Deathloop Review: All You Need Is Kill

The Isle of Blackreef is a place where lawlessness and debauchery aren't just welcomed but encouraged. It's caught in a time loop, so the events of any given day have no bearing on the next. At the end of every sex, drug, and alcohol binge-fueled evening, the slate is wiped clean so it can happen all over again. Memories are lost and harm--self-inflicted or done to others--is always undone. Blackreef changed me. It made me behave in a way that's not in my nature. Whether it's Metal Gear Solid, Deus Ex, Splinter Cell, or Dishonored, the role I inhabit is that of a ghost, entering a scenario to achieve an objective and leaving with clean hands and conscience. I'm the pebble thrown into water that makes no ripples.

And yet, in Deathloop, I murdered hundreds of Eternalists and I felt good about doing it. I tried to be true to myself--skulking across rooftops, hiding in dark corners, and carefully moving between people, but the allure of Blackreef's daily absolution was difficult to resist. I watched the first Eternalist I killed dissolve into nothingness, and a message written into the air in some ethereal ink assured me he'd return in the next loop, completely oblivious to what happened. Killing became second nature, and with no consequence why wouldn't it?

The rules of Deathloop's world created an intoxicating sense of liberation, but this leads to the game's central question of purpose: When nothing matters, how do you give your actions meaning? That is where developer Arkane Lyon's gameplay design comes into play, and killing with reckless abandon becomes killing for a reason: to break the loop. The mechanics that govern the world and facilitate your quest to upend it are constructed so masterfully that there's a tangible sense of growth both in-game and out of it. You begin your first day in Blackreef dazed, confused, and incredibly hungover, and end your final one as the unstoppable architect of its demise.

Continue Reading at GameSpot

Deathloop Review: All You Need Is Kill

The Isle of Blackreef is a place where lawlessness and debauchery aren't just welcomed but encouraged. It's caught in a time loop, so the events of any given day have no bearing on the next. At the end of every sex, drug, and alcohol binge-fueled evening, the slate is wiped clean so it can happen all over again. Memories are lost and harm--self-inflicted or done to others--is always undone. Blackreef changed me. It made me behave in a way that's not in my nature. Whether it's Metal Gear Solid, Deus Ex, Splinter Cell, or Dishonored, the role I inhabit is that of a ghost, entering a scenario to achieve an objective and leaving with clean hands and conscience. I'm the pebble thrown into water that makes no ripples.

And yet, in Deathloop, I murdered hundreds of Eternalists and I felt good about doing it. I tried to be true to myself--skulking across rooftops, hiding in dark corners, and carefully moving between people, but the allure of Blackreef's daily absolution was difficult to resist. I watched the first Eternalist I killed dissolve into nothingness, and a message written into the air in some ethereal ink assured me he'd return in the next loop, completely oblivious to what happened. Killing became second nature, and with no consequence why wouldn't it?

The rules of Deathloop's world created an intoxicating sense of liberation, but this leads to the game's central question of purpose: When nothing matters, how do you give your actions meaning? That is where developer Arkane Lyon's gameplay design comes into play, and killing with reckless abandon becomes killing for a reason: to break the loop. The mechanics that govern the world and facilitate your quest to upend it are constructed so masterfully that there's a tangible sense of growth both in-game and out of it. You begin your first day in Blackreef dazed, confused, and incredibly hungover, and end your final one as the unstoppable architect of its demise.

Continue Reading at GameSpot

Saints Row Reboot: New Characters and Customization Explained

Volition has released further details about what fans can expect from the Saints Row reboot's characters and customization options – and why we've seen so little of the classic purple color scheme so far.

In an update post published to the official Saints Row website, Volition addressed a number of questions raised by the community surrounding what new characters the reboot would bring with it, what details the developer could share on how customization in the game would work, and why the trailer showed a distinct lack of Saints Row purple.

In terms of the game's new characters, Volition shared details about three upcoming Saints added to the game as well as the title's player-controlled character - the Boss. Saints Row will set out by showing the Saints as a fledgling criminal organization at the beginning of its journey - meaning that the reboot's new characters don't necessarily start out as criminal masterminds but instead rise up through the criminal underworld during the game.

