Fortnite Is Getting a Martin Luther King Experience

Epic Games and Time Studios have teamed up to create Fortnite March Through Time, an all-new experience that pays homage to the life and achievements of Nobel Peace Prize recipient and civil rights activist Martin Luther King Jr.

Developed by members of the Fortnite Community and available as of today, the new experience allows players to witness Dr. Martin Luther King's full "I Have a Dream" speech in-game. Details of the game mode were shared on the PlayStation Blog, which states that players taking part in the experience will travel to a reimagined Washington DC at the Lincoln Memorial and US National Mall, where Dr. King originally gave his speech in 1963.

The experience also includes museum-inspired points of interest and mini-quests that players can undertake alongside one another. Those who fully complete the March Through Time experience will gain access to an in-game reward in the form of a D.C. 63 spray for their lockers.

In addition to the game's new March Through Time experience, Fortnite recently also launched a new Impostors mode. With lobbies up to ten players, the game mode draws upon similar mechanics to the indie title Among Us. Situated on a new map known as The Bridge, fans of the title are split into teams of eight agents and two imposters who are then pitted against one another in a battle of wits and nerve.

Whilst many Fortnite fans have flocked towards the new game mode, the feelings haven't all been positive - a number of Among Us developers took to Twitter upon Impostors release to share their feelings about the similarities between the two games. For more on Fortnite, make sure to check out our dedicated IGN page where you can access a range of the game's latest news, clips, and trailers.

Jared Moore is a freelance writer for IGN. You can follow him on Twitter.

Netflix’s Gaming Service Now Available, But Only If You Live in Poland

We already knew that Netflix is planning to branch into gaming, and it's taken another big step forward. Today, the streaming giant announced that subscribers with an Android device can now try out its gaming service. Unfortunately, this feature is currently only available to Netflix subscribers that live in Poland.

As noted in a recent Twitter thread, Netflix announced two games available right now in its gaming library: Stranger Things: The Game and Stranger Things 3: The Game. Both games are playable only on Android devices, but are seemingly installed and played within the Netflix app.

Users can expect no ads or in-app purchases when trying out the feature, and Netflix reaffirmed that it will not charge an additional fee to access games in its service. Netflix also notes that the feature is in "its very, very early days," with more work to be done to refine its gaming service in the coming months.

It is no surprise that Netflix announced the first two games select subscribers can test out are mobile. In July, ahead of its quarterly financial earnings, Netflix confirmed it was focusing on mobile games first. The company also noted that it would be building on top of its earlier efforts around interactive shows like Black Mirror: Bandersnatch.

That same month, Netflix also announced that ex-EA and Facebook Executive Mike Verdu was hired as the company's vice president of game development.

Taylor is the Associate Tech Editor at IGN. You can follow her on Twitter @TayNixster.

The Matrix Resurrections: Lilly Wachowski Explains Why She Didn’t Want to Co-Direct

Lilly Wachowski, the co-director of the original Matrix trilogy, has clarified why she didn't return to helm the newest entry in the franchise.

Speaking at Showtime's TCA panel on Wednesday, per The Wrap, Wachowski addressed her lack of involvement in The Matrix Resurrections, explaining that she found the idea of "going backwards" in her career "expressly unappealing" and that she struggled to find the motivation to return to the franchise following some major shifts in her personal life.

"I didn't want to have gone through my transition and gone through this massive upheaval in my life, the sense of loss from my mom and dad, to want to go back to something that I had done before and sort of walk over old paths that I had walked in, felt emotionally unfulfilling and really the opposite," Wachowski explained. "Like I was going to go back and live in these old shoes in a way. And I didn't want to do that."

Wachowski last worked on a movie with her sister, Lana, who is solo directing the fourth Matrix entry, on Jupiter Ascending in 2015. She admitted that she had felt "completely exhausted" from working back-to-back on Cloud Atlas and Jupiter Ascending and then moving immediately on to the first season of the Netflix series Sense8.

