there in the menu, that is going to be released. People are waiting for content and we're not going to abandon it. [...] I 100% understand everyone. I completely agree with why they're raging. I'm not saying that I don't understand them. If I were a gamer and if someone else was doing exactly the same thing, I would be really hyped to see a realtime experience, and if it wasn’t coming, I would be disappointed. But they're labeling us as scammers – that hurts. I still respect everyone really, and I'm hoping to see them still looking out for Abandoned, [despite] what they say. I do understand and I have nothing against them really. It only hurts.”
Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
The Witcher: Nightmare of the Wolf – Exclusive Character Posters Featuring Vesemir and Tetra
Netflix has released seven never-before-seen character posters from its upcoming animated film, The Witcher: Nightmare of the Wolf, which is set to debut worldwide on Monday, August 23, 2021.
The posters feature Geralt's mentor Vesemir (Theo James), the powerful sorceress Tetra Gilcrest (Lara Pulver), the fallen elf king Finlavandel (Tom Canton), and more!
IGN can exclusively reveal the characters posters in the gallery below:
Here's how Netflix describes the movie: "Before Geralt, there was his mentor Vesemir -- a swashbuckling young witcher who escaped a life of poverty to slay monsters for coin. But when a strange new monster begins terrorizing a politically fraught kingdom, Vesemir finds himself on a frightening adventure that forces him to confront the demons of his past."
The Witcher: Nightmare of the Wolf is directed by Studio Mir's Kwang Il Han (Avatar: The Last Airbender), written by Beau DeMayo (The Originals), and executive produced by Witcher showrunner Lauren Schmidt Hissrich.
For more Witcher, be sure to check out our full review of The Witcher: Nightmare of the Wolf, our interview with the creators of the movie on the advantages of animation versus live-action, and everything else new to Netflix for August 2021.
David Griffin is the TV Streaming Editor for IGN. Say hi on Twitter.
Pokémon Unite Gets a Release Date on Mobile Devices
Nintendo announced that the free-to-play spinoff, Pokémon Unite, will be released fr Android and iOS devices on September 22 — roughly two months after the game was released on Nintendo Switch. It was also revealed that ice and ground-type Mamoswine and fairy-type Sylveon are coming to the free-to-play spinoff game in future updates.
Announced during today's Pokémon Presents broadcast, players looking to play this game on mobile devices can pre-register on the App Store and Google Play. Nintendo notes that if the pre-registration hits a certain number of participants, those that sign up will receive some in-game bonus items, such as 1,000 Aeos tickets and a festival-style skin for Pikachu.
#PokemonUNITE is coming to mobile on September 22!
— Pokémon UNITE (@PokemonUnite) August 18, 2021
Pre-register for special rewards! pic.twitter.com/r671Bs31el
Pokémon Unite is a MOBA game where two teams of five players are battle each other to take control over multiple points spread out across a map. The game is developed by TiMi Studios, a Tencent subsidiary best-known for developing Call of Duty: Mobile.
2021 is an important year for Pokémon as the franchise celebrates its 25th anniversary. Along with the release of Pokémon Unite, several other Pokémon titles have been released this year, such as New Pokémon Snap, which launched earlier this year, In addition to Generation Four remakes Brilliant Diamond and Shining Pearl, which will release exclusively on Nintendo Switch on November 19, the latter two titles also appearing at today's presentation with new gameplay details, such as the ability to allow your Pokemon to follow you and character customization.
While many Pokémon titles are releasing this year, another highly anticipated entry in the Pokémon series, Legends: Arceus, will release on the Nintendo Switch on January 28, 2022.
Taylor is the Associate Tech Editor at IGN. You can follow her on Twitter @TayNixster.
Pokémon Legends: Arceus Trailer Reveals Hisuian Pokemon, New Battle System, and Story Details
During today's Pokémon Presents event, we got a more detailed look at Pokémon Legends: Arceus, including new Hisuian Pokemon like Wyrdeer, Basculegion and Hisuian forms of Growlithe and Braviary, its updated battle system, story and open world details, and much more.
Pokemon Legends: Arceus is still set to be released on January 28, 2022, and it will take place in the Hisui Region, which will eventually become the Sinnoh Region that Pokemon Diamond and Pearl take place in. Your adventure will begin in Jubilife Village, and players will work to become a member of the Galaxy Expedition Team, which includes different sub-groups like Medical Corps, Security Corps and Survey Corps.
