Apex Legends Removes High-Level Technique Some Players Felt Was Unfair
Respawn has announced that it will remove tap-strafing (a movement technique used by PC players) from the game in its next patch. It's been seen by some as a controversial move from the developer, and feedback from across the community has been polarised.
News of the removal of tap-strafing was shared by Respawn on their Twitter account. The company said, "After much consideration and debate, we've decided to remove tap-strafing from [Apex Legends] in patch 10.1. Our reasoning: It's inaccessible, lacks readability/counterplay, and is exacerbated by movement abilities."
After much consideration and debate, we've decided to remove tap-strafing from @playapex in patch 10.1.
— Respawn (@Respawn) August 31, 2021
Our reasoning: It's inaccessible, lacks readability/counterplay, and is exacerbated by movement abilities.
The next patch notes will include a more detailed note about this.
Prior to its removal, criticism towards the inclusion of tap-strafing within the game could predominantly be heard from the community's console players. The high skill movement technique can only be achieved on PC and essentially involves a combination of air strafing, b-hopping, and movement adjustments to modify a player's momentum in the air, allowing them to turn sharply and precisely mid-flight.
Despite it being felt by some players that the inclusion of tap-strafing within the game was unfair, its removal has also seen outcry. Across the game's subreddit, some Apex players have complained that the removal of tap-strafing hugely impacts PC players who utilize a movement-based playstyle within the game. In a similar vein, others felt that the change acted as a nerf for PC players generally, who would still come up against controller players aided in combat by aim assist.
The removal of tap-strafing isn't the only recent change to Apex that has come following community pressure. After the launch of Apex's newest Legend, Seer, the studio took the decision to nerf the character following criticism from its fanbase who felt like a number of the character's abilities were unbalanced and broke the action of Apex Legends.
Apex Legends' tenth season kicked off on August 3 and will run for the foreseeable future. If you're just starting out in the game then make sure to check out our top five tips and tricks for beginners in the game.
Jared Moore is a freelance writer for IGN. You can follow him on Twitter.
Brendan ‘PlayerUnknown’ Greene Leaves PUBG Corp, Creates New Independent Studio
Brendan Greene, aka PlayerUnknown and the creator of PlayerUnknown’s Battlegrounds, has announced the formation of a new independent game studio in Amsterdam, Netherlands.
Greene was originally a modder whose experiments with the battle royale genre eventually led to the creation of PlayerUnknown’s Battlegrounds. He was later hired by Bluehole to continue developing the game under the newly formed PUBG Studios.
Following the success of PUBG, Bluehole renamed itself Krafton and in 2019 Greene announced he was stepping away from PUBG to work on experimental projects with a small team in Amsterdam.
However, Greene is now leaving the company altogether to form his own independent studio, though Krafton will hold a minority stake in Greene’s new company.
“I’m so very grateful to everyone at PUBG and Krafton for taking a chance on me and for the opportunities they afforded me over the past four years,” Greene says in a statement. “Today, I’m excited to take the next step on my journey to create the kind of experience I’ve envisaged for years.”
Greene’s new studio hasn’t revealed its name or what it’s working on, but in 2019 Greene said he’s done with the battle royale genre.
Meanwhile, Krafton is continuing the development of PUBG and a sequel set in the near future called PUBG: New State. Other Krafton studios include Striking Distance Studios, which is working on the horror game The Callisto Protocol from Dead Space creator Glen Schofield, as well as a PUBG animated series from producer Adi Shankar.
Matt T.M. Kim is IGN's News Editor. You can reach him @lawoftd.
Brendan ‘PlayerUnknown’ Greene Leaves PUBG Corp, Creates New Independent Studio
Brendan Greene, aka PlayerUnknown and the creator of PlayerUnknown’s Battlegrounds, has announced the formation of a new independent game studio in Amsterdam, Netherlands.
Greene was originally a modder whose experiments with the battle royale genre eventually led to the creation of PlayerUnknown’s Battlegrounds. He was later hired by Bluehole to continue developing the game under the newly formed PUBG Studios.
Following the success of PUBG, Bluehole renamed itself Krafton and in 2019 Greene announced he was stepping away from PUBG to work on experimental projects with a small team in Amsterdam.
However, Greene is now leaving the company altogether to form his own independent studio, though Krafton will hold a minority stake in Greene’s new company.
