Wonder Woman 1984 Director Says Films Released by Streaming Services Look Like ‘Fake Movies’
Wonder Woman 1984 director, Patty Jenkins, says films released by streaming services look like "fake movies."
This news comes by way of the LA Times, which reports that during a panel discussion hosted by the publication, Jenkins explained that all of the films streaming services like Netflix and HBO Max put out look fake. She said that releasing movies on streaming services isn't a working model.
"All of the films that streaming services are putting out, I'm sorry, they look like fake movies to me," Jenkins said. "I don't hear about them. I don't read about them. It's not working as a model for establishing legendary greatness."
Jenkins said this in response to Paramount Pictures’ domestic distribution president, Chris Aronson, who said that once a movie is released on TV, no matter what it was originally made for, "it's a TV film."
The Wonder Woman 1984 director then explained that she feels Netflix and other streaming services do have a place in the entertainment media industry — the making of movies just isn't that place.
"I also have a deal to make things for Netflix, because I really believe in limited series and television series," Jenkins said. "As a filmmaker, there are stories I want to tell...that are longer and don't fit into the movie format. Streaming is great for massive amounts of content and bingeing TV shows."
She goes on to say that making movies and making longer-form content such as TV shows and limited series are "two very different skill sets." She said she sees them succeeding as two very different things — not as formats that intermingle with each other.
"That's why I think it's a mistake for the film industry to throw away something so valuable," Jenkins said. "I think we have to be very clear about the absolute necessity for [theatrical releases]. I've talked to many filmmakers about all of us uniting, and if someone does guarantee a theatrical run, we will literally go out of our way and take less fee, all kinds of things, to guarantee that your film has a chance of success in this certain kind of way."
IGN recently reported that Jenkins felt the release of Wonder Woman 1984 on HBO Max was "heartbreaking" and "detrimental," but ultimately the "best choice." WarnerMedia reported that "nearly half" of its HBO Max subscriber base watched Wonder Woman 1984, though, and Warner Bros. already greenlit a third Wonder Woman movie, so the streaming release might not have been as detrimental as Jenkins believes it to be.
Wesley LeBlanc is a freelance news writer and guide maker for IGN. You can follow him on Twitter @LeBlancWes.
Wonder Woman 1984 Director Says Films Released by Streaming Services Look Like ‘Fake Movies’
Wonder Woman 1984 director, Patty Jenkins, says films released by streaming services look like "fake movies."
This news comes by way of the LA Times, which reports that during a panel discussion hosted by the publication, Jenkins explained that all of the films streaming services like Netflix and HBO Max put out look fake. She said that releasing movies on streaming services isn't a working model.
"All of the films that streaming services are putting out, I'm sorry, they look like fake movies to me," Jenkins said. "I don't hear about them. I don't read about them. It's not working as a model for establishing legendary greatness."
Jenkins said this in response to Paramount Pictures’ domestic distribution president, Chris Aronson, who said that once a movie is released on TV, no matter what it was originally made for, "it's a TV film."
The Wonder Woman 1984 director then explained that she feels Netflix and other streaming services do have a place in the entertainment media industry — the making of movies just isn't that place.
"I also have a deal to make things for Netflix, because I really believe in limited series and television series," Jenkins said. "As a filmmaker, there are stories I want to tell...that are longer and don't fit into the movie format. Streaming is great for massive amounts of content and bingeing TV shows."
She goes on to say that making movies and making longer-form content such as TV shows and limited series are "two very different skill sets." She said she sees them succeeding as two very different things — not as formats that intermingle with each other.
"That's why I think it's a mistake for the film industry to throw away something so valuable," Jenkins said. "I think we have to be very clear about the absolute necessity for [theatrical releases]. I've talked to many filmmakers about all of us uniting, and if someone does guarantee a theatrical run, we will literally go out of our way and take less fee, all kinds of things, to guarantee that your film has a chance of success in this certain kind of way."
IGN recently reported that Jenkins felt the release of Wonder Woman 1984 on HBO Max was "heartbreaking" and "detrimental," but ultimately the "best choice." WarnerMedia reported that "nearly half" of its HBO Max subscriber base watched Wonder Woman 1984, though, and Warner Bros. already greenlit a third Wonder Woman movie, so the streaming release might not have been as detrimental as Jenkins believes it to be.
Wesley LeBlanc is a freelance news writer and guide maker for IGN. You can follow him on Twitter @LeBlancWes.
Brendan ‘PlayerUnknown’ Greene Wants to Create the Biggest Sandbox Open-World Game Ever
Brendan "PlayerUnknown" Greene, the creator of PUBG, wants to create the biggest sandbox-style open-world game ever with his new studio.