Jubilife Village will be your home base in Pokemon Legends: Arceus, and it is where you will accept quests and assignments and prepare for your upcoming adventures. Fun fact: Jubilife Village will become Jubilife City in Pokemon Diamond and Pearl.
The massive Mount Coronet is located in the center of the Hisui Region and the surrounding areas are more-or-less their own ecosystems with different weather, landscapes, and Pokemon that call it home. Obsidian Fieldlands was shown off in the latest trailer, and is filled with trees and flowers and grass and "appears to teem with Pokemon that favor meadows and forests."
Pokemon Legends: Arceus will have unique forms of familiar Pokemon like Growlithe and Braviary, but it will also have brand-new Pokemon to collect. These new Pokemon include Wyrdeer, a Normal/Psychic Pokemon who evolves from Stantler and is very important to the Hisui region and its people. Basculegion is another new Water/Ghost Pokemon that evolves from Basculin. This Pokemon is possessed by "the souls of other Basculin from its school that could not withstand the harsh journey upstream."
Along your journey, you will also meet with such characters as Commander Kamado - the leader of Galaxy Expedition Team and ancestor of Pokemon Diamond and Pearl's Professor Rowan - and Captain Cyllene - the leader of Galaxy Team's Survey Corps. As with all Pokemon games, you will also be introduced to a Professor who will help you on your way. In Pokemon Legends: Arceus, this professor is named Laventon.
After you meet Professor Laventon and choose one of your starter Pokemon - Rowlet, Cyndaquill, or Oshawatt - you will be able to go out and explore Pokemon Legends: Arceus' open-world and experience its new battle system.
While you will be able to catch some Pokemon by just aiming and throwing a Pokeball, stronger Pokemon will need to be weakened by those Pokemon you have already caught. However, the battle system in this new game is a bit of a twist from the main series entries.
Instead of Pokemon using their moves one after another, Pokemon's stats and other factors may allow them to use multiple actions in a row. One of these other factors is the Agile Style and Strong Style system. Pokemon are still limited to four moves at a time, but these new styles can change the flow of battle and mean the difference between victory and defeat.
Agile Style moves will raise the user's action speed, but it comes at the cost of a move's power. Strong Style, on the other hand, raises the power of a move at the cost of your Pokemon's action speed.
Once weakened, players will be able to capture these Pokemon to add them to your Pokedex, yet there is much more to completing this Pokedex than simply catching them all. There will also be research tasks to complete that will raise your rank in the Galaxy Expedition Team and will help unlock new areas to explore. These tasks include seeing them use certain moves, evolving them, defeating them, and more.
Speaking of exploring, players will leave the comfort of Jubilife Village to go on adventures, but there will be base camps along the way that will allow you to rest and heal up your Pokemon. Furthermore, you can use the camp's workbench to craft items like Poke Balls and more.
As was shown in the reveal trailer, these Poke Balls are from a time long past and are made out of wood and utilize steam to catch Pokemon. Besides the standard Poke Balls, there will also be Smoke Bombs that will make it harder for Pokemon to see you so your can sneak up on them. Additionally, there will be Heavy Balls that are better at catching Pokemon that haven't seen you, but are heavier and don't travel as far as a standard one.
Alongside Pokemon Legends: Arceus, this Pokemon Presents gave us new details on Pokemon Brilliant Diamond and Shining Pearl, as well as a mobile release date for Pokemon Unite.
Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
Pokémon Brilliant Diamond and Shining Pearl Will Let Your Pokémon Follow You Once Again
A new trailer for Pokémon Brilliant Diamond and Shining Pearl today during a Pokémon Presents broadcast has revealed that the games will include the much-beloved feature that allows your Pokémon to follow you as you run through the world.
This feature has been included in a handful of games prior, and first introduced in Pokémon Yellow with only the player's Pikachu partner able to follow behind. It reappeared in the original Diamond and Pearl games, though it was only available for certain Pokémon in a certain area of the game. It was fully available in HeartGold and SoulSilver, and then again in Let's Go! Pikachu and Eevee and the DLC areas of Sword and Shield.