“I’m so very grateful to everyone at PUBG and Krafton for taking a chance on me and for the opportunities they afforded me over the past four years,” Greene says in a statement. “Today, I’m excited to take the next step on my journey to create the kind of experience I’ve envisaged for years.”
Greene’s new studio hasn’t revealed its name or what it’s working on, but in 2019 Greene said he’s done with the battle royale genre.
Meanwhile, Krafton is continuing the development of PUBG and a sequel set in the near future called PUBG: New State. Other Krafton studios include Striking Distance Studios, which is working on the horror game The Callisto Protocol from Dead Space creator Glen Schofield, as well as a PUBG animated series from producer Adi Shankar.
Matt T.M. Kim is IGN's News Editor. You can reach him @lawoftd.
Whatever Lets You Play As the Ship Stuck in the Suez Canal
If you watched, like the rest of the world, a massive cargo ship stuck in the Suez Canal for nearly a week and thought, `I could've done better," then Whatever on Steam is the game for you.
That's because it's a cargo ship drifting game that actually lets you steer a ship through a canal, not unlike the actual Suez Canal. It was created by someone curious about how hard such a task might actually be.
Spoilers: It's apparently not easy.
"WHATEVER is my attempt to answer that question and fulfill my curiosity," developer Napas Torteeka writes on the game's Steam page. "You will cry and finally realize how amazing every cargo ship's captain is because it is extremely hard to pilot that !$@%!$# 200,000-tonne cargo ship with their extreme inertia through the canal."
The game's title is Whatever, which is also the title of the player-controlled cargo ship in the game. It's a nod to the Ever Given cargo ship that was stuck in the Suez Canal for six days earlier this year.
Axios spoke to developer Torteeka about the game and how it came to be, and it turns out, it's the first game Torteeka has developed in 15 years.
"I just wondered: How could that be possible?" Torteeka said to Axios. "What were the captain and the crew doing to get it stuck that way? When I first played my prototype, I knew how amazing every cargo ship captain is."
Whatever seems like a simple game — drift through waterways while collecting coins and safely deliver the ship's cargo — but if it's anything like last year's Suez Canal ordeal, something simple and mundane might turn into a seemingly insurmountable task.
If drifting through the Suez Canal sounds easy, Whatever also tosses wind gusts, whirlpools, kaiju, UFOs, and more at you. Whatever's current release date is listed on Steam as "Once the ship is ready" (nice), but Torteeka tells Axios that an early access version is coming in late September.
Whatever is certainly drawing on real-world news on purpose and thanks to it, players will get the chance to drift through its canals soon. The Suez incident didn't just help inspire games, but delay them too like how the Analogue Pocket Gameboy-like device was delayed as a result of the boat stuck in the Suez Canal.
Wesley LeBlanc is a freelance news writer and guide maker for IGN. You can follow him on Twitter @LeBlancWes.
Whatever Lets You Play As the Ship Stuck in the Suez Canal
If you watched, like the rest of the world, a massive cargo ship stuck in the Suez Canal for nearly a week and thought, `I could've done better," then Whatever on Steam is the game for you.
That's because it's a cargo ship drifting game that actually lets you steer a ship through a canal, not unlike the actual Suez Canal. It was created by someone curious about how hard such a task might actually be.
Spoilers: It's apparently not easy.
"WHATEVER is my attempt to answer that question and fulfill my curiosity," developer Napas Torteeka writes on the game's Steam page. "You will cry and finally realize how amazing every cargo ship's captain is because it is extremely hard to pilot that !$@%!$# 200,000-tonne cargo ship with their extreme inertia through the canal."
The game's title is Whatever, which is also the title of the player-controlled cargo ship in the game. It's a nod to the Ever Given cargo ship that was stuck in the Suez Canal for six days earlier this year.
Axios spoke to developer Torteeka about the game and how it came to be, and it turns out, it's the first game Torteeka has developed in 15 years.
"I just wondered: How could that be possible?" Torteeka said to Axios. "What were the captain and the crew doing to get it stuck that way? When I first played my prototype, I knew how amazing every cargo ship captain is."
Whatever seems like a simple game — drift through waterways while collecting coins and safely deliver the ship's cargo — but if it's anything like last year's Suez Canal ordeal, something simple and mundane might turn into a seemingly insurmountable task.
If drifting through the Suez Canal sounds easy, Whatever also tosses wind gusts, whirlpools, kaiju, UFOs, and more at you. Whatever's current release date is listed on Steam as "Once the ship is ready" (nice), but Torteeka tells Axios that an early access version is coming in late September.
