Rick and Morty: Adult Swim Casts Christopher Lloyd As Rick For a 15 Second Twitter Video

Adult Swim has finally cast Back to the Future's Christopher Lloyd as a live-action Rick Sanchez from Rick and Morty, bringing the series full circle in a way.

Don't get too excited, though, because Lloyd only dons Rick's trademark lab coat for a 15 second Twitter video posted by the official Adult Swim Twitter earlier today.

Nonetheless, it's still quite satisfying to see Lloyd as Rick, especially considering the character of Rick is based on Lloyd's Emmett "Doc" Brown in Back to the Future. In fact, the concept of Rick and Morty is based on Doc and Marty McFly from that movie.

Adult Swim went a step further, though, and cast Jaeden Martell (It, Knives Out) as Morty — an excellent choice.

As you can see in the video above, the 15 second Twitter video isn't anything too wild. It's actually exactly what you'd expect: Rick and Morty come through a portal, Rick burps and says they're home, and then Morty says his trademark "aww geez." For fans of Rick and Morty, though, the video is probably quite satisfying.

Essentially since the show's start, when it was quite obvious that Rick and Morty were based on Doc and Marty, fans have wanted to see Lloyd in the role of Rick. Now, that's finally happened.

Sadly, if the video is anything to go off of, there's not much more to this. There aren't any further details to go with it, there’s no accompanying release date, or really anything else— it seems to be simply a promotion for Rick and Morty.

For more about Rick and Morty, read about how the Season 5 finale will be an hour-long episode and then read our thoughts on the Season 5 premiere in IGN's Mort Dinner Rick Andre review. Check out this video about seven things you probably didn't know about Rick and Morty after that.

Wesley LeBlanc is a freelance news writer and guide maker for IGN. You can follow him on Twitter @LeBlancWes.

Rick and Morty: Adult Swim Casts Christopher Lloyd As Rick For a 15 Second Twitter Video

Adult Swim has finally cast Back to the Future's Christopher Lloyd as a live-action Rick Sanchez from Rick and Morty, bringing the series full circle in a way.

Don't get too excited, though, because Lloyd only dons Rick's trademark lab coat for a 15 second Twitter video posted by the official Adult Swim Twitter earlier today.

Nonetheless, it's still quite satisfying to see Lloyd as Rick, especially considering the character of Rick is based on Lloyd's Emmett "Doc" Brown in Back to the Future. In fact, the concept of Rick and Morty is based on Doc and Marty McFly from that movie.

Adult Swim went a step further, though, and cast Jaeden Martell (It, Knives Out) as Morty — an excellent choice.

As you can see in the video above, the 15 second Twitter video isn't anything too wild. It's actually exactly what you'd expect: Rick and Morty come through a portal, Rick burps and says they're home, and then Morty says his trademark "aww geez." For fans of Rick and Morty, though, the video is probably quite satisfying.

Essentially since the show's start, when it was quite obvious that Rick and Morty were based on Doc and Marty, fans have wanted to see Lloyd in the role of Rick. Now, that's finally happened.

Sadly, if the video is anything to go off of, there's not much more to this. There aren't any further details to go with it, there’s no accompanying release date, or really anything else— it seems to be simply a promotion for Rick and Morty.

For more about Rick and Morty, read about how the Season 5 finale will be an hour-long episode and then read our thoughts on the Season 5 premiere in IGN's Mort Dinner Rick Andre review. Check out this video about seven things you probably didn't know about Rick and Morty after that.

Wesley LeBlanc is a freelance news writer and guide maker for IGN. You can follow him on Twitter @LeBlancWes.

The Chip Shortage Affecting Gaming ‘Will Remain Very Tight’ Until at Least Next September

The chip shortage currently affecting all parts of gaming is not likely to let up until the end of next year, according to Toshiba.

In a new report from Bloomberg, the publication writes that Toshiba Corp., one of the major companies that creates power-regulating chips found in graphics cards, gaming consoles, and more, says the chip shortage will likely continue through the end of 2022.