While Pokémon Brilliant Diamond and Shining Pearl seem fairly close to the original games, we got a glimpse of several slight changes to the original formula, including the ability to customize your character's outfit.
We also got a look at some returning, revamped features from the original games, including a revamp of the Underground and Secret Bases that hides new Pokémon Hideaways, where wild Pokémon roam freely on the map as they did in Pokemon Let's Go!. There also appear to be changes to Super Contests, turning the event into more of a rhythm game.
Finally, the games are getting a special Nintendo Switch Lite Dialga & Palkia Edition, launching on November 5, 2021.
Pokémon Brilliant Diamond and Shining Pearl were first unveiled earlier this year at a February Pokémon Presents broadcast, where we got our first look at the game's chibi art style. Developer ILCA Inc has taken on the remakes from Game Freak, and are using a chibi art style intended as a "faithful remake" of the original games. We've since gotten a release date of November 19, 2021 for the pair, with the larger open-world Pokémon Legends Arceus coming the following January.
Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.
Biomutant Has Sold a Million Copies, Made Its Costs Back in a Week
Biomutant, the open world RPG from Experiment 101, has sold over one million copies and made its development costs back within its opening week.
As confirmed by the developer's parent company Embracer Group in its Q1 interim report, Biomutant acted as a key contributor to sales and revenue generated in the quarter.
Embracer Group confirmed the success of Biomutant in the report. "The main revenue driver in the quarter was the release of Biomutant from our internal studio Experiment 101." the report states. "So far, the game has sold more than one million copies. The full investment into development and marketing as well as the acquisition cost for Experiment 101 and the IP, was recouped within a week after launch," added Embracer Group.
Embracer Group said that it is pleased with its organic year-over-year growth which is supported by a wide back catalog and strong contribution from new releases. Overall, the net sales and operational EBIT performance of the first quarter set new records in line with the company's expectations. In addition to the release of Biomutant, Embracer Group also cited the addition of Easybrain and Gearbox as contributors to this success.
Despite Biomutant's financial success, the game launched with a number of performance problems across PlayStation and Xbox which ranged from low-quality textures to issues with framerate. Following community feedback, Experiment 101 has tweaked a wide range of aspects within the game across a number of subsequent patches. Aside from various bug fixes and tweaks, the developer has made additional changes to combat, loot variation, UI, quests, and even the game's narrator. The latest patch notes for Biomutant were tweeted out by the developer in June.
Patch time for #Biomutant on PC & PS: Version 1.5 is out now! We've increased the level cap, cut down on duplicates, added lock-on for melee, a dynamic HUD, tweaked NG+ and more. Also, fixes.
— Biomutant (@Biomutant) June 18, 2021
More details: https://t.co/1DItMwpLtT
Patch 1.5 for Origin and Xbox will follow soon. pic.twitter.com/nFKDLwx5fj
If you're currently playing through Experiment 101's mutant martial arts RPG, then make sure to check out our Biomutant review. For more on the game, you can take a scroll through our dedicated Biomutant page which features a range of the title's latest news.
Jared Moore is a freelance writer for IGN. You can follow him on Twitter.
Biomutant Has Sold a Million Copies, Made Its Costs Back in a Week
Biomutant, the open world RPG from Experiment 101, has sold over one million copies and made its development costs back within its opening week.
As confirmed by the developer's parent company Embracer Group in its Q1 interim report, Biomutant acted as a key contributor to sales and revenue generated in the quarter.
Embracer Group confirmed the success of Biomutant in the report. "The main revenue driver in the quarter was the release of Biomutant from our internal studio Experiment 101." the report states. "So far, the game has sold more than one million copies. The full investment into development and marketing as well as the acquisition cost for Experiment 101 and the IP, was recouped within a week after launch," added Embracer Group.
Embracer Group said that it is pleased with its organic year-over-year growth which is supported by a wide back catalog and strong contribution from new releases. Overall, the net sales and operational EBIT performance of the first quarter set new records in line with the company's expectations. In addition to the release of Biomutant, Embracer Group also cited the addition of Easybrain and Gearbox as contributors to this success.
