Lost Judgment: Sega Details DLC Roadmap, Includes New Story Content
Sega has revealed its DLC roadmap for Lost Judgment, which includes a story DLC, a new fighting style, cosmetic items, and more.
Sega says players who preorder the Digital Deluxe and Ultimate Editions of Lost Judgment will have access to additional content at launch and beyond. Right now there's no word on pricing or availability for standard edition owners.
In Spring 2022, Lost Judgment is getting a major story expansion with The Kaito Files. In this additional content, Masaharu Kaito, Takayuki Yagami's partner, takes center stage as the playable character. Sega says this expansion adds about 10 hours of content to Lost Judgment.
On October 26, the School Stories expansion comes to Lost Judgment. In this expansion, Yagami's friends join the boxing ring minigame as extra opponents. Yagami can also take his boxing moves to the street with a new fighting style.
Before the additional story content launches, players can expect the Quick-Start Support and Detective Essentials Pack. Everyone who preorders the game gets the Quick-Start Pack, which comes with bonus health items, combat buffs, and attacks. The Detective pack is available at launch for those who preorder one of the game's special editions. It comes with cosmetic items, additional playable Sega Master System games for your detective office, a rideable hoverboard, and more dateable characters.
Lost Judgment comes to PS4, PS5, Xbox One, and Xbox Series X|S later this month. The game includes a free next-gen upgrade on PlayStation and Xbox. It launches on September 21 for those who preorder the Ultimate or Digital Deluxe Edition, and on September 25 for the standard edition. For more, check out our Lost Judgment preview.
Logan Plant is a freelance writer for IGN. You can find him on Twitter @LoganJPlant.
Lost Judgment: Sega Details DLC Roadmap, Includes New Story Content
Sega has revealed its DLC roadmap for Lost Judgment, which includes a story DLC, a new fighting style, cosmetic items, and more.
Sega says players who preorder the Digital Deluxe and Ultimate Editions of Lost Judgment will have access to additional content at launch and beyond. Right now there's no word on pricing or availability for standard edition owners.
In Spring 2022, Lost Judgment is getting a major story expansion with The Kaito Files. In this additional content, Masaharu Kaito, Takayuki Yagami's partner, takes center stage as the playable character. Sega says this expansion adds about 10 hours of content to Lost Judgment.
On October 26, the School Stories expansion comes to Lost Judgment. In this expansion, Yagami's friends join the boxing ring minigame as extra opponents. Yagami can also take his boxing moves to the street with a new fighting style.
Before the additional story content launches, players can expect the Quick-Start Support and Detective Essentials Pack. Everyone who preorders the game gets the Quick-Start Pack, which comes with bonus health items, combat buffs, and attacks. The Detective pack is available at launch for those who preorder one of the game's special editions. It comes with cosmetic items, additional playable Sega Master System games for your detective office, a rideable hoverboard, and more dateable characters.
Lost Judgment comes to PS4, PS5, Xbox One, and Xbox Series X|S later this month. The game includes a free next-gen upgrade on PlayStation and Xbox. It launches on September 21 for those who preorder the Ultimate or Digital Deluxe Edition, and on September 25 for the standard edition. For more, check out our Lost Judgment preview.
Logan Plant is a freelance writer for IGN. You can find him on Twitter @LoganJPlant.
Game Director Trying to Regain the Rights to Lost PlayStation Exclusive
The Tomorrow Children was shut down not long after its release in 2016 but, five years later, director Dylan Cuthbert is trying to regain the rights to the lost PlayStation exclusive in the hopes of a re-release.
The Tomorrow Children is a Soviet-inflected multiplayer experience that Cuthbert has compared to the likes of Animal Crossing and Death Stranding – it received a mixed reception upon launch but built up a cult following. Sadly for developer Q-Games, it was shut down entirely just a year after release because of server running costs – and due to its online-only nature, it's been totally unplayable since.
In an IGN Japan video to celebrate the game's 5th anniversary, Cuthbert played through a developer build of the game, and responded to requests from fans for the game to be re-released – something he likes the idea of, in theory:
"Unfortunately, right now the IP is Sony's, really. So I'll keep trying to get the IP back, and if I do get the IP back, then I'll definitely think about ways to kind of relaunch it but without a server, I think. Because it was the running costs of the server that brought it down, if it didn't have that we probably just could have left it running and people could have kept playing it, right?"