"My world was like falling apart, to some extent, even while I was like, you know, cracking out of my egg. So I needed this time away from this industry," she said. "I needed to, like, reconnect to myself as an artist. And I did that by going back to school and painting and stuff. And I made that decision. So I started painting that summer with my mom and then Lana got the call from Netflix that they wanted to order up another season. And I said, 'I can't do it.'"

Warner Bros. debuted the first official footage of the fourth entry in The Matrix series during its CinemaCon presentation on Tuesday. The studio also officially confirmed that the title of the long-awaited sequel is The Matrix Resurrections. For more about the upcoming sequel, here's a rundown of everything else that we know about the first Matrix film since 2003.

Adele Ankers is a freelance writer for IGN. Follow her on Twitter.

The Designer of NES and SNES Has Left Nintendo

Lance Barr, the designer of the NES and SNES, has left Nintendo after well over three decades working with the company.

As spotted by Nintendo Life, the veteran designer updated his LinkedIn profile, confirming that he'd left his role at Nintendo after almost thirty-nine years with the company. After joining the company in 1982, Barr was credited with successfully redesigning the Japanese Famicom and Super Famicom for the North American market, giving birth to the NES and SNES.

A 1Up report in 2011 looked back at Barr's work on the NES and its prototype, the Nintendo Advanced Video System (AVS), which was shown off during the 1985 Consumer Electronics Show in Las Vegas, before being later replaced. Prior to being scrapped, Barr had worked on the designs for the AVS, which came paired with a piano keyboard, and futuristic-looking pistols.

Speaking in the report, Nintendo executive Don James said "[Nintendo] knew that the Advanced Video System was probably going to be too expensive for consumers to really jump into it at a reasonable rate," said James. "And so they had cost-engineered the unit back to what we currently know as the lunch box." Some of the designs in the AVS made it through to what became the NES. Whilst quirkier features such as the integrated keyboard were scrapped, the AVS's pistols were eventually reimagined in the form of the NES Zapper.

Speaking to Nintendojo in 2005 Barr spoke about his time working on the redesigns for the NES and bringing what was once the Japanese Famicon to North American audiences. "After the first public showing in the US at the Consumer Electronics Show, I was asked to redesign the case based on new engineering requirements. To reduce costs, the wireless function was eliminated, as well as some of the modular components such as the keyboard and data recorder." Barr said.

"But the biggest change was the orientation and size requirements to accommodate a new edge connector for inserting the games. The new edge connecter was a "zero force" design that allowed the game to be inserted with low force and then rotated down into the "contact" position. The case had to be designed around the movement of the game, and required the shape and size of the NES to grow from the earlier concepts. Many of the features remained, such as the two-tone color, left and right side cuts, and overall "boxy" look, but the proportions change significantly to accommodate the new edge connector."

Barr's LinkedIn profile notes that he has retired from his position at Nintendo as of July 2021 in order to move onto other unnamed projects.

Jared Moore is a freelance writer for IGN. You can follow him on Twitter.

eFootball Is Going to Launch Without Some of Its New Mechanics

Konami's free-to-play replacement for Pro Evolution Soccer, eFootball, is set to launch without some of its new mechanics.

In a press release sent out by Konami, the company has delivered new gameplay details for eFootball which state that a number of its new mechanics will be added in an update after launch.

Konami has plans to include a feature that will allow PS5 players to make use of the Dualsense's haptic feedback and adaptive triggers when controlling players' movements in the game. However, this is just one of a number of features that won't be available until after launch.

Other features that won't arrive in eFootball until a post-launch update include the ability to trick defenders through greater freedom in how players trap the ball and the option to perform a "sharp kick" - a new type of special move which will release combined with new animations. After an update, players will be able to charge up the new special kicks to execute different shots, passes, and crosses on the pitch though these will take more time to execute and according to the studio, should be saved until the right opportunity presents itself during a match.