Despite Biomutant's financial success, the game launched with a number of performance problems across PlayStation and Xbox which ranged from low-quality textures to issues with framerate. Following community feedback, Experiment 101 has tweaked a wide range of aspects within the game across a number of subsequent patches. Aside from various bug fixes and tweaks, the developer has made additional changes to combat, loot variation, UI, quests, and even the game's narrator. The latest patch notes for Biomutant were tweeted out by the developer in June.
Patch time for #Biomutant on PC & PS: Version 1.5 is out now! We've increased the level cap, cut down on duplicates, added lock-on for melee, a dynamic HUD, tweaked NG+ and more. Also, fixes.
— Biomutant (@Biomutant) June 18, 2021
More details: https://t.co/1DItMwpLtT
Patch 1.5 for Origin and Xbox will follow soon. pic.twitter.com/nFKDLwx5fj
If you're currently playing through Experiment 101's mutant martial arts RPG, then make sure to check out our Biomutant review. For more on the game, you can take a scroll through our dedicated Biomutant page which features a range of the title's latest news.
Jared Moore is a freelance writer for IGN. You can follow him on Twitter.
Suicide Squad Includes a Tribute To a Forgotten Action Game By Goichi Suda
James Gunn has revealed that a forgotten action game by Goichi Suda inspired Harley Quinn's breakout fight scene in The Suicide Squad.
During an interview with Collider, Gunn discussed the filmmaking process and his vision for the DC movie, revealing he drew inspiration for Harley Quinn's hallway fight from Lollipop Chainsaw, a 2012 hack-and-slash video game he helped to develop. He said he used the game as a visual reference to create the colorful yet gory "Harley-vision" for the sequence.
"I did a video game called Lollipop Chainsaw," Gunn explained, citing the game he worked on with Suda. "I always loved the way that the hearts and beautiful little things came out of people mixed with blood. So, a lot of it goes back to that, the aesthetic of mixing this horrible gore with Harley's starry-eyed way of looking at life and creating Harley-vision basically."
Gunn noted that the video game tribute was present in the first draft of the script and made it right the way through to production, where Gunn and the crew shot the standout scene, which explodes with bright flowers as Quinn charges into a violent rampage through a heavily fortified fortress, providing a memorable fight that blooms with brutality.
Lollipop Chainsaw is a zombie-hunting action title designed by Grasshopper Manufacture from a collaboration between game designer Suda51 and Gunn, who wrote the narrative with Masahiro Yuki. It offers a one-of-a-kind experience, following a cheerleader hero named Juliet Starling who must battle an army of the undead with charm and a chainsaw.
If you want to see the similarities between the game and the movie for yourself, The Suicide Squad is now playing in theaters and streaming on HBO Max. IGN scored the supervillain blockbuster a 9/10, calling its showcase of F-list DC villains "nothing short of brilliant," which makes for "a bloody, chaotic ride from start to finish" that is "endlessly shocking and funny."
Adele Ankers is a freelance writer for IGN. Follow her on Twitter.
Shang-Chi IMAX Poster Offers Another Glimpse Of Its Dragon Character
Did you know there’s a dragon in the upcoming Marvel film Shang-Chi? Well, there is, and you can get a look at it in the new IMAX poster for the movie.
The Marvel origin movie will explore the new martial arts hero who will make his MCU debut in Phase 4, and a recent trailer revealed that Shang-Chi will include some familiar faces like Wong, Abomination, and more. The trailer also revealed a dragon many believe is Fin Fang Foom, a dragon-shaped alien from the Marvel comics.
While this is unconfirmed, you can get a closer look at an illustrated version of him and a second giant monster in the Shang-Chi IMAX poster. Check it out below.
Shang-Chi stars Simu Liu as the titular hero who is making a working-class living in San Francisco. However, Shang-Chi is actually the son of the Ten Rings leader Wenwu and Shang-Chi must return to his home to face his father.
While this is an origin story, the comics have featured some outdated tropes so it’s likely Marvel did some re-tooling with the character. Which is to say, this might be a very new take on Shang-Chi than we’ve seen in the comics.
Shang-Chi held its world premiere in Los Angeles, and while early social media reactions look positive we’ll hold our judgment until our official review when Shang-Chi premieres in September.
Just remember, Shang-Chi is slated to be a theatrical-only release and will not appear on Disney Plus Premier Access. However, it'll hit the streaming service after 45 days.
Matt T.M. Kim is IGN's News Editor. You can reach him @lawoftd.