IGN previously reported on this chip shortage, citing that Intel believes it could drag on into 2023, and this new Bloomberg report seems to reaffirm this timeline. Toshiba director, Takeshi Kamebuchi, told Bloomberg that "the supply of chips will remain very tight until at least September next year." Kamebuchi also said that some of Toshiba's customers won't be fully served all of the chips they need until 2023.

However, Toshiba doesn't mention which customers, so perhaps Sony and Microsoft won't find themselves waiting until 2023 to get the chips they need for their PlayStation 5 and Xbox Series X|S consoles.

Kamebuchi cites material shortages and a demand that's constantly outpacing chip output as reasons for Toshiba's inability to fulfill orders. With this chip shortage possibly lasting until 2023, Toshiba is planning to invest $545 million in its production between now and 2024 to boost the output of its power semiconductors, according to Bloomberg.

"We consider which customer faces the most severe situation, such as the risk of the whole production line halting or the business getting obliterated without the supply of chips," Kamebuchi told Bloomberg. "Game console makers are among the customers making the strongest demands and I'm sincerely sorry for their frustration as none of them have a 100% satisfaction."

And so the struggle to easily purchase a PlayStation 5, Xbox Series X|S, or new PC graphics card continues.

Check out this story about how Intel thinks the chip shortage affecting every part of gaming could drag into 2023 in the meantime. Read about how the Biden administration signed an executive order pledging to review the supply chain issues that have caused these consoles to remain scarce after that.

Wesley LeBlanc is a freelance news writer and guide maker for IGN. You can follow him on Twitter @LeBlancWes.

The Chip Shortage Affecting Gaming ‘Will Remain Very Tight’ Until at Least Next September

The chip shortage currently affecting all parts of gaming is not likely to let up until the end of next year, according to Toshiba.

In a new report from Bloomberg, the publication writes that Toshiba Corp., one of the major companies that creates power-regulating chips found in graphics cards, gaming consoles, and more, says the chip shortage will likely continue through the end of 2022.

IGN previously reported on this chip shortage, citing that Intel believes it could drag on into 2023, and this new Bloomberg report seems to reaffirm this timeline. Toshiba director, Takeshi Kamebuchi, told Bloomberg that "the supply of chips will remain very tight until at least September next year." Kamebuchi also said that some of Toshiba's customers won't be fully served all of the chips they need until 2023.

However, Toshiba doesn't mention which customers, so perhaps Sony and Microsoft won't find themselves waiting until 2023 to get the chips they need for their PlayStation 5 and Xbox Series X|S consoles.

Kamebuchi cites material shortages and a demand that's constantly outpacing chip output as reasons for Toshiba's inability to fulfill orders. With this chip shortage possibly lasting until 2023, Toshiba is planning to invest $545 million in its production between now and 2024 to boost the output of its power semiconductors, according to Bloomberg.

"We consider which customer faces the most severe situation, such as the risk of the whole production line halting or the business getting obliterated without the supply of chips," Kamebuchi told Bloomberg. "Game console makers are among the customers making the strongest demands and I'm sincerely sorry for their frustration as none of them have a 100% satisfaction."

And so the struggle to easily purchase a PlayStation 5, Xbox Series X|S, or new PC graphics card continues.

Check out this story about how Intel thinks the chip shortage affecting every part of gaming could drag into 2023 in the meantime. Read about how the Biden administration signed an executive order pledging to review the supply chain issues that have caused these consoles to remain scarce after that.

Wesley LeBlanc is a freelance news writer and guide maker for IGN. You can follow him on Twitter @LeBlancWes.

New Destiny 2 Update Adds Cross-Play Voice Chat

A new Destiny 2 update went live yesterday and it enabled cross-play voice chat, a little over a week after cross-platform play was added to the game.