Despite the setbacks, a number of eFootball's new features will make it in for launch. Fans will be able to experience advanced techniques for regaining possession from opponents where players throw their bodies towards the ball to block a shot or intercept a pass. Further features that will make it into the game for launch include the use of motion-tracking technology to create more realistic 1v1 duels during a match, a new "Duel" camera that zooms in during a 1v1 situation, and more.

Seitaro Kimura, eFootball™ series Producer at Konami Digital Entertainment spoke about the upcoming title and its ambitions moving into the future. He said, “With so much change this year, we believe it is important that people first understand the feel of our football game on the pitch – highly realistic and grounded in a clear passion for real-world football. Decades of experience developing PES and Winning Eleven titles have been poured into eFootball with the aim of reaching a massive audience of football fans around the world. This is the start of a unique journey and we have big plans for the future."

Konami had previously commented on the game's limited launch, telling fans that the game's early autumn launch will not contain any microtransactions but confirmed that some content would be missing during its initial release.

Jared Moore is a freelance writer for IGN. You can follow him on Twitter where he is often seen supporting the northern powerhouse known as Merseyside Red.

How UFL is Aiming to Compete with FIFA and eFootball

Among the dozens of announcements and reveals at Gamescom’s Opening Night Live, the newly unveiled UFL is one that caught the eye in particular. It’s not because of some stunning gameplay reveal – we didn’t see gameplay at all, in fact – but because of what the game’s aiming to do, which is upset the traditional balance of an entire genre of games. It’s not very often that a new football game comes along, never mind one with the avowed intentions of wrestling the dominance away from the historically huge duo of FIFA and PES (now eFootball).

Strikerz Inc. is taking up such a challenge, a new studio built up of offices scattered all across Europe, which harbours hopes of UFL sweeping the globe, much like its workforce. It’s a tough market to crack, especially considering the financial power of EA’s FIFA and the sheer number of players it attracts annually, so how does Strikerz Inc. plan to do this? I spoke to Eugene Nashilov, CEO of the studio to discover what makes UFL unique.

It’s clear when speaking to Nashilov that this isn’t some snap decision to make a new football game and get in on the action. UFL has been in development for 5 years already, and a huge amount of research was put into the football game genre before creative work on UFL even began.

“Before going into the development stage of the game, we conducted an in-depth study of the market, analyzed players’ needs and demands, examined the pros and cons of the existing gaming titles and very much more,” Nashilov explains. “The feedback and data we collected motivated us to create a brand-new game, one that meets and exceeds gamers' vision of the perfect football game.”

‘The perfect football game’ may well sound like lofty ambitions, but with the murmurs of disgruntlement among the FIFA community at its continued stagnation as loud as ever, UFL sees an opportunity to enter its horse into the race. But why does Nashilov feel like UFL will break the losing streak of non-EA and Konami football games that have sought to get a foothold?

“Football video games have been on the market for more than 25 years,” Nashilov begins, as he explains UFL’s overarching philosophy. “However, the games on the market today have failed to innovate: over the years, football simulators have barely updated themselves to keep up with modern gaming trends, mechanics and business models. The community has been complaining about it for years.”

Football simulators have barely updated themselves to keep up with modern gaming trends.

“Perhaps existing football games, with an eye toward their strong legacy, have found it difficult to change and bring new features in a timely manner. UFL, on the other hand, is a brand-new game that embodies and reflects gamers’ hopes and expectations.”

More than anything, UFL seems born from the developers' frustrations with the directions both EA and Konami have taken their flagship football games in over recent years. The studio touts its developers as “football fans and gamers ourselves”, ultimately striving to create the sort of soccer simulation they dream of playing. But what exactly will make UFL stand out?

One big question is club and league licenses, something FIFA have famously held over their rivals historically. On the Strikerz website it states, "In UFL, players will be able to create their own football clubs made up of more than 5000 licensed footballers and compete with other gamers worldwide to prove their skills and climb to the very top of the league". From this we can speculate that perhaps players will be creating their own virtual teams built from squads of real-life footballers. This hasn’t been explained in any way by the developers, but certainly sounds different to what current games offer.