Whatever is certainly drawing on real-world news on purpose and thanks to it, players will get the chance to drift through its canals soon. The Suez incident didn't just help inspire games, but delay them too like how the Analogue Pocket Gameboy-like device was delayed as a result of the boat stuck in the Suez Canal.
Wesley LeBlanc is a freelance news writer and guide maker for IGN. You can follow him on Twitter @LeBlancWes.
Life Is Strange TV Series Still In the Works With Shawn Mendes Now Overseeing the Music
A Life is Strange TV adaptation is still in the works, and it's now enlisted Grammy-nominated singer Shawn Mendes to oversee the music for the series.
A Life is Strange TV series was first announced back in 2016 after Legendary picked up the adaptation rights from Square Enix. Since then, however, there has been no news about the show.
Now, along with Mendes, Life is Strange also adds Anonymous Content, a production company behind shows like 13 Reasons Why whose dark take on high school life may fit well with the premise of Life is Strange.
When Legendary first announced plans to make a Life is Strange TV show, only the first game was released. It followed art student Max Caulfield who must survive bullies and disappearing students while also navigating her ability to rewind time.
Since then, however, there have been many more games in the series including Life is Strange 2, Life is Strange: Before the Storm, and the upcoming Life is Strange: True Colors. While Before the Storm is a prequel to the first Life is Strange, Life is Strange 2 and True Colors follow different protagonists on their own adventures.
Each of the games also places heavy emphasis on music, usually indie bands. Bringing on Mendes to oversee music for the series will hopefully ensure that this key aspect from the games transitions to TV.
With several games in the series already, there are a lot of potential storylines for the TV adaptation to take.
Life is Strange: True Colors is set to be released on September 10, though a remastered version of the first Life is Strange has been delayed until 2022. Check back with IGN for updates on the Life is Strange series closer to the game’s launch.
Matt T.M. Kim is IGN's News Editor. You can reach him @lawoftd.
Life Is Strange TV Series Still In the Works With Shawn Mendes Now Overseeing the Music
A Life is Strange TV adaptation is still in the works, and it's now enlisted Grammy-nominated singer Shawn Mendes to oversee the music for the series.
A Life is Strange TV series was first announced back in 2016 after Legendary picked up the adaptation rights from Square Enix. Since then, however, there has been no news about the show.
Now, along with Mendes, Life is Strange also adds Anonymous Content, a production company behind shows like 13 Reasons Why whose dark take on high school life may fit well with the premise of Life is Strange.
When Legendary first announced plans to make a Life is Strange TV show, only the first game was released. It followed art student Max Caulfield who must survive bullies and disappearing students while also navigating her ability to rewind time.
Since then, however, there have been many more games in the series including Life is Strange 2, Life is Strange: Before the Storm, and the upcoming Life is Strange: True Colors. While Before the Storm is a prequel to the first Life is Strange, Life is Strange 2 and True Colors follow different protagonists on their own adventures.
Each of the games also places heavy emphasis on music, usually indie bands. Bringing on Mendes to oversee music for the series will hopefully ensure that this key aspect from the games transitions to TV.
With several games in the series already, there are a lot of potential storylines for the TV adaptation to take.
Life is Strange: True Colors is set to be released on September 10, though a remastered version of the first Life is Strange has been delayed until 2022. Check back with IGN for updates on the Life is Strange series closer to the game’s launch.
Matt T.M. Kim is IGN's News Editor. You can reach him @lawoftd.
An Unfinished Game Boy Color Game Is Being Resurrected After Successful Kickstarter Campaign
An unfinished Game Boy Color game will finally see the light of day 20 years after its cancellation.
Right now on Kickstarter, supporters are raising money for Infinity: A Game Boy Color Tactical RPG. The Kickstarter launched on August 18 with a goal to raise just under $13,000. With over two weeks to go, it's already raised over $200,000.
Infinity was originally developed by Affinix Software from 1999 to 2001. After the Game Boy Advance released in 2001, the team says it was difficult to find a publisher for their Game Boy Color game. Infinity was formally cancelled in 2002.
However, in 2016, the game saw new life when an unfinished version was released as a free ROM. Now, team members from Affinix Software have reassembled to form Incube8 Games, with admission to give Infinity a physical release on Game Boy Color.
The game is set to include a tactical battle system, 50 explorable areas, and a runtime of 20 hours. The Kickstarter campaign has already reached its stretch goal for a Steam port, and its closing in on a GBA-enhanced version, which will unlock special content for those who play the GBC cartridge on a Game Boy Advance. You can check out all of the stretch goals and donation tiers on the official Infinity Kickstarter page.