The new members shared by Volition include Neenah, a talented getaway driver who leans into gang life to support her crew; Kevin, a DJ and people pleaser who starts out in the game as a member of the Idols; and Eli, a business entrepreneur who cares about making money above anything else. Volition also shared further details on the player's character, the "Boss", explaining that fans will be able to customize their role in the title as they decide the means by which they run their criminal empire.

In terms of customization, Volition says that they have "built the biggest customization suite," of any Saints Row game to date. The developer reaffirmed that the reboot's customization tools will allow players to personalize a number of elements about the game's main character. In addition to being able to decide whether you play as a "stone-cold killer or a fantastic looking freakshow," fans will be able to select how the Boss sounds from across eight different fleshed-out voices for the role - four female and four male. The developer also announced that the game would be bringing back layered clothing to its list of features, giving players more control over how they style their character in the game. According to Volition, the game's vehicles will also include a huge number of customizable options to toy with.

The developer also addressed the distinct lack of Saints Row purple shown off in trailers to date. According to Volition, the premise of the new game, which places its characters at the start of their respective criminal journeys, is the explanation. Fans worried about the change in tone needn't worry says the developer, as the series' iconic purple color scheme, and the Saints' identity, will become clearer as the game progresses.

"We begin by showing the Saints at the start of their criminal journey, over the course of the game they form the Saints and rise to the top of the criminal underworld, reaping rewards and recruits along the way," confirmed the team at Volition. "The further they go down that path, the more you’ll see the purple ‘uniform’ come into play, and the more visually adorned with purple and fleur de lys the Saints, their HQ, and their recruits become."

For more on Saints Row, make sure to check out our article detailing what comes in each edition of the game. Alternatively, if you're looking forward to the series' upcoming revival, then why not check out this piece on the game's announcement trailer where we sat down with creative director Brian Traficante and lead producer Rojé Smith to breakdown every Saints Row secret, easter egg, and detail in the announcement trailer.

Jared Moore is a freelance writer for IGN. You can follow him on Twitter.

Base Switch Model Gets a Permanent European Price Cut

Nintendo has permanently lowered the price for the base model of the Nintendo Switch across Europe, a month before the new OLED model Switch arrives.

As made apparent by the official Nintendo website, the base model of the Nintendo Switch, which was previously listed in the UK and mainland Europe for £279.99/€329.99 respectively, can now be purchased by UK customers for £259.99 and those elsewhere in Europe for €299.99. While unconfirmed at this time, it feels likely that the US will see a similar price drop.

News of the price reduction for the base model comes only days after a number of UK stores received further pre-order stock for the Nintendo Switch (OLED) - a new upgraded model in the Nintendo Switch family. When it is released on October 8, the Switch OLED will feature a larger 7-inch OLED screen, a wider adjustable base stand, enhanced audio features, 64GB of internal storage (as opposed to the base models 32GB), and a wired LAN port in the dock. The OLED Switch will launch at $349.99 USD / £309.99.

Back in July, Nintendo quashed rumours that suggested the company would see increased profit margins with the new Switch OLED Model. In its response, Nintendo formally denied the report and also went on to deny rumours that suggested the company had current plans to release a Nintendo Switch Pro as well as its OLED model in the near future.

While the upcoming release of the Switch OLED may draw in a number of seasoned Nintendo fans when it releases next month, the price reduction of the console's base model gives it that little bit more appeal for those on the fence about making the move to Nintendo's handheld system altogether.

For more information about both consoles, and how they stack up against one another, you can check out our hands-on preview of the Switch OLED where we compare it to the original.

Jared Moore is a freelance writer for IGN. You can follow him on Twitter.

Marvel’s Shang-Chi Holds Off Malignant for Its Second Weekend Box Office Win

Marvel's Shang-Chi and the Legend of the Ten Rings has held off James Wan's Malignant for its second weekend box office win with a domestic haul of $35.8 million.