The PlayerUnknown Twitter account posted a five-minute video today featuring Greene talking directly to the camera about his studio's aspirations, as reported by Eurogamer.
In it, Greene discusses his fascination with open-world games, how he wants to create games at a scale seldom seen, and more.
— PLAYERUNKNOWN (@PLAYERUNKNOWN) September 3, 2021
"And since [getting lost in the open fields of Chernarus in DayZ], I've held this deep fascination with sandbox-style open-world games and the freedoms that they give players, but I always just wished they were a bit bigger," Greene says in the video. "So that's our mission as a studio. We want to create realistic sandbox worlds on a scale that's seldom attempted — worlds hundreds of kilometers across with thousands of players interacting, exploring, and creating."
Greene says one of the biggest problems with creating a game world at this scale is there simply isn't "a way to fill these massive spaces with content, assets, game mechanics, locations," and more. He says the key to making worlds bigger than what humans can currently accomplish is getting machines to help.
His new studio, which does not yet have a public name, has created such a machine and this machine is a neural network that gives his team a way to learn and "generate massive realistic open worlds at runtime, or to put it another way, each and every time you press play."
All this talk of machine-learning and world creation brings Greene to Prologue, a game first teased at the 2019 Game Awards.
"Prologue is meant to serve as a simple introduction to an early iteration of our technology and a chance to look at what we accomplished by leveraging machine learning," Greene says in the video. "In Prologue, you'll need to find your way across a runtime-generated wilderness and use found tools, and gather resources, to survive on a journey where harsh weather is your constant foe."
He says there will be no guidance in Prologue, no path to follow, or anything leading you forward — just a spot on a map to reach and the tools necessary to reach that spot.
"We've also decided to release Prologue as a tech demo, rather than a complete game, as a way for you to experience an early iteration of our terrain generation tool,” Greene says.
With Prologue now being released as a tech demo and not a complete game, Greene says players will be able to pay what they want for the demo. There's no mention of when Prologue will actually be released, though, and it's unclear if the tech demo will be free, with players having the ability to pay money for it if they'd like, or if there will be a base price.
"Prologue is the first step on a multi-year journey towards creating rich and interactive open worlds," Greene says as the video nears its end.
For more, check out the Prologue teaser released during the 2019 Game Awards and then read about how Greene left PUBG Corp to create a new independent studio after that.
Wesley LeBlanc is a freelance news writer and guide maker for IGN. You can follow him on Twitter @LeBlancWes.
Brendan ‘PlayerUnknown’ Greene Wants to Create the Biggest Sandbox Open-World Game Ever
Brendan "PlayerUnknown" Greene, the creator of PUBG, wants to create the biggest sandbox-style open-world game ever with his new studio.
The PlayerUnknown Twitter account posted a five-minute video today featuring Greene talking directly to the camera about his studio's aspirations, as reported by Eurogamer.
In it, Greene discusses his fascination with open-world games, how he wants to create games at a scale seldom seen, and more.
— PLAYERUNKNOWN (@PLAYERUNKNOWN) September 3, 2021
"And since [getting lost in the open fields of Chernarus in DayZ], I've held this deep fascination with sandbox-style open-world games and the freedoms that they give players, but I always just wished they were a bit bigger," Greene says in the video. "So that's our mission as a studio. We want to create realistic sandbox worlds on a scale that's seldom attempted — worlds hundreds of kilometers across with thousands of players interacting, exploring, and creating."
Greene says one of the biggest problems with creating a game world at this scale is there simply isn't "a way to fill these massive spaces with content, assets, game mechanics, locations," and more. He says the key to making worlds bigger than what humans can currently accomplish is getting machines to help.
His new studio, which does not yet have a public name, has created such a machine and this machine is a neural network that gives his team a way to learn and "generate massive realistic open worlds at runtime, or to put it another way, each and every time you press play."
All this talk of machine-learning and world creation brings Greene to Prologue, a game first teased at the 2019 Game Awards.
"Prologue is meant to serve as a simple introduction to an early iteration of our technology and a chance to look at what we accomplished by leveraging machine learning," Greene says in the video. "In Prologue, you'll need to find your way across a runtime-generated wilderness and use found tools, and gather resources, to survive on a journey where harsh weather is your constant foe."
He says there will be no guidance in Prologue, no path to follow, or anything leading you forward — just a spot on a map to reach and the tools necessary to reach that spot.
"We've also decided to release Prologue as a tech demo, rather than a complete game, as a way for you to experience an early iteration of our terrain generation tool,” Greene says.