Cuthbert also addressed the oddity, and sadness, of having made a whole game that, for all intents and purposes, no longer exists outside of developer builds:
"I don't like having a game I made missing, people can't play it. [...] Especially one as pretty and interesting and rich as The Tomorrow Children – it just feels wrong to not be able to play it, you know? It's great being able to play it now like this, and come back into the world. The people around the office playing it now, they're just like, 'Oh we can play it again?' It's great fun, you know? We're all excited to be able to just get this old build running like this."
As for the feasibility of getting the rights back from Sony, Cuthbert isn't sure at this point: "Hopefully, at some point in the future, maybe we can get the IP back and try to work out what to do from there. We don't know anything yet."
Cuthbert made his name at Nintendo, helping program the original Star Fox, before eventually founding Q-Games in 2001. Most notable for its PixelJunk series, Q-Games created The Tomorrow Children for Sony in 2016, but it marked the last PlayStation exclusive the company worked on.
Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Game Director Trying to Regain the Rights to Lost PlayStation Exclusive
The Tomorrow Children was shut down not long after its release in 2016 but, five years later, director Dylan Cuthbert is trying to regain the rights to the lost PlayStation exclusive in the hopes of a re-release.
The Tomorrow Children is a Soviet-inflected multiplayer experience that Cuthbert has compared to the likes of Animal Crossing and Death Stranding – it received a mixed reception upon launch but built up a cult following. Sadly for developer Q-Games, it was shut down entirely just a year after release because of server running costs – and due to its online-only nature, it's been totally unplayable since.
In an IGN Japan video to celebrate the game's 5th anniversary, Cuthbert played through a developer build of the game, and responded to requests from fans for the game to be re-released – something he likes the idea of, in theory:
"Unfortunately, right now the IP is Sony's, really. So I'll keep trying to get the IP back, and if I do get the IP back, then I'll definitely think about ways to kind of relaunch it but without a server, I think. Because it was the running costs of the server that brought it down, if it didn't have that we probably just could have left it running and people could have kept playing it, right?"
Cuthbert also addressed the oddity, and sadness, of having made a whole game that, for all intents and purposes, no longer exists outside of developer builds:
"I don't like having a game I made missing, people can't play it. [...] Especially one as pretty and interesting and rich as The Tomorrow Children – it just feels wrong to not be able to play it, you know? It's great being able to play it now like this, and come back into the world. The people around the office playing it now, they're just like, 'Oh we can play it again?' It's great fun, you know? We're all excited to be able to just get this old build running like this."
As for the feasibility of getting the rights back from Sony, Cuthbert isn't sure at this point: "Hopefully, at some point in the future, maybe we can get the IP back and try to work out what to do from there. We don't know anything yet."
Cuthbert made his name at Nintendo, helping program the original Star Fox, before eventually founding Q-Games in 2001. Most notable for its PixelJunk series, Q-Games created The Tomorrow Children for Sony in 2016, but it marked the last PlayStation exclusive the company worked on.
Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Twitch Boycott Had an Impact on Viewership, Data Shows
Yesterday, streamers across Twitch initiated a day off as a way to demand better action from the company on hate raids. Now, the data is in, and according to analytics, Twitch did see a drop in traffic compared to the days leading up to the boycott.
According to analytics firm Gamesight, both the number of channels that were streaming and viewers during noon pacific was lower than the eight days preceding the September 1 #ADayOffTwitch boycott.
Check out the grid below with red lines indicating viewers and the blue lines indicating active channels.
In terms of numbers, around 14,000 fewer Twitch channels were streaming between August 31 and September 1, and about a million fewer hours of content were viewed compared to the previous week.
Analyst Zach Bussey added additional context to these figures but found that ultimately #ADayOffTwitch did impact overall viewership on the platform. Bussey factored in non-boycott-related causes to a potential viewership decrease including the loss of DrLupo and TimTheTatman, who both recently announced an exclusive switch to YouTube.
Bussey also accounted for the “Back to School” factor now that students are returning to in-person learning.
No one should have to experience malicious and hateful attacks based on who they are or what they stand for. This is not the community we want on Twitch, and we want you to know we are working hard to make Twitch a safer place for creators. https://t.co/fDbw62e5LW
— Twitch (@Twitch) August 20, 2021
But even with both of those additional contexts, Bussey found that on September 1, Twitch saw anywhere as low as a 5% to 15% drop in viewership, regardless of Twitch’s extraneous factors.