As reported by Variety, Shang-Chi saw a 53% decline from its Labor Day opening weekend earnings of $71.4 million domestically. That decrease was much better than Black Widow's roughly 70% fall in its second weekend.

Globally, Shang-Chi has officially crossed the $250 million mark and has a worldwide total of $257.6 million. Domestically, it has earned $145.6 million, making it the fourth-highest grossing film of 2021, and inches it ever closer to Black Widow's $182 million.

Malignant was the only new, big-name contender for Shang-Chi, but it only managed to earn $5.57 million domestically, which is a far cry from its $40 million budget. However, it is important to note that Shang-Chi is not available on Disney+, while Malignant is also available to stream on HBO Max at no extra cost.

Malignant failed to even beat Free Guy's $5.8 million, placing it at third place for the weekend. Rounding out the top five were Candyman's $4.8 million and Jungle Cruise's $2.4 million.

Shang-Chi's success has reportedly caused Disney to make a decision to release Marvel's Eternals exclusively in theaters when it arrives on November 5, 2021.

For more on Marvel's Shang-Chi and the Legend of the Ten Rings, check out our review of the film, the full story of MCU's Mandarin, and how the film's star Simu Liu has used his own stock phots to shut down doubters.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

A Glimpse of the Updated USG Ishimura Is the Last Dead Space Remake Update of 2021

While EA Motive has shared a brand-new look at Dead Space Remake's USG Ishimura, it also revealed that this would be the last update for 2021.

Motive shared the news on Reddit in a post that explained a bit more about what the team is focusing on and how it is taking fans' feedback to heart.

"Everything we showed was a work in progress which means that we’ll be working on things like Isaac’s suit, the aesthetic and ambiance of the Ishimura," EA Motive's CM_Ythisens wrote. "We’re doing work to ensure it has the right level of wear and tear. For example, here is an early work in progress clip showing some of the ways that the team is going to be giving that worn look to the Ishimura."

They continued to say that the team is going to "be heads down now working on the game, taking some time to review all the thoughts, theories, and suggestions you’ve all shared with us. We look forward to showing you how you’ve helped shape the game next year when we’re further in development!"

The behind-the-scenes look (which you can see here) of the Dead Space Remake is all about the USG Ishimura and how the team is making the ship and main location of the Dead Space Remake into the terrifying place it will end up being. As an added bonus, we get a look at an idle animation of Isaac Clarke!

This final update follows a dev livestream where EA Motive discussed combat, graphics, story tweaks, and unveiled that Gunner Wright would be back to voice Clarke.

The Dead Space Remake is a fully next-gen rework of the 2008 horror classic and, while there is no official release date or window, we do know that it will be released on PS5, Xbox Series X/S, and PC.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Furiosa: Mad Max Prequel Delayed to 2024

Mad Max: Fury Road prequel, Furiosa, has been delayed to 2024.

Warner Bros. announced the news today, citing that the Anya Taylor-Joy-led movie has been delayed from its original release date of June 23, 2023, to May 24, 2024. The studio did not reveal why this nearly year-long delay occurred, however.

The original June 23, 2023, release date was announced last December and since then, details of the movie's plot have remained under wraps. However, plenty of details about the movie's cast and structure have come out over the past few months.

For example, we know that Taylor-Joy will be playing a younger version of Furiosa, a character originally played by Charlize Theron in Fury Road. Director George Miller teased in April of this year that Furiosa's structure will be very different from the structure of Mad Max: Fury Road, too.

Miller also recently revealed that fellow filmmaker Edgar Wright screened him an early cut of his latest movie, Last Night in Soho, which stars Taylor-Joy, and it was that viewing that showed Miller that Taylor-Joy could play a younger version of Furiosa.

Elsewhere in the world of Mad Max, Fury Road star Tom Hardy recently revealed that he thinks Fury Road "was ultimately Furiosa's movie." If you're a Fury Road mega-fan who's always wanted a car from the movie, you can purchase one now in a new auction.