While we’re yet to see any gameplay, the basic set-up sounds like a hybrid of FIFA and Football Manager, putting as much emphasis on what happens off the pitch as on it. Nashilov explains, “you will manage your club, form a roster, develop tactics and compete with other gamers in seasons to prove your skills and climb to the very top of the league. Competitive, fair gaming is at the very core of UFL’s gameplay. In this competition, your victory depends solely on your gaming skills and the choices you make.”

‘Fair to Play’ is UFL’s mantra, the core idea that drives what it’s trying to achieve, and ultimately its weapon in the fight against FIFA. It’s no secret that the loot box nature and pay-to-win aspects of FIFA’s Ultimate Team mode have been under heavy scrutiny for years now, and with billions of dollars being spent on it by players each year, it's seemingly impossible to avoid a pay-to-win landscape developing. Strikerz Inc. wants to keep away from this approach completely, firmly believing that the player’s skill level, and nothing else, should determine how successful they are in their football game.

“This is one of our core principles, essential for everything we do. We believe that our players’ success should not depend on the number of in-game purchases or the value of donations they make, but on their gaming skills, experience and mastery. You will never be obligated to purchase anything in UFL to achieve high ranks and remain competitive.

“The fair-to-play concept also means that we will regularly add new features and updates with no mandatory payments or yearly fees. Free to play is an established distributional model in the gaming industry and one we want to bring to the football simulation genre. We believe the fair-to-play model will make our game much more appealing for all the football lovers out there.

“In UFL, players will be able to control all aspects of the game, ranging from teams’ composition to what tactics and formations will be used in the upcoming match. Your path to victory is determined by your skill and ability. In other words, our game is designed to be a fair-to-play experience that implies a skill-first approach and zero tolerance for pay-to-win options.”

A fair-to-play experience that implies a skill-first approach and zero tolerance for pay-to-win options.

eFootball, Konami’s rebrand of Pro Evolution Soccer, will also soon be releasing as a free-to-play game, so the shift that Nashilov speaks about is already taking place. But with still some confusion about how eFootball will work in terms of paid add-ons such as modes and card packs, it’s certainly not going to be the completely free model that UFL claims to be. We don’t have full details on how that will work just yet, but it seems as though Nashilov is promising cosmetic-only paid content throughout UFL.

If UFL truly turns out to be as consumer friendly as pitched, then Strikerz Inc. could have a real game-changer on its hands. Of course, with any football game, it will have to get its on-the-pitch action right to stand any chance, and with no look at UFL’s gameplay currently available we just have no real way of knowing how close to creating ‘the perfect football game’ the developer is. It doesn’t seem like we’ll be finding out anytime soon either, with Nashilov explaining the team is, “neither ready to announce the exact release date nor give any information about the possibility of beta testing.”

It’s intriguing, though. Whereas new shooters, fighters and racers come out on a consistent basis to enter their respective crowded marketplaces, new football games are just a thing that don’t happen anymore. Strikerz Inc. may already have the likes of FIFA and eFootball in its sights, but the ambitions don’t seem to be ending there. Nashilov wants UFL to be bigger than a game and something that, if things go as planned, will be firmly part of sports culture in years to come.

With UFL, we’re building more than just a video game.

“The Premier League, NBA, NHL and others are not just sporting competitions, but powerful brands and sports and entertainment phenomena that connect fans around the world”, says Nashilov. “With UFL, we’re building more than just a video game. Our mission is to build a powerful sports brand and to create an ecosystem around the video game that integrates both online and offline aspects of the category: esports, music, fashion, content creation, celebrities, partners and more.”

It’s a stupendously big pitch, but in order to truly stand out against such established competition, I guess it needs to be. Time will tell on whether UFL can reach its lofty ambitions – but either way Strikerz Inc. has my attention.

Simon Cardy loves all things football despite how much it hurts him. Find him over on Twitter at @CardySimon.