Bungie posted the patch notes for yesterday’s 3.3.0.1 Hotfix coming to Destiny 2 and in them, the company lists cross-play voice chat as now enabled in-game, as reported by GameSpot. This voice chat feature comes just after the launch of Season 15, which is called the Season of the Lost, on August 24.

At the bottom of the patch notes, in the "General" section, you'll find "Cross Play voice chat enabled" as a bullet point. However, Bungie lists some communication privacy issues that aren't working as intended for Xbox players. Here's what those issues are:

  • Xbox players will still hear voice and receive invites from anyone even if privacy settings are set to "friends" or "in-game friends."

  • Xbox players will still hear voice from non-Xbox players even if "You can communicate outside of Xbox with voice and text" is set to "blocked."
  • Xbox players will still be able to hear other Xbox players in Fireteam Chat or Team Chat, even if that player is on their mute list.

Bungie announced that cross-play was officially coming with the launch of Season 15 in Destiny 2 last month. However, the company announced that "when cross play releases, voice chat between platforms will not be enabled." Bungie cited some "late-breaking issues with development" as the reason for why cross-play voice chat wouldn't be enabled when cross-play launched.

Now, a little over a week later, the feature is live and cross-platform Guardians can brag to each other about the exotic they popped.

For more about Destiny 2, read about how Bungie accidentally enabled Destiny 2 cross-play months ahead of time, just a few weeks before announcing that a cross-play beta was on the way. Then, watch IGN's interview with Bungie about how the company plans to address Destiny 2 PVP, Inventory, and more.

Wesley LeBlanc is a freelance news writer and guide maker for IGN. You can follow him on Twitter @LeBlancWes.

New Destiny 2 Update Adds Cross-Play Voice Chat

A new Destiny 2 update went live yesterday and it enabled cross-play voice chat, a little over a week after cross-platform play was added to the game.

Bungie posted the patch notes for yesterday’s 3.3.0.1 Hotfix coming to Destiny 2 and in them, the company lists cross-play voice chat as now enabled in-game, as reported by GameSpot. This voice chat feature comes just after the launch of Season 15, which is called the Season of the Lost, on August 24.

At the bottom of the patch notes, in the "General" section, you'll find "Cross Play voice chat enabled" as a bullet point. However, Bungie lists some communication privacy issues that aren't working as intended for Xbox players. Here's what those issues are:

  • Xbox players will still hear voice and receive invites from anyone even if privacy settings are set to "friends" or "in-game friends."

  • Xbox players will still hear voice from non-Xbox players even if "You can communicate outside of Xbox with voice and text" is set to "blocked."
  • Xbox players will still be able to hear other Xbox players in Fireteam Chat or Team Chat, even if that player is on their mute list.

Bungie announced that cross-play was officially coming with the launch of Season 15 in Destiny 2 last month. However, the company announced that "when cross play releases, voice chat between platforms will not be enabled." Bungie cited some "late-breaking issues with development" as the reason for why cross-play voice chat wouldn't be enabled when cross-play launched.

Now, a little over a week later, the feature is live and cross-platform Guardians can brag to each other about the exotic they popped.

For more about Destiny 2, read about how Bungie accidentally enabled Destiny 2 cross-play months ahead of time, just a few weeks before announcing that a cross-play beta was on the way. Then, watch IGN's interview with Bungie about how the company plans to address Destiny 2 PVP, Inventory, and more.

Wesley LeBlanc is a freelance news writer and guide maker for IGN. You can follow him on Twitter @LeBlancWes.

Take-Two Is Suing Reverse-Engineered GTA 3 and Vice City Fan Project Creators

Take-Two Interactive is suing the creators of reverse-engineered Grand Theft Auto 3 and Grand Theft Auto Vice City fan projects.

This news comes by way of VideoGamesChronicle, which reports that the lawsuit was filed in California and names 14 programmers who were working on the project. IGN reported back in February that this project had received a DMCA takedown from Take-Two, the parent company of Rockstar Games.