Alongside today's Furiosa delay, Warner Bros. also announced that Salem's Lot, its Stephen King remake coming from The Conjuring's James Wan and Gary Dauberman, will be released on September 9, 2022. Wan is set to produce the film alongside Michael Clear and Mark Wolper while Dauberman will write and direct it.

Alfred Woodard, Lewis Pullman, Makenzie Leigh, Bill Camp, Spencer Treat Clark, and William Sadler were listed as part of the Salem's Lot cast.

Wesley LeBlanc is a freelance news writer and guide maker for IGN. You can follow him on Twitter @LeBlancWes.

Epic v. Apple: US Court Formally Punts on Trying to Define What a Video Game Is

With the ruling of the Epic v. Apple trial dropping today, we got answers to some of the most pressing legal questions brought up during the proceedings. Sadly, the answer to the question, "What is a video game?" was not among them.

The fact that this was a question at all during the court proceedings may sound absurd if you're not familiar with how legal arguments work, but it turns out, agreeing on definitions of important and often common terms is necessary to make a case in court.

In Epic v. Apple, the question of "what is a video game?" came up during the first few days of court proceedings, but as noted in the court's final ruling, "no one agrees and neither side introduced evidence of any commonly accepted industry definition."

Epic Games CEO Tim Sweeney tried to offer his own definition, but it involved trying to define Fortnite's creative mode as...not a video game at all:

"I think game involves some sort of win or loss or a score progression, on whether it is an individual or social group of competitors," he said. "With a game you’re trying to build up to some outcome that you achieve, as opposed to an open-ended experience like building a Fortnite Creative island or writing a Microsoft Word document. There is no score keeping mechanic and you are never done or you never win."

Meanwhile, Apple's head of app review Trystan Kosmynka offered that games are "incredibly dynamic," "have a beginning, [and] an end," and have "challenges."

The court was unimpressed. In the final ruling, the judge acknowledged that video games did appear to "require some level of interactivity or involvement between the player and the medium" and "are also generally graphically rendered or animated, as opposed to being recorded live or via motion capture as in film and television" (though that second part might have been debunked had anyone introduced Telling Lies into evidence).

In the end, though, the judge threw up her hands on this particular question, saying the definitions she was given did not capture "the diversity of gaming that appears to exist in the gaming industry today." She also pointed out that Sweeney appeared to be trying to define Fortnite as something other than a game — a metaverse, in fact. But she wasn't impressed by that either.

"The Court need not reach a conclusive definition of a video game or game because by all accounts, Fortnite itself is both externally and internally considered a video game," the ruling reads. "Epic Games markets Fortnite to the public as a video game, and further promotes events within Fortnite at video game related events. Although Fortnite contains creative and social content beyond that of its competitive shooting game modes, there is no evidence or opinion in the record that a video game like Fortnite is considered by its parts (i.e., the modes within the game) instead of in its totality.

"By both Mr. Sweeney and Mr. Weissinger’s own descriptions, the metaverse, as an actual product, is very new and remains in its infancy. At this time, the general market does not appear to recognize the metaverse and its corresponding game modes in Fortnite as anything separate and apart from the video game market. The Court need not further define the outer boundaries of the definition of video games for purposes of this dispute."

While we were left without a legal definition of a video game from Epic v. Apple. we did get a definition of sorts for something a bit more unusual: Fortnite's Peely.

Peely, who was brought up in court in his suited Agent Peely garb as a visual aid for what Fortnite players could do in Creative mode, briefly diverted proceedings when Apple's attorney quipped that they thought it was "better to go with the suit than the naked banana, since we are in federal court this morning.”

This was brought back up later in the trial when Epic's attorney countered this joke by asking Epic's VP of marketing Matthew Weissinger if there was anything inappropriate about Peely without the suit.

"It's just a banana man," Weissinger replied.

During its final ruling, the court stated that it agreed with this characterization of Peely and that it found the suit Agent Peely wore "not necessary but informative."

So much for video games, but at least Peely has a legal definition. (He also was exploded into banana goo by Ryu back in March in the Fortnite Chapter 2 Season 6 cinematic trailer, but he appears to be fine now.)