Streamers are making it clear that a lack of tools to combat hate raids is detrimental to their futures on the platform, particularly marginalized streamers. So far, Twitch has made public announcements about incoming tools like channel-level ban evasion detection and other account improvements, but critics say these changes are not happening soon enough.
Matt T.M. Kim is IGN's News Editor. You can reach him @lawoftd.
Twitch Boycott Had an Impact on Viewership, Data Shows
Yesterday, streamers across Twitch initiated a day off as a way to demand better action from the company on hate raids. Now, the data is in, and according to analytics, Twitch did see a drop in traffic compared to the days leading up to the boycott.
According to analytics firm Gamesight, both the number of channels that were streaming and viewers during noon pacific was lower than the eight days preceding the September 1 #ADayOffTwitch boycott.
Check out the grid below with red lines indicating viewers and the blue lines indicating active channels.
In terms of numbers, around 14,000 fewer Twitch channels were streaming between August 31 and September 1, and about a million fewer hours of content were viewed compared to the previous week.
Analyst Zach Bussey added additional context to these figures but found that ultimately #ADayOffTwitch did impact overall viewership on the platform. Bussey factored in non-boycott-related causes to a potential viewership decrease including the loss of DrLupo and TimTheTatman, who both recently announced an exclusive switch to YouTube.
Bussey also accounted for the “Back to School” factor now that students are returning to in-person learning.
No one should have to experience malicious and hateful attacks based on who they are or what they stand for. This is not the community we want on Twitch, and we want you to know we are working hard to make Twitch a safer place for creators. https://t.co/fDbw62e5LW
— Twitch (@Twitch) August 20, 2021
But even with both of those additional contexts, Bussey found that on September 1, Twitch saw anywhere as low as a 5% to 15% drop in viewership, regardless of Twitch’s extraneous factors.
Streamers are making it clear that a lack of tools to combat hate raids is detrimental to their futures on the platform, particularly marginalized streamers. So far, Twitch has made public announcements about incoming tools like channel-level ban evasion detection and other account improvements, but critics say these changes are not happening soon enough.
Matt T.M. Kim is IGN's News Editor. You can reach him @lawoftd.
Riot Hires ex-Netflix Exec to Develop Original Films, TV, and Animated Shows
Riot Games is joining forces with an ex-Netflix executive to continue developing its new entertainment division.
Brian Wright has been hired as Riot's Chief Content Officer. Wright will help develop original film, TV, and animation projects for Riot Entertainment. In addition, Riot Games says Wright will work to bridge the relationship between the gaming and entertainment industries.
At Netflix, Wright worked on bringing more original content to the platform, including Stranger Things, 13 Reasons Why, and more. Wright says he's "beyond thrilled" to join Riot Games, adding, "I can't wait to bring more vibrant stories to players and fans around the world.”
Riot Games is known for developing and publishing League of Legends and Valorant, and the company is developing Arcane, an upcoming animated series in the League of Legends universe. The show is coming to Netflix this fall.
Last month, we learned the creators of American Vandal are working on a mockumentary about a fictional League of Legends esports team. The show, titled PLAYERS, will debut on Paramount+. Riot Games is one of the producers on the project.
There appears to be a bit of red rover happening within games and entertainment as Netflix recently hired ex-EA executive Mike Verdu to lead up its own gaming division. Netflix currently soft-launched its mobile games app in Poland.
Logan Plant is a freelance writer for IGN. You can find him on Twitter @LoganJPlant.
Riot Hires ex-Netflix Exec to Develop Original Films, TV, and Animated Shows
Riot Games is joining forces with an ex-Netflix executive to continue developing its new entertainment division.
Brian Wright has been hired as Riot's Chief Content Officer. Wright will help develop original film, TV, and animation projects for Riot Entertainment. In addition, Riot Games says Wright will work to bridge the relationship between the gaming and entertainment industries.
At Netflix, Wright worked on bringing more original content to the platform, including Stranger Things, 13 Reasons Why, and more. Wright says he's "beyond thrilled" to join Riot Games, adding, "I can't wait to bring more vibrant stories to players and fans around the world.”
Riot Games is known for developing and publishing League of Legends and Valorant, and the company is developing Arcane, an upcoming animated series in the League of Legends universe. The show is coming to Netflix this fall.
Last month, we learned the creators of American Vandal are working on a mockumentary about a fictional League of Legends esports team. The show, titled PLAYERS, will debut on Paramount+. Riot Games is one of the producers on the project.