The lawsuit claims that the people on the project "are well aware that they do not possess the right to copy, adapt, or distribute derivative GTA source code, or the audiovisual elements of the games, and that doing so constitutes copyright infringement," according to VGC.

It's important to note that the team isn't actually using GTA 3 or Vice City source code — they instead recreated it using newer coding languages. This project doesn't contain any Rockstar assets, either, so players that wish to use this reverse-engineered source code will actually need to have their own copy of GTA 3 or Vice City to create a port of the games using this code.

However, as Take-Two's lawsuit notes, the company is suing the creators behind the project for distributing "derivative GTA source code."

Take-Two claims that the project, more formally known as Re3 or ReVC on GitHub, is causing "irreparable harm to Take-Two," both in terms of copyright infringement and in terms of the fact that now technically anybody can create their own version of GTA 3 or Vice City using the reverse-engineered code.

VGC notes that in the lawsuit, Take-Two says it tried to remove the project from GitHub where it was being distributed. According to Take-Two, three of the project's programmers "knowingly filed bad faith counter-notifications that materially misrepresented the legality of their content, apparently claiming that because they allegedly 'reverse-engineered' the games' source code, they somehow cannot be liable for copyright infringement."

It seems that this will be the central argument of the case: does reverse-engineering a source code count as copyright infringement? Only time will tell for now.

Read about how the team behind the reverse-engineered source code had their project taken down back in February and then read about how Rockstar might be working on a Grand Theft Auto remastered trilogy after that.

Wesley LeBlanc is a freelance news writer and guide maker for IGN. You can follow him on Twitter @LeBlancWes.

Take-Two Is Suing Reverse-Engineered GTA 3 and Vice City Fan Project Creators

Take-Two Interactive is suing the creators of reverse-engineered Grand Theft Auto 3 and Grand Theft Auto Vice City fan projects.

This news comes by way of VideoGamesChronicle, which reports that the lawsuit was filed in California and names 14 programmers who were working on the project. IGN reported back in February that this project had received a DMCA takedown from Take-Two, the parent company of Rockstar Games.

The lawsuit claims that the people on the project "are well aware that they do not possess the right to copy, adapt, or distribute derivative GTA source code, or the audiovisual elements of the games, and that doing so constitutes copyright infringement," according to VGC.

It's important to note that the team isn't actually using GTA 3 or Vice City source code — they instead recreated it using newer coding languages. This project doesn't contain any Rockstar assets, either, so players that wish to use this reverse-engineered source code will actually need to have their own copy of GTA 3 or Vice City to create a port of the games using this code.

However, as Take-Two's lawsuit notes, the company is suing the creators behind the project for distributing "derivative GTA source code."

Take-Two claims that the project, more formally known as Re3 or ReVC on GitHub, is causing "irreparable harm to Take-Two," both in terms of copyright infringement and in terms of the fact that now technically anybody can create their own version of GTA 3 or Vice City using the reverse-engineered code.

VGC notes that in the lawsuit, Take-Two says it tried to remove the project from GitHub where it was being distributed. According to Take-Two, three of the project's programmers "knowingly filed bad faith counter-notifications that materially misrepresented the legality of their content, apparently claiming that because they allegedly 'reverse-engineered' the games' source code, they somehow cannot be liable for copyright infringement."

It seems that this will be the central argument of the case: does reverse-engineering a source code count as copyright infringement? Only time will tell for now.

Read about how the team behind the reverse-engineered source code had their project taken down back in February and then read about how Rockstar might be working on a Grand Theft Auto remastered trilogy after that.

Wesley LeBlanc is a freelance news writer and guide maker for IGN. You can follow him on Twitter @LeBlancWes.

Netflix Reveals Episode 1 Title of Live-Action One Piece Series

Netflix has revealed the title for the first episode of its live-action One Piece series, and longtime fans of the anime and manga will likely recognize it.

That's because the episode title, Romance Dawn, seems to be hinting at the origin of One Piece.