The Flash Announces Next Big Crossover Event

CW has revealed that its next big crossover event for The Flash is a five-part special called "Armageddon."

The Flash has tackled Crisis on Infinite Earths, brought back a Flash from the 1990s and more for its annual crossover events, and this year’s event will see the team battle to save the world, yet again.

Beginning November 16 at 8 p.m. EST, Armageddon will take place across five different parts and it will see the return of some fan-favorite heroes, too.

"Team Flash will widen its roster to include Javicia Leslie as Batwoman, Brandon Routh as The Atom, Cress Williams as Black Lightning, Chyler Leigh as Sentinel, Kat McNamara as Mia Queen, and Osric Chau as Ryan Choi," a press release from CW reads. "In addition, Tom Cavanagh and Neal McDonough return as the adversaries we love to hate – Eobard Thawne/Reverse Flash and Damien Darhk."

Armageddon represents Leslie's first crossover appearance as Batwoman after she was cast to replace Ruby Rose as a new Batwoman last year. It also (kind of) marks the return of Williams' Black Lightning after CW's Black Lightning show came to an end after its fourth season.

Armageddon will kick off on November 16, marking the start of Season 8 of The Flash.

While waiting for that, check out how this crossover event was teased earlier this year and then read about Jordan Fisher's casting to play Bart Allen/Impulse in the series.

Wesley LeBlanc is a freelance news writer and guide maker for IGN. You can follow him on Twitter @LeBlancWes.

The Flash Announces Next Big Crossover Event

CW has revealed that its next big crossover event for The Flash is a five-part special called "Armageddon."

The Flash has tackled Crisis on Infinite Earths, brought back a Flash from the 1990s and more for its annual crossover events, and this year’s event will see the team battle to save the world, yet again.

Beginning November 16 at 8 p.m. EST, Armageddon will take place across five different parts and it will see the return of some fan-favorite heroes, too.

"Team Flash will widen its roster to include Javicia Leslie as Batwoman, Brandon Routh as The Atom, Cress Williams as Black Lightning, Chyler Leigh as Sentinel, Kat McNamara as Mia Queen, and Osric Chau as Ryan Choi," a press release from CW reads. "In addition, Tom Cavanagh and Neal McDonough return as the adversaries we love to hate – Eobard Thawne/Reverse Flash and Damien Darhk."

Armageddon represents Leslie's first crossover appearance as Batwoman after she was cast to replace Ruby Rose as a new Batwoman last year. It also (kind of) marks the return of Williams' Black Lightning after CW's Black Lightning show came to an end after its fourth season.

Armageddon will kick off on November 16, marking the start of Season 8 of The Flash.

While waiting for that, check out how this crossover event was teased earlier this year and then read about Jordan Fisher's casting to play Bart Allen/Impulse in the series.

Wesley LeBlanc is a freelance news writer and guide maker for IGN. You can follow him on Twitter @LeBlancWes.

Dr. Disrespect Says He’s Suing Twitch Over Ban

Guy Beahm, better known as Dr. Disrespect, was permanently banned from Twitch last June. Now, the streamer is suing Twitch over it.

Dr. Disrespect announced the news on his YouTube channel yesterday, according to Dot Esports, and said the reason he's suing the company is because of why he was banned.

He didn't quite reveal exactly why he was banned, and Twitch doesn't usually publicize its reasoning for bans like this, but he said "there's a reason why we're suing the f**k out of them."

"I can't talk about it, but a lot of people ask me, 'do you know the reason?' Yeah, I do know the reason why now," Dr. Disrespect said. "I've known for months now the reason why and I'll just say this right now champs, 'there's a reason why we're suing the f**k out of them.' I don't know how else to put it. The amount of damages and you just don't — nah, no, no."

Dr. Disrespect seems to become frustrated in talking about this in the video, which is why he seemingly cuts himself off before saying more. He also said that a year later, despite what people might think, he's making "a fourth, a quarter” of what he made on Twitch.