For more Game Boy goodness, check out Goodboy Galaxy, another Kickstarter project that's set to be the first new physical Game Boy Advance game in more than a decade.
Logan Plant is a freelance writer for IGN. You can find him on Twitter @LoganJPlant.
Dead Space Remake: Combat, Graphics, and Everything Else We Learned From the First Dev Showcase
EA Motive gave a very early, early look at the development of the Dead Space Remake, but there was plenty to share including a look at the graphical improvements, combat physics, story tweaks, and bringing back Gunner Wright to voice Isaac Clarke.
The Dead Space remake was announced earlier this year and is a fully next-gen remake of the 2008 horror game built from the ground up in Frostbite. We learned that EA Motive will craft improvements where necessary while still being faithful to the original game. Here’s everything we learned from today’s dev showcase.
Here’s How the Remake Compares Visually to the Original
The first thing the developers showed off was how the remake is shaping up visually. Motive was keen to remind audiences that this is an incredibly early look at the remake from pre-production and not at all close to finished.
But even in this early look, Dead Space Remake is shaping up to be a stunner. The environments are built on top of the layouts from the original game, but there will be more details in areas like texture, lighting, character models, and more. During the stream, we saw a very brief moment of the remake in action with a scene of Isaac walking through a hallway.
Combat Looks "a-Peeling”
Dead Space’s core combat mechanic involves dismembering aliens limb-by-limb. This will still be the case in the remake, but Motive has added a new damage system called peeling where you can literally shoot the flesh off of the Necromorphs to reveal their bones and guts.
Like Isaac’s spine light, peeling away an enemy’s flesh is sort of like a health bar for them, and Motive’s combat system allows for some pretty gnarly visuals. You can peel a Necromorph’s leg to see their thigh bone, or their head to see their skull. Some weapons will be better for peeling while others will dismember limbs outright.
Isaac’s Voice Actor Will Returns for the Remake
Aside from grunting and screaming Isaac was pretty silent in the first Dead Space. It wasn’t until the sequel that Isaac found his voice with actor Gunner Wright. For the remake, Wright will return and Isaac will have more voice lines. But don’t expect him to be a chatterbox all of a sudden.
Instead voicing Isaac in the Remake will follow Motive’s rules of changing the original only where necessary. In this regard, Motive revealed the rules for Isaac’s new dialogue.
Isaac will only speak when spoken to, and he will sometimes speak in a situation where “it would feel weird if he remained silent.”
If It Ain’t Broke...
Motive was adamant that it will keep many of the same features of the original game like the pacing while improving areas that might be dated. Isaac’s voice lines are a good example, but there will also be changes to specific gameplay elements.
A big challenge for the #DeadSpace team is to maintain the good aspects of the original (like the pacing) while further improving it pic.twitter.com/6az9d3EgTV
— Nibel (@Nibellion) August 31, 2021
In a look at the Zero-G Therapy Room, Motive revealed it improved the physics and added 360-degree movement and thrusters. There will also be some fine-tuning to the story that will make Isaac’s adventure on the Ishimura connect more with the other games.
No Microtransactions
The developers again confirmed that there will be no microtransactions in Dead Space Remake. This is something EA Motive told IGN during our initial interview following the game’s announcement, but this is something the devs really want you to know about the remake.
Dead Space Remake is very early in development and production is just starting. Meaning it will likely be some time before the game finally is released. Check out IGN’s own interview with the devs for more on the horror revival.
Matt T.M. Kim is IGN's News Editor. You can reach him @lawoftd.
Coffee Talk Gets a Sequel, Glitchhikers Returns, and More From The Indie Houses Showcase
Today was the official, inaugural Indie Houses Showcase, an event put on by a new collective of seven publishers — Akupara Games, Fellow Traveller, Neon Doctrine, Raw Fury, Those Awesome Guys, Toge Productions, and Whitethorn Games — to highlight their upcoming titles.
The Indie Houses was recently formed with the aim to not just collectively promote the games of its seven member publishers, but also share information more widely about the challenging world of indie development and publishing. IGN spoke with the leaders of the studios behind The Indie Houses last week about the collective's goals and ambitions for more than just showcases like this one.