There appears to be a bit of red rover happening within games and entertainment as Netflix recently hired ex-EA executive Mike Verdu to lead up its own gaming division. Netflix currently soft-launched its mobile games app in Poland.
Logan Plant is a freelance writer for IGN. You can find him on Twitter @LoganJPlant.
Far Cry 6 PC Specs Are Reasonable Unless You Want to Go Max Settings
Far Cry 6 is roughly a month away, and ahead of the game's official October 7 release date, the system requirements needed to run the PC version have been officially revealed.
The game’s minimum specs are not too heavy, with an AMD Ryzen 3 1200 or an Intel Core i5-4460 processor and either an AMD Radeon RX 460 or an Nvidia GeForce GTX 960 graphics card inside your rig. Those minimum specs on the CPU and GPU front, along with 8GB of RAM will run the game on a low preset with a resolution of 1080 and 30 frames per second and no ray tracing.
Now, if you are looking to run the game at 1440p or 4K resolutions, you will need to have more powerful hardware upgrades for your machines. For example, if you want to run the game at 1440p with 60FPS and no ray tracing, you would need an AMD Ryzen 5 3600X or Intel i7-9700 processor with either an AMD RX 5700 XT or Nvidia RTX 2070 Super as your GPU with 16GB of RAM.
Here is everything you'll need to know about the PC specs to best experience #FarCry6.
— Far Cry 6 (@FarCrygame) September 2, 2021
Find more details here: https://t.co/Gktmmlf9qq pic.twitter.com/5B5s9sifG9
But if you want to run this game at Ultra Settings, you will need the most recent hardware available on the market. To run the game at Ultra Settings, you need at least an AMD RX 6800 or an Nvidia RTX 3080 graphics card with your CPU either an AMD Ryzen 7 5800X or an Intel i7-10700k with 16GB of RAM.
Fortunately, Far Cry 6 is one of the games that will support FidelityFX Super Resolution, AMD's supersampling technology. Unlike Nvidia's DLSS, FidelityFX Super Resolution does not require machine learning and it is open-source, meaning you can use this supersampling tech on both AMD and Nvidia graphics cards. This includes Nvidia's GTX series, which does not have support for ray tracing or DLSS.
Far Cry 6 arrives on October 7. Ahead of its release date, IGN had the chance to do a hands-on preview.
Taylor is the Associate Tech Editor at IGN. You can follow her on Twitter @TayNixster.
Far Cry 6 PC Specs Are Reasonable Unless You Want to Go Max Settings
Far Cry 6 is roughly a month away, and ahead of the game's official October 7 release date, the system requirements needed to run the PC version have been officially revealed.
The game’s minimum specs are not too heavy, with an AMD Ryzen 3 1200 or an Intel Core i5-4460 processor and either an AMD Radeon RX 460 or an Nvidia GeForce GTX 960 graphics card inside your rig. Those minimum specs on the CPU and GPU front, along with 8GB of RAM will run the game on a low preset with a resolution of 1080 and 30 frames per second and no ray tracing.
Now, if you are looking to run the game at 1440p or 4K resolutions, you will need to have more powerful hardware upgrades for your machines. For example, if you want to run the game at 1440p with 60FPS and no ray tracing, you would need an AMD Ryzen 5 3600X or Intel i7-9700 processor with either an AMD RX 5700 XT or Nvidia RTX 2070 Super as your GPU with 16GB of RAM.
Here is everything you'll need to know about the PC specs to best experience #FarCry6.
— Far Cry 6 (@FarCrygame) September 2, 2021
Find more details here: https://t.co/Gktmmlf9qq pic.twitter.com/5B5s9sifG9
But if you want to run this game at Ultra Settings, you will need the most recent hardware available on the market. To run the game at Ultra Settings, you need at least an AMD RX 6800 or an Nvidia RTX 3080 graphics card with your CPU either an AMD Ryzen 7 5800X or an Intel i7-10700k with 16GB of RAM.
Fortunately, Far Cry 6 is one of the games that will support FidelityFX Super Resolution, AMD's supersampling technology. Unlike Nvidia's DLSS, FidelityFX Super Resolution does not require machine learning and it is open-source, meaning you can use this supersampling tech on both AMD and Nvidia graphics cards. This includes Nvidia's GTX series, which does not have support for ray tracing or DLSS.
Far Cry 6 arrives on October 7. Ahead of its release date, IGN had the chance to do a hands-on preview.
Taylor is the Associate Tech Editor at IGN. You can follow her on Twitter @TayNixster.