"The Twitch ban has really, really affected us not just from a financial standpoint but from a networking standpoint," he said on YouTube. "From all the relationships we built over the past five years in terms of Activision and EA, all the big sponsors and partnerships, they have to question, 'why did you get banned?'"

He continued and said "whether it's obvious or not, [the] blacklisting and shadowbanning" of him is happening.

"As well as you think we're doing and again, I think we're doing well enough, it's been extremely disheartening and it's been a rollercoaster of emotions and it f**king sucks," Dr. Disrespect said.

Dot Esports notes that at the time of Dr. Disrespect's permanent ban on Twitch, he had more than 23,000 subscribers and averaged just as many viewers as well. IGN reached out to Twitch at the time of his ban but the company did not comment specifically on the situation, instead opting to provide the following general statement:

"As is our process, we take appropriate action when we have evidence that a streamer has acted in violation of our Community Guidelines or Terms of Service. These apply to all streamers regardless of status or prominence in the community."

Despite Dr. Disrespect stating he personally knows the reason why he was banned, that information is still not available to the public. However, the reasoning could come out in court, although that's not guaranteed.

Catch up on Dr. Disrespect's permanent ban that occurred last year and then read about how he won't be returning to Twitch and is "not interested" in an exclusive partnership. In other news about the streamer, Dr. Disrespect revealed last week that he's starting up a new game studio.

Wesley LeBlanc is a freelance news writer and guide maker for IGN. You can follow him on Twitter @LeBlancWes.

Dr. Disrespect Says He’s Suing Twitch Over Ban

Guy Beahm, better known as Dr. Disrespect, was permanently banned from Twitch last June. Now, the streamer is suing Twitch over it.

Dr. Disrespect announced the news on his YouTube channel yesterday, according to Dot Esports, and said the reason he's suing the company is because of why he was banned.

He didn't quite reveal exactly why he was banned, and Twitch doesn't usually publicize its reasoning for bans like this, but he said "there's a reason why we're suing the f**k out of them."

"I can't talk about it, but a lot of people ask me, 'do you know the reason?' Yeah, I do know the reason why now," Dr. Disrespect said. "I've known for months now the reason why and I'll just say this right now champs, 'there's a reason why we're suing the f**k out of them.' I don't know how else to put it. The amount of damages and you just don't — nah, no, no."

Dr. Disrespect seems to become frustrated in talking about this in the video, which is why he seemingly cuts himself off before saying more. He also said that a year later, despite what people might think, he's making "a fourth, a quarter” of what he made on Twitch.

"The Twitch ban has really, really affected us not just from a financial standpoint but from a networking standpoint," he said on YouTube. "From all the relationships we built over the past five years in terms of Activision and EA, all the big sponsors and partnerships, they have to question, 'why did you get banned?'"

He continued and said "whether it's obvious or not, [the] blacklisting and shadowbanning" of him is happening.

"As well as you think we're doing and again, I think we're doing well enough, it's been extremely disheartening and it's been a rollercoaster of emotions and it f**king sucks," Dr. Disrespect said.

Dot Esports notes that at the time of Dr. Disrespect's permanent ban on Twitch, he had more than 23,000 subscribers and averaged just as many viewers as well. IGN reached out to Twitch at the time of his ban but the company did not comment specifically on the situation, instead opting to provide the following general statement:

"As is our process, we take appropriate action when we have evidence that a streamer has acted in violation of our Community Guidelines or Terms of Service. These apply to all streamers regardless of status or prominence in the community."

Despite Dr. Disrespect stating he personally knows the reason why he was banned, that information is still not available to the public. However, the reasoning could come out in court, although that's not guaranteed.

Catch up on Dr. Disrespect's permanent ban that occurred last year and then read about how he won't be returning to Twitch and is "not interested" in an exclusive partnership. In other news about the streamer, Dr. Disrespect revealed last week that he's starting up a new game studio.

Wesley LeBlanc is a freelance news writer and guide maker for IGN. You can follow him on Twitter @LeBlancWes.