But for now, today's showcase included a number of new game reveals, release date announcements, gameplay trailers, publisher announcements, and more for games like Coffee Talk, Glitchhikers, Legend of Tianding, Kraken Academy, Teacup, Dream Cycle, Suzerain, and so much more. Here's a rundown of everything that was shown at The Indie Houses' first showcase:
Neon Doctrine
Legend of Tianding - Release Date Announcement
The Legend of Tianding got a release date during today's showcase of October 27, 2021 on Switch and Steam. It's a sidescrolling action game about the titular legendary Taiwanese Folk Hero that has you exploring explore the dazzling streets of Colonial Japanese Taiwan in the early 20th century, robbing the rich, feeding the poor, leaping across buildings, and exposing the corruption of Taipei. Learn to use the One Inch Punch to send opponents flying, or weapons you find as you fight.
Lamentum - Launch Trailer
In this pixel art survival horror game set in nineteenth-century New England, find out how far you'd go to save your dying wife. Descend into the horrifying depths of Grau Hill searching for a cure for her disease, and solve the mansion's dark, dark secret. Lamentum is officially out now.
Jack Axe - New Gameplay Trailer
In a gameplay trailer, we join the Jack sisters in a single or multiplayer, 2D open-world adventure: Jack Axe. Together, the group can overcome platforming challenges, toss axes, and explore a Filipino-Norse mythology-inspired world where a young woman breaks a taboo, arming herself against the wishes of an irate god.
Devilated - New Gameplay Trailer
Devilated got a new gameplay reveal during Indie Houses. It's a super violent first-person shooter with role-playing elements and 30 over-the-top, maze-like levels and bosses. Devilated is out now in early access on Steam, but is coming to other consoles as well.
Lost Castle - Final DLC Sneak Peek
Lost Castle appeared briefly during the showcase to offer a look at its final DLC, which is out now five years after the game's launch. It includes new bosses, armor, weapons, and skills.
Akupara Games
Gone Viral - Launch Trailer
We got a look today at Gone Viral, which is out now on Steam. It's an over-the-top action game with roguelite elements where you fight for your life in a prison arena to entertain a blood-thirsty audience.
Kardboard Kings - Publisher Announcement
Kardboard Kings was announced today as officially being published by Akupara Games. Open your own game shop, befriend customers, and help them find the cards they need while collecting magical cards for yourself. A free demo is available now on Steam.
Fellow Traveler
Suzerain - Switch Release Date
In Suzerain, you are president Anton Rayne, elected to lead the nation of Sordland after years of political turmoil and civil war. In this text-based RPG, choose what kind of leader you will be amidst looming war and an economic crisis. Suzerain got a Switch launch date today of September 23, 2021.
Beacon Pines - Publisher Announcement
A cute and creepy adventure game in a magical storybook where you play as both the book's reader and its main character Luca. Explore the cozy town of Beacon Pines, write and rewrite the story to change the fate of the town's inhabitants. During today's Indie Houses showcase, we learned that Fellow Traveler is officially publishing Beacon Pines when it comes to PC — and there's a demo available now on Steam.
Glitchhikers: The Spaces Between - Game Reveal
Born from the experimental game Glitchhikers: First Drive and revealed for the first time at The Indie Houses today, The Spaces Between is a fully reimagined version of the 2014 liminal space game. It includes a night drive, a walk in the park, a ride on the train, all in strange, familiar-yet-unfamiliar spaces.
Kraken Academy - Release Date Announcement
Kraken Academy is no ordinary high school. Ghosts fill the art department, cultists meet below the monkey bars and now crocodiles are eating children. Join forces with a magical Kraken to uncover a malicious plot to destroy the school. During today's Indie Houses showcase, we also learned Kraken Academy is coming out on September 10, 2021 on PC.
No Longer Home - Console Release Date
No Longer Home, a narrative game about everyday moments, and letting go of a life you've built due to circumstances beyond your control, is coming to Xbox One and Nintendo Switch on October 7.
Citizen Sleeper - Gameplay Trailer
We got a new look at the gameplay of Citizen Sleeper, where you're an escaped worker trapped in a decaying body, washed up on the edge of an interstellar society. Inspired by tabletop RPGs, you'll choose your path and roll the dice to find your way through your strange situation and build a new life among the stars.
Toge
Vanaris Tactics - New Gameplay Trailer
In a new gameplay reveal, we got a look at Vanaris Tactics, a fantasy turn-based tactical RPG that tells a story about refugees fleeing their occupied motherland. Vanaris Tactics is planned for release on Steam.
Coffee Talk - Sequel Announcement
Coffee Talk, a visual novel about listening to people's problems over a warm beverage you made for them, is getting a sequel. We only saw a brief teaser video today, so no info on an official title or release date just yet.
When the Past Was Around - Mobile Announcement
When the Past was Around is an adventure point-and-click puzzle game about love, moving on, letting go, and the joy and pain of everything in between. A tale of a girl and her lover in a surreal world consisting of disjointed rooms from memories and time. It's currently available for PC and consoles, and as we learned today, it's also coming soon to mobile devices.
Whitethorn Games
APICO - New Gameplay Trailer
In a new gameplay trailer, we got a look at APICO, a relaxing sim game about breeding and collecting bees, combining elements of farm building, resource gathering and production, and beekeeping minigames.
Calico - Update Overview
In a new Calico trailer, we got a look at several of the recent updates added to the cat cafe simulator game that lets you rebuild a cat cafe, meet cute friends, and ride giant cats around a pleasant, cozy world.
Kana Quest - Demo Announcement
Kana Quest is a puzzle game that teaches you how to read Japanese Hiragana by moving individual Hiragana around to form common sounds. A free demo is now available on Steam.
Lake - Launch Trailer
Lake is another game we've seen quite a bit of at indie showcases, and it's finally out tomorrow. A scenic story-driven game where middle-aged career woman Meredith Weiss returns to her hometown of Providence Oaks to take on a temporary job as a mail carrier. While there she'll rekindle old friendships, make new ones, and rediscover herself.
Onsen Master - New Gameplay Trailer
Indie Houses showed off another look at Onsen Master, a hot spring customer management game where players must create ingredients to match the various customer ailments across the fantasy island of Izajima.
Princess Farmer - New Gameplay Trailer
We saw a new gameplay trailer for Princess Farmer, a match-3 story game full of adorable garden critters that can be played alone or in co-op.
Teacup - Release Date Reveal
The narrative-driven adventure game about a shy frog finally has a release date of September 23 for Nintendo Switch, PC, PlayStation, and Xbox. Follow Teacup as she explores her neighborhood, spends time with her friends, and looks for tea herbs for her upcoming tea party.
The Forest Cathedral - Demo Announcement
This first-person psychological thriller set on a remote island follows the story of real-life scientist Rachel Carson and her discoveries on the harmful pesticide DDT. A demo is currently available on Steam.
Wytchwood - Gameplay Trailer
Wytchwood, a crafting adventure about a mysterious old witch in a gothic-inspired world, showed a brief gameplay trailer showing off crafting, exploration, and bits of the fairy tale-laden story.
Raw Fury
Dream Cycle - New Gameplay Reveal
In a new gameplay reveal during Indie Houses, we meet Morgan Carter, a student of the arcane, who finds herself trapped in an otherworldly dimension known as the Dreamlands. In a game from the creator of Lara Croft and based on the tales of Lovecraft, Morgan must search for a way out through thousands of shards of the realm, fighting enemies, investigating anomalies, and finding treasure as she goes. Dream Cycle goes to early access on Steam in September 2021.
Wolfstride - New Gameplay Trailer
In Wolfstride, an exiled ex-Yakuza, a rookie combat pilot, and a grizzled mechanic team up to compete in the Ultimate Mech Tournament. Today, we saw a new trailer for the game that showed off gameplay outside of combat, where you find supplies to beef up your mech, make repairs, and get to know the locals who can help your cause. Wolfstride is planned for a Steam release.
Kingdom Two Crowns - DLC Reveal
Though we didn't see much in the way of gameplay, we learned that Kingdom Two Crowns has an upcoming new premium DLC. Entitled Norselands, this DLC will explore the viking age and include new content themed around the Norse gods.
Sable - Demo Announcement
Sable, which previously had a demo earlier in the year, is re-releasing its demo on PC and Xbox during the Indie Houses event ahead of its September 23rd launch.
Townscaper - Community Showcase
Townscaper is a city builder with a stand-out aesthetic that Raw Fury highlighted in a trailer today showing off a number of gorgeous, creative city designs from the game's community. It's already out on PC and Nintendo Switch, and it's coming to Android and iOS this October.
Per Aspera - New Content Announcement
Per Aspera, a game about terraforming the surface of the red planet in city builder format, showed a brief tease of some new content coming in October, entitled Green Mars. We didn't get much of a look at the gameplay, but dang, Mars sure does look green!
Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.