The court's ruling today on Epic v. Apple will likely spark further challenges in court, especially with challenges on so many fronts already. There's proposed legislation that would solidify the ability for developers to use their own payment systems on top of the ruling, as well as continued pushback on Apple from other developers upset at its walled garden policies.

Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.

Twitch Is Suing Two Users For Their Part in Hate Raids

Twitch is suing two users for their part in the hate raids that have targeted streamers, specifically People of Color and LGBTQIA+ streamers, as of late.

This news comes by way of WIRED, which reports that Twitch filed the lawsuit yesterday in the US District Court for the Northern District of California.

The lawsuit has been filed against two Twitch users, Cruzzcontrol and CreatineOverdose, and the company believes them to be from the Netherlands and Vienna, Austria, respectively.

"We hope this Complaint will shed light on the identity of the individuals behind these attacks and the tools that they exploit, dissuade them from taking similar behaviors to other services, and help put an end to these vile attacks against members of our community," a Twitch spokesperson told WIRED.

Twitch is specifically suing these two users for breaking the site's Terms of Service by creating fake bot accounts and using them to harass streamers.

This lawsuit comes about a month after the hate raids ramped up on the video streaming service Twitch. The company has responded to these attacks by creating new chat filters aimed at filtering out would-be hate raid chat messages, and WIRED writes that Twitch "has been building 'channel-level ban evasion detection,'" as well. Twitch says it has banned thousands of accounts they deem responsible, in part, for these raids too.

Twitch also banned the two users it's now suing, but it says the two users got around that ban by "creating new, alternate Twitch accounts, and continually altering their self-described 'hate raid code' to avoid detection and suspension by Twitch," according to the lawsuit. The two are accused of being part of a "hate raiding community" that coordinates attacks over private channels on Discord, Steam, and elsewhere.

The complaint explains that the two users being sued use multiple Twitch accounts and thousands of bot accounts to create the hate raids. It also says Cruzzcontrol and CreatineOverdose can "generate thousands of bots in minutes” for these hate raids, citing that Cruzzcontrol alone is behind about 3000 bots.

Twitch's lawsuit details how CreatineOverdose, Cruzzcontrol, and their bots "could be used to spam Twitch channels with racial slurs, graphic descriptions of violence against minorities, and claims that the hate raiders are the 'KKK.'"

News of this lawsuit comes just over a week after Twitch streamers organized a boycott in protest of these hate raids and Twitch’s response to them. That boycott, which formally occurred on September 1 under the "#ADayOffTwitch" hashtag, resulted in anywhere between a 5% to 15% drop in views across the site.

Wesley LeBlanc is a freelance news writer and guide maker for IGN. You can follow him on Twitter @LeBlancWes.

Spider-Man 2’s Venom Voice Actor Says the Game Is ‘Massive’

Tony Todd, the actor behind the voice of Venom in Insomniac Games' newly announced Spider-Man 2 says that the game is "massive".

Replying to a fan on Twitter, Todd reaffirmed that he would be voicing the character of Venom in the PlayStation-exclusive sequel, before commenting on the size of the game and its future release date.

Insomniac Games revealed the first look of Spider-Man 2 at this month's PlayStation Showcase. While the announcement managed to add further hype around a busy period for everyone's favourite web-slinger, perhaps the only disappointing part of the game's reveal trailer is the wait for the game's 2023 release window. That being said, if Todd's comments are true about the sheer size of the upcoming title, then maybe its lengthy wait time is to be completely justified.

The PlayStation Showcase proved to be a busy night for Insomniac Games as the studio also announced that it is working on a separate addition to its list of Marvel games. Marvel's Wolverine was announced alongside a short teaser trailer.

For more on the recent PlayStation Showcase, make sure to check out our full rundown of everything announced at the event. Alternatively, for more Spider-Man games news, you can check out this article about gameplay footage from a lost Spider-Man 4 movie tie-in that has seemingly resurfaced more than a decade after it was created.

Jared Moore is a freelance writer for IGN. You can follow him on Twitter.