With Prologue now being released as a tech demo and not a complete game, Greene says players will be able to pay what they want for the demo. There's no mention of when Prologue will actually be released, though, and it's unclear if the tech demo will be free, with players having the ability to pay money for it if they'd like, or if there will be a base price.
"Prologue is the first step on a multi-year journey towards creating rich and interactive open worlds," Greene says as the video nears its end.
For more, check out the Prologue teaser released during the 2019 Game Awards and then read about how Greene left PUBG Corp to create a new independent studio after that.
Wesley LeBlanc is a freelance news writer and guide maker for IGN. You can follow him on Twitter @LeBlancWes.
Overwatch League’s 2022 Season Will Use an Early Build of Overwatch 2
Activision Blizzard is currently facing serious ongoing allegations of harassment and mistreatment of marginalized workers. To learn more, please visit our timeline as well as our in-depth report on the subject.
The 2022 season of Overwatch League will use an early build of Overwatch 2.
This news comes by way of DotEsports, which also reports the fifth season of Overwatch League is expected to begin on time next April, as announced by the league's vice president, Jon Spector.
I've seen a lot of speculation regarding a 2022 start date for OWL. We can confirm that our plan is to begin next season in April 2022. We will share more details about 2022 roster construction timelines soon and more info generally on our 2022 season as we get closer to April.
— Jon Spector (@Spex_J) September 3, 2021
After rumors of a year-long hiatus for the league began to ramp up, Blizzard recently confirmed them to be false. The company said that while a release date for the 2022 season start had not yet been announced, a fifth season of Overwatch League would be happening nonetheless.
As you can see in the tweet above, Spector reaffirmed this news earlier today. However, a league spokesperson told DotEsports that this season would begin on an early build of Overwatch 2.
"The plan right now is for the Overwatch League's 2022 season to begin on an early build of Overwatch 2," a league spokesperson told the publication. "We'll have more details to share about our 2022 season as we get closer to the planned start date in April of next year."
As DotEsports notes, players are probably anxious to learn what those additional details surrounding the 2022 season consist of, especially now that we know Overwatch 2 will feature five-player teams, as opposed to the six-player teams seen in the first Overwatch.
On top of that, each team will only be allowed one Tank hero. Add into the mix the fact that Overwatch 2 is a new game on top of the team composition changes and this competitive season is sure to be a shakeup for players.
While waiting for the 2022 season of Overwatch League to begin, check out these new skins for Baptiste and Sombra in Overwatch 2 and then read about how Overwatch 2 will have "some compromises" on Nintendo Switch. Check out how Overwatch 2's 5v5 change has left the game's community divided after that.
Wesley LeBlanc is a freelance news writer and guide maker for IGN. You can follow him on Twitter @LeBlancWes.
Overwatch League’s 2022 Season Will Use an Early Build of Overwatch 2
Activision Blizzard is currently facing serious ongoing allegations of harassment and mistreatment of marginalized workers. To learn more, please visit our timeline as well as our in-depth report on the subject.
The 2022 season of Overwatch League will use an early build of Overwatch 2.
This news comes by way of DotEsports, which also reports the fifth season of Overwatch League is expected to begin on time next April, as announced by the league's vice president, Jon Spector.
I've seen a lot of speculation regarding a 2022 start date for OWL. We can confirm that our plan is to begin next season in April 2022. We will share more details about 2022 roster construction timelines soon and more info generally on our 2022 season as we get closer to April.
— Jon Spector (@Spex_J) September 3, 2021
After rumors of a year-long hiatus for the league began to ramp up, Blizzard recently confirmed them to be false. The company said that while a release date for the 2022 season start had not yet been announced, a fifth season of Overwatch League would be happening nonetheless.
As you can see in the tweet above, Spector reaffirmed this news earlier today. However, a league spokesperson told DotEsports that this season would begin on an early build of Overwatch 2.
"The plan right now is for the Overwatch League's 2022 season to begin on an early build of Overwatch 2," a league spokesperson told the publication. "We'll have more details to share about our 2022 season as we get closer to the planned start date in April of next year."
As DotEsports notes, players are probably anxious to learn what those additional details surrounding the 2022 season consist of, especially now that we know Overwatch 2 will feature five-player teams, as opposed to the six-player teams seen in the first Overwatch.
On top of that, each team will only be allowed one Tank hero. Add into the mix the fact that Overwatch 2 is a new game on top of the team composition changes and this competitive season is sure to be a shakeup for players.
While waiting for the 2022 season of Overwatch League to begin, check out these new skins for Baptiste and Sombra in Overwatch 2 and then read about how Overwatch 2 will have "some compromises" on Nintendo Switch. Check out how Overwatch 2's 5v5 change has left the game's community divided after that.