Published as a one-shot written by One Piece creator Eiichiro Oda in the Shonen Jump 1996 Summer Special, Romance Dawn is about a young pirate named Monkey D. Luffy, who, to make things short and spoiler-free, does some very pirate-y things. Romance Dawn is also the first arc in the anime, told over the first few episodes.

While the Romance Dawn one-shot wasn't called One Piece at the time of its original publishing, it was essentially adopted as the origin of One Piece. In fact, it was eventually reprinted in One Piece Red: Grand Characters.

Now, it's unclear if the first episode of Netflix's One Piece series will be a retelling of the Romance Dawn arc or if the episode title is simply an homage to the series' start.

Netflix announced the series back in 2020 as a partnership with Tomorrow Studios and Shueisha "to bring [One Piece's] pirate adventure story from Japan to audiences around the world." Netflix released this note from Oda, the author of the manga series, at the time of the announcement:

The story of One Piece centers around the Straw Hat Pirates and their captain, Monkey D. Luffy who, after eating the cursed Gum-Gum Devil Fruit, is turned into what is essentially a rubber man. This gives Luffy the power to stretch his body to great lengths. Luffy and his crew are after the legendary One Piece treasure, as whomever discovers it becomes the King of Pirates.

There's no official casting or release date at this moment, but Steven Maeda (Lost, The X-Files) will serve as showrunner with Oda set to executive produce the series alongside Marty Adelstein and Becky Clements of Tomorrow Studios (Cowboy Bebop, Snowpiercer, Hanna). The picture of the first episode's script reveals that the teleplay was written by Matt Owens and Maeda.

For more about Netflix's live-action ventures, check out the first images from its upcoming Cowboy Bebop series and then check out the cast and creative team for its Avatar: The Last Airbender series.

Wesley LeBlanc is a freelance news writer and guide maker for IGN. You can follow him on Twitter @LeBlancWes.

Netflix Reveals Episode 1 Title of Live-Action One Piece Series

Netflix has revealed the title for the first episode of its live-action One Piece series, and longtime fans of the anime and manga will likely recognize it.

That's because the episode title, Romance Dawn, seems to be hinting at the origin of One Piece.

Published as a one-shot written by One Piece creator Eiichiro Oda in the Shonen Jump 1996 Summer Special, Romance Dawn is about a young pirate named Monkey D. Luffy, who, to make things short and spoiler-free, does some very pirate-y things. Romance Dawn is also the first arc in the anime, told over the first few episodes.

While the Romance Dawn one-shot wasn't called One Piece at the time of its original publishing, it was essentially adopted as the origin of One Piece. In fact, it was eventually reprinted in One Piece Red: Grand Characters.

Now, it's unclear if the first episode of Netflix's One Piece series will be a retelling of the Romance Dawn arc or if the episode title is simply an homage to the series' start.

Netflix announced the series back in 2020 as a partnership with Tomorrow Studios and Shueisha "to bring [One Piece's] pirate adventure story from Japan to audiences around the world." Netflix released this note from Oda, the author of the manga series, at the time of the announcement:

The story of One Piece centers around the Straw Hat Pirates and their captain, Monkey D. Luffy who, after eating the cursed Gum-Gum Devil Fruit, is turned into what is essentially a rubber man. This gives Luffy the power to stretch his body to great lengths. Luffy and his crew are after the legendary One Piece treasure, as whomever discovers it becomes the King of Pirates.

There's no official casting or release date at this moment, but Steven Maeda (Lost, The X-Files) will serve as showrunner with Oda set to executive produce the series alongside Marty Adelstein and Becky Clements of Tomorrow Studios (Cowboy Bebop, Snowpiercer, Hanna). The picture of the first episode's script reveals that the teleplay was written by Matt Owens and Maeda.

For more about Netflix's live-action ventures, check out the first images from its upcoming Cowboy Bebop series and then check out the cast and creative team for its Avatar: The Last Airbender series.

Wesley LeBlanc is a freelance news writer and guide maker for IGN. You can follow him on Twitter @LeBlancWes.