Wesley LeBlanc is a freelance news writer and guide maker for IGN. You can follow him on Twitter @LeBlancWes.
Ted Lasso Star Brett Goldstein Addresses Rumors That He’s a CGI Creation
As Ted Lasso continues its second season on Apple TV Plus, the comedy series' superlative popularity has led to a wild new theory among fans. Rumors have spread that the character Roy Kent is not played by a real actor, but is instead a CGI creation, with fans highlighting the sharpness of his beard and drawing comparisons to character models in FIFA games.
Now, Brett Goldstein, who portrays Kent on the show, has broken his silence on the matter. The actor posted a video of himself on Twitter to assert that he is a real human being who does "normal human, basic things like rendering and buffering and transferring data."
My final statement on the matter: pic.twitter.com/YPzNnOu4mg
— Brett Goldstein (@brettgoldstein) September 2, 2021
Ted Lasso co-creator Brendan Hunt, who also plays Coach Beard on the show, offered a more tentative statement to CNET.
"I can neither confirm nor deny that if you entered data into an algorithm for 'building the perfect actor' it would produce Brett Goldstein," he said.
To clarify, Goldstein isn't just a real person, but also one of the driving creative forces behind Ted Lasso. The actor also serves as a writer and executive story editor on the series. He is currently nominated for a Primetime Emmy Award in the category of Outstanding Supporting Actor in a Comedy Series for his performance on the show's first season. Ted Lasso became the most nominated freshman comedy series in Emmys history, garnering 20 nominations including spots in Best Comedy Series and Best Actor in a Comedy Series for star Jason Sudeikis.
In our review of the Season 2 premiere of Ted Lasso, IGN gave the episode a 9, saying that the show "[avoids] the common sophomore slump, retaining and fine-tuning what worked the first time around, while evolving its quirky formula in some welcome ways."
J. Kim Murphy is a freelance entertainment writer.
Ted Lasso Star Brett Goldstein Addresses Rumors That He’s a CGI Creation
As Ted Lasso continues its second season on Apple TV Plus, the comedy series' superlative popularity has led to a wild new theory among fans. Rumors have spread that the character Roy Kent is not played by a real actor, but is instead a CGI creation, with fans highlighting the sharpness of his beard and drawing comparisons to character models in FIFA games.
Now, Brett Goldstein, who portrays Kent on the show, has broken his silence on the matter. The actor posted a video of himself on Twitter to assert that he is a real human being who does "normal human, basic things like rendering and buffering and transferring data."
My final statement on the matter: pic.twitter.com/YPzNnOu4mg
— Brett Goldstein (@brettgoldstein) September 2, 2021
Ted Lasso co-creator Brendan Hunt, who also plays Coach Beard on the show, offered a more tentative statement to CNET.
"I can neither confirm nor deny that if you entered data into an algorithm for 'building the perfect actor' it would produce Brett Goldstein," he said.
To clarify, Goldstein isn't just a real person, but also one of the driving creative forces behind Ted Lasso. The actor also serves as a writer and executive story editor on the series. He is currently nominated for a Primetime Emmy Award in the category of Outstanding Supporting Actor in a Comedy Series for his performance on the show's first season. Ted Lasso became the most nominated freshman comedy series in Emmys history, garnering 20 nominations including spots in Best Comedy Series and Best Actor in a Comedy Series for star Jason Sudeikis.
In our review of the Season 2 premiere of Ted Lasso, IGN gave the episode a 9, saying that the show "[avoids] the common sophomore slump, retaining and fine-tuning what worked the first time around, while evolving its quirky formula in some welcome ways."
J. Kim Murphy is a freelance entertainment writer.
Game Scoop! 641: Tech Demos Are Cool
On this episode of Game Scoop! the Omega Cops chat Welcome to Raccoon City, Game Informer’s enlightening interview about crunch at Naughty Dog, that REALLY COOL Dead Space Remake Tech demo that has us all saying “nicely job”, and the latest gameplay showing from the Marvel/2K game that everyone is talking about, Midnight Suns. Plus video game 20 questions if we get around to it. Scoop!
Watch the video above or hit the link below to your favorite podcast service.
Listen on:
Game Scoop! 641: Tech Demos Are Cool
On this episode of Game Scoop! the Omega Cops chat Welcome to Raccoon City, Game Informer’s enlightening interview about crunch at Naughty Dog, that REALLY COOL Dead Space Remake Tech demo that has us all saying “nicely job”, and the latest gameplay showing from the Marvel/2K game that everyone is talking about, Midnight Suns. Plus video game 20 questions if we get around to it. Scoop!
Watch the video above or hit the link below to your favorite podcast service.
Listen on:
